🌸 Ngeng Family Mania Queue 🌸
You kinda requested on our mania queue, but I got bored, so decided to mods the mapset xD
[Easy]
00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Easy.
00:35:881 (1,3) - Avoid these kind of overlap, mostly look how it look in-game while playing this 00:35:881 (1) - , the 3rd slider already appear : http://puu.sh/sNxSF/a77b467912.jpg.
00:50:624 (3,4,5,6) - Ok this rhythm is so confusing to play for beginners http://puu.sh/sNxUk/7878cd11d9.jpg, it feel even more hard then the Normal diff. Usually we keep the spacing consistent in easy so that is also more visual for the player to see that not only the rhythm is consistent, but the distance as well, while here, it doesn't have any of those point look : http://puu.sh/sNxWs/6f39fca62d.jpg. Can't know the rhythm by the spacing at all + it have a really weird rhythm.
01:08:452 (5) - Delete, so player can focus more on this finisher sound 01:08:795 (6) - .
01:32:109 (3) - NEVER, but NEVER use that much reverse on an easy, mostly when is this short. Is too stresfull for beginner, beginners will have trouble knowing when it stop and then they will get stress out because they already see the next notes in the playfield and would want to instant put the cursor at 01:33:481 (4) - .
01:34:167 (5,7) - Pretty sure you can take a bit of time so that these don't touch http://puu.sh/sNy7o/0386dd5d09.jpg xP
Overall, you should keep the rhythm more simple and MOSTLY, keep it CONSISTENT, since this song is already super tricky, and you are making the rhythm way harder to follow then the Normal difficulty. I would really suggest consistency in this difficulty due to the tricky rhythm. You don't want to keep changing the rhythm everytimes even if the song is kinda repeating itself in Easy level.
02:48:567 (6) - and 02:51:309 (9) - Same reason as 01:32:109 (3) -
00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Easy.
00:35:881 (1,3) - Avoid these kind of overlap, mostly look how it look in-game while playing this 00:35:881 (1) - , the 3rd slider already appear : http://puu.sh/sNxSF/a77b467912.jpg.
00:50:624 (3,4,5,6) - Ok this rhythm is so confusing to play for beginners http://puu.sh/sNxUk/7878cd11d9.jpg, it feel even more hard then the Normal diff. Usually we keep the spacing consistent in easy so that is also more visual for the player to see that not only the rhythm is consistent, but the distance as well, while here, it doesn't have any of those point look : http://puu.sh/sNxWs/6f39fca62d.jpg. Can't know the rhythm by the spacing at all + it have a really weird rhythm.
01:08:452 (5) - Delete, so player can focus more on this finisher sound 01:08:795 (6) - .
01:32:109 (3) - NEVER, but NEVER use that much reverse on an easy, mostly when is this short. Is too stresfull for beginner, beginners will have trouble knowing when it stop and then they will get stress out because they already see the next notes in the playfield and would want to instant put the cursor at 01:33:481 (4) - .
01:34:167 (5,7) - Pretty sure you can take a bit of time so that these don't touch http://puu.sh/sNy7o/0386dd5d09.jpg xP
Overall, you should keep the rhythm more simple and MOSTLY, keep it CONSISTENT, since this song is already super tricky, and you are making the rhythm way harder to follow then the Normal difficulty. I would really suggest consistency in this difficulty due to the tricky rhythm. You don't want to keep changing the rhythm everytimes even if the song is kinda repeating itself in Easy level.
02:48:567 (6) - and 02:51:309 (9) - Same reason as 01:32:109 (3) -
[Normal]
00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Normal.
00:36:567 (2,5) - Avoid these overlap, mostly in lower diff. Is not only overlapping in editor, but you can see it clearly in-game : http://puu.sh/sNwy0/03cb214dbd.jpg
00:38:967 (2,3) - Ok this rhythm might be a bit too hard for a Normal, due to the mini slider at 00:38:967 (2) - being pretty quick and this loud clap 00:39:309 - is not a hittable notes. I honestly really suggest this rhythm : http://puu.sh/sNwN5/78284ffe41.jpg.
00:46:509 (1) - Pretty sure this is unecessary, remove it. Starting here 00:46:852 - is way better to emphasize more the loud cymbal.
00:49:595 (3,4,5) - This look pretty unproportionnal http://puu.sh/sNwRb/7a8baa4dd5.jpg, feel rushed and lazy, make them consistent, and that they look like they have the same spacing.
00:50:109 (4,1) - This is a really ugly overlap, look how it look in-game https://puu.sh/sNwZp/ae3c0a5811.jpg, people that don't play with number in FL, might be willing to tap that (1) instead.
