MOVED TO PENDING WOO
This thread will be a mega thread for responding to all your mods, thank you for your patience!
EDIT:
The notes I post from your mods are the things I've changed about the diff, everything I didn't post I didn't change.
This thread will be a mega thread for responding to all your mods, thank you for your patience!
EDIT:
The notes I post from your mods are the things I've changed about the diff, everything I didn't post I didn't change.
Skyloft
[VINXIS]
00:06:810 (3) - ew this lookz lik a diagonal slidor lo
00:17:245 (3,4) - ths looks rlly messy cuz of ur slider shape/angle + circl rlly weirdly clos 2 the sliderhead lo i recommend blanket as a gud alternativ Xd
01:16:593 (4,5,6) - now this mite b a bit weird cuz of the long huge dropoff from 4 to 5 wit the weird angle turn from that to 6 lo. obv hittable but it jsut lookz lik it plays rlly weird cuz of ur slidrz and spacing differences between the notez mostly lo
01:26:375 (1) - can u jstu make this not diagonal wTF
01:40:071 (2,3) - wow this looks rly weird and messy.. try using a bettr slider shape for the bigger slider idk lol..
[Stjpa]
00:16:593 (2) - CTRL + J flows way better.
00:18:549 (1) - CTRL + H here? Gives a kinda circular flow.
01:04:202 (1,2,3,4,5) - Consider rotating it a bit clock-wise so the transition from the previous slider to the first circle here is more comfortable. The same goes for the next pattern.
[Lequack]
Didn’t apply, sorry :c
[Kalibe]
00:42:517 (2) - Ctrl H this slider boosts a little flow so it'll be cool to play tho.
00:51:973 (1,1,1)- These NC are really unnessesary imo, bcs 00:51:810 (1,1,1,1)- are the one piano sound.
* 01:02:408 (1,1,1)- same situation ^ and etc. I just think they aren't so useful for readability.
01:23:115 (1,1,1,1,1) - ... Especially this part is sooooo misleading // prefer to remove those NC's : 01:23:278 (1,1) -
* 01:48:224 (4)- Add whistle ~
[Alheak]
hitsounds are very (too) quiet at the beginning, especially for 00:42:028 - and on, which is a very dense part objects-wise and more intense, yet we can't get much feedback while playing it (increased a bit)
Also the change of hitsounds at 00:52:952 - is way too sudden and contrasts too much with the previous part (can’t find any better samples to replicate the drums i was following
)
00:17:245 (3,4) - why not make a blanket with those two?
00:52:952 (2) - would look better with a slight angle like the others
01:26:375 (1) - just a suggestion but i think this would look better with the center part bent a bit:
01:55:723 (1) - maybe just a bit too loud, the custom hitsound is fine, but the hitnormal sounds out of place, you should rename soft-hitwhistle6 to soft-hitnormal6, then remove the whistle on this circle
Also maybe edit the hitsound itself to add some reverb/delay for a more impactful sound
[Kaifin]
00:41:375 (3) - have you thought about NCing this for more readability since rhythm change
00:54:745 (7,8,9,10) - idk if its because its the first one but this angle is super super awkward and weird to play, maybe you could ease the player into this 1/4 pattern a bit more gracefully
i think it'd be better to give a general note about the pentagon streams actually, i think they would play a bunch better if they were just a bit more spaced, right now its so cramped that the cursor movement feels so unsatisfying and awkward when playing them, just my two cents, if you respaced them to be bigger i think it would be a lot more playable/fun
i like the idea + execution of the expanding/constricting spacing, is cool except for the circle streams feel a bit too cramped imo as stated above
00:06:810 (3) - ew this lookz lik a diagonal slidor lo
00:17:245 (3,4) - ths looks rlly messy cuz of ur slider shape/angle + circl rlly weirdly clos 2 the sliderhead lo i recommend blanket as a gud alternativ Xd
01:16:593 (4,5,6) - now this mite b a bit weird cuz of the long huge dropoff from 4 to 5 wit the weird angle turn from that to 6 lo. obv hittable but it jsut lookz lik it plays rlly weird cuz of ur slidrz and spacing differences between the notez mostly lo
01:26:375 (1) - can u jstu make this not diagonal wTF
01:40:071 (2,3) - wow this looks rly weird and messy.. try using a bettr slider shape for the bigger slider idk lol..
[Stjpa]
00:16:593 (2) - CTRL + J flows way better.
00:18:549 (1) - CTRL + H here? Gives a kinda circular flow.
