ginkiha - nightfall

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Hakurei Yoru
nice~
Topic Starter
Xilver15

Hakurei Yoru wrote:

nice~
thank you!! means a lot coming from a mapper like you c:
_DT3
M4M from your queue if you like :D
Hope you're fine if I only mod the easier diffs, that's as far as I can mod >.<

[deetz' Normal]
Maybe a bit higher AR?
00:02:245 (2,3,4) - Imo this looks weird and could flow better, maybe Ctrl + G (3) and adjust (4) accordingly like this http://osu.ppy.sh/ss/5586328
00:08:115 (2,3) - Nazi blanket fix pls
00:13:984 (5) - I think it looks better if moved to 322, 199 (Head is in more of a triangle with 00:11:375 (2,4) )
00:23:767 (4,5) - I think something like this looks better http://osu.ppy.sh/ss/5586371
00:30:288 (6) - I think it's better if this is lower
00:32:245 (2) - Make it overlap with (1)?
00:45:941 (4) - So first I think this can be moved up by a bit. But I think this can be curved a bit more up or down
00:59:636 (3) - Something minimal, but I think (2) can be copied, rotated by 15° and be used instead of (3) (The difference is minimal: http://osu.ppy.sh/ss/5586420)
01:47:245 (4,5) - I like it more if (4) would be at 114, 25 and (5) at 176, 212
01:47:897 (5,6,1) - The overlap is barely visible while playing but doesn't look good nevertheless imo

Felt like this diff could work a bit more on flow, but maybe it's just my style :D

[Advanced]
00:01:593 (1) - I feel like this NC is unnecessary but it might be intentional (Same with 00:04:201 (1) - )
00:05:506 (1) - Why not stacked perfectly?
00:05:506 (1,2,1,2) - What about something like this? https://osu.ppy.sh/ss/5586483
00:18:223 (5,1,2,3) - Same as in Normal, the overlap is barely visible while playing but doesn't look good imo
00:22:462 - I feel like this beat is strong. This should be mapped imo with a HC even if that was intentional
00:25:071 - ^
00:27:680 - ^
00:30:288 - Same here but a slider is better because the beat here is kinda connected with the beat here 00:30:615
00:40:071 (3,4,1,2) - Kinda don't like the look of this constellation
01:02:734 (6) - I think it's best if stacked with (5)
01:12:517 (2,3,4,5,1) - Plays weird imo
01:49:528 (3,1) - Why is there no blanket here? Would fit
01:53:767 (3,4,5,6) - Could look better

[Hard]
00:05:506 (1,2) - Can be adjusted to stack (2) with (5)
00:06:810 (3,4,1) - Blanket looks nice, but the overlap troubles me a bit...
00:31:593 (1,2,3,4) - Why not the same spacing as here: 00:30:288 (1,2,3,4) - etc.?
01:51:158 (3) - You use skystar wave sliders? Ok then ^^ (Just a comment)

Really nice diff

Gotta say, I liked Smoothie World's Insane (even if I can't play it) and the Hard a lot. Hope this is enough for an M4M posted on the queue. GL ranking this!
missa1912
m4m

Skyloft

  1. 00:20:669 (1,1) - in here what about make this like: http://puu.sh/pY5lD/d3e8661006.jpg to make 00:21:158 - clickeable(?
  2. 00:50:832 (4) - stack this slider with 00:51:810 (1) - to evoid that overlap
  3. 01:17:571 (3,5) - move a bit to the left so (5) can make a blank with 01:18:386 (7) - and (3) will flow better imo

Advanced

  1. 00:03:875 (2,1,2,3) - make these a triangle and stack 00:03:875 (2,1) -
  2. 01:02:571 (5,6,1,2) - this can be confusing, sugesstion: https://osu.ppy.sh/ss/5586929
  3. 01:41:375 (4,5,1,2,3) - this part can be more symetrical, to evoid some overlaps, like: 01:40:723 (3,1) - 01:41:375 (4,3) -
  4. 01:49:528 (3,1) - blanket(?
short mod sorry ;w;
i hope i could help with something, gl!! :)
Ascendance

Xilver wrote:

handsome wrote:

01:10:723 (1,2,3,4,5,6) -
the rhythm pattern makes no sense here
giving handsome kd because we talked about improving Skyloft over discord, this was just one of many things he mentioned and I applied most of what he said (he's just a meme and won't post the whole thing Xd)
need logs or else don't give kd lol
Topic Starter
Xilver15

Ascendance wrote:

need logs or else don't give kd lol
i see, didn't know that. feel free to deny then, should have been more careful.
deetz

_DT3 wrote:

M4M from your queue if you like :D
Hope you're fine if I only mod the easier diffs, that's as far as I can mod >.<

[deetz' Normal]
Maybe a bit higher AR? it needs to be suitable for lowest diff but i can do 3.5
00:02:245 (2,3,4) - Imo this looks weird and could flow better, maybe Ctrl + G (3) and adjust (4) accordingly like this http://osu.ppy.sh/ss/5586328
00:08:115 (2,3) - Nazi blanket fix pls it disappears before you can notice it and i'd rather not fuck with the distance snap
00:13:984 (5) - I think it looks better if moved to 322, 199 (Head is in more of a triangle with 00:11:375 (2,4) ) the other slider has already disappeared by the time this appears, so the only slider that matters here is 4
00:23:767 (4,5) - I think something like this looks better http://osu.ppy.sh/ss/5586371 your opinion
00:30:288 (6) - I think it's better if this is lower any particular reason?
00:32:245 (2) - Make it overlap with (1)? no thanks
00:45:941 (4) - So first I think this can be moved up by a bit. But I think this can be curved a bit more up or down i don't see any compelling reason to do that
00:59:636 (3) - Something minimal, but I think (2) can be copied, rotated by 15° and be used instead of (3) (The difference is minimal: http://osu.ppy.sh/ss/5586420) that is completely unnoticeable
01:47:245 (4,5) - I like it more if (4) would be at 114, 25 and (5) at 176, 212 i prefer what i have
01:47:897 (5,6,1) - The overlap is barely visible while playing but doesn't look good nevertheless imo it's actually not visible at all while playing

