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Mitsudomoe Cast - Waga Na wa Shougakusei (TV Size)

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arien666
SP +6 is not useless for good song :3
Err...

orz

Your message is too short.
Mapper 31
?ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

Download: Mitsudomoe Cast - Waga Na wa Shougakusei (TV Size) (Shana) [31's Taiko].osu
arien666
[General]
Is Lead-in:22 good...? I don't think so orz.(홍진호 드립) Change into 0ms orz

[Weezy's class]
Nice easy diff :3

[Sallad's class]
If possible, try to avoid using tick rate 0.5 :3

[Shana's class]
01:02:427 (6) - new combo?

[Niber's class]
Still hard lolol But okay :3

[31's Taiko]
First offset exists as 2 timing point!!! 2!!! YOOOOOOOOOOOOOOOO!!!!!!!!!!
00:48:381 (220) - This note comes weird speed.



:3
Topic Starter
Shana

arien666 wrote:

[General]
Is Lead-in:22 good...? I don't think so orz.(홍진호 드립) Change into 0ms orz

[Weezy's class]
Nice easy diff :3

[Sallad's class]
If possible, try to avoid using tick rate 0.5 :3

[Shana's class]
01:02:427 (6) - new combo?

[Niber's class]
Still hard lolol But okay :3

[31's Taiko]
First offset exists as 2 timing point!!! 2!!! YOOOOOOOOOOOOOOOO!!!!!!!!!!
00:48:381 (220) - This note comes weird speed.



:3

All Fixed , thx to mod :D
Weez
Please update this!!! fixed a bit of stuff.
Your message is too short.
Please go die in a hole =__=

Download: Mitsudomoe Cast - Waga Na wa Shougakusei (TV Size) (Shana) [Weezy's class].osu
arien666
Time to get something I guess orz

inb4, popped by tickrage0.5 orz



edit. Since, tick rate 0.5 is unrankable... I'll just give star symbol sorry orz
arien666
Time for something again orz
orz
orz
orz



inb4, Cookiezi HR Full combo
Topic Starter
Shana

arien666 wrote:

Time for something again orz
orz
orz
orz



inb4, Cookiezi HR Full combo
GOGOGOGOGOOGOGOGOGOGOGO!
Garven
Oh hey, I haven't seen this map for awhile.

[General]
Considering all difficulties are using the same BG, set all the combo colors for the standard difficulties the same.

[Weezy's class]
Add lead-in time.
This still kind of has that predominantly dull rhythm throughout the majority of the map. 1/1/1/1/1/1/1/1/1/1 zzz
Try to add in some varying rhythms such as maybe ending 00:16:745 (3) - at 00:17:154 - and 00:18:927 (2) - at 00:19:336 - for example. There are places that this can be used that won't affect the difficulty at all and will make the map much more pleasant to play/listen to.
00:17:836 (1,2) - Tiny overlap that can be easily avoided
The strange thing is that when you actually do a varied rhythm at 00:35:291 (1,2,3,4) - you do it in such a way that it's kind of hard to tell for this level of difficulty. I really suggest that you rework this pattern to make it easier to read.
01:06:654 (1) - This ... just doesn't feel right. You have the vocal that kick in half a beat early and doesn't line up with this slider until 01:07:200 - .I recommend that you try something else here.
01:14:018 (1) - This spinner feels awkwardly placed. It feels like it starts early.
Another thing I'd like to mention is that the general flow of the map is pretty wonky. Things felt more randomly placed rather than trying to give good transitions to each new combo/pattern.

[Sallad's class]
Some of the new combo usage felt awkward and unbalanced. If you don't understand what I mean, reply here or send me a PM and I'll go into detail as to what I mean.

[Shana's class]
00:22:200 (1) - This part was kind of boring compared to the previous parts of the song - and this part feels more lively and rhythmically rich compared to the previous part.
00:39:654 (1) - This part feels like it should have a slower slider velocity to work to a faster one considering the building-up feeling of the music.
00:51:791 (2) - Strange that you add this beat in then proceed to dumb down 00:52:745 (1) - and 00:54:927 (1) -
01:01:472 (1) - Why is this slider speed not the same as the beginning? Also, kiai isn't snapped. On ALL difficulties.
01:04:472 (10,1) - This jump doesn't make any sense nor does it play well at all. Of course it might not be an issue to point out if you adjust the slider speeds to be consistent.
01:21:109 (1) - Same comment about the slider speed inconsistency.

[samiljul]
Volume felt pretty loud compared to the music.

[Niber's class]
Add lead-in time.
Musty
Offset : 364 please
Weez

Mustaash wrote:

Offset : 364 please
This is dead, shana hasn't been online in forever and its graved.
Topic Starter
Shana
Wake up !
Topic Starter
Shana
I think 10% Fixed what Garven said.
rickyboi
Great map!

I suggest you put AudioLeadin to 1500 because the start is too early. Players won't really have time to get prepared and would possibly die early at the map.
Musty
Shana <3
Rank this asap
bedabeda
This map is so awesome. I've been waiting for it to get ranked for a long time.
Topic Starter
Shana
Rise from ashes. GO FOR RANK!
Garven
No video anymore?

