forum

Alex Skrindo & Geoxor - KawaiiStep

posted
Total Posts
34
Topic Starter
Zyl
This beatmap was submitted using in-game submission on viernes, 1 de julio de 2016 at 21:52:13

Artist: Alex Skrindo & Geoxor
Title: KawaiiStep
Tags: Jonawaga Electro NoCopyright DiversityPromotions Diversity Highscore GD osu dupstep bass awesome system bigroom drumstep bounce house electrohouse funk dance harddance electrohouse cool customBGs compressed
BPM: 170
Filesize: 5124kb
Play Time: 01:41
Difficulties Available:
  1. ~waga's Easy (1,49 stars, 115 notes)
  2. Beginner (1,26 stars, 56 notes)
  3. Extra (5,66 stars, 363 notes)
  4. Hard (2,5 stars, 209 notes)
  5. Insane (3,94 stars, 220 notes)
  6. Normal (1,68 stars, 108 notes)
Download: Alex Skrindo & Geoxor - KawaiiStep
Information: Scores/Beatmap Listing
---------------


Song Source

¡Thanks Diversity for the song!


Backround Sources













Waga~'s Easy by Jonawaga


¡Thanks for Download!
Renumi

c o m o y o

buen mapa uwu
Topic Starter
Zyl

Renigar wrote:


c o m o y o

buen mapa uwu
Gracias reni! :)
DeletedUser_6709840
This is from your m4m request in chat :)
I rarely play standard and i've never modded it before, but I'll try to help.

-In general, the multiple backgrounds is bothering me because they're not even related or you should stick with one image and make it the back ground for the whole mapset. My opinion though.

-You don't have a storyboard, so un-check "Widescreen Support" in Design on the the diffs.

Beginner

- I know you said you hated overlap, but the 1.08x-1.12x spacing is not very appealing for a beginner map. If this map was a lower bpm, it might have been acceptable. I recommend 0.80x to 0.85x
- The changing of the note density between the kiai and normal time is weirding me out.
- The whole first section of kiai you put it at 00:56:695 to 01:07:989 is unnecessary for all your diffs.
- 00:59:519 (1) - why is that slider tilted like that? it looks weird.
- 01:05:166 (1) - the spacing inconsistency is weird. 0.36x when it should be greater than that.
- 01:10:813 (1) - Again, with the spacing. It's 0.44x from the previous note.
- 01:13:636 (1,1) - Spacing again and a the slider could be shaped better.
- 01:19:283 (1,1) - ^
- 01:24:930 (1,1) - ^

~waga's Easy

-Spacing is a issue, should be kept around 1.00x to 1.10x at most.


Normal

- Pretty big circle size for a normal diff. The lowest I would go is 2.5 and 3 is average.

- 00:40:813 (3,4) - Hard/Impossible for newer players to read and unrankable. Keep that in Hard+ diffs. I got docked for it in my map.


That's it for now. Hopefully that helps.

Good luck with your map.
Topic Starter
Zyl

RoseusJaeger wrote:

This is from your m4m request in chat :)
I rarely play standard and i've never modded it before, but I'll try to help.

-In general, the multiple backgrounds is bothering me because they're not even related or you should stick with one image and make it the back ground for the whole mapset. My opinion though. Reol - No title

-You don't have a storyboard, so un-check "Widescreen Support" in Design on the the diffs. Fixed (I don't know why i have that...)

Beginner

- I know you said you hated overlap, but the 1.08x-1.12x spacing is not very appealing for a beginner map. If this map was a lower bpm, it might have been acceptable. I recommend 0.80x to 0.85x Is kiai time so... i don't gonna change that
- The whole first section of kiai you put it at 00:56:695 to 01:07:989 is unnecessary for all your diffs. Is only an "add-on" in my map, if you check are lots of maps with this kiai patterns, and if you listen you can see that, between kiai and kiai there is no sound os like 1 second without sound
- 00:59:519 (1) - why is that slider tilted like that? it looks weird. doesn't looks weird, and its symmetrical so helps sthetic
- 01:05:166 (1) - the spacing inconsistency is weird. 0.36x when it should be greater than that. Welll if i change the position of the slider taking in mind the timeline space between note and note kills flow and doesn't gonna look good, and helps playability because is easier for begginers click the note
- 01:10:813 (1) - Again, with the spacing. It's 0.44x from the previous note. ^
- 01:13:636 (1,1) - Spacing again and a the slider could be shaped better. ^
- 01:19:283 (1,1) - ^^
- 01:24:930 (1,1) - ^^

~waga's Easy

-Spacing is a issue, should be kept around 1.00x to 1.10x at most. ^


Normal

- Pretty big circle size for a normal diff. The lowest I would go is 2.5 and 3 is average. Good point, but if more people mentions it i will change it because like this looks better

- 00:40:813 (3,4) - Hard/Impossible for newer players to read and unrankable. Keep that in Hard+ diffs. I got docked for it in my map. erm...?

That's it for now. Hopefully that helps. thanks...

Good luck with your map.
GL too! :)
DeletedUser_6709840
No kudos, clarification - for the normal, I pointed it out because note stacking in Normals is very frowned upon.
PhantomHunt3r
my end of the m4m deal in chat <3
Extreme
00:01:636 (1,2,3,4,5,6,7) - try and keep the spacing consistent

00:19:989 (1,2,3,4,5,6,7,8) - this goes from small 00:21:401 (1,2,3,4,5,6,7,8,9) - to big, i dont see a reason for this, please explain if you do :/

00:41:695 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1) - again with the small to large 00:58:636 (1,2,3,4,5,1,2) - here is fine sense it is within the kiai range and the chores of the song

01:24:048 (1,2,3,4,5) - try and tighten this section up, this seems like its bigger then the other jumps

01:40:283 (3,1,2,3,4) - incosistant spacing again
insane
00:22:107 (3,4) - try putting these 2 sliders into doubles, and bring them out from under the slider

from here 00:51:048 (1) to here 00:51:048 (1) seems a little to hard to read, maybe replacing them with kick sliders?
hard
01:01:460 (1,2,3,4,5,6) - this is to hard to read as a new player,

01:00:577 (3) - try ctrl + g and move this up so this will be closer to the end slider of 2

01:09:048 (2) - try and move this a little more like this https://osu.ppy.sh/ss/5194482 ???
Fraye
Hello~ IG m4m request \:D/

Choose what you wanna mod:
#1)https://osu.ppy.sh/s/448829 5 diffs, roughly 2:20 drain
#2)https://osu.ppy.sh/s/457465 wubwub marathon map, 5minute drain

Extreme
00:01:107 - this beat wants to be mapped, imo
00:33:754 - there's a beat here but, it's up to you if you wanna map it I guess
00:56:342 (1,2) - convert to a slider, maybe?
01:22:989 (5) - this slider skips a clickable beat imo
00:57:930 (7) - you didn't map the downbeat ;_;
00:58:460 - and this rather important beat as well^, imo
00:07:813 (2,3,4,5) - nerf the spacing a bit? the song's intensity doesn't really match the spacing, imo

That's all I have to say for this diff :)
Insane
00:00:930 (3,1) - I may be a bit too picky but, I don't like how close these two are
00:16:107 (2,4) - ^
00:45:401 (1) - I'm a dirty nazi blanket modder :cry: (fine-tune the blanket coz my ocd is killing me)
00:49:636 (5) - ^
01:00:224 (6,7) - use consistent ds instead?
01:02:872 - map this beat if you want to
01:24:048 (2,3,4,5,6) - inconsistent ds tho; I don't find this appealing tbh
01:24:930 (1,2,3,4) - ^
01:30:401 - place a note? this seems like a rather important beat, imo

that BG <3
Hard
Fix the preview time, lol

00:00:225 (1,2) - the overlap doesn't look nice
00:51:048 (1,2,3,4,1,2,3,4) - consider mapping the whole section to the drums?
01:01:460 (1,2,3,4,5,6) - too hard for lower level players to read tbh

Oh god these BGs<3 <3 <3 aspidugboasiudghoawuid *literally dead*
On a serious note: the rhythm might be a bit confusing for the "newbie" players. Stick with the main beat more, perhaps?
Normal
00:05:872 (1,2) - 'nazi blanket mod returns' (it's just a little bit off xD)
00:12:930 (2,1) - ^
01:08:342 (1) - ^ (please forgive my nazi nature :cry:)

