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ginkiha - nightfall

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6th
Hi

[Normal]
00:30:288 (6) - Placing it at (5)'s right reduces its impact a lot imo.
01:07:462 - repeating the slider at the less noticeable sound is not a really good idea. The only instrument that would justify it starts here 01:06:973 -
01:17:571 (2) - ^
01:22:462 (1,2) - This part deserves to be more intense. Use more circles please.
01:45:615 - 01:48:223 - 01:50:180 - is there any reason to skip them ?
01:53:767 (6,1) - Considering it's the only stack in your diff it may be really unpredictable and hard to read for beginners, gather more opinions.

[Advanced]
Consider increasing CS a bit so it fits better with the spread (normal : 2,8 ; hard : 4). And you should increase AR a bit too, this might be hard to read https://osu.ppy.sh/ss/5638561
00:21:158 - What about a direction change here ?
00:22:462 - Feels kinda weird to skip the claps like that tbh. You should at least replace (4) circles by sliders so it kinda fits better with the last sound while mapping them.
01:05:995 (2,3) - and 01:05:995 (2) - are not following the same instrument. It makes the empty blue tick at 01:05:669 - feel kinda weird. Consider changing this. Same goes for next patterns.
01:23:278 - Is there any reason to skip it ?
01:33:875 - The break here is too short. It will kill most of the beginners.

[Hard]
00:10:397 (6,1) - Stack these ? It would give (1) much more impact and sense since the piano kinda stops on 00:10:397 -
00:18:223 (4) - I can see how it can be closer from (1) than (3) tbh lol
00:20:180 (4,1,1) - This spacing is really really confusing and unexpected. Consider changing it.
00:46:919 (4) - Replace it by a circle since there's no piano on 00:47:082 -
00:47:897 - I can't get why you suddenly skip these since you were mapping piano just before
00:53:604 - Make it clickable so it's more coherent with what you're mapping here 00:53:767 (1,2,3,4) -
01:08:604 (2,3,4) - The flow is weird here, especially the speed increase at 01:08:930 - . Consider making it smoother.

[Insane]
00:11:375 (2) - remove whistle on its end ?
00:38:115 (1) - Its shape doesn't really fit with the song.
00:49:691 (6) - This is way too loud. Reduce it please.
00:55:397 (2,3,4) - The stack gives too much emphasize to 00:55:886 (5) - imo.
01:05:506 (1,3,5) - nazi but unperfect
01:05:669 (2,4,6) - ^
01:17:408 (1,2) - CTRL+G so it's as smooth as 01:06:647 (6,1,2) -. Plays better like that.

[Extra]
00:23:767 (1,2,3) - Use a slider instead so it fits better with the flute since it's what you intended to map according to 00:25:071 (1,2,3,4,5,6,1) - .
00:34:202 (1,2,3) - ^
00:29:636 (3,4) - overlap
00:49:691 (4) - Same as Insane, reduce its volume please.
01:08:604 (2,3,4,5,6,7) - Reduce its spacing, it feels like 01:07:462 (4,5,6,7) - actually
01:19:038 (2,3,4,5,6,7) - ^
00:44:799 (2,3,4) - Probably exagerated tbh.
I'm maybe too weak but I didn't find any major flaw.
Topic Starter
Xilver15
Naitoshi
hai hai


General
Your soft-hitclap and soft-hitfinish2 blend too freaking well. It either needs a volume boost or you need a completely different sound that matches. (talk to me about it later lol) will do, i’ll increase the volume of the clap most likely

drum-hitfinish5.wav does not have a delay of sound at all, though it may seem like it in audio editors. It can, however, be trimmed a bit in the front, as the sound in the first 5ms is negligible. True, will trim



