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ginkiha - nightfall

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Nathan
insane
01:13:006 (3,4,1,2) - this placement lacks emphasis for 01:13:332 (1) - and causes a weird deceleration flow with little direction change, try a sharper angle+bigger spacing

advanced
01:02:245 (4) - ds error

skyloft
00:45:125 (3,4) - angle seems a bit too sharp for a fairly calm sound on 4
00:45:941 (1,2) - bleh I think these would look better if you reduced the angles on them
00:46:919 (5,6) - the melody doesn't really have a significant jump in pitch so I think this movement feels forced
00:47:734 (3,4,5,6) - this square movement is just straight up out of place
01:02:571 (5) - could nc for spacing acceleration
01:02:897 (1,2,3,4) - space these out a bit more, atm they just look awkwardly close
01:18:549 (1,2,3,4) - ^
01:03:875 (6) - might as well blanket this with 01:02:897 (1) -
01:23:767 (1) - eh 1/8 just feels unnecessary here, besides you're actually making it less impactful since the largest jump out 01:23:115 (1,2,1,2,1) - is circle to slider this way
ac8129464363

6th wrote:

[Normal]
00:30:288 (6) - Placing it at (5)'s right reduces its impact a lot imo. want to keep it flowy
01:07:462 - repeating the slider at the less noticeable sound is not a really good idea. The only instrument that would justify it starts here 01:06:973 - hitsounds should make it clear what i'm doing
01:17:571 (2) - ^
01:22:462 (1,2) - This part deserves to be more intense. Use more circles please. sure
01:45:615 - 01:48:223 - 01:50:180 - is there any reason to skip them ? density of the whole section
01:53:767 (6,1) - Considering it's the only stack in your diff it may be really unpredictable and hard to read for beginners, gather more opinions. asked around and shouldn't be a problem
Topic Starter
Xilver15
sukiNathan
skyloft
00:45:125 (3,4)- angle seems a bit too sharp for a fairly calm sound on 4 moved 3 someplace else
00:45:941 (1,2)- bleh I think these would look better if you reduced the angles on them reduced a little bit
00:46:919 (5,6)- the melody doesn't really have a significant jump in pitch so I think this movement feels forced hmm i don’t think it’s that forced, i think the piano emphasis is greater at 00:47:245 - to justify the spacing change there
00:47:734 (3,4,5,6)- this square movement is just straight up out of place remade pattern, added sliders
01:02:571 (5)- could nc for spacing acceleration okie (rip my colorhaxing)
01:02:897 (1,2,3,4)- space these out a bit more, atm they just look awkwardly close spaced
01:18:549 (1,2,3,4)- ^ spaced
01:03:875 (6)- might as well blanket this with 01:02:897 (1)- oh i thought i did, mustve missed it rip
01:23:767 (1)- eh 1/8 just feels unnecessary here, besides you're actually making it less impactful since the largest jump out 01:23:115 (1,2,1,2,1)- is circle to slider this way I actually think the 1/8th adds a lot of emphasis and if you listen to the song i think it justifies having it there

insane
01:13:006 (3,4,1,2)- this placement lacks emphasis for 01:13:332 (1)- and causes a weird deceleration flow with little direction change, try a sharper angle+bigger spacing moved 4 to have more of an angle, hopefully this should do it

advanced
01:02:245 (4)- ds error this was intentional, it was to prepare the player for the increase in spacing the kiai has

Thanks for the mod c: Appreciate it a lot.

I also updated deetz' diff from his mod response, increased the volume of soft-hitfinish2 and trimmed drum-hitfinish5 from Naitoshi's mod, and changed the tag to remove "ice" "banshi" and "sound" since they aren't really relevant to the song, and added "nizi-ringo" to tags as the owner of the albums.
Lince Cosmico_old

Xilver wrote:

EDIT: Changed metadata source to "BMS", since it seems to have a bigger impact there and it came before the Deemo feature.
2 months ago....

shit :v)
Aeril
omf i havent checked this in a while but its progressing so well >.< i believe!
Topic Starter
Xilver15
Removed 1/16th slider at 01:23:767 - on skyloft by request of nathan, also removed unused hitsound samples


@Aeril Thank you!! believe c:
Nathan
asdf
Topic Starter
Xilver15
\:D/

Thanks a lot Nathan c: Appreciate the final checks on the map. Almost there!
Voxnola
boxboxboxboxboxboxboxboxbubboxboxbox
Spaghetti
skyloft:
00:25:071 (1,2) - these would look nicer if you curved them less (make sure to perfect spacing of course)

it can also be applied to the following points:
00:35:506 (1,2,3) -

00:41:375 (1,2,3,4,1) - this looks like a star, might as well perfect it using the polygon shapes tool
00:42:680 (3) - fix stack pls
01:19:038 (2,3,4) - might as well stack this on top of 01:17:897 (4) - , itd look nicer and wouldnt really effect gameplay

smoothie world:
00:52:462 (1) - i cant get behind the point of this pause, there's still a lot of stuff to be mapped there and it seems kinda random D:
Topic Starter
Xilver15
@Spaghetti; Will apply your mod Monday when Ascendance checks it, thank you!

