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RQ - TOUCH TOUCH

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Julie

🌸 Ngeng Family Mania Queue 🌸


You kinda requested on our mania queue, but I got bored, so decided to mods the mapset xD
[Easy]

00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Easy.

00:35:881 (1,3) - Avoid these kind of overlap, mostly look how it look in-game while playing this 00:35:881 (1) - , the 3rd slider already appear : http://puu.sh/sNxSF/a77b467912.jpg.

00:50:624 (3,4,5,6) - Ok this rhythm is so confusing to play for beginners http://puu.sh/sNxUk/7878cd11d9.jpg, it feel even more hard then the Normal diff. Usually we keep the spacing consistent in easy so that is also more visual for the player to see that not only the rhythm is consistent, but the distance as well, while here, it doesn't have any of those point look : http://puu.sh/sNxWs/6f39fca62d.jpg. Can't know the rhythm by the spacing at all + it have a really weird rhythm.

01:08:452 (5) - Delete, so player can focus more on this finisher sound 01:08:795 (6) - .

01:32:109 (3) - NEVER, but NEVER use that much reverse on an easy, mostly when is this short. Is too stresfull for beginner, beginners will have trouble knowing when it stop and then they will get stress out because they already see the next notes in the playfield and would want to instant put the cursor at 01:33:481 (4) - .

01:34:167 (5,7) - Pretty sure you can take a bit of time so that these don't touch http://puu.sh/sNy7o/0386dd5d09.jpg xP

Overall, you should keep the rhythm more simple and MOSTLY, keep it CONSISTENT, since this song is already super tricky, and you are making the rhythm way harder to follow then the Normal difficulty. I would really suggest consistency in this difficulty due to the tricky rhythm. You don't want to keep changing the rhythm everytimes even if the song is kinda repeating itself in Easy level.

02:48:567 (6) - and 02:51:309 (9) - Same reason as 01:32:109 (3) -

[Normal]

00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Normal.

00:36:567 (2,5) - Avoid these overlap, mostly in lower diff. Is not only overlapping in editor, but you can see it clearly in-game : http://puu.sh/sNwy0/03cb214dbd.jpg

00:38:967 (2,3) - Ok this rhythm might be a bit too hard for a Normal, due to the mini slider at 00:38:967 (2) - being pretty quick and this loud clap 00:39:309 - is not a hittable notes. I honestly really suggest this rhythm : http://puu.sh/sNwN5/78284ffe41.jpg.

00:46:509 (1) - Pretty sure this is unecessary, remove it. Starting here 00:46:852 - is way better to emphasize more the loud cymbal.

00:49:595 (3,4,5) - This look pretty unproportionnal http://puu.sh/sNwRb/7a8baa4dd5.jpg, feel rushed and lazy, make them consistent, and that they look like they have the same spacing.

00:50:109 (4,1) - This is a really ugly overlap, look how it look in-game https://puu.sh/sNwZp/ae3c0a5811.jpg, people that don't play with number in FL, might be willing to tap that (1) instead.

00:50:624 (5,1,2,3) - I think your rhythm got inconsistent, you mostly try to match those sound on the white stick, but due to this slider 00:50:624 (5) - being short, you end up continuing on the red stick. Try this rhythm : http://puu.sh/sNx8w/b1ee6c600b.jpg, it should fix back your consistency and fit the sound you were trying to match better. Since 00:51:995 - this should be a tapable notes, not the end of a slider.

00:58:852 (3,4,5,6) - , 01:01:595 (3,4,5,6) - ^

01:35:538 (5) - Ughh, this might be really really too hard for a Normal, since the reverse slider go up when it finish, but since is short, player might not know if it go up or down, and player might be hitting the end of this slider 01:36:395 (1) - . Try to avoid too fast reverse on lower diff, mostly when they are short and have tons of reverse.

01:46:509 (5) - ^ Same reason, and one more reason is because look how the end of the slider go up, while your next notes 01:47:367 (1) - is straight down, making player have to turn their mouse up to down really quick.

02:51:309 (3) - WAY TOO STRESSFULL for normal player, since all these notes 02:53:024 (1,2,3) - are appearing while player still have to hold on the reverse slider not knowing when it will stop. REALLY not suggested.
[Hard]

00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Hard.

00:09:481 (4,5) - Pretty sure you can distance them so it doesn't touch each other : http://puu.sh/sNvDm/9623cd8f6b.jpg

00:54:567 (3) - Shorten the reverse slider to 00:54:738 - , since there is no new sound at 00:54:824 - .

00:59:367 (1,2,3,4,5,6,7) - This play so bad seriously, is not only because is 3 times stack notes, but is mostly because is so unfitting for the song to do a 3 notes snapping, the rhythm is consistent but the instrument vary on pitch. Like 00:59:367 (1,2) - and 00:59:709 (3,4) - totally sound different, they have different instrument in play, and the same instrument in play have different pitch x.x.

00:59:709 (3,4) - Pretty sure you can take a bit more time to make those slider so it doesn't nearly touch here http://puu.sh/sNvUI/9a081e3e22.jpg just like you did at 01:01:081 (2,3) - .

01:05:538 (3) - Same reason as 00:54:567 (3) - .

02:05:024 (3,4,5) - This look like it flow so bad, due to the AR, this note do appear 02:05:538 (5) - when player is about to hit 02:05:024 (3) - , so some might miss with FL or HD easily from hitting the notes right to 02:05:024 (3) - instead of 02:05:367 (4) - .

02:50:281 (1,2,3) - This honestly look like a really ugly overlap http://puu.sh/sNwdP/13ac998b28.jpg

02:51:309 (4) - Really boring to just match the song with a reverse slider, also that reverse slider is adding sound on part that there is no new sound, for example here 02:52:424 - .
[MEGA]
00:02:967 - to 00:13:938 - Those are pretty much bad snapped, if you listen closely at a lower playback rate (25%). You will hear that your slider are totally not snapping on time with the sound you are trying to match.
Try 1/8 snap divisor on the top right corner, and try to move those slider to these point 00:03:181 - , 00:03:438 - , 00:03:695 - , etc just to test it out. Snap should be around those point.

Ok so even if all of those at the beginning are incorrect snap, I'll still mods the pattern.

00:05:710 (1,2,3,4) - Can pretty much feel that you went too fast at making those pattern, pretty sure you try to make some straight line, but look at here http://puu.sh/sNsHt/3b0bbd5333.jpg and here http://puu.sh/sNsI2/019aa5675d.jpg. You can see that the 2nd one is totally not straight, is also pretty much noticable in-game that it isn'T straight.

00:09:824 (5,6,7,8) - Same for here, pretty sure you try to make a square, but look how you try to rush it : http://puu.sh/sNsMt/85568ed6a1.jpg. Also it should be the same spacing 1.20x with 00:10:167 (7).

00:37:767 (8,9) - Hey, how about change the pace a bit, you could totally make some kind of different feeling, this is also the lastest diff, instead of keeping it all the same spacing, due to rhythm being the same, you can distance these 2 00:37:767 (8,9) - a bit more from each other to emphasize the loudest clap + loudest vocal here 00:37:938 - :D.

00:39:310 (4) - There nothing wrong with a slider being super long, but this feel so long and so easy for the lastest diff, of course adding a notes doesn't mean it will be harder, but the rhythm can be way cooler. Try this rhythm : http://puu.sh/sNtqc/fdfbe65db1.jpg. Since that slider was supose to match the continue of the vocal, well the vocal kinda start here 00:39:481 - , which is why I start the slider at 00:39:481 - , and this huge clap 00:39:310 - is also important to be play.

00:41:024 (1,2) - You mostly keep your notes 1,2x spacing consistently for this part, and is always 1/2 snap. How about make something different here, due to the vocal being the same at 00:41:024 - and 00:41:195 - . Try putting 00:41:024 (1) - and 00:41:195 (2) - on top of each other, so that player will double tap, would put more accent to that vocal no? Stacking : http://puu.sh/sNtCT/2c159aadc3.jpg

00:44:281 (7,8) - Omg this feel so lazy, I don'T really do much blanket mods anymore, but you could totally use a blanket here to make it a bit more beautiful instead of randomly curving your slider just because you have a slider. Look how better it look and more professional : http://puu.sh/sNtIf/cb8907010d.jpg.

00:44:795 (9) - Same reason as 00:39:310 (4) - , http://puu.sh/sNtKa/fef6552893.jpg since the vocal start at 00:44:967 - .

00:45:653 (1,2,3,4,5,6,1,2,3,4,5) - Ok this is what we call overmap, listen carefully, there is no new sound at 00:45:910 - , 00:46:253 - and 00:46:424 - , only a continue vocal sound, but is not a new sound. If we were to add a note everytimes a vocal continue, people would be able to spam stream everywhere, even on low bpm song xD. Also you could make something different for this part 00:45:653 - and this part 00:46:167 - , since the first part still have music, while the 2nd part, the music stop, and we only hear the vocal. You could make 2 different feeling here.

00:47:710 (1) - Is this a random new combo? Judging from the song, I feel like these 00:46:853 (1,2,3) - , 00:47:367 (4,5,1) - and 00:47:881 (2,3,4) - are together no?

00:49:338 (10) - Move to 00:49:424 - , for 2 reason. First, this http://puu.sh/sNu81/1d60f31fe9.jpg spacing really look random. 2nd there is no new sound at 00:49:338 - , but there is a sound at 00:49:424 - .

00:51:824 (3) - ^ Same for here, no new sound at 00:52:081 - . I think is because of this 00:51:995 - weird sound that you end up making the reverse slider longer, the problem is if you listen at 25%, that weird sound appear at 00:52:167 - .

00:54:824 (10) - ^

00:55:081 (1,2,3,4,5,1,2,3,4) - If you are going to make some kind of square style here, you could at least snap some correctly, look at that http://puu.sh/sNusZ/a4935d371b.jpg, look at these 2 http://puu.sh/sNuvd/776b872daa.jpg.

00:56:967 (4,5,6,7,8,9,10) - Since you were following the drum, this is the actual snap for the drum stream http://puu.sh/sNuAK/3130d13fe6.jpg

01:03:138 - Add a notes here for that weird sound you try to match at 01:03:053 - , also because there is a the same drum sound as 01:03:053 - . It should be a 5 notes stream here.

01:05:881 - ^

01:08:538 (6) - Move to 01:08:624 - , there no new sound at 01:08:538 - , those 5 notes stream above is due to a drum stream in the background which is why is not overmap, but here, there is just no new sound at the blue line.

01:32:281 (1,2,3,4,5,6) - Simple rhythm, but you could make something a bit more different instead of all same distance. Check out this part 01:32:624 (3,4) - , pretty sure you can make these 2 a little bit more higher spacing to emphasize a new sound at 01:32:795 - .

01:35:538 (4) - ^, Same reason, would be pretty cool no? Is an insane, you shouldn't just keep it all the same spacing, but emphasize some part of the song due to new instrument and all would make it a bit more challenging.

01:47:367 (1,2) - You know, you kept it really consistent, and then, this is the only part that stack while the song still remain the same, probably not a good idea if is going to be only part. Would be better in stacking something else to match the song instead of stacking it randomly.

01:51:567 (1) - Once again, how are you choosing your new combo? This seem like a random new combo since this sound clearly follow this sound 01:51:481 - .

01:53:367 - This clap sound is really really clear and important, is best to map it.
Topic Starter
RanthFox

Julie wrote:


🌸 Ngeng Family Mania Queue 🌸


You kinda requested on our mania queue, but I got bored, so decided to mods the mapset xD
[Easy]

00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Easy.

00:35:881 (1,3) - Avoid these kind of overlap, mostly look how it look in-game while playing this 00:35:881 (1) - , the 3rd slider already appear : http://puu.sh/sNxSF/a77b467912.jpg.

00:50:624 (3,4,5,6) - Ok this rhythm is so confusing to play for beginners http://puu.sh/sNxUk/7878cd11d9.jpg, it feel even more hard then the Normal diff. Usually we keep the spacing consistent in easy so that is also more visual for the player to see that not only the rhythm is consistent, but the distance as well, while here, it doesn't have any of those point look : http://puu.sh/sNxWs/6f39fca62d.jpg. Can't know the rhythm by the spacing at all + it have a really weird rhythm.

01:08:452 (5) - Delete, so player can focus more on this finisher sound 01:08:795 (6) - .

01:32:109 (3) - NEVER, but NEVER use that much reverse on an easy, mostly when is this short. Is too stresfull for beginner, beginners will have trouble knowing when it stop and then they will get stress out because they already see the next notes in the playfield and would want to instant put the cursor at 01:33:481 (4) - .

01:34:167 (5,7) - Pretty sure you can take a bit of time so that these don't touch http://puu.sh/sNy7o/0386dd5d09.jpg xP

Overall, you should keep the rhythm more simple and MOSTLY, keep it CONSISTENT, since this song is already super tricky, and you are making the rhythm way harder to follow then the Normal difficulty. I would really suggest consistency in this difficulty due to the tricky rhythm. You don't want to keep changing the rhythm everytimes even if the song is kinda repeating itself in Easy level.

02:48:567 (6) - and 02:51:309 (9) - Same reason as 01:32:109 (3) -

[Normal]

00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Normal.

00:36:567 (2,5) - Avoid these overlap, mostly in lower diff. Is not only overlapping in editor, but you can see it clearly in-game : http://puu.sh/sNwy0/03cb214dbd.jpg

00:38:967 (2,3) - Ok this rhythm might be a bit too hard for a Normal, due to the mini slider at 00:38:967 (2) - being pretty quick and this loud clap 00:39:309 - is not a hittable notes. I honestly really suggest this rhythm : http://puu.sh/sNwN5/78284ffe41.jpg.

00:46:509 (1) - Pretty sure this is unecessary, remove it. Starting here 00:46:852 - is way better to emphasize more the loud cymbal.

00:49:595 (3,4,5) - This look pretty unproportionnal http://puu.sh/sNwRb/7a8baa4dd5.jpg, feel rushed and lazy, make them consistent, and that they look like they have the same spacing.

00:50:109 (4,1) - This is a really ugly overlap, look how it look in-game https://puu.sh/sNwZp/ae3c0a5811.jpg, people that don't play with number in FL, might be willing to tap that (1) instead.

00:50:624 (5,1,2,3) - I think your rhythm got inconsistent, you mostly try to match those sound on the white stick, but due to this slider 00:50:624 (5) - being short, you end up continuing on the red stick. Try this rhythm : http://puu.sh/sNx8w/b1ee6c600b.jpg, it should fix back your consistency and fit the sound you were trying to match better. Since 00:51:995 - this should be a tapable notes, not the end of a slider.

00:58:852 (3,4,5,6) - , 01:01:595 (3,4,5,6) - ^

01:35:538 (5) - Ughh, this might be really really too hard for a Normal, since the reverse slider go up when it finish, but since is short, player might not know if it go up or down, and player might be hitting the end of this slider 01:36:395 (1) - . Try to avoid too fast reverse on lower diff, mostly when they are short and have tons of reverse.

01:46:509 (5) - ^ Same reason, and one more reason is because look how the end of the slider go up, while your next notes 01:47:367 (1) - is straight down, making player have to turn their mouse up to down really quick.

02:51:309 (3) - WAY TOO STRESSFULL for normal player, since all these notes 02:53:024 (1,2,3) - are appearing while player still have to hold on the reverse slider not knowing when it will stop. REALLY not suggested.
[Hard]

00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Hard.

00:09:481 (4,5) - Pretty sure you can distance them so it doesn't touch each other : http://puu.sh/sNvDm/9623cd8f6b.jpg

00:54:567 (3) - Shorten the reverse slider to 00:54:738 - , since there is no new sound at 00:54:824 - .

00:59:367 (1,2,3,4,5,6,7) - This play so bad seriously, is not only because is 3 times stack notes, but is mostly because is so unfitting for the song to do a 3 notes snapping, the rhythm is consistent but the instrument vary on pitch. Like 00:59:367 (1,2) - and 00:59:709 (3,4) - totally sound different, they have different instrument in play, and the same instrument in play have different pitch x.x.

00:59:709 (3,4) - Pretty sure you can take a bit more time to make those slider so it doesn't nearly touch here http://puu.sh/sNvUI/9a081e3e22.jpg just like you did at 01:01:081 (2,3) - .

01:05:538 (3) - Same reason as 00:54:567 (3) - .

02:05:024 (3,4,5) - This look like it flow so bad, due to the AR, this note do appear 02:05:538 (5) - when player is about to hit 02:05:024 (3) - , so some might miss with FL or HD easily from hitting the notes right to 02:05:024 (3) - instead of 02:05:367 (4) - .

02:50:281 (1,2,3) - This honestly look like a really ugly overlap http://puu.sh/sNwdP/13ac998b28.jpg

02:51:309 (4) - Really boring to just match the song with a reverse slider, also that reverse slider is adding sound on part that there is no new sound, for example here 02:52:424 - .
[MEGA]
00:02:967 - to 00:13:938 - Those are pretty much bad snapped, if you listen closely at a lower playback rate (25%). You will hear that your slider are totally not snapping on time with the sound you are trying to match.
Try 1/8 snap divisor on the top right corner, and try to move those slider to these point 00:03:181 - , 00:03:438 - , 00:03:695 - , etc just to test it out. Snap should be around those point.