01:04:202 (1,2,3,4,5) - Consider rotating it a bit clock-wise so the transition from the previous slider to the first circle here is more comfortable. The same goes for the next pattern.
[Lequack]
Didn’t apply, sorry :c
[Kalibe]
00:42:517 (2) - Ctrl H this slider boosts a little flow so it'll be cool to play tho.
00:51:973 (1,1,1)- These NC are really unnessesary imo, bcs 00:51:810 (1,1,1,1)- are the one piano sound.
* 01:02:408 (1,1,1)- same situation ^ and etc. I just think they aren't so useful for readability.
01:23:115 (1,1,1,1,1) - ... Especially this part is sooooo misleading // prefer to remove those NC's : 01:23:278 (1,1) -
* 01:48:224 (4)- Add whistle ~
[Alheak]
hitsounds are very (too) quiet at the beginning, especially for 00:42:028 - and on, which is a very dense part objects-wise and more intense, yet we can't get much feedback while playing it (increased a bit)
Also the change of hitsounds at 00:52:952 - is way too sudden and contrasts too much with the previous part (can’t find any better samples to replicate the drums i was following
![Sad :(](https://osu.ppy.sh/forum/images/smilies/56.gif)
00:17:245 (3,4) - why not make a blanket with those two?
00:52:952 (2) - would look better with a slight angle like the others
01:26:375 (1) - just a suggestion but i think this would look better with the center part bent a bit:
01:55:723 (1) - maybe just a bit too loud, the custom hitsound is fine, but the hitnormal sounds out of place, you should rename soft-hitwhistle6 to soft-hitnormal6, then remove the whistle on this circle
Also maybe edit the hitsound itself to add some reverb/delay for a more impactful sound
[Kaifin]
00:41:375 (3) - have you thought about NCing this for more readability since rhythm change
00:54:745 (7,8,9,10) - idk if its because its the first one but this angle is super super awkward and weird to play, maybe you could ease the player into this 1/4 pattern a bit more gracefully
i think it'd be better to give a general note about the pentagon streams actually, i think they would play a bunch better if they were just a bit more spaced, right now its so cramped that the cursor movement feels so unsatisfying and awkward when playing them, just my two cents, if you respaced them to be bigger i think it would be a lot more playable/fun
i like the idea + execution of the expanding/constricting spacing, is cool except for the circle streams feel a bit too cramped imo as stated above
Hard
[VINXIS]
01:26:375 (1,1,1) - u cudve made this much mor interesting tbh rather than jstu boring stak play.. at aslt add a break between the notez lo
[Chalwa]
01:40:071 (2)- Ctrl + H?
01:52:136 (4,1)- Blanket it??
[Stjpa]
00:10:723 (1,2)- Pattern could look cleaner with a better shape. Example. This way you have proper blankets that look pretty nice. Same goes for the pattern that comes a few measures later.
00:16:593 (2,3)- Here you have two choices to make it look better: Either move it more to the left for a more natural (and more expectable) flow or blanket it properly. The way you placed it makes it more look like a blanket as it's a common pattern in Hard diffs nowadays.
00:40:723 (1)- Since we have are strong beat on this in the music it would make more sense to have it highlighted with more spacing.
00:57:027 (4,5,1)- Making a triangle here with (5) should give you the possibility to blanket (5) and (1).
[LeQuack]
I would have the AR be lowered to somewhere between 7 and 7.5 as the song is a bit too slow for AR 8
00:30:288 (1,2,3,4)- Have this spaced further than previous combo
01:31:919 (1)- Extend to red tick and silence the audio on the spinner end
[Alheak]
00:21:158 (1,2,3,4)- i'd recommend to not let those overlap or make the overlap more obvious, at this point it does not affect gameplay in any way but it'll look way better
00:23:767 (1,2,3,4)- ^
00:31:593 (1,2,3,4)- ^
00:34:202 (1,2,3,4)- ^
00:49:038 (2,1)- overlap
[Kalibe]
01:37:462 (2)- 01:47:897 (2)- Add whistles on ends ~
Cool diff, i just only disagree for this: 00:21:158 (1,2,3,4) - 00:23:767 (1,2,3,4) - and etc. I think you should use DS just for cleanup gameplay and have no problems.
