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Topic Starter
Alace
在2008年時,要當bat必須要作檢定考
bat會準備一張map給你,要你來mod
而mod完之後將你的post寄給他們,他們會將這post拿去分析看你適不適合當bat
今天我們就來重溫一下舊夢吧
http://puu.sh/RWl
除了map與歌曲的名子外,其他的每一項都算分 XD
minyeob
haha
And I was the one who did BAT test on 2008 lol
http://up.ppy.sh/files/Arashi - Kitto Daijoubu.rar
EDIT: seems that link doesn't work for now :/
[Ghost]
O.O
这个好玩吗www
shenpei310
00:04:955 6,7距离不对,反过来就好了 distance spacing貌似是0.7的说。。。
00:06:601 按照之前的distance 这里太远了
00:14:284 2,3,4没对准slider结尾
00:16:479 ^
00:18:674 4,5,6,7 distance snap
00:19:771 1,2,3,4 distance snap
00:20:320 (2) - 被1挡住了,不影响玩。。但是不知道是不是UNRANK。。00:33:673 (3) - 同理。。
00:22:332 2 ^
00:23:429 remove new combo?
00:26:356 1,2,......14,distance snap...ugly...7,13 new combo?
00:32:209 1 new combo?
00:34:404 4 new combo? 现在distance spacing 0.9?
00:36:233 1 use distance snap 4 6交换
00:39:526 结尾应在签名一根白线
00:51:964 5 use distance snap
00:52:696 why red line? use green line
00:53:061 (6) - new combo?
00:53:976 (9) - use distance snap
00:54:159 (11) - circle 10 is overlapped with it !
00:55:256 (1) - use distance snap
01:08:792 (1) - too short.
01:18:120 (3) - should end at white line
01:26:352 (9) - new combo
01:28:364 (1) - 感觉从白线开始比较好
01:29:266 red line?what for?

bpm offset貌似没问题。
不应该只用两个颜色。。
要给个背景。。
count down去掉。。太不和谐了。。
最好用统一的distance spacing。distance snap没用的地方太多了。。remap!
Daiguren
凑个热闹,,,虽然不太会mod

ds 貌似是0.7x ,,,但貌似没有统一..最好统一用
BPM 164 ,,, 应为BPM没有改变,所以00:52:696这根红线删掉
没BG.
.mp3的比特率必须大于128kbps,小于192kbps ,,,这个已经320kbps了
...掉血貌似开得太低了吧
Enable Countdown貌似不需要

00:18:674 (4,5,6) - ds
00:23:429 (1,1,1) - remove new combo
00:27:636 (8) - new combo
00:32:209 (1,1) - remove new combo
00:53:976 (9) - ds
00:54:159 (10,11) - 重在一起了 ..error
01:08:792 (1) - 太短? maybe
01:10:255 (3) - ds
01:18:120 (3) - 结束延长到后面白线
01:29:266 不需要的红线


for fun :p
Selee

minyeob wrote:

haha
And I was the one who did BAT test on 2008 lol
http://up.ppy.sh/files/Arashi - Kitto Daijoubu.rar
EDIT: seems that link doesn't work for now :/
=w= Try this Link

这个...有时间限制么 ._.

(以前还想过会不会这样测MAT呢 ww
DeeN
ALL HAIL IIDX!
第一次MOD见谅(纯粹喜欢这首民风歌曲 下面这段废话MOD可以无视掉啦
artist-劇団レコード(gekidan reko^do?
Title-Babylonia
change ur diff name(hyper? another?)
source里加上beatmaniaIIDX 17 SIRIUS
TAG加上広野智章(kouya satoru shou)
缺少BG了 挖一张合适的去lol
colours建议4个
disable countdown

