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sr pelo vs toby fox - MOGOLOVONIO vs Megalovania [Taiko|Osu]

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Topic Starter
[Nemesis]
This map has been deleted on the request of its creator. It is no longer available.
Elally
Hello! NM form queues

CR = Cricle
NC = New combo
SR = Slider



GENOCIDE

SPOILER
00:37:967 (1) - SR 1\2
00:39:467 (7,8) - move left

00:39:717 (10) - CR

00:40:842 (5,6) - ctrl+g
00:50:717 (9) - add NC
00:58:217 (5,6,7) - ctrl+g
01:03:842 (7) - remove CR
01:06:967 (6) - add NC
01:07:967 (1) - remove NC
01:08:717 (2) - add NC
01:12:217 (9,10) - SR 1\1
01:13:592 (1,2) - ctrl+g
01:13:967 (3,4,7) - ^
01:19:717 (1,2) - remove
01:42:717 (4) - move right

01:43:967 (1) -

01:45:592 (7,8) -

01:46:217 (2,4,5) - ctrl+g
01:46:467 (3) - SR 1\1
01:46:842 (5,6) - ctrl+g
01:47:717 (9,1) -

01:48:217 (2) - CR

01:51:717 (8,1,2) -

01:56:717 (1,2) - ctrl+g
02:03:467 (7) - add NC
02:04:342 (2,3,4) -

02:10:467 (3) -

02:12:967 (7) - add NC
02:24:592 (6) - remove CR
02:24:717 (7,8) -

02:26:842 (6) - CR

02:28:717 (6,7) - ctrl+g
02:38:717 (6) - CR

02:39:717 (11) - ^

02:40:842 (7) - ^^

002:41:717 (11,1,2,3,4) -

02:42:717 (6) - CR

02:44:529 (6) - remove CR
02:52:529 (2) - ^


Hope i helped you
If something is not clear please send me a PM
Good luck!
Topic Starter
[Nemesis]
thanks a lot for pointing out some stuff I forgot about.
I won't change some things however, they're not bad imo :3
well earned kudosu~~
Flowey
Hello, NM from my queue!

[Genocide]
  1. In general, I think a lot of parts are overmapped and/or have confusing flow, but I can't give good comments on these because the difficulty of this map is too hard.
  2. Why pink/purple combo colors? Wouldn't blue make better sense?
  3. 00:05:967 (1) - I would make this two circles since the notes are detached, and I would turn 00:07:342 (6) into a slider because the note is longer.
  4. 00:13:592 (6) - Reconsider this slider. The corresponding music doesn't suggest anything special, so it's a bit strange that this slider is different from the others. (I would replace this with two circles either way though...)
  5. 00:14:842 (5) - 00:14:092 (1,2,3,4) follows the guitar triples that start, while 00:14:842 (5,6,7,8,9,10,11) follows the melody. Adding a NC here at 5 would improve readability.
  6. 00:16:092 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - In my opinion, there is a difference between difficult maps and confusing maps, and good maps that are difficult aren't confusing. The mapping here is confusing because the rhythm changes every phrase, even though the music doesn't change.
  7. 00:21:967 - The hitsounds starting at this section are overwhelming. Turn down the volume a bit and change some of the hitnormal sounds.
  8. 00:36:967 (5,6,7,8,9,10,11,12) - You need a NC somewhere in here.
  9. 00:37:967 - The volume should probably drop off here, since it's no longer the kiai section.
  10. 00:38:842 (5,6) - I would switch these two sliders, so that the longer slider goes with the longer note in the melody.
  11. 00:39:092 (6) - The clap feels out of place here.
  12. 00:42:842 (7) - The hitsounds on this slider don't make sense. The music here doesn't suggest a triple. You're excluding 00:43:592 which is part of the phrase.
  13. 00:46:842 (7) - This should be consistent with 00:38:842 (5,6).
  14. 00:48:842 (5) - Please reconsider this shape. If you want some inspiration for sliders, here's a good reference: https://osu.ppy.sh/b/270490
  15. 00:49:467 (6) - Having gaps is just as important as having notes. The melody has gaps in it here, so it would make more sense to leave this spot empty... and move 00:49:717 (7) a bit earlier to start with the melody.
  16. 00:49:967 (8,9,10,11,12) - This just feels like lazy mapping. Also, you probably want a NC somewhere in this combo. (Generally, most maps don't have combos over 10 very often.)
  17. 00:51:717 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - The stream doesn't feel like it belongs here. And even if it does belong, I can't tell because the hitsounds on the stream completely drown out the music.
  18. 00:56:342 (1) - There is no note here. There is a note on the previous blue tick that you didn't map: 00:56:279.
  19. 00:59:967 (5) - NC.
  20. 01:06:967 (6) - NC. I will stop pointing these out now.
  21. 01:07:967 (1) - I think every single long slider in this map can be improved. Making symmetric sliders is usually an easy way to make sliders look better.
  22. 01:11:967 (5,6,7,8,9,10) - Similar to 00:56:342 (1).
  23. 01:12:529 (1) - This should be consistent with the previous part.
  24. 01:19:967 (3,4,5,6) - The hitsounds on the red ticks don't match the music.
  25. 02:01:967 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - There is nothing in the music that suggests all the streams here. This also makes the later part 02:05:967 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) insignificant in comparison.
  26. 02:09:967 (1,2,3,4,5) - I would really use groups of 3 here.
  27. 02:53:967 (1) - At least make this symmetric.
I think this map has a lot of room for improvement, especially with rhythms and slider shapes. There are lots of maps with cool sliders, so I suggest you take a look at those to see how they make sliders look good.

Good luck!
Topic Starter
[Nemesis]
Hey thanks a lot! I don't really think this map is gonna ever be ranked anyways.. at least not now D:
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