[Easy]
Why is everything on 1/6 snap? Sliders like 00:18:909 (3) - aren't snapped correctly
00:35:273 (1,2) - This kind of rhythm might be better to lead into with a slider instead of a lone circle, considering this is an Easy.
00:37:454 (3,4) - ^
01:06:636 (3,4) - This played kind of awkwardly since it goes against the rather strong vocals.
01:06:909 (4,1) - Too close
01:14:000 - Why no hit object here?
01:14:591 (1) - Start on the white tick
01:16:727 (1) - Too soon after a spinner for an easy. Give more recovery time please. At this BPM, I'd prefer 3-4 beats.
Check your combos. Some are really really long and others are rather short.

[Normal]
00:06:909 (1,2,3,4,5,6) - Suddenly 1/1/1/1. Kind of jarring.

[Hard]
A lot of your slider shapes look really poor. The curves are uneven and generally aren't pleasant to look upon in relation to your patterns.
00:39:636 (1) - This sudden speed increase was, well, sudden. I recommend you keep it slower for now. That or make the speed slowly increase to match the pace of the song.
01:04:018 (6,7,8,9) - Whoa, check your note snap here. They're all over and it's reflected in the distance snap.
01:08:109 (7,8,9,1,2,3,4,5,6,7) - All here too. In fact, set your snap divisor to 1/4 then resnap all your notes. Readjust everything afterward.
01:17:818 (4,5,6,7) - Having etna sliders here doesn't make sense as the music is stop and go here. Not a constant rhythm.
The pacing felt off, and a lot of it was due to the oddly snapped hit objects. Fix those up, and look through your difficulty and try and make your patterns more presentable. Right now they look pretty tacky with the combination of lots of overlapping and badly shaped sliders. Check out t/37194 for some tips.

[Taiko]
00:11:000 - No K?
00:30:909 (129) - At this part, this kind of rhythm felt a bit more natural to go with the syncopated vocals

00:48:364 - Snap this green line please. Lower the volume too.
00:52:727 - Snap this green line
01:14:545 - End kiai here or at 01:21:091 -

[Insane]
01:27:500 (1,2,3,4,5,6,7) - It looks neat, but I don't see what it's representing in the song.

Difficulty gap from Hard -> Insane is way too big. I'd get another difficulty to go between these.
Topic Starter
Shana

Garven wrote:

No video anymore?

[Easy]
Why is everything on 1/6 snap? Sliders like 00:18:909 (3) - aren't snapped correctly
00:35:273 (1,2) - This kind of rhythm might be better to lead into with a slider instead of a lone circle, considering this is an Easy.
00:37:454 (3,4) - ^
01:06:636 (3,4) - This played kind of awkwardly since it goes against the rather strong vocals.
01:06:909 (4,1) - Too close
01:14:000 - Why no hit object here?
01:14:591 (1) - Start on the white tick
01:16:727 (1) - Too soon after a spinner for an easy. Give more recovery time please. At this BPM, I'd prefer 3-4 beats.
Check your combos. Some are really really long and others are rather short.

[Normal]
00:06:909 (1,2,3,4,5,6) - Suddenly 1/1/1/1. Kind of jarring.

[Hard]
A lot of your slider shapes look really poor. The curves are uneven and generally aren't pleasant to look upon in relation to your patterns.
00:39:636 (1) - This sudden speed increase was, well, sudden. I recommend you keep it slower for now. That or make the speed slowly increase to match the pace of the song.
01:04:018 (6,7,8,9) - Whoa, check your note snap here. They're all over and it's reflected in the distance snap.
01:08:109 (7,8,9,1,2,3,4,5,6,7) - All here too. In fact, set your snap divisor to 1/4 then resnap all your notes. Readjust everything afterward.
01:17:818 (4,5,6,7) - Having etna sliders here doesn't make sense as the music is stop and go here. Not a constant rhythm.
The pacing felt off, and a lot of it was due to the oddly snapped hit objects. Fix those up, and look through your difficulty and try and make your patterns more presentable. Right now they look pretty tacky with the combination of lots of overlapping and badly shaped sliders. Check out t/37194 for some tips.

[Taiko]
00:11:000 - No K?
00:30:909 (129) - At this part, this kind of rhythm felt a bit more natural to go with the syncopated vocals

00:48:364 - Snap this green line please. Lower the volume too.
00:52:727 - Snap this green line
01:14:545 - End kiai here or at 01:21:091 -

[Insane]
01:27:500 (1,2,3,4,5,6,7) - It looks neat, but I don't see what it's representing in the song.

Difficulty gap from Hard -> Insane is way too big. I'd get another difficulty to go between these.
All fixed except add diff D:
CoeX

Cookiezi wrote:

나 별 왜이렇게 싼거지
그냥 한판하면 줘버리네
' ㅅ'
그만큼 인심이 좋다는 뜻!?
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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