00:03:309 (4) - 建议叠到2上
00:04:406 (5) - new combo?
00:04:406 (5,6) - use ds snap
00:18:674 (4,5,6,7) - use ds snap
00:23:429 (1) - remove newcombo
00:23:795 (1) - 同上
00:26:356 (1,2,3,4,5,6,7,8,9,10,11,12) - use ds snap?(当然个人建议不一定要固定间距 按照这种旋律可以1-7每个NOTE间一点点加大然后7-12再渐渐缩小间距)
00:28:551 (13) - new combo?
00:32:209 (1) - remove new combo
00:34:404 (4) - new combo?
00:35:136 (1,2,3,4,5,6,1,2,3,4,5,6) - 参考00:26:356 (1,2,3,4,5,6,7,8,9,10,11,12)的建议
00:39:526 (1) - end at 00:40:989?
00:52:696-delete this red line and add a green line in 1x speed
00:53:610 (7,8,9,10) - use ds snap and delte 00:54:252(11)
00:59:280 (1,2,3,4) - 4如果改成new combo我认为OK(我喜欢坑人 :3)
01:08:792 (1) - unrankable
01:11:353 (6) - new combo
01:18:120 (3) - end at 01:18:669
01:20:133 (6) - new combo
01:26:352 (9) - new combo
01:29:278-似乎没变速:<

timing应该可以确定是164.00 如果对自己的timing有疑问的话建议可以找timing神基地哥咨询一下

just for fun(为了把晚睡晚起的恶习改掉决定今晚熬夜过去时差倒回来 所以过来消磨时间了lol
NatsumeRin
BPM 164.000 offset:2210 for this mp3 file. but...
MP3 is 320kbps, considered unrankable now, plz convert it to 128 or 192kbps
preview time is not set.
no BG files.
disable countdown, not fit.
3 combo colors would be preferred since this is a 3/4 song, probably would get a nice effect at notes like 00:23:064 (1,1,1)

HP+2
00:04:955 (6,7) - ... just switch them plz.
00:07:699 (2) - remove sliderwhistle
00:09:528 (5,7,8,9) - add whistle (5's end, 7's beginning) to keep consistency
00:12:820 (4) - remove finish
00:10:991 (1,2,3,4,1) - consider about the stack leniency, move the 1/1 notes (2,3,4,1) down + right slightly to somewhere fits.
00:13:186 (1,2,3,4,1) - not perfect stacked. then ^
00:15:015 (4) - remove finish
00:15:381 (1,2,3,4) - same as 00:13:186 (1,2,3,4,1)
00:18:308 (3,4,5,6) - spacing
00:20:320 (2) - move it down a bit to hide it better..
00:24:161 (1,2) - spacing
00:26:905 (4,5) - tiny spacing problem
00:27:454 (7,8) - should have a new combo at 7, it's too long. and i see no reason why only these 2 notes are stacked.
00:28:551 (13) - new combo
00:29:649 (1,2,3) - ctrl+h, would be better
00:32:941 (1,3) - reverse arrow is pretty hidden... better to change it to another place.
00:36:782 (4,6) - switch the place of them, to keep consistency with 00:35:502 (3,4,5,6)
00:37:331 (1) - remove sliderwhistle and the whistle at the beginning
00:39:526 (1) - should end 1/4 earlier
00:51:598 (4) - remove finish, it hides the nice music sound.
00:52:696 - why a red line here? just use 1x to change slider speed
00:53:061 (6) - new combo
00:53:610 (7,8,9,10) - poor designed... maybe just put 8 at current 9's place, stack 9 with 10?
00:54:159 (10,11) - two objects on the same timing point... unrankable
00:53:976 (9,10) - whistle at 9 + 10's beginning
00:55:988 (4) - remove finish at the beginning
01:00:012 (4) - new combo
01:08:792 (1) - spinner is too short (auto even can't get bonus), remove or start at 01:08:060
01:10:255 (3) - remove finish
01:12:450 (8) - remove finish at the beginning and add whistle at the end
01:14:645 (4) - remove finish at the beginning
01:16:840 (8) - ^
01:18:120 (3) - should end 1/4 later, then add whistle at the end
01:19:033 (4) - remove finish at the beginning
01:19:765 (5,7) - whistle
01:21:234 (9) - remove finish at the beginning
01:23:423 (4) - ^
01:24:612 (2) - whistle?
01:25:618 (6) - new combo and remove finish
01:27:815 (1,2,3) - finish (or normla-hitnormal at 70 volume)

2 soft-hitfinsh may be useful for you here.