Ok so even if all of those at the beginning are incorrect snap, I'll still mods the pattern.

00:05:710 (1,2,3,4) - Can pretty much feel that you went too fast at making those pattern, pretty sure you try to make some straight line, but look at here http://puu.sh/sNsHt/3b0bbd5333.jpg and here http://puu.sh/sNsI2/019aa5675d.jpg. You can see that the 2nd one is totally not straight, is also pretty much noticable in-game that it isn'T straight.

00:09:824 (5,6,7,8) - Same for here, pretty sure you try to make a square, but look how you try to rush it : http://puu.sh/sNsMt/85568ed6a1.jpg. Also it should be the same spacing 1.20x with 00:10:167 (7).

00:37:767 (8,9) - Hey, how about change the pace a bit, you could totally make some kind of different feeling, this is also the lastest diff, instead of keeping it all the same spacing, due to rhythm being the same, you can distance these 2 00:37:767 (8,9) - a bit more from each other to emphasize the loudest clap + loudest vocal here 00:37:938 - :D.

00:39:310 (4) - There nothing wrong with a slider being super long, but this feel so long and so easy for the lastest diff, of course adding a notes doesn't mean it will be harder, but the rhythm can be way cooler. Try this rhythm : http://puu.sh/sNtqc/fdfbe65db1.jpg. Since that slider was supose to match the continue of the vocal, well the vocal kinda start here 00:39:481 - , which is why I start the slider at 00:39:481 - , and this huge clap 00:39:310 - is also important to be play.

00:41:024 (1,2) - You mostly keep your notes 1,2x spacing consistently for this part, and is always 1/2 snap. How about make something different here, due to the vocal being the same at 00:41:024 - and 00:41:195 - . Try putting 00:41:024 (1) - and 00:41:195 (2) - on top of each other, so that player will double tap, would put more accent to that vocal no? Stacking : http://puu.sh/sNtCT/2c159aadc3.jpg

00:44:281 (7,8) - Omg this feel so lazy, I don'T really do much blanket mods anymore, but you could totally use a blanket here to make it a bit more beautiful instead of randomly curving your slider just because you have a slider. Look how better it look and more professional : http://puu.sh/sNtIf/cb8907010d.jpg.

00:44:795 (9) - Same reason as 00:39:310 (4) - , http://puu.sh/sNtKa/fef6552893.jpg since the vocal start at 00:44:967 - .

00:45:653 (1,2,3,4,5,6,1,2,3,4,5) - Ok this is what we call overmap, listen carefully, there is no new sound at 00:45:910 - , 00:46:253 - and 00:46:424 - , only a continue vocal sound, but is not a new sound. If we were to add a note everytimes a vocal continue, people would be able to spam stream everywhere, even on low bpm song xD. Also you could make something different for this part 00:45:653 - and this part 00:46:167 - , since the first part still have music, while the 2nd part, the music stop, and we only hear the vocal. You could make 2 different feeling here.

00:47:710 (1) - Is this a random new combo? Judging from the song, I feel like these 00:46:853 (1,2,3) - , 00:47:367 (4,5,1) - and 00:47:881 (2,3,4) - are together no?

00:49:338 (10) - Move to 00:49:424 - , for 2 reason. First, this http://puu.sh/sNu81/1d60f31fe9.jpg spacing really look random. 2nd there is no new sound at 00:49:338 - , but there is a sound at 00:49:424 - .

00:51:824 (3) - ^ Same for here, no new sound at 00:52:081 - . I think is because of this 00:51:995 - weird sound that you end up making the reverse slider longer, the problem is if you listen at 25%, that weird sound appear at 00:52:167 - .

00:54:824 (10) - ^

00:55:081 (1,2,3,4,5,1,2,3,4) - If you are going to make some kind of square style here, you could at least snap some correctly, look at that http://puu.sh/sNusZ/a4935d371b.jpg, look at these 2 http://puu.sh/sNuvd/776b872daa.jpg.

00:56:967 (4,5,6,7,8,9,10) - Since you were following the drum, this is the actual snap for the drum stream http://puu.sh/sNuAK/3130d13fe6.jpg

01:03:138 - Add a notes here for that weird sound you try to match at 01:03:053 - , also because there is a the same drum sound as 01:03:053 - . It should be a 5 notes stream here.

01:05:881 - ^

01:08:538 (6) - Move to 01:08:624 - , there no new sound at 01:08:538 - , those 5 notes stream above is due to a drum stream in the background which is why is not overmap, but here, there is just no new sound at the blue line.

01:32:281 (1,2,3,4,5,6) - Simple rhythm, but you could make something a bit more different instead of all same distance. Check out this part 01:32:624 (3,4) - , pretty sure you can make these 2 a little bit more higher spacing to emphasize a new sound at 01:32:795 - .

01:35:538 (4) - ^, Same reason, would be pretty cool no? Is an insane, you shouldn't just keep it all the same spacing, but emphasize some part of the song due to new instrument and all would make it a bit more challenging.

01:47:367 (1,2) - You know, you kept it really consistent, and then, this is the only part that stack while the song still remain the same, probably not a good idea if is going to be only part. Would be better in stacking something else to match the song instead of stacking it randomly.

01:51:567 (1) - Once again, how are you choosing your new combo? This seem like a random new combo since this sound clearly follow this sound 01:51:481 - .

01:53:367 - This clap sound is really really clear and important, is best to map it.
Changed. Thank you very much for the mod! it helped me a lot. :D
CucumberCuc
Hi

there will be a mountain of text, but I hope you all will read this and be able to learn a little map maps

Easy
Don't use 1/8, at this diff, you can use a maximum of 1/2
check Distance Snap (AiMod(and best of all check NC cleaning your clubs and hitting the Refresh button until you see something to fix))
00:11:152 (3,4) are next to each other, gave them
00:16:338 (5,6) are far away, zoom in on them
00:18:567 (3,4) ^
00:19:081 (4,5) the circles cannot be placed at this level of complexity
00:42:738 (2,3,5,6) ^
00:46:852 (1,2,3) use the short sliders on each level is also impossible
00:52:338 (1,2,3) ^
00:55:081 (1,2,3,4,5,6) Everything I said above
00:58:338 (2,3) are far away, zoom in on them
00:59:367 (4,5) remove circle and and lengthen the slider to white tick
01:02:795 (5) use the short sliders on each level is also impossible
01:06:052 (1,2,3) ^
01:22:167 (5,6) the circles cannot be placed at this level of complexity
01:26:281 (6,1) ^ etc.
In General, just take away all the short sliders and re-do the mugs so that they do not lie to each other and the circles do not lie on any part of another circle or slider
And I advise you to watch how to make maps other people or write in YouTube pishifat, he tells how to modity in Osu!And to learn how to modity, there is a "magic" forum for those who need to learn something about modding: https://osu.ppy.sh/forum/t/441929(Click)


Normal
don't use 1/8 too, maximum what u can use - 1/4!
Check Distance Snap (AiMod(and I advise you to do the same as I said for Easy difficulty)
here you have a little bit of everything will be better
again use "magic" forum: https://osu.ppy.sh/forum/t/441929(Click) or watch pishifat on YouTube



Hard
Here you can of course try to use a 1/8, but it is not recommended and is the recommended way still to use a 1/4 or 1/6
Here you have the start of something good, but still have problems
You now not really sure cecati Distance Snap, so you can still read below what you need to do:
00:14:795 (2,3,4) it's going to confuse players on Hard(try it yourself play, too - confusing for sure)
00:16:938 (6) the end of the slider do the above
Look, not to write mountains of text, you just need not to push so far the circles and sliders, as here, when you have a little tick (and about 1-2 free(Tiki is on top, where there is a path to your circles and sliders): http://prntscr.com/f09yvw(If you do not understand what I did, I red-line the distance between a circle and a slider, which is not recommended to take on this complexity, it is best just reduce the distance between them) (unless of course they have no more ticks, because more ticks - more range)

Mega
Here it seems that you have learned something and can anything be done, but all the same you need a little fix:
00:37:595 (7) move right
00:45:824 (4) move up
You have a very long jumps reduce their range (which is jumping, you can see in osu! wiki)

I know I wrote a lot, but you should improve your knowledge of modding climb on the forum (I was off on Normal difficulty) and after watching the video pishifat (also on Normal difficulty)
Topic Starter
RanthFox

CucumberCuc wrote:

Hi

there will be a mountain of text, but I hope you all will read this and be able to learn a little map maps

Easy
Don't use 1/8, at this diff, you can use a maximum of 1/2
check Distance Snap (AiMod(and best of all check NC cleaning your clubs and hitting the Refresh button until you see something to fix))
00:11:152 (3,4) are next to each other, gave them
00:16:338 (5,6) are far away, zoom in on them
00:18:567 (3,4) ^
00:19:081 (4,5) the circles cannot be placed at this level of complexity
00:42:738 (2,3,5,6) ^
00:46:852 (1,2,3) use the short sliders on each level is also impossible
00:52:338 (1,2,3) ^
00:55:081 (1,2,3,4,5,6) Everything I said above
00:58:338 (2,3) are far away, zoom in on them
00:59:367 (4,5) remove circle and and lengthen the slider to white tick
01:02:795 (5) use the short sliders on each level is also impossible
01:06:052 (1,2,3) ^
01:22:167 (5,6) the circles cannot be placed at this level of complexity
01:26:281 (6,1) ^ etc.
In General, just take away all the short sliders and re-do the mugs so that they do not lie to each other and the circles do not lie on any part of another circle or slider
And I advise you to watch how to make maps other people or write in YouTube pishifat, he tells how to modity in Osu!And to learn how to modity, there is a "magic" forum for those who need to learn something about modding: https://osu.ppy.sh/forum/t/441929(Click)


Normal
don't use 1/8 too, maximum what u can use - 1/4!
Check Distance Snap (AiMod(and I advise you to do the same as I said for Easy difficulty)
here you have a little bit of everything will be better
again use "magic" forum: https://osu.ppy.sh/forum/t/441929(Click) or watch pishifat on YouTube



Hard
Here you can of course try to use a 1/8, but it is not recommended and is the recommended way still to use a 1/4 or 1/6
Here you have the start of something good, but still have problems
You now not really sure cecati Distance Snap, so you can still read below what you need to do:
00:14:795 (2,3,4) it's going to confuse players on Hard(try it yourself play, too - confusing for sure)
00:16:938 (6) the end of the slider do the above
Look, not to write mountains of text, you just need not to push so far the circles and sliders, as here, when you have a little tick (and about 1-2 free(Tiki is on top, where there is a path to your circles and sliders): http://prntscr.com/f09yvw(If you do not understand what I did, I red-line the distance between a circle and a slider, which is not recommended to take on this complexity, it is best just reduce the distance between them) (unless of course they have no more ticks, because more ticks - more range)

Mega
Here it seems that you have learned something and can anything be done, but all the same you need a little fix:
00:37:595 (7) move right
00:45:824 (4) move up
You have a very long jumps reduce their range (which is jumping, you can see in osu! wiki)

I know I wrote a lot, but you should improve your knowledge of modding climb on the forum (I was off on Normal difficulty) and after watching the video pishifat (also on Normal difficulty)
Thank you very much! I will fix each diff, and I will also watch the video.
_Crow
Hi! Mod from my queue

The first thing, and the most important, is the offset: it should be 2934! Be sure to change it for all diffs and resnap everything


[Mega]

00:02:964 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - This entire section is wrongly snapped! Almost all sliders should start on a white/red tick and end on a blue tick. Don't use 1/8 snap divisor, use 1/4 instead to avoid confusion

00:11:153 (1,2,3,4,5) - Also I don't understand why you change rhythm suddenly in this section. It'll be fine if you remap them like you did previously, for example like 00:05:667 (1,2,3,4,5,6) -

00:49:424 (10) - Space it out more from the triplet, like 1.0x-1.2x as you did before. There are other similar problems with this kind of spacing, like 00:54:910 (10) -, 00:59:710 (2) -, 01:00:395 (4) -, 01:08:281 (3,4,5,6) -. Remember to mantain constant spacing between things when the song is constant too, but remember also that not everything should be distance snapped equally

01:30:738 - to 01:51:995 -: You're ignoring a lot of important sounds here, like all the sounds in the white ticks. These should be mapped too, but not necessairly with circles. You can do something like this (don't mind the placing, it's random)

02:48:567 (7,8,9) - There isn't anything like that in the song, these slider are overmapped. Same goes for 02:51:310 (7,8,9) - and 02:54:053 (7,8,9) -

That's all! I wanted to mod the other diffs too but I don't have a lot of free time right now, sorry :(
Topic Starter
RanthFox

walter85 wrote:

Hi! Mod from my queue

The first thing, and the most important, is the offset: it should be 2934! Be sure to change it for all diffs and resnap everything


[Mega]

00:02:964 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - This entire section is wrongly snapped! Almost all sliders should start on a white/red tick and end on a blue tick. Don't use 1/8 snap divisor, use 1/4 instead to avoid confusion

00:11:153 (1,2,3,4,5) - Also I don't understand why you change rhythm suddenly in this section. It'll be fine if you remap them like you did previously, for example like 00:05:667 (1,2,3,4,5,6) -

00:49:424 (10) - Space it out more from the triplet, like 1.0x-1.2x as you did before. There are other similar problems with this kind of spacing, like 00:54:910 (10) -, 00:59:710 (2) -, 01:00:395 (4) -, 01:08:281 (3,4,5,6) -. Remember to mantain constant spacing between things when the song is constant too, but remember also that not everything should be distance snapped equally

01:30:738 - to 01:51:995 -: You're ignoring a lot of important sounds here, like all the sounds in the white ticks. These should be mapped too, but not necessairly with circles. You can do something like this (don't mind the placing, it's random)

02:48:567 (7,8,9) - There isn't anything like that in the song, these slider are overmapped. Same goes for 02:51:310 (7,8,9) - and 02:54:053 (7,8,9) -

That's all! I wanted to mod the other diffs too but I don't have a lot of free time right now, sorry :(
No problem, and thanks! :D
Justysuwu
Hi :D

Eazy
1. 00:08:419 (1) - this slider is wreid
2. 00:14:419 (2) - this is eazy don't place circles on red lines (repair all this circles)
3. 00:23:162 (9) - same as 1
4. 00:48:191 (3) - longer and started on white line
5. 00:50:934 (2) - ^^
6. 00:53:848 (4) - ^^
7. 00:58:305 (1) - one beat after
8. 00:59:334 (3) - one beat earlier
Normal
1. 00:05:676 (1) - half beat longer
2. try don't place anythink in blue lines
3. 00:14:419 (2) - everywhere is something like that place 2 circles in white lines instead this on red line
Hard
Work a little on smoothness, come up with some patern's for sliders, usually white lines are more important than red ones and try don't use very big sliders
Mega
1. 00:44:934 (10) - too big combo
2. 02:41:505 (10) - ^^
3. 02:44:248 (10) - ^^
4. 02:49:734 (10) - ^^

[lucky:1337]Good Luck ![/lucky:1337]
Topic Starter
RanthFox

MyAngelMeinter wrote:

Hi :D

Eazy
1. 00:08:419 (1) - this slider is wreid
2. 00:14:419 (2) - this is eazy don't place circles on red lines (repair all this circles)
3. 00:23:162 (9) - same as 1
4. 00:48:191 (3) - longer and started on white line
5. 00:50:934 (2) - ^^
6. 00:53:848 (4) - ^^
7. 00:58:305 (1) - one beat after
8. 00:59:334 (3) - one beat earlier
Normal
1. 00:05:676 (1) - half beat longer
2. try don't place anythink in blue lines
3. 00:14:419 (2) - everywhere is something like that place 2 circles in white lines instead this on red line
Hard
Work a little on smoothness, come up with some patern's for sliders, usually white lines are more important than red ones and try don't use very big sliders
Mega
1. 00:44:934 (10) - too big combo
2. 02:41:505 (10) - ^^
3. 02:44:248 (10) - ^^
4. 02:49:734 (10) - ^^

[lucky:1337]Good Luck ![/lucky:1337]
Thanks! :D
- Pika
Whaa? For me the Beat Snap Divisor is 1/1 on MEGA diff. Eh?? Well, IDK if that's a glitch, but if it isn't, please fix it. Time for mods!
Make some of the jumps into shapes or forms.
MEGA
Why not put anything in the breaks? I can probably do that if this was my beatmap.
00:06:191 - Have this be a copy of 00:06:705
00:08:248 - Blanket this note with the two slider's 1 and 2.
00:22:069 - Make this lined up with the 8.
00:37:220 - Make these notes (5, 6, 7, 8) Into a more curvy line.
Why the break again?
01:27:962 - Same as before at 00:22:069
01:37:905 - Place this note on top if this note 01:36:877
01:40:134 - ^^ with 01:39:105
01:41:677 - Place this note on top of this slider's head 01:42:534
01:43:048 - New Combo
Why another break?
02:44:934 - This note on top of the 6

Sorry, but I am only doing this diff.
Hope this mod helped! :3
HYPERGOD APPROVES!
Topic Starter
RanthFox

-AsrieLx- wrote:

Whaa? For me the Beat Snap Divisor is 1/1 on MEGA diff. Eh?? Well, IDK if that's a glitch, but if it isn't, please fix it. Time for mods!
Make some of the jumps into shapes or forms.
MEGA
Why not put anything in the breaks? I can probably do that if this was my beatmap.
00:06:191 - Have this be a copy of 00:06:705
00:08:248 - Blanket this note with the two slider's 1 and 2.
00:22:069 - Make this lined up with the 8.
00:37:220 - Make these notes (5, 6, 7, 8) Into a more curvy line.
Why the break again?
01:27:962 - Same as before at 00:22:069
01:37:905 - Place this note on top if this note 01:36:877
01:40:134 - ^^ with 01:39:105
01:41:677 - Place this note on top of this slider's head 01:42:534
01:43:048 - New Combo
Why another break?
02:44:934 - This note on top of the 6

Sorry, but I am only doing this diff.
Hope this mod helped! :3
HYPERGOD APPROVES!
The Beat Snap Divisor is 1/4, some small sliders are in 1/8 01:52:648 - 02:12:062 I was fixing the hitsounds, so I forgot to put them back in 1/4. :p
I can do something in the first two breaks, but the third break has no sounds, only vocal, I feel that it is not necessary to put new notes in this part. I put notes in the third break too, following the vocal.
Thank you for mod! :)
josh1024
From the queue:

Easy
There are rules about spinners in the ranking criteria so yeah.
00:07:048 (5,1) - maybe make these shaped more square-ish to match following notes.
00:12:534 (4) - like this.
00:38:934 (1,2) - maybe use the curve to blanket circle 2 as well.
01:27:619 (3,4,5,1) - remove all these and start a 4-beat spinner on circle 4. it's for spinner recovery time.
01:39:962 (3) - maybe you want to make this perfectly straight.
01:42:705 (2) - ^ (vertical)
01:46:476 (3) - ^
01:51:276 (1) - both the length and recovery time after this spinner doesn't suit the difficulty. remap it into say a slider.
02:11:505 (3) - start this 1/2 beat later to match music.
02:12:876 (4) - remove this circle to make clearance for the following spinner.
02:33:448 (3,4,1) - ^ (spinner issue)
02:52:991 (4) - nc here.
02:54:019 (1) - instead of here.

