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Tomatsu Haruka - Monochrome

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wmfchris
[SB]
0:23 - in [I], [II], [IV], the SB is covered by the notes, so switch the position?

[IV]
00:24:231 (3) - left+ down 1 grid
00:25:013 (5,1) - stack this better? http://osu.ppy.sh/ss/57173
00:33:883 (1,2) - (1) left 1 grid, (2) right+up 1 grid
00:45:361 (9,10,11,12) - uneven spacing? (10) right 1 grid, (*11) left 1 grid
02:04:013 (3,4) - left 1 grid
02:27:100 (3,4) - right 1 grid

[III]
00:22:665 (3) - up 1 grid lv4 to make it in straight line
00:48:622 (2) - down 1 grid lv4

[II]
01:07:274 (6,7) -
176,231,67274,2,0,B|96:199|96:47|176:151,1,202.49999396503,6|0
174,148,68318,2,0,B|251:47|251:199|176:231,1,202.49999396503,6|0
01:31:013 (10) - x:196 y:344

*Tag daidai

抱歉有點病了 +_+ 有空我會再看
finished lol
I thought Miku sang this ._.
Louis Cyphre
Reduce resolution of pause-overlay to 800*600.
Not sure about offset, it's kinda strange, i think you should ask someone experienced.
Use Kiai time in all difficulties?
Well White circles are not recomended, but this is exception :3

Map Phase II fully.
Also use same custom hitsounds in all diffs.
Make last spinner sound same as in all diffs. and same hitsounds. I suggest to do not use hitsounds at last spinner.

[Phase IV]
Use slider tick 0.5 on Phase IV, some ticks are awkward.
00:29:186 (3) - don't use whistle slider slide
02:32:317 (1,2,3) - there are no beats there and you use 1/3, remove it, or put 1/4. But thet are useless.
02:42:577 (2,3) - again 1/3 remove them and add note on 1/4.
01:27:099 (1) - antijump. fix spacing

Awesome map, awesome skin and mapset is good. Have my star
Topic Starter
wanhyrzh
SPOILER

wmfchris wrote:

[SB]
0:23 - in [I], [II], [IV], the SB is covered by the notes, so switch the position? wherever they will be covered for some time ;_;

[IV]
00:24:231 (3) - left+ down 1 gridk.
00:25:013 (5,1) - stack this better? http://osu.ppy.sh/ss/57173I think CJ did this on popurse lol.
00:33:883 (1,2) - (1) left 1 grid, (2) right+up 1 gridk.
00:45:361 (9,10,11,12) - uneven spacing? (10) right 1 grid, (*11) left 1 gridk.
02:04:013 (3,4) - left 1 gridk.
02:27:100 (3,4) - right 1 gridk.

[III]
00:22:665 (3) - up 1 grid lv4 to make it in straight lineno need...it has already been a perfect straight line. I used a ruler to make my diff lol
00:48:622 (2) - down 1 grid lv4k.

[II]
01:07:274 (6,7) -
176,231,67274,2,0,B|96:199|96:47|176:151,1,202.49999396503,6|0
174,148,68318,2,0,B|251:47|251:199|176:231,1,202.49999396503,6|0
thanks~
01:31:013 (10) - x:196 y:344k.lol

*Tag daidai

lol

抱歉有點病了 +_+ 有空我會再看
finished lol
I thought Miku sang this ._.户松遥会哭的XD
wmf谢谢啦

SPOILER

Louis Cyphre wrote:

Reduce resolution of pause-overlay to 800*600.
Not sure about offset, it's kinda strange, i think you should ask someone experienced.Really?? sry but I think it's good?
Use Kiai time in all difficulties? qinche said: and no epic kiai plz darling>A<
Well White circles are not recomended, but this is exception :3THANK YOU.

Map Phase II fully. sorry but qinche doesn't want to map the last few part
Also use same custom hitsounds in all diffs.they're the same XD. the different thing is the soft-hitfinish in S2 is named soft-hitclap lol.
Make last spinner sound same as in all diffs. and same hitsounds. I suggest to do not use hitsounds at last spinner.because this diff's last spinners are not at the same place as the others, so I think no problem?

[Phase IV]
Use slider tick 0.5 on Phase IV, some ticks are awkward.I lower those points instead~
00:29:186 (3) - don't use whistle slider slidesry but I think this is good after listenning for some times
02:32:317 (1,2,3) - there are no beats there and you use 1/3, remove it, or put 1/4. But thet are useless.I think there're sounds of horn here fits 1/3
02:42:577 (2,3) - again 1/3 remove them and add note on 1/4.^
01:27:099 (1) - antijump. fix spacingI think it's OK?

Awesome map, awesome skin and mapset is good. Have my star
thank you for modding~
Muscipular
(<ゝω·)绮罗星 ~☆
Sallad4ever
Hi wanhyrzh :3

[General]
- Climb still hasn't finish Oni?
- soft-hitclap sounds weird in this song, it's too sharp. One thing that kinda funny for me is, how Phase I used soft-clap after the break but Phase III didn't use any at all even though those diff are made by you :o
- comboburst is kinda too little, find any other image?

[Phase II]
Hm...I'm agree with Louis, maybe you should map till the end. My reason is, all the other diffs are map until the end and it only about 10 sec left until the end
00:40:144 (5) - lengthen this slider by 1/4 ?