Skylawft Hitsounding
00:00:289- the whistles sound so nuclear. I recommend changing the volume to 15%-20% here. Changed to 20%
00:10:723- you don't have to change the volume, as the song doesn't change much. ^ still applies if you decided to do it. Changed to 25% because there are sounds in the background that to me justify having to raise the volume by 5%.
00:21:158- Along with these ^ you should make a tick here that reduces the volume to 25%-30%. 00:18:549 - increased volume here to 30% because the song does get stronger to justify that, for 00:20:669 - i gradually increased volume by increments of 5% and reduced it back to 30% at 00:21:158 - as you said.
00:25:071- and then change the volume levels to match the previous tick. Changed
rest is ok yay

00:04:853 (2)- this hitsound strays from the first pattern and makes things after it sound weird. I recommend moving the whistle to here 00:04:853 (2)- and maybe making use of a default whistle 00:04:853 (2)- here. If you do use a default whistle, you'll have to change the sampleset to default and change the volume levels on that specific circle to 10% (or lower if you changed your beginning volumes) to compensate for your custom soft-hitnormal sound. Done, this sounds awesome now wow

00:11:375 (3)- three in a row is a bit to much for the ears >.> I recommend removing the whistle here. It sounds so nuclear. Yeah agree, i copied this sound pattern from rrtyui’s mapset and it had 3 whistles in a row, got rid of it.

00:40:723 (1)- eh, it's a changing moment, you can add a clap there. Added

00:42:028- the whistle spam in this section is pretty gross xd. And it's accompanied by a sampleset-normal that isn't really audible in this portion of the song. Changed all of them LOL thank you so much this sounds really nice
Here's a whistle pattern suggestion


in case you didn't follow those:
00:48:549 (1)- remove the whistle from the end. It makes everything after sound so much better.
00:49:691 (8)- reduce volume a bit xd reduced to 40%
00:49:854 (1)- remove and add your usual whistle for consistency done



You don't have any emphasis for the strings in the kiai ;_; added according to what you suggested

to add this do this:
Normals


01:07:625 (5)- your finish would sound cool along with the clap here done

01:07:952 (7)- your finish would sound cool along with the clap here on the head done

01:08:115 (1)- the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here. Used normal addition finish here c:

01:12:843 (2)- your finish would sound cool along with the clap here done

01:13:169 (4)- your finish would sound cool along with the clap here on the head done

01:13:332 (1)- what you use for emphasis here is a bit too light for the kiai imo. If you previously did the normal sampleset finish (or addition), you should a normal sampleset finish here, and if you do do it here too then here's a suggestion for the parts before it: changed to normal sampleset finish
01:11:212 (4)- drum finish adds color here and 01:12:191 (2)- here. Don't do this if you're keeping your drum finish on the slider here01:13:332 (1)- added since i got rid of the drum finish on that slider

01:15:941 (1)- 01:16:430 (3)- 01:16:919 (5)- 01:17:408 (2)- the same about these if you did that normal sampleset emphasis previously added (hopefully, it sounds consistent with the other parts of the kiai so i think it’s good)

01:18:060 (5)- your finish would sound cool along with the clap here added

01:18:386 (7)- your finish would sound cool along with the clap here on the head added

01:18:549 (1)- "the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here." added

01:23:278 (2)- your finish would sound cool along with the clap here added

01:34:202- if you decreased volume in the other quiet parts, do the same here done

01:55:723- this is the exception, you could probably make this louder, but I think it's ok where it is changed to 60%

I think that's it for the hitsounds. If you didn't understand something, just pm in-game ofc.

now to my opinions on the flow.

00:43:821 (2,3,4,5,6,1)- this overall pattern just feels bad to me... But I don't have much to suggest. Changed it from a mod captin did :p
You could switch 00:44:310 (5,6)- and move 00:44:636 (1)- to the slider end of 00:43:332 (1)-
It feels better, but idk how you'd feel about the aesthetic.
poo


00:47:571 (2,3,4,5,6)- don't know if you want to change the aesthetic or not, so I'll leave a small suggestion: switch 00:47:734 (3,4)- these. It currently feels so awkward to play, and the follow points look cooler this way. Captin mentioned it aswell, i think it looks better now from what it was before with the forced symmetry and stuffs

One more suggestion... err two more: 01:23:115 (1,2,1,2,1)-
01:23:767 (1)- this could be a bit lower, reaching for it like that is pretty awkward and leaves a weird taste xd lowered it a little bit

Just a me thing here: 01:23:115 (1,2,1,2)- I feel like the mouse could be a bit more lethargic and free here so I changed the combination.
01:23:441 (1)- first 01:23:278 (2)- second, 01:23:115 (1)- third, 01:23:604 (2)- fourth. Toootally up to you, I just thought it was kinda cool. I kinda went with a symmetry feel to it so I’d like to keep it as it is now

Thank you so much! This was a very helpful mod. Applied hitsounds to all diffs.

