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posted
wow I didn't know Xilver maps
some parts of this song sound so similar to EOS
posted
ohhhhhh gogogogoioliofgmig
posted
skyloft:
00:25:071 (1,2)- these would look nicer if you curved them less (make sure to perfect spacing of course) I actually like them better with a bigger curve, gives the slider more character in my eyes :p

it can also be applied to the following points: This one was a bit too much yeah, reduced curve a little bit
00:35:506 (1,2,3)-

00:41:375 (1,2,3,4,1)- this looks like a star, might as well perfect it using the polygon shapes tool fixed, i did make that star with the tool though idk what happened
00:42:680 (3)- fix stack pls fixed
01:19:038 (2,3,4)- might as well stack this on top of 01:17:897 (4)- , itd look nicer and wouldnt really effect gameplay stacked

smoothie world:
00:52:462 (1)- i cant get behind the point of this pause, there's still a lot of stuff to be mapped there and it seems kinda random D: talked to smoothie about it, he said he mapped to the drums so he wants to keep the pause that way


Thanks Spaghetti! Appreciate your mod a lot. Gonna update both you and Ascendance's changes to the map when he posts his on the thread.

Asahina Momoko wrote:

ohhhhhh gogogogoioliofgmig
:D
posted
popping the bubble because two things in the folder:

soft-sliderslide3.wav is unused
soft-hitwhistle7.wav is only 88.8ms, while it needs to be 100ms long to be rankable.

skyloft:
  1. 00:20:669 (1) - Are you sure there's something here warranting a repeat slider? Kibbleru suggested something like http://puu.sh/qefue/d170b31116.jpg for 00:20:669 (1,1,2) - which i agree with.
  2. 00:25:723 (3,4,5,6,1) - feels like too much of a cluster, maybe try turning 3,4 and 5,6 into sliders? It would probably help with the readability aspect anyways.
  3. 00:36:158 (3,4,5,6,1) - Same goes for here
  4. 00:49:528 (3) - A ctrl+g would really improve the flow here, if you put a ctrl g on 00:49:691 (4) - as well.
  5. 01:23:115 (1,2,1,2,1) - not a fan of such lower emphasis on the 2nd pair, why not something similar to https://osu.ppy.sh/ss/5691694 ?
  6. 01:26:375 - Why not silence the slider ticks on these sliders here? They're a bit distracting


hard:

  1. 00:20:506 (1,1,1) - Inconsistent with the highest diff? I'd suggest using the same timeline.


rest is k, call me
posted
soft-sliderslide3.wav is unused removed
soft-hitwhistle7.wav is only 88.8ms, while it needs to be 100ms long to be rankable. Extended to more than 100ms, should be good now.

skyloft:
00:20:669 (1)- Are you sure there's something here warranting a repeat slider? Kibbleru suggested something likehttp://puu.sh/qefue/d170b31116.jpg for 00:20:669 (1,1,2)- which i agree with. This part is really iffy to begin with but if you listen closely at 00:20:750 - i am able to hear a faint sound to warrant a repeat slider there.
00:25:723 (3,4,5,6,1)- feels like too much of a cluster, maybe try turning 3,4 and 5,6 into sliders? It would probably help with the readability aspect anyways. The whole idea of the map was using circle shapes and streams so i’d like to keep it ;_; i did increase the spacing of the circles a little bit to account for easier readability.
00:36:158 (3,4,5,6,1)- Same goes for here increased spacing
00:49:528 (3)- A ctrl+g would really improve the flow here, if you put a ctrl g on 00:49:691 (4)- as well. True, ctrl g’d both of them and moved the repeat slider at (2) someplace else to compliment this change.
01:23:115 (1,2,1,2,1)- not a fan of such lower emphasis on the 2nd pair, why not something similar tohttps://osu.ppy.sh/ss/5691694 ? this was on purpose, if you listen to the song 01:23:441 (1,2) - the piano sounds are going down the scale compared to 01:23:115 (1,2) - , so i reduced the spacing to compliment it.
01:26:375- Why not silence the slider ticks on these sliders here? They're a bit distracting silencing both sliderslide and slidertick on a slider is unrankable, so i’d like to only silence sliderslide because it sounds the nicest and still is rankable.

hard:

00:20:506 (1,1,1)- Inconsistent with the highest diff? I'd suggest using the same timeline. It isn’t? It follows the same thing, 1/8th followed by 1/6.


Thank you Ascendance! Updated the map. Thanks for checking the sound files I would never have noticed haha


EDIT did some talks with Okorin about snapping on 00:20:506 - , both him and ascendance agreed on 1/8th so I changed it accordingly.
posted
rebub
posted
:D

Hopefully everything should be good now. Thanks for your time Ascendance!
posted
qualified
posted
Whoa, gratz Xilver!
posted
\:D/

thanks a lot nathan, ascendence, and everyone who gd/modded this map. I really appreciate it!
posted
congratz on first qua \:D/
posted
Xilbie =3=b
posted
congrats! so much for me modding this lol
posted
grats~
posted
gratz owo
posted
oops I didn't know that the one whose original bubble got popped can still rank the map after rebubble 0.0
ok I'm too old for this game

congratz on rank anyway~
posted
yaaaaay
posted


ouch
posted
imperfect blankets aren't a valid reason to be unrankable as far as I can know
posted
@Toy this pattern wasn't supposed to be a blanket, though i will say the position of 5 is close enough to make it look like one. don't know if it's worth to warrant a dq over me moving 5 a bit more to the right, but we'll see what people think about it. thanks for noticing
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