[Phase III]
00:30:751 (4) - map this break. If you insist not to map it, follow how qinche map her diff for this part (break first then map the rest)
01:09:360 (1,2,3,4,5) - Nice!!! but....
01:10:795 (6,7) - no, please no! the spacing is very bad, it ruin the flow from the previous notes. I notice there are similar case like this pattern (02:28:012 (4,5) - 02:42:621 (7,8) -02:43:143 (9,1) - ) you have to fix them
02:48:751 (6,7,1,2,3,4,5,6,1) - love the flow :3

[Phase IV]
01:41:186 (2,3) - kinda unexpected, but maybe it's just me :P
01:42:230 (2,3) - ^
01:42:751 (1,2,3,1,2) - Nice flow ;)
02:32:491 (2,3) -this 1/6 notes are very strange
02:42:577 (2,3) - why 1/6 ? shouldn't 2 on 1/4 and 3 on 1/2 just like 02:40:534 (2,3)

Great Map :D
Good Luck Ranking this~
~STAR

EDIT : the source in Phase II is Star Driver~kagayaki no takuto~ fix the bold word
Aleks719
Phase II
No kiai? Make it like in other diffs

Phase III
01:29:317 (4) - remove note

Phase IV
01:39:751 (2) - remove note
02:40:274 (2) - add note + finish hitsound
02:42:230 (1,2,3) - 1/3 divisor here... I don't think so.
1/4 divisor :
02:42:578 (2) - replace on to 02:42:622 (blue tick)
02:42:926 (3) - replace on to 02:43:013 (red tick)

nice.star
Vergence
Why is the slider velocity in Phase II higher than Phase III and IV

Phase I
Approach Rate -1
01:06:231 (5) - New Combo

Phase II
I think this circle is too small for a Normal
You might wanna change the circle bigger
Approach Rate -2/ Hp Drain and Overall Diff +1
This diff is good
But, I suppose there is no errors here :D

Phase III
Fine~

Phase IV
HP Drain Rate +1
_________________________________
Havva Star~
Topic Starter
wanhyrzh
SPOILER

Sallad4ever wrote:

Hi wanhyrzh :3

[General]
- Climb still hasn't finish Oni? haha I think he is now busy with his new map~we may have to wait a bit longer
- soft-hitclap sounds weird in this song, it's too sharp. One thing that kinda funny for me is, how Phase I used soft-clap after the break but Phase III didn't use any at all even though those diff are made by you :ochanged to whistle.
- comboburst is kinda too little, find any other image?made it 450 wide.

[Phase III]
00:30:751 (4) - map this break. If you insist not to map it, follow how qinche map her diff for this part (break first then map the rest)sry but I think I may see how other modeers opinion about this.
01:09:360 (1,2,3,4,5) - Nice!!! but....but...;_;
01:10:795 (6,7) - no, please no! the spacing is very bad, it ruin the flow from the previous notes. I notice there are similar case like this pattern (02:28:012 (4,5) - 02:42:621 (7,8) -02:43:143 (9,1) - ) you have to fix themk.
02:48:751 (6,7,1,2,3,4,5,6,1) - love the flow :3thanks~

[Phase IV]I'll let CJ to deside
01:41:186 (2,3) - kinda unexpected, but maybe it's just me :P
01:42:230 (2,3) - ^
01:42:751 (1,2,3,1,2) - Nice flow ;)
02:32:491 (2,3) -this 1/6 notes are very strangemade it 450 wide.
02:42:577 (2,3) - why 1/6 ? shouldn't 2 on 1/4 and 3 on 1/2 just like 02:40:534 (2,3)

Great Map :D
Good Luck Ranking this~
~STAR

EDIT : the source in Phase II is Star Driver~kagayaki no takuto~ fix the bold wordfixed~
Thank you sallad~

SPOILER

Aleks719 wrote:

Phase II
Phase III
01:29:317 (4) - remove notesry but no;_;

Phase IV
01:39:751 (2) - remove notesry but no
02:40:274 (2) - add note + finish hitsoundno.
02:42:230 (1,2,3) - 1/3 divisor here... I don't think so.I'll let CJ to deside, thanks for pointing out
1/4 divisor :
02:42:578 (2) - replace on to 02:42:622 (blue tick)
02:42:926 (3) - replace on to 02:43:013 (red tick)

nice.star
Thanks for modding~

SPOILER

DragonSparta wrote:

Why is the slider velocity in Phase II higher than Phase III and IV

Phase I
Approach Rate -1k.
01:06:231 (5) - New ComboNC at 01:07:274

Phase II
I think this circle is too small for a Normal
You might wanna change the circle bigger
Approach Rate -2/ Hp Drain and Overall Diff +1
This diff is good
But, I suppose there is no errors here :D

Phase III
Fine~

Phase IV
HP Drain Rate +1k.
_________________________________
Havva Star~
Thank you~

Muscipular wrote:

(<ゝω·)绮罗星 ~☆
谢谢支持~
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<) from Selee's queue


Phase IV

00:22:795 (4) - 不明意义的消音,不需要这个音的话删掉circle
00:32:838 (1,2,3,4) - 最后一个不均匀(猜测你想排均匀)
02:40:143 (1,2) - 这里建议分开,叠起来的话比较适合2向后推1/4这样的节奏


Phase III

01:09:360 (1,2,3,4,5,6,7) - 这里我建议蓝线上的circle和下一个slider的头部叠起来。这样就比较好的利用了slider的判定圈,移动起来比较顺(类似02:27:621 (3,4,5))。
02:16:404 (2) - 把1的newcombo加在这里?
02:31:796 (3,4,5) - 这里用重拍三连有点难受,建议这个三连后移半拍红线开始。(排列需要改动)
02:49:012 (1,2,3,4,5,6) - 这里还是建议和后边的slider叠


Phase II

02:31:795 (3,4) - 建议分开


Phase I

ok (话说不能排得好看点么……)

(~ ̄▽ ̄)~☆ 音效找的不错
Topic Starter
wanhyrzh
SPOILER

Sandpig wrote:

hi :D

(>'(oo)')> my mod <('(oo)'<) from Selee's queue


Phase IV

00:22:795 (4) - 不明意义的消音,不需要这个音的话删掉circle (没有消音啊……这里有个clap所以弄小声了)
00:32:838 (1,2,3,4) - 最后一个不均匀(猜测你想排均匀)k.
02:40:143 (1,2) - 这里建议分开,叠起来的话比较适合2向后推1/4这样的节奏我感觉CJ是想在这里强调1那个音,然后故意弄个移动上的停顿……


Phase III

01:09:360 (1,2,3,4,5,6,7) - 这里我建议蓝线上的circle和下一个slider的头部叠起来。这样就比较好的利用了slider的判定圈,移动起来比较顺(类似02:27:621 (3,4,5))。好吧……我记得好像以前别的图也被人提过这个问题……既视感??
02:16:404 (2) - 把1的newcombo加在这里?好吧改了下
02:31:796 (3,4,5) - 这里用重拍三连有点难受,建议这个三连后移半拍红线开始。(排列需要改动)这个蛋疼的地方是按照背景音来的……
02:49:012 (1,2,3,4,5,6) - 这里还是建议和后边的slider叠k.


