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Bibio - Anything New

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Topic Starter
Noseosu
This beatmap was submitted using in-game submission on Thursday, May 19, 2016 at 7:49:31 PM

Artist: Bibio
Title: Anything New
Tags: hd MindBokeh
BPM: 88.02
Filesize: 4911kb
Play Time: 03:59
Difficulties Available:
  1. Easy (1.42 stars, 157 notes)
  2. Normal (1.54 stars, 192 notes)
Download: Bibio - Anything New
Information: Scores/Beatmap Listing
---------------
from the album Mind Bokeh.
(OPEN FOR HARD GD)

hope this gets ranked.
KiririnIchiban
Hi, from my modding queue
Easy
Fix everything here before moving on to other diffs
http://puu.sh/oXOs1/ea8b209689.png
Easy diffs require distance snap all the way, more importantly they require consistent spacing and you should only map on 1/1 and 1/2 if possible. You mapped in 1/6th.... I'd recommend going to the timing help thread to get that sorted out first. http://puu.sh/oXOCw/e01eb906ea.png on easy diffs AI mod shouldn't have warnings because everything is distance snapped http://puu.sh/oXOHM/d12fe00643.png -from random ranked map easy.

I only looked at the easy but I really think you need to review the ranking criteria if you intend to get this ranked. If you just wanna make a cool map for you and your friends you don't need mods for that.

https://osu.ppy.sh/wiki/Ranking_Criteria
https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
Topic Starter
Noseosu

Bukkake Blast wrote:

Hi, from my modding queue
Easy
Fix everything here before moving on to other diffs
http://puu.sh/oXOs1/ea8b209689.png i snapped all notes but how do i snap the ends?
Easy diffs require distance snap all the way, more importantly they require consistent spacing and you should only map on 1/1 and 1/2 if possible. You mapped in 1/6th.... I'd recommend going to the timing help thread to get that sorted out first. http://puu.sh/oXOCw/e01eb906ea.png on easy diffs AI mod shouldn't have warnings because everything is distance snapped http://puu.sh/oXOHM/d12fe00643.png -from random ranked map easy.

I only looked at the easy but I really think you need to review the ranking criteria if you intend to get this ranked. If you just wanna make a cool map for you and your friends you don't need mods for that.

https://osu.ppy.sh/wiki/Ranking_Criteria
https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
The Ash Raichu
I'm here from your Mod for Mod queue. We ended up doing an in-person mod. I suppose the acronym is IRC, though at the current moment, I fail to understand why. Here's everything we went over.

