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Yuki Shizaki - Hawawa w! na tenkai!

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Total Posts
3
Topic Starter
Kotoburd76
This beatmap was submitted using in-game submission on Sunday, December 30, 2018 at 8:27:40 PM

Artist: Yuki Shizaki
Title: Hawawa w! na tenkai!
Source: SDVX II Infinite Infection
Tags: SDVX II Infinite Infection Hawawa w! na tenkai はわわw!な展開っ!
BPM: 200
Filesize: 4567kb
Play Time: 01:57
Difficulties Available:
  1. experimental (6.28 stars, 569 notes)
  2. GRAVITY (5.37 stars, 150 notes)
Download: Yuki Shizaki - Hawawa w! na tenkai!
Information: Scores/Beatmap Listing
---------------
R E V I V E , S H I T T Y M A P
Kami-senpai
Hey just gonna give this a quick timing check.

Advice: Don't use the red timing points unless absolutely necessary, like when it changes the downbeats (big white ticks). Otherwise, stick to one the whole time. Also if you can use whole number tempos, do it. Music producers rarely use decimal tempos, so it's better to round.

Anyways, instead of posting the tempo and offset here, I'll just show you a code for a blank difficulty (since I'm more than likely going to GD).

Tempo check
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -500
Countdown: 1
SampleSet: None
StackLeniency: 1
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
SamplesMatchPlaybackRate: 1

[Editor]
Bookmarks: 5521
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Hawawa w! na tenkai!
TitleUnicode:はわわw!な展開っ!
Artist:SDVX II Infinite Infection
ArtistUnicode:SDVX II Infinite Infection
Creator:Kotoburd76
Version:Kami's ADVANCED
Source:SDVX II Infinite Infection
Tags:SDVX II Infinite Infection Hawawa w! na tenkai はわわw!な展開っ!
BeatmapID:0
BeatmapSetID:457783

[Difficulty]
HPDrainRate:8
CircleSize:4.7
OverallDifficulty:9
ApproachRate:9.2
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg[GRV].jpg",0,0
//Break Periods
2,54971,56512
2,86289,88956
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
701,300.507537688442,4,1,1,100,1,0
701,-100,4,1,1,100,0,0
1965.41885202283,300.507537688442,4,1,1,100,1,0
9302,601.015716560988,4,1,1,100,1,0
10511,300.507537688442,4,1,1,100,1,0
15206,-100,4,1,1,100,0,0
17554,-50,4,1,1,100,0,0
17648,-100,4,1,1,100,0,0
18379,-50,4,1,1,100,0,0
18587,-66.6666666666667,4,1,1,100,0,0
20002,300.507537688442,4,1,1,100,1,0
20002,-66.6666666666667,4,1,1,100,0,0
20903,-50,4,1,1,100,0,0
23496,-50,4,1,1,100,0,0
24484,-50,4,1,1,100,0,0
25023,-133.333333333333,4,1,1,100,0,0
26149,300.507537688442,4,1,1,100,1,0
26149,-50,4,1,1,100,0,0
28541,300.507537688442,4,1,1,100,1,0
28541,-50,4,1,1,100,0,0
30914,300.507537688442,4,1,1,100,1,0
30914,-50,4,1,1,100,0,0
33330,-50,4,1,1,100,0,0
34933,-133.333333333333,4,1,1,100,0,0
35703,-66.6666666666667,4,1,1,100,0,0
42880,-50,4,1,1,100,0,0
43184,601.015716560988,4,1,1,100,1,0
47541,300.507537688442,4,1,1,100,1,0
47541,-50,4,1,1,100,0,0
48788,-66.6666666666667,4,1,1,100,0,0
50008,-50,4,1,1,100,0,0
52206,-200,4,1,1,100,0,0
53915,-66.6666666666667,4,1,1,100,0,0
54871,-66.6666666666667,4,1,1,100,0,0
56031,300.507537688442,4,1,1,100,1,0
60763,-50,4,1,1,100,0,0
61940,300.507537688442,4,1,1,100,1,1
61940,-50,4,1,1,100,0,1
75044,-50,4,1,1,100,0,1
78859,601.015716560988,4,1,1,100,1,0
78859,-57.1428571428571,4,1,1,100,0,0
80136,300.507537688442,4,1,1,100,1,0
80136,-50,4,1,1,100,0,0
90796,300.507537688442,4,1,1,100,1,1
90796,-50,4,1,1,100,0,0
102901,601.015716560988,4,1,1,100,1,0
102901,-66.6666666666667,4,1,1,100,0,0
104065,300.507537688442,4,1,1,100,1,1
104065,-50,4,1,1,100,0,0
108797,-50,4,1,1,100,0,1
113549,-50,4,1,1,100,0,1


