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posted

-wwwww wrote:

Kyuare wrote:

yes
yes
yes

popping this thing since I found some unrankable stuff.

[General]
  1. The map's BG has a pretty weird resolution (1200x850). Perhaps you could consider using this one? https://katabami.s-ul.eu/ffHNe3GE


[Timing]
  1. 05:31:068 - There are both a red timing point with a S:C1 set number and a green line with a S:C2 set number on the same place here, which is unrankable due to it causing unwanted issues. Please remove the green line (since it doesn't change volume/SV, just a sampleset) and choose either S:C1 or S:C2 for the red timing point.
  2. 00:43:068 -
    00:52:434 -
    01:08:678 -
    01:08:751 -
    01:11:166 -
    01:11:312 -
    03:12:044 -
    05:12:385 -
    05:31:143 - Whether you decide to use S:C1 or S:C2 for the red line before this green line, then delete this one since it's useless (There is a red line at 05:50:300 - that changes the sampleset to C1 anyway).


[Ophestra]

  1. 00:09:355 (2) - The head of this slider shouldn't have a whistle. Same with 00:12:783 (3) - and 00:19:641 (3) - .
  2. 00:26:527 (2) - This slider should finish 00:26:777 - here, since that's where the piano-music box note is in the bg, not 00:27:027 - here.
  3. 00:51:923 (7,8) - These two notes should be snapped to 1/3 ticks, since the drum sounds in the background are clearly distanced by 1/3 of a beat apart from each other. Same for the sliderend of 00:52:142 (9) -
  4. 01:25:215 (1,2,3,4,5,6,1,2,3,4,5,6) - If anything, the distances between the first and second notes of all these 3plets should go from 1,0x ascending by ,2x so that they're 1,0x, 1,2x, 1,4x until 1,6x. It works better IMO, and moving 01:25:215 (1,2,3) - to x:130 solves the problem of not triggering a hdash into 01:25:654 (4) - .
  5. 01:56:824 (1,2) - I believe these should be a single 1/1 slider, not a 3/4 one and a note, since there is nothing to emphasize with a hyper on the place (2) is placed at.
    02:14:385 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3) - Why do you spend so much time on the right side of the screen with these patterns? I can't really seem to find a reason for which you did this, so unless you explain the reasoning behind this a bit further I think you'd be better off spreading these patterns to the middle/left side as well.
  6. 02:27:995 (3,4,5,6,7,8) - This pattern is quite uncomfortable and unfitting to play, since with the antiflow movement you're emphasizing 02:28:069 (4,5,6,7) - these notes, which don't have anything special enough as to make them stand out this much from the rest of the streams. If anything, I would've emphasized 02:27:995 (3) - this specific note, since it's over the highest pitched guitar riff of the whole pattern. Either way, the whole pattern could be just a left-left pattern using vertical sliders (kinda like 02:47:166 (1,2,3,4,5,6) - this but with hypers in between and with better flow)
  7. 03:13:580 (7,8,1) - You'd be better off consistently emphasizing the guitar solo in the background for these jumps instead IMO (a.k.a. remove hyper into (8) and keep the one from 8 to 1? emphasizes the important guitar riffs over the drums better)
  8. 04:26:678 (1,2) - Same as before, these should be a single slider instead.
  9. 04:53:020 (6,7,8,9,10,11) - These should be snapped to 1/3, not 1/4 ticks.
  10. 05:22:142 (3) - Why are you now mapping this with a 1/4 slider? You didn't do so in the first kiai 02:52:361 - here. Same with 05:24:484 (3) - this slider.
  11. 05:58:500 (3,4) - These notes should be snapped to 1/3. 06:08:560 (6,7) - This should be three 1/3 notes instead (06:08:560 - here, 06:08:658 - here and 06:08:755 - here), since the drum sounds clearly are laid out in a 1/3 pattern in the background. Also 06:08:150 (3) - this note should be placed 06:08:075 - here to follow the organ sounds correctly. You're also ignoring a drum sound 06:09:146 - here. This whole point is made up of wrong snaps and rhythm following because starting from 05:57:950 - here and ending 05:59:000 - here and starting from 06:07:550 - here and ending 06:09:438 - here the rhytmical structures are really, really weird, and I believe that following these points will help following it a little bit better.
  12. 06:19:024 (2,5,5) - These three notes should either be placed 1/4 tick before from where they actually are (so that they are over red ticks instead) or should be deleted altogether, since having them on those blue ticks is really weird and doesn't follow any instruments at all (not even drums).
  13. 07:09:731 (1,2,3) - I think that placing these over at x:395 and moving 07:10:316 (7) - to x:457 works a lot better than the actual pattern, but that might just be me. Try it out and tell me what do you think!
  14. 08:15:291 (1,2,3,4) - This pattern is cheap and overkill IMO, since the whole kiai until now has been really fast movement hypers and just sticking in a 1/4 dash in between all of them completely kills the mood and can cause a lot of insta-deaths due to the next 08:15:583 (5,6,7,8,1) - objects. To solve this, try moving 08:15:144 (7,8) - to x:161, and both 08:15:291 (1,2) - and 08:15:437 (3,4) - to x:256. This plays way better and is even more satisfying to catch.
  15. 08:29:925 (1,2,3,4) - This pattern is okay on its own since it perfectly emphasizes the singer's loud highpitched scream, but to have 08:32:852 (6,7,8,9) - this just a couple measures next to it makes it feel a lot less special than it should be. I've been testing around with some patterns and came to the conclusion that you should probably try moving 08:32:998 (7) - to x:72, 08:33:144 (8) - to x:360 and 08:33:291 (9) - to x:440. It makes a lot more sense like this tbh, but that's just my POV, so you might disagree.
  16. 08:39:876 (1,2,3,4,5,6) - I can't really see the reasoning behind this patterning, (especially for 08:40:316 (5,6,1) - these three). Why is (2) emphasized with a hdash? Following rhythmical logic, (3) and (5) should be the only ones emphasized instead.