00:50:624 (5,1,2,3) - I think your rhythm got inconsistent, you mostly try to match those sound on the white stick, but due to this slider 00:50:624 (5) - being short, you end up continuing on the red stick. Try this rhythm : http://puu.sh/sNx8w/b1ee6c600b.jpg, it should fix back your consistency and fit the sound you were trying to match better. Since 00:51:995 - this should be a tapable notes, not the end of a slider.
00:58:852 (3,4,5,6) - , 01:01:595 (3,4,5,6) - ^
01:35:538 (5) - Ughh, this might be really really too hard for a Normal, since the reverse slider go up when it finish, but since is short, player might not know if it go up or down, and player might be hitting the end of this slider 01:36:395 (1) - . Try to avoid too fast reverse on lower diff, mostly when they are short and have tons of reverse.
01:46:509 (5) - ^ Same reason, and one more reason is because look how the end of the slider go up, while your next notes 01:47:367 (1) - is straight down, making player have to turn their mouse up to down really quick.
02:51:309 (3) - WAY TOO STRESSFULL for normal player, since all these notes 02:53:024 (1,2,3) - are appearing while player still have to hold on the reverse slider not knowing when it will stop. REALLY not suggested.
00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Normal.
00:36:567 (2,5) - Avoid these overlap, mostly in lower diff. Is not only overlapping in editor, but you can see it clearly in-game : http://puu.sh/sNwy0/03cb214dbd.jpg
00:38:967 (2,3) - Ok this rhythm might be a bit too hard for a Normal, due to the mini slider at 00:38:967 (2) - being pretty quick and this loud clap 00:39:309 - is not a hittable notes. I honestly really suggest this rhythm : http://puu.sh/sNwN5/78284ffe41.jpg.
00:46:509 (1) - Pretty sure this is unecessary, remove it. Starting here 00:46:852 - is way better to emphasize more the loud cymbal.
00:49:595 (3,4,5) - This look pretty unproportionnal http://puu.sh/sNwRb/7a8baa4dd5.jpg, feel rushed and lazy, make them consistent, and that they look like they have the same spacing.
00:50:109 (4,1) - This is a really ugly overlap, look how it look in-game https://puu.sh/sNwZp/ae3c0a5811.jpg, people that don't play with number in FL, might be willing to tap that (1) instead.
00:50:624 (5,1,2,3) - I think your rhythm got inconsistent, you mostly try to match those sound on the white stick, but due to this slider 00:50:624 (5) - being short, you end up continuing on the red stick. Try this rhythm : http://puu.sh/sNx8w/b1ee6c600b.jpg, it should fix back your consistency and fit the sound you were trying to match better. Since 00:51:995 - this should be a tapable notes, not the end of a slider.
00:58:852 (3,4,5,6) - , 01:01:595 (3,4,5,6) - ^
01:35:538 (5) - Ughh, this might be really really too hard for a Normal, since the reverse slider go up when it finish, but since is short, player might not know if it go up or down, and player might be hitting the end of this slider 01:36:395 (1) - . Try to avoid too fast reverse on lower diff, mostly when they are short and have tons of reverse.
01:46:509 (5) - ^ Same reason, and one more reason is because look how the end of the slider go up, while your next notes 01:47:367 (1) - is straight down, making player have to turn their mouse up to down really quick.
02:51:309 (3) - WAY TOO STRESSFULL for normal player, since all these notes 02:53:024 (1,2,3) - are appearing while player still have to hold on the reverse slider not knowing when it will stop. REALLY not suggested.
[Hard]
00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Hard.
00:09:481 (4,5) - Pretty sure you can distance them so it doesn't touch each other : http://puu.sh/sNvDm/9623cd8f6b.jpg
00:54:567 (3) - Shorten the reverse slider to 00:54:738 - , since there is no new sound at 00:54:824 - .
00:59:367 (1,2,3,4,5,6,7) - This play so bad seriously, is not only because is 3 times stack notes, but is mostly because is so unfitting for the song to do a 3 notes snapping, the rhythm is consistent but the instrument vary on pitch. Like 00:59:367 (1,2) - and 00:59:709 (3,4) - totally sound different, they have different instrument in play, and the same instrument in play have different pitch x.x.
00:59:709 (3,4) - Pretty sure you can take a bit more time to make those slider so it doesn't nearly touch here http://puu.sh/sNvUI/9a081e3e22.jpg just like you did at 01:01:081 (2,3) - .
01:05:538 (3) - Same reason as 00:54:567 (3) - .
