Heya M4M from ur q
[General]
good luck
[General]
- check aimod apparently some issues with the tags
- hitsounds are very (too) quiet at the beginning, especially for 00:42:028 - and on, which is a very dense part objects-wise and more intense, yet we can't get much feedback while playing it
Also the change of hitsounds at 00:52:952 - is way too sudden and contrasts too much with the previous part - 00:17:245 (3,4) - why not make a blanket with those two?
- 00:52:952 (2) - would look better with a slight angle like the others
- 01:26:375 (1) - just a suggestion but i think this would look better with the center part bent a bit:
- 01:55:723 (1) - maybe just a bit too loud, the custom hitsound is fine, but the hitnormal sounds out of place, you should rename soft-hitwhistle6 to soft-hitnormal6, then remove the whistle on this circle
Also maybe edit the hitsound itself to add some reverb/delay for a more impactful sound
- 00:21:158 (1,2,3,4) - i'd recommend to not let those overlap or make the overlap more obvious, at this point it does not affect gameplay in any way but it'll look way better
- 00:23:767 (1,2,3,4) - ^
- 00:31:593 (1,2,3,4) - ^
- 00:34:202 (1,2,3,4) - ^
- 00:49:038 (2,1) - overlap
- 01:02:897 - you forgot kiai on this diff xd
- same thing about the hitsounds
- 00:21:158 (1,2,3,4) - i understand your intention, but you shouldn't use more than one DS in Normal diffs
This is to help beginners understand the time - distance relation in object placement and to help them read the map more easily - 00:23:767 (1,2,3,4) - ^
- 00:36:810 (1,2,3,4) - ^
- 00:39:419 (1,2,3,4) - ^
- 00:42:028 - you should make this beat clickable to emphasize it, a 1/2 pause is largely acceptable for a Normal diff, so no worries about that
- 01:02:897 - ^
- 01:08:115 - ^
- 01:13:332 - ^
- 01:13:984 (1,4) - overlap
- 01:18:549 - like earlier
- 01:37:788 (2,3) - i wouldn't recommend stacking non successive circles, as it is often confusing for beginners
- no kiai either? also recheck the hitsounds here as well
- 00:13:332 (1) - why is it drums
- 00:23:767 (1) - bend it the other way? idk
- 00:28:984 (1) - same
- 00:36:810 (1,1) - stacking non successive objects in easy may be confusing for beginners so prolly not a good idea
- no kiai? also check Skyloft diff mod for hitsounding
good luck