Looks good :D
Beginner
00:08:695 (1) - edgy :o, improve the shape pleaaase
00:19:989 (1) - ^ just make them a bit more rounder xD
01:07:283 (2) - this feels random, just pointing it out
01:08:342 (1) - blanket the slider end of 01:10:813 (1) - (I'm half-german--//shot)
01:13:636 (1) - make the blanket neater and make the second curve of the slider less awkward to look at
01:36:224 (1) - this doesn't look clean for me, idk

Lolis
~waga's Easy
01:16:460 (1,2,3) - you should've put 01:17:695 (3) - on the white tick to the right if you were mapping the vocals

Other than that, clean diff :)

GL~
Don't Forget To Mod One Of My Maps!!!!!
Topic Starter
Zyl

PhantomHunt3r wrote:

my end of the m4m deal in chat <3
Extreme
00:01:636 (1,2,3,4,5,6,7) - try and keep the spacing consistent remember in the Extreme the spacing isn't really important, and in that part i am using emphasis

00:19:989 (1,2,3,4,5,6,7,8) - this goes from small 00:21:401 (1,2,3,4,5,6,7,8,9) - to big, i don't see a reason for this, please explain if you do :/ You have reason, but if you listen the song there are a little elevation on the rhytmn but, fixed

00:41:695 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1) - again with the small to large 00:58:636 (1,2,3,4,5,1,2) - here is fine sense it is within the kiai range and the chores of the song i really doesn't stand it xDD kinda but not at all xDD

01:24:048 (1,2,3,4,5) - try and tighten this section up, this seems like its bigger then the other jumps Good point, fixed!

01:40:283 (3,1,2,3,4) - incosistant spacing again Extreme without a good Spacing isn't really a problem
insane
00:22:107 (3,4) - try putting these 2 sliders into doubles, and bring them out from under the slider Emr? ok i will ask ya in game xDD

from here 00:51:048 (1) to here 00:51:048 (1) seems a little to hard to read, maybe replacing them with kick sliders? TOTALLY!! i need to remap all the first part xDD
hard
01:01:460 (1,2,3,4,5,6) - this is to hard to read as a new player, Good observation!

01:00:577 (3) - try ctrl + g and move this up so this will be closer to the end slider of 2 It will hard to press the object 4 and it will kill flow so... :D

01:09:048 (2) - try and move this a little more like this https://osu.ppy.sh/ss/5194482 ??? LOOOL! thanks! i doesn't think that xDD
Topic Starter
Zyl

flawful wrote:

Hello~ IG m4m request \:D/

Choose what you wanna mod:
#1)https://osu.ppy.sh/s/448829 5 diffs, roughly 2:20 drain<- cool one!
#2)https://osu.ppy.sh/s/457465 wubwub marathon map, 5minute drain

Extreme
00:01:107 - this beat wants to be mapped, imo if someone else mention it i will map it :S
00:33:754 - there's a beat here but, it's up to you if you wanna map it I guess well i think is good because the break accords with the song
00:56:342 (1,2) - convert to a slider, maybe? me... looks better with circles xDD
01:22:989 (5) - this slider skips a clickable beat imo good point, and that sliders doesn't accords with the song
00:57:930 (7) - you didn't map the downbeat ;_; Well i didn't see it very important in that part
00:58:460 - and this rather important beat as well^, imoSorry, fixed
00:07:813 (2,3,4,5) - nerf the spacing a bit? the song's intensity doesn't really match the spacing, imo Fixed

That's all I have to say for this diff :)
Insane
00:00:930 (3,1) - I may be a bit too picky but, I don't like how close these two are Jump + Downbeat
00:16:107 (2,4) - ^ I need to remap that part xDDD
00:45:401 (1) - I'm a dirty nazi blanket modder :cry: (fine-tune the blanket coz my ocd is killing me) Fixed
00:49:636 (5) - ^Fixed
01:00:224 (6,7) - use consistent ds instead? Jump + Downbeat
01:02:872 - map this beat if you want toFixed
01:24:048 (2,3,4,5,6) - inconsistent ds tho; I don't find this appealing tbhFixed
01:24:930 (1,2,3,4) - ^Fixed
01:30:401 - place a note? this seems like a rather important beat, imo Fixed

that BG <3
Hard
Fix the preview time, lol Stupid preview xDD ,fixed

00:00:225 (1,2) - the overlap doesn't look nice as i feel looks good
00:51:048 (1,2,3,4,1,2,3,4) - consider mapping the whole section to the drums? i think is good, but i will reconsider it if someone else mention it
01:01:460 (1,2,3,4,5,6) - too hard for lower level players to read tbh Fixe

Oh god these BGs<3 <3 <3 aspidugboasiudghoawuid *literally dead* men i know i love that BGs xDDD
On a serious note: the rhythm might be a bit confusing for the "newbie" players. Stick with the main beat more, perhaps?I will reconsider it if someone else mentions it
Normal
00:05:872 (1,2) - 'nazi blanket mod returns' (it's just a little bit off xD) fixed xDD
00:12:930 (2,1) - ^ Fixed
01:08:342 (1) - ^ (please forgive my nazi nature :cry:)Fixed

Looks good :D
Beginner
00:08:695 (1) - edgy :o, improve the shape pleaaase i think is good
00:19:989 (1) - ^ just make them a bit more rounder xD Fixed
01:07:283 (2) - this feels random, just pointing it out Good point xDD fixed
01:08:342 (1) - blanket the slider end of 01:10:813 (1) - (I'm half-german--//shot) Fixed
01:13:636 (1) - make the blanket neater and make the second curve of the slider less awkward to look at Fixed?
01:36:224 (1) - this doesn't look clean for me, idk its good for me

Lolis
~waga's Easy
01:16:460 (1,2,3) - you should've put 01:17:695 (3) - on the white tick to the right if you were mapping the vocals note: theres no vocals xDD

Other than that, clean diff :)

GL~ GL too!
Don't Forget To Mod One Of My Maps!!!!!
Wait few days for finish the GD and the mod ;)
theyaoster
Hi there, I'm from your M4M queue!


Beginner
  1. 00:50:342 (3) - The clap on this slider is better placed on the second end to match 00:46:460 (2) and 00:47:872 (4).
  2. 01:30:577 (3,1,2,3,4,1) - I don't know how much of a Beginner difficulty you want this to be, but given the previous notes, this is likely to trip up an actual beginner. If you really want this to be a Beginner diff, I would keep it simple and keep the note density comparable to earlier parts of the song. 01:31:636 (2) and 01:33:048 (4) could easily be removed without affecting the flow of the map while keeping the difficulty more consistent.

~waga's Easy
  1. 00:22:813 - A note here makes sense. The rest seems good to me.

Normal
  1. CS 2 is atypical for Normal diffs (too large). CS 3 would make more sense.
  2. 00:40:813 (3,4) - Use distance snap for Easy/Normal. Stacking is usually introduced in Hard and above; this could be hard to read for a new player.
  3. Why are there no hitsounds from 00:56:695 (1) onward? There is no reason to not have hitsounds; a beatmap without them sounds boring. Also, it's reasonable to switch the sampleset from soft to normal, since this is the more energetic part of the track (isn't this why you put kiai time here?). You did this pretty well in your Hard diff, so I'm not sure why you left hitsounds out here.

Hard
  1. 00:51:401 (2,3,4,1,2) - This entire part does not seem to fit the music so well (it doesn't match the melody or the drumbeats). I would either match the drumbeats by using kicksliders for this part, or ignore the drumbeats and match the melody. Trying to do both makes it confusing to play.
  2. 01:01:813 (3,4) - This jump is unexpected and breaks the flow of the notes since the sliders go away from each other. Also, change the stack leniency so overlapping notes stack.
  3. 01:11:519 (3) - This slider overlaps with itself and looks strange. Maybe change to something simple like this.
  4. 01:20:342 (3,1) - This overlap just makes the map seem cluttered, so I would space these out a bit more to avoid it.

Insane
  1. 00:09:401 (2,3,4,1) - This arrangement of notes seems weird to me, since you are grouping the beats in "groups" of three beats at a time, when it makes more sense to use groups of two or four beats. Giving 00:09:577 (3) a reverse arrow would make this cleaner imo.
  2. 00:51:401 (5,6) and 00:52:460 (6) - These sliders should probably be kicksliders (or streams); there are clearly 1/4 drumbeats.