Felt like this diff could work a bit more on flow, but maybe it's just my style :Dthere's nothing particularly harsh here but it's a good time as any for players to learn that they don't need to follow sliders perfectly. imo this is more interesting for newbies to play
Ascendance

Xilver wrote:

Ascendance wrote:

need logs or else don't give kd lol
i see, didn't know that. feel free to deny then, should have been more careful.
is fine, since you accepted what he had there, but just for next time :D nice map here btw<3
Kuuma


General

  1. Nice Hitsounds
deetz' Normal

  1. 00:52:462 (1) - These sliders are so ugly lol.. But honestly. You could make this curve more and then blanket the 00:51:484 (2)
  2. 01:11:375 (3,1) - another place where you couldve done a blanket.. You dont have to though
  3. 01:43:984 (3) - x:292 and y:212 would blanket it very nicely.. You’d have to move 01:45:288 (2) slightly down afterward but it makes for a nice aesthetic.
  4. 01:52:136 (4,5,6) - Stack 4 and 6 and blanket them with the 5
    The fact that all i have to say on this diff is blankets means its pretty much ready for rank. Overall disappointed with the overall aesthetic of the diff (considering is a really beautiful song..) but eh to each their own.
Advanced

  1. 00:02:245 (2,2) - I dont think you should stack these. Different piano note then the one before it and so it feels better to have to move your pen to play it. Like what you did 00:12:680 (2,2) and in the outro
  2. 00:38:767 - youre missing a circle here. Make it consistent with 00:33:549 (1,1)
  3. 00:59:636 (4,1) - you should blanket this like how you blanketed 00:57:028 (4,1)
  4. 01:02:897 (1) - A few things about this circle. 1) I think you should move it to x:168 y:160 in order to make the movement flow better.. Having such an abrupt pen movement like how you have it for this very smooth piano part just doesnt feel right. Even something like x:144 y:64 would be better. 2) This note is so powerful, i think a slider would do it way more justice.
  5. 01:07:788 (1) - this doesnt have to be a nc. Make it consistent like 01:13:006 (4)
Hard

  1. 00:20:506 (1,1,1) - The instrument starts on the first circle. Just delete 00:20:506 (1), and then move the the two reverse sliders so the first one is at 00:20:506. Also: DEFINITELY put a clickable object at 00:21:158. That is a very powerful note
  2. 00:31:593 (1,2,3,4) - i dont like the lowered spacing here… and also the spacing for 00:34:202 (1,2,3,4) isnt consistent with 00:31:593 (1,2,3,4)
  3. 00:47:245 (1,2) - these sliders are too close together
  4. Kiai - I love the way you mapped this part, good job
  5. 01:52:462 (1,2) - flip one of these sliders vertically
Smoothie World's Insane

  1. 00:16:593 (3,4) - blanket
  2. 00:20:506 (1,1,1,2) - Im not sure why both you and xilver did this. Having the first reverse slider on the blue tick makes zero sense. 1) it feels awkward to click there. 2) because of the way the instrument sounds, it makes way more sense to have the reverse slider at 00:20:506. Not a circle. I really like the way you did 00:20:995 (1,2,1), so i think you should just delete the circle at 00:20:506, move the first reverse slider to that position and add another reverse slider so you cover the entire instrument. Like this:
  3. 00:30:288 (1,2,3,4) - is there any reasoning to why these are like this and not jumps? Powerful part right here.
  4. 00:43:006 (3,1) - blanket better pls
  5. Kiai is mapped very nicely
  6. 01:54:745 (7) - i dont think this should be stacked under the 6. Its the final piano note so it should require some pen movement forsure
Skyloft

  1. 00:20:506 (1,1,1) - im going to say the same thing here that i said for hard. The fact that you did it twice and smoothie even did leads me to believe you have a reasoning for doing this that i just cant seem to figure out. So even if you leave this, please take into account the strong note at 00:21:158. It needs to be clickable, otherwise it just doesnt feel right.
  2. 00:29:310 (2,3,4) - not sure why these notes are getting closer together.. Seems random
  3. 00:31:919 (2,3,4) - same for these.. Why is the 4 so close to the 3.. You obviiously intended to do it, i just dont understand why/dont agree, its your map though. If you do decide to change this, make sure to change the ones after it too
  4. 00:40:723 (1,2) - i think the movement would better the capture the song if you ctrl + g this, and then also why not just line it up with 00:39:419 (1,2) ??
  5. you mapped the kiai beautifully
  6. 01:31:593 (1) - move to x:188 y:244?
✧Good Luck✧
_DT3

deetz wrote:

_DT3 wrote:

00:02:245 (2,3,4) - Imo this looks weird and could flow better, maybe Ctrl + G (3) and adjust (4) accordingly like this http://osu.ppy.sh/ss/5586328
Forgot this :^)

there's nothing particularly harsh here but it's a good time as any for players to learn that they don't need to follow sliders perfectly. imo this is more interesting for newbies to play Good point, but that point ahould probably be at advanced, also have to agree with the previous mod, could work s bit more on aesthetics
deetz