[Colours]
Combo1 : 255,0,96
Combo2 : 255,255,255
Combo3 : 255,0,204
Combo4 : 6,255,205
Combo5 : 128,128,128
Combo6 : 91,0,183

[HitObjects]

I will GD on two imperative conditions and one optional condition:
  1. YOU MUST FIX TIMING
  2. YOU NEED HIGHER AUDIO QUALITY
  3. You let me GD a 5+* difficulty (don't have to, but I can guarantee better quality the higher the difficulty.
Look over the tempo and audio quality and let me know, either as reply here or forum pm. You can also find me in game.
Topic Starter
Kotoburd76

Kami-senpai wrote:

Hey just gonna give this a quick timing check.

Advice: Don't use the red timing points unless absolutely necessary, like when it changes the downbeats (big white ticks). Otherwise, stick to one the whole time. Also if you can use whole number tempos, do it. Music producers rarely use decimal tempos, so it's better to round.

Anyways, instead of posting the tempo and offset here, I'll just show you a code for a blank difficulty (since I'm more than likely going to GD).

Tempo check
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -500
Countdown: 1
SampleSet: None
StackLeniency: 1
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
SamplesMatchPlaybackRate: 1

[Editor]
Bookmarks: 5521
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Hawawa w! na tenkai!
TitleUnicode:はわわw!な展開っ!
Artist:SDVX II Infinite Infection
ArtistUnicode:SDVX II Infinite Infection
Creator:Kotoburd76
Version:Kami's ADVANCED
Source:SDVX II Infinite Infection
Tags:SDVX II Infinite Infection Hawawa w! na tenkai はわわw!な展開っ!
BeatmapID:0
BeatmapSetID:457783

[Difficulty]
HPDrainRate:8
CircleSize:4.7
OverallDifficulty:9
ApproachRate:9.2
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg[GRV].jpg",0,0
//Break Periods
2,54971,56512
2,86289,88956
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
701,300.507537688442,4,1,1,100,1,0
701,-100,4,1,1,100,0,0
1965.41885202283,300.507537688442,4,1,1,100,1,0
9302,601.015716560988,4,1,1,100,1,0
10511,300.507537688442,4,1,1,100,1,0
15206,-100,4,1,1,100,0,0
17554,-50,4,1,1,100,0,0
17648,-100,4,1,1,100,0,0
18379,-50,4,1,1,100,0,0
18587,-66.6666666666667,4,1,1,100,0,0
20002,300.507537688442,4,1,1,100,1,0
20002,-66.6666666666667,4,1,1,100,0,0
20903,-50,4,1,1,100,0,0
23496,-50,4,1,1,100,0,0
24484,-50,4,1,1,100,0,0
25023,-133.333333333333,4,1,1,100,0,0
26149,300.507537688442,4,1,1,100,1,0
26149,-50,4,1,1,100,0,0
28541,300.507537688442,4,1,1,100,1,0
28541,-50,4,1,1,100,0,0
30914,300.507537688442,4,1,1,100,1,0
30914,-50,4,1,1,100,0,0
33330,-50,4,1,1,100,0,0
34933,-133.333333333333,4,1,1,100,0,0
35703,-66.6666666666667,4,1,1,100,0,0
42880,-50,4,1,1,100,0,0
43184,601.015716560988,4,1,1,100,1,0
47541,300.507537688442,4,1,1,100,1,0
47541,-50,4,1,1,100,0,0
48788,-66.6666666666667,4,1,1,100,0,0
50008,-50,4,1,1,100,0,0
52206,-200,4,1,1,100,0,0
53915,-66.6666666666667,4,1,1,100,0,0
54871,-66.6666666666667,4,1,1,100,0,0
56031,300.507537688442,4,1,1,100,1,0
60763,-50,4,1,1,100,0,0
61940,300.507537688442,4,1,1,100,1,1
61940,-50,4,1,1,100,0,1
75044,-50,4,1,1,100,0,1
78859,601.015716560988,4,1,1,100,1,0
78859,-57.1428571428571,4,1,1,100,0,0
80136,300.507537688442,4,1,1,100,1,0
80136,-50,4,1,1,100,0,0
90796,300.507537688442,4,1,1,100,1,1
90796,-50,4,1,1,100,0,0
102901,601.015716560988,4,1,1,100,1,0
102901,-66.6666666666667,4,1,1,100,0,0
104065,300.507537688442,4,1,1,100,1,1
104065,-50,4,1,1,100,0,0
108797,-50,4,1,1,100,0,1
113549,-50,4,1,1,100,0,1


