ほろさんの譜面最高やぁXD
っ☆
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I'd say correct spelling of source is Mahou Shoujo Madoka MagikaHoloaz wrote:
Source: Mahou Syoujo Madoka Magika
Samah wrote:
Great map set, but you've misspelled "beatmapped" in the storyboard.
Thank you for advicejockeytiyan wrote:
I'd say correct spelling of source is Mahou Shoujo Madoka MagikaHoloaz wrote:
Source: Mahou Syoujo Madoka Magika
Just pointing out because I haven't noticed anybody pointing this one out from what I've seen so far.
Also, please try to find a better quality .mp3. I can't give you one though...
Download: ClariS - Connect (Holoaz) [orion].osuGarven wrote:
[Ploy]
00:04:270 (6) - I didn't like the rhythm this slider produced. The end of it felt weird. Maybe just do a normal beat instead of a slider? okay~
00:12:670 - Start the beginning of the break here. You can right click and drag the break time in the timeline on top. nope x-x it's fine
00:43:870 (7) - Maybe something like this? fine
01:14:727 (8) - This stack felt interruptive of flow. You're playing nice and smoothly, and bam, you're stopped for a second, then move on, back to smooth flowy goodness.
02:20:213 (8) - Add finish to start? okay~
02:38:385 (6) - This one felt a little better though. I wonder if it's because it's on the end of a longer slider?
02:46:613 (1) - Start at 02:46:442 - ? okay~
02:49:270 - I'm not sure why the break is starting late like this. Might be better to leave it at default (just drag all the way to the left)
03:34:785 (4,5) - I think these would have much more impact as single notes instead of how it is set up right now
awesome modder Garven sama!Garven wrote:
SPOILER[Kanata]
00:09:585 (1) - Start at 00:09:756 - and end at 00:11:899 - okay~
00:12:670 - Start the beginning of the break here. You can right click and drag the break time in the timeline on top.^
00:21:585 (1) - Start this at 00:20:899 - ^
00:45:242 (1) - This combo is really long. Consider shortening it fixed
01:03:928 (6,7) - Eeh, delete 6 and move 7 where 6 was. Feels much better rhythmically. ^
01:04:528 (1) - Start this at 01:04:613 - ^
01:20:385 (9) - Considering the music, I think these would be much more powerful as single beats instead of a slider. I thought it should be easier..but changeed whatever><
01:27:070 (1,2,3,4) - They're technically fine, but I'm not a fan of back and forth patterns like this. They don't read or play well to me. changed
02:21:813 (1,2,3,4,5) - This was kind of confusing... Since you started with the 1/6 rhythms, I was expecting the rest of the combo to be in 1/6, not 1/2. :/ yesyes:/
02:33:585 (5,6) - Stacking weird. Move down and to the right a little bit to adjust for stacking. Check in play test mode so it looks right.
02:37:185 (4) - Same as previous chorus. Single hits would be more appropriate, imo
02:46:442 (1) - Eeeh, kind of soon after a spinner for this level of difficulty. :/ deleted
02:57:585 - That's... a very, very long break. ;_; in order to decrease the score..if possible I would like not to map the last chorus,but seems not good if this is not full mapped D:
03:42:156 - Add a beat here, start spinner at 03:42:328 - fixed
03:45:413 (6) - Single beats suggestion, blah blah deleted
>~<happy30 wrote:
SPOILER[Kanata]
00:31:870 (1) - overlapping doesn't look good fixed
01:57:070 (3) - Should not overlap the slider ^
02:06:670 (7) - Should not overlap (6) ^
02:09:413 (1,2) - again again
01:21:242 (1) - Doesn't follow anything, maybe just get rid of this deleted
02:21:813 (1,2,3,4,5) - Kind of confusing: remove 02:22:270 (2) - and add a repeat to 02:21:813 (1) - nice pattern
02:38:042 (5) - Doesn't follow anything, maybe just get rid of this deleted
03:19:185 (1,2,3,4,1,2,3,4,5,6) - Try to be more creative here kept here cuz the next pattern is following this imo..and always for the score
03:40:785 (4) - maybe just get rid of this? deleted
03:46:270 (7) - ^ ^
Garven wrote:
As per your request (Sorry for delays D:)
[General]
Offset sounds early, but I'm not sure. ;_; i think just it
[Normal]
In general, I'm finding the map to be okay, but the rhythms used feel really bland and boring. Just right at the start with 00:03:070 (2) - not ending with the strongest part of what little music there is here (the vocal) makes it feel disconnected immediately and lends to a less-then-superb play experience for me. Ending said slider at 00:03:585 - would fit so much better musically and feel much more immersive to the song. There are many other parts in the map that could be enhanced with this thinking in place, but I won't point them all out. I'll leave it up to you if you wish to pursue this. fixed
あまり複雑なった。質問があるなら、PMを送るください。
01:06:842 (1,2,3,4) - Even though this is a Normal, it is still the easiest of the set. I don't know if this really belongs in a Normal like this. ^
01:19:870 (3,4,5,1) - Although I said I wouldn't point them all out, this is really bad rhythmically against the song. ^
01:28:099 (3) - Add repeat and start spinner at 01:29:642 - ? ^
01:29:470 (1) - Add finish? ^
02:23:642 (1,2,3,4) - Same as earlier ^
02:32:556 (1) - End at 02:33:756 - ^
I wish you mapped to the end. :< I think long for normall
[Holo]
00:12:670 - Start the beginning of the break here. Right now it ends rather late. fixed
Those jumps... feel really, really similar to the mapping in Joyful. D: I mean, they are still fun, but it almost feels like you stole from yourself and just pasted it on this song. They're also kind of placed awkwardly since some of them are occurring during a rather soft part of the song. It's not really warranting such large spacing like that musically. fixed
01:32:470 - I'm not sure why the break is starting late like this. Might be better to leave it at default (just drag all the way to the left) fixed
03:24:585 - Maybe .75x slider speed here? .5 -> 1x is a very drastic change. Maybe do the 1x at 03:32:042 - fixed
happy30 wrote:
[Normal]
- 01:06:842 (1,2,3,4) - and 02:23:642 (1,2,3,4) - are too hard for the easiest diff IMO
- The custom whistless at 1:51 are off by 1 white tick
Use this pattern?
01:51:413 (1) - Whistle on endpoint
01:52:442 (3) - Whistle
01:55:185 (2) - Whistle on start and endpoint
01:56:556 (4) - Whistle
01:56:899 (1) - Whistle on endpoint
etc
- I think you should follow the dominant rhythm of the song more (like the vocal), the rhythm in your map feels kinda weird at some parts.
this would mean you'll have to use alot of red ticks
Things that really bothered me were 01:19:870 (3,4,5,1) - and 02:37:013 (4,5,1) -
use the reds please D:
[Holo]
The random Shinxyn jumps make me dislike this diff
All fixed
oh...abalee wrote:
mistime hits 13% ave 0ms late :O