Extreme
  1. Nothing I could find. :)

That's all from me. Good luck! :)
Topic Starter
Zyl

theyaoster wrote:

Hi there, I'm from your M4M queue!


Beginner
  1. 00:50:342 (3) - The clap on this slider is better placed on the second end to match 00:46:460 (2) and 00:47:872 (4). Fixed
  2. 01:30:577 (3,1,2,3,4,1) - I don't know how much of a Beginner difficulty you want this to be, but given the previous notes, this is likely to trip up an actual beginner. If you really want this to be a Beginner diff, I would keep it simple and keep the note density comparable to earlier parts of the song. 01:31:636 (2) and 01:33:048 (4) could easily be removed without affecting the flow of the map while keeping the difficulty more consistent.LOL! good point xDD, fixed

Normal
  1. CS 2 is atypical for Normal diffs (too large). CS 3 would make more sense. It looks better like this so i will keep it
  2. 00:40:813 (3,4) - Use distance snap for Easy/Normal. Stacking is usually introduced in Hard and above; this could be hard to read for a new player.
  3. Why are there no hitsounds from 00:56:695 (1) onward? There is no reason to not have hitsounds; a beatmap without them sounds boring. Also, it's reasonable to switch the sampleset from soft to normal, since this is the more energetic part of the track (isn't this why you put kiai time here?). You did this pretty well in your Hard diff, so I'm not sure why you left hitsounds out here. owww! men i forgot that!!! thanks for say that xDD men literally i forgot it!! fixed

Hard
  1. 00:51:401 (2,3,4,1,2) - This entire part does not seem to fit the music so well (it doesn't match the melody or the drumbeats). I would either match the drumbeats by using kicksliders for this part, or ignore the drumbeats and match the melody. Trying to do both makes it confusing to play. fixed
  2. 01:01:813 (3,4) - This jump is unexpected and breaks the flow of the notes since the sliders go away from each other. Also, change the stack leniency so overlapping notes stack. Good point fixed
  3. 01:11:519 (3) - This slider overlaps with itself and looks strange. Maybe change to something simple like this i feel it good and with taht slider taht you mentioned doesn't gonna look really good.
  4. 01:20:342 (3,1) - This overlap just makes the map seem cluttered, so I would space these out a bit more to avoid it. i prefer to add overlaps, because looks better if you know how to use them

Insane

  • -Remapping-

Extreme
    1. Nothing I could find. :)
:)

That's all from me. Good luck! :)
Jonarwhal
I'm late >.<

RoseusJaeger wrote:

~waga's Easy

-Spacing is a issue, should be kept around 1.00x to 1.10x at most. Spacing is only somewhat determined by difficulty. I have seen Easy difficulties with spacing up to 1.5x. In this case, 1.3x looks the best.

flawful wrote:

~waga's Easy
01:16:460 (1,2,3) - you should've put 01:17:695 (3) - on the white tick to the right if you were mapping the vocals But there aren't any vocals... Anyway, I won't put something there because I want to maintain polarity.

Other than that, clean diff :)

theyaoster wrote:

~waga's Easy
  1. 00:22:813 - A note here makes sense. The rest seems good to me. I don't think I have to because it's a GD, but if if you think it's better then why not.
Thanks for modding~!! :D
Update
osu file format v14

[General]
AudioFilename: KawaiiSong.mp3
AudioLeadIn: 0
PreviewTime: 79328
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:KawaiiStep
TitleUnicode:KawaiiStep
Artist:Alex Skrindo & Geoxor
ArtistUnicode:Alex Skrindo & Geoxor
Creator:Trent83
Version:~waga's Easy
Source:
Tags:Electro NoCopyright DiversityPromotions Diversity Highscore GD osu dupstep bass awesome system bigroom drumstep bounce house electrohouse funk dance harddance electrohouse cool customBGs compressed
BeatmapID:980923
BeatmapSetID:457771

[Difficulty]
HPDrainRate:2
CircleSize:2.1
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"cheetoBG.png",0,0
//Break Periods
2,23013,32547
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
225,352.941176470588,4,2,0,100,1,0
34063,-100,4,2,0,50,0,0
37945,-100,4,2,0,60,0,0
41122,-100,4,2,0,70,0,0
43239,-100,4,2,0,80,0,0
45357,-100,4,2,0,90,0,0
48180,-100,4,2,0,100,0,0
56695,-100,4,2,0,100,0,1
67989,-100,4,1,0,100,0,0
68342,-100,4,2,0,100,0,1
78930,-100,4,1,0,100,0,0
79283,-100,4,2,0,100,0,1
90577,-100,4,1,0,100,0,0
90930,-100,4,2,0,100,0,1
100460,-100,4,2,0,100,0,0


[Colours]
Combo1 : 108,197,206
Combo2 : 255,60,65
Combo3 : 167,73,50
Combo4 : 189,134,83