Normal
00:48:362 (1,2) - these can be lined up better.
01:04:819 (4,5) - maybe make this a slider and extend it by 1/2 beat, ending on the snare drum.
01:55:391 (3) - nc here.
01:58:134 (3) - ^
02:00:876 (5) - ^
02:04:991 (2,3,4,5) - these can be lined up better.
02:06:362 (6) - nc here.
02:09:105 (3) - ^ (I gonna stop mentioning nc here)
02:42:019 (1,2,3,4) - maybe want to avoid overlaps. again in the ranking criteria.

Hard
00:46:819 (1,2,3,4,5) - maybe line up 3 4 5 like you did to 1 2.
01:54:876 (1,2,3) - just a suggestion maybe make these a triangle since earlier you represented 4 1/2 notes with a square.
02:34:134 (3) - maybe nc here.
Topic Starter
RanthFox

josh1024 wrote:

From the queue:

Easy
There are rules about spinners in the ranking criteria so yeah.
00:07:048 (5,1) - maybe make these shaped more square-ish to match following notes.
00:12:534 (4) - like this.
00:38:934 (1,2) - maybe use the curve to blanket circle 2 as well.
01:27:619 (3,4,5,1) - remove all these and start a 4-beat spinner on circle 4. it's for spinner recovery time.
01:39:962 (3) - maybe you want to make this perfectly straight.
01:42:705 (2) - ^ (vertical)
01:46:476 (3) - ^
01:51:276 (1) - both the length and recovery time after this spinner doesn't suit the difficulty. remap it into say a slider.
02:11:505 (3) - start this 1/2 beat later to match music.
02:12:876 (4) - remove this circle to make clearance for the following spinner.
02:33:448 (3,4,1) - ^ (spinner issue)
02:52:991 (4) - nc here.
02:54:019 (1) - instead of here.

Normal
00:48:362 (1,2) - these can be lined up better.
01:04:819 (4,5) - maybe make this a slider and extend it by 1/2 beat, ending on the snare drum.
01:55:391 (3) - nc here.
01:58:134 (3) - ^
02:00:876 (5) - ^
02:04:991 (2,3,4,5) - these can be lined up better.
02:06:362 (6) - nc here.
02:09:105 (3) - ^ (I gonna stop mentioning nc here)
02:42:019 (1,2,3,4) - maybe want to avoid overlaps. again in the ranking criteria.

Hard
00:46:819 (1,2,3,4,5) - maybe line up 3 4 5 like you did to 1 2.
01:54:876 (1,2,3) - just a suggestion maybe make these a triangle since earlier you represented 4 1/2 notes with a square.
02:34:134 (3) - maybe nc here.
Thanks!
ailv
From queue.

Sorry, not a really big fan of the song, so only a quick mod.

Try not the neglect the bottom left corner.

[MEGA]
  1. 01:40:648 (2,3,4) - avoid overlap
  2. 01:44:077 (10,11,12,3) - ^
  3. 02:05:334 (5,1,2) - ^
  4. 01:43:048 (1,2,3,4,5,6,7,8,9,10,11,12) - 01:48:534 (6,7,8,9) - why map these compltely differently, they're both just an arp
  5. 02:39:277 (1,2,3,4,5,6) - this jump portion can definitely be done better
Topic Starter
RanthFox

ailv wrote:

From queue.

Sorry, not a really big fan of the song, so only a quick mod.

Try not the neglect the bottom left corner.

[MEGA]
  1. 01:40:648 (2,3,4) - avoid overlap
  2. 01:44:077 (10,11,12,3) - ^
  3. 02:05:334 (5,1,2) - ^
  4. 01:43:048 (1,2,3,4,5,6,7,8,9,10,11,12) - 01:48:534 (6,7,8,9) - why map these compltely differently, they're both just an arp
  5. 02:39:277 (1,2,3,4,5,6) - this jump portion can definitely be done better
No problem, and thank you!
Shii
Hello from my queue!
I can't really mod low difficulties, but i'll try and give pointers for them anyways.
MEGA
00:49:391 (10) - I understand that you've changed to spacing from the triple, and the way you've done so kinda makes sense. However, the small spacing makes this just a bit awkward to play, especially since i actually mistook it for part of the triple/burst
00:54:534 (7,8,9,10) - Whilst I'm pretty sure this is still rankable in an Insane difficulty, it reads a bit awkwardly
00:57:448 (9,10,11) - This triple has a curve which leads into 00:58:134 (3) - despite there being jumps (00:57:791 (1,2) )
00:57:791 (1,2) - Are these jumps supposed to have a very slight variation in height?
01:05:505 (7,8,9,10,11) - Messy stream for an Insane. Makes plenty of sense because of the music, but maybe a kickslider could work better here?
01:19:734 to 01:30:705 Why is this the kiai time, and not the section after it. Yes, there might be more going on in this section, but this is a buildup, not the equivalent to a chorus. Also not a huge fan of the jump-to-double thing you have going on here, but it's mapped well enough.
01:40:562 - You overmapped 01:40:905 (3) , so I would have though this one would have also been mapped.
01:43:048 (1,2,3,4,5,6,7,8,9,10,11,12) - I like this triple thing you have going on. The verticality of the triples matches with the varying intensity you can hear in the track.
01:52:648 (1,2,3) - Not a fan of these 1/8 sliders, yes they are mapped to the noises in the track, but I don't generally like 1/8's in an Insane. Feel free to explain this though >.<
01:54:362 (4) - This 1/8 is mapped to the chime, but it would play better just as a circle. That and it sounds nicer when you don't have the buzz of the 1/8
02:05:334 (5) - Another potentially unnecessary 1/8 slider, maybe replace with circle blanketed by 02:05:505 (6)
02:09:105 (2,3,4,5) - Not a fan of the sliderlengths here. You could get away with mapping these to 1/2 whilst still achieving the same effect because of the hitsounds.
02:51:277 (7) - Interesting slider shape owo
02:54:020 (7) - A love heart slide huh? Pretty rare. I'm glad the start and end points are clear as it makes it a bit more obvious how the slider flows. It's a bit lopsided though >.<
02:55:734 (1,2,3,4,5,6) - A normal triangle pattern or star pattern would have conveyed the same information imo

Hard
Whilst I'm not hugely fluent in the guidelines and ruling for Hard maps, I recommend keeping the spacing a bit small, since large spacing can be a deterrent for lower skill players.
Likewise, I believe patterns like 00:48:362 (1,2) might be a bit of an issue, although changing them might over-simplify the map :/

Normal
00:14:419 (2) - Whilst this does make the spacing for the next note more awkward (It no longer keeps the ~0.9x spacing you set out with), i feel like this might play better if it is blanketed by 00:14:934 (3) , maybe by moving the position of the circle to 296,160.
00:23:505 (3) - Not sure if this slider shape is appropriate for a normal difficulty.
00:57:276 (3,1,2,3) - Whilst this pattern looks pretty nice, it might be off-putting for a normal difficulty.
01:02:248 (4,5,6) - I would have simplified this into more of an L shape, rather than 01:02:591 (5) not following directly down from 01:02:248 (4)
01:07:562 (1) - You want to keep spinners long If you're going to use them in a normal difficulty. 1.2~ seconds might be a bit too short for someone who still can't spin properly. It was good that you at least tried to map it to the sound 01:08:762 , as it's at least intuitive to play.
01:29:334 (1) - ^
01:40:305 (4) - Avoid using long reverse sliders, since most newer players still won't quite understand the concept of multiple-reverse sliders.
01:43:048 (3) - ^
01:46:476 (5) - This slider shape is a bit unappealing, and might be hard for lower difficulty players to play.
01:48:534 (4) - Once again, reverse sliders are probably not a good idea on a low difficulty (2*) map, as most people playing won't have a good understanding of how they work. I'm not as annoyed at this point, since players on this map would probably pick it up and realise this time round.
01:58:134 (1) - This slider ends facing the wrong direction, which will probably confuse newer players, especially since it creates unconventional flow, and uses reverse arrows which could confuse players more.
02:09:105 (1) - So many reverse sliders for a 2.12* >.<
02:13:219 (1) - Still a pretty short spinner
02:40:305 (4) - This slider shape :/
02:45:791 (4) - ^
02:48:534 (4) - A pretty slow reverse slider, and given that it's different to some of the others, I assume players might not expect there to be multiple reverse arrows in this slider.
02:51:276 (3) - I advise not using this slider shape in low difficulty maps in general.
02:56:762 (1) - Another short spinner imo.

Most of my complaints with this map probably just stem from the music itself, because I don't feel like it's that good a map for lower difficulties, unless you want to further oversimplify rhythms.

I hope this has helped atleast a bit buddy! Good luck with this map and any other projects you may have. If you need anymore help, feel free to repost to my queue, or pm me ingame
Topic Starter
RanthFox

ShiiTsuin wrote:

Hello from my queue!
I can't really mod low difficulties, but i'll try and give pointers for them anyways.
MEGA
00:49:391 (10) - I understand that you've changed to spacing from the triple, and the way you've done so kinda makes sense. However, the small spacing makes this just a bit awkward to play, especially since i actually mistook it for part of the triple/burst Replaces 00: 49: 220 (9) - 00: 49: 391 (10) and I added a slider, I think it might make more sense
00:54:534 (7,8,9,10) - Whilst I'm pretty sure this is still rankable in an Insane difficulty, it reads a bit awkwardly ^
00:57:448 (9,10,11) - This triple has a curve which leads into 00:58:134 (3) - despite there being jumps (00:57:791 (1,2) )Fixed
00:57:791 (1,2) - Are these jumps supposed to have a very slight variation in height? Changed
01:05:505 (7,8,9,10,11) - Messy stream for an Insane. Makes plenty of sense because of the music, but maybe a kickslider could work better here? Changed
01:19:734 to 01:30:705 Why is this the kiai time, and not the section after it. Yes, there might be more going on in this section, but this is a buildup, not the equivalent to a chorus. Also not a huge fan of the jump-to-double thing you have going on here, but it's mapped well enough. Changed
01:40:562 - You overmapped 01:40:905 (3) , so I would have though this one would have also been mapped. Fixed
01:43:048 (1,2,3,4,5,6,7,8,9,10,11,12) - I like this triple thing you have going on. The verticality of the triples matches with the varying intensity you can hear in the track. Thanks! :3
01:52:648 (1,2,3) - Not a fan of these 1/8 sliders, yes they are mapped to the noises in the track, but I don't generally like 1/8's in an Insane. Feel free to explain this though >.< I was a bit confused about what to do in this part, I thought it was good because other players would accept ^^", but I removed all 1/8 sliders, switching to circles and 1/4 slider
01:54:362 (4) - This 1/8 is mapped to the chime, but it would play better just as a circle. That and it sounds nicer when you don't have the buzz of the 1/8 Changed
02:05:334 (5) - Another potentially unnecessary 1/8 slider, maybe replace with circle blanketed by 02:05:505 (6) Changed
02:09:105 (2,3,4,5) - Not a fan of the sliderlengths here. You could get away with mapping these to 1/2 whilst still achieving the same effect because of the hitsounds. Changed
02:51:277 (7) - Interesting slider shape owo owo
02:54:020 (7) - A love heart slide huh? Pretty rare. I'm glad the start and end points are clear as it makes it a bit more obvious how the slider flows. It's a bit lopsided though >.< Thanks, I tried to improve the shape of the slider this time.
02:55:734 (1,2,3,4,5,6) - A normal triangle pattern or star pattern would have conveyed the same information imo Changed

Hard
Whilst I'm not hugely fluent in the guidelines and ruling for Hard maps, I recommend keeping the spacing a bit small, since large spacing can be a deterrent for lower skill players.
Likewise, I believe patterns like 00:48:362 (1,2) might be a bit of an issue, although changing them might over-simplify the map :/ Maybe it's better to keep like this for now.

Normal
00:14:419 (2) - Whilst this does make the spacing for the next note more awkward (It no longer keeps the ~0.9x spacing you set out with), i feel like this might play better if it is blanketed by 00:14:934 (3) , maybe by moving the position of the circle to 296,160. Fixed
00:23:505 (3) - Not sure if this slider shape is appropriate for a normal difficulty. Fixed
00:57:276 (3,1,2,3) - Whilst this pattern looks pretty nice, it might be off-putting for a normal difficulty. Fixed
01:02:248 (4,5,6) - I would have simplified this into more of an L shape, rather than 01:02:591 (5) not following directly down from 01:02:248 (4) Fixed
01:07:562 (1) - You want to keep spinners long If you're going to use them in a normal difficulty. 1.2~ seconds might be a bit too short for someone who still can't spin properly. It was good that you at least tried to map it to the sound 01:08:762 , as it's at least intuitive to play. Spinner removed
01:29:334 (1) - ^ Removed²
01:40:305 (4) - Avoid using long reverse sliders, since most newer players still won't quite understand the concept of multiple-reverse sliders.
Fixed
01:43:048 (3) - ^ Fixed
01:46:476 (5) - This slider shape is a bit unappealing, and might be hard for lower difficulty players to play. Fixed
01:48:534 (4) - Once again, reverse sliders are probably not a good idea on a low difficulty (2*) map, as most people playing won't have a good understanding of how they work. I'm not as annoyed at this point, since players on this map would probably pick it up and realise this time round. Fixed
01:58:134 (1) - This slider ends facing the wrong direction, which will probably confuse newer players, especially since it creates unconventional flow, and uses reverse arrows which could confuse players more. Fixed
02:09:105 (1) - So many reverse sliders for a 2.12* >.< All fixed :P
02:13:219 (1) - Still a pretty short spinner Fixed
02:40:305 (4) - This slider shape :/ Fixed
02:45:791 (4) - ^ Fixed
02:48:534 (4) - A pretty slow reverse slider, and given that it's different to some of the others, I assume players might not expect there to be multiple reverse arrows in this slider. Fixed
02:51:276 (3) - I advise not using this slider shape in low difficulty maps in general. Fixed
02:56:762 (1) - Another short spinner imo. Fixed

Most of my complaints with this map probably just stem from the music itself, because I don't feel like it's that good a map for lower difficulties, unless you want to further oversimplify rhythms.

