:v
Thanks you! Updated.Namki wrote:
Something passing by.
[Hitsounds][Easy]
- 00:31:848 - you have put drum Additions in Normal but Sampleset in Easy and Hard, imo Sampleset fits better.
- 00:32:361 - isn't it better to put soft whistle? oops
- 00:34:925 - / 00:39:027 (4) - / 00:43:130 - / 00:47:233 - I can hear the same sound but you put different hitsounds for them, drum finish for all of those.
- 01:13:900 - why did you emphasized only this one, do the same for those 01:09:797 - / 01:18:002 - .
Fixed all[Normal]
- 01:07:746 (3,4,5) - you should improve this triangle,
flow looks better imo.- 01:12:874 (5) - same, doesn't really fit the whole diff, make a bit curve.
In Shmik's diff nothing has been changed[Hard]
- 00:27:746 (6,7) - a bit inconsistent, make a reverse like you did before. I just following vocal
- 01:15:951 (1) - lower the second white anchor, because of making it accurate. uhm no
good luck
- 00:40:566 (4) - just copy previous and ctrl+H. nah, I want to see it straight, like next slider
Oki :3Chalwa wrote:
Rank this!
Thank you >w<JBHyperion wrote:
By request~
General Comments:
- Song Folder: No issues
- Song Setup: No issues
- Metadata: No issues
- Timing: No issues
- Hitsounds: soft-hitclap3.wav has a large amount of null audio at the end of the waveform that takes up additional space in the song folder and could cause lag on older computers - here's a shorter version - boop. Also, I'd reduce the volume between 00:32:874 - 00:49:284 - to 50% in all diffs, since the music is still quiet here and the hitclap is very overpowering Thanks for shorts version ;w; All fixed
- AImod: No issues
Difficulty-Specific Comments:Shmik's Easy
- 00:57:489 (1,2) - Overlap with the accuracy meter (if enabled). Would prefer if 00:56:976 (4,1,2,3,4,5) were moved up and left slightly to avoid this Fixed
- 01:07:746 (3,4,5) - DS is slightly lower here than for surrounding objects, and the close proximity of (3,5) could lead new players to miss (4) completely. It would be better to angle (3) so it points more towards (4) and space the objects out a little more - example: https://osu.ppy.sh/ss/5426940
WellNormal
- 00:32:874 (1,2,3) - Seems very cramped, aesthetic could be improved here by moving all previous objects slightly to the right. This will give you more room to make a neater, more flowing pattern - example: https://osu.ppy.sh/ss/5426965 Something made
- 01:08:771 (6,1) - Is this off-blanket intentional? Seems weird when you used some kind of blanket in other similar parts. If you plan to fix this, you could also move the previous patterns to the right slightly, since 01:06:720 (3) is squashed against the left border atm Uhm I don't want to change/fix it
Bye bye~Mostly fine, just some small suggestions to improve aesthetics. Feel free to call me back after this.
- 00:21:592 (4,1) - Stack is misaligned, (1) should go down and right one pixel to correct Fixed
- 00:34:925 (1) - Overlaps with the HP bar, would be preferable to move this down to avoid this Fixed
- 00:48:771 (4) - Normal sliderbody whistle intentional? You didn't use it on the previous diff, sounds a bit out of place to me oops
- 01:00:310 (4,5,6) - Aesthetic could be improved here with a more flowing curve, such as https://osu.ppy.sh/ss/5427039 Well
- 01:14:412 (2) - Same as 00:34:925 (1) Fixed
Ah thank you >w<JBHyperion wrote:
All looking good to me so let's give it a shot! /o/
Qualified~
And gratzwajinshu wrote:
Ah thank you >w<JBHyperion wrote:
All looking good to me so let's give it a shot! /o/
Qualified~
Namki wrote:
Поздравляю, няш!
rip memeturtle ;w;Zerss wrote:
the ded memturtle has visited ur map
ripZerss wrote:
the ded memturtle has visited ur map