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ginkiha - nightfall

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Topic Starter
Xilver15
This beatmap was submitted using in-game submission on Monday, July 25, 2016 at 4:06:10 PM

Artist: ginkiha
Title: nightfall
Source: BMS
Tags: gin kiha g2r2014 piano alchemists nizi-ringo ne/nuit deemo rayark deetz smoothie world
BPM: 92
Filesize: 7687kb
Play Time: 01:55
Difficulties Available:
  1. Advanced (2.71 stars, 210 notes)
  2. deetz' Normal (1.95 stars, 123 notes)
  3. Hard (3.44 stars, 271 notes)
  4. Skyloft (5.46 stars, 386 notes)
  5. Smoothie World's Insane (4.65 stars, 329 notes)
Download: ginkiha - nightfall
Information: Scores/Beatmap Listing
---------------
https://osu.ppy.sh/beatmaps/artists/72
VINXIS
i love anime
Topic Starter
Xilver15

VINXIS wrote:

i love anime
Aeril
memes

  1. 00:17:245 (3) - hello nazi blanket mod, just move the end point a little to the right to fix
  2. 00:18:549 (1) - lol idk why this jumped out to me but it did, idk it looks prettier to me when it makes a triangle xd
    x 261 y 38
  3. 00:20:506 (5,6,7,8,1) - isnt this 1/3?
  4. 00:22:136 (4) - ok pls no kill for this but im going to say it can you like make this a slider pls that hits the drum xd idk it triggers me
  5. 00:50:506 (4) - ok going with emphasized piano notes soft whistles go on 00:50:343 (3) - 00:50:832 (5) - and slider end of 00:51:158 (1) - not 00:50:506 (4) - or 00:51:484 (2) -
  6. 01:02:897 (1) - i feel adding a soft cymbal crash here would sound good like this one http://puu.sh/p2ZgP/ee3158e626.wav
  7. 01:05:180 (1,2,3,4,1) - maybe have this blanket 01:05:669 (2) - idk
  8. 01:06:647 (1) - remove nc here because not much emphasis on this note and its still part of the past sequence and
  9. 01:06:973 (2) - place nc here to heighten the emphasis
  10. 01:17:897 (4,5,6,7,1) - already looks enough like a star to me to want to make it a star, idk up to you
  11. 01:31:593 (1) - i feel if you blanket this in 01:28:984 (1) - it would look prty cute
yep shit mod
Topic Starter
Xilver15

Aeril wrote:

memes

  1. 00:17:245 (3) - hello nazi blanket mod, just move the end point a little to the right to fix done
  2. 00:18:549 (1) - lol idk why this jumped out to me but it did, idk it looks prettier to me when it makes a triangle xd sure thing
    x 261 y 38
  3. 00:20:506 (5,6,7,8,1) - isnt this 1/3? OOPS
  4. 00:22:136 (4) - ok pls no kill for this but im going to say it can you like make this a slider pls that hits the drum xd idk it triggers me i understand your point but i took the beginning rhythm map from the map on deemo, the idea was to start with the piano and then gradually add instruments as the song goes on
  5. 00:50:506 (4) - ok going with emphasized piano notes soft whistles go on 00:50:343 (3) - 00:50:832 (5) - and slider end of 00:51:158 (1) - not 00:50:506 (4) - or 00:51:484 (2) - wasn't the intention to emphasize piano sounds but i did change stuff a bit
  6. 01:02:897 (1) - i feel adding a soft cymbal crash here would sound good like this one http://puu.sh/p2ZgP/ee3158e626.wav okie
  7. 01:05:180 (1,2,3,4,1) - maybe have this blanket 01:05:669 (2) - idk moved it a little bit but idm not having it as blanket
  8. 01:06:647 (1) - remove nc here because not much emphasis on this note and its still part of the past sequence and
  9. 01:06:973 (2) - place nc here to heighten the emphasis okie
  10. 01:17:897 (4,5,6,7,1) - already looks enough like a star to me to want to make it a star, idk up to you okie
  11. 01:31:593 (1) - i feel if you blanket this in 01:28:984 (1) - it would look prty cute
did it for now, will see what feedback says because the spacing gets rekt if i blanket it

yep shit mod

thank you aeril! I also updated the hitsounding samples and fixed inconsistencies with it, also changed some patterns around
Lince Cosmico_old
Random mod o.o
General:
• Combo colours?
• idk if this is necesary, but

should add "gin" "kiha" to tags?
https://soundcloud.com/ginkiha
also, source is "BMS" ups
Skyloft:
00:20:506 (1,1,1) - wait wtf?
00:21:158 (1,2,3,4) - DS Consistency
00:23:767 (1,2,3,4) - same
00:44:636 (1) - slider starts here, not here 00:44:799 (2) -
00:47:245 (1,2) - same
00:51:810 (1,1,1,1) - remove nc?
00:52:299 (1,1) - if you do this, at least divide it with same difference on distance snap. Example: 00:51:973 (1) - 1x . 00:52:136 (1) - 1.2x . 00:52:299 (1) - 1.4x . 00:52:462 (1) - 1.6x distance snap (tell me if you dont understand, im not good at expressing myself XD)
I recommend you do something like this: 00:51:810 (1) - x:276 y:178 / 00:51:973 (1) - x:304 y:104 / 00:52:136 (1) - x:392 y:80 / 00:52:299 (1) - x:472 y:152 / 00:52:462 (1) - x:424 y:264
also with that, a blanket here: 00:52:299 (1,1) - would fit. Ex: http://osu.ppy.sh/ss/5255005 / http://osu.ppy.sh/ss/5255010
01:28:984 (1,1) - http://osu.ppy.sh/ss/5255024 nazi blanket :v)
Aeril is better modder than me :v

Lol i started doing this as a metadata check xD
Topic Starter
Xilver15

Lince Cosmico wrote:

Random mod o.o
General:
• Combo colours? thanks for reminding me haha, will take care of that :D
• idk if this is necesary, but

should add "gin" "kiha" to tags? okie
https://soundcloud.com/ginkiha
also, source is "BMS" ups
Skyloft:
00:20:506 (1,1,1) - wait wtf? listen to the flute synth, it's 1/3, i changed it a bit though
00:21:158 (1,2,3,4) - DS Consistency this was done on purpose, the effect was to gradually decrease DS
00:23:767 (1,2,3,4) - same same
00:44:636 (1) - slider starts here, not here 00:44:799 (2) - im confused :s this was more of a rhythm choice than an objective slider placement
00:47:245 (1,2) - same same
00:51:810 (1,1,1,1) - remove nc? this was to emphasize the
00:52:299 (1,1) - if you do this, at least divide it with same difference on distance snap. Example: 00:51:973 (1) - 1x . 00:52:136 (1) - 1.2x . 00:52:299 (1) - 1.4x . 00:52:462 (1) - 1.6x distance snap (tell me if you dont understand, im not good at expressing myself XD) Made the distance snap more consistent
I recommend you do something like this: 00:51:810 (1) - x:276 y:178 / 00:51:973 (1) - x:304 y:104 / 00:52:136 (1) - x:392 y:80 / 00:52:299 (1) - x:472 y:152 / 00:52:462 (1) - x:424 y:264
also with that, a blanket here: 00:52:299 (1,1) - would fit. Ex: http://osu.ppy.sh/ss/5255005 / http://osu.ppy.sh/ss/5255010
01:28:984 (1,1) - http://osu.ppy.sh/ss/5255024 nazi blanket :v) my blankets always suck orz
Aeril is better modder than me :v

Lol i started doing this as a metadata check xD
thank you! I appreciate the random mod :D
xXChiLLkr0EteXx
General:
- Both beatmaps are really good!