[Kaifin]
00:09:745 (4,1)- surprised you didn't stack this as well it would look better i m o
00:21:158 (1,2,3,4) - this spacing is like the uncanny valley of spacing, i think it looks really weird + off because they're barely touching, i'd space them like 0.05 - 0.1x more so they're fully apart and less icky
00:23:767 (1,2,3,4) - same
00:31:593 (1,2,3,4) - this is a bit better because its a different spacing, but its weird that its a different spacing lol i think you should make this one lesser and the first example listed more
01:09:093 (4,2) - y not move 4 back and then stack 2 slider end on 01:08:115 (1) - slider end and then compensate with the pattern it'd be cleaner i m o
01:18:549 (1,2)- me too thanks http://puu.sh/pDPrh/ba74af51c3.jpg
01:19:038 (2,4)- literally same http://puu.sh/pDPsD/f39cae8c1e.jpg
01:40:723 (3,4,1)- sick triangle
01:26:375 (1,1,1) - u cudve made this much mor interesting tbh rather than jstu boring stak play.. at aslt add a break between the notez lo
[Chalwa]
01:40:071 (2)- Ctrl + H?
01:52:136 (4,1)- Blanket it??
[Stjpa]
00:10:723 (1,2)- Pattern could look cleaner with a better shape. Example. This way you have proper blankets that look pretty nice. Same goes for the pattern that comes a few measures later.
00:16:593 (2,3)- Here you have two choices to make it look better: Either move it more to the left for a more natural (and more expectable) flow or blanket it properly. The way you placed it makes it more look like a blanket as it's a common pattern in Hard diffs nowadays.
00:40:723 (1)- Since we have are strong beat on this in the music it would make more sense to have it highlighted with more spacing.
00:57:027 (4,5,1)- Making a triangle here with (5) should give you the possibility to blanket (5) and (1).
[LeQuack]
I would have the AR be lowered to somewhere between 7 and 7.5 as the song is a bit too slow for AR 8
00:30:288 (1,2,3,4)- Have this spaced further than previous combo
01:31:919 (1)- Extend to red tick and silence the audio on the spinner end
[Alheak]
00:21:158 (1,2,3,4)- i'd recommend to not let those overlap or make the overlap more obvious, at this point it does not affect gameplay in any way but it'll look way better
00:23:767 (1,2,3,4)- ^
00:31:593 (1,2,3,4)- ^
00:34:202 (1,2,3,4)- ^
00:49:038 (2,1)- overlap
[Kalibe]
01:37:462 (2)- 01:47:897 (2)- Add whistles on ends ~
Cool diff, i just only disagree for this: 00:21:158 (1,2,3,4) - 00:23:767 (1,2,3,4) - and etc. I think you should use DS just for cleanup gameplay and have no problems.
[Kaifin]
00:09:745 (4,1)- surprised you didn't stack this as well it would look better i m o
00:21:158 (1,2,3,4) - this spacing is like the uncanny valley of spacing, i think it looks really weird + off because they're barely touching, i'd space them like 0.05 - 0.1x more so they're fully apart and less icky
00:23:767 (1,2,3,4) - same
00:31:593 (1,2,3,4) - this is a bit better because its a different spacing, but its weird that its a different spacing lol i think you should make this one lesser and the first example listed more
01:09:093 (4,2) - y not move 4 back and then stack 2 slider end on 01:08:115 (1) - slider end and then compensate with the pattern it'd be cleaner i m o
01:18:549 (1,2)- me too thanks http://puu.sh/pDPrh/ba74af51c3.jpg
01:19:038 (2,4)- literally same http://puu.sh/pDPsD/f39cae8c1e.jpg
01:40:723 (3,4,1)- sick triangle
Normal
[VINXIS]
00:10:071 (4)- 1.3 1.4 wot te fuk
[Chalwa]
00:16:593 (2,3)- That jumps is imo too hard to Normal :/
00:38:115- ^
00:40:071 (3,4,1)- Fix DS
01:00:288 (1,2)- Improve blanket
01:13:984 (1,4)- Overlap
[Stjpa]
• 00:06:158 (2,3,4,5)- Making a triangle here looks better and more structured. Also (5) is slightly overlapping with (2).
00:06:158 (2,1) - If you accepted the suggestion above you should be able to stack them. Dunno if you need to adjust the slidershape then, might work tho.
00:08:115 (1,2)- Having a slidertail and circle stacked should be avoided in a Normal diff because newer players need to see the approach circle properly. And since it's never used in any Normal ever it might be confusing too.
00:09:419 (3,4,1)- Jumps usually aren't a thing in Normals except it's done consistently and only with a slightly DS. Since it's not the case here I'd suggest to just rearrange them with 1,0x DS as usually
00:16:593 (2,3)- Again an unfitting jump that should be avoided..