aaaaand that's about everything I could find. You should probably call afb back to rebubble when you fix the unrankable things, and if Deif is still dead for the time that happens, I can do the final check in his place instead. Good luck!
posted

Hareimu wrote:

yes
yes


popping this thing since I found some unrankable stuff. my bad

[General]
  1. The map's BG has a pretty weird resolution (1200x850). Perhaps you could consider using this one? https://katabami.s-ul.eu/ffHNe3GE sure, thank you !


[Timing]
  1. 05:31:068 - There are both a red timing point with a S:C1 set number and a green line with a S:C2 set number on the same place here, which is unrankable due to it causing unwanted issues. Please remove the green line (since it doesn't change volume/SV, just a sampleset) and choose either S:C1 or S:C2 for the red timing point. indeed, i was careless
  2. 00:43:068 -
    00:52:434 -
    01:08:678 -
    01:08:751 -
    01:11:166 -
    01:11:312 -
    03:12:044 -
    05:12:385 -
    05:31:143 - Whether you decide to use S:C1 or S:C2 for the red line before this green line, then delete this one since it's useless (There is a red line at 05:50:300 - that changes the sampleset to C1 anyway).

    fixed


[Ophestra]

  1. 00:09:355 (2) - The head of this slider shouldn't have a whistle. Same with 00:12:783 (3) - and 00:19:641 (3) - . why ? we can definitly hear stronger beat
  2. 00:26:527 (2) - This slider should finish 00:26:777 - here, since that's where the piano-music box note is in the bg, not 00:27:027 - here. fine, i also Ctrl+H the following pattern for consistency
  3. 00:51:923 (7,8) - These two notes should be snapped to 1/3 ticks, since the drum sounds in the background are clearly distanced by 1/3 of a beat apart from each other. Same for the sliderend of 00:52:142 (9) - indeed !
  4. 01:25:215 (1,2,3,4,5,6,1,2,3,4,5,6) - If anything, the distances between the first and second notes of all these 3plets should go from 1,0x ascending by ,2x so that they're 1,0x, 1,2x, 1,4x until 1,6x. It works better IMO, and moving 01:25:215 (1,2,3) - to x:130 solves the problem of not triggering a hdash into 01:25:654 (4) - . fixed in my way but kept the idea of 0.2x per triplets
  5. 01:56:824 (1,2) - I believe these should be a single 1/1 slider, not a 3/4 one and a note, since there is nothing to emphasize with a hyper on the place (2) is placed at. I can clearly hear a strong beat, I believe it's a good idea to take advantage of it to create different pattern.
    02:14:385 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3) - Why do you spend so much time on the right side of the screen with these patterns? I can't really seem to find a reason for which you did this, so unless you explain the reasoning behind this a bit further I think you'd be better off spreading these patterns to the middle/left side as well. i did it on purpose to create a good transition for the following part: 02:16:727 (1,2,3,4,5,6,7,8,9,10) - . The singer starts towards the low notes and then turn suddenly towards higher notes, I wanted to represent that with a big contrast.
  6. 02:27:995 (3,4,5,6,7,8) - This pattern is quite uncomfortable and unfitting to play, since with the antiflow movement you're emphasizing 02:28:069 (4,5,6,7) - these notes, which don't have anything special enough as to make them stand out this much from the rest of the streams. If anything, I would've emphasized 02:27:995 (3) - this specific note, since it's over the highest pitched guitar riff of the whole pattern. Either way, the whole pattern could be just a left-left pattern using vertical sliders (kinda like 02:47:166 (1,2,3,4,5,6) - this but with hypers in between and with better flow) Fixed in my way, it's easier and more intuitive
  7. 03:13:580 (7,8,1) - You'd be better off consistently emphasizing the guitar solo in the background for these jumps instead IMO (a.k.a. remove hyper into (8) and keep the one from 8 to 1? emphasizes the important guitar riffs over the drums better) I prefer to keep the hyper for consistency with the previous pattern, it's also to avoid potential shitmiss
  8. 04:26:678 (1,2) - Same as before, these should be a single slider instead. same thing, I do hear a strong beat on the white tick and believe this HDash is suited.
  9. 04:53:020 (6,7,8,9,10,11) - These should be snapped to 1/3, not 1/4 ticks. indeed !
  10. 05:22:142 (3) - Why are you now mapping this with a 1/4 slider? You didn't do so in the first kiai 02:52:361 - here. Same with 05:24:484 (3) - this slider. wups, changed it into a circle.
  11. 05:58:500 (3,4) - These notes should be snapped to 1/3. 06:08:560 (6,7) - This should be three 1/3 notes instead (06:08:560 - here, 06:08:658 - here and 06:08:755 - here), since the drum sounds clearly are laid out in a 1/3 pattern in the background. Also 06:08:150 (3) - this note should be placed 06:08:075 - here to follow the organ sounds correctly. You're also ignoring a drum sound 06:09:146 - here. This whole point is made up of wrong snaps and rhythm following because starting from 05:57:950 - here and ending 05:59:000 - here and starting from 06:07:550 - here and ending 06:09:438 - here the rhytmical structures are really, really weird, and I believe that following these points will help following it a little bit better.fixed everything listed but the last point because I prefer to follow the voice for better transition.
  12. 06:19:024 (2,5,5) - These three notes should either be placed 1/4 tick before from where they actually are (so that they are over red ticks instead) or should be deleted altogether, since having them on those blue ticks is really weird and doesn't follow any instruments at all (not even drums). I do think they follow drums, but it's indeed better to follow 1/2 here
  13. 07:09:731 (1,2,3) - I think that placing these over at x:395 and moving 07:10:316 (7) - to x:457 works a lot better than the actual pattern, but that might just be me. Try it out and tell me what do you think! Sorry I prefer to keep the HDash only for (7) for a bigger contrast, adding a HDash would also be inconsistent with the previous pattern because i didn't use it for them too.
  14. 08:15:291 (1,2,3,4) - This pattern is cheap and overkill IMO, since the whole kiai until now has been really fast movement hypers and just sticking in a 1/4 dash in between all of them completely kills the mood and can cause a lot of insta-deaths due to the next 08:15:583 (5,6,7,8,1) - objects. To solve this, try moving 08:15:144 (7,8) - to x:161, and both 08:15:291 (1,2) - and 08:15:437 (3,4) - to x:256. This plays way better and is even more satisfying to catch. nice idea
  15. 08:29:925 (1,2,3,4) - This pattern is okay on its own since it perfectly emphasizes the singer's loud highpitched scream, but to have 08:32:852 (6,7,8,9) - this just a couple measures next to it makes it feel a lot less special than it should be. I've been testing around with some patterns and came to the conclusion that you should probably try moving 08:32:998 (7) - to x:72, 08:33:144 (8) - to x:360 and 08:33:291 (9) - to x:440. It makes a lot more sense like this tbh, but that's just my POV, so you might disagree. fixed in my way
  16. 08:39:876 (1,2,3,4,5,6) - I can't really see the reasoning behind this patterning, (especially for 08:40:316 (5,6,1) - these three). Why is (2) emphasized with a hdash? Following rhythmical logic, (3) and (5) should be the only ones emphasized instead. (2) is special because there is the voice too. I used it to create a different pattern to follow the crescendo.

