A contract to be fulfilled as exchange of mod.
Sharlo - Owari no Sekai Kara (dudehacker)
# of Difficulties Modded in my map: 3
Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggest and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I am not always right and also I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.
[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem
Special Note:
As stated in ranking criteria:
The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BNs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.50: Easy
1.50-2.25: Normal
2.25-3.75: Hard
3.75-5.25: Insane
Above 5.25: Expert
Below 1.50: Easy
1.50-2.25: Normal
2.25-3.75: Hard
3.75-5.25: Insane
Above 5.25: Expert
As well as....
Different key amounts within a mapset must be treated as different gamemodes and require a respective independent difficulty spread. Therefore each key amount must have an independent difficulty spread. For example if you want to add a 7K difficulty to your set, you must design a whole 7K spread. If you want to add an additional 4k difficulty to your set, you must also design a whole 4K spread.
The spread in this mapset is quite irregular since 4K started with HD while 7K started with NM. If I recall, Any skip on difficulty after NM is a no-no. Example:
• NM-MX-SC = not rankable (reason: no HD difficulty creating a huge star rating gap between NM and MX)
• NM-HD-MX = rankable! (reason: well spread without skip or large star rating gap)
• HD-MX = not rankable (reason: no friendly difficulty that is below 2.0 stars)
• NM-IN = not rankable (reason: skipped HD and the Star rating gap is too high)
correct me if I am wrong, but please confirm these to BNs/QATs just to make sure.
source: https://osu.ppy.sh/wiki/Ranking_Criteria
Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|
[NM]
SPOILER
Change OD/HP to 7.0 / 7.0 (apply on 4K NM as well, this is the default OD HP rating)
Change Difficulty name to 7K NM since you have two key categories: 4K and 7K
• 00:23:000 - add note here? since you made double notes on 00:19:800 (19800|0,19800|3) - and 00:21:600 (21600|1,21600|4) - which is almost similar sounds.
• 00:24:400 - add note for that single piano sound. Quite loud and empty to miss out.
• 00:26:600 (26600|3,26600|0,26600|5) - remove one note here as the sound here is not that strong enough to be triple. The sound is even weaker than 00:26:200 (26200|6,26200|1) - which is only a double note.
• 01:08:200 (68200|6) - move to 1 to remove the awkward feeling on right hand.
• 01:12:400 (72400|4,72600|3) - move two column to the left for more comfortable and approachable pattern.
• 01:14:400 (74400|6,74400|3) - ^ same as above, more hand balance as well.
• 02:39:200 - add double note here as well since same chord piano sounds as 02:39:600 (159600|6,159600|1,160000|6,160000|1) -
• 04:01:344 - add one more note here? strong chord sound.
• 04:09:024 - ^ same reason, strong piano sound.
Note: the lowest difficulty must be 2.0 below as stated in ranking criteria. Consider reducing note density in this difficulty (like reducing triple notes to double, reduce usage of doubles, etc.)
Change OD/HP to 7.0 / 7.0 (apply on 4K NM as well, this is the default OD HP rating)
Change Difficulty name to 7K NM since you have two key categories: 4K and 7K
• 00:23:000 - add note here? since you made double notes on 00:19:800 (19800|0,19800|3) - and 00:21:600 (21600|1,21600|4) - which is almost similar sounds.
• 00:24:400 - add note for that single piano sound. Quite loud and empty to miss out.
• 00:26:600 (26600|3,26600|0,26600|5) - remove one note here as the sound here is not that strong enough to be triple. The sound is even weaker than 00:26:200 (26200|6,26200|1) - which is only a double note.
• 01:08:200 (68200|6) - move to 1 to remove the awkward feeling on right hand.
• 01:12:400 (72400|4,72600|3) - move two column to the left for more comfortable and approachable pattern.
• 01:14:400 (74400|6,74400|3) - ^ same as above, more hand balance as well.