Some suggestions:

- 00,22,462 add a slider till 00.23.115 and delete the circle at the same spot.
- 00,27,680 add a slider till 00.28.332 and delete the circle at the same spot.
- 00,32,897 add a slider till 00,33,549 and delete the circle at the same spot.
- 00,38,115 add a slider till 00,38,767 and delete the circle at the same spot.

This are just suggestions :)
Lince Cosmico_old

xXChiLLkr0EteXx wrote:

General:
- Both beatmaps are really good!

Some suggestions:

- 00,22,462 add a slider till 00.23.115 and delete the circle at the same spot.
- 00,27,680 add a slider till 00.28.332 and delete the circle at the same spot.
- 00,32,897 add a slider till 00,33,549 and delete the circle at the same spot.
- 00,38,115 add a slider till 00,38,767 and delete the circle at the same spot.

This are just suggestions :)
You can do Ctrl+C on the time what you want and paste it on the forum, more easy
Kui
Short mod.

[*]
General
You should work on trying to use the whole play field.
Check AiMod. ( 01:02:082 - )



Skyloft
00:41:375 (3,4,5,6,1) - I would make this a star. Already almost is one and would look nicer if you did.
00:51:810 (1,1,1,1) - You could make this look a little nicer. Make each one the same distance from the end of 00:52:462 (1) - . Plus the notes in the song are getting lower on the scale, so you shouldn't have the circles increasing in spacing.
01:23:441 - ^ Notes are going down on the scale so the spacing should start big then get smaller. You could ctrl+g then ctrl+j.
Topic Starter
Xilver15

Kui wrote:

Short mod.

[*]
General
You should work on trying to use the whole play field. true :p the song's intensity didn't call out for much spacing changes so i didn't go too far with it, which probably resulted in not mapping the edges
Check AiMod. ( 01:02:082 - ) woops



Skyloft
00:41:375 (3,4,5,6,1) - I would make this a star. Already almost is one and would look nicer if you did. okie
00:51:810 (1,1,1,1) - You could make this look a little nicer. Make each one the same distance from the end of 00:52:462 (1) - . Plus the notes in the song are getting lower on the scale, so you shouldn't have the circles increasing in spacing. Tried to make it nicer, I didn't reverse the spacing however because the emphasis was on the increasing volume, not the notes on the scale :p
01:23:441 - ^ Notes are going down on the scale so the spacing should start big then get smaller. You could ctrl+g then ctrl+j. made a different pattern that kinda decreases in spacing so hopefully that's fine
Kibbleru
a vry opinionated mod

00:20:506 (1,1,1) - try dis?
00:25:071 (1,2) - i thinks this is just normal 1/2.. what is this snapped to currently lol?
00:35:506 (1,2) - ^
00:41:375 (3,4) - why dont u ctrl g this so that 00:41:375 (3,4) - still follows that kind of curved flow u had from 00:39:419 (1,2,3,4) -
00:05:506 - imo in this general section, as well as 01:39:419 - ur SV is a bit too fast compared to the spacing. for example. look at ur average 1/1 spacing 00:09:419 (3,4) - and look at how long ur 1/1 sliders are lol 00:15:941 (1) - just looks out of place to me. i think.. or maybe its cuz im used to having my spacing much larger compared to SV..
Topic Starter
Xilver15

Kibbleru wrote:

a vry opinionated mod

00:20:506 (1,1,1) - try dis? done
00:25:071 (1,2) - i thinks this is just normal 1/2.. what is this snapped to currently lol? snapped to the flute synth, drum is ignored for this section cuz the effect was to gradually add instruments as the song goes on
00:35:506 (1,2) - ^ ^
00:41:375 (3,4) - why dont u ctrl g this so that 00:41:375 (3,4) - still follows that kind of curved flow u had from 00:39:419 (1,2,3,4) - changed the star to make it fit the curve more, i made it too spaced when i changed it from another mod :P
00:05:506 - imo in this general section, as well as 01:39:419 - ur SV is a bit too fast compared to the spacing. for example. look at ur average 1/1 spacing 00:09:419 (3,4) - and look at how long ur 1/1 sliders are lol 00:15:941 (1) - just looks out of place to me. i think.. or maybe its cuz im used to having my spacing much larger compared to SV.. I kinda like them when theyre fast like that, imo it adds that emphasis to the increasing piano pitch :p if it gets too many complaints ill slow it down
thanks for the mod kibbleru! appreciate it a lot :D Currently no internet so ill update it when i get access again

I also fixed some hitsounding inconsistencies while i was at it
VINXIS

gearnl

  1. nic tag conflictz
  2. add audioleadin

detz

  1. klo

nroa,ml

  1. 00:02:245 (2,1) - 1.06x
  2. 00:10:071 (4) - 1.3 1.4 wot te fuk
  3. did u use distance snap in this diff, .. . ., cuz ur supposd 2 for evry note.
  4. cant say anyhtign cuz diff is ltiaerly random DS D
  5. 01:07:462 (4) - highly reccococeoedn splitting this 2 more sliderz cuz itseas iertr for noobz 2 play

har

  1. 01:26:375 (1,1,1) - u cudve made this much mor interesting tbh rather than jstu boring stak play.. at aslt add a break between the notez lo
  2. 01:54:745 (6,1) - highly recomend staking cuz tht way it givs the feeling of no emphasiz/energy in song betwen the 2 notez lo

skyloft

  1. 00:06:810 (3) - ew this lookz lik a diagonal slidor lo
  2. 00:17:245 (3,4) - ths looks rlly messy cuz of ur slider shape/angle + circl rlly weirdly clos 2 the sliderhead lo i recommend blanket as a gud alternativ Xd
  3. 01:16:593 (4,5,6) - now this mite b a bit weird cuz of the long huge dropoff from 4 to 5 wit the weird angle turn from that to 6 lo. obv hittable but it jsut lookz lik it plays rlly weird cuz of ur slidrz and spacing differences between the notez mostly lo
  4. 01:26:375 (1) - can u jstu make this not diagonal wTF
  5. 01:40:071 (2,3) - wow this looks rly weird and messy.. try using a bettr slider shape for the bigger slider idk lol..
  6. 01:55:723 (1) - lo wud stak wit the moon lik detz Xd
ur normal diff is fukd but evryhting els is p nic imo.. ur aeshtetic choicez in the top diff triggr me sometimez lo
Chalwa
Hello! M4M from your queue!

Easy
00:08:115 (1,2) - Blanket improve
00:15:288 (3) - Ctrl + J looks better imo
00:32:245 (2) - Ctrl + H??
00:51:484 (2,1) - You can blanket it, but you must move 00:51:158 (1) a bit right
00:57:354 (2,1) - Blanket improve
01:18:549 (1,2) - Why not blanket??
Normal
00:16:593 (2,3) - That jumps is imo too hard to Normal :/
00:38:115 - ^
00:40:071 (3,4,1) - Fix DS
00:49:854 (1) - Ctrl + J?
01:00:288 (1,2) - Improve blanket
01:05:506 (1,2,3) - Too hard imo
01:13:984 (1,4) - Overlap
01:15:941 (1,2,3) - Too hard
Hard
00:44:636 (1,2) - Bad flow
01:40:071 (2) - Ctrl + H?
01:52:136 (4,1) - Blanket it??
The best diff :D

END!
Good luck in further mapping!
Stjpa
[deetz' Easy]
00:13:332 (1) - Change the sampleset to Auto so the sliderslide is silenced like it's most likely supposed to. If not just add another sliderslide.wav.

