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posted

handsome wrote:

01:10:723 (1,2,3,4,5,6) -
the rhythm pattern makes no sense here
giving handsome kd because we talked about improving Skyloft over discord, this was just one of many things he mentioned and I applied most of what he said (he's just a meme and won't post the whole thing Xd)
posted
posted
Small irc with Smoothie yummy!

12:24 Smoothie World: hello
12:24 ezek: omg, a smoothie, can I drink you?! :O
12:25 Smoothie World: o/o
12:25 Smoothie World: can u do me a favor
12:25 ezek: what would that be? :o
12:26 *Smoothie World is listening to [https://osu.ppy.sh/b/1020895 ginkiha - nightfall]
12:26 Smoothie World: can you mod just my diff
12:26 Smoothie World: its quite short and hes really close to bubbling :P
12:27 ezek: let's see~
12:32 ezek: 00:00:941 (2) - what about doing a similar shape to the previous slider for visual appearence? like [http://puu.sh/pTL6W/cfdd8608be.jpg this]
12:33 Smoothie World: true
12:33 Smoothie World: c:
12:34 ezek: 00:11:375 (2) - I could say the same here, like [http://puu.sh/pTLfv/90cb19c961.jpg this] ?
12:35 ezek: 00:16:593 (3,4) - You can still polish this blanket
12:35 Smoothie World: oki
12:36 Smoothie World: o ok ;w; im the worst at blankets lol
12:38 ezek: 00:38:767 (2) - move this note down so it doesn't overlap with the previous slider, maybe~
12:38 Smoothie World: its for spacing issues :P
12:38 Smoothie World: eh
12:39 Smoothie World: fixed lol
12:39 ezek: oki
12:39 ezek: 01:14:636 (1,2,3,4) - cool reverse flow e.e
12:40 Smoothie World: c:
12:41 ezek: 01:38:767 (5) - What about adding NC here to emphasize the pause on the song? (and keeping NC on 01:39:419 (1) - )
12:43 Smoothie World: ooh not there but its inconsistent
12:43 Smoothie World: 01:38:115 - added here
12:43 ezek: ok~
12:44 ezek: if you're adding every downbeat then you forgot here too 01:45:941 (3) -
12:45 ezek: 01:48:549 (4) - and here
12:48 Smoothie World: fixed
12:48 ezek: Also seems like the BPM is doubled
12:49 ezek: tell the set owner, is urankable to have doubled BPM
12:49 Smoothie World: ill leave that to Xilver :p
12:49 ezek: that's all~
posted
Changed BPM to 92 as ezek mentioned, and tweaked slider velocities accordingly. Thank you!

I have plans to buff Normal diff a bit and to change a few more things about Skyloft, and hopefully then we should be good with asking for icons :P

[09kami]

M4M for u q


General

hummm...i think soft-hitwhistle need swap this
http://puu.sh/pFeLs/fd890e00a8.wav added, thank you!

Here are some Beautiful voice .maybe u can use it.
http://puu.sh/pFeS1/47191bee29.rar replaced the whistle and the high pitched sound for 01:23:808 - with the sound from here, thanks!

add new redline

00:21:176 - 184
21176,326.086956521739,4,2,0,100,1,0
00:42:028 - 184
42028,326.086956521739,4,2,0,100,1,0
01:02:938 - 184
62938,326.086956521739,4,2,0,100,1,0
01:34:202 - 184
94202,326.086956521739,4,2,0,100,1,0

http://puu.sh/pFfBQ/6c837536b1.png
http://puu.sh/pFfNX/30a7019158.png
http://puu.sh/pFg3h/9643a2e7b4.png
http://puu.sh/pFgfk/905f8262a8.png

why? the entire song can be timed correctly using only one timing point.

Skyloft

00:00:289 - unrankble line sample unified
Image

00:30:288 (1) - Don't you think it's strange here? about red line . mabey u need 445 check up i think i understand but the drum sound follows the timing nicely so at least it lands on something audible, right?

00:25:071 (1,2,3,4,5,6,1) - modified for this? The distance of each slide bar is 45°
http://puu.sh/pTB2Q/b1f51b30fd.jpg i like what you did but i personally like the 120 degree rotates, i did make the curve more emphasized on these to make it look nicer, though.