Phase II

02:31:795 (3,4) - 建议分开我试试


Phase I

ok (话说不能排得好看点么……);_;我试下

(~ ̄▽ ̄)~☆ 音效找的不错
谢谢沙包猪w
Hushu_old
All are suggestions, and I'm sorry if I wasted your time but please remember I wasted my own too~

Phase I:
There are really some beautifull stuff you could do with this song in easy also. Same 'stuff' through out the easy are quite a waste... I suggest making these changes to improve it:
0:25:274 - maybe a new combo
0:06:752 - I'd like a wider spacing there, just by like.. five tiny squares.
0:41:709 - Remove slider, instead put a circle at 0:42:231
0:45:883 - Quite random to put a circle here in easy diff, remove pls
0:53:970 - Is wonkily placed on the grid, hopefully not on purpose, so I've picked that out to you!
0:55:274 - I suggest to change the shape of this slider just a lil'bit, e.g:0:58:926 - Wider spacing by a couple of tiny squares here also
1:03:100 - ^
1:35:448 (4,5) - I would swich them around so that then note 5 could be the new combo not the one after!
1:40:405 - Make that the new combo instead of the note after and move it 4 tiny squares to the left?
2:30:491 - ^

Phase III:
0:06:491 - Spacing Jump
0:19:144 - Put it a tick before instead of nine and make it go for a tick longer (1/4 ticks), because originally you were fallowing the vocals in this area, so stick to it~
0:25:274 - Spacing jump may look nicer
0:41:970 - ^
1:00:100 - A note feels missing

Really good song choice, by the way~ ^^
Kamure
Wow, ok...

[Phase II]
  1. 00:46:144 - why does this part have so much unnecessary new combos?
  2. 00:52:404 (5) - new combo
  3. 00:56:838 (8) - ^
  4. 01:01:012 (7) - ^
  5. 03:08:318 - remove break
  6. Kiai Time?

Ok..... Star!!
Topic Starter
wanhyrzh
SPOILER

Hushu wrote:

All are suggestions, and I'm sorry if I wasted your time but please remember I wasted my own too~don't worry I'll consider all mods seriously :)

Phase I:
There are really some beautifull stuff you could do with this song in easy also. Same 'stuff' through out the easy are quite a waste... I suggest making these changes to improve it:
0:25:274 - maybe a new combok.
0:06:752 - I'd like a wider spacing there, just by like.. five tiny squares.sry but no.
0:41:709 - Remove slider, instead put a circle at 0:42:231sry but no.
0:45:883 - Quite random to put a circle here in easy diff, remove plsmoved to 00:46:1444.
0:53:970 - Is wonkily placed on the grid, hopefully not on purpose, so I've picked that out to you!sry but I can't get the point...
0:55:274 - I suggest to change the shape of this slider just a lil'bit, nice idea.
e.g:
0:58:926 - Wider spacing by a couple of tiny squares here alsosry but no.
1:03:100 - ^sry but no.
1:35:448 (4,5) - I would swich them around so that then note 5 could be the new combo not the one after!k.
1:40:405 - Make that the new combo instead of the note after and move it 4 tiny squares to the left?NC but no spacing.
2:30:491 - ^^.

Phase III:
0:06:491 - Spacing Jumpyeah a little jump(?) here..
0:19:144 - Put it a tick before instead of nine and make it go for a tick longer (1/4 ticks), because originally you were fallowing the vocals in this area, so stick to it~put the spinner 1/8 forward.
0:25:274 - Spacing jump may look nicersry but no.
0:41:970 - ^sry but no.
1:00:100 - A note feels missingslider instead.

Really good song choice, by the way~ ^^
thanks a lot~

SPOILER

chamelepeace710 wrote:

Wow, ok...

[Phase II]
  1. 00:46:144 - why does this part have so much unnecessary new combos?darling thought they were hard to hit correctly without new combos.
  2. 00:52:404 (5) - new combok.
  3. 00:56:838 (8) - ^k.
  4. 01:01:012 (7) - ^sry but no.
  5. 03:08:318 - remove break;_; I forgot.
  6. Kiai Time?sry but no.

Ok..... Star!!
thank you
IceBeam
Hey.

[Phase I]
00:08:317 (5) - Whistle?
00:31:796 - Fairly,I'm against silencing,in Easy it may confuse newbies..but well,it's up to you.
01:11:970 - I'd remove finish here,3 finishes in a row sound awkward to me.
02:27:621 (3) - ^ Same.I'd remove finish here.
02:27:621 (3) - ^ Why finish is on the red tick?

[Phase II]
Why Kiai are disabled only here? Fix it.
00:44:056 (1,2,3) - It's hard to read when it's stacked.
00:46:143 (1,1,1,2,1,1,1,1,1) - Why almost each object in new combo? That's weird..
02:33:230 (4) - Well,if I don't know the song,it's really hard to expect a note at the blue tick..I wouldn't stack here too.

[Phase III]
Well,nothing majorly bugs me here.
Mostly that circle's size is bigger then in previous difficulty and maybe a little overusing of notes.

[Phase IV]
Hitsounds at the beginning seem louder then they were before.I'd reduce volume.
And why do you use claps? They fit really bad..change them to whistles,please.
00:14:577 (4) - Spacing changed here,so..new combo then?
01:18:490 (9) - Shouldn't it be somewhere in the middle between (8) and (1)?
02:29:708 (4) - Finish.
Jumps are random to me,but it's okay.

