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ClariS - Connect

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Topic Starter
Holoaz
thank you for syar :)
Frill
uo------
marimarimari_old
star~ ;)
AngelHoney
:) :) :)
Hinacle
star~!! :)
Muya
oh nice
DeadAlready

Muya wrote:

oh nice
<3
banvi
[Easy]
at least HP +1?
01:32:288 (T) kiai終了
02:06:574 (1) remove new combo

[orion]
just my suggestion
01:29:888 (1) hmm , I think better starting 01:29:717
02:46:688 (1) start 02:46:517
03:17:888 (3,1) hmm , this pattern is weird imo. Can you try this?
SPOILER
[attachment=0:cb521]1.jpg[/attachment:cb521]
03:55:260 (1) start 03:55:088
very nice orion sama >w</

[Holo]
00:12:231 (T) 不要?
01:32:288 (T) kiai終了
02:35:031 (4) (nazi) 02:35:374 (1)をちょっと見やすくするために後のほう1個右
02:49:088 (T) kiai終了

ホロたんの譜面はいつみても神GOD
Topic Starter
Holoaz

banvi wrote:

[Easy]
at least HP +1?
01:32:288 (T) kiai終了
02:06:574 (1) remove new combo

[Holo]
00:12:231 (T) 不要?
01:32:288 (T) kiai終了
02:35:031 (4) (nazi) 02:35:374 (1)をちょっと見やすくするために後のほう1個右
02:49:088 (T) kiai終了

ホロたんの譜面はいつみても神GOD
All fixed thank you for mod banvi sensei <333
orioncomet

banvi wrote:

[orion]
just my suggestion
01:29:888 (1) hmm , I think better starting 01:29:717 nah, this spinner i just listen to the music not vocal ><
02:46:688 (1) start 02:46:517 ^
03:17:888 (3,1) hmm , this pattern is weird imo. Can you try this? fixed but remove note and make spinner longer
SPOILER
ATTACH[1.jpg]
03:55:260 (1) start 03:55:088 nah
very nice orion sama >w</
Download: ClariS - Connect (Holoaz) [orion].osu
YaMaO04
nice Map~~!! :)
Suimya
nice map
star~
;)
Potofu
good map!!

Star~~~★
se-sukeEila
ほろさんの譜面最高やぁXD
っ☆
taNa_Coppola
:oops:
Samah
Great map set, but you've misspelled "beatmapped" in the storyboard. ;)
jockeytiyan

Holoaz wrote:

Source: Mahou Syoujo Madoka Magika
I'd say correct spelling of source is Mahou Shoujo Madoka Magika

Just pointing out because I haven't noticed anybody pointing this one out from what I've seen so far.

Also, please try to find a better quality .mp3. I can't give you one though...
Topic Starter
Holoaz

Samah wrote:

Great map set, but you've misspelled "beatmapped" in the storyboard. ;)

jockeytiyan wrote:

Holoaz wrote:

Source: Mahou Syoujo Madoka Magika
I'd say correct spelling of source is Mahou Shoujo Madoka Magika

Just pointing out because I haven't noticed anybody pointing this one out from what I've seen so far.

Also, please try to find a better quality .mp3. I can't give you one though...
Thank you for advice ;)
h3k1ru
awesome :)
Lettel
パックンチョ
abalee
Add a Hard(that is about 5~7m score) if you want or have time :/
Natteke
yut_old
:)
Lalarun
:lol: :x :P 8-) :roll:
SagisawaYomi
ohh i love this song and madoka and this map~
FutakiKanata
遅れてごめん! :(

Download: ClariS - Connect (Holoaz) [nandaroune].osu
rrtyui
:D
sayounara
>.<
Cyril Scarlet
早く成仏させなさい (´Д`)
Garven
As per your request (Sorry for delays D:)

[General]
Offset sounds early, but I'm not sure. ;_;