[Colours]
Combo1 : 255,0,96
Combo2 : 255,255,255
Combo3 : 255,0,204
Combo4 : 6,255,205
Combo5 : 128,128,128
Combo6 : 91,0,183

[HitObjects]

I will GD on two imperative conditions and one optional condition:
  1. YOU MUST FIX TIMING
  2. YOU NEED HIGHER AUDIO QUALITY
  3. You let me GD a 5+* difficulty (don't have to, but I can guarantee better quality the higher the difficulty.
Look over the tempo and audio quality and let me know, either as reply here or forum pm. You can also find me in game.
Okay. I renewed the BPM to 200 BPM.
And, I decided to take out the downbeat since the tempo now is in sync with the music. I also had downloaded a fresh audio file from the internet for the track music. Anyway, here's the new code for the Timing Points that had been adjusted.


Renewed Tempo Code
[TimingPoints]
701,300,4,1,1,100,1,0
701,-100,4,1,1,100,0,0
1965.41885202283,300,4,1,1,100,1,0
9184,-200,4,1,1,100,0,0
10384,-50,4,1,1,100,0,0
15165,-100,4,1,1,100,0,0
17554,-50,4,1,1,100,0,0
17648,-100,4,1,1,100,0,0
18379,-50,4,1,1,100,0,0
18587,-66.6666666666667,4,1,1,100,0,0
20002,-66.6666666666667,4,1,1,100,0,0
20903,-50,4,1,1,100,0,0
23496,-50,4,1,1,100,0,0
24484,-50,4,1,1,100,0,0
25023,-133.333333333333,4,1,1,100,0,0
26149,-50,4,1,1,100,0,0
28541,-50,4,1,1,100,0,0
30914,-50,4,1,1,100,0,0
33330,-50,4,1,1,100,0,0
34933,-133.333333333333,4,1,1,100,0,0
35703,-66.6666666666667,4,1,1,100,0,0
42880,-200,4,1,1,100,0,0
47541,-50,4,1,1,100,0,0
47541,-50,4,1,1,100,0,0
48788,-66.6666666666667,4,1,1,100,0,0
50008,-50,4,1,1,100,0,0
52206,-200,4,1,1,100,0,0
53915,-66.6666666666667,4,1,1,100,0,0
54871,-66.6666666666667,4,1,1,100,0,0
60763,-50,4,1,1,100,0,0
61940,-50,4,1,1,100,0,1
75044,-50,4,1,1,100,0,1
78859,-133.333333333333,4,1,1,100,0,0
80098,-50,4,1,1,100,0,0
90796,-50,4,1,1,100,0,0
102796,-66.6666666666667,4,1,1,100,0,0
103996,-50,4,1,1,100,0,0
108797,-50,4,1,1,100,0,1
113549,-50,4,1,1,100,0,1

You can DL your blank difficulty by redownloading here: https://osu.ppy.sh/s/457783

Let me know if there is anything else I should add. Thanks!
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