00:27:680 - add circle. why ignore this voice? because the idea of the map was to gradually add instruments as the song goes on, for this part i was only focusing on piano/flute synth


01:55:723 (1) - I think it should be down volume . mabey 15% good reduced


Normal

00:42:028 (1,1) - revise 1/2 reverse slider you mean change it back to what it was? i got quite some backlash from having it there so i changed it :(

00:44:636 (1,2) - 00:47:244 (1,2) - ↑ same on these

01:06:810 (3,4,5,6) - check aimod√ aimod says there are no problems :o


Hard

I think the gap between NM and HD is too big. 2.1-3.44 gap too bad .mabey u need revise hard cs. cs-0.3 or -0.5 i'm going to buff normal to about 2.6, hopefully it will fix it c:

00:57:272 - add note or 00:57:027 (4) - revise 2 1/4slider i kinda like how it is right now consistency wise :c

00:59:881 - ↑ same for this, i did fix a rather ugly overlap i had there, though.

01:03:386 (2,3,4) - fixed DS fixed, thanks!
posted

Chalwa wrote:

00:08:115 (1,2) - Blanket improve no because of DS and it's barely noticeable at all
00:15:288 (3) - Ctrl + J looks better imo it's balanced with the slider in the same combo
00:32:245 (2) - Ctrl + H?? no cuz i don't want to
00:51:484 (2,1) - You can blanket it, but you must move 00:51:158 (1) a bit right i don't want to blanket it tho
00:57:354 (2,1) - Blanket improve
01:18:549 (1,2) - Why not blanket?? that is not even remotely close to being blanketed

Alheak wrote:

[deetz ez]
  1. 00:13:332 (1) - why is it drums
  2. 00:23:767 (1) - bend it the other way? idk better time than any to learn slider leniency!
  3. 00:28:984 (1) - same my slider curve meme tho
  4. 00:36:810 (1,1) - stacking non successive objects in easy may be confusing for beginners so prolly not a good idea meh i don't think this is a problem here but i'll see what i can do

Kalibe wrote:

deetz Easy -

* I rather to change OD and HP to 2 no, it's kind of a harder easy anyways
* Widescreen off can't make me!!!
* 00:15:941 (1) - Add whistle on head, because you also did it with 00:13:332 (1) - it's lower
* 01:42:028 (1,2) - I just prefer to make blanket with these, like these 00:08:115 (1,2) - distance snap
* 01:49:854 (1) - Try ctrl J and move on 284|160, plays cooler a bit for me. no thanks, i like this
* 01:53:767 (1) - Hmm.. How about removing this note 01:55:723 (1) - and add a reverse arrow to this 01:53:767 (1) - ? you missed the point of that circle :0

Kaifin wrote:

deetz

  1. tag conflicts lolxd
  2. 00:40:723 (1,2,3,4) - i think this is a little much for easy, 4 circles? you could do two 1/1s or maybe a 1/1 and 2 circles? i think would be a lot better for Easy eh it's just 1/1
  3. 00:44:636 (1,2) - idk if you can fix this without fukin the triangle but lo l http://puu.sh/pDOBA/994b6fbe4b.jpg the slider fades away quickly enough :d
  4. 00:57:354 (2,1) - everything is daijoubu http://puu.sh/pDOEd/d378688e47.jpg
  5. 01:01:593 (1,1) - do you think this overlap will be too confusing for Easy player? i hope not!
  6. 01:15:941 (1,2,1) - sik triangle the triangle is actually fine its just hte visual distance

    nice diff but imo with overlaps and amount of circles, its almost a normal lol just food for thought
thx
posted
remod sinc u asked

smoothi

  1. 00:05:506 (1,3) - ya http://puu.sh/pVx8A/7671d31f32.jpg
  2. 00:08:115 (1) - maybe stack on 00:05:832 (2) for a cleaner structure? not necessary but i think it'd be nice, you could also make 00:08:115 (1,3,4) - an actual line if you did this
  3. 00:11:375 (2,1) - nazi move it a touch to the left its not perfectly straight (unless my eyes are deceiving me)
  4. 00:16:593 (3,4) - ME IRL holy http://puu.sh/pVxiW/72d1a36c6c.jpg you should move 3 away from 4 anyways or vice versa not just because the blanket is fuckd but because its closer to the note than my tumours are to ending my miserable fuking life
  5. 00:18:223 (5) - maybe its just the angle, but damn is that some high spacing for the intensity of the note in relation to every other note in this section
  6. 00:30:288 (1,1) - literal nazi http://puu.sh/pVxov/a163201183.jpg
  7. 00:39:419 (1) - it wuld be nice if this was a little more to the right imo, would make it look a lot better with how it relates to 00:38:115 (1) (you know what im sayin hopefully)
  8. 01:00:778 (3,4,5,1) - i know it might be hard but if you could make these notes not touch it would look 10x nicer imo
  9. 01:17:734 (3,3) - ded http://puu.sh/pVxuF/934e6313d8.jpg
  10. 01:40:071 (3,4) - crawlin in my skin http://puu.sh/pVxw4/c9679749ff.jpg
  11. 01:55:723 (1) - stellar meme

it was ok
posted
Updates on the map:


  1. Normal was buffed and renamed to Advanced.
  2. deetz' Easy was renamed to Normal.
  3. Did some polishing on the spread to be more balanced: 1.85 < 2.70 < 3.44 < 4.54 < 5.21
  4. Remapped some parts of Skyloft in the kiai and before the kiai to increase playfield use and replicate rhythm better
  5. Changed drum-hitfinish5 and soft-hitwhistle4 on the kiai to more fitting sounds (thanks to 09kami)


Waiting on a response from Smoothie World to a mod on his Insane.

@Kaifin: Let me know when you have another diff ready and I'll mod back for you.


EDIT: Changed Skyloft a bit more, should be cleaner looking I think
posted
nice~
posted

Hakurei Yoru wrote:

nice~
thank you!! means a lot coming from a mapper like you c:
posted
M4M from your queue if you like :D
Hope you're fine if I only mod the easier diffs, that's as far as I can mod >.<

[deetz' Normal]
Maybe a bit higher AR?
00:02:245 (2,3,4) - Imo this looks weird and could flow better, maybe Ctrl + G (3) and adjust (4) accordingly like this http://osu.ppy.sh/ss/5586328
00:08:115 (2,3) - Nazi blanket fix pls
00:13:984 (5) - I think it looks better if moved to 322, 199 (Head is in more of a triangle with 00:11:375 (2,4) )
00:23:767 (4,5) - I think something like this looks better http://osu.ppy.sh/ss/5586371
00:30:288 (6) - I think it's better if this is lower
00:32:245 (2) - Make it overlap with (1)?
00:45:941 (4) - So first I think this can be moved up by a bit. But I think this can be curved a bit more up or down
00:59:636 (3) - Something minimal, but I think (2) can be copied, rotated by 15° and be used instead of (3) (The difference is minimal: http://osu.ppy.sh/ss/5586420)
01:47:245 (4,5) - I like it more if (4) would be at 114, 25 and (5) at 176, 212
01:47:897 (5,6,1) - The overlap is barely visible while playing but doesn't look good nevertheless imo

Felt like this diff could work a bit more on flow, but maybe it's just my style :D

[Advanced]
00:01:593 (1) - I feel like this NC is unnecessary but it might be intentional (Same with 00:04:201 (1) - )
00:05:506 (1) - Why not stacked perfectly?
00:05:506 (1,2,1,2) - What about something like this? https://osu.ppy.sh/ss/5586483
00:18:223 (5,1,2,3) - Same as in Normal, the overlap is barely visible while playing but doesn't look good imo
00:22:462 - I feel like this beat is strong. This should be mapped imo with a HC even if that was intentional
00:25:071 - ^
00:27:680 - ^
00:30:288 - Same here but a slider is better because the beat here is kinda connected with the beat here 00:30:615
00:40:071 (3,4,1,2) - Kinda don't like the look of this constellation
01:02:734 (6) - I think it's best if stacked with (5)
01:12:517 (2,3,4,5,1) - Plays weird imo
01:49:528 (3,1) - Why is there no blanket here? Would fit
01:53:767 (3,4,5,6) - Could look better

[Hard]
00:05:506 (1,2) - Can be adjusted to stack (2) with (5)
00:06:810 (3,4,1) - Blanket looks nice, but the overlap troubles me a bit...
00:31:593 (1,2,3,4) - Why not the same spacing as here: 00:30:288 (1,2,3,4) - etc.?
01:51:158 (3) - You use skystar wave sliders? Ok then ^^ (Just a comment)

Really nice diff

Gotta say, I liked Smoothie World's Insane (even if I can't play it) and the Hard a lot. Hope this is enough for an M4M posted on the queue. GL ranking this!
posted
m4m

Skyloft

  1. 00:20:669 (1,1) - in here what about make this like: http://puu.sh/pY5lD/d3e8661006.jpg to make 00:21:158 - clickeable(?
  2. 00:50:832 (4) - stack this slider with 00:51:810 (1) - to evoid that overlap
  3. 01:17:571 (3,5) - move a bit to the left so (5) can make a blank with 01:18:386 (7) - and (3) will flow better imo