SPOILER
15:43 The Ash Raichu: Hello.
15:43 Noseosu: hi
15:44 The Ash Raichu: So I just saw your M4M queue. It looked like you're still working on previous mods or something like that.
15:44 Noseosu: i am
15:44 The Ash Raichu: Should I wait to look at your map, or am I good to go?
15:44 Noseosu: but you can mod
15:44 Noseosu: ur good to go
15:44 The Ash Raichu: Alright, then.
15:45 The Ash Raichu: I simply didn't want anything silly popping up like "Your Easy difficulty is harder than your Normal."
15:46 Noseosu: that's because i spaced everything out in easy
15:46 Noseosu: that's what adjusts it
15:51 Noseosu: hello?
15:51 The Ash Raichu: Hi.
15:52 Noseosu: arn't you gonna mod my map?
15:53 The Ash Raichu: I'm looking at it right now.
15:53 Noseosu: ok
15:54 The Ash Raichu: I like to give maps I mod a couple of testplays so I have ideas of what needs to be looked at.
15:54 Noseosu: ok
15:54 The Ash Raichu: I suppose I can mod in-person if you'd like.
15:54 The Ash Raichu: Well... "In-person..."
15:54 Noseosu: what does that mean
15:55 The Ash Raichu: I'd give you your mod through here, as opposed to the forum.
15:55 Noseosu: ok
15:56 Noseosu: make sure to post the chatlog if your done modding!
15:56 The Ash Raichu: Of course.
15:56 Noseosu: so i can give you kudosu if your mods helped mo or not
15:56 The Ash Raichu: I think the first thing I can say right off the bat is that this is just an odd song.
15:57 Noseosu: i found this off youtube
15:57 The Ash Raichu: As your previous modder said, 1/6 shouldn't be necessary for an Easy.
15:57 Noseosu: atleast it's diffrent then all the animu songs on osu!
15:57 The Ash Raichu: I'm not arguing against that.
15:58 Noseosu: but the notes wouldn't match the song
15:59 The Ash Raichu: Give me a few minutes here.
16:01 The Ash Raichu: Aha!
16:01 The Ash Raichu: Your offset was slightly off.
16:01 The Ash Raichu: It should be 410, or somewhere around there.
16:01 Noseosu: hmm
16:02 The Ash Raichu: Offset 410, and BPM of exactly 88 should be what you need to get rid of that pesky 1/6.
16:03 The Ash Raichu: Note that I said "should be."
16:03 The Ash Raichu: I'll need to readjust notes and play around a little more to solidify that.
16:07 Noseosu: seems like it didn't ruin the beatmap
16:07 Noseosu: thank god
16:07 The Ash Raichu: Yeah, it looks like that solves the timing issues.
16:08 The Ash Raichu: But... I hate to break it to you, but that's just the tip of the iceberg here.
16:08 Noseosu: oh wow
16:09 The Ash Raichu: Yeah. I'm not going to lie. This mapset still looks like it needs a ton of work.
16:09 Noseosu: ik
16:10 The Ash Raichu: You said you applied Distance Snapping to your Easy, correct?
16:11 Noseosu: no
16:11 The Ash Raichu: Oh.
16:11 The Ash Raichu: Well, you should do that.
16:11 Noseosu: i did not use distance snapping when making this in the first place
16:12 Noseosu: or i could just spread them out
16:12 The Ash Raichu: For lower difficulties, Distance Snapping is crucial.
16:13 The Ash Raichu: I'll post a few examples of areas that very clearly need it.
16:13 Noseosu: hold on i'm in easy
16:13 Noseosu: when i publish it then you can post them
16:14 Noseosu: ok i'm ready
16:14 The Ash Raichu: 00:27:681 (7,8) - First off, this huge jump.
16:15 Noseosu: where should i distance snap it to
16:16 The Ash Raichu: Right now, it looks like your DS is set to 0.8.
16:17 The Ash Raichu: As this is an Easy difficulty, I'd say that sounds about right, although I don't throw Easies into my mapsets, so I'm no expert in that field.
16:18 The Ash Raichu: Also, after reworking our BPM and offset, you have a couple of beats that land on red ticks. You should probably get rid of those.
16:18 The Ash Raichu: In Easy, you want to use red ticks sparingly.
16:18 The Ash Raichu: In Normal, they're much more acceptible.
16:19 The Ash Raichu: *acceptable
16:19 Noseosu: but in easy the beats will sound offbeat
16:19 Noseosu: very offbeat
16:20 The Ash Raichu: Hmm.
16:22 The Ash Raichu: Oh right. Another thing I should mention is your slider velocity changes.
16:23 The Ash Raichu: They would be out of place even in a higher difficulty.
16:23 The Ash Raichu: In a lower difficulty, especially Easy, they probably shouldn't exist at all.
16:25 Noseosu: they were made for the sliders to match the rhythm
16:26 The Ash Raichu: Except slider velocity only determines how long the sliders are visually.
16:26 The Ash Raichu: It doesn't affect their length on the timeline.
16:27 The Ash Raichu: Also, I'm noticing that your base slider velocity is 1.4. You may want to lower that to something like 0.8 or something along those lines.
16:28 The Ash Raichu: Am I making sense so far?
16:28 Noseosu: actually they do https://gyazo.com/cf02bce9646e2d39278d2facac767f0a
16:29 The Ash Raichu: ...
16:30 The Ash Raichu: Give me a second.
16:31 The Ash Raichu: Aha!
16:32 The Ash Raichu: You're moving the slider across the point where the velocity changes there.
16:32 The Ash Raichu: The slider is being kept the same length, so it takes up a different chunk of the timeline.
16:32 The Ash Raichu: Does that make sense?
16:33 Noseosu: it kinda makes it go faster tbh
16:33 Noseosu: making the slider end quicker
16:33 The Ash Raichu: Exactly. That's what changing the slider velocity actually does.
16:33 Noseosu: which is why i added those
16:34 The Ash Raichu: ...
16:34 The Ash Raichu: There's a bit of miscommunication here, I'm sensing.
16:36 The Ash Raichu: Basically, what I want to say is that all SV changes is how fast the slider ball moves across the slider.
16:37 The Ash Raichu: a 1/1 slider with SV 2.0 is going to take the same amount of time to complete as a 1/1 slider with SV 0.5.
16:37 The Ash Raichu: The slider with SV 2.0 however, is going to appear much much longer.
16:38 The Ash Raichu: And the ball is going to move much much faster.
16:38 The Ash Raichu: But you shouldn't need to change your SV in a Normal or an Easy.
16:39 The Ash Raichu: Does that make sense?
16:39 Noseosu: yes
16:40 Noseosu: so should i jut delete them all?
16:40 The Ash Raichu: Delete all of your SV changes, yes.
16:41 Noseosu: and change base sv to/
16:41 Noseosu: *to?
16:41 The Ash Raichu: Somewhere around 0.8 is what I'd recommend.
16:41 Noseosu: you ruined it
16:41 The Ash Raichu: Again, I'm not an expert at Easy difficulties, but I know base SV for Normals is supposed to be around 1.0 to 1.2.
16:42 Noseosu: now everything is impossible
16:42 The Ash Raichu: Again, because the sliders are the same length visually.