Download: soft-hitfinish.rar
Colin Hou
坐等重修
ignorethis
这问题都很明显吧 ;)
DarkRingSystem
:lol: 原来还有这档子事.
Selee
本来还想发出来
但是一看NR的mod就缩了 timing差不多 我测的Offset 2201
eveless
本来还想掺一脚 但是看到这歌我就lol了

Pokie会难过的:o

http://osu.ppy.sh/s/17237

lol
Pokie
:?
wmfchris
O_Q

[general]
-mp3 @320 kbps, comrpess it to 128~192 kbps
-Preview time not yet set
-disable countdown
-fill up the source (beatmaniaIIDX 17 SIRIUS) and tags
-lack of BG
-Suggestion: using a softer soft finish since the accent sound in the song isn't so match with the current finish (like 00:12:820 (4), the finish hitsound + accent in music is just weird...)
-Suggestion using 3 combo colour
-Need an easier diff (lower than 3 stars)

[Timing]
BPM164 instead of 164.01
timing line of 00:54:891 -> offset 54890
When BPM is changed, remember to change the offset of corresponding position of timing line.

[C] - give a diff name, Hyper?
-HP+2~3
-spacing varies from time to time (0.4x, 0.7x,0.8x,0.9x,...) better use a unique spacing.
-Why slider tick 0.5?
00:02:212 (1,4) - stack properly?
00:04:955 (6,7) - interchange their position (or order)
00:07:699 (2) - whole slider whistle
00:08:756 (3,5,7) - whistle at beginning?
00:10:260 (7,8,9,1) - stack properly
00:12:455 (3) - remove finish
00:13:186 (1,2,3,4) - (1) stack on last combo's (3), (2,3,4) stack on ending of (1), or make them in even spacing
00:!5:381 (1,2,3,4) - ^
00:18:764 (4,5,6,7,8) - The 1/2 spacing shouldn't be same as 1/1 spacing for (4~8), (4) looks better when right 1 grid
00:19:771 (1,2,3,4) - hiding the slider makes it harder to read. If you're going to keep the slider, move (2,4) a bit so that their initial position is completely hided under (1,3).
00:24:161 (1,2) - spacing
00:26:905 (4,5,6,7) - uneven spacing, you can arrange them in rhombus form: (5) up 2 grid, right 1 grid, (6) right 2 grids
00:28:368 (12,13,14) - unexpected jump for (12,13), (13) NC
00:31:843 (1) - remove whistle?
00:33:673 (3) - reverse arrow hidden so that we don't know whether it turns back. This is unrankable so change the direction of slider or put a sign there (by SB) to show that there's a reverse arrow.
00:35:685 (4,6) - interchange their place (and to match next combo's (4,6))
00:37:331 (1,2) - instead of whole slider whistle, just put whistle in the middle tick and the ending ones. (X - whistle - whistle)
00:39:526 (s) - end 1/4 eariler, remove whistle
00:50:866 (2,4) - remove whistle at ending of (2), whistle instead of finish at (4)
00:52:696 (5,6) - inherit previous time settings for the timing (red) line., whistle at the ending, remove whistle at beginning of (6).
00:53:793 (8,9,10) - uneven spacing
00:54:891 (11) - stacked with (10) This is unrankable. In the music it's a 1/8 trill, so you can put (11) on the red tick (with correct spacing)
00:55:988 (4) - remove finish
01:00:012 (4) - NC
01:08:883 (1) - spinner too short (min: 2000 bonus for Auto), start 1 beat eariler (where the music ends)
01:10:255 (3) - remove finish, or it's acceptable for a softer finish
01:11:719 (7,8) - make them similar in shape?
01:12:450 (8) - same as (3)
01:14:645 (4) - remove finish
01:19:035 (3,4) - end (3) 1/4 later, use the same pattern with (1,2,3) for (4,5): triplet->slider
01:24:888 (5,6,7...) - down 1 grid, remove whietle at beginning
01:27:998 (2) - up 2 grid to make spacing ~1.65x to match 1:00
01:29:066 (s) - inherit previous time settings.

moe moe Pokie face is stressed, star ;)

出界啊 蛋疼不自重啊 那些怎沒有出現
LKs
general

A → Gekidan Record
B → Babylonia
C → Hard
BG → xxx
Source → Beatmania IIDX 17 SIRIUS
tag → xxx
Countdown → X
Background colour → use default colour
HP Drain Rate → +2~3
BPM → 164
Offest → 2196(one possible version)
mp3 → 192kbps
Diffs → make an easier diff
Condition → Bats hate that your map weren't uploaded to osu! server
Stars & mods → of course you havn't achieved 8 stars and 3 mods on your map yet