There's a slight difficulty jump from 2.5 to 4.5,morevoer,Phase II is really hard stuff,so middle diificulty would fit really nice here.
Good job,star.
Topic Starter
wanhyrzh
SPOILER

IceBeam wrote:

Hey.

[Phase I]
00:08:317 (5) - Whistle?k.
00:31:796 - Fairly,I'm against silencing,in Easy it may confuse newbies..but well,it's up to you.volume up a bit.
01:11:970 - I'd remove finish here,3 finishes in a row sound awkward to me.lower.
02:27:621 (3) - ^ Same.I'd remove finish here.sry but no.
02:27:621 (3) - ^ Why finish is on the red tick?no finish here...

[Phase II]I'll let qinche to consider them.
Why Kiai are disabled only here? Fix it.qinche doesn't like KIAI, so no KIAI in her diff~
00:44:056 (1,2,3) - It's hard to read when it's stacked.
00:46:143 (1,1,1,2,1,1,1,1,1) - Why almost each object in new combo? That's weird..
02:33:230 (4) - Well,if I don't know the song,it's really hard to expect a note at the blue tick..I wouldn't stack here too.

[Phase III]
Well,nothing majorly bugs me here.
Mostly that circle's size is bigger then in previous difficulty and maybe a little overusing of notes.I just want to mke it more like a middle diff betweent II and IV...

[Phase IV]
Hitsounds at the beginning seem louder then they were before.I'd reduce volume.CJ's style? XD.
And why do you use claps? They fit really bad..change them to whistles,please.^
00:14:577 (4) - Spacing changed here,so..new combo then?sry but no.
01:18:490 (9) - Shouldn't it be somewhere in the middle between (8) and (1)?k.
02:29:708 (4) - Finish.k.
Jumps are random to me,but it's okay.

There's a slight difficulty jump from 2.5 to 4.5,morevoer,Phase II is really hard stuff,so middle diificulty would fit really nice here.
Good job,star.
Thank you IceBeam~
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
slider球不转大丈夫。。。?

[Phase I]
00:18:751 (5) - 尾whistle也加上
01:35:709 (1) - 有种提前1/2开始的感觉
02:13:273 (6) - 第一折返差了一个whistle?
02:27:099 (2) - 不要finish?
02:44:317 (3) - 感觉尾上不要finish
02:46:925 (7,2) - 7尾和2倒可以考虑换默认soft-hifinish

[Phase II]
圈大一号,OD+1/2
00:54:360 (6) - 删
00:56:838 (8,9,10) - 头whistle?
01:01:012 (7,8,9) - ^
01:39:099 (3,4) - 这个陷阱感觉无必要
02:16:534 (2) - 个人意见删音,从慢进快这样进太急了
02:20:056 (6,7,8,9,10) - 不如画个五边形比较好看……因为这个音感是流线不是折返
02:34:273 (2) - 删
这个和第一难度的跨度很大了,我不确定这可以。

[Phase III]
00:17:186 (7) - 尾whistle去掉
00:29:447 (8) - 这个尾音感觉是该按出来而不会被折返带过的。建议是678换一个折返两次的slider(6/7位)+1个8位circle(可以和下个1换new combo)
00:45:622 (7) - 头finish?
00:49:274 (4) - 尾finish,和上面连着
01:03:882 (3,4) - 其实很明显的没在25中间,大丈夫?
01:10:925 (7) - 尾音或许不妨也finish上?
01:45:360 (3,4,5) - 这一串逐渐收近?
02:16:404 (1,2,3) - ...这合适吗,次难而已

[Phase IV]
00:15:100 (1) - 尾消音或低音
00:17:186 (1) - ^,以及tick,以及这前面所有的tick,因为note太严格vocal了,索性就绝对严格到底。
01:14:577 (11) - 考虑提前1/4结,补个circle
01:27:621 (5) - 去whistle
02:40:665 - 加音?
03:08:056 (4) - whistle?
Arche
绮罗星~ ;)
Topic Starter
wanhyrzh
SPOILER

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
slider球不转大丈夫。。。?我还做了套备用的转的……有问题再换?因为我这个仿tieff的new dawn里那个……他没有用转

[Phase I]
00:18:751 (5) - 尾whistle也加上k.
01:35:709 (1) - 有种提前1/2开始的感觉把5换成slider...
02:13:273 (6) - 第一折返差了一个whistle?k.
02:27:099 (2) - 不要finish?k.
02:44:317 (3) - 感觉尾上不要finishk.
02:46:925 (7,2) - 7尾和2倒可以考虑换默认soft-hifinishk.

[Phase II]不知道改了多少……
圈大一号,OD+1/2
00:54:360 (6) - 删
00:56:838 (8,9,10) - 头whistle?
01:01:012 (7,8,9) - ^
01:39:099 (3,4) - 这个陷阱感觉无必要
02:16:534 (2) - 个人意见删音,从慢进快这样进太急了
02:20:056 (6,7,8,9,10) - 不如画个五边形比较好看……因为这个音感是流线不是折返
02:34:273 (2) - 删
这个和第一难度的跨度很大了,我不确定这可以。

[Phase III]
00:17:186 (7) - 尾whistle去掉k.
00:29:447 (8) - 这个尾音感觉是该按出来而不会被折返带过的。建议是678换一个折返两次的slider(6/7位)+1个8位circle(可以和下个1换new combo)变了一下
00:45:622 (7) - 头finish?好主意.
00:49:274 (4) - 尾finish,和上面连着k.
01:03:882 (3,4) - 其实很明显的没在25中间,大丈夫?OTL某次改的时候漏了?...没人发现
01:10:925 (7) - 尾音或许不妨也finish上?k.
01:45:360 (3,4,5) - 这一串逐渐收近?k.
02:16:404 (1,2,3) - ...这合适吗,次难而已缩小了.