I hope this has helped atleast a bit buddy! Good luck with this map and any other projects you may have. If you need anymore help, feel free to repost to my queue, or pm me ingame
No problem, and thanks for the mod! >w<
Sorry if I wrote something wrong in the explanations (I'm depending on Google Translate). :p
Bastionior
Olá bem desculpa pelo delay, facul consome minha pobre alma

Mega

Embora eu goste da estética do mapa, em cada diff tem uma coisa a aprimorar vamos ver se consigo ajudar:
  1. 00:04:477 (4) - poderia começar transformando a shape (forma) desse slider em curvada para que tenha uma similaridade em relação as anteriores 00:02:934 (1,2,3) -
  2. 00:07:734 (5) - aqui a mesma coisa, só que o inverso haha.
  3. 00:08:248 (6) - tinha que distancia-la para dar a mesma consistência na nota utilizada nesse ponto 00:05:506 (6,1) - certo?
  4. 00:13:220 (5) - e aqui transformar em 2 single notes 1/2 para pegar a mesma capturação de combo referente aqui 00:09:962 (4,5,6,7) -
  5. 00:13:905 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - bem aqui precisa de mais polimento, pelo que entendi voce queria fazer alguns squares e triangulos, bem seja livre mas nao deixe notas encostar com outras notas por exemplo: 00:14:248 (3,4,7,8) - no caso pode ter um encoste se forem "perfeitamente" distanciadas e etc.. mas isso é subjetivo é apenas uma sugestão
  6. 00:25:391 (3) - creio que ao meu ver esse slider 1/2 deveria começar nesse ponto 00:25:562 - porque justamente começa a falar outra coisa e a batida forte ocorre nesse ponto citado.
  7. 00:28:134 (3,5) - a mesma coisa acima ^
  8. 00:34:305 - lol por que essa pausa sendo quea sessão durante 6-7 segundos nao tinha?
  9. 00:39:448 (5) - , 00:44:934 (5) - Bem tenta encurta-lo até esse ponto 00:39:791 - pois o atual ocorre outra transição do vocal de certo modo.
  10. 00:58:134 (3,4,5) - bem, poderia equalizar a distancia porque ao meu ver nao tem um padrao exato de distancia onde aparenta ser inconsistente.
  11. 01:07:562 (1,3,4,5) - move para onde está localizada essa nota 01:06:534 (4) - creio que fica bem melhor geez xd
  12. 01:08:591 (6) - creio que tem que distanciar um pouco mais essa nota devido a pausa 1/2 ocorrida 01:08:419 (5,6) - veja o quao proximos estão. então acho melhor mover ele um pouco longe do 5
  13. 01:15:191 (5) - bem esse parece estar um pouquinho afastado dos demais 01:14:420 (2,3,4) - melhor aproxima-lo!
  14. 01:19:734 - essa sessão creio que tem que ser trabalhada mais um pouco, precisa bastante de polimento, tem mta nota se encostando fazendo overlap (sobreposição) que é algo dificil de ser rankable
  15. 01:51:277 (1,2,3,4,5,6,7,8,9) - bem, acho que fixaria de acordo com o ritmo e batidas se fossem sliders 1/4 conforme fizeste aqui 01:52:648 (1,2,3,4) -
  16. 01:58:134 (5) - bem, eu gostei da slider art, porém voce ignora muitas beats ocasionadas nesses pontos : 01:58:305 - 01:58:477 - 01:58:648 - bem eu recomendo reformular para que tenha notas nesses pontos.
  17. 02:01:220 - e outro ponto que deveria ter algo clicável ao meu ver..
  18. 02:03:620 - poderia aplicar um slider longo para capturar o som do drum existente, fica estranho essa parte vasta sendo que tem beat nela
  19. 02:20:077 (1,4) - um overlap (a sobreposição que mencionei) só distancie de modo que nao se encostem.
  20. 02:47:848 (3,4,1) - ^
  21. 02:56:762 - bem, pra finalizar nessa diff bote numa nota nesse ponto e começe o spinner nesse 02:56:848 -

Hard

  1. o detalhe dessa está bem consistente apesar das shapes dos sliders serem muito retas tente curva-las um pouco sério, tem que dar mais forma, o que chamamos de vivacidade :d/
  2. tinha que ter nota nesses pontos 00:44:934 - até 00:45:276 - e começar o spinner aqui 00:45:448 -
  3. 00:53:848 (1,2,3) - bem esses triplets nao condizem ao atual ritmo da musica, raramente voce os utiliza
  4. 01:26:076 (3,4,5,6) - tinha que stacka-los conforme a anterior presumo 01:23:334 (2,3,4,5) -
  5. 01:48:705 (4,5,6) - bem de certo modo esses sliders ficam melhor se forem começados no tick branco, tente só
  6. 01:58:134 (2) - que tal transformar em 2 sliders 1/2 e adicionar uma single note nesse ponto 01:58:819 - para realçar mais o ritmo?
  7. 02:37:562 (4) - , 02:43:048 (5) - 02:45:791 (4) - voce realmente tem que mudar esse slider e encurta-los drasticamente, digo isso pq isso nunca pode ser encontrado numa diff como "hard" voce pode utiliza-los em low diff como normal e afins, eu digo isso porque voce deixa muito ritmo faltando na musica referente a essa dificuldade atual
Parabéns pelo normal, eu n achei nenhum problema, está ótimo e consistente

Easy
  1. bem do inicio até aqui 00:13:905 - está super 10, seguindo os padroes de um easy mas logo em seguida eu percebo uma vasta repetição de pattern, sem um intuito direito a um jogador de easy, digo está repetitivo ao meu ver, eu gostaria que tivesse uma variação igual no inicio que de certo modo é possivel
  2. 01:39:962 (3) - encurte-o conforme o 01:32:076 (3) - esse foi o unico slider longo visto na dificuldade, sendo que os demais sao de menor duração é mais fixavel a dificuldade.

bem espero ter ajudado, se tiver interesse temos um servidor de discord onde eu estou la junto com outros mappers brasileiros experientes, se caso tivver interesse em improvar mais seu mapa de um Toque nuns cara aqui do Osu chamado Net0, Ataraxia ou Trynna para lhe invitarem pro servidor tudo bem?

Boa sorte
Topic Starter
RanthFox

Kalindraz wrote:

Olá bem desculpa pelo delay, facul consome minha pobre alma

Mega

Embora eu goste da estética do mapa, em cada diff tem uma coisa a aprimorar vamos ver se consigo ajudar:
  1. 00:04:477 (4) - poderia começar transformando a shape (forma) desse slider em curvada para que tenha uma similaridade em relação as anteriores 00:02:934 (1,2,3) -
  2. 00:07:734 (5) - aqui a mesma coisa, só que o inverso haha.
  3. 00:08:248 (6) - tinha que distancia-la para dar a mesma consistência na nota utilizada nesse ponto 00:05:506 (6,1) - certo?
  4. 00:13:220 (5) - e aqui transformar em 2 single notes 1/2 para pegar a mesma capturação de combo referente aqui 00:09:962 (4,5,6,7) -
  5. 00:13:905 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - bem aqui precisa de mais polimento, pelo que entendi voce queria fazer alguns squares e triangulos, bem seja livre mas nao deixe notas encostar com outras notas por exemplo: 00:14:248 (3,4,7,8) - no caso pode ter um encoste se forem "perfeitamente" distanciadas e etc.. mas isso é subjetivo é apenas uma sugestão
  6. 00:25:391 (3) - creio que ao meu ver esse slider 1/2 deveria começar nesse ponto 00:25:562 - porque justamente começa a falar outra coisa e a batida forte ocorre nesse ponto citado.
  7. 00:28:134 (3,5) - a mesma coisa acima ^
  8. 00:34:305 - lol por que essa pausa sendo quea sessão durante 6-7 segundos nao tinha?
  9. 00:39:448 (5) - , 00:44:934 (5) - Bem tenta encurta-lo até esse ponto 00:39:791 - pois o atual ocorre outra transição do vocal de certo modo.
  10. 00:58:134 (3,4,5) - bem, poderia equalizar a distancia porque ao meu ver nao tem um padrao exato de distancia onde aparenta ser inconsistente.
  11. 01:07:562 (1,3,4,5) - move para onde está localizada essa nota 01:06:534 (4) - creio que fica bem melhor geez xd
  12. 01:08:591 (6) - creio que tem que distanciar um pouco mais essa nota devido a pausa 1/2 ocorrida 01:08:419 (5,6) - veja o quao proximos estão. então acho melhor mover ele um pouco longe do 5
  13. 01:15:191 (5) - bem esse parece estar um pouquinho afastado dos demais 01:14:420 (2,3,4) - melhor aproxima-lo!
  14. 01:19:734 - essa sessão creio que tem que ser trabalhada mais um pouco, precisa bastante de polimento, tem mta nota se encostando fazendo overlap (sobreposição) que é algo dificil de ser rankable
  15. 01:51:277 (1,2,3,4,5,6,7,8,9) - bem, acho que fixaria de acordo com o ritmo e batidas se fossem sliders 1/4 conforme fizeste aqui 01:52:648 (1,2,3,4) -
  16. 01:58:134 (5) - bem, eu gostei da slider art, porém voce ignora muitas beats ocasionadas nesses pontos : 01:58:305 - 01:58:477 - 01:58:648 - bem eu recomendo reformular para que tenha notas nesses pontos.
  17. 02:01:220 - e outro ponto que deveria ter algo clicável ao meu ver..
  18. 02:03:620 - poderia aplicar um slider longo para capturar o som do drum existente, fica estranho essa parte vasta sendo que tem beat nela
  19. 02:20:077 (1,4) - um overlap (a sobreposição que mencionei) só distancie de modo que nao se encostem.
  20. 02:47:848 (3,4,1) - ^
  21. 02:56:762 - bem, pra finalizar nessa diff bote numa nota nesse ponto e começe o spinner nesse 02:56:848 -

Hard

  1. o detalhe dessa está bem consistente apesar das shapes dos sliders serem muito retas tente curva-las um pouco sério, tem que dar mais forma, o que chamamos de vivacidade :d/
  2. tinha que ter nota nesses pontos 00:44:934 - até 00:45:276 - e começar o spinner aqui 00:45:448 -
  3. 00:53:848 (1,2,3) - bem esses triplets nao condizem ao atual ritmo da musica, raramente voce os utiliza
  4. 01:26:076 (3,4,5,6) - tinha que stacka-los conforme a anterior presumo 01:23:334 (2,3,4,5) -
  5. 01:48:705 (4,5,6) - bem de certo modo esses sliders ficam melhor se forem começados no tick branco, tente só
  6. 01:58:134 (2) - que tal transformar em 2 sliders 1/2 e adicionar uma single note nesse ponto 01:58:819 - para realçar mais o ritmo?
  7. 02:37:562 (4) - , 02:43:048 (5) - 02:45:791 (4) - voce realmente tem que mudar esse slider e encurta-los drasticamente, digo isso pq isso nunca pode ser encontrado numa diff como "hard" voce pode utiliza-los em low diff como normal e afins, eu digo isso porque voce deixa muito ritmo faltando na musica referente a essa dificuldade atual
Parabéns pelo normal, eu n achei nenhum problema, está ótimo e consistente

Easy
  1. bem do inicio até aqui 00:13:905 - está super 10, seguindo os padroes de um easy mas logo em seguida eu percebo uma vasta repetição de pattern, sem um intuito direito a um jogador de easy, digo está repetitivo ao meu ver, eu gostaria que tivesse uma variação igual no inicio que de certo modo é possivel
  2. 01:39:962 (3) - encurte-o conforme o 01:32:076 (3) - esse foi o unico slider longo visto na dificuldade, sendo que os demais sao de menor duração é mais fixavel a dificuldade.

bem espero ter ajudado, se tiver interesse temos um servidor de discord onde eu estou la junto com outros mappers brasileiros experientes, se caso tivver interesse em improvar mais seu mapa de um Toque nuns cara aqui do Osu chamado Net0, Ataraxia ou Trynna para lhe invitarem pro servidor tudo bem?

Boa sorte
Muito obrigado pelo mod, já alterei/consertei todas as partes mencionadas. :D
Sobre o discord, eu vou ver aqui, é porque quase não uso rsrs
Maxylan
NM From my "Modding Madness!" queue!
Generally, since this is your first beatmap, and it's been worked on for a year, I hope you're at least re-mapping this from time to time as your skill is getting better and you're still practicing on beatmaps at the side =p

Also I will only mention mistakes once even if they are repeated, to avoid nazi-mod level walls of text haha
This means that you'll have to go through the map and find repeated mistakes mentioned here ^^
[]

MEGA

00:24:877 (1,2,3) - 00:34:305 (5,1,2,3) - Avoid straight lines wide angles following flow like this, you can instead innovate it with nice patterns that still follows flow with distance and angles more appropriately to the rhythm.
00:33:448 (2) - 00:33:962 (4) - Don't end sliders on a stronger sound than it begins.
00:35:505 (9) - 00:37:905 (9) - Avoid combos longer than 8, also try and keep consistant with your combos because at this point some of them feels pretty random.
00:39:277 (4,5) - Fix visual flow.
01:01:048 (2,3,4,5,6) - 00:55:048 (1,2,3,4,5,6,7,8,9) - Same sounds in the song yet mapped differently both in pattern and rythm choices, you need to keep up consistency a little more without making it feel repetitive. Ranking Criteria Guidelines recommends using the same patterns and rhythm to some extent during repeated sections of music just switch the patterns and rhythm up a *little* bit to avoid said repetetiveness.
01:16:134 (4,5,6,7,8,9) - This stream does follow another instrument, even if it's a feint one I get that, but it really does feel like the stream is mapped on top of nothing when you follow the same instrument here 01:15:620 (1,2,3) - And here 01:16:734 (10,1,2) . IN other words overmapped.
01:15:620 (1) - This cirlce is on a sound that is barely audible as well, in other words overmapped.
01:35:505 (4) - 01:46:477 (4) - Typical slider breaking repeat slider. People don't expect a slow one and when a slow one hits them they don't expect it to repeat more than once, othervise it breaks expectations since seeing the amount of times a 1/3 or 1/4 slider repeats is barely possible. Also this doesn't follow sound very well, so I recommend changing it up to a 1/6 kickslider by doing this:

01:35:505 (4,4) - 01:44:591 (2,5) - Iffy overlap.
01:54:962 (5,7) - 01:56:248 (5) - These three are held sounds so they're better represented with 1/4 sliders.
02:02:591 (2,3) - You should add something to better communicate the time gap to the player here, distance or some breaking of pattern would work, othervise players just press early and either fail or gain 100's and 50's
02:13:220 (1,5,7) - These can be replaced with 1/4 sliders in the middle of the stream to better ephasise sounds, the sound the stream is supposed to emphasise is barely audible in the beggining anyways.
02:40:820 (2,3) - 02:38:077 (5,6) - These two are inconsistant, also the way you did it on 2,3 with adding distance is much better to emphasise the sound than on 5,6.
[]

Ay I can't believe you've actually worked on this for an entire year, I'm very proud of you! I wish I had the same dedication ~
Topic Starter
RanthFox

Maxylan wrote:

NM From my "Modding Madness!" queue!
Generally, since this is your first beatmap, and it's been worked on for a year, I hope you're at least re-mapping this from time to time as your skill is getting better and you're still practicing on beatmaps at the side =p

Also I will only mention mistakes once even if they are repeated, to avoid nazi-mod level walls of text haha
This means that you'll have to go through the map and find repeated mistakes mentioned here ^^
[]

MEGA

00:24:877 (1,2,3) - 00:34:305 (5,1,2,3) - Avoid straight lines wide angles following flow like this, you can instead innovate it with nice patterns that still follows flow with distance and angles more appropriately to the rhythm.
00:33:448 (2) - 00:33:962 (4) - Don't end sliders on a stronger sound than it begins.
00:35:505 (9) - 00:37:905 (9) - Avoid combos longer than 8, also try and keep consistant with your combos because at this point some of them feels pretty random.
00:39:277 (4,5) - Fix visual flow.
01:01:048 (2,3,4,5,6) - 00:55:048 (1,2,3,4,5,6,7,8,9) - Same sounds in the song yet mapped differently both in pattern and rythm choices, you need to keep up consistency a little more without making it feel repetitive. Ranking Criteria Guidelines recommends using the same patterns and rhythm to some extent during repeated sections of music just switch the patterns and rhythm up a *little* bit to avoid said repetetiveness.
01:16:134 (4,5,6,7,8,9) - This stream does follow another instrument, even if it's a feint one I get that, but it really does feel like the stream is mapped on top of nothing when you follow the same instrument here 01:15:620 (1,2,3) - And here 01:16:734 (10,1,2) . IN other words overmapped.
01:15:620 (1) - This cirlce is on a sound that is barely audible as well, in other words overmapped.
01:35:505 (4) - 01:46:477 (4) - Typical slider breaking repeat slider. People don't expect a slow one and when a slow one hits them they don't expect it to repeat more than once, othervise it breaks expectations since seeing the amount of times a 1/3 or 1/4 slider repeats is barely possible. Also this doesn't follow sound very well, so I recommend changing it up to a 1/6 kickslider by doing this:

01:35:505 (4,4) - 01:44:591 (2,5) - Iffy overlap.
01:54:962 (5,7) - 01:56:248 (5) - These three are held sounds so they're better represented with 1/4 sliders.
02:02:591 (2,3) - You should add something to better communicate the time gap to the player here, distance or some breaking of pattern would work, othervise players just press early and either fail or gain 100's and 50's
02:13:220 (1,5,7) - These can be replaced with 1/4 sliders in the middle of the stream to better ephasise sounds, the sound the stream is supposed to emphasise is barely audible in the beggining anyways.
02:40:820 (2,3) - 02:38:077 (5,6) - These two are inconsistant, also the way you did it on 2,3 with adding distance is much better to emphasise the sound than on 5,6.
[]

Ay I can't believe you've actually worked on this for an entire year, I'm very proud of you! I wish I had the same dedication ~

All fixed and changed. Thanks for the mod! :D
Pok0555
Hi, from my NM q
General
- I think your third combo color kind of blend in with the background and therefore making the combos hard to see, I suggest you changing it
Easy
Your approach rate is a bit high, it should be 3 or lower, I also recommend lowering the hp drain
01:42:705 (2) - This is a bit offscreen
02:02:248 (3) - I recommend changing this slider into a simpler pattern, it's hard for new players to predict this kind of slider pattern
02:09:105 (1,3) - Need aethetics
02:45:791 (3,6) - ^ try to create more beautiful sliders but also try not to make it a hard pattern (02:51:276 (3) like this)

Normal
00:23:505 (3) - aethetics
01:29:334 (7) - ^
01:51:276 (4) - ^
00:55:048 (3,4,5) - These sliders doesn't look good, try to make them less curvy
01:59:848 (5) - ^
02:08:076 (5) - ^
02:45:791 (4) - A bit offscreen
02:55:734 - You missed an important beat here
That's all, in general, your map is pretty good, but it might needs some improvements on aesthetics
Good luck!
Saltssaumure
Hi from my modqueue. First off, that's a very lewd background. You should change it, as I don't think it is acceptable for ranked.

