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Rise Against - Tragedy + Time

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Topic Starter
Dino99
This beatmap was submitted using in-game submission on 2016年6月10日 at 上午 12:20:41

Artist: Rise Against
Title: Tragedy + Time
BPM: 172.75
Filesize: 21238kb
Play Time: 04:16
Difficulties Available:
  1. BoatKrab's Light Insane (3.73 stars, 626 notes)
  2. Dailycare's Normal (1.84 stars, 289 notes)
  3. Insane (5.01 stars, 678 notes)
  4. Sharkie's Hard (3.42 stars, 576 notes)
Download: Rise Against - Tragedy + Time
Information: Scores/Beatmap Listing
---------------
Ready for mods!

Dailycare's 100% Normal - Dailycare
Sharkie's Hard 100% - Sharkie
BoatKrab's Light Insane 100% - BoatKrab
Insane 100% - me

SB 100% - Down

Timing by - CircleChu
CircleChu
Hai hai, timing-san is here. Good luck in mapping o/
I love ducks x6
Bpm 172,750 Offset 211 (4/4)
Bpm 176,000 Offset 25218 (4/4)
Bpm 173,085 Offset 60672 (4/4)
Bpm 177,000 Offset 82857 (4/4)
Bpm 176,000 Offset 88280 (4/4)
Bpm 173,000 Offset 121007 (4/4)
Bpm 152,000 Offset 148059 (4/4)
Bpm 143,000 Offset 148845 (4/4)
Bpm 221,750 Offset 155558 (3/4)
Bpm 146,350 Offset 168545 (4/4)
Bpm 145,000 Offset 188223 (4/4)
Bpm 93,800 Offset 189050 (4/4)
Bpm 77,254 Offset 193115 (4/4)
Bpm 187,600 Offset 193842 (4/4)
Bpm 172,855 Offset 194161 (4/4)
Bpm 167,000 Offset 243961 (4/4)
Bpm 144,000 Offset 245398 (4/4)
Down
FINISHED!!

http://puu.sh/p2jjH/4ece9f4601.zip

(It took only three hours to make SB xD)
If you want to change any part, Please feel free to talk to me :3
Topic Starter
Dino99

Down wrote:

FINISHED!!

http://puu.sh/p2jjH/4ece9f4601.zip

(It took only three hours to make SB xD)
If you want to change any part, Please feel free to talk to me :3
omg so fast... so pro

I love it! Thank you!! \owo/
Cryptic
No kds please, I'll do a full mod later when all diffs are done:

01:32:882 (2) - unstacked
03:25:266 (3) - to 03:30:472 (7) - could definitely be something more unique and not as copy/paste. Just seems lackluster in comparison to the rest of the buildup and other parts of the map.
BoatKrab
I have some suggestion about BPM, it's really important QAQ

  1. First, create new BPM here 00:03:016 - and use an old BPM ( 172.75 ) but change the offset to 3016
  2. and the last one is 03:03:304 - Change the BPM to 110.00 for more fit with the song IMO
That's all, I guess
Cryptic
back for a light mod, kds this time please :p