[Phase IV]
00:15:100 (1) - 尾消音或低音低音.
00:17:186 (1) - ^,以及tick,以及这前面所有的tick,因为note太严格vocal了,索性就绝对严格到底。^
01:14:577 (11) - 考虑提前1/4结,补个circlek.
01:27:621 (5) - 去whistlek.
02:40:665 - 加音?k.
03:08:056 (4) - whistle?k.
谢啦RIN大~

Deco 27 wrote:

绮罗星~ ;)
谢谢支持~
Weez
Nothing I found wrong but
Add Kiai time for Phase II like the other diffs

Star Power
Roddie
Hi

General:
  1. No kiai time on phase I & II? D: Why didn't you add them in? =(
  2. Phase II has a higher slider velocity then Phase III & IV. I can assume Phase II is a Hard. Phase II plays fine, really. But its just that Hard difficulties are not suppose to have a higher slider velocity then Insane difficulties do, if I recall. I would probably decrease the slider velocity on Phase II just to have a consistent mapset. :P
Phase I:
  1. 00:06:752 (4)-How about putting a whistle on the end? I think it would sound better, right? :3
  2. 00:23:448 (3)-^
  3. 00:43:796 (3)-^
  4. 00:44:839 (4)-Remove the whistle from the beginning. It would sound better If you add the whistle on the end. :3
Phase II
  1. 00:01:535 (3)-Its better to add a whistle on the beginning, right? :3
  2. 00:03:622 (6)-^
  3. 00:05:709 (3)-^
  4. 00:07:796 (6)-^
  5. 00:32:839 (5)-Add a finish on the end.
  6. 00:33:361 (6)-^
  7. 00:34:405 (2)-^
  8. 00:36:752 (4)-Add a finish.
  9. 00:37:013 (5)-Add a finish on the end.
  10. 02:05:709 (1)-Hm.... This jump is a bit hard to pull off for a Hard difficulty like this, don't you think? D: Decrease the spacing on that.
  11. 02:09:622 (1)-^
  12. 02:30.752 (1)-^
Phase III:
  1. Add some more soft whistles, man. D: Put them as you see fit.
Other then that, nice job with the map concept. :D

Phase IV:
  1. Like I said about Phase III, Add some more soft whistle. :(
  2. 00:01:925 to 00:19:013-The beginning is screaming for some hitsounds. D: Add them. Put them as you see fit.
  3. 03:09:361 (1)-Nah. A finish won't work. =/ Remove it. Either replace it with a whistle or don't put any hitsound.
Nicely done as always, wanhyrzh. :D

Good luck getting this ranked!

Star!

Edit: Forgot to add something in my mod post.
indyinyou
aw nice song :3
qinche
to modders:

SPOILER
fyi, i used 1.80 SV just becuz i like it, Phase III and Phase IV used 1.6 but with mostly 1.0* and even 1.25* (in III)
mine mainly used 0.75*, 0.55*, it is actually much slower than III and IV for most of the part, and i would say no to any mod on decreasing SV.

for new combos, no, they r fine, 00:46:143 (1,1,1,2,1,1,1,1,1) - new combos everywhere due to tiny spacing with 1/2, without new combos i dont think anyone will catch it correctly.

kiai? i dont like flashy kiai on slow songs, if its high enough then yes i will make it accordingly, but not this one.
(i did use kiai thou, for a splash effect 233 dont say i didnt use kiai)

diff spread is ok. althou we dont have a suitable normal, the diff is 1m, 4m, 7m, and 10m (obj numbers are 200, 350, 450, 500), i believe i did well enough to adjust the diff spread. so please dont stress me on changing difficulty [stress]

:) welcome to any creative idea
Topic Starter
wanhyrzh

Weezy wrote:

Nothing I found wrong but
Add Kiai time for Phase II like the other diffs

Star Power
thanks for supporting~

SPOILER

Roddie wrote:

Hi

General:
  1. No kiai time on phase I & II? D: Why didn't you add them in? =( only no lasting KIAIs at II...
  2. Phase II has a higher slider velocity then Phase III & IV. I can assume Phase II is a Hard. Phase II plays fine, really. But its just that Hard difficulties are not suppose to have a slider velocity then Insane difficulties do, if I recall. I would probably decrease the slider velocity on Phase II just to have a consistent mapset. :P Oh you can notice the sudtom SV changing in II is 0.55\0.751 but in III is 0.7511.25 and in IV is 0.7511.8
Phase I:
  1. 00:06:752 (4)-How about putting a whistle on the end? I think it would sound better, right? :3k.
  2. 00:23:448 (3)-^k.
  3. 00:43:796 (3)-^k.
  4. 00:44:839 (4)-Remove the whistle from the beginning. It would sound better If you add the whistle on the end. :3yeah you're right~


Phase III:
  1. Add some more soft whistles, man. D: Put them as you see fit.ok
Other then that, nice job with the map concept. :D

Phase IV:
  1. Like I said about Phase III, Add some more soft whistle. :(
  2. 00:01:925 to 00:19:013-The beginning is screaming for some hitsounds. D: Add them. Put them as you see fit.
  3. 03:09:361 (1)-Nah. A finish won't work. =/ Remove it. Either replace it with a whistle or don't put any hitsound.WHISTLE~
Nicely done as always, wanhyrzh. :D

Good luck getting this ranked!

Star!
thank you Roddie~

indyinyou wrote:

aw nice song :3
thank you indyinyou
nimi
Hi ^_^

Phase I
00:11:969 (2) - hmm.. I think it sounds better starting at 00:11:709. If you change this, don't forget to add another repeat to the slider so it finishes at the same time it used to.
01:27:621 (6) - new combo here instead of 01:28:664 (1) is better imo
02:24:491 (4) - new combo

Phase II
I'd use +1 in Circle Size, but it's up to you.. And well, about the Overall Difficulty and HP Drain Rate. In my opinion, making this low when you have a 'hard' map, just to make it look easier doesn't help much, specially when you have kinda fast approach rate owo (I mean I'd raise it a little >_<)
00:02:577 (4) - new combo
00:46:404 (1) - remove new combo
00:48:491 (1) - ^
00:49:534 (1) - ^
* only if you changed the suggestion for 00:46:404 (1)


Phase IV
00:03:622 (3) - finish it at 00:04:114? sounds better imo

That's all :3 Nice map and song, have a star.
Topic Starter
wanhyrzh
SPOILER

Wiinter wrote:

Hi ^_^

Phase I
00:11:969 (2) - hmm.. I think it sounds better starting at 00:11:709. If you change this, don't forget to add another repeat to the slider so it finishes at the same time it used to.k.
01:27:621 (6) - new combo here instead of 01:28:664 (1) is better imok.
02:24:491 (4) - new combosry but no.