Kuuma wrote:

deetz' Normal

  1. 00:52:462 (1) - These sliders are so ugly lol.. But honestly. You could make this curve more and then blanket the 00:51:484 (2)
  2. 01:11:375 (3,1) - another place where you couldve done a blanket.. You dont have to though
  3. 01:43:984 (3) - x:292 and y:212 would blanket it very nicely.. You’d have to move 01:45:288 (2) slightly down afterward but it makes for a nice aesthetic.
  4. 01:52:136 (4,5,6) - Stack 4 and 6 and blanket them with the 5
    The fact that all i have to say on this diff is blankets means its pretty much ready for rank. Overall disappointed with the overall aesthetic of the diff (considering is a really beautiful song..) but eh to each their own.
denied all because i don't want to take my patterns apart to create unnecessary blankets. it may look "ugly" or "not neat" to you guys but believe me when I say that I've placed all these patterns in a way that looks aesthetically pleasing to me.

to _DT3: take a look at some newbie replays yourself; i'm confident that it will cause no problems at all if the sliders don't all point at each other perfectly.
_DT3

deetz wrote:

.

to _DT3: take a look at some newbie replays yourself; i'm confident that it will cause no problems at all if the sliders don't all point at each other perfectly.
Well, that's not my problem tbh, looking at most maps I really feel like you diff fits in a lot. And generally looking at it, I think it's just the huge difference to my style that's bothering me
pishifat
01:03:875 (6,7,1,2,3,4,5) - 01:09:093 (6,7,1,2,3,4,5) -
01:14:310 (6,7,1,2,3,4,5) - 01:19:528 (6,7,1,2,3,4,5) -
cant tell if you're intentionally making these play differently since htey're representing the same things
first 2 are not smooth and last 2 are smooth

smooth

not smooth
smooth
also smooth
-Visceral-

Kaifin wrote:

remod sinc u asked

smoothi

  1. 00:05:506 (1,3) - ya http://puu.sh/pVx8A/7671d31f32.jpg k
  2. 00:08:115 (1) - maybe stack on 00:05:832 (2) for a cleaner structure? not necessary but i think it'd be nice, you could also make 00:08:115 (1,3,4) - an actual line if you did this ok
  3. 00:11:375 (2,1) - nazi move it a touch to the left its not perfectly straight (unless my eyes are deceiving me) its fine
  4. 00:16:593 (3,4) - ME IRL holy http://puu.sh/pVxiW/72d1a36c6c.jpg you should move 3 away from 4 anyways or vice versa not just because the blanket is fuckd but because its closer to the note than my tumours are to ending my miserable fuking life already fixed
  5. 00:18:223 (5) - maybe its just the angle, but damn is that some high spacing for the intensity of the note in relation to every other note in this section this is fine cause downbeat
  6. 00:30:288 (1,1) - literal nazi http://puu.sh/pVxov/a163201183.jpg this is fine
  7. 00:39:419 (1) - it wuld be nice if this was a little more to the right imo, would make it look a lot better with how it relates to 00:38:115 (1) (you know what im sayin hopefully) mk
  8. 01:00:778 (3,4,5,1) - i know it might be hard but if you could make these notes not touch it would look 10x nicer imo but it plays better now
  9. 01:17:734 (3,3) - ded http://puu.sh/pVxuF/934e6313d8.jpg this ones fine
  10. 01:40:071 (3,4) - crawlin in my skin http://puu.sh/pVxw4/c9679749ff.jpg fine
  11. 01:55:723 (1) - stellar meme

it was ok
Ty for mods

Fixed last 2 suggestions in the other mod

http://pastebin.com/kJRyyM5b
Otosaka-Yu
Hi! M4M in your Queue
[deetz's Normal]
00:00:289 (1,2,3,4,1,2,3,1) - near?
sry less.
[Advanced]
00:11:702 (2) - 00:14:310 (2) - delete Whistle?
00:49:854 (1) - https://osu.ppy.sh/ss/5589028
[Hard]
Open gs?or cilck g key
this 01:53:115 (2) - https://osu.ppy.sh/ss/5589063 ?
[Smoothie World's Insane]
00:52:462 (43,3) - pls stack more note..
[Skyloft]
00:06:158 (2) - Reverse Selection
sry less.but i like this song :)
Rank/w\
Topic Starter
Xilver15
Important notice on the map:


  1. I'm going to soon upload a temporary keysounded version of Skyloft, made by mithew. (I can't upload it right now because the audio files are too large sadly). I'd like to possibly hear feedback from what you have to say about the keysounding and if the feedback is mostly positive, I will consider adding it to the set. Thank you!


I've decided to post it here if you want to take a look at it, feel free: http://puu.sh/pYnt9.osz

Will edit this post with response to mods in a bit.


pishifat



fixed all the non-smoother ones (hopefully). should have cleaner flow now. thank you!

Kuuma



Skyloft

00:20:506 (1,1,1) - im going to say the same thing here that i said for hard. The fact that you did it twice and smoothie even did leads me to believe you have a reasoning for doing this that i just cant seem to figure out. So even if you leave this, please take into account the strong note at 00:21:158. It needs to be clickable, otherwise it just doesnt feel right. You're right, but the problem with this part is that to most people, it feels like 1/3 despite it being normal 1/4 in the song, so I made the repeat sliders go over the strong part to not mess up players.
00:29:310 (2,3,4) - not sure why these notes are getting closer together.. Seems random I like this effect, i feel like it represents the piano better. This whole "moving forward but stopping short" thingy to me adds to the melancholy feeling the piano seems to have in this section.
00:31:919 (2,3,4) - same for these.. Why is the 4 so close to the 3.. You obviiously intended to do it, i just dont understand why/dont agree, its your map though. If you do decide to change this, make sure to change the ones after it too ^
00:40:723 (1,2) - i think the movement would better the capture the song if you ctrl + g this, and then also why not just line it up with 00:39:419 (1,2) ?? if you notice at 00:28:984 (1,2,3,4,1,2,3,4) - how i overlapped both of them but with different scaling, i did the same thing for 00:40:723 (1,2) - but i reduced the spacing instead of increasing it to indicate how the song is getting smaller in intensity before getting strong at 00:41:375 (1,2,3,4,1) -
you mapped the kiai beautifully that's always a nice thing to hear. thank you!!
01:31:593 (1) - move to x:188 y:244? ooh, i like that blanket idea. moved.