[HitObjects]
80,192,225,6,0,B|148:208|148:208|152:248|200:272,1,140
256,320,1283,1,0,0:0:0:0:
326,264,1636,2,0,B|359:247|363:207|363:207|431:191,1,140
448,104,2695,1,0,0:0:0:0:
369,57,3048,6,0,L|291:36,1,70
208,40,3754,2,0,L|140:58,1,70
64,104,4460,2,0,B|80:135|115:147|115:147|132:179|170:190,1,140
256,212,5519,1,0,0:0:0:0:
202,285,5872,6,0,P|268:301|328:267,1,140
380,192,6930,1,0,0:0:0:0:
328,116,7283,2,0,P|268:82|202:99,1,140
144,168,8342,1,0,0:0:0:0:
169,255,8695,6,0,L|95:274,2,70,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,280,9754,1,2,0:0:0:0:
343,255,10107,2,0,L|416:274,2,70,0|2|0,0:0|0:0|0:0,0:0:0:0:
368,168,11166,1,0,0:0:0:0:
320,92,11519,6,0,B|280:92|256:68|256:68|232:92|192:92|192:92,1,140
116,142,12577,1,0,0:0:0:0:
192,192,12930,2,0,B|232:192|256:216|256:216|280:192|320:192,1,140
400,234,13989,1,0,0:0:0:0:
369,319,14342,6,0,L|299:337,1,70
210,337,15048,2,0,L|143:319,1,70
60,280,15754,2,0,B|16:224|16:224|49:163,1,140
114,100,16813,1,0,0:0:0:0:
194,143,17166,6,0,P|255:171|317:143,1,140
398,100,18224,1,0,0:0:0:0:
452,176,18577,2,0,P|480:236|454:306,1,140
388,242,19636,1,0,0:0:0:0:
304,276,19989,6,0,P|269:283|232:270,2,70,0|2|0,0:0|0:0|0:0,0:0:0:0:
275,191,21048,1,2,0:0:0:0:
245,105,21401,2,0,P|280:98|318:112,2,70,0|2|0,0:0|0:0|0:0,0:0:0:0:
159,135,22460,1,2,0:0:0:0:
88,192,22813,5,0,0:0:0:0:
112,92,34107,53,6,0:0:0:0:
187,140,34460,2,0,P|256:155|324:140,1,140
395,83,35519,2,0,P|413:114|414:153,1,70,2|0,0:0|0:0,0:0:0:0:
415,236,36224,2,0,P|412:271|395:301,1,70
306,324,36930,5,2,0:0:0:0:
256,248,37283,2,0,L|256:104,1,140
172,72,38342,2,0,L|104:21,1,70,2|0,0:0|0:0,0:0:0:0:
52,96,39048,2,0,L|119:146,1,70
120,228,39753,5,2,0:0:0:0:
192,284,40107,2,0,P|256:308|320:284,1,140
392,228,41166,2,0,P|421:209|440:180,1,70,2|0,0:0|0:0,0:0:0:0:
403,96,41872,2,0,P|373:114|354:143,1,70
283,200,42577,5,2,0:0:0:0:
216,264,42930,2,0,B|184:200|184:200|216:136,1,140
146,77,43989,1,2,0:0:0:0:
78,138,44342,2,0,B|48:200|48:200|80:264,1,140
143,329,45401,6,0,P|175:342|209:345,1,70,2|0,0:0|0:0,0:0:0:0:
302,345,46107,2,0,P|336:342|369:329,1,70,2|0,0:0|0:0,0:0:0:0:
425,257,46813,2,0,P|392:243|358:240,1,70,2|0,0:0|0:0,0:0:0:0:
268,248,47519,2,0,P|233:245|201:231,1,70
116,196,48224,6,0,P|120:124|180:76,1,140,2|0,0:0|0:0,0:0:0:0:
256,104,49283,1,0,0:0:0:0:
344,80,49636,2,0,P|393:127|396:196,1,140,2|0,0:0|0:0,0:0:0:0:
327,255,50695,1,0,0:0:0:0:
256,312,51048,6,0,L|178:332,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
327,255,52107,1,0,0:0:0:0:
395,196,52460,6,0,L|462:177,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
308,164,53519,1,0,0:0:0:0:
256,192,53872,12,0,55283,0:0:0:0:
104,96,56695,5,6,0:0:0:0:
192,72,57048,2,0,B|224:84|256:56|256:56|288:84|320:72,1,140,8|8,0:0|0:0,0:0:0:0:
408,96,58107,2,0,L|387:173,1,70,2|8,0:0|0:0,0:0:0:0:
480,172,58813,2,0,L|459:249,1,70,0|8,0:0|0:0,0:0:0:0:
397,304,59519,5,2,0:0:0:0:
320,256,59872,2,0,B|256:228|256:228|192:256,1,140,8|8,0:0|0:0,0:0:0:0:
105,226,60930,2,0,P|71:215|45:192,1,70,2|8,0:0|0:0,0:0:0:0:
55,100,61636,2,0,P|88:110|114:133,1,70,0|8,0:0|0:0,0:0:0:0:
204,116,62342,5,2,0:0:0:0:
292,96,62695,2,0,L|432:120,1,140,8|8,0:0|0:0,0:0:0:0:
488,192,63754,1,2,0:0:0:0:
429,265,64107,2,0,L|360:276,1,70,8|0,0:0|0:0,0:0:0:0:
268,270,64813,1,8,0:0:0:0:
224,192,65166,6,0,P|218:140|184:102,2,105,2|0|0,0:0|0:0|0:0,0:0:0:0:
171,269,66577,2,0,P|137:231|130:180,2,105,2|2|4,0:0|0:0|0:0,0:0:0:0:
259,292,67989,5,2,0:0:0:0:
334,240,68342,2,0,P|348:176|300:112,1,140,12|8,0:0|0:0,0:0:0:0:
224,84,69401,2,0,L|150:64,1,70,2|8,0:0|0:0,0:0:0:0:
120,148,70107,2,0,L|187:166,1,70,0|8,0:0|0:0,0:0:0:0:
256,228,70813,5,2,0:0:0:0:
346,238,71166,2,0,P|413:257|477:237,1,140,8|8,0:0|0:0,0:0:0:0:
478,146,72224,2,0,P|448:127|414:124,1,70,2|8,0:0|0:0,0:0:0:0:
325,101,72930,1,0,0:0:0:0:
233,101,73283,1,8,0:0:0:0:
151,142,73636,5,2,0:0:0:0:
141,232,73989,2,0,L|212:356,1,140,8|8,0:0|0:0,0:0:0:0:
302,353,75048,2,0,L|337:292,1,70,2|8,0:0|0:0,0:0:0:0:
428,300,75754,2,0,L|463:239,1,70,0|8,0:0|0:0,0:0:0:0:
444,148,76460,6,0,B|420:140|392:148|392:148|364:156|340:148,1,105,2|0,0:0|0:0,0:0:0:0:
256,116,77342,1,0,0:0:0:0:
172,148,77695,2,0,B|148:156|120:148|120:148|92:140|68:148,1,105,2|0,0:0|0:0,0:0:0:0:
20,224,78577,1,2,0:0:0:0:
68,300,78930,1,0,0:0:0:0:
156,280,79283,5,6,0:0:0:0:
244,300,79636,2,0,P|312:292|353:239,1,140,8|8,0:0|0:0,0:0:0:0:
352,145,80695,2,0,P|331:118|299:103,1,70,2|8,0:0|0:0,0:0:0:0:
211,103,81401,2,0,P|180:118|159:145,1,70,0|8,0:0|0:0,0:0:0:0:
84,200,82107,6,0,L|102:269,1,70,2|8,0:0|0:0,0:0:0:0:
192,260,82813,2,0,L|210:329,1,70,0|8,0:0|0:0,0:0:0:0:
301,327,83519,2,0,L|320:260,1,70,2|8,0:0|0:0,0:0:0:0:
409,267,84225,2,0,L|428:200,1,70,0|8,0:0|0:0,0:0:0:0:
388,120,84930,5,2,0:0:0:0:
323,56,85283,2,0,P|255:68|186:56,1,140,8|8,0:0|0:0,0:0:0:0:
100,27,86342,2,0,P|94:62|103:95,1,70,2|8,0:0|0:0,0:0:0:0:
178,146,87048,2,0,P|183:180|174:213,1,70,0|8,0:0|0:0,0:0:0:0:
192,304,87754,6,0,B|256:332|256:332|288:320,2,105,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,236,89166,2,0,B|288:224|288:224|352:252,2,105,2|2|4,0:0|0:0|0:0,0:0:0:0:
176,192,90577,5,2,0:0:0:0:
192,104,90930,2,0,B|232:108|256:84|256:84|280:108|324:104,1,140,12|8,0:0|0:0,0:0:0:0:
408,130,91989,2,0,P|444:132|480:150,1,70,2|8,0:0|0:0,0:0:0:0:
475,237,92695,2,0,P|443:251|408:252,1,70,0|8,0:0|0:0,0:0:0:0:
340,192,93401,5,2,0:0:0:0:
321,104,93754,2,0,P|264:141|251:209,1,140,8|8,0:0|0:0,0:0:0:0:
308,280,94813,1,2,0:0:0:0:
400,280,95166,2,0,L|477:300,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
357,199,96224,5,2,0:0:0:0:
316,117,96577,2,0,B|256:81|256:81|196:117,1,140,8|8,0:0|0:0,0:0:0:0:
124,172,97636,2,0,L|144:249,1,70,2|8,0:0|0:0,0:0:0:0:
228,206,98342,2,0,L|247:279,1,70,0|8,0:0|0:0,0:0:0:0:
336,296,99048,6,0,P|387:303|440:296,2,105,2|0|0,0:0|0:0|0:0,0:0:0:0:
298,212,100460,2,0,P|305:177|298:144,1,70,2|2,0:0|0:0,0:0:0:0:
211,113,101166,2,0,P|203:147|210:181,1,70,2|0,0:0|0:0,0:0:0:0:
Chihara Minori
M4M

Beginner:
• 01:07:989 (3,1) - the ds same as (2,3) and it will quite surprise beginners imo

Easy:
• 00:22:813 (1) - x72 y104
• 00:51:048 (1) - light down curve
• 00:52:460 (1) - light up curve

Normal:
• 00:00:225 (1) - do the same thing like in 00:12:930 (2,1)-
• 00:17:166 (1) - light curve before angle
• 01:00:930 (4) - 3 point curve slider should be fine here
• 01:31:989 (3) - opposite slider curve
• 01:37:636 (4) - 3 point angle slider

Hard:
• 00:00:225 (1) - move the head to x8 y68
• 00:18:577 (1,2) - too sharp imo
• 00:21:048 (3) - light down angle
• 00:39:754 (1) - 3 point light left curve slider
• 00:52:460 (3) - straight one is fine
• 00:53:519 (3) - x300 y116
• 01:01:813 (3,4) - 3 point curve slider instead

Insane:
• 00:04:460 (1) - 3 point up curve slider fell better
• 00:22:813 (4) - x156 y88
• 00:37:460 (2,3) - i need too be used to this kind
• 00:41:166 (1) - late slider? or just a trap?
• 00:56:519 (2,1) - i dont really fit with this, stack the (2) may hlep
• 00:59:519 (1,2) - remove NC and put it on (2)
• 01:11:519 (2,3) - not fits
• 01:27:754 (1,2) - remove NC and put it on (2)
• 01:28:989 (4) - just stack this one
• 01:31:460 (2) - hear nothing at this point
• 01:36:224 (1,2) - remove NC and put it on (2) (wait is this kind of NC mapping style? w)