I also fixed a pretty significant rounding error on the flower streams in Skyloft (ugh), should be better now.

6th
Extra
00:23:767 (1,2,3)- Use a slider instead so it fits better with the flute since it's what you intended to map according to 00:25:071 (1,2,3,4,5,6,1)- . i mapped to the piano, not the fluth synth. Listen carefully
00:34:202 (1,2,3)- ^ ^
00:29:636 (3,4)- overlap doesn’t look like they do?
00:49:691 (4)- Same as Insane, reduce its volume please. Reduced from a previous mod
01:08:604 (2,3,4,5,6,7)- Reduce its spacing, it feels like 01:07:462 (4,5,6,7)- actually reduced
01:19:038 (2,3,4,5,6,7)- ^ reduced
00:44:799 (2,3,4)- Probably exagerated tbh. It’s not too bad



Insane
00:11:375 (2)- remove whistle on its end ? The same hitsounds apply for all diffs, i think it’s fine
00:38:115 (1)- Its shape doesn't really fit with the song. I don’t see why it wouldn’t
00:49:691 (6)- This is way too loud. Reduce it please. Reduced from a previous mod
00:55:397 (2,3,4)- The stack gives too much emphasize to 00:55:886 (5)- imo. I actually like this emphasis
01:05:506 (1,3,5)- nazi but unperfect moved
01:05:669 (2,4,6)- ^
01:17:408 (1,2)- CTRL+G so it's as smooth as 01:06:647 (6,1,2)-. Plays better like that. It’s alright like that


Hard
00:10:397 (6,1)- Stack these ? It would give (1) much more impact and sense since the piano kinda stops on 00:10:397- would ruin the structure, it’s fine like that
00:18:223 (4)- I can see how it can be closer from (1) than (3) tbh lol fixed
00:20:180 (4,1,1)- This spacing is really really confusing and unexpected. Consider changing it. Spacing is the same as previous notes?
00:46:919 (4)- Replace it by a circle since there's no piano on 00:47:082- but there is lol
00:47:897- I can't get why you suddenly skip these since you were mapping piano just before i wasn’t? I mapped to the background and only focused on the piano once every 4 measures
00:53:604- Make it clickable so it's more coherent with what you're mapping here 00:53:767 (1,2,3,4)- i don’t think it’s too big of a deal and i’d like to keep the consistency
01:08:604 (2,3,4)- The flow is weird here, especially the speed increase at 01:08:930- . Consider making it smoother. Changed

Advanced
Consider increasing CS a bit so it fits better with the spread (normal : 2,8 ; hard : 4). And you should increase AR a bit too, this might be hard to read https://osu.ppy.sh/ss/5638561 increased AR
00:21:158- What about a direction change here ? it’s not too bad
00:22:462- Feels kinda weird to skip the claps like that tbh. You should at least replace (4) circles by sliders so it kinda fits better with the last sound while mapping them. I did the same for Skyloft diff so no, i mapped to the piano
01:05:995 (2,3)- and 01:05:995 (2)- are not following the same instrument. It makes the empty blue tick at 01:05:669- feel kinda weird. True but it would ruin consistency and DS, Consider changing this. Same goes for next patterns. True but it would ruin consistency and DS, i didn’t really map to this part anyway (more like the background beat)
01:23:278- Is there any reason to skip it ? because it’s a lower diff
01:33:875- The break here is too short. It will kill most of the beginners. True, I reduced the spinner a bit

Thanks for the mod! Appreciate it a lot.