Maybe you should nerf the SV a little bit so make the SR between yours and Normal a bit larger.

[Normal]
00:06:158 (2,3,4,5) - Making a triangle here looks better and more structured. Also (5) is slightly overlapping with (2).
00:06:158 (2,1) - If you accepted the suggestion above you should be able to stack them. Dunno if you need to adjust the slidershape then, might work tho.
00:08:115 (1,2) - Having a slidertail and circle stacked should be avoided in a Normal diff because newer players need to see the approach circle properly. And since it's never used in any Normal ever it might be confusing too.
00:09:419 (3,4,1) - Jumps usually aren't a thing in Normals except it's done consistently and only with a slightly DS. Since it's not the case here I'd suggest to just rearrange them with 1,0x DS as usually.
00:16:593 (2,3) - Again an unfitting jump that should be avoided.
00:19:528 (2) - Stack that shouldn't be there as I explained above. Probably don't need to pick everything out since I explained it clearly, I suppose.
00:21:158 (1,2,3,4) - Something I suggest for every diff: Please don't change the spacing between each circle. It makes the patterns just look weird since the pitch in the music doesn't change at all but just the volume. And even if you wanna emphasize that (in other diffs tho because inconsistent spacing usually isn't a thing in Normals, as I already said) you should slightly highlight the third circle then rather than the second where the volume goes down.
00:23:115 (1,1,1) - Spacing issues that would just confuse new players. I'd suggest to remove them all due the density changes some players might be not used to because pretty much every Normal diff (especially with this starrating) is mapped really simple with equal density for good readability. Also the second circle in this case doesn't have something audible to click unlike the other two.
00:41:375 (2) - Using two repeats is already questionable because it's anti-meta, but having more than that especially with this SV is a bad idea because there is not enough time to react to more than one repeat that is common in Normal diffs.
00:45:288 (2) - Should rather be placed on the previous red tick and extended to the downbeat again so the sliderhead here also has something audible.
01:13:984 (1,2,3,4) - Could also be a square for cleaner structuring.

[Hard]
00:10:723 (1,2) - Pattern could look cleaner with a better shape. Example. This way you have proper blankets that look pretty nice. Same goes for the pattern that comes a few measures later.
00:16:593 (2,3) - Here you have two choices to make it look better: Either move it more to the left for a more natural (and more expectable) flow or blanket it properly. The way you placed it makes it more look like a blanket as it's a common pattern in Hard diffs nowadays.
00:21:158 (1,2,3,4) - The same thing I mentioned in the Normal diff applies here. If you changed the spacing for having more variety then it's better to change the pattern.
00:40:723 (1) - Since we have are strong beat on this in the music it would make more sense to have it highlighted with more spacing.
00:57:027 (4,5,1) - Making a triangle here with (5) should give you the possibility to blanket (5) and (1).

[Skyfoll]
Pretty sure you wanna apply some things from previous diffs here too. Just a reminder. :^)
00:16:593 (2) - CTRL + J flows way better.
00:17:245 (3,4) - Consider shaping the slider not that hard to blanket it properly with the circle. Aesthetics!
00:18:549 (1) - CTRL + H here? Gives a kinda circular flow.
01:04:202 (1,2,3,4,5) - Consider rotating it a bit clock-wise so the transition from the previous slider to the first circle here is more comfortable. The same goes for the next pattern.

Not much to say to the last diff since the map (or more likely song) itself is really repetetive so the issues just repeat over and over.
LeQuack
Hey here is a mod for you! :D

General
  1. Tag conflicts found in aimod
  2. I think all diffs should have kiai (same place as Skyloft has it)

Easy
  1. 00:13:332 (1) -Is the sliderslide meant to have noise?

Normal
  1. 00:21:158 (1,2,3,4) - I would have this pattern (and the one after it) evenly spaced as it is normal and patterns such as 00:26:375 (1,2,3,4) are evenly spaced which might make it confusing for players at this diff
  2. 00:15:941 (1,2) - Ctrl-g to make easier and have less distance to 00:17:245 (3)
  3. 00:52:952 - I would lower the volume of this timing point to something like 40%


Hard
  1. I would have the AR be lowered to somewhere between 7 and 7.5 as the song is a bit too slow for AR 8
  2. 00:30:288 (1,2,3,4) - Have this spaced further than previous combo
  3. 00:42:028 - Personally i like to be able to hear (even if slightly) hitsounds on all notes so i can better follow the rhythm i would recommend making all hitsounds in this section at least slight audible but this is just personal preference
  4. 01:31:919 (1) - Extend to red tick and silence the audio on the spinner end


Skyloft
  1. 01:12:680 (1,1,1) - I think these should be evenly spaced
  2. 01:31:756 (1) - Like previous diff extend to red tick and silence hitsound

Good looking map (also good song) GL with this :D
Alheak
Heya M4M from ur q

[General]
  1. check aimod apparently some issues with the tags
[Skyloft]
  1. hitsounds are very (too) quiet at the beginning, especially for 00:42:028 - and on, which is a very dense part objects-wise and more intense, yet we can't get much feedback while playing it
    Also the change of hitsounds at 00:52:952 - is way too sudden and contrasts too much with the previous part
  2. 00:17:245 (3,4) - why not make a blanket with those two?
  3. 00:52:952 (2) - would look better with a slight angle like the others
  4. 01:26:375 (1) - just a suggestion but i think this would look better with the center part bent a bit:
  5. 01:55:723 (1) - maybe just a bit too loud, the custom hitsound is fine, but the hitnormal sounds out of place, you should rename soft-hitwhistle6 to soft-hitnormal6, then remove the whistle on this circle
    Also maybe edit the hitsound itself to add some reverb/delay for a more impactful sound
[Hard]
  1. 00:21:158 (1,2,3,4) - i'd recommend to not let those overlap or make the overlap more obvious, at this point it does not affect gameplay in any way but it'll look way better
  2. 00:23:767 (1,2,3,4) - ^
  3. 00:31:593 (1,2,3,4) - ^
  4. 00:34:202 (1,2,3,4) - ^
  5. 00:49:038 (2,1) - overlap
  6. 01:02:897 - you forgot kiai on this diff xd
  7. same thing about the hitsounds
[Normal]
  1. 00:21:158 (1,2,3,4) - i understand your intention, but you shouldn't use more than one DS in Normal diffs
    This is to help beginners understand the time - distance relation in object placement and to help them read the map more easily
  2. 00:23:767 (1,2,3,4) - ^
  3. 00:36:810 (1,2,3,4) - ^
  4. 00:39:419 (1,2,3,4) - ^
  5. 00:42:028 - you should make this beat clickable to emphasize it, a 1/2 pause is largely acceptable for a Normal diff, so no worries about that
  6. 01:02:897 - ^
  7. 01:08:115 - ^
  8. 01:13:332 - ^
  9. 01:13:984 (1,4) - overlap
  10. 01:18:549 - like earlier
  11. 01:37:788 (2,3) - i wouldn't recommend stacking non successive circles, as it is often confusing for beginners
  12. no kiai either? also recheck the hitsounds here as well
[deetz ez]
  1. 00:13:332 (1) - why is it drums
  2. 00:23:767 (1) - bend it the other way? idk
  3. 00:28:984 (1) - same
  4. 00:36:810 (1,1) - stacking non successive objects in easy may be confusing for beginners so prolly not a good idea
  5. no kiai? also check Skyloft diff mod for hitsounding
damn vinxis writes worse and worse every year

good luck
Kalibe
M4M~

deetz Easy -

* I rather to change OD and HP to 2
* Widescreen off
* 00:15:941 (1) - Add whistle on head, because you also did it with 00:13:332 (1) -
* 01:42:028 (1,2) - I just prefer to make blanket with these, like these 00:08:115 (1,2) -
* 01:49:854 (1) - Try ctrl J and move on 284|160, plays cooler a bit for me.
* 01:53:767 (1) - Hmm.. How about removing this note 01:55:723 (1) - and add a reverse arrow to this 01:53:767 (1) - ?