[Normal]
In general, I'm finding the map to be okay, but the rhythms used feel really bland and boring. Just right at the start with 00:03:070 (2) - not ending with the strongest part of what little music there is here (the vocal) makes it feel disconnected immediately and lends to a less-then-superb play experience for me. Ending said slider at 00:03:585 - would fit so much better musically and feel much more immersive to the song. There are many other parts in the map that could be enhanced with this thinking in place, but I won't point them all out. I'll leave it up to you if you wish to pursue this.
あまり複雑なった。質問があるなら、PMを送るください。
01:06:842 (1,2,3,4) - Even though this is a Normal, it is still the easiest of the set. I don't know if this really belongs in a Normal like this.
01:19:870 (3,4,5,1) - Although I said I wouldn't point them all out, this is really bad rhythmically against the song.
01:28:099 (3) - Add repeat and start spinner at 01:29:642 - ?
01:29:470 (1) - Add finish?
02:23:642 (1,2,3,4) - Same as earlier
02:32:556 (1) - End at 02:33:756 -
I wish you mapped to the end. :<

[Kanata]
00:09:585 (1) - Start at 00:09:756 - and end at 00:11:899 -
00:12:670 - Start the beginning of the break here. You can right click and drag the break time in the timeline on top.
00:21:585 (1) - Start this at 00:20:899 -
00:45:242 (1) - This combo is really long. Consider shortening it
01:03:928 (6,7) - Eeh, delete 6 and move 7 where 6 was. Feels much better rhythmically.
01:04:528 (1) - Start this at 01:04:613 -
01:20:385 (9) - Considering the music, I think these would be much more powerful as single beats instead of a slider.
01:27:070 (1,2,3,4) - They're technically fine, but I'm not a fan of back and forth patterns like this. They don't read or play well to me.
02:21:813 (1,2,3,4,5) - This was kind of confusing... Since you started with the 1/6 rhythms, I was expecting the rest of the combo to be in 1/6, not 1/2. :/
02:33:585 (5,6) - Stacking weird. Move down and to the right a little bit to adjust for stacking. Check in play test mode so it looks right.
02:37:185 (4) - Same as previous chorus. Single hits would be more appropriate, imo
02:46:442 (1) - Eeeh, kind of soon after a spinner for this level of difficulty. :/
02:57:585 - That's... a very, very long break. ;_;
03:42:156 - Add a beat here, start spinner at 03:42:328 -
03:45:413 (6) - Single beats suggestion, blah blah

[Ploy]
00:04:270 (6) - I didn't like the rhythm this slider produced. The end of it felt weird. Maybe just do a normal beat instead of a slider?
00:12:670 - Start the beginning of the break here. You can right click and drag the break time in the timeline on top.
00:43:870 (7) - Maybe something like this?
01:14:727 (8) - This stack felt interruptive of flow. You're playing nice and smoothly, and bam, you're stopped for a second, then move on, back to smooth flowy goodness.
02:20:213 (8) - Add finish to start?
02:38:385 (6) - This one felt a little better though. I wonder if it's because it's on the end of a longer slider?
02:46:613 (1) - Start at 02:46:442 - ?
02:49:270 - I'm not sure why the break is starting late like this. Might be better to leave it at default (just drag all the way to the left)
03:34:785 (4,5) - I think these would have much more impact as single notes instead of how it is set up right now

[Holo]
00:12:670 - Start the beginning of the break here. Right now it ends rather late.
Those jumps... feel really, really similar to the mapping in Joyful. D: I mean, they are still fun, but it almost feels like you stole from yourself and just pasted it on this song. They're also kind of placed awkwardly since some of them are occurring during a rather soft part of the song. It's not really warranting such large spacing like that musically.
01:32:470 - I'm not sure why the break is starting late like this. Might be better to leave it at default (just drag all the way to the left)
03:24:585 - Maybe .75x slider speed here? .5 -> 1x is a very drastic change. Maybe do the 1x at 03:32:042 -

Anyway, mostly suggestions here, nothing too bad sticking out in the set as a whole beyond the rhythm work in Normal. Good job, everyone~
orioncomet

Garven wrote:

[Ploy]
00:04:270 (6) - I didn't like the rhythm this slider produced. The end of it felt weird. Maybe just do a normal beat instead of a slider? okay~
00:12:670 - Start the beginning of the break here. You can right click and drag the break time in the timeline on top. nope x-x it's fine
00:43:870 (7) - Maybe something like this? fine
01:14:727 (8) - This stack felt interruptive of flow. You're playing nice and smoothly, and bam, you're stopped for a second, then move on, back to smooth flowy goodness.
02:20:213 (8) - Add finish to start? okay~
02:38:385 (6) - This one felt a little better though. I wonder if it's because it's on the end of a longer slider?
02:46:613 (1) - Start at 02:46:442 - ? okay~
02:49:270 - I'm not sure why the break is starting late like this. Might be better to leave it at default (just drag all the way to the left)
03:34:785 (4,5) - I think these would have much more impact as single notes instead of how it is set up right now
Download: ClariS - Connect (Holoaz) [orion].osu
happy30
[Normal]

- 01:06:842 (1,2,3,4) - and 02:23:642 (1,2,3,4) - are too hard for the easiest diff IMO
- The custom whistless at 1:51 are off by 1 white tick

Use this pattern?

01:51:413 (1) - Whistle on endpoint
01:52:442 (3) - Whistle
01:55:185 (2) - Whistle on start and endpoint
01:56:556 (4) - Whistle
01:56:899 (1) - Whistle on endpoint

etc

- I think you should follow the dominant rhythm of the song more (like the vocal), the rhythm in your map feels kinda weird at some parts.
this would mean you'll have to use alot of red ticks

Things that really bothered me were 01:19:870 (3,4,5,1) - and 02:37:013 (4,5,1) -
use the reds please D:

[Kanata]

00:31:870 (1) - overlapping doesn't look good
01:57:070 (3) - Should not overlap the slider
02:06:670 (7) - Should not overlap (6)
02:09:413 (1,2) - again

01:21:242 (1) - Doesn't follow anything, maybe just get rid of this

02:21:813 (1,2,3,4,5) - Kind of confusing: remove 02:22:270 (2) - and add a repeat to 02:21:813 (1) -

02:38:042 (5) - Doesn't follow anything, maybe just get rid of this

03:19:185 (1,2,3,4,1,2,3,4,5,6) - Try to be more creative here

03:40:785 (4) - maybe just get rid of this?
03:46:270 (7) - ^

[orion]

some parts lack hitsounds i think D: (those parts without any xD)

[Holo]

The random Shinxyn jumps make me dislike this diff :(
FutakiKanata

Garven wrote:

SPOILER
[Kanata]
00:09:585 (1) - Start at 00:09:756 - and end at 00:11:899 - okay~
00:12:670 - Start the beginning of the break here. You can right click and drag the break time in the timeline on top.^
00:21:585 (1) - Start this at 00:20:899 - ^
00:45:242 (1) - This combo is really long. Consider shortening it fixed
01:03:928 (6,7) - Eeh, delete 6 and move 7 where 6 was. Feels much better rhythmically. ^
01:04:528 (1) - Start this at 01:04:613 - ^
01:20:385 (9) - Considering the music, I think these would be much more powerful as single beats instead of a slider. I thought it should be easier..but changeed whatever><
01:27:070 (1,2,3,4) - They're technically fine, but I'm not a fan of back and forth patterns like this. They don't read or play well to me. changed
02:21:813 (1,2,3,4,5) - This was kind of confusing... Since you started with the 1/6 rhythms, I was expecting the rest of the combo to be in 1/6, not 1/2. :/ yesyes:/
02:33:585 (5,6) - Stacking weird. Move down and to the right a little bit to adjust for stacking. Check in play test mode so it looks right.
02:37:185 (4) - Same as previous chorus. Single hits would be more appropriate, imo
02:46:442 (1) - Eeeh, kind of soon after a spinner for this level of difficulty. :/ deleted
02:57:585 - That's... a very, very long break. ;_; in order to decrease the score..if possible I would like not to map the last chorus,but seems not good if this is not full mapped D:
03:42:156 - Add a beat here, start spinner at 03:42:328 - fixed
03:45:413 (6) - Single beats suggestion, blah blah deleted
:) awesome modder Garven sama!

happy30 wrote:

SPOILER
[Kanata]

00:31:870 (1) - overlapping doesn't look good fixed
01:57:070 (3) - Should not overlap the slider ^
02:06:670 (7) - Should not overlap (6) ^
02:09:413 (1,2) - again again

01:21:242 (1) - Doesn't follow anything, maybe just get rid of this deleted

02:21:813 (1,2,3,4,5) - Kind of confusing: remove 02:22:270 (2) - and add a repeat to 02:21:813 (1) - nice pattern :)

02:38:042 (5) - Doesn't follow anything, maybe just get rid of this deleted

03:19:185 (1,2,3,4,1,2,3,4,5,6) - Try to be more creative here kept here cuz the next pattern is following this imo..and always for the score :?