02:05:024 (3,4,5) - This look like it flow so bad, due to the AR, this note do appear 02:05:538 (5) - when player is about to hit 02:05:024 (3) - , so some might miss with FL or HD easily from hitting the notes right to 02:05:024 (3) - instead of 02:05:367 (4) - .
02:50:281 (1,2,3) - This honestly look like a really ugly overlap http://puu.sh/sNwdP/13ac998b28.jpg
02:51:309 (4) - Really boring to just match the song with a reverse slider, also that reverse slider is adding sound on part that there is no new sound, for example here 02:52:424 - .
00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Hard.
00:09:481 (4,5) - Pretty sure you can distance them so it doesn't touch each other : http://puu.sh/sNvDm/9623cd8f6b.jpg
00:54:567 (3) - Shorten the reverse slider to 00:54:738 - , since there is no new sound at 00:54:824 - .
00:59:367 (1,2,3,4,5,6,7) - This play so bad seriously, is not only because is 3 times stack notes, but is mostly because is so unfitting for the song to do a 3 notes snapping, the rhythm is consistent but the instrument vary on pitch. Like 00:59:367 (1,2) - and 00:59:709 (3,4) - totally sound different, they have different instrument in play, and the same instrument in play have different pitch x.x.
00:59:709 (3,4) - Pretty sure you can take a bit more time to make those slider so it doesn't nearly touch here http://puu.sh/sNvUI/9a081e3e22.jpg just like you did at 01:01:081 (2,3) - .
01:05:538 (3) - Same reason as 00:54:567 (3) - .
02:05:024 (3,4,5) - This look like it flow so bad, due to the AR, this note do appear 02:05:538 (5) - when player is about to hit 02:05:024 (3) - , so some might miss with FL or HD easily from hitting the notes right to 02:05:024 (3) - instead of 02:05:367 (4) - .
02:50:281 (1,2,3) - This honestly look like a really ugly overlap http://puu.sh/sNwdP/13ac998b28.jpg
02:51:309 (4) - Really boring to just match the song with a reverse slider, also that reverse slider is adding sound on part that there is no new sound, for example here 02:52:424 - .
[MEGA]
00:02:967 - to 00:13:938 - Those are pretty much bad snapped, if you listen closely at a lower playback rate (25%). You will hear that your slider are totally not snapping on time with the sound you are trying to match.
Try 1/8 snap divisor on the top right corner, and try to move those slider to these point 00:03:181 - , 00:03:438 - , 00:03:695 - , etc just to test it out. Snap should be around those point.
Ok so even if all of those at the beginning are incorrect snap, I'll still mods the pattern.
00:05:710 (1,2,3,4) - Can pretty much feel that you went too fast at making those pattern, pretty sure you try to make some straight line, but look at here http://puu.sh/sNsHt/3b0bbd5333.jpg and here http://puu.sh/sNsI2/019aa5675d.jpg. You can see that the 2nd one is totally not straight, is also pretty much noticable in-game that it isn'T straight.
00:09:824 (5,6,7,8) - Same for here, pretty sure you try to make a square, but look how you try to rush it : http://puu.sh/sNsMt/85568ed6a1.jpg. Also it should be the same spacing 1.20x with 00:10:167 (7).
00:37:767 (8,9) - Hey, how about change the pace a bit, you could totally make some kind of different feeling, this is also the lastest diff, instead of keeping it all the same spacing, due to rhythm being the same, you can distance these 2 00:37:767 (8,9) - a bit more from each other to emphasize the loudest clap + loudest vocal here 00:37:938 - .
00:39:310 (4) - There nothing wrong with a slider being super long, but this feel so long and so easy for the lastest diff, of course adding a notes doesn't mean it will be harder, but the rhythm can be way cooler. Try this rhythm : http://puu.sh/sNtqc/fdfbe65db1.jpg. Since that slider was supose to match the continue of the vocal, well the vocal kinda start here 00:39:481 - , which is why I start the slider at 00:39:481 - , and this huge clap 00:39:310 - is also important to be play.
00:41:024 (1,2) - You mostly keep your notes 1,2x spacing consistently for this part, and is always 1/2 snap. How about make something different here, due to the vocal being the same at 00:41:024 - and 00:41:195 - . Try putting 00:41:024 (1) - and 00:41:195 (2) - on top of each other, so that player will double tap, would put more accent to that vocal no? Stacking : http://puu.sh/sNtCT/2c159aadc3.jpg
00:44:281 (7,8) - Omg this feel so lazy, I don'T really do much blanket mods anymore, but you could totally use a blanket here to make it a bit more beautiful instead of randomly curving your slider just because you have a slider. Look how better it look and more professional : http://puu.sh/sNtIf/cb8907010d.jpg.