Only thing left is the check from Nathan, thank you very much for supporting this set! Gonna finish up on all the m4ms I missed.


EDIT: Changed metadata source to "BMS", since it seems to have a bigger impact there and it came before the Deemo feature. Added "Deemo" and "Rayark" to tags.

EDIT 2: I've become pretty convinced that the section of the song at 00:20:506 - is a 1/6 followed by a 1/8th. It seems to resemble the music the closest and is a good compromise between the two beat snaps. I've changed all the diffs which implemented this rhythm to the correct snaps. Special thanks to Mazzerin for helping me figure it out c:

EDIT 3: We got confused, it's the other way around. 1/8 with a 1/6th at the end. Unless we do some weird timing stuff this is pretty much as accurate as I can get. Thanks deetz for helping
Nathan
insane
01:13:006 (3,4,1,2) - this placement lacks emphasis for 01:13:332 (1) - and causes a weird deceleration flow with little direction change, try a sharper angle+bigger spacing

advanced
01:02:245 (4) - ds error

skyloft
00:45:125 (3,4) - angle seems a bit too sharp for a fairly calm sound on 4
00:45:941 (1,2) - bleh I think these would look better if you reduced the angles on them
00:46:919 (5,6) - the melody doesn't really have a significant jump in pitch so I think this movement feels forced
00:47:734 (3,4,5,6) - this square movement is just straight up out of place
01:02:571 (5) - could nc for spacing acceleration
01:02:897 (1,2,3,4) - space these out a bit more, atm they just look awkwardly close
01:18:549 (1,2,3,4) - ^
01:03:875 (6) - might as well blanket this with 01:02:897 (1) -
01:23:767 (1) - eh 1/8 just feels unnecessary here, besides you're actually making it less impactful since the largest jump out 01:23:115 (1,2,1,2,1) - is circle to slider this way
ac8129464363

6th wrote:

[Normal]
00:30:288 (6) - Placing it at (5)'s right reduces its impact a lot imo. want to keep it flowy
01:07:462 - repeating the slider at the less noticeable sound is not a really good idea. The only instrument that would justify it starts here 01:06:973 - hitsounds should make it clear what i'm doing
01:17:571 (2) - ^
01:22:462 (1,2) - This part deserves to be more intense. Use more circles please. sure
01:45:615 - 01:48:223 - 01:50:180 - is there any reason to skip them ? density of the whole section
01:53:767 (6,1) - Considering it's the only stack in your diff it may be really unpredictable and hard to read for beginners, gather more opinions. asked around and shouldn't be a problem
Topic Starter
Xilver15
sukiNathan
skyloft
00:45:125 (3,4)- angle seems a bit too sharp for a fairly calm sound on 4 moved 3 someplace else
00:45:941 (1,2)- bleh I think these would look better if you reduced the angles on them reduced a little bit
00:46:919 (5,6)- the melody doesn't really have a significant jump in pitch so I think this movement feels forced hmm i don’t think it’s that forced, i think the piano emphasis is greater at 00:47:245 - to justify the spacing change there
00:47:734 (3,4,5,6)- this square movement is just straight up out of place remade pattern, added sliders
01:02:571 (5)- could nc for spacing acceleration okie (rip my colorhaxing)
01:02:897 (1,2,3,4)- space these out a bit more, atm they just look awkwardly close spaced
01:18:549 (1,2,3,4)- ^ spaced
01:03:875 (6)- might as well blanket this with 01:02:897 (1)- oh i thought i did, mustve missed it rip
01:23:767 (1)- eh 1/8 just feels unnecessary here, besides you're actually making it less impactful since the largest jump out 01:23:115 (1,2,1,2,1)- is circle to slider this way I actually think the 1/8th adds a lot of emphasis and if you listen to the song i think it justifies having it there

insane
01:13:006 (3,4,1,2)- this placement lacks emphasis for 01:13:332 (1)- and causes a weird deceleration flow with little direction change, try a sharper angle+bigger spacing moved 4 to have more of an angle, hopefully this should do it

advanced
01:02:245 (4)- ds error this was intentional, it was to prepare the player for the increase in spacing the kiai has

Thanks for the mod c: Appreciate it a lot.