aaaaand that's about everything I could find. You should probably call afb back to rebubble when you fix the unrankable things, and if Deif is still dead for the time that happens, I can do the final check in his place instead. Good luck!
Thank you very much ! :D Deif told me he will finish his check as soon as he can.
posted
RIP Madness...

[General]
  1. Combo colours: The dark ones you used are too dark and blend with the background picture. The following 4 colors or a similar combination would be enough to fit better with your current background.
    [Colours]
    Combo1 : 255,91,91
    Combo2 : 255,240,222
    Combo3 : 255,164,60
    Combo4 : 255,176,170


[Orphestra]
  1. 00:30:180 (7) - Please introduce a break manually in there. The pause is around 3 seconds long and there's a big drain drop because of that (gets around 50% having a FC previously).
  2. 02:17:166 (4,5) - That 1/4 hyper isn't really that necessary as the melody doesn't have anything relevant to remark. Try to move the end of the slider (4) closer to the next circle to remove the hyper.
  3. 02:36:629 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Having two of those wiggle patterns after the stop&go at 02:36:190 (3,4) - makes it quite easy to miss in this section. Try to cluster those notes 02:36:629 (1,2,3,4) - 02:37:215 (1,2,3,4) - a bit more or create more flow-friendly patterns instead.
  4. 02:38:971 (1,2,3,4,5,6,7,8) - Those back-and-forth patterns are more typical of lower BPM songs (until 150-160 I'd say). It'd be more appropriated at this speed if those were more vertical instead.
  5. 03:00:044 (1,2,3,4,5,6,7,8) - Try to make the shapes more curvy by moving (3) a bit more to the left and (6) a bit more to the right?
  6. 03:17:020 (1,2,3,4,5) - Those notes sound more accurate as 1/6s rather than 1/4s, as you've been following mainly the guitar in this section. The combination afterwards from 03:17:605 - on of mapping to the drums and including hypers over the guitar looks okay as it is.
  7. 03:46:873 (1,2,3,4) - Would it be possible to get the (1) and (3) objects a bit away from the left edge of the screen? It's quite easy to hit the wall with those consecutive hypers.
  8. 04:01:508 (3,4) - Hm, a new idea could've been used to match the different guitar tone used at this jump. Maybe something like this? https://osu.ppy.sh/ss/10046407
  9. 04:06:483 (7,1) - Could it be possible to increase the distance a bit more between those objects? It still looks a bit insufficient, even with the current hyper.
  10. 04:14:239 (7,8) - I can understand you prefer to avoid making a full dashed pattern on these kind of sections, though in order to make it easier to read and perform, I'd recommend you to move (7) a bit more to the left. That way the connection to the next pattern would be a more clear stop&go. Same would go for the following mirrored pattern 04:14:824 (7,8) - .
  11. 04:26:678 (1,2,3) - Not sure if it's necessary to have a combination 1/4-1/2 hyper in that section. You've been following the vocals in this part, though you only should try to remark the guitar sound on 04:27:117 - . Since the jump 04:26:678 (1,2) - doesn't represent anything that relevant, the hyperdash can be removed.
  12. 05:03:776 (2) - To be honest, I expected to see that slider a bit more tilted than it is now. It's probably the only flow-breaker in this interesting section, and could be improved by introducing a slight curve similar to this one https://osu.ppy.sh/ss/10046538 . Please notice that I moved the beginning of the next slider (3) more to the right to keep an appropriated distance with the changed slider.
  13. 08:13:754 (4) - A similar case to the 1st kiai, a more curvy shape would help with the performance.