Normal -

* Widescreen off
* 00:00:289 (1,2,1) - Idk why, but sounds so cool, if you add finishes on these notes to emphasis that sound, nice.
* 00:21:810 (3,4) - 00:24:419 (3,4) - You should use DS in Normal diff too, because it might be misleading for begginers.
* 01:13:984 (1,4) - Unnessesary and ugly overlap, please fix this.
* 01:23:441 (5,6) - For normal diff, these notes are overspaced tbh.
* 01:37:788 (2) - 01:48:224 (2) - Add whistles ~

Hard -

* Widescreen off
* 01:37:462 (2) - 01:47:897 (2) - Add whistles on ends ~
* Cool diff, i just only disagree for this: 00:21:158 (1,2,3,4) - 00:23:767 (1,2,3,4) - and etc. I think you should use DS just for cleanup gameplay and have no problems.

{!} Spike diff : { 3,44 -> 5 is too big, this mapset needs an Insane diff, something like 3.9 - 4.1 should works }

Skyloft -

* Widescreen off
* 00:42:517 (2) - Ctrl H this slider boosts a little flow so it'll be cool to play tho.
* 00:51:973 (1,1,1) - These NC are really unnessesary imo, bcs 00:51:810 (1,1,1,1) - are the one piano sound.
* 01:02:408 (1,1,1) - same situation ^ and etc. I just think they aren't so useful for readability.
* 01:23:115 (1,1,1,1,1) - ... Especially this part is sooooo misleading // prefer to remove those NC's : 01:23:278 (1,1) -
* 01:48:224 (4) - Add whistle ~

Ok, that's all. Hope i helped with something. Good luck !~
Kaifin
hi m4m lol

deetz

  1. tag conflicts lolxd
  2. 00:40:723 (1,2,3,4) - i think this is a little much for easy, 4 circles? you could do two 1/1s or maybe a 1/1 and 2 circles? i think would be a lot better for Easy
  3. 00:44:636 (1,2) - idk if you can fix this without fukin the triangle but lo l http://puu.sh/pDOBA/994b6fbe4b.jpg
  4. 00:57:354 (2,1) - everything is daijoubu http://puu.sh/pDOEd/d378688e47.jpg
  5. 01:01:593 (1,1) - do you think this overlap will be too confusing for Easy player?
  6. 01:15:941 (1,2,1) - sik triangle

    nice diff but imo with overlaps and amount of circles, its almost a normal lol just food for thought

normal 2

  1. 00:06:810 (3) - NC for consistency
  2. 00:09:419 (3,4,1) - wat happened to the distance snap??? ? ?? you can't break DS in normal
  3. 00:09:419 (3) - NC your choice
  4. 00:17:245 (3) - def NC
  5. 00:12:028 (1) - DS
  6. 00:17:245 (3) - WH this isnt just ds this is like a fukin nintendo 3ds xl
  7. 00:19:854 (3) - getting a little touchy with DS
  8. 00:21:158 (1,2,3,4) - a a aa a
  9. okay so your distance snap has to be consistent to my knowledge for normal, so i'm just gonna stop here, you need to respace the diff accordingly, did not list all examples but listed a couple so that you'd be able to fix

hard

  1. 00:06:810 (3,2) - stack em?
  2. 00:09:745 (4,1) - surprised you didn't stack this as well it would look better i m o
  3. 00:21:158 (1,2,3,4) - this spacing is like the uncanny valley of spacing, i think it looks really weird + off because they're barely touching, i'd space them like 0.05 - 0.1x more so they're fully apart and less icky
  4. 00:23:767 (1,2,3,4) - same
  5. 00:31:593 (1,2,3,4) - this is a bit better because its a different spacing, but its weird that its a different spacing lol i think you should make this one lesser and the first example listed more
  6. 00:36:810 (1,2,3,4) - did you use create polygon circles for this? i swear it looks off but i might be trippin
  7. 01:09:093 (4,2) - y not move 4 back and then stack 2 slider end on 01:08:115 (1) - slider end and then compensate with the pattern it'd be cleaner i m o
  8. 01:18:549 (1,2) - me too thanks http://puu.sh/pDPrh/ba74af51c3.jpg
  9. 01:19:038 (2,4) - literally same http://puu.sh/pDPsD/f39cae8c1e.jpg
  10. 01:40:723 (3,4,1) - sick triangle :?

night sky

  1. 00:41:375 (3) - have you thought about NCing this for more readability since rhythm change
  2. 00:54:745 (7,8,9,10) - idk if its because its the first one but this angle is super super awkward and weird to play, maybe you could ease the player into this 1/4 pattern a bit more gracefully
  3. i think it'd be better to give a general note about the pentagon streams actually, i think they would play a bunch better if they were just a bit more spaced, right now its so cramped that the cursor movement feels so unsatisfying and awkward when playing them, just my two cents, if you respaced them to be bigger i think it would be a lot more playable/fun
    i like the idea + execution of the expanding/constricting spacing, is cool except for the circle streams feel a bit too cramped imo as stated above

good luck
ktgster
Note: Everything written here is about what the current state of this map is at the moment.
Note 2: It would also be greatly appreciated if you responded to this mod.

General
[General]

AIMod considers your tags conflicted with each difficulty. Make them consistent across all difficulties.

Spread:

Currently as it is, there is very little difference between Easy and Normal and as a result, screws up the spread by having a difficulty spike later on in the spread.

Easy: Fine
Normal: Basically it is easy but higher spacing. This needs more 1/2's to differentiate it from Easy more and help the spread into hard.
Hard: Currently too easy compared to Skyloft. You could replace some reverse sliders with triples and add a few more jumps between NC's to help with the difficulty gap from Hard to Skyloft or add a light insane.
Skyloft: Currently too hard compared to the rest of the spread. Attempt to nerf, buff the others with suggestions above, or add a light insane.

The difficulty mods below will only go through the map in its current state. Read this before you make additional changes.

Skyloft
[Skyloft]

Zelda 2015 :)

00:20:506 (1,1) - Rhythm is just a 1/2 with a 1/4 triple on top. This is a cause for DQing so please change it http://puu.sh/pEHPJ.jpg

1/8 Overmapped Sliders:

The usage in 1/8 sliders isn't very well done nor does it fit and seems that it was tacked on for some reason and is not a technique to use due to how frustrating it can be to play not to mention, it's also overmapped.