Thats it, gl
Jonarwhal

eclipselotus wrote:

Easy:
• 00:22:813 (1) - x72 y104 I want to keep the curve motion.
• 00:51:048 (1) - light down curve I want to keep the straight motion.
• 00:52:460 (1) - light up curve ^^^
Thank you for your time, but no change.
Topic Starter
Zyl

eclipselotus wrote:

M4M

Beginner:
• 01:07:989 (3,1) - the ds same as (2,3) and it will quite surprise beginners imo fixed

Normal:
• 00:00:225 (1) - do the same thing like in 00:12:930 (2,1)- isn't really necessary
• 00:17:166 (1) - light curve before angle Fixed?
• 01:00:930 (4) - 3 point curve slider should be fine here meh
• 01:31:989 (3) - opposite slider curve?
• 01:37:636 (4) - 3 point angle slider i think that is fine

Hard:
• 00:00:225 (1) - move the head to x8 y68 intentionally overlaped
• 00:18:577 (1,2) - too sharp imo i think thatis fine
• 00:21:048 (3) - light down angle ?
• 00:39:754 (1) - 3 point light left curve slideris good
• 00:52:460 (3) - straight one is fine good point xDD, fixed
• 00:53:519 (3) - x300 y116 meh
• 01:01:813 (3,4) - 3 point curve slider insteadmeh

Insane:
• 00:04:460 (1) - 3 point up curve slider fell betteri feel it good
• 00:22:813 (4) - x156 y88meh
• 00:37:460 (2,3) - i need too be used to this kind?
• 00:41:166 (1) - late slider? or just a trap? fixed?
• 00:56:519 (2,1) - i dont really fit with this, stack the (2) may hlep Fixed
• 00:59:519 (1,2) - remove NC and put it on (2) fixed
• 01:11:519 (2,3) - not fitswell fits with the music so...
• 01:27:754 (1,2) - remove NC and put it on (2) fixed
• 01:28:989 (4) - just stack this onemeh
• 01:31:460 (2) - hear nothing at this pointyes i forgot to put hitsounds that part
• 01:36:224 (1,2) - remove NC and put it on (2) (wait is this kind of NC mapping style? w) nope i am only bad with NC's xDDD

Thats it, gl
ErunamoJAZZ
IRC, in spanish
16:02 Trent83: eru te gustaria M4M?
16:09 ErunamoJAZZ: Hola
16:10 ErunamoJAZZ: de cual mapa?
16:10 Trent83: lamento ser tan directo xDD
16:10 *Trent83 is listening to [http://osu.ppy.sh/b/980905 Alex Skrindo & Geoxor - KawaiiStep]
16:10 Trent83: que vi que ayer estabas buscando M4M
16:10 Trent83: so xDD
16:15 ErunamoJAZZ: ayer tenía la intención de modear toda la tarde
16:15 ErunamoJAZZ: pero en este momento tengo taaaanta pereza de modear xD
16:15 ErunamoJAZZ: el mapset se ve interesante
16:15 Trent83: lo se xDD
16:15 Trent83: gracias xDD
16:15 Trent83: pero si tienes mucha pereza lo haces despues
16:16 ErunamoJAZZ: el extra, a gusto personal, lo siento overrated, la canción no es tan intensa como para un mapa de 5 estrellas, en mi opinión
16:17 Trent83: ya capto
16:17 Trent83: pregunta noob xDD
16:17 Trent83: que es overrated?
16:17 ErunamoJAZZ: over: sobre, rated: .. mm... como rateado?, medido?, no sé bien cual es la palabra
16:18 ErunamoJAZZ: http://www.wordreference.com/es/transla ... nword=rate
16:18 Trent83: rateado en mi pais es robar xDD
16:18 ErunamoJAZZ: hahaha, acá igual, pero no
16:18 ErunamoJAZZ: como el bitrate
16:18 ErunamoJAZZ: algo así
16:18 Trent83: ok xDD
16:19 Trent83: que esta mas de lo normal?
16:19 ErunamoJAZZ: se refiere a cuando le ponen jumps exagerados solo para hacerlo dificil, aun cuando la canción no es tan dificil
16:20 Trent83: ya veo
16:20 Trent83: en ese caso sera mas que todo en el principio xDD
16:20 Trent83: aun que en algunas partes la cancion cambia de intensidad y tal xDD
16:20 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/980903 Alex Skrindo & Geoxor - KawaiiStep [Beginner]]
16:20 ErunamoJAZZ: LOL
16:21 ErunamoJAZZ: https://osu.ppy.sh/ss/5367735 pero qué es eso xD
16:21 Trent83: no lo se xDD en ese momento fue mi falta de creatividad xDD
16:24 ErunamoJAZZ: http://puu.sh/ppeAV/88e8715529.jpg hay mejores formas de hacer esos sliders
16:24 ErunamoJAZZ: por ejemplo esa sería una
16:24 Trent83: que soy manco...
16:24 Trent83: xDD
16:25 ErunamoJAZZ: el truco está es usar el grid grande para hacer esas formas, usando los nodos rojos cuando haga falta.
16:25 Trent83: ahh ya veo
16:25 ErunamoJAZZ: Y luego usar la herramienta de escalado para ajustarlo
16:26 ErunamoJAZZ: t/37194 <- está esta guía también
16:26 ErunamoJAZZ: 00:14:342 (1) - este no está mal, pero también se puede mejorar
16:26 ErunamoJAZZ: 00:19:989 (1) - pero este, es un desastre en cuando a blankets xD
16:28 Trent83: si lo se ese ultimo debo ajustarlo xDD
16:30 ErunamoJAZZ: en el segundo pedazo, puedes hacer poner circulo para ayudarte de guía 00:19:989 (1) -
16:31 Trent83: ahh si lo de los blankets xDD
16:31 ErunamoJAZZ: 00:47:872 (4) - posicionalo mejor, que no haga stack, y que no haga overlap.
16:31 ErunamoJAZZ: es un beguinner, debe ser ultra facil, a prueba de abuelas y borrachos
16:32 ErunamoJAZZ: 01:07:989 (3,1) - nope, ese espaciado es terriblemente engañoso
16:32 Trent83: jaja xDD
16:32 Trent83: y borrachos xDD
16:33 ErunamoJAZZ: en un mapa de estos, Todo el espaciado debe ser consistente, debe ser igual en todas partes
16:33 ErunamoJAZZ: 01:16:460 (1,2) - esto no es buena idea, trata que el flow sea super obvio
16:33 Trent83: es que si lo unico malo es que me lo envia todo a tomar por culo (larguisimo)
16:33 ErunamoJAZZ: sí
16:34 ErunamoJAZZ: pero, en esos casos, debes tomar desiciones de si cambias o no las cosas :P
16:34 ErunamoJAZZ: si o sí, el espaciado constante es regla
16:34 Trent83: ok
16:35 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/980907 Alex Skrindo & Geoxor - KawaiiStep [Normal]]
16:35 Trent83: todos los de arriba fixed
16:36 ErunamoJAZZ: 00:43:989 (2,3) - trata de evitar este overlap :3
16:36 Trent83: lol no lo habia notado
16:36 Trent83: fixed
16:37 ErunamoJAZZ: 01:19:283 (1,1) - acá hay otro, pero no es tan terrible, no hace falta moverlo
16:37 Trent83: ok
16:37 ErunamoJAZZ: 01:38:695 (6,2) -
16:37 Trent83: nota: en la hard y la insane ignora los overlaps xDD
16:37 ErunamoJAZZ: en el ultimo kiai
16:37 ErunamoJAZZ: se nota que no sabías que hacer
16:38 Trent83: puedo hacer stack?
16:38 ErunamoJAZZ: u.u
16:38 ErunamoJAZZ: sí, puede ser
16:38 Trent83: si lo se en ese toque estaba super estresado xDD
16:38 ErunamoJAZZ: jajajaja
16:38 Trent83: esa normal dreno toda mi creatividad xDFD
16:38 Trent83: xDD*
16:39 ErunamoJAZZ: no te preocupes, a todos nos pasa que el ultimo 10% de la canción uno no sabe qué más hacer
16:39 Trent83: jaja xDD
16:39 ErunamoJAZZ: yo por eso puede demorarme varios días revisando una diff
16:39 Trent83: lol
16:39 ErunamoJAZZ: porque hago algo al instante, y luego me arrepiento y lo cambio
16:39 ErunamoJAZZ: y así
16:39 Trent83: ahh ya capto
16:40 Trent83: de hecho antes yo revisaba los maps 9 veces xDD
16:40 Trent83: antes
16:40 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/980905 Alex Skrindo & Geoxor - KawaiiStep [Hard]]
16:41 Trent83: listo
16:41 ErunamoJAZZ: en este mapa sí que puedes mejorar muchos blankets
16:41 Trent83: ya arregle el primer overlap que hay xDD
16:41 ErunamoJAZZ: 00:36:224 (2) -
16:41 ErunamoJAZZ: 00:38:166 (2) -
16:41 Trent83: si hice eso para que el stack+el blanket se vieran bien
16:42 Trent83: por que si ves se pega feisimo
16:42 Trent83: (cuando se hace stack
16:42 Trent83: )*
16:42 ErunamoJAZZ: mm.. ya
16:42 Trent83: por eso hice
16:42 Trent83: 00:36:224 (2,3,4) - este asi
16:42 ErunamoJAZZ: 00:53:342 (2,3) - mejor este ritmo acá http://puu.sh/ppfW1/415186fca3.jpg
16:43 Trent83: listo
16:46 ErunamoJAZZ: 00:58:460 (2,3) - el jump no tiene mucho sentido acá
16:47 ErunamoJAZZ: 01:05:166 (1,1) - por hacer estos repeat slider, estás desaprovechando buenos ritmos u.u
16:49 ErunamoJAZZ: 01:08:342 (1,2) - No, definitivamente no. Este antijump, además de no se lee cuando se juega, al menos yo no siento que la música lo suguiera de alguna forma xD
16:50 ErunamoJAZZ: 01:09:930 (1) - mejor cambialo por un circulo+slider
16:50 ErunamoJAZZ: 01:16:460 (1,3) - lo mismo de que no estás aprovechando los rimos acá tampoco :P
16:54 ErunamoJAZZ: 01:20:695 (1) - que raro, este es el unico sitio donde usas ese ritmo así, creo que es mejor mantener la consistencia con la melodía
16:57 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/980906 Alex Skrindo & Geoxor - KawaiiStep [Insane]]
16:57 Trent83: el ultimo lo siento bien creo xDD
16:58 ErunamoJAZZ: 00:39:754 (1,2,3) - esto no lo lee nadie
16:58 ErunamoJAZZ: xD
16:58 Trent83: i ahi me dio pereza acomodarlo xDDD
16:58 Trent83: si*
17:00 ErunamoJAZZ: estas estrellas 00:58:636 (5,1,2,3,4,1) - 01:04:283 (1,2,3,4,5,1) - 01:09:930 (1,2,3,4,5) - vas a tener que pedir muchos test plays, porque al menos yo no pude hacerlas bien
17:00 ErunamoJAZZ: xD
17:00 ErunamoJAZZ: lo otro es que usas muchos antijumps en el mapa, más de los que creo deberías.
17:01 ErunamoJAZZ: Los antijumps pueden ser cheveres, pero si abusas de ellos hacen el mapa aburrido porque cortan el flujo
17:01 ErunamoJAZZ: y son flow, pues el mapa no se va a sentir tan dinámico
17:01 Trent83: que es un antijump xDD
17:01 ErunamoJAZZ: y sin flow*
17:01 ErunamoJAZZ: es lo contrario a un jump xD
17:01 ErunamoJAZZ: un jump es esto 00:36:930 (1,2) -
17:02 ErunamoJAZZ: y un antijumo, esto 00:38:166 (4,1) -
17:02 Trent83: ahh osea que son menos de la distancia que da el DS
17:02 ErunamoJAZZ: antijump*
17:03 ErunamoJAZZ: la estructura del mapa en general se ve bien
17:03 Trent83: yay!
17:04 Trent83: manda tu map
17:10 Trent83: sec ya vengo
17:10 ErunamoJAZZ: pero, que se vea bien, no es que se sienta bien xD
17:14 ErunamoJAZZ: igual creo que le debes hacer mucho trabajo al insane
17:14 ErunamoJAZZ: en cuanto a hitsounds, muchos finish no tienen sentido musical
17:16 ErunamoJAZZ: también, creo que puede ser buena idea que habilites la opción de mostrar el titulo en los breaks
17:17 ErunamoJAZZ: (F4 > pestaña Design > letterbox during breaks
17:17 ErunamoJAZZ: )
17:17 ErunamoJAZZ: respecto a mi mapa, dame un rato que me hicieron un mod, pero no lo he respondido xD
17:18 ErunamoJAZZ: posteo esto. más tarde te aviso
Yukiyo
Yo o/
M4M here.
I'll try my best c:
Everything just suggestions unless I comment otherwise