C

cut off two useless red lines at 52,696 & 89,266
[01:29:266]~[01:51:217] song in this part provides you a splendid kiai-time, dont neglect it

spacing

[00:03:309] stacking
[00:04:046] (5,6,7,8) spacing
[00:05:504] ^
[00:13:168] stacking
[00:14:284] (2,3,4,1) ^
[00:16:479] (2,3,4) ^
[00:18:674] (4,5,6) spacing
[00:21:417] (3,4) too close
[00:26:356] (1,2,3) make them a bit more far from each other
[00:26:905] (4,5) too far, try new combo at 5 or fix the spacing
[00:28:551] newcombo
[00:36:782] unreasonable JUMP
[00:53:793] (3,4) spacing
[01:12:450] spacing

placement & new combo

[00:33:673] hidden reverse icon, do something to get it out
[00:53:061] new combo
[00:59:463] click on (2) and (4), then do a Reverse selection (dont forget the hitsounds)
[01:27:815] i dont really agree to what you did here, maybe you could do a "flip vertically" to less slider(10)'s cover, meanwhile less boring feel this part delivers to players (note the skacking)

rhythm

[00:39:526] stop at [00:40:989]
[00:54:890] bad (6)
[01:08:792] unrankable spinner
[01:18:120] stop at [01:18:669]
[01:10:378] add a note with finish

hitsounds

[00:04:041] no whistle
[00:06:236] ^
[00:07:699] remove sliderbody-whistle
[00;09:894] whistle
[00:10:991] normal-finish here with 80% volume
[00:16:845] finish
[00:18:308] whistle
[00:23:064] (1,1,1) no whistle, finish or nothing
[00:31:843] ^
[00:37:697] whistle
[00:37:331] (finish)---(whistle)---(whistle)
[00:59:463] remove whistle
[00:59:646] remove finish

suggestions

[00:23:429] (1,1,1) senseless new combo
[00:29:649] (1,2,3) flip horizontally
[00:31:843] (1,1,1) senseless new combo
[00:51:964] new combo?
[01:11:353] new combo?
[01:15:377] new combo?
[01:20:133] ^
[01:17:938] (1,2,3) these 3 notes would annoy us players and hurt people hands

nazi

[00:51:598]
384,334,51598,1,4
[00:09:345]
192,185,9345,1,0
[00:10:077]
386,64,10077,1,0
[00:17:576] (1,2,3,4)
224,248,17576,5,0
280,218,17942,1,4
324,172,18308,1,2
344,112,18674,1,0
[00:27:819]
159,112,27819,1,2
[00:51:415]
370,272,51415,1,0

uncountable ugly sliders, its all up to you

star for now
fed me kudosu
TTTTTTTTTTTT
fine~

I want you to do to rank this~

啥都没看。。 ;)
touko_old
good map!pubble

8-) 哇哈哈
Hatsune Miku_old
持续被教育中……
Topic Starter
Alace
最主要的幾個點我想大家都一看就看的出來,因為我把那些錯誤放的太刻意了
NTR,LKS把整張圖都作了一個很仔細的mod,也提供了一些想法 (不過mapper不見得會參考)
我如果要這麼細的去mod一張圖,一個mapset可能要花上一小時,不知道你們會要多少時間??

http://puu.sh/Ssw 這裡是我自己先作好的map,就技術面而言,應該是沒什麼MOD的價值,不過在排列.音效.節奏上面還是有加強改進的空間
第二條紅線是為了對上後段的重音,並不是無用的紅線

modder
在MOD新人圖的時候,不但要挑出技術性的錯誤,給予想法上的支援也是必要的,然而對於新手mapper來說,要一次吸收完一篇
超長的mod post可能相當的困難,我認為以post技術性的問題為優先,條件許可的話與mapper作線上的交流,讓對方明白這些
技術性問題的道理,之後再視情況給予想法上的支援
如果想往MAT/BAT方向發展的話,mod的時候就必須要有個動力在,只是接request的話最後一定會累倒的

mapper
每一個modder看map的角度都不盡相同,如果一次找太多人來mod你的map,然後又全部照著改的話....最後你的map可能會
原味盡失,變成一張只是掛你名子的map XD,我建議在找mod前可以先考慮你喜歡的mapper當人選,你會喜歡一個mapper
表示你認同對方的美感,或許他們的建議會對你有所幫助吧,也許你會想對方是神mapper耶!!怎麼會理我這種無名氏,不過去
神mapper也是人阿,有機會跟對方交朋友的話也許他就會幫幫你也說不定,所以廣泛的結交朋友是很有幫助的,腦子裡只想著
rank不rank的話...反而會繞遠路 XD
wmfchris
被無視了