01:05:343 (3,4) - the 1/8 on slider 3 doesn't even exist and slider 4 only hinges on a hold so making these 1/8's and not 1/4's is already unnecessary to begin with. Similar sections include:
- 01:10:560 (3,4) -
- 01:15:778 (3,4) -
- 01:20:995 (3,4) -

There are also alternatives such as mapping slider 3 to a circle instead and only have slider 4 be a 1/8 slider instead, but considering that you could call the strings of 5-note streams overmapped due to how hard it is to hear the notes, it's kind of pointless to go with the 1/8's then.

NC Spam:

NC spam is one thing that is unnecessary done and does not add anything to the map, but only inflate the drain.

00:51:810 (1,1,1) - Considering how the map emphasizes the song with spacing, the NCing shouldn't even matter. Similar areas include:
- 01:01:593 (1,1,1,1,1,1) - Inconsistent with above now
- 01:12:028 (1,1,1,1,1,1) - ^
- 01:22:462 (1,1,1,1,1,1) - ^

Random NC's just look random and you're better off making them regular notes of new combo's instead of just NCing every note.

Other things:

00:22:462 - it doesn't really make sense that you would ignore this particular note being played here. You follow every part of the main melody and along with that, the beat it follows so not mapping a circle here sounds completely off to what your intentions were. Other parts include:
- 00:27:680
- 00:32:897
- 00:38:115

00:30:288 (1,2,3,4) - the pattern overall is smaller than the previous one (00:30:288 (1,2,3,4) - ) despite the song going a bit more stronger in the area. You can swap the two patterns in the timeline instead to fix this. So...
- 00:28:984 (1,2,3,4) - starts 00:30:288 -
- 00:30:288 (1,2,3,4) - starts 00:28:984 (1) -

00:41:375 (3,4) - the spacing here is a bit surprising. The reason being is that it is basically the same distance as 00:41:049 (2,3) - and it shapes more like an pentagon much similar to what you have done before. Either NC or change the pattern so the player can separate the 1/1's and 1/2's
01:23:278 (1,1) - It's a questionable jump. The angle that it creates is a bit too much and the distance can be an issue compared to the whole map. If you made 01:23:604 (1) - more to left or right. It would be better for the player to hit the notes better.
01:34:202 (1,2,3,4,1) - I find it strange you don't do any spacing tricks for your emphasis here despite doing it everywhere else. Why?
01:36:810 (1,2,3,4,1) - ^
01:38:766 (2,3) - a bit too big compared to what the song is suggesting

It's a nice designed map, but there are just some things that just detract from the map as a whole and make it less enjoyable due to those. I also feel the flow could use some more improvement and some things could be better designed.

Hard
[Hard]

00:20:506 (1,1) - Rhythm is just a 1/2 with a 1/4 triple on top. This is a cause for DQing so please change it http://puu.sh/pEHPJ.jpg

Spacing:

There is a section (00:42:028 - 01:02:897 ) which has a lower spacing than usual for some reason and compare to the overall section, it does not make sense as to why it is the way it is.
- 00:42:028 (1,2,3) -
- 00:43:332 (1,2,3) -
- 00:44:636 (1,2,3) -
- 00:47:245 (1,2,3) -
- 00:52:462 (1,2,3) -
- 00:55:071 (1,2,3) -
- 00:57:680 (1,2,3) -
- 01:00:288 (1,2,3) -

They would feel more appropriate if they were spaced to around 1.40x or so.

Other things:

00:01:593 (1) - considering that it is a calm part. It is not very dense so removing these NC's would fit much more for that reason. This also includes:
- 00:04:201 (1) -
- 00:12:028 (1) -
- 00:14:637 (1) -

00:16:593 (2) - lower this a bit since its a bit too close to slider 1

00:22:462 - it doesn't really make sense that you would ignore this particular note being played here. You follow every part of the main melody and along with that, the beat it follows so not mapping a circle here sounds completely off to what your intentions were. Other parts include:
- 00:27:680
- 00:32:897
- 00:38:115

01:18:549 (1) - blanket is a bit off. Middle point should be x:267 y:251 and end point should be x:311 y:308.

There's not much to this map. It is solid though, but still needs a few tinkers. Some blankets might be off lol.

Normal
[Normal]

Quick Succession of Spacing Changes:

Considering that this is normal. I don't think players are able to hit spacing changes that change between each note at all and you kind of just do it randomly at some points. Like...
- 00:16:593 (2,3) - No normal player is hitting this well
- 00:31:593 (1) - ^
- 00:44:636 (1) - its a bit too big
- 01:23:115 (4,5,6) - these sucession of notes are simply a bit too much honestly.

- 00:21:158 (1,2) - I feel it was unnecessary to change the spacing at all here. It's random whether you do this or not on parts similar to this.
- 00:23:767 (1) - ^
- 00:36:810 (1,2) - ^
- 00:39:419 (1) - ^

There are other cases too. You're honestly better off keeping the same distance snap the whole way through instead. Jumps can be introduced in Hard instead of normal.

1/2 Reverse sliders

Nowadays, this simply isn't even allowed in a normal due to not knowing when they end and confusing nature at times. This includes...
- 00:41:375 (2) - No one is reading a reverse for 5 times in a normal
- 01:02:245 (4) - ^
- 01:07:462 (4) - ^
- 01:12:680 (4) - ^
- 01:17:897 (4) - ^
- 00:54:419 (3,4) - These are less extreme, but still concerning
- 00:56:375 (3,4) - ^
- 00:58:984 (3,4) - ^

Alternatives would be using 1/1 sliders instead of just slapping on some reverse to begin with or just use 1/2 circles at some point.

Flow

Flow can be improved much greater than it currently is. Examples include...
- 00:18:549 (1,2,3) - Slider 3 can blanket the 2. The following slider (slider 4) can blanket slider 3 somewhat creating better movement and flow.
- 00:41:375 (2) - move this more to the left and flip vertically
- 00:47:244 (1) - move this to the right for a better lead into the note
- etc etc...

There are other improvements in other parts too, but flow is very depended on note placement overall and flow is different from everybody else anyways.

Honestly, this kind of just needs a rework since all three main issues are just presented throughout the whole map one way or another.

deetz' Easy
[deetz' Easy]

Too Many NC's

In my personal opinion, you basically have too many NC's due to NCing every downbeat or so. Due to very lack of notes overall. You would get about 1 to 4 notes every NC set and that's kind of just too little while also inflating the drain more. This can be changed by just NCing every two downbeats instead.
- 00:02:897 (1) - remove NC
- 00:08:115 (1) - ^
- 00:17:245 (1) - ^
- 00:19:854 (1) - ^
- etc etc...

This is everywhere in the map by the way.

There isn't much to talk about other then some flow improvements so that's really it.
09kami

09kami wrote:

M4M for u q

[General]

hummm...i think soft-hitwhistle need swap this
http://puu.sh/pFeLs/fd890e00a8.wav

Here are some Beautiful voice .maybe u can use it.
http://puu.sh/pFeS1/47191bee29.rar

add new redline

00:21:176 - 184
21176,326.086956521739,4,2,0,100,1,0
00:42:028 - 184
42028,326.086956521739,4,2,0,100,1,0
01:02:938 - 184
62938,326.086956521739,4,2,0,100,1,0
01:34:202 - 184
94202,326.086956521739,4,2,0,100,1,0

http://puu.sh/pFfBQ/6c837536b1.png
http://puu.sh/pFfNX/30a7019158.png
http://puu.sh/pFg3h/9643a2e7b4.png
http://puu.sh/pFgfk/905f8262a8.png

[Skyloft]

00:00:289 - unrankble line sample unified


00:30:288 (1) - Don't you think it's strange here? about red line . mabey u need 445 check up

00:25:071 (1,2,3,4,5,6,1) - modified for this? The distance of each slide bar is 45°
http://puu.sh/pTB2Q/b1f51b30fd.jpg

00:27:680 - add circle. why ignore this voice?