00:19:528 (2) - Stack that shouldn't be there as I explained above. Probably don't need to pick everything out since I explained it clearly, I suppose.
00:41:375 (2)- Using two repeats is already questionable because it's anti-meta, but having more than that especially with this SV is a bad idea because there is not enough time to react to more than one repeat that is common in Normal diffs.
[LeQuack]
00:21:158 (1,2,3,4)- I would have this pattern (and the one after it) evenly spaced as it is normal and patterns such as 00:26:375 (1,2,3,4)are evenly spaced which might make it confusing for players at this diff
[Alheak]
00:21:158 (1,2,3,4)- i understand your intention, but you shouldn't use more than one DS in Normal diffs
This is to help beginners understand the time - distance relation in object placement and to help them read the map more easily
00:42:028- you should make this beat clickable to emphasize it, a 1/2 pause is largely acceptable for a Normal diff, so no worries about that
01:13:984 (1,4)- overlap
01:18:549- like earlier
01:37:788 (2,3) - i wouldn't recommend stacking non successive circles, as it is often confusing for beginners
[Kalibe]
00:21:810 (3,4) - 00:24:419 (3,4) - You should use DS in Normal diff too, because it might be misleading for begginers.
01:13:984 (1,4)- Unnessesary and ugly overlap, please fix this.
01:23:441 (5,6)- For normal diff, these notes are overspaced tbh.
01:37:788 (2)- 01:48:224 (2)- Add whistles ~
[Kaifin]
00:06:810 (3)- NC for consistency
00:09:419 (3,4,1)- wat happened to the distance snap??? ? ?? you can't break DS in normal
00:12:028 (1)- DS
00:17:245 (3)- WH this isnt just ds this is like a fukin nintendo 3ds xl
00:19:854 (3)- getting a little touchy with DS
00:21:158 (1,2,3,4) - a a aa a
okay so your distance snap has to be consistent to my knowledge for normal, so i'm just gonna stop here, you need to respace the diff accordingly, did not list all examples but listed a couple so that you'd be able to fix
00:10:071 (4)- 1.3 1.4 wot te fuk
[Chalwa]
00:16:593 (2,3)- That jumps is imo too hard to Normal :/
00:38:115- ^
00:40:071 (3,4,1)- Fix DS
01:00:288 (1,2)- Improve blanket
01:13:984 (1,4)- Overlap
[Stjpa]
• 00:06:158 (2,3,4,5)- Making a triangle here looks better and more structured. Also (5) is slightly overlapping with (2).
00:06:158 (2,1) - If you accepted the suggestion above you should be able to stack them. Dunno if you need to adjust the slidershape then, might work tho.
00:08:115 (1,2)- Having a slidertail and circle stacked should be avoided in a Normal diff because newer players need to see the approach circle properly. And since it's never used in any Normal ever it might be confusing too.
00:09:419 (3,4,1)- Jumps usually aren't a thing in Normals except it's done consistently and only with a slightly DS. Since it's not the case here I'd suggest to just rearrange them with 1,0x DS as usually
00:16:593 (2,3)- Again an unfitting jump that should be avoided..
00:19:528 (2) - Stack that shouldn't be there as I explained above. Probably don't need to pick everything out since I explained it clearly, I suppose.
00:41:375 (2)- Using two repeats is already questionable because it's anti-meta, but having more than that especially with this SV is a bad idea because there is not enough time to react to more than one repeat that is common in Normal diffs.
[LeQuack]
00:21:158 (1,2,3,4)- I would have this pattern (and the one after it) evenly spaced as it is normal and patterns such as 00:26:375 (1,2,3,4)are evenly spaced which might make it confusing for players at this diff
[Alheak]
00:21:158 (1,2,3,4)- i understand your intention, but you shouldn't use more than one DS in Normal diffs
This is to help beginners understand the time - distance relation in object placement and to help them read the map more easily
00:42:028- you should make this beat clickable to emphasize it, a 1/2 pause is largely acceptable for a Normal diff, so no worries about that
01:13:984 (1,4)- overlap
01:18:549- like earlier
01:37:788 (2,3) - i wouldn't recommend stacking non successive circles, as it is often confusing for beginners
[Kalibe]
00:21:810 (3,4) - 00:24:419 (3,4) - You should use DS in Normal diff too, because it might be misleading for begginers.
01:13:984 (1,4)- Unnessesary and ugly overlap, please fix this.
01:23:441 (5,6)- For normal diff, these notes are overspaced tbh.