03:40:785 (4) - maybe just get rid of this? deleted
03:46:270 (7) - ^ ^
>~<

Download: ClariS - Connect (Holoaz) [Kanata].osu
abalee
nemuiiiiiiiiiiiiiiiiiiiiiiiiii :cry:
Topic Starter
Holoaz
SPOILER

Garven wrote:

As per your request (Sorry for delays D:)

[General]
Offset sounds early, but I'm not sure. ;_; i think just it

[Normal]
In general, I'm finding the map to be okay, but the rhythms used feel really bland and boring. Just right at the start with 00:03:070 (2) - not ending with the strongest part of what little music there is here (the vocal) makes it feel disconnected immediately and lends to a less-then-superb play experience for me. Ending said slider at 00:03:585 - would fit so much better musically and feel much more immersive to the song. There are many other parts in the map that could be enhanced with this thinking in place, but I won't point them all out. I'll leave it up to you if you wish to pursue this. fixed
あまり複雑なった。質問があるなら、PMを送るください。
01:06:842 (1,2,3,4) - Even though this is a Normal, it is still the easiest of the set. I don't know if this really belongs in a Normal like this. ^
01:19:870 (3,4,5,1) - Although I said I wouldn't point them all out, this is really bad rhythmically against the song. ^
01:28:099 (3) - Add repeat and start spinner at 01:29:642 - ? ^
01:29:470 (1) - Add finish? ^
02:23:642 (1,2,3,4) - Same as earlier ^
02:32:556 (1) - End at 02:33:756 - ^
I wish you mapped to the end. :< I think long for normall

[Holo]
00:12:670 - Start the beginning of the break here. Right now it ends rather late. fixed
Those jumps... feel really, really similar to the mapping in Joyful. D: I mean, they are still fun, but it almost feels like you stole from yourself and just pasted it on this song. They're also kind of placed awkwardly since some of them are occurring during a rather soft part of the song. It's not really warranting such large spacing like that musically. fixed
01:32:470 - I'm not sure why the break is starting late like this. Might be better to leave it at default (just drag all the way to the left) fixed
03:24:585 - Maybe .75x slider speed here? .5 -> 1x is a very drastic change. Maybe do the 1x at 03:32:042 - fixed

SPOILER

happy30 wrote:

[Normal]

- 01:06:842 (1,2,3,4) - and 02:23:642 (1,2,3,4) - are too hard for the easiest diff IMO
- The custom whistless at 1:51 are off by 1 white tick

Use this pattern?

01:51:413 (1) - Whistle on endpoint
01:52:442 (3) - Whistle
01:55:185 (2) - Whistle on start and endpoint
01:56:556 (4) - Whistle
01:56:899 (1) - Whistle on endpoint

etc

- I think you should follow the dominant rhythm of the song more (like the vocal), the rhythm in your map feels kinda weird at some parts.
this would mean you'll have to use alot of red ticks

Things that really bothered me were 01:19:870 (3,4,5,1) - and 02:37:013 (4,5,1) -
use the reds please D:

[Holo]

The random Shinxyn jumps make me dislike this diff :(
All fixed
Megaparadox
:arrow:
abalee
mistime hits 13% ave 0ms late :O
Topic Starter
Holoaz

abalee wrote:

mistime hits 13% ave 0ms late :O
oh...
thank you rebubble
Andrea
IRC Modding.

- Changed background colour to black on Normal and Holo since the other 2 difficulties had it already.
- Silenced a spinner on orion difficulty.
- Changed a pattern on Kanata difficulty.
- Adjusted the source from "Mahou Shoujo Madoka Magika" to "Puella Magi Madoka Magica".

Ranked~
Patchouli
grats:)
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