Hard

00:20:506 (1,1,1) - The instrument starts on the first circle. Just delete 00:20:506 (1), and then move the the two reverse sliders so the first one is at 00:20:506. Also: DEFINITELY put a clickable object at 00:21:158. That is a very powerful note same reason as Skyloft diff, also if you look at ktgster's mod i feel like this mroe accurately represents the rhythm here.
00:31:593 (1,2,3,4) - i dont like the lowered spacing here… and also the spacing for 00:34:202 (1,2,3,4) isnt consistent with 00:31:593 (1,2,3,4) I lowered it because the song seemed to lower in intensity at this part, but I feel like i lowered it too much so i increased it a bit.
00:47:245 (1,2) - these sliders are too close together moved a bit
Kiai - I love the way you mapped this part, good job c:
01:52:462 (1,2) - flip one of these sliders vertically good idea, moved

Advanced

00:02:245 (2,2) - I dont think you should stack these. Different piano note then the one before it and so it feels better to have to move your pen to play it. Like what you did 00:12:680 (2,2) and in the outro true, changed
00:38:767 - youre missing a circle here. Make it consistent with 00:33:549 (1,1) woops, these notes shouldn't have been there, fixed
00:59:636 (4,1) - you should blanket this like how you blanketed 00:57:028 (4,1)
01:02:897 (1) - A few things about this circle. 1) I think you should move it to x:168 y:160 in order to make the movement flow better.. Having such an abrupt pen movement like how you have it for this very smooth piano part just doesnt feel right. Even something like x:144 y:64 would be better. 2) This note is so powerful, i think a slider would do it way more justice. moved to what you specified, but i kept it a circle because to me it seems more powerful than a slider :p
01:07:788 (1) - this doesnt have to be a nc. Make it consistent like 01:13:006 (4) fixed (and now to colorhax again aaaaaaaaaa)

missa1912



00:20:669 (1,1) - in here what about make this like: http://puu.sh/pY5lD/d3e8661006.jpg to make 00:21:158 - clickeable(? same reason as kuuma's mod
00:50:832 (4) - stack this slider with 00:51:810 (1) - to evoid that overlap true, fixed
01:17:571 (3,5) - move a bit to the left so (5) can make a blank with 01:18:386 (7) - and (3) will flow better imo moved a bit

Advanced

00:03:875 (2,1,2,3) - make these a triangle and stack 00:03:875 (2,1) - changed to something else from kuuma's mod and i think it works pretty well
01:02:571 (5,6,1,2) - this can be confusing, sugesstion: https://osu.ppy.sh/ss/5586929 that's actually what kuuma suggested, fixed c:
01:41:375 (4,5,1,2,3) - this part can be more symetrical, to evoid some overlaps, like: 01:40:723 (3,1) - 01:41:375 (4,3) - true, fixed
01:49:528 (3,1) - blanket(? done
[Hard]
00:05:506 (1,2) - Can be adjusted to stack (2) with (5) i think it's fine
00:06:810 (3,4,1) - Blanket looks nice, but the overlap troubles me a bit... made it less ugly i think
00:31:593 (1,2,3,4) - Why not the same spacing as here: 00:30:288 (1,2,3,4) - etc.? same reason as kuuma's mod
01:51:158 (3) - You use skystar wave sliders? Ok then ^^ (Just a comment) yeeeeeeee


[Advanced]
00:01:593 (1) - I feel like this NC is unnecessary but it might be intentional (Same with 00:04:201 (1) - ) fits Skyloft more because it had it there aswell
00:05:506 (1) - Why not stacked perfectly? they're not? i changed it a bit from previous mods hopefully it's perfect by then
00:05:506 (1,2,1,2) - What about something like this? https://osu.ppy.sh/ss/5586483 i kinda like it better when it's side to side like that
00:18:223 (5,1,2,3) - Same as in Normal, the overlap is barely visible while playing but doesn't look good imo tried to make it as pretty as i could :(
00:22:462 - I feel like this beat is strong. This should be mapped imo with a HC even if that was intentional it was mapped to the piano/flute synth for this part, did the same thing for Skyloft/hard
00:25:071 - ^
00:27:680 - ^
00:30:288 - Same here but a slider is better because the beat here is kinda connected with the beat here 00:30:615
00:40:071 (3,4,1,2) - Kinda don't like the look of this constellation did a blanket, hopefully it looks nicer
01:02:734 (6) - I think it's best if stacked with (5) nah
01:12:517 (2,3,4,5,1) - Plays weird imo i think it's fine, flow is nice
01:49:528 (3,1) - Why is there no blanket here? Would fit made one from previous mod
01:53:767 (3,4,5,6) - Could look better fixed

Updated deetz' and Smoothie World's diffs aswell from previous mods. Currently waiting on a hitsound mod from Naitoshi and a BN check from nathan c:

Thank you everyone! Expect a mod back in the next couple of days.
captin1
[deetz' Normal]
  1. 00:34:202 (4) - i wouldn't curve this, feels like it lines up better with the patterns around it straight
  2. 00:39:419 (4) - this doesn't feel like it fits well next to 00:38:115 (3) - idk
    idk how to mod lowdiffs anymore