Phase IV
00:03:622 (3) - finish it at 00:04:114? sounds better imosry but no.

That's all :3 Nice map and song, have a star.
thanks for modding~
Shulin
Hey =P

Phase I:

00:32:317 (2) - Silence/reduce the volume of that slider tick? It syncs with nothing in the song and sounds weird.
00:52:664 (4) - ^ Sounds weird imo.
01:14:056 (4) - Whistle the end instead of finish?
01:42:751 (5,6) - Finishes sound too loud here.
02:16:664 (5,6,7) - ^
02:49:534 (4,5) - ^
02:53:708 (1) - I think the spinner is too short for a Easy/Normal.

Nice map I could only really comment on the hitsounds, but I think there might be too many finish in the chorus.

Phase II:

00:44:056 (1,2,3) - Space this further apart? It looks ugly behind 00:43:273 (5) -
00:46:404 (1) - Remove new combo? It looks silly. =S
00:47:447 (1) - Remove new combo? It looks even more silly and unnecessary xD
00:48:491 (1) - ^
01:11:447 -- You have 2 inheriting sections in the same place.
01:16:664 (4) - Add clap remove whistle?
01:28:144 -- 2 inheriting sections in the same place, you don't need this for a kiai burst >_>
02:18:233 -- ^
02:34:926 -- ^ etc

Combo's are a little weird, map is okay.

Phase III:

02:22:143 (6,1) - Spacing change is unexpected.
02:28:012 (4) - ^
02:28:665 (1) - Slow down doesn't make sense imo it ruins the flow.
02:55:534 (1,2,1) - I think this might be better as a stack to match the rest of this section.

Map is okay, but I think it's overmapped at some points.

Phase IV:

00:29:186 (3) - Remove slider slide?
02:56:577 (1,1) - This mini spacing change looks weird, also remove new combo from 02:56:577 (1) - ?

Nice map ^_^

All suggestions/opinions; nice maps. ★
HakuNoKaemi
Color Legend
Colors Legend
You HAVE to do this
You should do this
You Could do this
[Phase I]
01:19:273 (3) - No finish here :D
01:26:056 (5) - No finish at the start, Soft finish at the end
01:43:273 (6) - No finish here :D
02:32:317 (4) - ^
02:45:360 (4) - No finish at the end
02:46:405 (6) - ^
02:49:534 (4,5) - No finish here


[Phase II]
00:54:360 (6,7,8) - Delete those... you were following voice, right?
+ 1 Hp,+2 Od

[Phase III]
01:09:751 (2) - No whistle, it sound strange
01:10:273 (4) - ^
01:10:795 (6) - ^

01:23:317 (4) - Make it start from 01:23:448 (4) - and use Soft Finish ( to continue the hitsound pattern and i feel it's better)
01:35:447 (1) - Soft Finish at the start of this
Circle Size +1 (smaller), HP + 1

[Phase IV]
01:47:056 (2) - No Soft Whistle
01:47:317 (4) - ^
01:47:577 (6) - ^
01:48:099 (2) - ^
01:48:360 (4) - ^
01:48:621 (6) - ^
01:48:751 (7) -Soft Finish:C1 at the middle repeat

---

Other things were shameless nazi, and i'm not a nazi :D

starred
narakucrimson
Here I am!

[General]

Nice, good work. The skin looks pretty nice.

[Phase II]
  1. 13:535~15:100 (2-5) - Humm this spacing feels weird - not consistent, I'd say.
  2. 2:36:752 (6) - New combo
[Phase III]
  1. Just noticed that you use different break times through the difficulties. I don't recommend that, to keep consistency. But I'm not that pro either, maybe you should ask a MAT.
  2. 1:46:405 (5) - The spacing is not consistent. The emphasis is already given by the lowering in the volume, you don't need to follow that with the spacing xD
  3. 2:17:448 (1,2,3) - Like I said before, this is not quiet needed. Though I don't dislike it.
  4. Oh just remembered: Here's a suggestion. When you use timing sections to change hitsounds, try making it like this:
    SPOILER

    and NOT like this:
    It can cause problems sometimes if you do it in the second way.

Dang, I don't have anything else to say.
I'll just have to star this~
Luvdic
Yeah, you are right, im not really fond about modding these songs, but at least its not that awful to the point where i cant do a quick check.

General:

I can't see the oni difficulty? If you have deleted it from your mapset, you should delete his name.

The gap between phase I and phase II is too big imo. I would suggest you to add a difficulty between those two.

Timing:

Can't see why you should use a negative offset when 491 can do it for you.

Phase III:

I recommend you to raise stack lenience by 1 tick, to make these objects 01:01:796 (2,3,4) - to stack properly. Although i haven't really checked if by raising it, it would cause conflicts with unwated stacks though, so careful with that.

Phase II:

Eh, those stacks are really confusing because some are separated by 1/2 tick and others by 1/4. But oh well, i guess that its okay (sees all the mods it has already got)
Topic Starter
wanhyrzh
SPOILER

Shulin wrote:

Hey =P

Phase I:

00:32:317 (2) - Silence/reduce the volume of that slider tick? It syncs with nothing in the song and sounds weird.-2
00:52:664 (4) - ^ Sounds weird imo.k.
01:14:056 (4) - Whistle the end instead of finish?sry but no
01:42:751 (5,6) - Finishes sound too loud here.-1
02:16:664 (5,6,7) - ^-1
02:49:534 (4,5) - ^-1
02:53:708 (1) - I think the spinner is too short for a Easy/Normal.

Nice map I could only really comment on the hitsounds, but I think there might be too many finish in the chorus.