受教了 o__Q

話說有根timing line放早了1ms是刻意還是怎樣 0.0
_lolipop
Fine, bubbled~(bubble#2, ranked~, approved)
Heart fix~

that's all
LKs
BAT模式mod没篇幅--间接没有视觉观赏性 8-)
真要是mod的话估计会懒得写50%以上..
NatsumeRin
真mod的话看一遍图就先PM过去叫自己纠错先,实际怎么可能这么写。
一张mapset的处理时间一般是总长度*4~*6。少了恐怕不够看,多了的话会累死。
对图还没有样子的直接PM说明主要问题。
图有样子的就正常mod。
搅基重要于做图,如果你的目的是rank。

以上。
TTTTTTTTTTTT
~modder与mapper之间是一种教学相长的关系

引用师说里的一句话 "是故弟子不必不如师,师不必贤于弟子"

所以呢,未必非要找什么神mapper,集思广益也很重要。

当然modder提的建议也未必都要接受,选择自己觉得可以提升自己图的可玩性的,再accepted

说到这里,我想起前几天。和一位mapper讨论时,谈及了一个概念--“错误”

他说:“没错误就行。”
我反问:“做图什么叫错误?”
他回:“不符合rank规则。”

理论说,只要一个图全部符合rank标准,就是有rank的可能。
但为什么一个技术上没有任何问题的图,再找不同的modder,或多或少的能提出不同的建议呢?

因为每个图的都有一定提升空间(或多或少)。

所以modder不仅是在针对你的错误而去,他们做的还有提升一个图的完美度。

当然每个人的观念不同,这就是为什么有的图,一些人可以说很少,一些人可以说很多。

多与少,大多是自己的理念区别而造成的。当然也与modder自己的做图经验有关。

当一个modder提出一些自己的见解时,往往都是经过了他自己的反复测试,才将此说出。
所以,mapper要做的是去按他说的,去尝试。要觉得好,就采用。不好就算了(好不好也没有绝对,毕竟 Beauty is in the eye of the beholder)

。。不过,要是遇到太重口味的mod...还真是。。

说这么多。。我只是表示下同意上面所说的对新人图要多给予帮助。

不仅是技术上,再在一些理念上也可以灌输一些(洗个脑。。)

不过新人图的最主要问题(大多)是技术上的缺陷,当然也有十年磨一剑的。。第一张就很不错的。

问题是我不想看到的是,一个人拥有rank图后,第二张或第三张图还会有最基础的技术错误

当然modder再看人图时,也会学到很多。尤其是新人图中。新人图受到的限制最少,所以他们的思想可以说大多很有新意。
这就为modder自己做图时,提供了一个很好的桥梁。

没有什么终南捷径

不过。。提醒一下。。找mod时。。不要太莽撞。。同理,找mat,bat时也是。。

最后。。
modder不可能总是那么有精力,有时偷懒去瞎扯几句属于很正常的行为- -
mod request被无视了也正常的~ ;)
LKs
你写这个的精力未免太多了吧 :?
DarkRingSystem
(笔记
AngelHoney
O_Q
proseyu
看到標題,我以為會是類似這樣的內容……


請大家說出左右兩張圖不同的五個地方。 :P


Topic Starter
Alace
這兩邊都一樣阿
怎麼找
Hatsune Miku_old

proseyu wrote:

看到標題,我以為會是類似這樣的內容……


請大家說出左右兩張圖不同的五個地方。 :P

[attachment=0:15328]moe kiou.png[/attachment:15328]
右边被左边秒杀了
ccbp
我路过

proseyu

Alace wrote:

這兩邊都一樣阿
怎麼找
kino77

GRaYstreetN wrote:

右边被左边秒杀了
老师我错了> <
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