[MEGA]
00:02:934 (1,2,3,1,2) - The flow here seems random and doesn't feel comfortable or intuitive to play. 00:02:934 (1,2,3) is an anticlockwise circle which is fine. But then 00:03:963 (3,1,2) changes back and forth between clockwise and anticlockwise, while having no visual pattern (which would make predicting direction change easier).
00:09:962 (1,2,3,4,5) - Could be made into a star-shaped jump pattern (or similar), with larger spacing to give the circles more emphasis.
00:13:905 (1,2,3,4,5,6,7,8) - Needs a much clearer way of expressing the difference between 3/4 rhythm and 1/2 rhythm. 00:14:248 (3,4) could be replaced with a 1/2 slider so that the player does not need to click the end. Or a jump pattern where the distance for 3/4 is much larger than 1/2.
01:19:734 (1,2,3,4,5,6,7,8) - ^
00:15:534 (2,3,4,5,6,7,8) - Rhythm here is incorrect - it should be the same rhythm as the previous bars.
00:18:020 (1,2,3,4,5,6,7,8) - ^
00:20:762 (1,2,3,4,5,6,7,8) - ^
00:26:248 (1,2,3,4) - Make 3,4 parallel with 1,2.
00:26:591 (3,4,5,6) - blanket 6 around 3
00:27:620 (1,2,3,4,5) - move 1,2,3,4 so that it forms a perfect pentagon with 5.
02:42:362 (3,4,5,6,7) - ^
00:28:477 - Strong sound here, it would be better mapped as a sliderstart or circle.
00:30:020 (5) - replace with 2 circles, as both head and tail are equally important notes.
00:30:362 (1,2) - replace with slider
00:37:220 (1,2,3,4) - lacks pattern
00:34:991 (4,5,6,7,8,9,10,11) - hitsounds here make this feel overmapped, the clap circles are far louder than the non-clap circles. 02:46:648 (3,4,5,6,7,8,9,10) does it better.
00:51:105 (2,3,4) - keep the same amount of spacing between each.
01:02:762 (8,9,10,11,12) - would work better as a stream.
01:10:991 (5,6) - replace with 3 1/4 sliders with 1/4 gap.
01:31:220 (3,4,5) - blanket
01:32:248 (1,2,3,4) - ^
01:38:248 (4,5,1) - ^
01:39:620 (3,4) - would look better if symmetrical
01:51:620 (3,4,5) - consider changing to a 1/8 repeating slider?
02:02:934 (3,4,5,6) - make 5,6 parallel with 3,4
02:06:705 (3) - ctrl+g
02:25:562 (1,2,3,4,5,6,7,8) - changing from mapping loud vocals to mapping very quiet drums, with a huge change in rhythm, is not ideal.
02:44:934 (2,6) - stack
02:50:248 (1,2,3,4,5,6) - increase jump distance to match 02:47:505 (1,2,3,4,5,6).

[Hard]
00:02:933 (1,2) - replace slider 1 with a copy of slider 2
00:05:676 (2,3,4) - move 4 so that it's not touching 2
00:08:934 (3,5) - ^
00:11:676 (3,4) - could be circular
00:17:505 (2,3) - copy paste sliders
00:21:619 (2,3) - blanketing
00:44:419 (3,4,5) - move 5 down to make pattern symmetrical
00:49:562 (1,2,3,4,5,6) - would be better arranged so that the angles are consistent.
01:54:876 (1,2,3) - 3/4 rhythm is not immediately apparent here. change to a reversing slider?
02:00:362 (1,2,3) - ^
02:05:848 (1,2,3) - ^
02:25:562 (1) - does not start or end on a note

[Normal]
00:13:905 (1,2) - 3/2 spacing is quite difficult to count correctly (esp. when combined with 1/2 sliders), it may be unsuitable for this difficulty level.
02:25:562 (1,2) - ^
00:23:505 (3) - Could use better/more interesting slider shape.
01:29:334 (7) - ^
02:13:219 (4) - ^
02:40:305 (4) - ^
02:56:762 (9) - ^
00:56:591 (1,2,3) - clicking on red ticks when the white ticks have stronger sounds is unintuitive
01:20:248 (2,3,4,5) - make 2,3 parallel with 3,4. make 5 so that the pattern is symmetrical
01:52:648 (1) - replace with 1/2 slider

[Easy]
00:13:905 (1,2) - 3/2 spacing, as stated in Normal
02:25:562 (1,2) - ^
00:37:219 (3,4,1) - blanket could be improved
01:20:762 (3,4,5) - would look better if symmetrical
01:26:934 (3,4) - ^
01:33:448 (1,2,3) - no overlaps at Easy, new players can't read this.
02:02:248 (3) - ^ the lack of a clear sliderborder makes the slider speed hard to determine.

Good luck with your map!
Topic Starter
RanthFox

Pok0555 wrote:

Hi, from my NM q
General
- I think your third combo color kind of blend in with the background and therefore making the combos hard to see, I suggest you changing it Changed
Easy
Your approach rate is a bit high, it should be 3 or lower, I also recommend lowering the hp drain Changed
01:42:705 (2) - This is a bit offscreen Fixed
02:02:248 (3) - I recommend changing this slider into a simpler pattern, it's hard for new players to predict this kind of slider pattern Fixed
02:09:105 (1,3) - Need aethetics Fixed
02:45:791 (3,6) - ^ try to create more beautiful sliders but also try not to make it a hard pattern (02:51:276 (3) like this) Changed

Normal
00:23:505 (3) - aethetics Fixed
01:29:334 (7) - ^ Fixed
01:51:276 (4) - ^ Fixed
00:55:048 (3,4,5) - These sliders doesn't look good, try to make them less curvy Fixed
01:59:848 (5) - ^ Fixed
02:08:076 (5) - ^ Fixed
02:45:791 (4) - A bit offscreen Fixed
02:55:734 - You missed an important beat here Fixed
That's all, in general, your map is pretty good, but it might needs some improvements on aesthetics
Good luck!
Thanks for the mod! :3
Topic Starter
RanthFox

Saltssaumure wrote:

Hi from my modqueue. First off, that's a very lewd background. You should change it, as I don't think it is acceptable for ranked. Changed

[MEGA]
00:02:934 (1,2,3,1,2) - The flow here seems random and doesn't feel comfortable or intuitive to play. 00:02:934 (1,2,3) is an anticlockwise circle which is fine. But then 00:03:963 (3,1,2) changes back and forth between clockwise and anticlockwise, while having no visual pattern (which would make predicting direction change easier). Fixed
00:09:962 (1,2,3,4,5) - Could be made into a star-shaped jump pattern (or similar), with larger spacing to give the circles more emphasis. Changed
00:13:905 (1,2,3,4,5,6,7,8) - Needs a much clearer way of expressing the difference between 3/4 rhythm and 1/2 rhythm. 00:14:248 (3,4) could be replaced with a 1/2 slider so that the player does not need to click the end. Or a jump pattern where the distance for 3/4 is much larger than 1/2. Fixed
01:19:734 (1,2,3,4,5,6,7,8) - ^ Fixed
00:15:534 (2,3,4,5,6,7,8) - Rhythm here is incorrect - it should be the same rhythm as the previous bars. Fixed
00:18:020 (1,2,3,4,5,6,7,8) - ^ Fixed
00:20:762 (1,2,3,4,5,6,7,8) - ^ Fixed
00:26:248 (1,2,3,4) - Make 3,4 parallel with 1,2. Fixed
00:26:591 (3,4,5,6) - blanket 6 around 3 Fixed
00:27:620 (1,2,3,4,5) - move 1,2,3,4 so that it forms a perfect pentagon with 5. Fixed
02:42:362 (3,4,5,6,7) - ^ Fixed
00:28:477 - Strong sound here, it would be better mapped as a sliderstart or circle. Fixed
00:30:020 (5) - replace with 2 circles, as both head and tail are equally important notes. Fixed
00:30:362 (1,2) - replace with slider Fixed
00:37:220 (1,2,3,4) - lacks pattern Fixed
00:34:991 (4,5,6,7,8,9,10,11) - hitsounds here make this feel overmapped, the clap circles are far louder than the non-clap circles. 02:46:648 (3,4,5,6,7,8,9,10) does it better. Fixed
00:51:105 (2,3,4) - keep the same amount of spacing between each. Fixed
01:02:762 (8,9,10,11,12) - would work better as a stream. Fixed
01:10:991 (5,6) - replace with 3 1/4 sliders with 1/4 gap. Changed
01:31:220 (3,4,5) - blanket Fixed
01:32:248 (1,2,3,4) - ^ Fixed
01:38:248 (4,5,1) - ^ Fixed
01:39:620 (3,4) - would look better if symmetrical Fixed
01:51:620 (3,4,5) - consider changing to a 1/8 repeating slider? Changed
02:02:934 (3,4,5,6) - make 5,6 parallel with 3,4 Fixed
02:06:705 (3) - ctrl+g Fixed
02:25:562 (1,2,3,4,5,6,7,8) - changing from mapping loud vocals to mapping very quiet drums, with a huge change in rhythm, is not ideal. Changed
02:44:934 (2,6) - stack Was already stacked, unless it was not to be stacked, I did not change it here
02:50:248 (1,2,3,4,5,6) - increase jump distance to match 02:47:505 (1,2,3,4,5,6). Fixed

[Hard]
00:02:933 (1,2) - replace slider 1 with a copy of slider 2 Fixed
00:05:676 (2,3,4) - move 4 so that it's not touching 2 Fixed
00:08:934 (3,5) - ^ Fixed
00:11:676 (3,4) - could be circular Fixed
00:17:505 (2,3) - copy paste sliders Fixed
00:21:619 (2,3) - blanketing Fixed
00:44:419 (3,4,5) - move 5 down to make pattern symmetrical Fixed
00:49:562 (1,2,3,4,5,6) - would be better arranged so that the angles are consistent. Fixed
01:54:876 (1,2,3) - 3/4 rhythm is not immediately apparent here. change to a reversing slider? Changed
02:00:362 (1,2,3) - ^ Changed
02:05:848 (1,2,3) - ^ Changed
02:25:562 (1) - does not start or end on a note Fixed

[Normal]
00:13:905 (1,2) - 3/2 spacing is quite difficult to count correctly (esp. when combined with 1/2 sliders), it may be unsuitable for this difficulty level. Fixed
02:25:562 (1,2) - ^ Fixed
00:23:505 (3) - Could use better/more interesting slider shape. Changed
01:29:334 (7) - ^ Changed
02:13:219 (4) - ^ Changed
02:40:305 (4) - ^ Changed
02:56:762 (9) - ^ Changed
00:56:591 (1,2,3) - clicking on red ticks when the white ticks have stronger sounds is unintuitive Fixed
01:20:248 (2,3,4,5) - make 2,3 parallel with 3,4. make 5 so that the pattern is symmetrical Fixed
01:52:648 (1) - replace with 1/2 slider Changed

[Easy]
00:13:905 (1,2) - 3/2 spacing, as stated in Normal Fixed
02:25:562 (1,2) - ^ Fixed
00:37:219 (3,4,1) - blanket could be improved Changed
01:20:762 (3,4,5) - would look better if symmetrical Fixed
01:26:934 (3,4) - ^ Fixed
01:33:448 (1,2,3) - no overlaps at Easy, new players can't read this. Fixed
02:02:248 (3) - ^ the lack of a clear sliderborder makes the slider speed hard to determine. Fixed

Good luck with your map!
Apart from all the changes, I removed some notes in Easy, making it an easier pattern. I also changed the shapes of some sliders
Thanks for the mod! :D
PIECEofTOAST
God I love this map, shot my only kudosu your way. Hope this thing gets ranked soon :)
Topic Starter
RanthFox

PIECEofTOAST wrote:

God I love this map, shot my only kudosu your way. Hope this thing gets ranked soon :)
Thank you! :D
TaliNation
Hi ! Normal mod because you ask to ^^

Easy

The overall do not play very bad, however it look like you want to simplify the gameplay too much, even if it don't clearly translate the song.

When the rhythm is too complex, it's better to simplify the overall than adding objects at wrong places. Typical example is this note 00:06:362 (2) - this
circle is clearly misplaced because the strong sound is 1/2 beat before. In situations like this just simplify the whole thing with a 4/1 slider like before,
it's much more correct
00:09:791 (2,3) - same


00:07:048 (3,1,2) - Meh, don't like these sliders


I suggest something like this to replace this pattern 00:13:905 (1,2,3,4,1,2) - as well as the next one because like this you can map the green beats with a slider head to add more impact to the rhythm.


00:48:191 (2,2,3,2,3,3) - Put all these slider 1 beat to the left and leave 2 beats with no objects after these, so that you map the 2 most important sounds of the combo
with slider heads and you leave the complex moment empty to help the noobs player recover and simplify your work ;)



00:52:305 (1,2) - This pattern is no really really relevant because the slider head translate almost anything. If you want to had variety do it with slider shapes to leave
the rhythm simple enough.



00:55:048 (1,2,3,4) - If you want to keep the original objects, I suggest to reorganize them like this more correct imo



From 01:19:734 (1) to 01:26:248 (2) - Be very careful with 1/2 beats (red ticks). A noob player can be confused and mess up his game because of this sudden change of rhythm.
If you want to use 1/2 rhythm you have 2 choices: Introduce it to player at the beginning of the map and the regularly use it (don't do that unless you want to remap the whole
song) or map red tick only with slider end, which are way more readable than circles and slider heads.
But the remap of this section is unavoidable :/

Same thing from 02:25:562 (1) to 02:34:134 (1) -



01:28:305 (1) - Turn this slider 2/1 slider into a 3/1 one and put it 1 beat to the left


01:32:076 (2) - What you can do to fill the strong bass sounds you can add circles at theses positions: 01:31:734 (2) - 01:37:219 (2) - 01:39:962 (2) - 01:42:705 (3) -
01:45:448 (2) - 01:48:191 (2) - 01:50:934 (2) . You can do a little difficulty spike here because of kiai.

01:56:076 (1,1) - For these 2 objects I suggest you to make sharp curves with them to respect a sort of consistency with all the other sliders

Normal
This map have a lot of problems that repeat themself all along the map. I will take some examples but a think a complete review of the map is necessary :(.


The flow is pretty much dead, I mean that a lot of movement a very uncomfortable, too much for a Normal difficulty. Some examples for you to understand what I mean:
00:14:934 (3,4,5,6,7) - Angle very weird, insane for a noob player.
00:19:048 (7,1) - A simple thing but slider 1 is too much on the left, do the full slider with your mouse and then go to slider head 1, you will see that the movement
do not feel right
00:53:848 (1,2) - This kind of elements can work in a higher diff but in Normal movements have to feel natural.


The visuals: Making good visuals is not easy at all when you begin to map but they are important, again some examples:
00:14:762 (2,6,2,6) - Stack these objects in their following sliders. They have no real reason to be like this because they don't help the flow or gameplay
00:19:734 (1,2,3,1,2,3,1) - It really look like randomly placed sliders, you need to think about a structure when you are making a map, think about why you placed a slider
here and not anywhere else ;)


00:46:819 (1,2,3) - This pattern is good: It have a structure and a concept behind it, I like that :D



00:52:819 (5,6) - Don't add reading gimmicks in a Normal difficulty, it have to be intuitive.


01:03:276 (1,2,3) - I understand you want to add variety in your map but sometimes, it make less impact than the original pattern. Just keep the original ;)


Still didn't mention it but the map is very, very straight. For example between 01:52:648 (1) and 02:03:276 (7) - the rhythm is complex and it could have been a
opportunity to break the flow of the map (a little), however the map is never as straight as this point. Don't know if I express myself well but I think it could have been
done better.


02:26:419 (2,6,2,6) - The return !


02:39:276 (1,2,3) - Something like this would fit better imo
02:42:019 (1,2,3) - ^
02:44:762 (1,2,3) - ^

02:52:991 (1,2,3) - 02:55:734 (1,2,3) - and 02:47:505 (1,2,3) - are acceptable because the song is more complex than before :)
Hard

The visuals again: when the map is not straight, it look like objects where randomly placed. Examples:
From 00:02:933 (1) to 00:13:219 (6) - It look like a mess of random 3/4 sliders, this part don't really have problems but aesthetic is more important than we can think ;)


Still some problems with variety, don't worry I had the same problem when I made my maps ^^". In general we want to had variety to not make the map boring but sometimes
it produce the inverted effect:
00:20:248 (3,4,1) - Small detail but why did you change the sliders here ? It do not make the map better and it's not very aesthetic, this is what I call a variety mistake ;)


You are on a hard difficulty where distance snap (DS) may not be respected. It's good but beware of reading problems ! 01:04:648 (5) - and 01:05:848 (4) - for example you
put gaps, and I'm sure a lot of newbies will click the next circles during these gaps. 2 choices: You introduce these gaps earlier in the map so that player can be prepared
to them, or you make it more readable.
01:56:076 (8) - Another gap that can confuse players, I suggest you to extend the previous slider to a 1/1 slider


01:24:705 (3) - To stay in readability, here you did it good ! Because you prepared the player to 4 consecutive sounds thanks to these objects 01:20:591 (2,3) ,
01:21:962 (3,4) and 01:23:334 (2,3,4,5) - so that when a player see this slider, he is prepared to a slider with a slider head, 2 reverse arrows and 1 slider end = 4 sounds.