Phase II:

00:44:056 (1,2,3) - Space this further apart? It looks ugly behind 00:43:273 (5) -
00:46:404 (1) - Remove new combo? It looks silly. =S
00:47:447 (1) - Remove new combo? It looks even more silly and unnecessary xD
00:48:491 (1) - ^
01:11:447 -- You have 2 inheriting sections in the same place.
01:16:664 (4) - Add clap remove whistle?good idea~
01:28:144 -- 2 inheriting sections in the same place, you don't need this for a kiai burst >_>
02:18:233 -- ^
02:34:926 -- ^ etc

Phase III:

02:22:143 (6,1) - Spacing change is unexpected.sry but no spacing chaging here;_;
02:28:012 (4) - ^^
02:28:665 (1) - Slow down doesn't make sense imo it ruins the flow.I think it's OK
02:55:534 (1,2,1) - I think this might be better as a stack to match the rest of this section.k

Map is okay, but I think it's overmapped at some points.

Phase IV:

00:29:186 (3) - Remove slider slide?sry but no
02:56:577 (1,1) - This mini spacing change looks weird, also remove new combo from 02:56:577 (1) - ?^

Nice map ^_^

All suggestions/opinions; nice maps. ★

thank you Shulin for the help~


SPOILER

HakuNoKaemi wrote:

Color Legend
Colors Legend
You HAVE to do this
You should do this
You Could do this
[Phase I]I think finishes are ok for the song, sorry ;_;
01:19:273 (3) - No finish here :D
01:26:056 (5) - No finish at the start, Soft finish at the end
01:43:273 (6) - No finish here :D
02:32:317 (4) - ^
02:45:360 (4) - No finish at the end
02:46:405 (6) - ^
02:49:534 (4,5) - No finish here


[Phase III]
01:09:751 (2) - No whistle, it sound strangek.
01:10:273 (4) - ^k.
01:10:795 (6) - ^k.
01:23:317 (4) - Make it start from 01:23:448 (4) - and use Soft Finish ( to continue the hitsound pattern and i feel it's better)sry but no for the vocal.
01:35:447 (1) - Soft Finish at the start of thisno for 01:36:491(1) sounds greater in this way.
Circle Size +1 (smaller), HP + 1hp+1 but no change for for it looks better now imo.

[Phase IV]sorry but no change;_;
01:47:056 (2) - No Soft Whistle
01:47:317 (4) - ^
01:47:577 (6) - ^
01:48:099 (2) - ^
01:48:360 (4) - ^
01:48:621 (6) - ^
01:48:751 (7) -Soft Finish:C1 at the middle repeat

---

Other things were shameless nazi, and i'm not a nazi :D

starred
thank you for modding and the cute pink star!


SPOILER

narakucrimson wrote:

Here I am!

[General]

Nice, good work. The skin looks pretty nice.

[Phase II]
  1. 13:535~15:100 (2-5) - Humm this spacing feels weird - not consistent, I'd say.fixed.
  2. 2:36:752 (6) - New combosorry but no
[Phase III]
  1. Just noticed that you use different break times through the difficulties. I don't recommend that, to keep consistency. But I'm not that pro either, maybe you should ask a MAT.
  2. 1:46:405 (5) - The spacing is not consistent. The emphasis is already given by the lowering in the volume, you don't need to follow that with the spacing xDk.
  3. 2:17:448 (1,2,3) - Like I said before, this is not quiet needed. Though I don't dislike it.sry but I love this;_;.
  4. Oh just remembered: Here's a suggestion. When you use timing sections to change hitsounds, try making it like this:

    and NOT like this:

    It can cause problems sometimes if you do it in the second way.yeah I know this problem before but I heard from Colin Hou(a MAT) that this bug is fixed now.

Dang, I don't have anything else to say.
I'll just have to star this~
thank you for modding~

SPOILER

ErufenRito wrote:

Yeah, you are right, im not really fond about modding these songs, but at least its not that awful to the point where i cant do a quick check.

General:

I can't see the oni difficulty? If you have deleted it from your mapset, you should delete his name.not made yet;_;

The gap between phase I and phase II is too big imo. I would suggest you to add a difficulty between those two.

Timing:

Can't see why you should use a negative offset when 491 can do it for you.I use 0.75x at 491...and I should not put the red line and green line together.

Phase III:

I recommend you to raise stack lenience by 1 tick, to make these objects 01:01:796 (2,3,4) - to stack properly. Although i haven't really checked if by raising it, it would cause conflicts with unwated stacks though, so careful with that.yeah you're right.

Phase II:

Eh, those stacks are really confusing because some are separated by 1/2 tick and others by 1/4. But oh well, i guess that its okay (sees all the mods it has already got)
thanks for your suggestions~
Leorda
NI HAOooooo Baibai

General
1) Why climbb65588 are in tags? But there is no climbb65588's diff inside this map?
2) I think the source must have a space like this "Star Driver ~Kagayaki no Takuto~"
3) Change the name from your SB (artist1.png and artist2.png) from "qinche" to daidai" and "wanhyrzh" to "baibai"

Phase I
00:26:317 (1) - Remove new combo?
00:53:969 (5) - Make parallel?
01:01:535 (4) - Would be nice if this stack with 00:58:925 (1). But sadly, this object would go up because of distance spacing. Try move it to X:184 and Y:276, see upper-right to know what I mean, also, sorry for nazi
02:46:144 (5) - This object are little bit overlapped and little bit not neat, try move lower
02:53:708 (1) - I don't this is too short for easy diff, extend it. If you extend it, the beginner player have a time to spin that spinner

Phase II
00:44:709 (4) - Not stack perfectly with 00:44:317 (3), the distance between those two objects are 0,04. The distance should be 0,0 (Look upper-right to know what I mean at "Prev:"). So you must use distance spacing 0,0 and turn off the Grid Snap to stack it perfectly
00:46:143 (1,1,1,2,1,1,1,1,1) - This combo are really messy