01:55:723 (1) - I think it should be down volume . mabey 15% good

[Normal]

00:42:028 (1,1) - revise 1/2 reverse slider

00:44:636 (1,2) - 00:47:244 (1,2) - ↑

01:06:810 (3,4,5,6) - check aimod√

[Hard]

I think the gap between NM and HD is too big. 2.1-3.44 gap too bad .mabey u need revise hard cs. cs-0.3 or -0.5

00:57:272 - add note or 00:57:027 (4) - revise 2 1/4slider

00:59:881 - ↑

01:03:386 (2,3,4) - fixed DS
Topic Starter
Xilver15

ktgster wrote:

Note: Everything written here is about what the current state of this map is at the moment.
Note 2: It would also be greatly appreciated if you responded to this mod.

General
[General]

AIMod considers your tags conflicted with each difficulty. Make them consistent across all difficulties. done

Spread:

Currently as it is, there is very little difference between Easy and Normal and as a result, screws up the spread by having a difficulty spike later on in the spread. blame deetz :/ hopefully the addition of more rhythm in normal will be enough difference, i'll buff the normal more if it gets more complaints.

Easy: Fine
Normal: Basically it is easy but higher spacing. This needs more 1/2's to differentiate it from Easy more and help the spread into hard.
Hard: Currently too easy compared to Skyloft. You could replace some reverse sliders with triples and add a few more jumps between NC's to help with the difficulty gap from Hard to Skyloft or add a light insane. There's gonna be a light insane coming from SW and me (collab) very soon

Skyloft: Currently too hard compared to the rest of the spread. Attempt to nerf, buff the others with suggestions above, or add a light insane.

The difficulty mods below will only go through the map in its current state. Read this before you make additional changes.

Skyloft
[Skyloft]

Zelda 2015 :) c:

00:20:506 (1,1) - Rhythm is just a 1/2 with a 1/4 triple on top. This is a cause for DQing so please change it http://puu.sh/pEHPJ.jpg
welp, i missed that. changed

1/8 Overmapped Sliders:

The usage in 1/8 sliders isn't very well done nor does it fit and seems that it was tacked on for some reason and is not a technique to use due to how frustrating it can be to play not to mention, it's also overmapped.

01:05:343 (3,4) - the 1/8 on slider 3 doesn't even exist and slider 4 only hinges on a hold so making these 1/8's and not 1/4's is already unnecessary to begin with. Similar sections include:
- 01:10:560 (3,4) -
- 01:15:778 (3,4) -
- 01:20:995 (3,4) -

There are also alternatives such as mapping slider 3 to a circle instead and only have slider 4 be a 1/8 slider instead, but considering that you could call the strings of 5-note streams overmapped due to how hard it is to hear the notes, it's kind of pointless to go with the 1/8's then. You're right, i got rid of the 1/8th on 3 but i'm keeping it on 4. I disagree with the fact that 5 bursts are overmapped. The idea was that the song gradually increases in intensity so the point was to add more defined rhythm in the intense part of the song. I'm sure this is pretty subjective considering how hard it is to hear the beats in the song, and i think it follows a rather structured rhythm so i'm gonna keep the 5s.

NC Spam:

NC spam is one thing that is unnecessary done and does not add anything to the map, but only inflate the drain. I really don't think HP drain is that much of a problem for a map like this, it if was a map that's really dependent on NC spam to pass (like extreme fantasy hr for example) then i would not use it. I got rid of some NC spams, but I'm keeping some as well. There are some themes I put in the map which are reliant on NC spams

00:51:810 (1,1,1) - Considering how the map emphasizes the song with spacing, the NCing shouldn't even matter. Got rid of this one here Similar areas include:
- 01:01:593 (1,1,1,1,1,1) - Inconsistent with above now got rid of this one
- 01:12:028 (1,1,1,1,1,1) - ^ got rid of this one
- 01:22:462 (1,1,1,1,1,1) - ^ removed NC on the first one but I'm keeping this one.

Random NC's just look random and you're better off making them regular notes of new combo's instead of just NCing every note. Disagree but this isn't the time to argue here :p

Other things:

00:22:462 - it doesn't really make sense that you would ignore this particular note being played here. You follow every part of the main melody and along with that, the beat it follows so not mapping a circle here sounds completely off to what your intentions were. Other parts include:
- 00:27:680
- 00:32:897
- 00:38:115

My intentions were to map to the piano and the flute synth for this part. The idea was to gradually increase the number of instruments I am focusing on as the map goes on. This rhythm was taken from the Deemo chart (https://youtu.be/tn3wJ-l-g7Y?t=35) in which only the piano was mapped for this section. I thought it was fitting so I made it gradually add more instruments. (i did make sure to to map to the flute synth as well since it feels kind of empty with only the piano) I updated the map with added bookmarks so you can the timestamps in where i decided to add more instruments.

00:30:288 (1,2,3,4) - the pattern overall is smaller than the previous one (00:30:288 (1,2,3,4) - ) despite the song going a bit more stronger in the area. You can swap the two patterns in the timeline instead to fix this. So...
- 00:28:984 (1,2,3,4) - starts 00:30:288 -
- 00:30:288 (1,2,3,4) - starts 00:28:984 (1) - done


00:41:375 (3,4) - the spacing here is a bit surprising. The reason being is that it is basically the same distance as 00:41:049 (2,3) - and it shapes more like an pentagon much similar to what you have done before. Either NC or change the pattern so the player can separate the 1/1's and 1/2's
moved one note back to it's easier to differentiate
01:23:278 (1,1) - It's a questionable jump. The angle that it creates is a bit too much and the distance can be an issue compared to the whole map. If you made 01:23:604 (1) - more to left or right. It would be better for the player to hit the notes better. moved it to the right
01:34:202 (1,2,3,4,1) - I find it strange you don't do any spacing tricks for your emphasis here despite doing it everywhere else. Why? if you look at the beginning where the same piano note was mapped, i kept spacing the same. 00:00:289 (1,2,3,4,1) -
01:36:810 (1,2,3,4,1) - ^ same
01:38:766 (2,3) - a bit too big compared to what the song is suggesting nerfed, also reduced SV to 0.5

It's a nice designed map, but there are just some things that just detract from the map as a whole and make it less enjoyable due to those. I also feel the flow could use some more improvement and some things could be better designed.

Hard
[Hard]

00:20:506 (1,1) - Rhythm is just a 1/2 with a 1/4 triple on top. This is a cause for DQing so please change it http://puu.sh/pEHPJ.jpg
done

Spacing:

There is a section (00:42:028 - 01:02:897 ) which has a lower spacing than usual for some reason and compare to the overall section, it does not make sense as to why it is the way it is.
- 00:42:028 (1,2,3) -
- 00:43:332 (1,2,3) -
- 00:44:636 (1,2,3) -
- 00:47:245 (1,2,3) -
- 00:52:462 (1,2,3) -
- 00:55:071 (1,2,3) -
- 00:57:680 (1,2,3) -
- 01:00:288 (1,2,3) -

They would feel more appropriate if they were spaced to around 1.40x or so. True, changed.