I also updated deetz' diff from his mod response, increased the volume of soft-hitfinish2 and trimmed drum-hitfinish5 from Naitoshi's mod, and changed the tag to remove "ice" "banshi" and "sound" since they aren't really relevant to the song, and added "nizi-ringo" to tags as the owner of the albums.
Lince Cosmico_old

Xilver wrote:

EDIT: Changed metadata source to "BMS", since it seems to have a bigger impact there and it came before the Deemo feature.
2 months ago....

shit :v)
Aeril
omf i havent checked this in a while but its progressing so well >.< i believe!
Topic Starter
Xilver15
Removed 1/16th slider at 01:23:767 - on skyloft by request of nathan, also removed unused hitsound samples


@Aeril Thank you!! believe c:
Nathan
asdf
Topic Starter
Xilver15
\:D/

Thanks a lot Nathan c: Appreciate the final checks on the map. Almost there!
Voxnola
boxboxboxboxboxboxboxboxbubboxboxbox
Spaghetti
skyloft:
00:25:071 (1,2) - these would look nicer if you curved them less (make sure to perfect spacing of course)

it can also be applied to the following points:
00:35:506 (1,2,3) -

00:41:375 (1,2,3,4,1) - this looks like a star, might as well perfect it using the polygon shapes tool
00:42:680 (3) - fix stack pls
01:19:038 (2,3,4) - might as well stack this on top of 01:17:897 (4) - , itd look nicer and wouldnt really effect gameplay

smoothie world:
00:52:462 (1) - i cant get behind the point of this pause, there's still a lot of stuff to be mapped there and it seems kinda random D:
Topic Starter
Xilver15
@Spaghetti; Will apply your mod Monday when Ascendance checks it, thank you!

Naitoshi wrote:

boxboxboxboxboxboxboxboxbubboxboxbox
𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞
Lince Cosmico_old
Bubble.. Nice :)
Zero__wind
wow I didn't know Xilver maps
some parts of this song sound so similar to EOS
Asahina Momoko
ohhhhhh gogogogoioliofgmig
Topic Starter
Xilver15
Spaghetti
skyloft:
00:25:071 (1,2)- these would look nicer if you curved them less (make sure to perfect spacing of course) I actually like them better with a bigger curve, gives the slider more character in my eyes :p

it can also be applied to the following points: This one was a bit too much yeah, reduced curve a little bit
00:35:506 (1,2,3)-

00:41:375 (1,2,3,4,1)- this looks like a star, might as well perfect it using the polygon shapes tool fixed, i did make that star with the tool though idk what happened
00:42:680 (3)- fix stack pls fixed
01:19:038 (2,3,4)- might as well stack this on top of 01:17:897 (4)- , itd look nicer and wouldnt really effect gameplay stacked

smoothie world:
00:52:462 (1)- i cant get behind the point of this pause, there's still a lot of stuff to be mapped there and it seems kinda random D: talked to smoothie about it, he said he mapped to the drums so he wants to keep the pause that way

Thanks Spaghetti! Appreciate your mod a lot. Gonna update both you and Ascendance's changes to the map when he posts his on the thread.

Asahina Momoko wrote:

ohhhhhh gogogogoioliofgmig
:D
Ascendance
popping the bubble because two things in the folder:

soft-sliderslide3.wav is unused
soft-hitwhistle7.wav is only 88.8ms, while it needs to be 100ms long to be rankable.