• 02:39:200 - add double note here as well since same chord piano sounds as 02:39:600 (159600|6,159600|1,160000|6,160000|1) -
• 04:01:344 - add one more note here? strong chord sound.
• 04:09:024 - ^ same reason, strong piano sound.
Note: the lowest difficulty must be 2.0 below as stated in ranking criteria. Consider reducing note density in this difficulty (like reducing triple notes to double, reduce usage of doubles, etc.)
[IN]
SPOILER
There should be HD before this difficulty as I already suggested on the intro. Rename as well to 7K IN
• 00:51:100 (51100|4,51200|5,51300|4) - suggesting to move 6 | 5 | 4 respectively for more comfortable stair pattern that fits along with the pitch. Then test play it for you to decide, sir.
• 00:52:700 (52700|2,52800|1,52900|2) - ^ same reason, change to stair pattern like before.
• 02:28:300 (148300|1,148350|2) - swap column to avoid awkward execution on left hand. Just like you did at 02:34:700 (154700|4,154750|5,154800|6) - \
• 04:00:384 (240384|0) - ctrl H so there would be a hand balance for right in this part.
• 04:21:504 (261504|6,261504|0) - move to 2 and 6 instead for better transition for the next pattern.
• 00:51:100 (51100|4,51200|5,51300|4) - suggesting to move 6 | 5 | 4 respectively for more comfortable stair pattern that fits along with the pitch. Then test play it for you to decide, sir.
• 00:52:700 (52700|2,52800|1,52900|2) - ^ same reason, change to stair pattern like before.
• 02:28:300 (148300|1,148350|2) - swap column to avoid awkward execution on left hand. Just like you did at 02:34:700 (154700|4,154750|5,154800|6) - \
• 04:00:384 (240384|0) - ctrl H so there would be a hand balance for right in this part.
• 04:21:504 (261504|6,261504|0) - move to 2 and 6 instead for better transition for the next pattern.
[LordRaika's 7K EX]
SPOILER
I think you do know the spread is quite inappropriate, Sir Raika. Lowest difficulty of a map should be 2.0, and the difficulties in mania should be inorder with no skip / huge star rating gap. If it was changed, then correct me if I am wrong. Thank you, sir.
• 00:42:600 (42600|1,42800|2) - suggesting to move to 4 and 7 for more comfortable pattern in this part just like you did at 00:41:000 (41000|0,41200|3,41400|6) -
• 00:48:800 (48800|1,49000|2,49200|3,49400|4) - suggesting to move two columns to the right for clearer and comfortable pattern in this part.
• 01:18:000 (78000|0) - move to 7 to avoid awkward feeling on left hand. It can be easier to execute if placed on right since stair pattern.
• 02:28:300 (148300|1,148350|2) - swap column for mini stair pattern which is easier to execute.
• 03:13:900 (193900|0) - move to 2 seems fits for the pitch similar to 03:14:100 (194100|6,194200|4,194300|2,194400|0) -
• 00:42:600 (42600|1,42800|2) - suggesting to move to 4 and 7 for more comfortable pattern in this part just like you did at 00:41:000 (41000|0,41200|3,41400|6) -
• 00:48:800 (48800|1,49000|2,49200|3,49400|4) - suggesting to move two columns to the right for clearer and comfortable pattern in this part.
• 01:18:000 (78000|0) - move to 7 to avoid awkward feeling on left hand. It can be easier to execute if placed on right since stair pattern.
• 02:28:300 (148300|1,148350|2) - swap column for mini stair pattern which is easier to execute.
• 03:13:900 (193900|0) - move to 2 seems fits for the pitch similar to 03:14:100 (194100|6,194200|4,194300|2,194400|0) -
[Overall]
Wow full keysound chart, amazing indeed~ Though take notice of what I noted back there, we don't want any obstacles to hinder the ranking process of this beautiful song <3
Good luck and Thank you for the contract~!