16:42 The Ash Raichu: You simply need to resnap the ends of the sliders to where you want them.
16:42 The Ash Raichu: Is that what's giving you fits?
16:43 Noseosu: https://gyazo.com/a46f9cafa27a1facd90471cda730d975
16:43 Noseosu: look at what happened
16:45 The Ash Raichu: Yes, that's a common problem when you're adjusting SVs, but it's nothing to worry about!
16:45 The Ash Raichu: Like I said, simply resnap the ends of your sliders to where they were.
16:46 The Ash Raichu: Looking back through this mapset's thread, it looks like you were having a little trouble with this.
16:47 The Ash Raichu: Am I correct?
16:47 Noseosu: maybe
16:47 Noseosu: i knew what i was doing this time
16:48 The Ash Raichu: Cool.
16:54 Noseosu: hello?
16:54 The Ash Raichu: Oh, hey, so you know how I said the BPM was 88.0?
16:54 The Ash Raichu: I lied.
16:55 The Ash Raichu: It's actually a little slow, as I'm finding out.
16:55 The Ash Raichu: 88.1 seems to be working pretty well.
16:55 The Ash Raichu: That's why I've been quiet.
16:58 The Ash Raichu: Or... not. This song has such weird timing.
17:01 The Ash Raichu: Okay. Maybe it's not as weird as I thought.
17:01 The Ash Raichu: Tried at multiple points through the song. BPM of 88.2 is holding up really well.
17:02 The Ash Raichu: But basically, here are the key points that will make your map a trillion times better.
17:03 The Ash Raichu: Number 1 - Apply Distance Snapping.
17:03 The Ash Raichu: Newbies should be able to tell when to click or drag the next circle or slider based on how far away it is from the one they just clicked.
17:04 The Ash Raichu: (Note that Grid Size 1 is terrible for this. I always use Grid Size 4, although 3 might also work well enough.)
17:04 The Ash Raichu: Number 2 - Apply the timing changes.
17:05 The Ash Raichu: Your mapset should be BPM 88.2, offset 410.
17:05 The Ash Raichu: Number 3 - Try your best to use white ticks only.
17:06 The Ash Raichu: If this means having sliders go over multiple white ticks, by all means do it.
17:06 The Ash Raichu: This is supposed to be an Easy map, remember?
17:07 Noseosu: it adds the white ticks automaticly
17:07 The Ash Raichu: Those are the three big ones.
17:08 The Ash Raichu: Just a couple of other small things.
17:08 The Ash Raichu: Don't be afraid to add in new combos.
17:08 The Ash Raichu: Right now your combos go up to 10 or more.
17:08 The Ash Raichu: For easy, the absolute maximum you likely want is around 5.
17:09 The Ash Raichu: Also, I noticed you put the album the song is from as the source.
17:09 The Ash Raichu: Technically, you're not supposed to do that.
17:09 The Ash Raichu: That's supposed to go in the mapset's tags, instead.
17:10 Noseosu: i can't put the website i got it from
17:11 The Ash Raichu: Sources are supposed to be if it's from a cartoon, video game, if it was made famous by a movie, things like that.
17:11 The Ash Raichu: I can't say I know this song terribly well, but I'd say leave the source blank on this one.
17:12 The Ash Raichu: Hmm. Any other small things in Easy?
17:13 Noseosu: i deleted some notes
17:13 The Ash Raichu: I think that's everything for Easy!
17:13 The Ash Raichu: On to Normal.
17:13 The Ash Raichu: Good news, this won't take long at all.
17:14 Noseosu: woot the easy diff is on easy
17:14 The Ash Raichu: I can tell this map is a lot less polished, but those same three guidelines I gave you work for Normal as well.
17:15 The Ash Raichu: Basically the only differences are that the SV for Normal is going to be a bit higher...
17:15 The Ash Raichu: (Somewhere between 1.0-1.2)
17:15 The Ash Raichu: And Normal has some more leniency with red ticks.
17:16 The Ash Raichu: Obviously, you wouldn't want to spam red tick rhythms, but you can use them a lot more than in Easy, I would imagine.
17:17 The Ash Raichu: Also, your DS is going to be a bit higher in Normal.
17:18 The Ash Raichu: I'd say go with 1.0 for your DS interval.
17:18 The Ash Raichu: Is there anything in particular in either map you want me to look at?
17:19 Noseosu: everything in normal
17:19 Noseosu: i guess
17:24 The Ash Raichu: Alright, just finished my test play.
17:24 The Ash Raichu: There's not a lot I can say that wouldn't fall under one of the three things I posted earlier.
17:25 The Ash Raichu: There seems to be a lot of spinners in your maps, though.
17:25 The Ash Raichu: Any reason you threw those in?
17:25 Noseosu: difficulty reasons
17:26 The Ash Raichu: Adding or subtracting?
17:26 Noseosu: adding
17:26 Noseosu: there is only 3 in easy
17:26 The Ash Raichu: Spinners are a cheap way of adding difficulty.
17:27 The Ash Raichu: The faster SV and larger DS will do that for you.
17:27 The Ash Raichu: Also, the final spinner in Normal is completely unnecessary.
17:27 The Ash Raichu: No music is playing during that segment, from what I could hear.
17:29 The Ash Raichu: Besides, most of your spinners are isolated, having a lot of space before and after them.
17:29 The Ash Raichu: So there's no difficulty being added.
17:29 The Ash Raichu: Does that make sense?
17:30 Noseosu: because some players in normal will be wondering where their mouse is
17:30 The Ash Raichu: See, that's the kind of fake difficulty setups that stop maps from getting ranked.
17:32 The Ash Raichu: Is there anything else you want me to look at?
17:32 Noseosu: i don't think it's fake difficulty in my eyes
17:32 The Ash Raichu: And/Or comment on?
17:35 The Ash Raichu: Trust me. It's fake difficulty. I couldn't put the difference between fake and real difficulty in words, but I can point out which is which.
17:38 Noseosu: fine if you think it's fake difficulty then i will just remove some of the spinners
17:39 The Ash Raichu: That, plus, they have no reason to be there.
17:40 Noseosu: fine then i will just remove all spinners
17:40 The Ash Raichu: Spinners are usually used when there's a long sustained note.
17:42 Noseosu: no
17:42 Noseosu: i'm gonna keep some spinners
17:44 The Ash Raichu: Anyways, I'm not sure what else I can cover.
17:44 The Ash Raichu: My honest suggestion would be remapping with the three guidelines in mind.
17:44 Noseosu: no i think it's good
17:45 Noseosu: just need to spread them out
17:45 The Ash Raichu: I mean, if I can't convince you.
17:46 The Ash Raichu: I'm hoping I was able to help, anyways!
17:46 Noseosu: well post in the thread so i can give you kudosu
17:46 Noseosu: atleast you helped me
17:46 Noseosu: a little
17:46 The Ash Raichu: Aight.
KiririnIchiban