Extra
  1. 00:00:930 (5) - DS as before (blanket from further away)
  2. 00:00:930 (5) - place is diagnoly under the 4 for flow purposes
  3. 00:01:636 (1,2,3,4,5,6,7) - handmade pattern? use ctrl+shift+D
  4. 00:04:989 (4,5) - more DS. It really interrupts the flow
  5. 00:08:695 (1,2) - make it flow better
  6. 00:10:107 (1,2,3) - nobody really likes wide angle jumps
  7. 00:10:636 (4,5,6) - again interrupting flow
  8. 00:14:695 (3,8) - overlap
  9. 01:12:224 (5,1) - make better flow
Well...
Try to make your jumps more consistent and evenly spaced.
Use jumps with a rather low angle because they flow better, are nicer to play and look better most of the times.
00:00:930 (5,1) - try avoiding smt like this where you have a great pause in timeline but no distance in space
01:27:755 (1,2,3,4,5,1,2,3) - stuff like this confuses. But circles played quick closer to each other or the other way around.
But signal that it's a "weird" rhythm right there

Insane
  1. 00:22:460 (3,4) - let them point at each other (looks better)
  2. 00:38:872 (1,2) - letting them start on red ticks plays awkwardly. Make it like http://puu.sh/pqeLU/85aeaf3afb.jpg
  3. 00:39:754 (1,2,3) - more spacing
  4. 00:46:107 (2,3) - closer
  5. 00:46:636 (3,1) - further apart
  6. 00:47:342 (1,2,3) - again like before. Don't use slider on red ticks most of the time they'll play awkwardly
  7. 00:50:166 (3,4,5) - ^
  8. 00:58:460 - awkward pause
  9. 00:59:695 - ^
  10. 01:01:460 (1,2,3) - same as before
  11. 01:03:401 (2,3) - to close
  12. 01:03:224 - weird pause
  13. 01:05:872 - ^
  14. 01:08:872 - ^
  15. 01:09:754 - ^
  16. 01:11:342 - ^
  17. 01:12:577 - ^
  18. 01:14:519 - ^
  19. 01:15:401 - ^
  20. 01:21:048 - ^
  21. 01:22:283 - ^
  22. 01:25:813 - ^
  23. 01:26:695 - ^
  24. 01:27:930 - ^
  25. 01:28:813 - ^
  26. 01:31:460 - ^
  27. 01:34:283 - ^
  28. 01:36:401 - ^
  29. 01:37:107 - ^
  30. 01:39:224 - ^
Well commenting on all the weird pauses ...
Just because there is no melodic sound heard in the song doesn't mean there can not be a circle to click.
It's rather confusing for the player to not have a consistant rhythm.
So I recommend filling these gaps with cirlces most of the time and remapping some stuff

Hard
  1. 00:17:166 (1,2) - blanket
  2. 00:20:519 (2,3) - blanket
  3. 00:21:401 (1,2) - blanket
  4. 00:36:930 (4,1) - create distance
  5. 00:36:930 (4,1) - ^
  6. 00:52:989 (1,2,3) - as in Insane use the "Cirlce Slider Slider" pattern
  7. 01:01:813 (3,4) - as in Insane. Can't stress it enough. Sliders starting on red ticks feel weird in most cases
  8. 01:09:048 (2,3) - blanket

Normal
Not good at modding normals xd
01:07:989 (4,1) - blanket
Nothing else found

Beginner
  1. Nothing found

~waga's Easy
  1. Nothing found
Ciyus Miapah
good bg
Underforest
same
lol too overused
Topic Starter
Zyl