[Advanced]
  1. 00:00:289 (1,2,1,2) - don't be afraid to have minor inconsistencies in ds to make visually appealing patterns like this
  2. 00:02:897 (1,2,1) - something that was pointed out to me in the past was trying to make sure that spacings between notes like this don't go below the base spacing, even when they're not adjacent on the timeline. so basically this instead of what you have. helps make rhythms clear and creates more visual balance
  3. 00:05:506 (1,2) - holy these are so easy to have blanket each other, should do that
  4. 00:09:419 (3,4) - this is an example of where i wouldn't do the double blanket since it sets up a bad visual transition to the next slider. could try something else instead
  5. 00:17:897 (4,5,1) - same point as earlier about even visual spacing, won't mention it any more
  6. 00:21:158 - is there a particular reason for the varying note spacings during this section? if there is then it'd be fine to leave but i just want to know, since otherwise it'd be nice to keep it all the same
  7. 00:30:941 (1,1) - another meh visual transition, there's enough space in the timeline that you can move 1 around pretty freely as long as it's not super close to the previous pattern
  8. 00:41:375 (2,3,1) - man i don't wanna nazi all your triangles but ether make them clearly equilateral or clearly not cause otherwise it just looks eh
  9. 00:48:875 (4,5) - me irl
  10. 01:02:571 (5,6,1) - i wouldn't space these out. creates a lot of very sudden stress from the first actual 1/2 rhythm of the map clicks-wise coupled on top of this having the highest velocity of the map. stacked would be better.
  11. 01:12:517 (2,3,4,5,1) - i really don't like the flow here, i think it'll be very stressful to hit. this whole kiai section i think needs a revisit with some more stacking instead of all this high spacing and/or more balance throughout the diff to compensate.
  12. 01:23:441 (1) - kinda a random nc
    i think this diff needs more attention imo, i didn't even get into visual stuff in the kiai since the rhythm and design around the rhythm became such a large point

[Hard]
  1. visual points from the previous diff apply here too, not gonna go into them that much
  2. 00:11:375 (2,1) - 00:13:984 (2,1) - really not a fan of these transitions, to me it makes the fact that you curved 2 the way you did pointless, and if you're going to lead the flow in a different direction you should adjust the slider to match, or vice versa.
  3. 00:20:506 (1,1,1) - this should be 1/6
  4. 00:28:984 (1,2,3,4,1,2,3,4) - i'm sure you can grid these more neatly than this, you can see when you select them all that it doesn't line up
  5. 00:43:821 (2,3) - something to note is that this doesn't actually fit with the melody that (i think) you're following. i'd do this instead
  6. 00:58:658 (3) - don't be afraid to just not curve things lol, this curve looks forced to just "always have things curved" when straight sliders do work well in this situation
  7. 01:02:897 (1,2) - visual transition blah blah asdf it also makes sense to lead this better since the spacing starts changing here
  8. 01:23:441 (6) - i'd move this up above 5 instead, the move back down just doesn't fit imo

[Smoothie World's Insane]
  • man your name is so long lol, idk what kind of abbreviation you could do but it's so long in a gd name haha
  1. 00:00:289 (1,2) - imo a regular 180 rotate would work better than a ctrl gh, it just looks slightly off to me
  2. 00:10:723 (1) - something i tend to do with sliders like this, is either make it clearly centered or clearly off center, so more like these. just clears up any sort of doubt that would make the map look visually messy
  3. 00:11:375 (2) - also i'd adjust this so the end isn't so close to the end of 1 but that's a personal choice, i think it just looks better like when i mentioned the whole clean visual spacing thing in xilver's earlier diffs
  4. 00:20:506 - this should be 1/6
  5. 00:36:810 (1,2,3,4) - could do this for the cleaner visual pattern
  6. 00:59:473 (3,4) - an idea for this could be to flip it like you did later on
  7. 01:12:028 - ehh you skipped this note when you've been mostly following this background drum track for the whole kiai, kinda a random shift that could throw people off
  8. 01:55:723 (1) - hey the bg in editor doesn't line up with the bg in play, so you actually need to move this note down and to the right a bit to be on top of the moon xd

[Skyloft]
  1. 00:08:767 (2) - ehh really not a fan of how this looks, straight slider would work nicely here and make it easier to blanket with 1
  2. 00:20:506 (1,1,1) - same as before in lower diffs
  3. 00:31:593 (1,2,3,4) - imo the problem with a pattern like this is the fact that the ds dropping this much means that the followpoints stop appearing between 3 and 4, so you get this weird visual thing where 1-2-3 4 and it just looks bad imo
  4. 00:41:375 (1,2,3,4,1) - this star made me cry a little on the inside
    i'm going to start getting super blunt from here on out because there's a lot of things from here on that just made me not want to mod anymore but i'll do it anyways
  5. 00:42:517 - rhythm skips the high point of the melody and puts it on the slider end instead
  6. 00:43:821 (2,3,4,5,6) - awkward jump pattern seemingly forced in for the sake of the symmetry aspect
  7. 00:46:593 (3,4,5,6) - awkward flow from the perfectly linear into a sudden jump down
  8. 00:47:571 (2,3,4,5,6) - not sure what kind of flow this goes under but it's basically awkward back and forth with a sudden increase in spacing at 6, feels weird
  9. 00:49:038 (2,3,4,5,6) - really forced star pattern for the stream, i get that it's a motif but it's not well executed. i guess reversing the direction helps
  10. 00:51:158 (1,2,3,4,1,2,3,4) - i don't think i can express in words how much i hate patterns like these but i can say that from my experience they play like crap from the mostly linear flow into jumps on the downbeats.
  11. 01:02:245 (3,4,5,6) - ^ but moreso from the distance increase. scaling ds on linear flow is so uncomfortable to play
  12. 01:04:202 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - these have absolutely no flow from stream to stream, you basically play one, jerk over to the next, play it, and then jerk over to the last one
  13. 01:13:984 (4,5,6,7) - why are these jumps so much larger than 01:12:680 (1,2,3,4) - which to me the latter combo is the more prominent one in the music
  14. 01:17:571 (3) - your obsession with making every single slider curve like this just makes patterns like this way worse than they need to be, a straight slider here basically fixes the flow by not forcing the flow in an awkward direction
  15. 01:19:854 (1,2,3,4,5,1,2,3,4,5) - these play well together do more things like this
  16. 01:23:115 (1,2,1,2,1) - please no