01:37:788 (2)- 01:48:224 (2)- Add whistles ~
[Kaifin]
00:06:810 (3)- NC for consistency
00:09:419 (3,4,1)- wat happened to the distance snap??? ? ?? you can't break DS in normal
00:12:028 (1)- DS
00:17:245 (3)- WH this isnt just ds this is like a fukin nintendo 3ds xl
00:19:854 (3)- getting a little touchy with DS
00:21:158 (1,2,3,4) - a a aa a
okay so your distance snap has to be consistent to my knowledge for normal, so i'm just gonna stop here, you need to respace the diff accordingly, did not list all examples but listed a couple so that you'd be able to fix
Responses for denying
[VINXIS]
01:55:723 (1) - lo wud stak wit the moon lik detz Xd Haha Lol XD
01:54:745 (6,1) - highly recomend staking cuz tht way it givs the feeling of no emphasiz/energy in song betwen the 2 notez lo nahi thnk its fine that way lo Xd
and for normal i applied all of ur suggestions in some way or another
[Chalwa]
00:44:636 (1,2) - Bad flow disagree, i like the way it moves
00:49:854 (1) - Ctrl + J? looks ugly if i do
01:05:506 (1,2,3) - Too hard imo i think it's fine
01:15:941 (1,2,3) - Too hard changed to something else but it's still the same difficulty, again i think it's fine
[Stjpa]
00:21:158 (1,2,3,4) - The same thing I mentioned in the Normal diff applies here. If you changed the spacing for having more variety then it's better to change the pattern. I don't think it's that bad personally, especially with spacing this little
00:45:288 (2) - Should rather be placed on the previous red tick and extended to the downbeat again so the sliderhead here also has something audible. i followed the piano which was on the white tick
[Lequack]
01:12:680 (1,1,1) - I think these should be evenly spaced it corresponds to changes in volume
01:31:756 (1) - Like previous diff extend to red tick and silence hitsound i like the effect it has when i move to red tick, gives it a slow feeling
00:52:952 - I would lower the volume of this timing point to something like 40% i put it there for emphasis
[Alheak]
applied pretty much everything you said, thank you!
[Kalibe]
00:00:289 (1,2,1) - Idk why, but sounds so cool, if you add finishes on these notes to emphasis that sound, nice. the whistle sound is pretty long so no
[Kaifin]
00:06:810 (3,2) - stack em? uh wat
00:36:810 (1,2,3,4) - did you use create polygon circles for this? i swear it looks off but i might be trippin ur trippin
00:09:419 (3) - NC your choice i choose no
00:17:245 (3) - def NC actually no
01:55:723 (1) - lo wud stak wit the moon lik detz Xd Haha Lol XD
01:54:745 (6,1) - highly recomend staking cuz tht way it givs the feeling of no emphasiz/energy in song betwen the 2 notez lo nahi thnk its fine that way lo Xd
and for normal i applied all of ur suggestions in some way or another
[Chalwa]
00:44:636 (1,2) - Bad flow disagree, i like the way it moves
00:49:854 (1) - Ctrl + J? looks ugly if i do
01:05:506 (1,2,3) - Too hard imo i think it's fine
01:15:941 (1,2,3) - Too hard changed to something else but it's still the same difficulty, again i think it's fine
[Stjpa]
00:21:158 (1,2,3,4) - The same thing I mentioned in the Normal diff applies here. If you changed the spacing for having more variety then it's better to change the pattern. I don't think it's that bad personally, especially with spacing this little
00:45:288 (2) - Should rather be placed on the previous red tick and extended to the downbeat again so the sliderhead here also has something audible. i followed the piano which was on the white tick
[Lequack]
01:12:680 (1,1,1) - I think these should be evenly spaced it corresponds to changes in volume
01:31:756 (1) - Like previous diff extend to red tick and silence hitsound i like the effect it has when i move to red tick, gives it a slow feeling
00:52:952 - I would lower the volume of this timing point to something like 40% i put it there for emphasis
[Alheak]
applied pretty much everything you said, thank you!
[Kalibe]
00:00:289 (1,2,1) - Idk why, but sounds so cool, if you add finishes on these notes to emphasis that sound, nice. the whistle sound is pretty long so no
[Kaifin]
00:06:810 (3,2) - stack em? uh wat
00:36:810 (1,2,3,4) - did you use create polygon circles for this? i swear it looks off but i might be trippin ur trippin
00:09:419 (3) - NC your choice i choose no
00:17:245 (3) - def NC actually no