Noseosu wrote:

Bukkake Blast wrote:

Hi, from my modding queue
Easy
Fix everything here before moving on to other diffs
http://puu.sh/oXOs1/ea8b209689.png i snapped all notes but how do i snap the ends?
Easy diffs require distance snap all the way, more importantly they require consistent spacing and you should only map on 1/1 and 1/2 if possible. You mapped in 1/6th.... I'd recommend going to the timing help thread to get that sorted out first. http://puu.sh/oXOCw/e01eb906ea.png on easy diffs AI mod shouldn't have warnings because everything is distance snapped http://puu.sh/oXOHM/d12fe00643.png -from random ranked map easy.

I only looked at the easy but I really think you need to review the ranking criteria if you intend to get this ranked. If you just wanna make a cool map for you and your friends you don't need mods for that.

https://osu.ppy.sh/wiki/Ranking_Criteria
https://osu.ppy.sh/wiki/Standard_Ranking_Criteria

http://puu.sh/oYfJt/0a6e32d335.jpg Your notes need to look like this if its an easy. I'm not kidding when I say its unrankable, like I said in my previous mod (which got 0 kudosu T_T), an easy difficulty must be distance snapped and in 1/1 or 1/2 time. If you continue to go for ranked you must remap it to adhere to this. In order to resnap slider ends you must readjust the slider points until it snaps to the point.
DeRandom Otaku
Hi ~ From my queue

ARE YOU ALIVE? i said u to mod my map and then i will mod yours but u never showed again

I m bored af so i showed up instead

Timing

  1. BPM : 88.2
  2. Offset : 450
AND PLEASE use 1/4 after u apply my bpm and offset , i told u the perfect timing and i will mod the rest when you are done snapping all the objects and after u mod my map

Btw this https://osu.ppy.sh/s/458217 is the map you re supposed to mod now not the previous one
BanchoBot
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