sorry for tilting at the end, hope you get something out of this

gl
Naitoshi
hai hai

[General]
Your soft-hitclap and soft-hitfinish2 blend too freaking well. It either needs a volume boost or you need a completely different sound that matches. (talk to me about it later lol)

drum-hitfinish5.wav does not have a delay of sound at all, though it may seem like it in audio editors. It can, however, be trimmed a bit in the front, as the sound in the first 5ms is negligible.


[Skylawft Hitsounding]
00:00:289 - the whistles sound so nuclear. I recommend changing the volume to 15%-20% here.
00:10:723 - you don't have to change the volume, as the song doesn't change much. ^ still applies if you decided to do it.
00:21:158 - Along with these ^ you should make a tick here that reduces the volume to 25%-30%.
00:25:071 - and then change the volume levels to match the previous tick.
rest is ok

00:04:853 (2) - this hitsound strays from the first pattern and makes things after it sound weird. I recommend moving the whistle to here 00:04:853 (2) - and maybe making use of a default whistle 00:04:853 (2) - here. If you do use a default whistle, you'll have to change the sampleset to default and change the volume levels on that specific circle to 10% (or lower if you changed your beginning volumes) to compensate for your custom soft-hitnormal sound.

00:11:375 (3) - three in a row is a bit to much for the ears >.> I recommend removing the whistle here. It sounds so nuclear.

00:40:723 (1) - eh, it's a changing moment, you can add a clap there.

00:42:028 - the whistle spam in this section is pretty gross xd. And it's accompanied by a sampleset-normal that isn't really audible in this portion of the song.
This covers only whistles and finishes, but mostly whistles so "add" means "add whistle" and the same for "remove" meaning "remove whistle" unless I say it's a finish.
(PM ME IN GAME IF YOU WANT TO SEE THE EXAMPLE DIFFICULTY FOR THESE CHANGES) as instructions could be unclear, making things sound a bit weird

00:42:680 (2) - add to slider end
00:44:310 (5) - remove
00:44:473 (6) - add
00:44:636 (1) - remove and (add finish instead)
00:45:288 (4) - remove from head, add to slider end
00:46:919 (5) - remove
00:47:082 (6) - add
00:47:245 (1) - remove and (add finish instead) to head
00:47:897 (4) - remove
00:48:223 (6) - add to head
00:48:549 (1) - remove from end
00:49:854 (1) - remove (clap) add finish
00:51:158 (1) - remove (leave clap)
00:51:321 (2) - add
00:51:484 (3) - remove
00:51:647 (4) - add
00:52:299 (4) - add

Please try it out at least once. If you don't like it, then you don't have to ofc lol. But if you do like it and want it to sound like that, then I recommend the sounds following the suggestions exactly. (meaning nothing added or removed other than those)

in case you didn't follow those:
00:48:549 (1) - remove the whistle from the end. It makes everything after sound so much better.
00:49:691 (8) - reduce volume a bit xd
00:49:854 (1) - remove and add your usual whistle for consistency



You don't have any emphasis for the strings in the kiai ;_;

to add this do this:
01:05:506 (1) - normal sampleset, soft addition
01:05:995 (3) - normal sampleset instead
01:06:484 (5) - normal sampleset instead
01:06:973 (2) - normal sampleset instead

and do this for these four notes throughout the kiai

01:07:625 (5) - your finish would sound cool along with the clap here

01:07:952 (7) - your finish would sound cool along with the clap here on the head

01:08:115 (1) - the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here.

01:12:843 (2) - your finish would sound cool along with the clap here

01:13:169 (4) - your finish would sound cool along with the clap here on the head

01:13:332 (1) - what you use for emphasis here is a bit too light for the kiai imo. If you previously did the normal sampleset finish (or addition), you should a normal sampleset finish here, and if you do do it here too then here's a suggestion for the parts before it:
01:11:212 (4) - drum finish adds color here and 01:12:191 (2) - here. Don't do this if you're keeping your drum finish on the slider here 01:13:332 (1) -

01:15:941 (1) - 01:16:430 (3) - 01:16:919 (5) - 01:17:408 (2) - the same about these if you did that normal sampleset emphasis previously

01:18:060 (5) - your finish would sound cool along with the clap here

01:18:386 (7) - your finish would sound cool along with the clap here on the head

01:18:549 (1) - "the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here."

01:23:278 (2) - your finish would sound cool along with the clap here

01:34:202 - if you decreased volume in the other quiet parts, do the same here

01:55:723 - this is the exception, you could probably make this louder, but I think it's ok where it is

I think that's it for the hitsounds. If you didn't understand something, just pm in-game ofc.

now to my opinions on the flow.

[Skylawft Mapping]
00:43:821 (2,3,4,5,6,1) - this overall pattern just feels bad to me... But I don't have much to suggest.
You could switch 00:44:310 (5,6) - and move 00:44:636 (1) - to the slider end of 00:43:332 (1) -
It feels better, but idk how you'd feel about the aesthetic.

00:47:571 (2,3,4,5,6) - don't know if you want to change the aesthetic or not, so I'll leave a small suggestion: switch 00:47:734 (3,4) - these. It currently feels so awkward to play, and the follow points look cooler this way.