Other things:

00:01:593 (1) - considering that it is a calm part. It is not very dense so removing these NC's would fit much more for that reason. This also includes:
- 00:04:201 (1) -
- 00:12:028 (1) -
- 00:14:637 (1) -

True, changed


00:16:593 (2) - lower this a bit since its a bit too close to slider 1 lowered

00:22:462 - it doesn't really make sense that you would ignore this particular note being played here. You follow every part of the main melody and along with that, the beat it follows so not mapping a circle here sounds completely off to what your intentions were. Other parts include:
- 00:27:680
- 00:32:897
- 00:38:115

same reason as Skyloft diff

01:18:549 (1) - blanket is a bit off. Middle point should be x:267 y:251 and end point should be x:311 y:308. changed

There's not much to this map. It is solid though, but still needs a few tinkers. Some blankets might be off lol.

Normal
[Normal]

Quick Succession of Spacing Changes:

Considering that this is normal. I don't think players are able to hit spacing changes that change between each note at all and you kind of just do it randomly at some points. Like...
- 00:16:593 (2,3) - No normal player is hitting this well changed
- 00:31:593 (1) - ^ changed
- 00:44:636 (1) - its a bit too big changed
- 01:23:115 (4,5,6) - these sucession of notes are simply a bit too much honestly. point was to make it hard because it was the most emphasized part of the song

- 00:21:158 (1,2) - I feel it was unnecessary to change the spacing at all here. It's random whether you do this or not on parts similar to this.
- 00:23:767 (1) - ^
- 00:36:810 (1,2) - ^
- 00:39:419 (1) - ^

changed all

There are other cases too. You're honestly better off keeping the same distance snap the whole way through instead. Jumps can be introduced in Hard instead of normal.

1/2 Reverse sliders

Nowadays, this simply isn't even allowed in a normal due to not knowing when they end and confusing nature at times. This includes...
- 00:41:375 (2) - No one is reading a reverse for 5 times in a normal
- 01:02:245 (4) - ^
- 01:07:462 (4) - ^
- 01:12:680 (4) - ^
- 01:17:897 (4) - ^
- 00:54:419 (3,4) - These are less extreme, but still concerning
- 00:56:375 (3,4) - ^
- 00:58:984 (3,4) - ^

Alternatives would be using 1/1 sliders instead of just slapping on some reverse to begin with or just use 1/2 circles at some point. changed some

Flow

Flow can be improved much greater than it currently is. Examples include...
- 00:18:549 (1,2,3) - Slider 3 can blanket the 2. The following slider (slider 4) can blanket slider 3 somewhat creating better movement and flow. did (i think)
- 00:41:375 (2) - move this more to the left and flip vertically
- 00:47:244 (1) - move this to the right for a better lead into the note
- etc etc...

did all

There are other improvements in other parts too, but flow is very depended on note placement overall and flow is different from everybody else anyways.

Honestly, this kind of just needs a rework since all three main issues are just presented throughout the whole map one way or another. :( will considering remapping

deetz' Easy
[deetz' Easy]

Too Many NC's

In my personal opinion, you basically have too many NC's due to NCing every downbeat or so. Due to very lack of notes overall. You would get about 1 to 4 notes every NC set and that's kind of just too little while also inflating the drain more. This can be changed by just NCing every two downbeats instead.
- 00:02:897 (1) - remove NC
- 00:08:115 (1) - ^
- 00:17:245 (1) - ^
- 00:19:854 (1) - ^
- etc etc...

This is everywhere in the map by the way.

There isn't much to talk about other then some flow improvements so that's really it.
Topic Starter
Xilver15
MOVED TO PENDING WOO

This thread will be a mega thread for responding to all your mods, thank you for your patience!

EDIT:

The notes I post from your mods are the things I've changed about the diff, everything I didn't post I didn't change.

Skyloft
[VINXIS]
00:06:810 (3) - ew this lookz lik a diagonal slidor lo
00:17:245 (3,4) - ths looks rlly messy cuz of ur slider shape/angle + circl rlly weirdly clos 2 the sliderhead lo i recommend blanket as a gud alternativ Xd
01:16:593 (4,5,6) - now this mite b a bit weird cuz of the long huge dropoff from 4 to 5 wit the weird angle turn from that to 6 lo. obv hittable but it jsut lookz lik it plays rlly weird cuz of ur slidrz and spacing differences between the notez mostly lo
01:26:375 (1) - can u jstu make this not diagonal wTF
01:40:071 (2,3) - wow this looks rly weird and messy.. try using a bettr slider shape for the bigger slider idk lol..

[Stjpa]
00:16:593 (2) - CTRL + J flows way better.
00:18:549 (1) - CTRL + H here? Gives a kinda circular flow.
01:04:202 (1,2,3,4,5) - Consider rotating it a bit clock-wise so the transition from the previous slider to the first circle here is more comfortable. The same goes for the next pattern.

[Lequack]

Didn’t apply, sorry :c

[Kalibe]

00:42:517 (2) - Ctrl H this slider boosts a little flow so it'll be cool to play tho.
00:51:973 (1,1,1)- These NC are really unnessesary imo, bcs 00:51:810 (1,1,1,1)- are the one piano sound.
* 01:02:408 (1,1,1)- same situation ^ and etc. I just think they aren't so useful for readability.
01:23:115 (1,1,1,1,1) - ... Especially this part is sooooo misleading // prefer to remove those NC's : 01:23:278 (1,1) -
* 01:48:224 (4)- Add whistle ~

[Alheak]
hitsounds are very (too) quiet at the beginning, especially for 00:42:028 - and on, which is a very dense part objects-wise and more intense, yet we can't get much feedback while playing it (increased a bit)
Also the change of hitsounds at 00:52:952 - is way too sudden and contrasts too much with the previous part (can’t find any better samples to replicate the drums i was following :( )
00:17:245 (3,4) - why not make a blanket with those two?
00:52:952 (2) - would look better with a slight angle like the others
01:26:375 (1) - just a suggestion but i think this would look better with the center part bent a bit:
01:55:723 (1) - maybe just a bit too loud, the custom hitsound is fine, but the hitnormal sounds out of place, you should rename soft-hitwhistle6 to soft-hitnormal6, then remove the whistle on this circle
Also maybe edit the hitsound itself to add some reverb/delay for a more impactful sound

[Kaifin]
00:41:375 (3) - have you thought about NCing this for more readability since rhythm change
00:54:745 (7,8,9,10) - idk if its because its the first one but this angle is super super awkward and weird to play, maybe you could ease the player into this 1/4 pattern a bit more gracefully
i think it'd be better to give a general note about the pentagon streams actually, i think they would play a bunch better if they were just a bit more spaced, right now its so cramped that the cursor movement feels so unsatisfying and awkward when playing them, just my two cents, if you respaced them to be bigger i think it would be a lot more playable/fun
i like the idea + execution of the expanding/constricting spacing, is cool except for the circle streams feel a bit too cramped imo as stated above


Hard
[VINXIS]
01:26:375 (1,1,1) - u cudve made this much mor interesting tbh rather than jstu boring stak play.. at aslt add a break between the notez lo

[Chalwa]
01:40:071 (2)- Ctrl + H?
01:52:136 (4,1)- Blanket it??
[Stjpa]
00:10:723 (1,2)- Pattern could look cleaner with a better shape. Example. This way you have proper blankets that look pretty nice. Same goes for the pattern that comes a few measures later.
00:16:593 (2,3)- Here you have two choices to make it look better: Either move it more to the left for a more natural (and more expectable) flow or blanket it properly. The way you placed it makes it more look like a blanket as it's a common pattern in Hard diffs nowadays.
00:40:723 (1)- Since we have are strong beat on this in the music it would make more sense to have it highlighted with more spacing.
00:57:027 (4,5,1)- Making a triangle here with (5) should give you the possibility to blanket (5) and (1).