01:30:876 (1) - 01:51:276 (1) - You absolutely have to map the bass sounds in the kiai because of how loud they are ! The better is to map them with slider heads and
circles because they are the two objects that have the most impact in the rhythm
02:03:619 (7) - 02:04:305 (8) - Once again a huge gap with some loud bass sounds, but not mapped :/



02:09:105 (2) - Be careful with theses reverse arrows, it had a lot of reading difficulties

MEGA
The map is very very very straight forward, I mean too much DS. Strict DS is good in Hard, Normal and Easy diff but in general almost nobody use strict DS to make a full section of
the map in Insane or higher, only to make some isolated patterns. I say this because DS clearly bridle creativity you can put in your map :/



00:40:305 (3) - This slider have no real reason to be a 3/4, it don't really translate the song and it break the overall consistency of the map. Short it to a 1/2


You seem to start to use copy pasting to make better visual and this is a good thing. However why didn't you copy and paste these 2 circles 00:17:505 (6,7) - to make
these 2 00:17:848 (8,1) . Same thing multiple time in the map (see advices)


You shall stack 02:42:191 (2) - in the slider head 7 for better visuals (like you did with these 2 circles 02:44:934 (2,6) - )


Some jump patterns still look really random like this one 02:47:505 (1,2,3,4,5,6) - , add more consistency to them.


02:51:277 (7,7) - I use to see poorly made slider art in map from beginner mapper but here it's very well made ! GG


02:55:734 (1,2,3,4,5,6,7) - What I like in a map is when there is an idea behind it. These jumps are well structured and give an feeling of repetition, this is what I mean
when I talk about concepts in a map, good thing :)
And because this mod is not long enough, here are some advices, hope they will help !
  1. Use the editor's tool ! There is a lot of tool that deserve to be used and can really increase the quality of a map: copy and paste, rotation, symmetry, DS editing... these are you best friends
  2. Don't place objects randomly, why did I place this objects here and not there ? is an important question when you make a map, and if you look at experienced mappers, they always have good reason to place objects as they do. Mapping ask more reflection than we can think ;)
  3. Even in easy you have to justify your object placements compared to the song. I know it's not easy at all mainly in easy diff when the possibilities are limited, but it is a rule in mapping
  4. Use high difficulty to express your creativity in mapping since it have less rules in ranking criteria :D
  5. Don't push this map to hard, if you don't rank it even after countless mods that's normal, good maps come after experience, and experience come after training. Learn and go forward ;)
That's it boy, good luck with mapping :D
Topic Starter
RanthFox

TaliNation wrote:

Hi ! Normal mod because you ask to ^^

Easy

The overall do not play very bad, however it look like you want to simplify the gameplay too much, even if it don't clearly translate the song.

When the rhythm is too complex, it's better to simplify the overall than adding objects at wrong places. Typical example is this note 00:06:362 (2) - this
circle is clearly misplaced because the strong sound is 1/2 beat before. In situations like this just simplify the whole thing with a 4/1 slider like before,
it's much more correct
00:09:791 (2,3) - same


00:07:048 (3,1,2) - Meh, don't like these sliders


I suggest something like this to replace this pattern 00:13:905 (1,2,3,4,1,2) - as well as the next one because like this you can map the green beats with a slider head to add more impact to the rhythm.


00:48:191 (2,2,3,2,3,3) - Put all these slider 1 beat to the left and leave 2 beats with no objects after these, so that you map the 2 most important sounds of the combo
with slider heads and you leave the complex moment empty to help the noobs player recover and simplify your work ;)



00:52:305 (1,2) - This pattern is no really really relevant because the slider head translate almost anything. If you want to had variety do it with slider shapes to leave
the rhythm simple enough.



00:55:048 (1,2,3,4) - If you want to keep the original objects, I suggest to reorganize them like this more correct imo



From 01:19:734 (1) to 01:26:248 (2) - Be very careful with 1/2 beats (red ticks). A noob player can be confused and mess up his game because of this sudden change of rhythm.
If you want to use 1/2 rhythm you have 2 choices: Introduce it to player at the beginning of the map and the regularly use it (don't do that unless you want to remap the whole
song) or map red tick only with slider end, which are way more readable than circles and slider heads.
But the remap of this section is unavoidable :/

Same thing from 02:25:562 (1) to 02:34:134 (1) -



01:28:305 (1) - Turn this slider 2/1 slider into a 3/1 one and put it 1 beat to the left


01:32:076 (2) - What you can do to fill the strong bass sounds you can add circles at theses positions: 01:31:734 (2) - 01:37:219 (2) - 01:39:962 (2) - 01:42:705 (3) -
01:45:448 (2) - 01:48:191 (2) - 01:50:934 (2) . You can do a little difficulty spike here because of kiai.

01:56:076 (1,1) - For these 2 objects I suggest you to make sharp curves with them to respect a sort of consistency with all the other sliders

Normal
This map have a lot of problems that repeat themself all along the map. I will take some examples but a think a complete review of the map is necessary :(.


The flow is pretty much dead, I mean that a lot of movement a very uncomfortable, too much for a Normal difficulty. Some examples for you to understand what I mean:
00:14:934 (3,4,5,6,7) - Angle very weird, insane for a noob player.
00:19:048 (7,1) - A simple thing but slider 1 is too much on the left, do the full slider with your mouse and then go to slider head 1, you will see that the movement
do not feel right
00:53:848 (1,2) - This kind of elements can work in a higher diff but in Normal movements have to feel natural.


The visuals: Making good visuals is not easy at all when you begin to map but they are important, again some examples:
00:14:762 (2,6,2,6) - Stack these objects in their following sliders. They have no real reason to be like this because they don't help the flow or gameplay
00:19:734 (1,2,3,1,2,3,1) - It really look like randomly placed sliders, you need to think about a structure when you are making a map, think about why you placed a slider
here and not anywhere else ;) I changed the pattern between 00:19:734 - 00:23:162 / 01:25:562 - 01:28:991 and 02:31:391 - 02:34:819 because of 2/1 beats , which has a louder sound than other beats in this part.


00:46:819 (1,2,3) - This pattern is good: It have a structure and a concept behind it, I like that :D



00:52:819 (5,6) - Don't add reading gimmicks in a Normal difficulty, it have to be intuitive.


01:03:276 (1,2,3) - I understand you want to add variety in your map but sometimes, it make less impact than the original pattern. Just keep the original ;)


Still didn't mention it but the map is very, very straight. For example between 01:52:648 (1) and 02:03:276 (7) - the rhythm is complex and it could have been a
opportunity to break the flow of the map (a little), however the map is never as straight as this point. Don't know if I express myself well but I think it could have been
done better.


02:26:419 (2,6,2,6) - The return !


02:39:276 (1,2,3) - Something like this would fit better imo
02:42:019 (1,2,3) - ^
02:44:762 (1,2,3) - ^

02:52:991 (1,2,3) - 02:55:734 (1,2,3) - and 02:47:505 (1,2,3) - are acceptable because the song is more complex than before :)
Hard

The visuals again: when the map is not straight, it look like objects where randomly placed. Examples:
From 00:02:933 (1) to 00:13:219 (6) - It look like a mess of random 3/4 sliders, this part don't really have problems but aesthetic is more important than we can think ;)


Still some problems with variety, don't worry I had the same problem when I made my maps ^^". In general we want to had variety to not make the map boring but sometimes
it produce the inverted effect:
00:20:248 (3,4,1) - Small detail but why did you change the sliders here ? It do not make the map better and it's not very aesthetic, this is what I call a variety mistake ;)


You are on a hard difficulty where distance snap (DS) may not be respected. It's good but beware of reading problems ! 01:04:648 (5) - and 01:05:848 (4) - for example you
put gaps, and I'm sure a lot of newbies will click the next circles during these gaps. 2 choices: You introduce these gaps earlier in the map so that player can be prepared
to them, or you make it more readable.
01:56:076 (8) - Another gap that can confuse players, I suggest you to extend the previous slider to a 1/1 slider


01:24:705 (3) - To stay in readability, here you did it good ! Because you prepared the player to 4 consecutive sounds thanks to these objects 01:20:591 (2,3) ,
01:21:962 (3,4) and 01:23:334 (2,3,4,5) - so that when a player see this slider, he is prepared to a slider with a slider head, 2 reverse arrows and 1 slider end = 4 sounds.


01:30:876 (1) - 01:51:276 (1) - You absolutely have to map the bass sounds in the kiai because of how loud they are ! The better is to map them with slider heads and
circles because they are the two objects that have the most impact in the rhythm
02:03:619 (7) - 02:04:305 (8) - Once again a huge gap with some loud bass sounds, but not mapped :/ Remapped.



02:09:105 (2) - Be careful with theses reverse arrows, it had a lot of reading difficulties

MEGA
The map is very very very straight forward, I mean too much DS. Strict DS is good in Hard, Normal and Easy diff but in general almost nobody use strict DS to make a full section of
the map in Insane or higher, only to make some isolated patterns. I say this because DS clearly bridle creativity you can put in your map :/



00:40:305 (3) - This slider have no real reason to be a 3/4, it don't really translate the song and it break the overall consistency of the map. Short it to a 1/2


You seem to start to use copy pasting to make better visual and this is a good thing. However why didn't you copy and paste these 2 circles 00:17:505 (6,7) - to make
these 2 00:17:848 (8,1) . Same thing multiple time in the map (see advices)


You shall stack 02:42:191 (2) - in the slider head 7 for better visuals (like you did with these 2 circles 02:44:934 (2,6) - )


Some jump patterns still look really random like this one 02:47:505 (1,2,3,4,5,6) - , add more consistency to them.


02:51:277 (7,7) - I use to see poorly made slider art in map from beginner mapper but here it's very well made ! GG


02:55:734 (1,2,3,4,5,6,7) - What I like in a map is when there is an idea behind it. These jumps are well structured and give an feeling of repetition, this is what I mean
when I talk about concepts in a map, good thing :)
And because this mod is not long enough, here are some advices, hope they will help !
  1. Use the editor's tool ! There is a lot of tool that deserve to be used and can really increase the quality of a map: copy and paste, rotation, symmetry, DS editing... these are you best friends
  2. Don't place objects randomly, why did I place this objects here and not there ? is an important question when you make a map, and if you look at experienced mappers, they always have good reason to place objects as they do. Mapping ask more reflection than we can think ;)
  3. Even in easy you have to justify your object placements compared to the song. I know it's not easy at all mainly in easy diff when the possibilities are limited, but it is a rule in mapping
  4. Use high difficulty to express your creativity in mapping since it have less rules in ranking criteria :D
  5. Don't push this map to hard, if you don't rank it even after countless mods that's normal, good maps come after experience, and experience come after training. Learn and go forward ;)
That's it boy, good luck with mapping :D
Sorry for the delay.
I corrected and changed all the parts mentioned, correcting some errors consistency, flow, stacks, slider shape, mapping beats without notes, and correcting the spacing in some parts.
Thanks for helping me with your mod. :)
Daycore
Hello! ~ From my queue

Mega
00:03:448 (2) - overlapped with 00:04:477 (1) -
00:04:991 (2) - overlapped with 00:05:677 (1) -
00:08:420 (1,2) - maybe you'll make something like this? ~ https://osu.ppy.sh/ss/9483734 (and replace 00:09:448 (3))
00:10:220 (2) - overlapped with 00:10:220 (2) (ok, it was the last time when I said about overlaps)
00:28:991 (1,2,3) - odd spacing here
00:29:848 (4,5,6,1) - if you wanted to make square here, it uneven
00:33:620 (3,4,5,6) - this diff have many similiar problems (^^^ (and overlaps))
00:48:962 - why is empty here? there's a sound for this note
00:51:705 - ^^^
00:54:448 - ^^^ (ok then, it was a last time when I said about it)
01:40:305 (1,2,3,4,5,6,7,8,1) - this moment is bad, because on other moments with same sounds you've got THIS - 00:56:591 (2,3,4,5,6,7,8,9,10,11,12).

This diff have mant similiar problems and I hope that you will fix. If you want I can make Extra diff for you because I really like this song. (you can pm me if you'll want)

Good luck! :)
Topic Starter
RanthFox

Rus_Brony_osu wrote:

Hello! ~ From my queue

Mega
00:03:448 (2) - overlapped with 00:04:477 (1) - Fixed
00:04:991 (2) - overlapped with 00:05:677 (1) - Fixed
00:08:420 (1,2) - maybe you'll make something like this? ~ https://osu.ppy.sh/ss/9483734 (and replace 00:09:448 (3)) Fixed
00:10:220 (2) - overlapped with 00:10:220 (2) (ok, it was the last time when I said about overlaps) Fixed all bad overlaps
00:28:991 (1,2,3) - odd spacing here Fixed
00:29:848 (4,5,6,1) - if you wanted to make square here, it uneven Replaced the circles in parallel
00:33:620 (3,4,5,6) - this diff have many similiar problems (^^^ (and overlaps)) Fixed
00:48:962 - why is empty here? there's a sound for this note I changed the pattern a bit to fill this empty space
00:51:705 - ^^^ Fixed ^^^
00:54:448 - ^^^ (ok then, it was a last time when I said about it) Fixed ^^^
01:40:305 (1,2,3,4,5,6,7,8,1) - this moment is bad, because on other moments with same sounds you've got THIS - 00:56:591 (2,3,4,5,6,7,8,9,10,11,12).
Changed

This diff have mant similiar problems and I hope that you will fix. If you want I can make Extra diff for you because I really like this song. (you can pm me if you'll want)

Good luck! :)
I would like an extra diff, but I do not know if it's a good idea to add a new diff after so many mods.
If you want you can send me a message so we can talk more about it.

Thanks for the mod and the star! :3
Daycore
DON'T GIVE KDS FOR THIS POST


Hey, here's my diff for your mapset (I'M REALLY BAD AT HITSOUNDING:
Diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35848
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2934,13905,24534,35848,46820,68762,79734,90705,112648,124305,128848,134591,145562,156534,167505
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:TOUCH TOUCH
TitleUnicode:TOUCH TOUCH
Artist:RQ
ArtistUnicode:RQ
Creator:RanthFox
Version:Daycore's Night
Source:
Tags:rq renard ren queenston trappy hardcore lapfox trax mega megax5 mx5
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:3.8
OverallDifficulty:8.7
ApproachRate:9.4
SliderMultiplier:1.79999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"rq.png",0,0
//Break Periods
2,134791,144978
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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178177,-100,4,2,1,5,0,0