One more suggestion... err two more: 01:23:115 (1,2,1,2,1) -
01:23:767 (1) - this could be a bit lower, reaching for it like that is pretty awkward and leaves a weird taste xd

Just a me thing here: 01:23:115 (1,2,1,2) - I feel like the mouse could be a bit more lethargic and free here so I changed the combination.
01:23:441 (1) - first 01:23:278 (2) - second, 01:23:115 (1) - third, 01:23:604 (2) - fourth. Toootally up to you, I just thought it was kinda cool.

okokie ^-^ that's all I gots. Fun map! pm me in game for explanations Xilvie
(if you're adding the keysounded one, idk if any of the hitsound stuff applies xd, but here's the hitsound stuff anyway lol)
Topic Starter
Xilver15
Skyloft
00:08:767 (2) - ehh really not a fan of how this looks, straight slider would work nicely here and make it easier to blanket with 1 changed to a straight slider pattern
00:20:506 (1,1,1) - same as before in lower diffs gonna have to ask people about this because ktgster told me it’s not 1/6th so im not entirely sure about this
00:31:593 (1,2,3,4) - imo the problem with a pattern like this is the fact that the ds dropping this much means that the followpoints stop appearing between 3 and 4, so you get this weird visual thing where 1-2-3 4 and it just looks bad imo true, guess i missed that because i don’t play with follow points xd, i’m going to keep it though because it ruins the structure of the map if i change it to something else spacing wise
00:41:375 (1,2,3,4,1) - this star made me cry a little on the inside woops, fixed
i'm going to start getting super blunt from here on out because there's a lot of things from here on that just made me not want to mod anymore but i'll do it anyways oh
00:42:517 - rhythm skips the high point of the melody and puts it on the slider end instead fixed, put a note
00:43:821 (2,3,4,5,6) - awkward jump pattern seemingly forced in for the sake of the symmetry aspect changed to sliders, part of the song didn’t call for jumps anyway
00:46:593 (3,4,5,6) - awkward flow from the perfectly linear into a sudden jump down i kinda like this though, moved a bit up and to the right i guess
00:47:571 (2,3,4,5,6) - not sure what kind of flow this goes under but it's basically awkward back and forth with a sudden increase in spacing at 6, feels weird took that from a skystar pattern on aoiiro step, changed to something which flows better(hopefully)
00:49:038 (2,3,4,5,6) - really forced star pattern for the stream, i get that it's a motif but it's not well executed. i guess reversing the direction helps agree, chaned to repeat
00:51:158 (1,2,3,4,1,2,3,4) - i don't think i can express in words how much i hate patterns like these but i can say that from my experience they play like crap from the mostly linear flow into jumps on the downbeats. disagree, i think they play nicely and are a nice pattern to increase spacing on (due to intensity changes in the song), also i used this pattern a lot in a prototype version of this diff so i’m gonna keep it.
01:02:245 (3,4,5,6) - ^ but moreso from the distance increase. scaling ds on linear flow is so uncomfortable to play relatively speaking it’s actually more comfortable to play than having equally spaced notes go linearly, and i like the pattern so i’m gonna keep it (won’t make the previous ones increase in ds however because song doesn’t call for it)
01:04:202 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - these have absolutely no flow from stream to stream, you basically play one, jerk over to the next, play it, and then jerk over to the last one i rotated the second flower a bit so you don’t have to jerk as much to reach it, also i actually think having jerky movement to these helps hitting them better
01:13:984 (4,5,6,7) - why are these jumps so much larger than 01:12:680 (1,2,3,4) - which to me the latter combo is the more prominent one in the music buffed the latter jumps, nerfed the big ones
01:17:571 (3) - your obsession with making every single slider curve like this just makes patterns like this way worse than they need to be, a straight slider here basically fixes the flow by not forcing the flow in an awkward direction remapped this section, hopefully this fixes it (used straight sliders)
01:19:854 (1,2,3,4,5,1,2,3,4,5) - these play well together do more things like this okay noted
01:23:115 (1,2,1,2,1) - please no so what’s exactly the problem lol please specify, the logic is that 01:23:441 (1,2) - are smaller than 01:23:115 (1,2) - since the notes on 01:23:441 - are lower down the scale than the previous two, 01:23:767 (1) - is a 1/8th note so i mapped it accordingly

Hard

visual points from the previous diff apply here too, not gonna go into them that much
00:11:375 (2,1)- 00:13:984 (2,1)- really not a fan of these transitions, to me it makes the fact that you curved 2 the way you did pointless, and if you're going to lead the flow in a different direction you should adjust the slider to match, or vice versa. Led the flow in a different direction, hopefully this fixes it
00:20:506 (1,1,1)- this should be ⅙ check ktgster’s mod
00:28:984 (1,2,3,4,1,2,3,4)- i'm sure you can grid these more neatly than this, you can see when you select them all that it doesn't line up i actually didn’t grid this LOL this was a coincidence, and the spacing is bigger on 00:30:288 (1,2,3,4,1) - so i can’t make this grid perfect
00:43:821 (2,3)- something to note is that this doesn't actually fit with the melody that (i think) you're following. i'd do this instead tru
00:58:658 (3)- don't be afraid to just not curve things lol, this curve looks forced to just "always have things curved" when straight sliders do work well in this situation uncurved
01:02:897 (1,2)- visual transition blah blah asdf it also makes sense to lead this better since the spacing starts changing here actually i think it’s because of the fact that spacing changes that you can get rid of the visual transition, also it fits better becuase kiai and stuff
01:23:441 (6)- i'd move this up above 5 instead, the move back down just doesn't fit imo i wanted it to be different because of how intense this part of the song is