[]
That should do it. I'm more than happy to give a recheck after you answered my mod!
posted

Deif wrote:

RIP Madness... forever in our heart... :(

[General]
  1. Combo colours: The dark ones you used are too dark and blend with the background picture. The following 4 colors or a similar combination would be enough to fit better with your current background.
    [Colours]
    Combo1 : 255,91,91
    Combo2 : 255,240,222
    Combo3 : 255,164,60
    Combo4 : 255,176,170
    looks nice


[Orphestra]
  1. 00:30:180 (7) - Please introduce a break manually in there. The pause is around 3 seconds long and there's a big drain drop because of that (gets around 50% having a FC previously). sure
  2. 02:17:166 (4,5) - That 1/4 hyper isn't really that necessary as the melody doesn't have anything relevant to remark. Try to move the end of the slider (4) closer to the next circle to remove the hyper. alright
  3. 02:36:629 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Having two of those wiggle patterns after the stop&go at 02:36:190 (3,4) - makes it quite easy to miss in this section. Try to cluster those notes 02:36:629 (1,2,3,4) - 02:37:215 (1,2,3,4) - a bit more or create more flow-friendly patterns instead. nerferd from 1.30x to 1.15x
  4. 02:38:971 (1,2,3,4,5,6,7,8) - Those back-and-forth patterns are more typical of lower BPM songs (until 150-160 I'd say). It'd be more appropriated at this speed if those were more vertical instead. I already nerfed them before, I really want to keep this pattern because I find it fit really well with the song: the singer also sing really fast here.
  5. 03:00:044 (1,2,3,4,5,6,7,8) - Try to make the shapes more curvy by moving (3) a bit more to the left and (6) a bit more to the right? did it only for (1,2,3,4) for more contrast
  6. 03:17:020 (1,2,3,4,5) - Those notes sound more accurate as 1/6s rather than 1/4s, as you've been following mainly the guitar in this section. The combination afterwards from 03:17:605 - on of mapping to the drums and including hypers over the guitar looks okay as it is. remapped in 1/6s
  7. 03:46:873 (1,2,3,4) - Would it be possible to get the (1) and (3) objects a bit away from the left edge of the screen? It's quite easy to hit the wall with those consecutive hypers. sure
  8. 04:01:508 (3,4) - Hm, a new idea could've been used to match the different guitar tone used at this jump. Maybe something like this? https://osu.ppy.sh/ss/10046407 did something similar
  9. 04:06:483 (7,1) - Could it be possible to increase the distance a bit more between those objects? It still looks a bit insufficient, even with the current hyper. fixed thanks to the previous change
  10. 04:14:239 (7,8) - I can understand you prefer to avoid making a full dashed pattern on these kind of sections, though in order to make it easier to read and perform, I'd recommend you to move (7) a bit more to the left. That way the connection to the next pattern would be a more clear stop&go. Same would go for the following mirrored pattern 04:14:824 (7,8) - . nerfed from 0.70x to 0.40x
  11. 04:26:678 (1,2,3) - Not sure if it's necessary to have a combination 1/4-1/2 hyper in that section. You've been following the vocals in this part, though you only should try to remark the guitar sound on 04:27:117 - . Since the jump 04:26:678 (1,2) - doesn't represent anything that relevant, the hyperdash can be removed. Since Hareimu also pointed it before, I will fix it (will need small remap). Also did it for the first section.
  12. 05:03:776 (2) - To be honest, I expected to see that slider a bit more tilted than it is now. It's probably the only flow-breaker in this interesting section, and could be improved by introducing a slight curve similar to this one https://osu.ppy.sh/ss/10046538 . Please notice that I moved the beginning of the next slider (3) more to the right to keep an appropriated distance with the changed slider.
  13. 08:13:754 (4) - A similar case to the 1st kiai, a more curvy shape would help with the performance. I prefer to keep sharp shape for this final kiai because it's way more intense than the previous one

[]
That should do it. I'm more than happy to give a recheck after you answered my mod!
Thank you very much ! :)
posted
I'm more than happy to see how your beatmap improved through this time and it deserves to be pushed forward. Congratulations!