skyloft:
  1. 00:20:669 (1) - Are you sure there's something here warranting a repeat slider? Kibbleru suggested something like http://puu.sh/qefue/d170b31116.jpg for 00:20:669 (1,1,2) - which i agree with.
  2. 00:25:723 (3,4,5,6,1) - feels like too much of a cluster, maybe try turning 3,4 and 5,6 into sliders? It would probably help with the readability aspect anyways.
  3. 00:36:158 (3,4,5,6,1) - Same goes for here
  4. 00:49:528 (3) - A ctrl+g would really improve the flow here, if you put a ctrl g on 00:49:691 (4) - as well.
  5. 01:23:115 (1,2,1,2,1) - not a fan of such lower emphasis on the 2nd pair, why not something similar to https://osu.ppy.sh/ss/5691694 ?
  6. 01:26:375 - Why not silence the slider ticks on these sliders here? They're a bit distracting
hard:

  1. 00:20:506 (1,1,1) - Inconsistent with the highest diff? I'd suggest using the same timeline.
rest is k, call me
Topic Starter
Xilver15
Ascendance
soft-sliderslide3.wav is unused removed
soft-hitwhistle7.wav is only 88.8ms, while it needs to be 100ms long to be rankable. Extended to more than 100ms, should be good now.

skyloft:
00:20:669 (1)- Are you sure there's something here warranting a repeat slider? Kibbleru suggested something likehttp://puu.sh/qefue/d170b31116.jpg for 00:20:669 (1,1,2)- which i agree with. This part is really iffy to begin with but if you listen closely at 00:20:750 - i am able to hear a faint sound to warrant a repeat slider there.
00:25:723 (3,4,5,6,1)- feels like too much of a cluster, maybe try turning 3,4 and 5,6 into sliders? It would probably help with the readability aspect anyways. The whole idea of the map was using circle shapes and streams so i’d like to keep it ;_; i did increase the spacing of the circles a little bit to account for easier readability.
00:36:158 (3,4,5,6,1)- Same goes for here increased spacing
00:49:528 (3)- A ctrl+g would really improve the flow here, if you put a ctrl g on 00:49:691 (4)- as well. True, ctrl g’d both of them and moved the repeat slider at (2) someplace else to compliment this change.
01:23:115 (1,2,1,2,1)- not a fan of such lower emphasis on the 2nd pair, why not something similar tohttps://osu.ppy.sh/ss/5691694 ? this was on purpose, if you listen to the song 01:23:441 (1,2) - the piano sounds are going down the scale compared to 01:23:115 (1,2) - , so i reduced the spacing to compliment it.
01:26:375- Why not silence the slider ticks on these sliders here? They're a bit distracting silencing both sliderslide and slidertick on a slider is unrankable, so i’d like to only silence sliderslide because it sounds the nicest and still is rankable.

hard:

00:20:506 (1,1,1)- Inconsistent with the highest diff? I'd suggest using the same timeline. It isn’t? It follows the same thing, 1/8th followed by 1/6.

Thank you Ascendance! Updated the map. Thanks for checking the sound files I would never have noticed haha


EDIT did some talks with Okorin about snapping on 00:20:506 - , both him and ascendance agreed on 1/8th so I changed it accordingly.
Ascendance
rebub
Topic Starter
Xilver15
:D

Hopefully everything should be good now. Thanks for your time Ascendance!
Nathan
qualified
Monstrata
Whoa, gratz Xilver!
Topic Starter
Xilver15
\:D/

thanks a lot nathan, ascendence, and everyone who gd/modded this map. I really appreciate it!
Nakano Itsuki
congratz on first qua \:D/
Voxnola
Xilbie =3=b
UndeadCapulet
congrats! so much for me modding this lol
Hakurei Yoru
grats~
sahuang
gratz owo
Zero__wind
oops I didn't know that the one whose original bubble got popped can still rank the map after rebubble 0.0
ok I'm too old for this game

congratz on rank anyway~
Spaghetti
yaaaaay
Toy


ouch
Underforest
imperfect blankets aren't a valid reason to be unrankable as far as I can know
Topic Starter
Xilver15
.
Toy
im not trying to dq the map over this lol it just popped out at me when i looked at it who cares if it's a blanket or not
Kalibe
grats Xilver :3/
Modem
Congrats Xilver \:3/
[-CeMAqpOP-]kee
hell yeA ranked
Drowned Crow
Crap map
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