Fort wrote:

good bg

OMG
Topic Starter
Zyl

Underforest wrote:

same
lol too overused
thanks :)
Topic Starter
Zyl
[quote="Yukiyo"]Yo o/
M4M here.
I'll try my best c:
Everything just suggestions unless I comment otherwise

Extra
  1. 00:00:930 (5) - DS as before (blanket from further away) I don't see it necessary
  2. 00:00:930 (5) - place is diagnoly under the 4 for flow purposesGood point, fixed!
  3. 00:01:636 (1,2,3,4,5,6,7) - handmade pattern? use ctrl+shift+D :3 shit, fixed xDD
  4. 00:04:989 (4,5) - more DS. It really interrupts the flowfixed
  5. 00:08:695 (1,2) - make it flow betterfixed
  6. 00:10:107 (1,2,3) - nobody really likes wide angle jumpsfixed
  7. 00:10:636 (4,5,6) - again interrupting flowfixed
  8. 00:14:695 (3,8) - overlapfixed
  9. 01:12:224 (5,1) - make better flowFixed
Well...
Try to make your jumps more consistent and evenly spaced.i don't think so because it will be more a overated diff and i don't want that
Use jumps with a rather low angle because they flow better, are nicer to play and look better most of the times.
00:00:930 (5,1) - try avoiding smt like this where you have a great pause in timeline but no distance in space
01:27:755 (1,2,3,4,5,1,2,3) - stuff like this confuses. But circles played quick closer to each other or the other way around.fixed
But signal that it's a "weird" rhythm right there

Insane
  1. 00:22:460 (3,4) - let them point at each other (looks better)point?
  2. 00:38:872 (1,2) - letting them start on red ticks plays awkwardly. Make it like http://puu.sh/pqeLU/85aeaf3afb.jpgfixed
  3. 00:39:754 (1,2,3) - more spacingFixed
  4. 00:46:107 (2,3) - closerfixed
  5. 00:46:636 (3,1) - further apartfixed
  6. 00:47:342 (1,2,3) - again like before. Don't use slider on red ticks most of the time they'll play awkwardlyfixed
  7. 00:50:166 (3,4,5) - ^fixed
  8. 00:58:460 - awkward pauseSorry but i can not map on there
  9. 00:59:695 - ^ ^
  10. 01:01:460 (1,2,3) - same as beforeGoes with the music
  11. 01:03:401 (2,3) - to close fixed
  12. 01:03:224 - weird pause Sorry but i can not map on there
  13. 01:05:872 - ^^
  14. 01:08:872 - ^^
  15. 01:09:754 - ^^
  16. 01:11:342 - ^^
  17. 01:12:577 - ^^
  18. 01:14:519 - ^^
  19. 01:15:401 - ^^
  20. 01:21:048 - ^^
  21. 01:22:283 - ^^
  22. 01:25:813 - ^^
  23. 01:26:695 - ^^
  24. 01:27:930 - ^^
  25. 01:28:813 - ^^
  26. 01:31:460 - ^^
  27. 01:34:283 - ^^
  28. 01:36:401 - ^^
  29. 01:37:107 - ^^
  30. 01:39:224 - ^^
Well commenting on all the weird pauses ...
Just because there is no melodic sound heard in the song doesn't mean there can not be a circle to click. it will be unrank if i map a note that isn't map-able
It's rather confusing for the player to not have a consistant rhythm.
So I recommend filling these gaps with cirlces most of the time and remapping some stuff i can't

Hard
  1. 00:17:166 (1,2) - blanketFixed
  2. 00:20:519 (2,3) - blanketFixed
  3. 00:21:401 (1,2) - blanketFixed
  4. 00:36:930 (4,1) - create distanceisn't necessary
  5. 00:36:930 (4,1) - ^Its the same or?
  6. 00:52:989 (1,2,3) - as in Insane use the "Cirlce Slider Slider" patternisn't necessary
  7. 01:01:813 (3,4) - as in Insane. Can't stress it enough. Sliders starting on red ticks feel weird in most casesFixed
  8. 01:09:048 (2,3) - blanketFixed

Normal
Not good at modding normals xd
01:07:989 (4,1) - blanketFixed
Nothing else found

Beginner
  1. Nothing found

Thanks for mod! :)
Jonarwhal
Hey Trent~ NM

General~
  1. Difficulty settings are currently a problem.
    Easy is AR3 OD2 HP2, Normal is AR1 OD1 HP1, Hard is AR7 OD7 HP7, Insane is AR9 OD9 HP9
    The difference between these settings from Normal to Hard is too big, the increase should be more gradual. I would change it to this:
    Easy is AR3 OD2 HP2, Normal is AR4 OD4 HP4, Hard is AR6 OD6 HP6, Insane is AR8 OD8 HP8
  2. Turn on the letterbox in the Extreme diff.
  3. Add my name Jonawaga to the tags.
  4. There is quite a dramatic star difference between Hard and Insane. You may need a Light Insane, but we'll see.
Beginner~
  1. 00:17:166 (1,2) - Fix blanket, (1) needs to be more curvy
  2. 00:45:401 (1,2,3) - ^
  3. 01:10:813 (1) - Raise this a tiny bit so it doesn't go offscreen when playing.
  4. 01:22:107 (1,1) - Separate these a tiny bit so it doesn't look like they overlap.
  5. 01:40:460 (2) - Remove the hitsound. It doesn't sound good at the end.
Normal~
  1. Consider using a rhythm like this in some places. It sounds nice.
  2. 00:00:225 (1,2) - Fix blanket.
  3. 00:21:401 (2,3) - ^
  4. 00:39:754 - The downbeat generally be clickable in Normal, as skipping the downbeat creates unnecessary tension for the player. Also, the downbeat is usually where the NC goes.
  5. 00:56:695 (1,2,3) - Make 3 move curvy for a proper blanket.
  6. 00:58:813 (1,2) - ^
  7. 01:07:989 (4,1) - Make 1 less curvy for a proper blanket.
  8. 01:09:401 (2) - Stack with 01:06:577 (3) - this, and move 01:09:754 (3) - this to 394|313.
  9. 01:16:460 (1,2) - Make them more curvy for proper blankets.
  10. 01:19:283 (1,2,3,1) - ^
  11. 01:27:048 (1,2) - ^
  12. 01:41:519 (4) - Remove hitsound again.
Normal NCs
  1. Apply this box after the other box.
  2. Switch all of these NCs.
  3. 00:36:224 (1,2) -
  4. 00:58:813 (1,2) -
  5. 01:01:636 (1,2) -
  6. 01:04:460 (1,2) -
  7. 01:21:401 (1,2) -
  8. 01:24:224 (1,2) -
  9. 01:27:048 (1,2) -
Hard
  1. I'll stop mentioning blankets now. ^^ Check your blankets.
  2. 00:39:754 (1,2) - Spacing is a problem here. The current spacing makes it look as though these objects are 1/2 apart, because all of the other objects are 1/2 apart at that spacing. The spacing should increase to show that player that those objects are actually 1/1 apart.
    The same idea can be applied 00:05:519 (4,1) - here, and in other difficulties.
  3. 01:04:283 (1,2,3) - Switch rhythm to this to make better use of the white ticks. The start of a sliders gives emphasis, and the emphasis is needed on the white ticks most often.
  4. 01:10:107 - ^ Apply the same idea here.
  5. 01:12:754 - ^
  6. 01:41:519 - Remove hitsound at the end.
Insane
  1. Your DS should be at 1.2x, not 1.0x.
  2. 00:06:401 (2,3) - The spacing is different.
  3. 00:08:695 (1) - Stack.
  4. 00:39:754 (1,2,3) - Spacing problem I mentioned in Hard...
  5. 00:42:577 (1,2) - This pattern is too easy for Insane. Try this pattern.
  6. 00:58:813 (1,2,3,4,1,2) - Spacing problem again. This is actually evil here.
  7. 01:16:460 (1,2) - ^
  8. 01:17:872 (2,1) - ^
  9. 01:21:930 (5,6,1) - ^
  10. 01:27:755 (1,2) - ^
  11. 01:36:224 (1,2) - ^
  12. I'm gonna stop here. Check your spacing.
Hope I helped~!! :)
Topic Starter
Zyl

Jonawaga wrote:

Hey Trent~ NM

General~
  1. Difficulty settings are currently a problem.
    Easy is AR3 OD2 HP2, Normal is AR1 OD1 HP1, Hard is AR7 OD7 HP7, Insane is AR9 OD9 HP9
    The difference between these settings from Normal to Hard is too big, the increase should be more gradual. I would change it to this:
    Easy is AR3 OD2 HP2, Normal is AR4 OD4 HP4, Hard is AR6 OD6 HP6, Insane is AR8 OD8 HP8 Fail, fixed xDD
  2. Turn on the letterbox in the Extreme diff.
  3. Add my name Jonawaga to the tags.whoops, fixed
  4. There is quite a dramatic star difference between Hard and Insane. You may need a Light Insane, but we'll see.i will think about it
Beginner~
  1. 00:17:166 (1,2) - Fix blanket, (1) needs to be more curvy fixed
  2. 00:45:401 (1,2,3) - ^is good
  3. 01:10:813 (1) - Raise this a tiny bit so it doesn't go offscreen when playing.fixed
  4. 01:22:107 (1,1) - Separate these a tiny bit so it doesn't look like they overlap.fixed
  5. 01:40:460 (2) - Remove the hitsound. It doesn't sound good at the end.fixed

Normal~
  1. Consider using a rhythm like this in some places. It sounds nice.
  2. 00:00:225 (1,2) - Fix blanket.Fixed
  3. 00:21:401 (2,3) - ^Fixed
  4. 00:39:754 - The downbeat generally be clickable in Normal, as skipping the downbeat creates unnecessary tension for the player. Also, the downbeat is usually where the NC goes.well here isn't really necesary because the song really doesn't match with a single clickable circle/slider
  5. 00:56:695 (1,2,3) - Make 3 move curvy for a proper blanket.Fixed
  6. 00:58:813 (1,2) - ^fixed
  7. 01:07:989 (4,1) - Make 1 less curvy for a proper blanket.fixed
  8. 01:09:401 (2) - Stack with 01:06:577 (3) - this, and move 01:09:754 (3) - this to 394|313.no thanks, i like to evade stacks in normal diffs
  9. 01:16:460 (1,2) - Make them more curvy for proper blankets.fixed
  10. 01:19:283 (1,2,3,1) - ^fixed
  11. 01:27:048 (1,2) - ^fixed
  12. 01:41:519 (4) - Remove hitsound again.fixed
  1. Apply this box after the other box.
  2. Switch all of these NCs.
  3. 00:36:224 (1,2) - fixed
  4. 00:58:813 (1,2) - fixed
  5. 01:01:636 (1,2) - fixed
  6. 01:04:460 (1,2) -fixed
  7. 01:21:401 (1,2) - fixed
  8. 01:24:224 (1,2) -fixed
  9. 01:27:048 (1,2) - fixed

Hard
  1. I'll stop mentioning blankets now. ^^ Check your blankets.¬¬
  2. 00:39:754 (1,2) - Spacing is a problem here. The current spacing makes it look as though these objects are 1/2 apart, because all of the other objects are 1/2 apart at that spacing. The spacing should increase to show that player that those objects are actually 1/1 apart.
    The same idea can be applied 00:05:519 (4,1) - here, and in other difficulties.hard diff, sorry
  3. 01:04:283 (1,2,3) - Switch rhythm to this to make better use of the white ticks. The start of a sliders gives emphasis, and the emphasis is needed on the white ticks most often.If you apply %25 of speed in the playback rate theres a sound, but isn't a very strong sound, thats because i ignored it, you doesn't play in %25 of playback rate you play in 100% playback rate
  4. 01:10:107 - ^ Apply the same idea here. ^
  5. 01:12:754 - ^ ^
  6. 01:41:519 - Remove hitsound at the end. Fixed

Insane
  1. Your DS should be at 1.2x, not 1.0x. no necessary
  2. 00:06:401 (2,3) - The spacing is different.jump
  3. 00:08:695 (1) - Stack.meh
  4. 00:39:754 (1,2,3) - Spacing problem I mentioned in Hard...isn't necessary
  5. 00:42:577 (1,2) - This pattern is too easy for Insane. Try this pattern. ?
  6. 00:58:813 (1,2,3,4,1,2) - Spacing problem again. This is actually evil here.this is an insane
  7. 01:16:460 (1,2) - ^ ^
  8. 01:17:872 (2,1) - ^ ^
  9. 01:21:930 (5,6,1) - ^ ^
  10. 01:27:755 (1,2) - ^ ^
  11. 01:36:224 (1,2) - ^ ^
  12. I'm gonna stop here. Check your spacing.
Hope I helped~!! :)

i will check the other things later :)
Agatsu
hi m4m from my queue :3

sorry if my mods don't help

general
insane od is greater than extra od

extra
00:04:812 (3,1) - make better overlap
00:05:872 (1,5) - 5 overlap with 1's slider end?
00:41:166 (1,5) - overlap?
00:58:195 (7,4) - possible overlap
01:24:754 (5,2) - ^?

insane
00:11:166 (3,2) - possible overlap
00:13:989 (3,2) - ^
00:15:401 (3,2) - better overlap
00:48:224 (6,1) - possible overlap
00:57:930 (4,1) - ^

hard
00:13:989 (3,3) - possible overlap?
00:34:107 (1,3) - ^
00:56:695 (1,2,3) - equal spacing here?

that's i could find :c

bye :3
Grrum
Hi, here for M4M. Mod . Hope this helps!

[Extra]

The DS is very unnatural in the following instances because you blanket these. The blanket isn't worth it. Make a DS that fits the music, not the pattern.
00:36:930 (1,2) -
00:57:401 (5,6,7) – This feels so wrong to play because of such a weak DS on such strong notes.
01:02:165 (5,1) -
01:02:872 (3,4) -
01:06:577 (1,2) -
01:13:636 (1,2,3) -
There's more, but I think you get the idea.
However, when used appropriately, this technique is good like at 00:46:813 (1,2) - . So it's up to you to decide what's good and what's not.

00:06:930 (5,1) – consider a smoother flow? http://puu.sh/pwIlx/f4d3d7ccde.jpg

00:22:813 – I recommend mapping this section with a lower SV as opposed to having a break.

00:43:107 (3,4) – This DS is confusing. It reads like ½ rhythm. Consider anti-jump: http://puu.sh/pwIrg/75ad094b3c.jpg

00:50:872 (6,1) – This DS is too small. You want to emphasize the downbeat more. To fix, do ctrl + J on 00:51:048 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -

00:53:695 (7) – Why does the DS drop to .6 here?

01:00:577 (6) – This note is kind of strong, so I don't like how short the DS of (5,6) is relative to the DS of (7,8)

01:00:930 (8,3) – Overlap is not ideal, consider using a triangle structure: http://puu.sh/pwJM6/fcb2457745.jpg

01:15:048 (5,2) – blanket this better

01:16:989 (2,3,1,3) – Consider making each of these a ½ slider
01:27:755 (1) – consider applying here too

00:49:636 (1,4) – This overlap looks sloppy. Consider blanketing (4) in (1).
01:19:636 (3,6) – This overlap looks sloppy. Consider stacking (6) on 01:19:460 (2) – instead
01:23:519 (6,2) – overlap is not ideal

01:22:813 (4,5) – This reads like ½ rhythm. Fix the rhythm or the DS. Additionally, (5) doesn't seem to emphasize the notes the way I'd like them to, so this is the rhythm I would use: http://puu.sh/pwKlr/7432b666a0.jpg

01:31:636 (3,4,5) – This could have better structure, meaning you should make the DS between (5)'s head and (3) the same DS as (5)'s tail and (4). To do this, rotate (3,4,5) by 41 degrees anti clockwise (41 was derived by trial and error until (3) and (4) both had the same y-coordinate) like so http://puu.sh/pwJ2P/129df8498b.jpg. Observe that (5) is not horizontal. If you make it horizontal, you will have slider ends that are parallel with (3,4), which looks good. Then smooth out the DS by putting the slider in the middle and make the prev and next the same like: http://puu.sh/pwJdB/00cce429dd.jpg. Now rotate this back 41 degrees and reblanket to get: http://puu.sh/pwJgW/e559053e2a.jpg

Find me in game if you have any questions. Good luck!
show more
Please sign in to reply.

New reply