Bubbled!
posted
05:57:950 (2) - 06:07:550 (2) - aren't these 1/6 snap
posted

Sinnoh wrote:

05:57:950 (2) - 06:07:550 (2) - aren't these 1/6 snap
I used 1/2 for mine and it sounds okay to me but then again my map got DQ'd for snapping so

Edit: @Kyuare what is an ophestra the word doesnt even exist i think lol
posted

Ascendance wrote:

Sinnoh wrote:

05:57:950 (2) - 06:07:550 (2) - aren't these 1/6 snap Will use 1/2 for the first one like Ascendance did so we're sure there is no problem. But the second one is indeed wrong: I will use a 1/1 slider instead of a repeat to follow the voice, thank you !
Edit: Talked with Ascendance and Hareimu, will use 1/2 for both.
I used 1/2 for mine and it sounds okay to me but then again my map got DQ'd for snapping so

Edit: @Kyuare what is an ophestra the word doesnt even exist i think lol
It's a name, Aqliva and me found it here: https://mirrorofparanoia.com/2012/03/18 ... decadence/ :D
posted
2018-01-20 17:54 Kyuare: hey
2018-01-20 17:54 Ascendance: hihi
2018-01-20 17:54 Ascendance: gimme like 2 minutes
2018-01-20 17:54 Kyuare: do you have some time to check a snap on my uta please ? :o
2018-01-20 17:55 Ascendance: sure sure
2018-01-20 17:55 Kyuare: sure
2018-01-20 17:55 Kyuare: :D
2018-01-20 17:57 Ascendance: kk hi
2018-01-20 17:57 Kyuare: yes
2018-01-20 17:58 Kyuare: ACTION is editing [https://osu.ppy.sh/b/1514618 Imperial Circus Dead Decadence - Uta [Ophestra]]
2018-01-20 17:58 Ascendance: i still dont know what ophestra means lol
2018-01-20 17:58 Kyuare: 05:57:950 (2) - 06:07:550 (2) - Sinnoh ask if they are 1/6 or not
2018-01-20 17:58 Ascendance: i dont think the word exists
2018-01-20 17:58 Kyuare: it's on the lyrics Xd
2018-01-20 18:00 Ascendance: uh the snapping is pretty weird
2018-01-20 18:00 Ascendance: it sounds closer to 1/6
2018-01-20 18:00 Ascendance: ACTION is editing [https://osu.ppy.sh/b/1417907 Imperial Circus Dead Decadence - Uta [Requiem]]
2018-01-20 18:00 Ascendance: 05:57:950 (4,5,6) - to avoid it i just kept the 1/2 here
2018-01-20 18:00 Ascendance: same with 06:07:550 (2) - on my diff
2018-01-20 18:00 Kyuare: i see
2018-01-20 18:01 Ascendance: 03:16:142 (1,2,3) - this was pretty weird to me also
2018-01-20 18:02 Ascendance: i think it can be much easier simplified as 1/4
2018-01-20 18:02 Ascendance: sounds better to me that way
2018-01-20 18:02 Ascendance: and you could probably add a note at 03:16:800 - since there's a sound
2018-01-20 18:03 Kyuare: o i don't hear any sound lol
2018-01-20 18:03 Ascendance: i listened at 25 maybe im noob
2018-01-20 18:03 Ascendance: feels like a pitch change there
2018-01-20 18:04 Kyuare: oh now that you mention it maybe yeah, a really small one
2018-01-20 18:04 Ascendance: it feels better than a break so maybe you could, up to you!
2018-01-20 18:05 Ascendance: i can take a look for more snaps after my tournament match if you still need help
2018-01-20 18:05 Ascendance: the snapping was what caused the DQ for me so I don't want you to have one too xD
2018-01-20 18:06 Kyuare: yeah thank you ♥
2018-01-20 18:06 Ascendance: hopefully people don't compare ours and cause drama
2018-01-20 18:06 Ascendance: i really admire your work a lot <:
2018-01-20 18:08 Kyuare: yeah maybe i can put a message about it in the beatmap page
2018-01-20 18:08 Kyuare: I already know people like badis etc will do it...
2018-01-20 18:10 Kyuare: good luck for your match :>
2018-01-20 18:10 Ascendance: <3 thanks
2018-01-20 18:56 Kyuare: Alright I asked Mir he confirmed me that 05:57:950 (2) - sounds right in 1/4, but not sure about 06:07:550 (2) - so I used a 1/1 slider