Phase III
00:03:621 (6) - Suggestion, make a slider like this to let tail slider makes a flower pattern? http://puu.sh/ZIN
00:18:230 (8) - Move 3 grid up? Naziiiii
01:22:404 (2,3,4) - I really don't know why It's kinda ugly stacking when I test this map? http://osu.ppy.sh/ss/58638
01:33:360 (6) - Make a perfect wave slider please~

Phase IV
Fine for me, Good Job

Nice job baibai
Topic Starter
wanhyrzh
SPOILER

Leorda wrote:

NI HAOooooo Baibai

General
1) Why climbb65588 are in tags? But there is no climbb65588's diff inside this map?that TAIKO diff still under making;_;
2) I think the source must have a space like this "Star Driver ~Kagayaki no Takuto~"
3) Change the name from your SB (artist1.png and artist2.png) from "qinche" to daidai" and "wanhyrzh" to "baibai"...why baibai :o

Phase I
00:26:317 (1) - Remove new combo?do some change~
00:53:969 (5) - Make parallel?k
01:01:535 (4) - Would be nice if this stack with 00:58:925 (1). But sadly, this object would go up because of distance spacing. Try move it to X:184 and Y:276, see upper-right to know what I mean, also, sorry for naziI move both 234 a grid up
02:46:144 (5) - This object are little bit overlapped and little bit not neat, try move lowerin order to fit with 7
02:53:708 (1) - I don't this is too short for easy diff, extend it. If you extend it, the beginner player have a time to spin that spinnerk

Phase II
00:44:709 (4) - Not stack perfectly with 00:44:317 (3), the distance between those two objects are 0,04. The distance should be 0,0 (Look upper-right to know what I mean at "Prev:"). So you must use distance spacing 0,0 and turn off the Grid Snap to stack it perfectly
00:46:143 (1,1,1,2,1,1,1,1,1) - This combo are really messy[/color]daidai is in favor of these combos lol

Phase III
00:03:621 (6) - Suggestion, make a slider like this to let tail slider makes a flower pattern? http://puu.sh/ZINdo some change~
00:18:230 (8) - Move 3 grid up? Naziiiiik
01:22:404 (2,3,4) - I really don't know why It's kinda ugly stacking when I test this map? http://osu.ppy.sh/ss/58638stack leniency to 2 to solve it
01:33:360 (6) - Make a perfect wave slider please~k

Phase IV
Fine for me, Good Job

Nice job baibai
thank you leo~
Luvdic

wanhyrzh wrote:

Timing:
I use 0.75x at 491...and I should not put the red line and green line together.
Nonsense. A green line and a red line can be placed in the same time. And even more if it's used for slider velocity changes.
Arusha Shuna
Request Accepted
Phase II
most of the inheriting timing sections are 31ms too early
00:46:143 (1,1,1,2,1,1,1,1,1) - new combo spam, decrease the amount of new combo
02:36:752 (6) - new combo?
Phase III
slider tick rate = 2?
that's all, good luck both of you ;)
STAR!

ErufenRito wrote:

wanhyrzh wrote:

Timing:
I use 0.75x at 491...and I should not put the red line and green line together.
Nonsense. A green line and a red line can be placed in the same time. And even more if it's used for slider velocity changes.
no you can't, it's against mapping guidelines
Luvdic

Arusha Shuna wrote:

no you can't, it's against mapping guidelines
I'm sorry for leading this semi off topic, but i just can't help it.
Can you tell me exactly where does it states that a red section and a green timing section (with only slider velocity changes) is unrankanle?
I can be sure as hell that i have seen maps with this and are ranked.

Anyways, the reason that i suggested it, is mainly to avoid having a negative offset, as well as to have the offset where it should be.
As well as I should note that mp3 files that have negative offset is usually because it was cutted from a bigger mp3 file.

Hopefully i won't post here again regarding this little issue, and sorry again.
mizuhoshi
现在下载不知道为什么road出来只有phaseI一个map....
Sallad4ever
just wanted to straight out things.
In case there are no place to put the inherited timing section (Phase I & II) it's perfectly fine to put the green and red line together (I've confirm this with a MAT o course)

there are something that bug me though, in Phase II
00:46:143 (1,1) - the NC is too redundant, as an anti jump it's perfectly fine to make them in one combo set
even more for 00:47:186 (1,2,1) - this is a stream but with NC in the slider just scream of silliness, please go over those combo again

of course no kds for this
Topic Starter
wanhyrzh
thank you all for have the discussion for the map, really thanks.
about the new combo problems, I'l try to talk with qinche
about the offset problem, I have asked Beuchi-chan,
she said that it's proper to move it from 491 to -1595
since two timing sections in the same exact place is not rankable.

thanks for your supporting! :)

and to Arusha:
new combo problems may be solved later.
but no slider tick rate 2 sorry ;_;
aquabluu
Let's see here now~

[General]
Over 9000 timing points just to change volume by one tick + Grid level 4 = orz

[Phase I]
Fine.

[Phase II]
Circle Size +1, AR - 1 or 2
Lot of spacing and SV changes...god (on the second easiest difficulty too). At least most of them make sense. I must be getting old-fashioned.
Wait, I just realized....where's the Kiai Time?
Otherwise fine

[Phase III]
Circle Size -1
00.12.491 (5) Suggestion: Remove this note

[Phase IV]
Fine.

Very well-mapped. Star!
Topic Starter
wanhyrzh
SPOILER

aquabluu wrote:

Let's see here now~

[General]
Over 9000 timing points just to change volume by one tick + Grid level 4 = orz XD

[Phase I]
Fine.

[Phase II]
Circle Size +1, AR - 1 or 2I prefer this but darling doesn't want to...so sry ;_;
Lot of spacing and SV changes...god (on the second easiest difficulty too). At least most of them make sense. I must be getting old-fashioned.
Wait, I just realized....where's the Kiai Time?
Otherwise fine

[Phase III]
Circle Size -1sry but no
00.12.491 (5) Suggestion: Remove this noteOK redesigned~

[Phase IV]
Fine.

Very well-mapped. Star!
thanks a lot~
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