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327,215,162705,1,0,0:0:0:0:
280,49,162877,1,0,0:0:0:0:
375,128,163048,6,0,B|401:172|424:226|386:266|386:266|442:233|442:233|428:204|426:159,1,269.999985694885,2|8,0:0|0:0,0:0:0:0:
199,34,164249,5,0,0:0:0:0:
110,169,164420,5,0,0:0:0:0:
271,180,164592,1,0,0:0:0:0:
136,88,164763,1,2,0:0:0:0:
85,246,164935,5,0,0:0:0:0:
256,103,165105,1,0,0:0:0:0:
59,74,165277,1,8,0:0:0:0:
86,265,165448,5,0,0:0:0:0:
268,89,165620,1,0,0:0:0:0:
269,340,165791,6,0,P|276:299|295:265,1,67.4999964237214,2|0,0:0|0:0,0:0:0:0:
357,244,166134,5,0,0:0:0:0:
432,111,166305,1,0,0:0:0:0:
381,123,166391,1,0,0:0:0:0:
331,107,166477,1,8,0:0:0:0:
285,200,166648,5,8,0:0:0:0:
321,222,166734,1,0,0:0:0:0:
357,244,166820,1,8,0:0:0:0:
392,266,166905,1,8,0:0:0:0:
428,289,166991,1,8,0:0:0:0:
141,278,167162,6,0,L|129:199,1,67.499998998642,8|0,0:0|0:0,0:0:0:0:
33,124,167334,1,8,0:0:0:0:
33,124,167420,6,0,L|126:109,1,67.499998998642,8|4,0:0|0:0,0:0:0:0:
155,63,167591,1,0,0:0:0:0:
198,82,167677,1,0,0:0:0:0:
244,90,167762,1,0,0:0:0:0:
306,50,167848,5,0,0:0:0:0:
319,88,167934,1,0,0:0:0:0:
307,127,168020,1,0,0:0:0:0:
276,153,168105,1,0,0:0:0:0:
321,222,168191,6,0,P|356:201|390:177,3,67.499998998642,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
401,111,168534,5,0,0:0:0:0:
443,179,168620,6,0,P|410:188|359:178,13,67.499998998642,0|0|0|0|0|0|0|0|0|0|0|8|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
369,260,169820,1,0,0:0:0:0:
369,260,169905,2,0,P|314:287|226:263,1,134.999997997284
65,78,170248,5,0,0:0:0:0:
72,110,170334,1,0,0:0:0:0:
74,143,170420,1,0,0:0:0:0:
69,176,170506,1,0,0:0:0:0:
76,235,170591,5,0,0:0:0:0:
101,212,170677,1,0,0:0:0:0:
133,204,170763,1,0,0:0:0:0:
173,206,170848,1,0,0:0:0:0:
168,145,170934,6,0,P|153:99|163:48,2,67.499998998642,8|0|0,0:0|0:0|0:0,0:0:0:0:
233,96,171191,5,0,0:0:0:0:
233,96,171277,2,0,P|277:109|338:81,14,67.499998998642,0|0|0|0|0|0|0|0|0|0|0|0|8|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
374,78,172562,1,0,0:0:0:0:
374,78,172648,2,0,P|391:158|437:179,1,134.999997997284
414,332,172991,5,0,0:0:0:0:
385,314,173077,1,0,0:0:0:0:
351,310,173162,1,0,0:0:0:0:
319,321,173248,1,0,0:0:0:0:
255,344,173334,5,0,0:0:0:0:
286,284,173420,1,0,0:0:0:0:
283,217,173505,1,0,0:0:0:0:
240,164,173591,1,0,0:0:0:0:
234,197,173677,5,8,0:0:0:0:
222,228,173762,2,0,P|196:263|166:283,2,67.499998998642
147,205,174019,5,0,0:0:0:0:
147,205,174105,2,0,P|98:202|43:178,13,67.499998998642,0|0|0|0|0|0|0|0|0|0|0|8|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
123,124,175305,1,0,0:0:0:0:
123,124,175391,2,0,P|156:43|226:38,1,134.999997997284
388,311,175734,5,8,0:0:0:0:
264,168,175905,1,2,0:0:0:0:
183,338,176077,1,2,0:0:0:0:
398,330,176248,5,2,0:0:0:0:
262,143,176420,1,8,0:0:0:0:
173,354,176591,1,8,0:0:0:0:
464,27,176762,6,0,B|384:86|384:86|521:151|451:270|451:270|491:371|491:371|417:348,1,506.249992489815,2|0,0:0|0:0,0:0:0:0:
376,292,178134,6,0,L|356:255,1,22.4999988079071
Daycore
Damn, I forgot about hitsounds: https://puu.sh/yCODI/06767e7e31.rar

(You can don't add my diff, because it looks bad like I think, but if you like it, add it and try to rank it)

Good luck. ;)
realy0_
Heya, Christmas mod
a
Easy

the main problem with this difficulty is that there is no solid pattern, the rhythms choice isn't that bad but the placement of these is really unintresting and somewhat random, you should take a look on ranked easys and get inspiration from them to map a solid easy difficulty.

00:02:933 (1) - rotate it by 1° with selection centre, it's not aligned in the x-axis
00:04:305 (2) - ^
00:07:048 (2,1) - move a bit the slider's end of 1 to for a better blanket
00:12:534 (2,1) - make a blanket ?
00:23:505 (3) - moving to x227 y343 would be better
01:24:876 (4,1) - make the blanket better
02:27:962 (4,1) - ^
02:33:448 (4,1) - ^
01:51:276 (3) - rotate it by 1° with selection centre

Normal

check aimod for 02:35:162 (1,1) -

owow, this is not okay, this just look like a easy difficulty but you add a stacked circle on red ticks which show that the works you put seems effortless, sorry for saying that but this part 00:13:905 (1) is technically rankable but too low quality to be rankable.
the slider velocity seems just to be too high, reducing to 1x would give a breath to newer players. also it have some similar general problems as easy

00:37:562 (2,3) - something like this is just 1000% better : https://i.imgur.com/EOgMlqj.png
00:39:276 (3) - rotate it by -6° with selection centre and placing it at x386 y344 fit a lot better the flow and delete the overlap with 00:41:334 (1) -
00:46:819 (1) - this part looks like a 2009 map xd
00:49:562 (1,2,2) - the overlap doesn't look pretty
01:30:876 (1) - move this to 01:30:705 (1) and extend it to the red tick, you skip a strong sound in the white tick.
01:33:619 (4) - ^
01:39:105 (1) - ^

Hard

this difficulty is better than the precedent one, i'm proud of you 8-)

00:13:734 (5,1) - rotate it by -20° with selection centre for a better flow
02:48:534 (1) - this spinner is kind of unexpected, delete it

Mega

Rename it to insane, this is not the hardest difficulty unless if there is a difficulty spread that have "mega" in it

00:03:962 (3,1) - you could use variations instead of using sliders to represent the same sounds like sliders that last 1 blue ticks or circles for example
00:06:705 (3,1,2) - ^ it's good to use variations but if you use them, try to stay consistant with them. (and not adding 999 variations)
00:13:220 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - it looks really boring to play...
00:25:220 (2,3,4) - distance snap is not consistant here
00:27:620 (1,2,3,4,5,6) - ^
01:10:991 (5,6,7) - they don't look pretty to see
01:19:220 (4,5) - you used 01:18:534 (2,3) before, they should be the same here for consistancy. but 01:18:877 (3) - doesn't have a sound on the blue tick so it should be replaced by 2 circles or 1 slider.
01:19:734 (1) - same boring part...
01:35:505 (4) - the volume is wayy too high here because of the buzz slider, reduce it by a lot.
01:46:477 (4) - ^
02:34:648 (5) - you should probably stop making slider like this, this is really unpleasant to see

i'm not gonna mod the last one because it seems really good when i take a look at it and it's late for me.


it's the 8th map that i mod today xd
gl
Topic Starter
RanthFox

realy0_ wrote:

Heya, Christmas mod
a
Easy

the main problem with this difficulty is that there is no solid pattern, the rhythms choice isn't that bad but the placement of these is really unintresting and somewhat random, you should take a look on ranked easys and get inspiration from them to map a solid easy difficulty. Fixed

00:02:933 (1) - rotate it by 1° with selection centre, it's not aligned in the x-axis Fixed
00:04:305 (2) - ^ Fixed
00:07:048 (2,1) - move a bit the slider's end of 1 to for a better blanket Fixed
00:12:534 (2,1) - make a blanket ? Fixed
00:23:505 (3) - moving to x227 y343 would be better idk, I changed the shape of the slider, maybe it's better
01:24:876 (4,1) - make the blanket better Fixed
02:27:962 (4,1) - ^ Fixed
02:33:448 (4,1) - ^ Fixed
01:51:276 (3) - rotate it by 1° with selection centre Fixed

Normal

check aimod for 02:35:162 (1,1) - There is no problem here. o_O

owow, this is not okay, this just look like a easy difficulty but you add a stacked circle on red ticks which show that the works you put seems effortless, sorry for saying that but this part 00:13:905 (1) is technically rankable but too low quality to be rankable.
the slider velocity seems just to be too high, reducing to 1x would give a breath to newer players. also it have some similar general problems as easy Reduced slider speed, and some stacked circles were removed

00:37:562 (2,3) - something like this is just 1000% better : https://i.imgur.com/EOgMlqj.png Fixed
00:39:276 (3) - rotate it by -6° with selection centre and placing it at x386 y344 fit a lot better the flow and delete the overlap with 00:41:334 (1) - Fixed
00:46:819 (1) - this part looks like a 2009 map xd Changed
00:49:562 (1,2,2) - the overlap doesn't look pretty Fixed
01:30:876 (1) - move this to 01:30:705 (1) and extend it to the red tick, you skip a strong sound in the white tick. Fixed
01:33:619 (4) - ^ Fixed
01:39:105 (1) - ^ Fixed

Hard

this difficulty is better than the precedent one, i'm proud of you 8-) Thanks! ^^'

00:13:734 (5,1) - rotate it by -20° with selection centre for a better flow Fixed
02:48:534 (1) - this spinner is kind of unexpected, delete it Fixed

Mega

Rename it to insane, this is not the hardest difficulty unless if there is a difficulty spread that have "mega" in it Changed to Insane

00:03:962 (3,1) - you could use variations instead of using sliders to represent the same sounds like sliders that last 1 blue ticks or circles for example
00:06:705 (3,1,2) - ^ it's good to use variations but if you use them, try to stay consistant with them. (and not adding 999 variations) Fixed
00:13:220 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - it looks really boring to play... I think not, but I accept suggestions
00:25:220 (2,3,4) - distance snap is not consistant here This is the idea, the sound is stronger here 00:25:562 (4)
00:27:620 (1,2,3,4,5,6) - ^
01:10:991 (5,6,7) - they don't look pretty to see Changed pattern
01:19:220 (4,5) - you used 01:18:534 (2,3) before, they should be the same here for consistancy. but 01:18:877 (3) - doesn't have a sound on the blue tick so it should be replaced by 2 circles or 1 slider. Fixed
01:19:734 (1) - same boring part... No changes here for now.
01:35:505 (4) - the volume is wayy too high here because of the buzz slider, reduce it by a lot. Reduced to 30%
01:46:477 (4) - ^ Reduced to 30%
02:34:648 (5) - you should probably stop making slider like this, this is really unpleasant to see Fixed

i'm not gonna mod the last one because it seems really good when i take a look at it and it's late for me.


it's the 8th map that i mod today xd
gl
Thanks for the mod!
MyAngelHelen
[From quueueue]
Easy
  1. 00:19:391 (1) - Sliders in easy difficulties should generally point towards the next object.
  2. 00:22:134 (1) - ^
  3. 00:37:219 (3) - ^ Here especially. Sliders facing completely away from the next object are really just too gimmicky for Easy difficulties.
  4. 00:42:705 (3,1,2,3) - I find this bad for the same reasons.
  5. 00:46:819 (1,2) - These sliders don't align which looks aesthetically displeasing.
  6. 00:46:819 (1,2,1,2,1,2,1,2,3) - Having a whole section with just sliders is quite fatiguing to new players since they aren't as simple as just clicking and have different properties like SV and tick rate etc.
  7. 00:58:819 (3,1) - Things like this are really too complicated for Easies in my opinion, due to the above reasons.
  8. 01:46:476 (4) - This slider doesn't follow the implied curve from 01:44:419 (1,2,3) - . *picture*
  9. 01:54:705 (3,1) - Same kind of angles thing
  10. 02:00:876 (1) - The slight drop in angle looks ugly. *picture*
  11. 02:09:105 (1) - This looks asymmetrical.
  12. 02:25:562 (1,2,3,4) - Looks kinda like a failed square. *picture*
  13. 02:36:534 (1) - This isn't distance snapped which makes the rhythmical gap between this and 02:34:819 (2) - look a lot smaller than it actually is.
  14. 02:40:305 (3,1,2,3) - Also looks ugly for angles reasons.
Normal
  1. 00:13:905 (1,2,3) - 2 should be moved up to fit with the curve made by the sliders. *picture*
  2. 00:14:762 (2,3) - 00:15:619 (1,2) - 00:16:134 (3,4) - The constant changes from stacking 1/2 to spacing 1/2 is quite gimmicky and honestly awkward to play. (I do realise you stack them for circle+circle and space them for circle+slider, but this makes it quite hard to sightread for Normal players)
  3. 00:23:505 (1) - It would be better if the end of the slider was more circular. *picture*
  4. 00:39:619 - There's quite a prominent sound here which you ignored.
  5. 00:46:819 (1,2) - 00:49:562 (1,2) - etc - These are kind of fast imo.
  6. 00:54:362 (2) - The short repeat will most likely confuse players at this level.
  7. 01:08:076 (2) - Preferably use a 3 point slider for "perfect" curves. Holy I just tried to use a 3 point slider in your map and nvm.
  8. 01:19:734 (1,2,3) - 3 doesn't follow the implied curve made by 1&2. *picture*
  9. 01:25:562 (1,2,3,1,2,3,1,2,3) - This stops following the hitsound pattern you had before. (It's quite noticable imo)
  10. 01:35:505 (2) - This slidershape looks quite ugly. Maybe curve it in more? *slider with anchors*
  11. 01:46:476 (2) - This slider is very different, in terms of design, to the one you used at 01:35:505 (2) - but it's the same sound.
  12. 02:03:276 (4,1) - A stack like this might be quite hard to read.
  13. 02:07:734 (1) - Not perfectly stacked with the tail of 02:05:848 (3) - . *picture*
  14. 02:56:762 (4) - This slidershape could definitely be neater.
Hard
  1. 00:09:962 (1,2,3,4,1) - These jumps are on the same sounds as 00:04:476 (1,2,3,4,5) - these but they (the first jumps that I linked) are at acute angles whilst the second group of jumps that I linked are at obtuse angles.
  2. 00:37:734 - It would be worth it adding an object here for filler rhythm. (Like you did here 00:38:762 (2) - )
  3. 00:52:305 (1,2,3) - These don't match the rhythm.
  4. 00:55:219 (2,3) - Using sliders here means that the important sounds are misemphasised (not sure if that's a word but w/e). Using sliders means that the important sounds (00:55:562 - and 00:56:076 - ) aren't clicked, since they are mapped to slidertails.
  5. 01:05:505 (3) - This should be a 1/2 slider, not a repeating 1/4 slider.
  6. 01:21:447 (1,2) - This rhythm is unexpected since you are essentially repeating this pattern 01:19:734 (1,2,3) - , but with a slight alteration (01:21:447 (1) - ).
  7. 01:24:705 (4) - This is fundamentally impossible to read since the repeats are too fast and players expect 1 repeat (the same amount as was used here 01:19:734 (1) - )
  8. 01:25:562 (1,2,3,4) - Switching between 2 different ways of representing 1/2 rhythms is kind of a bad idea in Hards, especially considering that Hards are the difficulty to introduce 1/4 rhythms (which are often stacked).
  9. 01:35:676 (4) - In my opinion, using just a normal curved slider doesn't really represent this slider properly, since curved sliders were also used for lots of other non-important sounds (01:33:448 (1,3,5,3,3,5) - ).
  10. 01:59:505 (1) - This is spaced less than these (01:58:819 (3,4,5,6) - ) but it's an important sound so it should be spaced more.
  11. 02:08:419 (4) - A completely different slider for essentially the same sound. (Other instances of the same sound: 02:00:362 (4) - 02:05:848 (4) - ).
  12. 02:10:476 (1,2) - Stacks in this map mean that it is a 1/2 rhythm. Using a 1/1 stack towards the end of the map will be unreadable to players.
  13. 02:29:162 (2,3,4,1) - Players will expect 2 stacks of 2 rather than 2 back and forth jumps. Stack (2+3) and (4+1).
  14. 02:34:648 (3,4,5) - Spacing out 3 but stacking 4&5 looks unaesthetic. Space them all out?
  15. 02:48:191 (3,3) - These aren't stacked properly.
Insane
  1. 00:04:734 (2) - I'd stack this on the tail of 00:03:448 (2) - and move the rest of 00:04:477 (1,2,3,4,5) - accordingly.
  2. 00:04:991 (3,4,5) - Switching flow direction here doesn't make much sense.
  3. 00:05:677 (1,2) - This looks ugly. *picture*
  4. 00:16:905 (2,3,4) - 4 should be on the right of the stack in order to break flow.
  5. 00:34:991 (4) - 00:35:505 (9) - Personally, would add NCs here.
  6. 00:38:934 (3,4) - Ctrl+G-ing this would make this pattern more predictable and also add emphasis on 00:39:277 (5) - .
  7. From 00:48:191 - to 00:55:048 - :
    +00:48:362 (2,3,4) - 00:51:105 (2,3,4) - 00:53:848 (2,3,4) - : Keep spacing the same.
    +00:48:705 (5,6,7) - 00:51:448 (5,6,7) - 00:54:191 (5,6,7) - : Space out a bit.
    +00:49:048 (8,9,10) - 00:51:791 (8,9,10) - 00:54:534 (8,9,10) - : Space out a lot.
  8. 01:08:420 (6) - Rotate by 15 degrees (clockwise, selection centre) for aesthetics.
  9. 01:19:734 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Flow here is very much random.
  10. 01:34:991 (1,2,3,4) - Use sharp angles like 01:32:248 (1,2,3,4) - . (Suggestion: If you Ctrl+G 01:35:162 (2,3) - and ignore the next suggestion, this could look quite nice.)
  11. 01:35:505 (4) - Should be closer to 01:34:991 (1,2,3) - .
  12. 01:40:305 (1,2,3,4,5,6,7,8,9,10,11) - This doesn't properly represent the rhythm that it's mapped to. *More accurate rhythm*
  13. 01:46:134 (2,3) - Ctrl+G for same reasons as 01:35:162 (2,3) - .
  14. 02:08:420 (4) - Doesn't really represent the song properly.
  15. 02:10:991 (3,4) - Ctrl+G for same reasons as 01:46:134 (2,3) - 01:35:162 (2,3) - etc.
  16. 02:39:277 (1,2,3,4,5) - Star is uneven.
  17. 02:47:505 (1,2,3,4,5,6) - Hexagon is uneven.
  18. 02:51:277 (7) - Looks kinda weird and is uneven as far as I can tell.
Daynight core day?
  1. 00:05:420 (3,4) - No reason to stack.
  2. 00:05:934 (5,6,7) - Same sounds as 00:02:934 (1,2,3,4) - but mapped differently for no apparent reason.
  3. 00:05:934 (5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,6) - This whole section is essentially just the same as 00:02:934 (1,2,3,4,1,2,3,4,5,1,2,1,2,3,4) - in terms of rhythm and intensity but it's mapped much less intensely than 00:02:934 (1,2,3,4,1,2,3,4,5,1,2,1,2,3,4) - .
  4. 00:16:905 (2,3) - Stacking this stack with 00:16:134 (7) - looks really bad. Move down-left a bit to make it look like they are all stacked in the same stack. *picture*
  5. 00:18:362 (2,3,4,5) - This is honestly quite weird/random.
  6. 00:19:905 (3,4,5,6) - ^
  7. 00:23:505 (1) - There is literally no way for players to be able to tell that this slider is slower. Also, the slider isn't designed in a way to help reduce sliderbreaks on it.
  8. 00:27:620 (2,3,4) - Quite wide angled jumps
  9. 00:30:877 (3,1,2) - Looks pretty much the same as 00:19:905 (3,4,5) - which was constant 1/2.
  10. 00:34:991 (5,6) - Please space these less, they look like 1/2 jumps. The song doesn't support that kind of spacing.
  11. 00:38:077 (1,2,3,4,5) - No
  12. 00:39:877 (9,1,3) - Move up-left a bit to make it look like they are all stacked in the same stack.
  13. 00:40:991 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - In my opinion, Slider Velocity changes aren't handled properly here and most likely, players will break here.
  14. 01:08:334 (4,5) - No reason to stack these.
  15. 01:12:448 (5,6) - 1/4 stack Keep
  16. 01:12:877 (1,2) - 1/2 stack stacking
  17. 01:13:820 (1,2) - 1/4 stack consistent
  18. 01:43:048 (1,2,3,1,2,3,1,2,3,1,2,3) - Literally the only part of the map I like.