2018-01-20 19:43 Kyuare: just small question, does deif's bubble still count now that i fixed the snap issue ?
2018-01-20 19:43 Ascendance: nop
2018-01-20 19:44 Ascendance: snap issues are gameplay related so it'll need a rebub
2018-01-20 19:44 Ascendance: not a big deal though
2018-01-20 19:44 Ascendance: gimme like 5 minutes to use br and grab a drink and ill go back to your map
2018-01-20 19:44 Kyuare: sure (it's almost 2am so i need to sleep soon) xD
2018-01-20 19:45 Ascendance: oh sorry ill go quick
2018-01-20 19:45 Kyuare: kk
2018-01-20 19:48 Ascendance: if you want to sleep i can post on thread
2018-01-20 19:48 Ascendance: i dont mind
2018-01-20 19:48 Kyuare: nah don't worry let's do it now :D
2018-01-20 19:49 Ascendance: 03:53:020 (4,5,6) - not really a snap thing but i found this pretty uncomfortable to play
2018-01-20 19:50 Ascendance: flowstop in a pretty intense section
2018-01-20 19:51 Kyuare: well it's what i wanted to do... q.q I do like it personally
2018-01-20 19:51 Ascendance: not a big deal, just my personal thoughts <:
2018-01-20 19:53 Ascendance: 05:57:950 (2,3,4) - i actually still think this sounds better as 1/2
2018-01-20 19:56 Ascendance: ACTION is editing [https://osu.ppy.sh/b/1417907 Imperial Circus Dead Decadence - Uta [Requiem]]
2018-01-20 19:56 Ascendance: 06:08:000 -
2018-01-20 19:57 Ascendance: mine sounds better to me because it's simpler instead of following the weird snaps so im not sure
2018-01-20 19:58 Kyuare: yeah i think it sound better, i will use 1/2
2018-01-20 19:59 Ascendance: personal thing but 06:08:999 (6) - maybe remove the clap and replace with finish
2018-01-20 19:59 Ascendance: sounds better to me
2018-01-20 20:00 Kyuare: sure
2018-01-20 20:01 Ascendance: 06:46:902 (1) - in my diff i used a 3/4 repeat here
2018-01-20 20:01 Ascendance: and then i would have another 3/4 repeat at 06:47:560 -
2018-01-20 20:01 Ascendance: up to you
2018-01-20 20:02 Kyuare: prefer mine for this one :3
2018-01-20 20:03 Ascendance: even though theres stuff here at 07:33:502 (5,6,7,8,9) - , maybe i'd consider keeping it simple to be consistent with the rest
2018-01-20 20:06 Kyuare: uum i really like this one so i will keep it as it is
2018-01-20 20:06 Ascendance: hm ok
2018-01-20 20:06 Ascendance: 07:51:583 - don't wanna map the stream?
2018-01-20 20:07 Kyuare: small reference to the Madness diff \:D/
2018-01-20 20:08 Ascendance: 08:04:169 (1,2,3,1,2,3,1,2,3,1,2,3) -
2018-01-20 20:08 Ascendance: these should be 1/4 snap
2018-01-20 20:08 Ascendance: https://osu.ppy.sh/ss/10059801
2018-01-20 20:09 Kyuare: It was 1/4 before but a lot of people mentionned it because it didn't follow the song correctly
2018-01-20 20:09 Ascendance: ACTION is editing [https://osu.ppy.sh/b/1417907 Imperial Circus Dead Decadence - Uta [Requiem]]
2018-01-20 20:09 Ascendance: 08:04:169 -
2018-01-20 20:09 Ascendance: the 1/4 seems more accurate to me tbh
2018-01-20 20:10 Kyuare: let's ask Hareimu
2018-01-20 20:11 Ascendance: 08:46:900 (1,2,3,4) - the ending seems to be 1/4 also
2018-01-20 20:11 Ascendance: nvm
2018-01-20 20:11 Ascendance: ending is correct
2018-01-20 20:14 Kyuare: alright Hareimu confirmed me that 1/6 is correct for 08:04:169 (1,2,3,1,2,3,1,2,3,1,2,3) -
2018-01-20 20:22 Ascendance: he and i dont seem to agree
2018-01-20 20:22 Ascendance: i think the sounds are much closer to 1/8 than 1/6 and should then be simplified to 1/4 because of it
2018-01-20 20:23 Kyuare: hum
2018-01-20 20:23 Ascendance: i have to go for now but i'll post our logs on the thread in a bit
2018-01-20 20:23 Ascendance: and maybe ask more people for their thoughts
2018-01-20 20:25 Kyuare: alright