Advanced

00:00:289 (1,2,1,2)- don't be afraid to have minor inconsistencies in ds to make visually appealing patterns like this changed, it was mostly because people were complaining about how much i broke ds when i first mapped it so i tried keeping it the same
00:02:897 (1,2,1)- something that was pointed out to me in the past was trying to make sure that spacings between notes like this don't go below the base spacing, even when they're not adjacent on the timeline. so basically this instead of what you have. helps make rhythms clear and creates more visual balance done
00:05:506 (1,2)- holy these are so easy to have blanket each other, should do that i kinda like them when they’re side to side like that
00:09:419 (3,4)- this is an example of where i wouldn't do the double blanket since it sets up a bad visual transition to the next slider. could try something else instead don’t think it’s too big of a deal personally, would ruin structure and ds if i change it
00:17:897 (4,5,1)- same point as earlier about even visual spacing, won't mention it any more changed
00:21:158- is there a particular reason for the varying note spacings during this section? if there is then it'd be fine to leave but i just want to know, since otherwise it'd be nice to keep it all the same they’re the same spacing though?
00:30:941 (1,1)- another meh visual transition, there's enough space in the timeline that you can move 1 around pretty freely as long as it's not super close to the previous pattern moved (rip the perfect square though)
00:41:375 (2,3,1)- man i don't wanna nazi all your triangles but ether make them clearly equilateral or clearly not cause otherwise it just looks eh ok i agree this is pretty ugly LOL fixed
00:48:875 (4,5)- me irl holy i’m gya
01:02:571 (5,6,1)- i wouldn't space these out. creates a lot of very sudden stress from the first actual 1/2 rhythm of the map clicks-wise coupled on top of this having the highest velocity of the map. stacked would be better. That was kinda the point actually, if you notce for skyloft diff i did the same thing for the gradually increasing ds
01:12:517 (2,3,4,5,1)- i really don't like the flow here, i think it'll be very stressful to hit. this whole kiai section i think needs a revisit with some more stacking instead of all this high spacing and/or more balance throughout the diff to compensate. But it’s consistent with the previous spacing changes? I don’t see how this is a problem considering this is the kiai and is supposed to be the hardest part of the map. Also adding stacks would kill my perfect spread and i don’t wanna do that D:
01:23:441 (1)- kinda a random nc not really, did the same thing for skyloft (because of colorhax)
i think this diff needs more attention imo, i didn't even get into visual stuff in the kiai since the rhythm and design around the rhythm became such a large point pls no 3rd remap D:

thank youuuu captin, sorry for tilting you xd
6th
Hi

[Normal]
00:30:288 (6) - Placing it at (5)'s right reduces its impact a lot imo.
01:07:462 - repeating the slider at the less noticeable sound is not a really good idea. The only instrument that would justify it starts here 01:06:973 -
01:17:571 (2) - ^
01:22:462 (1,2) - This part deserves to be more intense. Use more circles please.
01:45:615 - 01:48:223 - 01:50:180 - is there any reason to skip them ?
01:53:767 (6,1) - Considering it's the only stack in your diff it may be really unpredictable and hard to read for beginners, gather more opinions.

[Advanced]
Consider increasing CS a bit so it fits better with the spread (normal : 2,8 ; hard : 4). And you should increase AR a bit too, this might be hard to read https://osu.ppy.sh/ss/5638561
00:21:158 - What about a direction change here ?
00:22:462 - Feels kinda weird to skip the claps like that tbh. You should at least replace (4) circles by sliders so it kinda fits better with the last sound while mapping them.
01:05:995 (2,3) - and 01:05:995 (2) - are not following the same instrument. It makes the empty blue tick at 01:05:669 - feel kinda weird. Consider changing this. Same goes for next patterns.
01:23:278 - Is there any reason to skip it ?
01:33:875 - The break here is too short. It will kill most of the beginners.

[Hard]
00:10:397 (6,1) - Stack these ? It would give (1) much more impact and sense since the piano kinda stops on 00:10:397 -
00:18:223 (4) - I can see how it can be closer from (1) than (3) tbh lol
00:20:180 (4,1,1) - This spacing is really really confusing and unexpected. Consider changing it.
00:46:919 (4) - Replace it by a circle since there's no piano on 00:47:082 -
00:47:897 - I can't get why you suddenly skip these since you were mapping piano just before
00:53:604 - Make it clickable so it's more coherent with what you're mapping here 00:53:767 (1,2,3,4) -
01:08:604 (2,3,4) - The flow is weird here, especially the speed increase at 01:08:930 - . Consider making it smoother.

[Insane]
00:11:375 (2) - remove whistle on its end ?
00:38:115 (1) - Its shape doesn't really fit with the song.
00:49:691 (6) - This is way too loud. Reduce it please.
00:55:397 (2,3,4) - The stack gives too much emphasize to 00:55:886 (5) - imo.
01:05:506 (1,3,5) - nazi but unperfect
01:05:669 (2,4,6) - ^
01:17:408 (1,2) - CTRL+G so it's as smooth as 01:06:647 (6,1,2) -. Plays better like that.

[Extra]
00:23:767 (1,2,3) - Use a slider instead so it fits better with the flute since it's what you intended to map according to 00:25:071 (1,2,3,4,5,6,1) - .
00:34:202 (1,2,3) - ^
00:29:636 (3,4) - overlap
00:49:691 (4) - Same as Insane, reduce its volume please.
01:08:604 (2,3,4,5,6,7) - Reduce its spacing, it feels like 01:07:462 (4,5,6,7) - actually
01:19:038 (2,3,4,5,6,7) - ^
00:44:799 (2,3,4) - Probably exagerated tbh.
I'm maybe too weak but I didn't find any major flaw.
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