[General]
  1. Song metadata pulled from here. You can add "rock alternative the black market interscope records" to the tags. Also make sure to add your GDers (Sharkie BoatKrab Dailycare) to the tags.
  2. Change your initial uninherited timing point to 4404 offset and resnap the notes. The other timing points are fine.
[Insane]
  1. OD 8, its 5*.
  2. 00:05:595 (1) - Make this a bit less scrunched up (the squiggle) as it feels kind of jarring at the moment.
  3. 00:06:810 (4,5,1) - These jumps are huge but are less intense than 00:05:074 (1,2,3) - and 00:07:852 (3,4,5) - so why did you give them higher spacing?
  4. 00:10:631 (4) - Why not map this to be two circles like you did here 00:07:852 (3,4) - ? IT better emphasizes the drums.
  5. 00:13:062 (2,3,4,5) - This pattern feels very claustrophobic, consider changing the position of the 5 to stack on the sliderhead of 00:12:541 (1) .
  6. 00:15:320 - You've mapped out the guitar noises here in other places (00:09:068 (3) - for one example), why did you ignore it here?
  7. 00:33:399 (4) - NC.
  8. 00:33:399 (4,5,1,2,1,2,1,2) - I'm not a big fan of these. Mainly because you have the same noises 00:36:127 (1,2,3,4,5) - here but you mapped it differently. I'd say choose one or the other but don't flip-flop.
  9. 00:35:786 (3,4,1) - Why are these jumps so large, theres nothing intense here.
  10. 00:45:502 - Guitar is pretty strong here and should be mapped IMO. This section is kind of a slow build to the kiai and having a pause kind of interrupts that feeling of slow-building-intensity.
  11. 00:46:865 - Same here.
  12. 00:46:183 (2,3,4,5) - Why is the spacing so much smaller here than 00:44:820 (2,3,4,5) - here? They're the same noises.
  13. 00:49:763 (1,2,1,2,1,2,1,2,1,2,1,2) - I really dislike this pattern as it doesn't really embody the music. Sure, the drums follow the drums sort of (they shouldn't really be increasing in space if you're following the drums) but the guitar is more evident here. The guitar rhythm sounds like what I screenshotted below (rhythm wise). See if you could maybe do something to better bring out the guitar? Overall, even if you don't agree with changing the pattern, I think your current pattern plays super awkwardly and way too intensely for the music its assigned to.
  14. 00:53:683 - Another place I really disagree with not mapping the guitar. Theres also the word "roof" starting here so you're missing that vocal as well.
  15. 00:58:286 (2,3,4,1,2,3,4) - Another pattern you could improve upon IMO. Theres nothing in the music that really warrants repeating a similar jumping pattern.
  16. 01:08:818 (1,2,3,4,5,1,2,3) - IMO your spacing is way too large here, its another fairly calm part. You then decrease your spacing 01:10:724 (3,4,5,6,1) - here which is definitively more intense. Either buff your spacing there or nerf your spacing at the first place I mentioned.
  17. 01:12:978 (2) - Wait are you following vocals here? You're missing a huge drum beat in the middle of this thing. Also, if you are, why aren't these 01:13:844 (4,5) - circles? Your rhythm choices are a bit confusing for me.
  18. 01:21:471 (1,2,3,1,2,3,1) - These aren't intense and theres no reason for them to be this large or have a repeating pattern.
  19. I'm gonna cut this one here and focus on your other diffs. In general just make sure your spacing is large when the drums/vocals/whatever you're following is intense, and make sure you're following the same instrument priority (as I can't tell if you're prioritizing drums, guitar, or vocals). Its not a bad diff but it needs a lot of work atm.
[BoatKrab]
  1. 00:00:211 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - IMO just delete this. The timing is wonky and no other diffs have it. I don't think its necessary.
  2. 00:37:490 (1,2,3) - IMO this is underspaced. Its a bit more intense than 00:36:808 (4,5,6,1) - this yet that pattern has higher spacing (4>56>1).
  3. 00:41:581 (1,2) - Fix blanket.
  4. 00:49:763 (1,2,3,4) - Can you make this curve even? Like, just take the first one, copy, paste, rotate 30, place it on the second. Delete 3 and 4 entirely, and then copy and paste 1/2, rotate 30, stack the 1 on the 2, then delete it, etc.
  5. 03:03:030 (3) - Not snapped
  6. 03:04:131 (5) - ^
  7. 03:05:763 (2) - ^
  8. Overall a really solid diff, I enjoyed it.
[Dailycare's Normal]
  1. Consider adding kiais.
  2. 01:29:643 (3,1) - Are these meant to be parallel? If so, they're not.
  3. 04:05:398 - You should consider mapping this beat.
  4. Pretty good, not great at modding below Hard but overall it looked solid, consistent DS as well.
Good set, sorry for nitpicking on your diff. I'll mod Sharkie's in-game whenever he wants me to.
BoatKrab

Cryptic wrote:

back for a light mod, kds this time please :p
[BoatKrab]
  1. 00:00:211 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - IMO just delete this. The timing is wonky and no other diffs have it. I don't think its necessary. I think so
  2. 00:37:490 (1,2,3) - IMO this is underspaced. Its a bit more intense than 00:36:808 (4,5,6,1) - this yet that pattern has higher spacing (4>56>1). tbh I don't understand this xDDDD
  3. 00:41:581 (1,2) - Fix blanket.
  4. 00:49:763 (1,2,3,4) - Can you make this curve even? Like, just take the first one, copy, paste, rotate 30, place it on the second. Delete 3 and 4 entirely, and then copy and paste 1/2, rotate 30, stack the 1 on the 2, then delete it, etc. Yes, I do like this ._.
  5. 03:03:030 (3) - Not snapped
  6. 03:04:131 (5) - ^
  7. 03:05:763 (2) - ^
  8. Overall a really solid diff, I enjoyed it. YAYYYYY \:D/
Good set, sorry for nitpicking on your diff. I'll mod Sharkie's in-game whenever he wants me to.
Thanks you <3

Here: http://puu.sh/pK0H6/53c066b3e2.rar
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