Need more opinions on 08:04:169 (1,2,3,1,2,3,1,2,3,1,2,3) - imo, it sounds like 1/4 to me, since the sounds feel closer to 1/8 than 1/6 and thus can be simplified easier to 1/4.
posted

Ascendance wrote:

2018-01-20 17:54 Kyuare: hey
2018-01-20 17:54 Ascendance: hihi
2018-01-20 17:54 Ascendance: gimme like 2 minutes
2018-01-20 17:54 Kyuare: do you have some time to check a snap on my uta please ? :o
2018-01-20 17:55 Ascendance: sure sure
2018-01-20 17:55 Kyuare: sure
2018-01-20 17:55 Kyuare: :D
2018-01-20 17:57 Ascendance: kk hi
2018-01-20 17:57 Kyuare: yes
2018-01-20 17:58 Kyuare: ACTION is editing [https://osu.ppy.sh/b/1514618 Imperial Circus Dead Decadence - Uta [Ophestra]]
2018-01-20 17:58 Ascendance: i still dont know what ophestra means lol
2018-01-20 17:58 Kyuare: 05:57:950 (2) - 06:07:550 (2) - Sinnoh ask if they are 1/6 or not
2018-01-20 17:58 Ascendance: i dont think the word exists
2018-01-20 17:58 Kyuare: it's on the lyrics Xd
2018-01-20 18:00 Ascendance: uh the snapping is pretty weird
2018-01-20 18:00 Ascendance: it sounds closer to 1/6
2018-01-20 18:00 Ascendance: ACTION is editing [https://osu.ppy.sh/b/1417907 Imperial Circus Dead Decadence - Uta [Requiem]]
2018-01-20 18:00 Ascendance: 05:57:950 (4,5,6) - to avoid it i just kept the 1/2 here
2018-01-20 18:00 Ascendance: same with 06:07:550 (2) - on my diff
2018-01-20 18:00 Kyuare: i see
2018-01-20 18:01 Ascendance: 03:16:142 (1,2,3) - this was pretty weird to me also
2018-01-20 18:02 Ascendance: i think it can be much easier simplified as 1/4
2018-01-20 18:02 Ascendance: sounds better to me that way
2018-01-20 18:02 Ascendance: and you could probably add a note at 03:16:800 - since there's a sound
2018-01-20 18:03 Kyuare: o i don't hear any sound lol
2018-01-20 18:03 Ascendance: i listened at 25 maybe im noob
2018-01-20 18:03 Ascendance: feels like a pitch change there
2018-01-20 18:04 Kyuare: oh now that you mention it maybe yeah, a really small one
2018-01-20 18:04 Ascendance: it feels better than a break so maybe you could, up to you!
2018-01-20 18:05 Ascendance: i can take a look for more snaps after my tournament match if you still need help
2018-01-20 18:05 Ascendance: the snapping was what caused the DQ for me so I don't want you to have one too xD
2018-01-20 18:06 Kyuare: yeah thank you ♥
2018-01-20 18:06 Ascendance: hopefully people don't compare ours and cause drama
2018-01-20 18:06 Ascendance: i really admire your work a lot <:
2018-01-20 18:08 Kyuare: yeah maybe i can put a message about it in the beatmap page
2018-01-20 18:08 Kyuare: I already know people like badis etc will do it...
2018-01-20 18:10 Kyuare: good luck for your match :>
2018-01-20 18:10 Ascendance: <3 thanks
2018-01-20 18:56 Kyuare: Alright I asked Mir he confirmed me that 05:57:950 (2) - sounds right in 1/4, but not sure about 06:07:550 (2) - so I used a 1/1 slider
2018-01-20 19:43 Kyuare: just small question, does deif's bubble still count now that i fixed the snap issue ?
2018-01-20 19:43 Ascendance: nop
2018-01-20 19:44 Ascendance: snap issues are gameplay related so it'll need a rebub
2018-01-20 19:44 Ascendance: not a big deal though
2018-01-20 19:44 Ascendance: gimme like 5 minutes to use br and grab a drink and ill go back to your map
2018-01-20 19:44 Kyuare: sure (it's almost 2am so i need to sleep soon) xD
2018-01-20 19:45 Ascendance: oh sorry ill go quick
2018-01-20 19:45 Kyuare: kk
2018-01-20 19:48 Ascendance: if you want to sleep i can post on thread
2018-01-20 19:48 Ascendance: i dont mind
2018-01-20 19:48 Kyuare: nah don't worry let's do it now :D
2018-01-20 19:49 Ascendance: 03:53:020 (4,5,6) - not really a snap thing but i found this pretty uncomfortable to play
2018-01-20 19:50 Ascendance: flowstop in a pretty intense section
2018-01-20 19:51 Kyuare: well it's what i wanted to do... q.q I do like it personally
2018-01-20 19:51 Ascendance: not a big deal, just my personal thoughts <:
2018-01-20 19:53 Ascendance: 05:57:950 (2,3,4) - i actually still think this sounds better as 1/2
2018-01-20 19:56 Ascendance: ACTION is editing [https://osu.ppy.sh/b/1417907 Imperial Circus Dead Decadence - Uta [Requiem]]
2018-01-20 19:56 Ascendance: 06:08:000 -
2018-01-20 19:57 Ascendance: mine sounds better to me because it's simpler instead of following the weird snaps so im not sure
2018-01-20 19:58 Kyuare: yeah i think it sound better, i will use 1/2
2018-01-20 19:59 Ascendance: personal thing but 06:08:999 (6) - maybe remove the clap and replace with finish
2018-01-20 19:59 Ascendance: sounds better to me
2018-01-20 20:00 Kyuare: sure
2018-01-20 20:01 Ascendance: 06:46:902 (1) - in my diff i used a 3/4 repeat here
2018-01-20 20:01 Ascendance: and then i would have another 3/4 repeat at 06:47:560 -
2018-01-20 20:01 Ascendance: up to you
2018-01-20 20:02 Kyuare: prefer mine for this one :3
2018-01-20 20:03 Ascendance: even though theres stuff here at 07:33:502 (5,6,7,8,9) - , maybe i'd consider keeping it simple to be consistent with the rest
2018-01-20 20:06 Kyuare: uum i really like this one so i will keep it as it is
2018-01-20 20:06 Ascendance: hm ok
2018-01-20 20:06 Ascendance: 07:51:583 - don't wanna map the stream?
2018-01-20 20:07 Kyuare: small reference to the Madness diff \:D/
2018-01-20 20:08 Ascendance: 08:04:169 (1,2,3,1,2,3,1,2,3,1,2,3) -
2018-01-20 20:08 Ascendance: these should be 1/4 snap
2018-01-20 20:08 Ascendance: https://osu.ppy.sh/ss/10059801
2018-01-20 20:09 Kyuare: It was 1/4 before but a lot of people mentionned it because it didn't follow the song correctly
2018-01-20 20:09 Ascendance: ACTION is editing [https://osu.ppy.sh/b/1417907 Imperial Circus Dead Decadence - Uta [Requiem]]
2018-01-20 20:09 Ascendance: 08:04:169 -
2018-01-20 20:09 Ascendance: the 1/4 seems more accurate to me tbh
2018-01-20 20:10 Kyuare: let's ask Hareimu
2018-01-20 20:11 Ascendance: 08:46:900 (1,2,3,4) - the ending seems to be 1/4 also
2018-01-20 20:11 Ascendance: nvm
2018-01-20 20:11 Ascendance: ending is correct
2018-01-20 20:14 Kyuare: alright Hareimu confirmed me that 1/6 is correct for 08:04:169 (1,2,3,1,2,3,1,2,3,1,2,3) -
2018-01-20 20:22 Ascendance: he and i dont seem to agree
2018-01-20 20:22 Ascendance: i think the sounds are much closer to 1/8 than 1/6 and should then be simplified to 1/4 because of it
2018-01-20 20:23 Kyuare: hum
2018-01-20 20:23 Ascendance: i have to go for now but i'll post our logs on the thread in a bit
2018-01-20 20:23 Ascendance: and maybe ask more people for their thoughts
2018-01-20 20:25 Kyuare: alright