    This diff is generally just a mess of jumps and badly done gimmicks. If you want to get this difficulty ranked, it needs to be remapped.
Daycore
As I said, my diff is bad. :|
Topic Starter
RanthFox

MyAngelHelen wrote:

[From quueueue]
Easy
  1. 00:19:391 (1) - Sliders in easy difficulties should generally point towards the next object. Fixed
  2. 00:22:134 (1) - ^ Fixed
  3. 00:37:219 (3) - ^ Here especially. Sliders facing completely away from the next object are really just too gimmicky for Easy difficulties. Fixed
  4. 00:42:705 (3,1,2,3) - I find this bad for the same reasons. Fixed
  5. 00:46:819 (1,2) - These sliders don't align which looks aesthetically displeasing. Fixed
  6. 00:46:819 (1,2,1,2,1,2,1,2,3) - Having a whole section with just sliders is quite fatiguing to new players since they aren't as simple as just clicking and have different properties like SV and tick rate etc. Fixed
  7. 00:58:819 (3,1) - Things like this are really too complicated for Easies in my opinion, due to the above reasons. Fixed
  8. 01:46:476 (4) - This slider doesn't follow the implied curve from 01:44:419 (1,2,3) - . *picture* Fixed
  9. 01:54:705 (3,1) - Same kind of angles thing Fixed
  10. 02:00:876 (1) - The slight drop in angle looks ugly. *picture* Fixed
  11. 02:09:105 (1) - This looks asymmetrical. Fixed
  12. 02:25:562 (1,2,3,4) - Looks kinda like a failed square. *picture* Fixed
  13. 02:36:534 (1) - This isn't distance snapped which makes the rhythmical gap between this and 02:34:819 (2) - look a lot smaller than it actually is. Fixed
  14. 02:40:305 (3,1,2,3) - Also looks ugly for angles reasons. Fixed
Normal
  1. 00:13:905 (1,2,3) - 2 should be moved up to fit with the curve made by the sliders. *picture* Fixed
  2. 00:14:762 (2,3) - 00:15:619 (1,2) - 00:16:134 (3,4) - The constant changes from stacking 1/2 to spacing 1/2 is quite gimmicky and honestly awkward to play. (I do realise you stack them for circle+circle and space them for circle+slider, but this makes it quite hard to sightread for Normal players) Fixed
  3. 00:23:505 (1) - It would be better if the end of the slider was more circular. *picture* Fixed
  4. 00:39:619 - There's quite a prominent sound here which you ignored. Fixed
  5. 00:46:819 (1,2) - 00:49:562 (1,2) - etc - These are kind of fast imo. Maybe I'll change it.
  6. 00:54:362 (2) - The short repeat will most likely confuse players at this level. Replaced by a slider 1/1
  7. 01:08:076 (2) - Preferably use a 3 point slider for "perfect" curves. Holy I just tried to use a 3 point slider in your map and nvm.
  8. 01:19:734 (1,2,3) - 3 doesn't follow the implied curve made by 1&2. *picture* Fixed
  9. 01:25:562 (1,2,3,1,2,3,1,2,3) - This stops following the hitsound pattern you had before. (It's quite noticable imo) I did it that way to emphasize the strongest 2/1 beats in the 00:19:739 - 00:23:162 , 01:25:562 - 01:28:991 , 02:31:391 - 02:34:819
  10. 01:35:505 (2) - This slidershape looks quite ugly. Maybe curve it in more? *slider with anchors* Replaced
  11. 01:46:476 (2) - This slider is very different, in terms of design, to the one you used at 01:35:505 (2) - but it's the same sound. Replaced
  12. 02:03:276 (4,1) - A stack like this might be quite hard to read. Fixed
  13. 02:07:734 (1) - Not perfectly stacked with the tail of 02:05:848 (3) - . *picture* Fixed
  14. 02:56:762 (4) - This slidershape could definitely be neater. Changed
Hard
  1. 00:09:962 (1,2,3,4,1) - These jumps are on the same sounds as 00:04:476 (1,2,3,4,5) - these but they (the first jumps that I linked) are at acute angles whilst the second group of jumps that I linked are at obtuse angles. Changed
  2. 00:37:734 - It would be worth it adding an object here for filler rhythm. (Like you did here 00:38:762 (2) - ) Added
  3. 00:52:305 (1,2,3) - These don't match the rhythm. Fixed
  4. 00:55:219 (2,3) - Using sliders here means that the important sounds are misemphasised (not sure if that's a word but w/e). Using sliders means that the important sounds (00:55:562 - and 00:56:076 - ) aren't clicked, since they are mapped to slidertails. Changed
  5. 01:05:505 (3) - This should be a 1/2 slider, not a repeating 1/4 slider. Changed
  6. 01:21:447 (1,2) - This rhythm is unexpected since you are essentially repeating this pattern 01:19:734 (1,2,3) - , but with a slight alteration (01:21:447 (1) - ). Changed
  7. 01:24:705 (4) - This is fundamentally impossible to read since the repeats are too fast and players expect 1 repeat (the same amount as was used here 01:19:734 (1) - ) Changed
  8. 01:25:562 (1,2,3,4) - Switching between 2 different ways of representing 1/2 rhythms is kind of a bad idea in Hards, especially considering that Hards are the difficulty to introduce 1/4 rhythms (which are often stacked). Changed
  9. 01:35:676 (4) - In my opinion, using just a normal curved slider doesn't really represent this slider properly, since curved sliders were also used for lots of other non-important sounds (01:33:448 (1,3,5,3,3,5) - ). Changed
  10. 01:59:505 (1) - This is spaced less than these (01:58:819 (3,4,5,6) - ) but it's an important sound so it should be spaced more. Fixed
  11. 02:08:419 (4) - A completely different slider for essentially the same sound. (Other instances of the same sound: 02:00:362 (4) - 02:05:848 (4) - ). Fixed
  12. 02:10:476 (1,2) - Stacks in this map mean that it is a 1/2 rhythm. Using a 1/1 stack towards the end of the map will be unreadable to players. Fixed
  13. 02:29:162 (2,3,4,1) - Players will expect 2 stacks of 2 rather than 2 back and forth jumps. Stack (2+3) and (4+1). Fixed
  14. 02:34:648 (3,4,5) - Spacing out 3 but stacking 4&5 looks unaesthetic. Space them all out? Changed
  15. 02:48:191 (3,3) - These aren't stacked properly. Fixed
Insane
  1. 00:04:734 (2) - I'd stack this on the tail of 00:03:448 (2) - and move the rest of 00:04:477 (1,2,3,4,5) - accordingly. Fixed
  2. 00:04:991 (3,4,5) - Switching flow direction here doesn't make much sense. Fixed
  3. 00:05:677 (1,2) - This looks ugly. *picture* Fixed
  4. 00:16:905 (2,3,4) - 4 should be on the right of the stack in order to break flow. Replaced
  5. 00:34:991 (4) - 00:35:505 (9) - Personally, would add NCs here. Added
  6. 00:38:934 (3,4) - Ctrl+G-ing this would make this pattern more predictable and also add emphasis on 00:39:277 (5) - . Changed
  7. From 00:48:191 - to 00:55:048 - :
    +00:48:362 (2,3,4) - 00:51:105 (2,3,4) - 00:53:848 (2,3,4) - : Keep spacing the same. Fixed
    +00:48:705 (5,6,7) - 00:51:448 (5,6,7) - 00:54:191 (5,6,7) - : Space out a bit. Fixed
    +00:49:048 (8,9,10) - 00:51:791 (8,9,10) - 00:54:534 (8,9,10) - : Space out a lot. Fixed
  8. 01:08:420 (6) - Rotate by 15 degrees (clockwise, selection centre) for aesthetics. Fixed
  9. 01:19:734 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Flow here is very much random. Fixed
  10. 01:34:991 (1,2,3,4) - Use sharp angles like 01:32:248 (1,2,3,4) - . (Suggestion: If you Ctrl+G 01:35:162 (2,3) - and ignore the next suggestion, this could look quite nice.) Changed
  11. 01:35:505 (4) - Should be closer to 01:34:991 (1,2,3) - . Fixed
  12. 01:40:305 (1,2,3,4,5,6,7,8,9,10,11) - This doesn't properly represent the rhythm that it's mapped to. *More accurate rhythm* The notes are representing the accelerated beats before the next section. The pattern you showed seemed a little strange and confusing, I had already tested other patterns in this part, but they did not look so good. I decided to leave it because there are identical sounds in these sections: 00: 34: 477 (1) - 00: 56: 420 (1) - 02: 46: 305 (1)
  13. 01:46:134 (2,3) - Ctrl+G for same reasons as 01:35:162 (2,3) - . Changed
  14. 02:08:420 (4) - Doesn't really represent the song properly. Fixed
  15. 02:10:991 (3,4) - Ctrl+G for same reasons as 01:46:134 (2,3) - 01:35:162 (2,3) - etc. Changed
  16. 02:39:277 (1,2,3,4,5) - Star is uneven. Fixed
  17. 02:47:505 (1,2,3,4,5,6) - Hexagon is uneven. Fixed
  18. 02:51:277 (7) - Looks kinda weird and is uneven as far as I can tell. It's just a symmetric slider
Daynight core day?
  1. 00:05:420 (3,4) - No reason to stack.
  2. 00:05:934 (5,6,7) - Same sounds as 00:02:934 (1,2,3,4) - but mapped differently for no apparent reason.
  3. 00:05:934 (5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,6) - This whole section is essentially just the same as 00:02:934 (1,2,3,4,1,2,3,4,5,1,2,1,2,3,4) - in terms of rhythm and intensity but it's mapped much less intensely than 00:02:934 (1,2,3,4,1,2,3,4,5,1,2,1,2,3,4) - .
  4. 00:16:905 (2,3) - Stacking this stack with 00:16:134 (7) - looks really bad. Move down-left a bit to make it look like they are all stacked in the same stack. *picture*
  5. 00:18:362 (2,3,4,5) - This is honestly quite weird/random.
  6. 00:19:905 (3,4,5,6) - ^
  7. 00:23:505 (1) - There is literally no way for players to be able to tell that this slider is slower. Also, the slider isn't designed in a way to help reduce sliderbreaks on it.
  8. 00:27:620 (2,3,4) - Quite wide angled jumps
  9. 00:30:877 (3,1,2) - Looks pretty much the same as 00:19:905 (3,4,5) - which was constant 1/2.
  10. 00:34:991 (5,6) - Please space these less, they look like 1/2 jumps. The song doesn't support that kind of spacing.
  11. 00:38:077 (1,2,3,4,5) - No
  12. 00:39:877 (9,1,3) - Move up-left a bit to make it look like they are all stacked in the same stack.
  13. 00:40:991 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - In my opinion, Slider Velocity changes aren't handled properly here and most likely, players will break here.
  14. 01:08:334 (4,5) - No reason to stack these.
  15. 01:12:448 (5,6) - 1/4 stack Keep
  16. 01:12:877 (1,2) - 1/2 stack stacking
  17. 01:13:820 (1,2) - 1/4 stack consistent
  18. 01:43:048 (1,2,3,1,2,3,1,2,3,1,2,3) - Literally the only part of the map I like.

    This diff is generally just a mess of jumps and badly done gimmicks. If you want to get this difficulty ranked, it needs to be remapped.
Thanks for the mod! :)
Topic Starter
RanthFox
Daycore's Night diff removed, R.I.P. :cry:

Insane diff name changed back to "Mega".
LemonSnail
so lets see here

{Insane}
00:05:248 (4,5) - the spacing between these two should be the same from the notes before it
00:07:991 (4,5) - same
00:25:391 (3,4) - same
00:26:763 (4,5) - same
00:28:305 (5,6)- same
00:28:305 (5,6) - same
00:30:020 (5,6) - same
00:32:077 (3,4) - same
00:32:420 (4,5) - same
00:41:848 (3,4) - same
00:43:048 (3,4) - same
00:44:762 (4,5) - same
00:49:562 (1,2) - same
01:11:934 (3,4) - same
01:47:848 (4) - same
well just make sure that the spacing is consistant
00:30:36 - 00:35:848 - the spacing seems to increase even though there is no change in the music
00:35:848 - 00:46:134 - although a change in spacing here would be a better representation of the music
00:39:105 (4,5) - there no need for the large jump
00:45:620 (2,3) - same
00:52:648 (2,3) - same
00:53:848 (2,3,4) (5,6,7) - these tripelits has a space (timing not spacing) in between but...
00:54:191 (5,6,7) (8,9,10) - these don't, either fill in the space or join 00:54:191 (5,6,7) (8,9,10) together
01:02:077 (2,3,4,5,6,7,8,9,10,11,12) - same
01:04:820 (2,3,4,5,6,7,8,9,10) - same also it should have the same notes as the previous time this rhythm has shown up
01:00:534 (1) - there is no need for the repeat
01:48:534 (1,2,3,4,5,6,7,8,9) - using the sliders make this part wierd
02:36:534 (1) - 02:37:562 (4) it would be cool if these would overlap and then you did the same for the other time this rhythm shows up

This was actually very nitpicky but hey...
the map is fairly decent
I hope this was helpful
( ^∇^)
Topic Starter
RanthFox

oskargames wrote:

so lets see here

{Insane}
00:05:248 (4,5) - the spacing between these two should be the same from the notes before it
00:07:991 (4,5) - same
00:25:391 (3,4) - same
00:26:763 (4,5) - same
00:28:305 (5,6)- same
00:28:305 (5,6) - same
00:30:020 (5,6) - same
00:32:077 (3,4) - same
00:32:420 (4,5) - same
00:41:848 (3,4) - same
00:43:048 (3,4) - same
00:44:762 (4,5) - same
00:49:562 (1,2) - same
01:11:934 (3,4) - same
01:47:848 (4) - same
well just make sure that the spacing is consistant
This is an insane difficulty, can not have so many constant notes, only in some sections, the notes you cited are to emphasize.

00:30:36 - 00:35:848 - the spacing seems to increase even though there is no change in the music
If you notice, the vocal in 00:24:877 (1) until 00:35:162 (3) is gradually getting stronger, this also happens in 00:35:848 (1) - 00:46:134 6) and 02:14:591 (1) - 02:30:362 (4) , 02:30:705 (5) - 02:36:020 (1)

00:35:848 - 00:46:134 - although a change in spacing here would be a better representation of the music
Explained above

00:39:105 (4,5) - there no need for the large jump
00:45:620 (2,3) - same
00:52:648 (2,3) - same
00:53:848 (2,3,4) (5,6,7) - these tripelits has a space (timing not spacing) in between but...
Emphasis

00:54:191 (5,6,7) (8,9,10) - these don't, either fill in the space or join 00:54:191 (5,6,7) (8,9,10) together
I already tried this pattern, it did not work very well

01:02:077 (2,3,4,5,6,7,8,9,10,11,12) - same
01:04:820 (2,3,4,5,6,7,8,9,10) - same also it should have the same notes as the previous time this rhythm has shown up
01:00:534 (1) - there is no need for the repeat
01:48:534 (1,2,3,4,5,6,7,8,9) - using the sliders make this part wierd
No changes here

02:36:534 (1) - 02:37:562 (4) it would be cool if these would overlap and then you did the same for the other time this rhythm shows up
I have lined them in parallel, maybe it is not very good to stack them, because they do not represent the same sound

This was actually very nitpicky but hey...
the map is fairly decent
I hope this was helpful
( ^∇^)
Thank you very much, I know you've tried to help, but I think you'd better get a little more experience, especially with spacing and emphasis, I hope you understand.
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