00:44:795 (9) - Same reason as 00:39:310 (4) - , http://puu.sh/sNtKa/fef6552893.jpg since the vocal start at 00:44:967 - .
00:45:653 (1,2,3,4,5,6,1,2,3,4,5) - Ok this is what we call overmap, listen carefully, there is no new sound at 00:45:910 - , 00:46:253 - and 00:46:424 - , only a continue vocal sound, but is not a new sound. If we were to add a note everytimes a vocal continue, people would be able to spam stream everywhere, even on low bpm song xD. Also you could make something different for this part 00:45:653 - and this part 00:46:167 - , since the first part still have music, while the 2nd part, the music stop, and we only hear the vocal. You could make 2 different feeling here.
00:47:710 (1) - Is this a random new combo? Judging from the song, I feel like these 00:46:853 (1,2,3) - , 00:47:367 (4,5,1) - and 00:47:881 (2,3,4) - are together no?
00:49:338 (10) - Move to 00:49:424 - , for 2 reason. First, this http://puu.sh/sNu81/1d60f31fe9.jpg spacing really look random. 2nd there is no new sound at 00:49:338 - , but there is a sound at 00:49:424 - .
00:51:824 (3) - ^ Same for here, no new sound at 00:52:081 - . I think is because of this 00:51:995 - weird sound that you end up making the reverse slider longer, the problem is if you listen at 25%, that weird sound appear at 00:52:167 - .
00:54:824 (10) - ^
00:55:081 (1,2,3,4,5,1,2,3,4) - If you are going to make some kind of square style here, you could at least snap some correctly, look at that http://puu.sh/sNusZ/a4935d371b.jpg, look at these 2 http://puu.sh/sNuvd/776b872daa.jpg.
00:56:967 (4,5,6,7,8,9,10) - Since you were following the drum, this is the actual snap for the drum stream http://puu.sh/sNuAK/3130d13fe6.jpg
01:03:138 - Add a notes here for that weird sound you try to match at 01:03:053 - , also because there is a the same drum sound as 01:03:053 - . It should be a 5 notes stream here.
01:05:881 - ^
01:08:538 (6) - Move to 01:08:624 - , there no new sound at 01:08:538 - , those 5 notes stream above is due to a drum stream in the background which is why is not overmap, but here, there is just no new sound at the blue line.
01:32:281 (1,2,3,4,5,6) - Simple rhythm, but you could make something a bit more different instead of all same distance. Check out this part 01:32:624 (3,4) - , pretty sure you can make these 2 a little bit more higher spacing to emphasize a new sound at 01:32:795 - .
01:35:538 (4) - ^, Same reason, would be pretty cool no? Is an insane, you shouldn't just keep it all the same spacing, but emphasize some part of the song due to new instrument and all would make it a bit more challenging.
01:47:367 (1,2) - You know, you kept it really consistent, and then, this is the only part that stack while the song still remain the same, probably not a good idea if is going to be only part. Would be better in stacking something else to match the song instead of stacking it randomly.
01:51:567 (1) - Once again, how are you choosing your new combo? This seem like a random new combo since this sound clearly follow this sound 01:51:481 - .
01:53:367 - This clap sound is really really clear and important, is best to map it.
00:02:967 - to 00:13:938 - Those are pretty much bad snapped, if you listen closely at a lower playback rate (25%). You will hear that your slider are totally not snapping on time with the sound you are trying to match.
Try 1/8 snap divisor on the top right corner, and try to move those slider to these point 00:03:181 - , 00:03:438 - , 00:03:695 - , etc just to test it out. Snap should be around those point.
Ok so even if all of those at the beginning are incorrect snap, I'll still mods the pattern.
00:05:710 (1,2,3,4) - Can pretty much feel that you went too fast at making those pattern, pretty sure you try to make some straight line, but look at here http://puu.sh/sNsHt/3b0bbd5333.jpg and here http://puu.sh/sNsI2/019aa5675d.jpg. You can see that the 2nd one is totally not straight, is also pretty much noticable in-game that it isn'T straight.
00:09:824 (5,6,7,8) - Same for here, pretty sure you try to make a square, but look how you try to rush it : http://puu.sh/sNsMt/85568ed6a1.jpg. Also it should be the same spacing 1.20x with 00:10:167 (7).