Need more opinions on 08:04:169 (1,2,3,1,2,3,1,2,3,1,2,3) - imo, it sounds like 1/4 to me, since the sounds feel closer to 1/8 than 1/6 and thus can be simplified easier to 1/4.
Got confirmation from kin again he told me it was 1/6
posted
00:34:288 (5) - maybe you can remove claps here, feels kinda loud to me
01:11:166 (1) - move this to a bit left because the previous spinner ends on the left side
01:13:507 (1) - clap on reverse makes no sense and you didn't place it on 01:15:263 - as well so better remove it
01:31:068 (1,2,3,4) - Here's a suggestion, just like you did on 00:58:288 (1,2,3,4,5,6,7,8) - you can make the distances grow bigger and it fits with the song imo 8)
01:50:971 (1) - clap on tail
01:52:142 (1) - ^
02:18:483 (2,3,4) - A bit more of distances for streams here is recommended for the sake of flow. Ctrl+shift+S them and incread a bit
05:58:600 (7,8) - maybe reduce a bit? players shouldn't miss on the relaxing part after gaining 2000+ combo lol
07:45:144 (4,5) - This also is kinda easy to make a miss but it's up to you
08:21:291 (4,5,6) - dunno if this part needs that strong jump because the pitch isn't that high here, I'd recommned a normal dash here xd
08:37:974 (9,1) - expecting a hdash here
08:46:900 (1,2,3,4) - ah I prefer the previous one here lol its flow was better imo

great mapset, good luck!
posted

Spectator wrote:

00:34:288 (5) - maybe you can remove claps here, feels kinda loud to me
01:11:166 (1) - move this to a bit left because the previous spinner ends on the left side
01:13:507 (1) - clap on reverse makes no sense and you didn't place it on 01:15:263 - as well so better remove it
01:31:068 (1,2,3,4) - Here's a suggestion, just like you did on 00:58:288 (1,2,3,4,5,6,7,8) - you can make the distances grow bigger and it fits with the song imo 8) I don't think the song is more and more intense here, I prefer to keep same spacing to be sure
01:50:971 (1) - clap on tail
01:52:142 (1) - ^
02:18:483 (2,3,4) - A bit more of distances for streams here is recommended for the sake of flow. Ctrl+shift+S them and incread a bit
05:58:600 (7,8) - maybe reduce a bit? players shouldn't miss on the relaxing part after gaining 2000+ combo lol
07:45:144 (4,5) - This also is kinda easy to make a miss but it's up to you i prefer to keep this one sorry
08:21:291 (4,5,6) - dunno if this part needs that strong jump because the pitch isn't that high here, I'd recommned a normal dash here xd The beat is definitly strong enough since I used it before, and I prefer to keep HDash to introduce the following pattern
08:37:974 (9,1) - expecting a hdash here I don't think the beat is strong enough to deserve one
08:46:900 (1,2,3,4) - ah I prefer the previous one here lol its flow was better imo

great mapset, good luck!
no answer = fixed Thank you !
posted
Sorted out those odd snaps and made some more small changes, so let's try again!

Sinnoh wrote:

05:57:950 (2) - 06:07:550 (2) - aren't these 1/6 snap
They sound better snapped on the current 1/2 beats, gotta agree with Ascendance here.

Ascendance wrote:

Need more opinions on 08:04:169 (1,2,3,1,2,3,1,2,3,1,2,3) - imo, it sounds like 1/4 to me, since the sounds feel closer to 1/8 than 1/6 and thus can be simplified easier to 1/4.
The vocals do follow a ternary rhythm and are well placed on those 1/3 snaps, so the most logical way to proceed is to emphasize those placing the slider tails on the previous 1/6 beats.
posted
alright, revised some hitsounding and patterning decisions the mapper made and he gave convincing arguments as to why they were made and etcetcetc, so nothing much changed as to need for a rebubble (verified myself on the discord server with fellow bns)

I'm glad to take this map into qualified status myself, and I hope it'll last through without major issues.

Qualified!
posted
YES
posted
FUCK YES
posted
wow, congrats :D:D:D
posted
Kyuare you're a fricking blast
posted
good
posted
RAAAAAAAAAAANK HYYYPE !!
GG BRO FINALLY, i would say ! :D
Aller champagne.
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