[LeQuack]
I would have the AR be lowered to somewhere between 7 and 7.5 as the song is a bit too slow for AR 8
00:30:288 (1,2,3,4)- Have this spaced further than previous combo
01:31:919 (1)- Extend to red tick and silence the audio on the spinner end

[Alheak]

00:21:158 (1,2,3,4)- i'd recommend to not let those overlap or make the overlap more obvious, at this point it does not affect gameplay in any way but it'll look way better
00:23:767 (1,2,3,4)- ^
00:31:593 (1,2,3,4)- ^
00:34:202 (1,2,3,4)- ^
00:49:038 (2,1)- overlap
[Kalibe]

01:37:462 (2)- 01:47:897 (2)- Add whistles on ends ~
Cool diff, i just only disagree for this: 00:21:158 (1,2,3,4) - 00:23:767 (1,2,3,4) - and etc. I think you should use DS just for cleanup gameplay and have no problems.

[Kaifin]

00:09:745 (4,1)- surprised you didn't stack this as well it would look better i m o
00:21:158 (1,2,3,4) - this spacing is like the uncanny valley of spacing, i think it looks really weird + off because they're barely touching, i'd space them like 0.05 - 0.1x more so they're fully apart and less icky
00:23:767 (1,2,3,4) - same
00:31:593 (1,2,3,4) - this is a bit better because its a different spacing, but its weird that its a different spacing lol i think you should make this one lesser and the first example listed more
01:09:093 (4,2) - y not move 4 back and then stack 2 slider end on 01:08:115 (1) - slider end and then compensate with the pattern it'd be cleaner i m o
01:18:549 (1,2)- me too thanks http://puu.sh/pDPrh/ba74af51c3.jpg
01:19:038 (2,4)- literally same http://puu.sh/pDPsD/f39cae8c1e.jpg
01:40:723 (3,4,1)- sick triangle


Normal
[VINXIS]
00:10:071 (4)- 1.3 1.4 wot te fuk

[Chalwa]
00:16:593 (2,3)- That jumps is imo too hard to Normal :/
00:38:115- ^
00:40:071 (3,4,1)- Fix DS
01:00:288 (1,2)- Improve blanket
01:13:984 (1,4)- Overlap

[Stjpa]
• 00:06:158 (2,3,4,5)- Making a triangle here looks better and more structured. Also (5) is slightly overlapping with (2).
00:06:158 (2,1) - If you accepted the suggestion above you should be able to stack them. Dunno if you need to adjust the slidershape then, might work tho.
00:08:115 (1,2)- Having a slidertail and circle stacked should be avoided in a Normal diff because newer players need to see the approach circle properly. And since it's never used in any Normal ever it might be confusing too.
00:09:419 (3,4,1)- Jumps usually aren't a thing in Normals except it's done consistently and only with a slightly DS. Since it's not the case here I'd suggest to just rearrange them with 1,0x DS as usually
00:16:593 (2,3)- Again an unfitting jump that should be avoided..
00:19:528 (2) - Stack that shouldn't be there as I explained above. Probably don't need to pick everything out since I explained it clearly, I suppose.
00:41:375 (2)- Using two repeats is already questionable because it's anti-meta, but having more than that especially with this SV is a bad idea because there is not enough time to react to more than one repeat that is common in Normal diffs.

[LeQuack]
00:21:158 (1,2,3,4)- I would have this pattern (and the one after it) evenly spaced as it is normal and patterns such as 00:26:375 (1,2,3,4)are evenly spaced which might make it confusing for players at this diff

[Alheak]
00:21:158 (1,2,3,4)- i understand your intention, but you shouldn't use more than one DS in Normal diffs
This is to help beginners understand the time - distance relation in object placement and to help them read the map more easily
00:42:028- you should make this beat clickable to emphasize it, a 1/2 pause is largely acceptable for a Normal diff, so no worries about that
01:13:984 (1,4)- overlap
01:18:549- like earlier
01:37:788 (2,3) - i wouldn't recommend stacking non successive circles, as it is often confusing for beginners

[Kalibe]
00:21:810 (3,4) - 00:24:419 (3,4) - You should use DS in Normal diff too, because it might be misleading for begginers.
01:13:984 (1,4)- Unnessesary and ugly overlap, please fix this.
01:23:441 (5,6)- For normal diff, these notes are overspaced tbh.
01:37:788 (2)- 01:48:224 (2)- Add whistles ~
[Kaifin]
00:06:810 (3)- NC for consistency
00:09:419 (3,4,1)- wat happened to the distance snap??? ? ?? you can't break DS in normal
00:12:028 (1)- DS
00:17:245 (3)- WH this isnt just ds this is like a fukin nintendo 3ds xl
00:19:854 (3)- getting a little touchy with DS
00:21:158 (1,2,3,4) - a a aa a
okay so your distance snap has to be consistent to my knowledge for normal, so i'm just gonna stop here, you need to respace the diff accordingly, did not list all examples but listed a couple so that you'd be able to fix


Responses for denying
[VINXIS]

01:55:723 (1) - lo wud stak wit the moon lik detz Xd Haha Lol XD

01:54:745 (6,1) - highly recomend staking cuz tht way it givs the feeling of no emphasiz/energy in song betwen the 2 notez lo nahi thnk its fine that way lo Xd

and for normal i applied all of ur suggestions in some way or another

[Chalwa]

00:44:636 (1,2) - Bad flow disagree, i like the way it moves
00:49:854 (1) - Ctrl + J? looks ugly if i do
01:05:506 (1,2,3) - Too hard imo i think it's fine
01:15:941 (1,2,3) - Too hard changed to something else but it's still the same difficulty, again i think it's fine

[Stjpa]


00:21:158 (1,2,3,4) - The same thing I mentioned in the Normal diff applies here. If you changed the spacing for having more variety then it's better to change the pattern. I don't think it's that bad personally, especially with spacing this little
00:45:288 (2) - Should rather be placed on the previous red tick and extended to the downbeat again so the sliderhead here also has something audible. i followed the piano which was on the white tick

[Lequack]

01:12:680 (1,1,1) - I think these should be evenly spaced it corresponds to changes in volume
01:31:756 (1) - Like previous diff extend to red tick and silence hitsound i like the effect it has when i move to red tick, gives it a slow feeling
00:52:952 - I would lower the volume of this timing point to something like 40% i put it there for emphasis


[Alheak]

applied pretty much everything you said, thank you!

[Kalibe]

00:00:289 (1,2,1) - Idk why, but sounds so cool, if you add finishes on these notes to emphasis that sound, nice. the whistle sound is pretty long so no

[Kaifin]

00:06:810 (3,2) - stack em? uh wat
00:36:810 (1,2,3,4) - did you use create polygon circles for this? i swear it looks off but i might be trippin ur trippin
00:09:419 (3) - NC your choice i choose no
00:17:245 (3) - def NC actually no
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