00:37:767 (8,9) - Hey, how about change the pace a bit, you could totally make some kind of different feeling, this is also the lastest diff, instead of keeping it all the same spacing, due to rhythm being the same, you can distance these 2 00:37:767 (8,9) - a bit more from each other to emphasize the loudest clap + loudest vocal here 00:37:938 - .
00:39:310 (4) - There nothing wrong with a slider being super long, but this feel so long and so easy for the lastest diff, of course adding a notes doesn't mean it will be harder, but the rhythm can be way cooler. Try this rhythm : http://puu.sh/sNtqc/fdfbe65db1.jpg. Since that slider was supose to match the continue of the vocal, well the vocal kinda start here 00:39:481 - , which is why I start the slider at 00:39:481 - , and this huge clap 00:39:310 - is also important to be play.
00:41:024 (1,2) - You mostly keep your notes 1,2x spacing consistently for this part, and is always 1/2 snap. How about make something different here, due to the vocal being the same at 00:41:024 - and 00:41:195 - . Try putting 00:41:024 (1) - and 00:41:195 (2) - on top of each other, so that player will double tap, would put more accent to that vocal no? Stacking : http://puu.sh/sNtCT/2c159aadc3.jpg
00:44:281 (7,8) - Omg this feel so lazy, I don'T really do much blanket mods anymore, but you could totally use a blanket here to make it a bit more beautiful instead of randomly curving your slider just because you have a slider. Look how better it look and more professional : http://puu.sh/sNtIf/cb8907010d.jpg.
00:44:795 (9) - Same reason as 00:39:310 (4) - , http://puu.sh/sNtKa/fef6552893.jpg since the vocal start at 00:44:967 - .
00:45:653 (1,2,3,4,5,6,1,2,3,4,5) - Ok this is what we call overmap, listen carefully, there is no new sound at 00:45:910 - , 00:46:253 - and 00:46:424 - , only a continue vocal sound, but is not a new sound. If we were to add a note everytimes a vocal continue, people would be able to spam stream everywhere, even on low bpm song xD. Also you could make something different for this part 00:45:653 - and this part 00:46:167 - , since the first part still have music, while the 2nd part, the music stop, and we only hear the vocal. You could make 2 different feeling here.
00:47:710 (1) - Is this a random new combo? Judging from the song, I feel like these 00:46:853 (1,2,3) - , 00:47:367 (4,5,1) - and 00:47:881 (2,3,4) - are together no?
00:49:338 (10) - Move to 00:49:424 - , for 2 reason. First, this http://puu.sh/sNu81/1d60f31fe9.jpg spacing really look random. 2nd there is no new sound at 00:49:338 - , but there is a sound at 00:49:424 - .
00:51:824 (3) - ^ Same for here, no new sound at 00:52:081 - . I think is because of this 00:51:995 - weird sound that you end up making the reverse slider longer, the problem is if you listen at 25%, that weird sound appear at 00:52:167 - .
00:54:824 (10) - ^
00:55:081 (1,2,3,4,5,1,2,3,4) - If you are going to make some kind of square style here, you could at least snap some correctly, look at that http://puu.sh/sNusZ/a4935d371b.jpg, look at these 2 http://puu.sh/sNuvd/776b872daa.jpg.
00:56:967 (4,5,6,7,8,9,10) - Since you were following the drum, this is the actual snap for the drum stream http://puu.sh/sNuAK/3130d13fe6.jpg
01:03:138 - Add a notes here for that weird sound you try to match at 01:03:053 - , also because there is a the same drum sound as 01:03:053 - . It should be a 5 notes stream here.
01:05:881 - ^
01:08:538 (6) - Move to 01:08:624 - , there no new sound at 01:08:538 - , those 5 notes stream above is due to a drum stream in the background which is why is not overmap, but here, there is just no new sound at the blue line.
01:32:281 (1,2,3,4,5,6) - Simple rhythm, but you could make something a bit more different instead of all same distance. Check out this part 01:32:624 (3,4) - , pretty sure you can make these 2 a little bit more higher spacing to emphasize a new sound at 01:32:795 - .
01:35:538 (4) - ^, Same reason, would be pretty cool no? Is an insane, you shouldn't just keep it all the same spacing, but emphasize some part of the song due to new instrument and all would make it a bit more challenging.
01:47:367 (1,2) - You know, you kept it really consistent, and then, this is the only part that stack while the song still remain the same, probably not a good idea if is going to be only part. Would be better in stacking something else to match the song instead of stacking it randomly.
01:51:567 (1) - Once again, how are you choosing your new combo? This seem like a random new combo since this sound clearly follow this sound 01:51:481 - .
01:53:367 - This clap sound is really really clear and important, is best to map it.