Advanced

  1. 00:03:875 (2,1,2,3) - make these a triangle and stack 00:03:875 (2,1) -
  2. 01:02:571 (5,6,1,2) - this can be confusing, sugesstion: https://osu.ppy.sh/ss/5586929
  3. 01:41:375 (4,5,1,2,3) - this part can be more symetrical, to evoid some overlaps, like: 01:40:723 (3,1) - 01:41:375 (4,3) -
  4. 01:49:528 (3,1) - blanket(?
short mod sorry ;w;
i hope i could help with something, gl!! :)
posted

Xilver wrote:

handsome wrote:

01:10:723 (1,2,3,4,5,6) -
the rhythm pattern makes no sense here
giving handsome kd because we talked about improving Skyloft over discord, this was just one of many things he mentioned and I applied most of what he said (he's just a meme and won't post the whole thing Xd)
need logs or else don't give kd lol
posted

Ascendance wrote:

need logs or else don't give kd lol
i see, didn't know that. feel free to deny then, should have been more careful.
posted

_DT3 wrote:

M4M from your queue if you like :D
Hope you're fine if I only mod the easier diffs, that's as far as I can mod >.<

[deetz' Normal]
Maybe a bit higher AR? it needs to be suitable for lowest diff but i can do 3.5
00:02:245 (2,3,4) - Imo this looks weird and could flow better, maybe Ctrl + G (3) and adjust (4) accordingly like this http://osu.ppy.sh/ss/5586328
00:08:115 (2,3) - Nazi blanket fix pls it disappears before you can notice it and i'd rather not fuck with the distance snap
00:13:984 (5) - I think it looks better if moved to 322, 199 (Head is in more of a triangle with 00:11:375 (2,4) ) the other slider has already disappeared by the time this appears, so the only slider that matters here is 4
00:23:767 (4,5) - I think something like this looks better http://osu.ppy.sh/ss/5586371 your opinion
00:30:288 (6) - I think it's better if this is lower any particular reason?
00:32:245 (2) - Make it overlap with (1)? no thanks
00:45:941 (4) - So first I think this can be moved up by a bit. But I think this can be curved a bit more up or down i don't see any compelling reason to do that
00:59:636 (3) - Something minimal, but I think (2) can be copied, rotated by 15° and be used instead of (3) (The difference is minimal: http://osu.ppy.sh/ss/5586420) that is completely unnoticeable
01:47:245 (4,5) - I like it more if (4) would be at 114, 25 and (5) at 176, 212 i prefer what i have
01:47:897 (5,6,1) - The overlap is barely visible while playing but doesn't look good nevertheless imo it's actually not visible at all while playing

Felt like this diff could work a bit more on flow, but maybe it's just my style :Dthere's nothing particularly harsh here but it's a good time as any for players to learn that they don't need to follow sliders perfectly. imo this is more interesting for newbies to play
posted

Xilver wrote:

Ascendance wrote:

need logs or else don't give kd lol
i see, didn't know that. feel free to deny then, should have been more careful.
is fine, since you accepted what he had there, but just for next time :D nice map here btw<3
posted


General

  1. Nice Hitsounds
deetz' Normal

  1. 00:52:462 (1) - These sliders are so ugly lol.. But honestly. You could make this curve more and then blanket the 00:51:484 (2)
  2. 01:11:375 (3,1) - another place where you couldve done a blanket.. You dont have to though
  3. 01:43:984 (3) - x:292 and y:212 would blanket it very nicely.. You’d have to move 01:45:288 (2) slightly down afterward but it makes for a nice aesthetic.
  4. 01:52:136 (4,5,6) - Stack 4 and 6 and blanket them with the 5
    The fact that all i have to say on this diff is blankets means its pretty much ready for rank. Overall disappointed with the overall aesthetic of the diff (considering is a really beautiful song..) but eh to each their own.
Advanced

  1. 00:02:245 (2,2) - I dont think you should stack these. Different piano note then the one before it and so it feels better to have to move your pen to play it. Like what you did 00:12:680 (2,2) and in the outro
  2. 00:38:767 - youre missing a circle here. Make it consistent with 00:33:549 (1,1)
  3. 00:59:636 (4,1) - you should blanket this like how you blanketed 00:57:028 (4,1)
  4. 01:02:897 (1) - A few things about this circle. 1) I think you should move it to x:168 y:160 in order to make the movement flow better.. Having such an abrupt pen movement like how you have it for this very smooth piano part just doesnt feel right. Even something like x:144 y:64 would be better. 2) This note is so powerful, i think a slider would do it way more justice.
  5. 01:07:788 (1) - this doesnt have to be a nc. Make it consistent like 01:13:006 (4)
Hard