Naitoshi wrote:

boxboxboxboxboxboxboxboxbubboxboxbox
𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞
Lince Cosmico_old
Bubble.. Nice :)
Zero__wind
wow I didn't know Xilver maps
some parts of this song sound so similar to EOS
Asahina Momoko
ohhhhhh gogogogoioliofgmig
Topic Starter
Xilver15
Spaghetti
skyloft:
00:25:071 (1,2)- these would look nicer if you curved them less (make sure to perfect spacing of course) I actually like them better with a bigger curve, gives the slider more character in my eyes :p

it can also be applied to the following points: This one was a bit too much yeah, reduced curve a little bit
00:35:506 (1,2,3)-

00:41:375 (1,2,3,4,1)- this looks like a star, might as well perfect it using the polygon shapes tool fixed, i did make that star with the tool though idk what happened
00:42:680 (3)- fix stack pls fixed
01:19:038 (2,3,4)- might as well stack this on top of 01:17:897 (4)- , itd look nicer and wouldnt really effect gameplay stacked

smoothie world:
00:52:462 (1)- i cant get behind the point of this pause, there's still a lot of stuff to be mapped there and it seems kinda random D: talked to smoothie about it, he said he mapped to the drums so he wants to keep the pause that way

Thanks Spaghetti! Appreciate your mod a lot. Gonna update both you and Ascendance's changes to the map when he posts his on the thread.

Asahina Momoko wrote:

ohhhhhh gogogogoioliofgmig
:D
Ascendance
popping the bubble because two things in the folder:

soft-sliderslide3.wav is unused
soft-hitwhistle7.wav is only 88.8ms, while it needs to be 100ms long to be rankable.

skyloft:
  1. 00:20:669 (1) - Are you sure there's something here warranting a repeat slider? Kibbleru suggested something like http://puu.sh/qefue/d170b31116.jpg for 00:20:669 (1,1,2) - which i agree with.
  2. 00:25:723 (3,4,5,6,1) - feels like too much of a cluster, maybe try turning 3,4 and 5,6 into sliders? It would probably help with the readability aspect anyways.
  3. 00:36:158 (3,4,5,6,1) - Same goes for here
  4. 00:49:528 (3) - A ctrl+g would really improve the flow here, if you put a ctrl g on 00:49:691 (4) - as well.
  5. 01:23:115 (1,2,1,2,1) - not a fan of such lower emphasis on the 2nd pair, why not something similar to https://osu.ppy.sh/ss/5691694 ?
  6. 01:26:375 - Why not silence the slider ticks on these sliders here? They're a bit distracting
hard:

  1. 00:20:506 (1,1,1) - Inconsistent with the highest diff? I'd suggest using the same timeline.
rest is k, call me
Topic Starter
Xilver15
Ascendance
soft-sliderslide3.wav is unused removed
soft-hitwhistle7.wav is only 88.8ms, while it needs to be 100ms long to be rankable. Extended to more than 100ms, should be good now.

skyloft:
00:20:669 (1)- Are you sure there's something here warranting a repeat slider? Kibbleru suggested something likehttp://puu.sh/qefue/d170b31116.jpg for 00:20:669 (1,1,2)- which i agree with. This part is really iffy to begin with but if you listen closely at 00:20:750 - i am able to hear a faint sound to warrant a repeat slider there.
00:25:723 (3,4,5,6,1)- feels like too much of a cluster, maybe try turning 3,4 and 5,6 into sliders? It would probably help with the readability aspect anyways. The whole idea of the map was using circle shapes and streams so i’d like to keep it ;_; i did increase the spacing of the circles a little bit to account for easier readability.
00:36:158 (3,4,5,6,1)- Same goes for here increased spacing
00:49:528 (3)- A ctrl+g would really improve the flow here, if you put a ctrl g on 00:49:691 (4)- as well. True, ctrl g’d both of them and moved the repeat slider at (2) someplace else to compliment this change.
01:23:115 (1,2,1,2,1)- not a fan of such lower emphasis on the 2nd pair, why not something similar tohttps://osu.ppy.sh/ss/5691694 ? this was on purpose, if you listen to the song 01:23:441 (1,2) - the piano sounds are going down the scale compared to 01:23:115 (1,2) - , so i reduced the spacing to compliment it.
01:26:375- Why not silence the slider ticks on these sliders here? They're a bit distracting silencing both sliderslide and slidertick on a slider is unrankable, so i’d like to only silence sliderslide because it sounds the nicest and still is rankable.

hard:

00:20:506 (1,1,1)- Inconsistent with the highest diff? I'd suggest using the same timeline. It isn’t? It follows the same thing, 1/8th followed by 1/6.

Thank you Ascendance! Updated the map. Thanks for checking the sound files I would never have noticed haha


EDIT did some talks with Okorin about snapping on 00:20:506 - , both him and ascendance agreed on 1/8th so I changed it accordingly.
Ascendance
rebub
Topic Starter
Xilver15
:D

Hopefully everything should be good now. Thanks for your time Ascendance!
Nathan
qualified
Monstrata
Whoa, gratz Xilver!
Topic Starter
Xilver15
\:D/

thanks a lot nathan, ascendence, and everyone who gd/modded this map. I really appreciate it!
Nakano Itsuki
congratz on first qua \:D/
Voxnola
Xilbie =3=b
UndeadCapulet
congrats! so much for me modding this lol
Hakurei Yoru
grats~
sahuang
gratz owo
Zero__wind
oops I didn't know that the one whose original bubble got popped can still rank the map after rebubble 0.0
ok I'm too old for this game

congratz on rank anyway~
Spaghetti
yaaaaay
Toy


ouch
Underforest
imperfect blankets aren't a valid reason to be unrankable as far as I can know
Topic Starter
Xilver15
.
Toy
im not trying to dq the map over this lol it just popped out at me when i looked at it who cares if it's a blanket or not
Kalibe
grats Xilver :3/
Modem
Congrats Xilver \:3/
semaphore
hell yeA ranked
Drowned Crow
Crap map
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