M4M
General
Overdose
Ophestra
welp, excelent map! i know you want to rank both diffs but tbh they play SO similar, if i were you i'd combine them keeping the best things from both!
- O:
🍎 00:41:898 (1,2) - these sliders sounds a little weird imo, since you mapped the rest in 1/4 and it's te same thing, i think you should map it in 1/4 too owo, btw maybe you could reduce 00:42:483 (1,2,3,4,5,6,7,8) - these distances by a little, this pattern is a little weird to play
🍎 00:43:654 - shouldn't there be a whistle here too? since there's another in 00:45:995 (5) - and it's the same sound
🍎01:27:263 (8,1) - i think this hyperdash deseves alot more distance! even some hypers around here are stronger, like this one 01:26:824 (6,7) - but 01:27:263 (8,1) - should have an actual difference in my opinion (for example wiht something like this
🍎01:36:629 (1) - i can see what you tried here but, the bpm is not enough to make that curve possible to see D: in play it's a vertical slider and i think that note deserves something better! what about something like this?
🍎01:45:849 (3) - consider to remove this clap, so it would be consistent with the previous and next hitsounds owo
🍎02:13:068 (1,2,3) - Just for aesthetic, what about move (2) a little to the right? it plays exactly the same but looks better!
🍎from 02:29:020 - to 02:36:703 - it feels so repetitive to me (to be honest i think this is the only thing of the map that actually needs a look), consider to make some patterns that makes the player move to the left and right, it even feels a little boring to be in the middle for that much time >.<! for example, you did it so nice here 08:06:510 - it's around the same amount of hypers but it's perfectly mapped
🍎02:42:849 (6,7) - what about an hyper here too? the vocal deserves to be emphasized here imo
🍎02:46:288 (5,6,7) - same as above, it sould see alot better if the hyper is to 7 instead of 6
🍎02:57:702 (1,2,3) - i'd move 3 a little more to the right since the voice is increasing, increase the distance would be nice too owo
🍎03:37:361 (4,1) - same as above about the vertical slider owo but here it could be fixed with an hyper too
🍎04:12:629 (2,3,4,5,6,7,8,9) - im noob but maybe these are a little hard to catch, what about reduce the distance between them by a little?
🍎04:37:068 (8,1) -04:39:410 (8,1) - 04:41:751 (8,1) - hyperdash in these would be nice too owo
🍎06:07:100 (1) - omg please curve this slider a little more, that droplet is just too evil D:
🍎07:07:170 (2,3) - why drum samplest in these two? it sounds a little random imo, the soft one it's alot better for both
the last kiai it's just perfectly mapped lol teach me how to map like that
omg those inherited points
🍎 02:23:166 (1,2,3,4,5,6,7,8) - i really don't think this deserves thhe same distance as 02:23:678 (8,1) - , consider to make this one stronger!
🍎 02:36:629 (1,2,3,4) - 02:37:215 (1,2,3,4) - i really like this pattern (i do always spam it in my maps) but i don't think that make a different distance to (3) makes it better, i'd suggest to keep the same distance between all of them, not only for aesthetic but also for playability
🍎 03:08:824 (1,2,3,4,1,2,3,4) - i'd add hypers in both 3 to keep consistency with the previous patterns (03:06:483 (1,2,3,4,5,6,7,8) - 03:07:654 (1,2,3,4,5,6,7,8) - )
🍎 05:09:995 (1,2,3) - i really like this pattern but feels a little random since it's the only time you used it, consider to add it at least one more time in this section so it wouldn't feel that weird, for example here 05:11:166 (1,2,3,4) - 05:11:751 (1,2,3,4) -
🍎 06:28:170 - this suggestion is also for the overdose, i know the vocal is pretty interesting here, but it is not intense at all, not even the instruments, and the patterns here are actually calm and easy, i don't really think this should be kiai time, consider to change these inherited points to normal time aaa sounds a little evil since there's like 500 inherited points here ;w;
🍎 08:46:900 (2,3,4,5) - I can see that you emphasized this with the hitsounds, so why not with distance too :^) ? i'd make alot more space between these!
To be honest there's not that much to suggest here, feels like the overdose but improved (a lot), all the kiais are so well mapped, specially the last one
welp, excelent map! i know you want to rank both diffs but tbh they play SO similar, if i were you i'd combine them keeping the best things from both!