  1. 00:20:506 (1,1,1) - The instrument starts on the first circle. Just delete 00:20:506 (1), and then move the the two reverse sliders so the first one is at 00:20:506. Also: DEFINITELY put a clickable object at 00:21:158. That is a very powerful note
  2. 00:31:593 (1,2,3,4) - i dont like the lowered spacing here… and also the spacing for 00:34:202 (1,2,3,4) isnt consistent with 00:31:593 (1,2,3,4)
  3. 00:47:245 (1,2) - these sliders are too close together
  4. Kiai - I love the way you mapped this part, good job
  5. 01:52:462 (1,2) - flip one of these sliders vertically
Smoothie World's Insane

  1. 00:16:593 (3,4) - blanket
  2. 00:20:506 (1,1,1,2) - Im not sure why both you and xilver did this. Having the first reverse slider on the blue tick makes zero sense. 1) it feels awkward to click there. 2) because of the way the instrument sounds, it makes way more sense to have the reverse slider at 00:20:506. Not a circle. I really like the way you did 00:20:995 (1,2,1), so i think you should just delete the circle at 00:20:506, move the first reverse slider to that position and add another reverse slider so you cover the entire instrument. Like this:
  3. 00:30:288 (1,2,3,4) - is there any reasoning to why these are like this and not jumps? Powerful part right here.
  4. 00:43:006 (3,1) - blanket better pls
  5. Kiai is mapped very nicely
  6. 01:54:745 (7) - i dont think this should be stacked under the 6. Its the final piano note so it should require some pen movement forsure
Skyloft

  1. 00:20:506 (1,1,1) - im going to say the same thing here that i said for hard. The fact that you did it twice and smoothie even did leads me to believe you have a reasoning for doing this that i just cant seem to figure out. So even if you leave this, please take into account the strong note at 00:21:158. It needs to be clickable, otherwise it just doesnt feel right.
  2. 00:29:310 (2,3,4) - not sure why these notes are getting closer together.. Seems random
  3. 00:31:919 (2,3,4) - same for these.. Why is the 4 so close to the 3.. You obviiously intended to do it, i just dont understand why/dont agree, its your map though. If you do decide to change this, make sure to change the ones after it too
  4. 00:40:723 (1,2) - i think the movement would better the capture the song if you ctrl + g this, and then also why not just line it up with 00:39:419 (1,2) ??
  5. you mapped the kiai beautifully
  6. 01:31:593 (1) - move to x:188 y:244?
✧Good Luck✧
posted

deetz wrote:

_DT3 wrote:

00:02:245 (2,3,4) - Imo this looks weird and could flow better, maybe Ctrl + G (3) and adjust (4) accordingly like this http://osu.ppy.sh/ss/5586328
Forgot this :^)

there's nothing particularly harsh here but it's a good time as any for players to learn that they don't need to follow sliders perfectly. imo this is more interesting for newbies to play Good point, but that point ahould probably be at advanced, also have to agree with the previous mod, could work s bit more on aesthetics
posted

Kuuma wrote:

deetz' Normal

  1. 00:52:462 (1) - These sliders are so ugly lol.. But honestly. You could make this curve more and then blanket the 00:51:484 (2)
  2. 01:11:375 (3,1) - another place where you couldve done a blanket.. You dont have to though
  3. 01:43:984 (3) - x:292 and y:212 would blanket it very nicely.. You’d have to move 01:45:288 (2) slightly down afterward but it makes for a nice aesthetic.
  4. 01:52:136 (4,5,6) - Stack 4 and 6 and blanket them with the 5
    The fact that all i have to say on this diff is blankets means its pretty much ready for rank. Overall disappointed with the overall aesthetic of the diff (considering is a really beautiful song..) but eh to each their own.
denied all because i don't want to take my patterns apart to create unnecessary blankets. it may look "ugly" or "not neat" to you guys but believe me when I say that I've placed all these patterns in a way that looks aesthetically pleasing to me.

to _DT3: take a look at some newbie replays yourself; i'm confident that it will cause no problems at all if the sliders don't all point at each other perfectly.
posted

deetz wrote:

.

to _DT3: take a look at some newbie replays yourself; i'm confident that it will cause no problems at all if the sliders don't all point at each other perfectly.
Well, that's not my problem tbh, looking at most maps I really feel like you diff fits in a lot. And generally looking at it, I think it's just the huge difference to my style that's bothering me
posted
01:03:875 (6,7,1,2,3,4,5) - 01:09:093 (6,7,1,2,3,4,5) -
01:14:310 (6,7,1,2,3,4,5) - 01:19:528 (6,7,1,2,3,4,5) -
cant tell if you're intentionally making these play differently since htey're representing the same things
first 2 are not smooth and last 2 are smooth

smooth

not smooth
smooth
also smooth
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