15:43 The Ash Raichu: Hello.
15:43 Noseosu: hi
15:44 The Ash Raichu: So I just saw your M4M queue. It looked like you're still working on previous mods or something like that.
15:44 Noseosu: i am
15:44 The Ash Raichu: Should I wait to look at your map, or am I good to go?
15:44 Noseosu: but you can mod
15:44 Noseosu: ur good to go
15:44 The Ash Raichu: Alright, then.
15:45 The Ash Raichu: I simply didn't want anything silly popping up like "Your Easy difficulty is harder than your Normal."
15:46 Noseosu: that's because i spaced everything out in easy
15:46 Noseosu: that's what adjusts it
15:51 Noseosu: hello?
15:51 The Ash Raichu: Hi.
15:52 Noseosu: arn't you gonna mod my map?
15:53 The Ash Raichu: I'm looking at it right now.
15:53 Noseosu: ok
15:54 The Ash Raichu: I like to give maps I mod a couple of testplays so I have ideas of what needs to be looked at.
15:54 Noseosu: ok
15:54 The Ash Raichu: I suppose I can mod in-person if you'd like.
15:54 The Ash Raichu: Well... "In-person..."
15:54 Noseosu: what does that mean
15:55 The Ash Raichu: I'd give you your mod through here, as opposed to the forum.
15:55 Noseosu: ok
15:56 Noseosu: make sure to post the chatlog if your done modding!
15:56 The Ash Raichu: Of course.
15:56 Noseosu: so i can give you kudosu if your mods helped mo or not
15:56 The Ash Raichu: I think the first thing I can say right off the bat is that this is just an odd song.
15:57 Noseosu: i found this off youtube
15:57 The Ash Raichu: As your previous modder said, 1/6 shouldn't be necessary for an Easy.
15:57 Noseosu: atleast it's diffrent then all the animu songs on osu!
15:57 The Ash Raichu: I'm not arguing against that.
15:58 Noseosu: but the notes wouldn't match the song
15:59 The Ash Raichu: Give me a few minutes here.
16:01 The Ash Raichu: Aha!
16:01 The Ash Raichu: Your offset was slightly off.
16:01 The Ash Raichu: It should be 410, or somewhere around there.
16:01 Noseosu: hmm
16:02 The Ash Raichu: Offset 410, and BPM of exactly 88 should be what you need to get rid of that pesky 1/6.
16:03 The Ash Raichu: Note that I said "should be."
16:03 The Ash Raichu: I'll need to readjust notes and play around a little more to solidify that.
16:07 Noseosu: seems like it didn't ruin the beatmap
16:07 Noseosu: thank god
16:07 The Ash Raichu: Yeah, it looks like that solves the timing issues.
16:08 The Ash Raichu: But... I hate to break it to you, but that's just the tip of the iceberg here.
16:08 Noseosu: oh wow
16:09 The Ash Raichu: Yeah. I'm not going to lie. This mapset still looks like it needs a ton of work.
16:09 Noseosu: ik
16:10 The Ash Raichu: You said you applied Distance Snapping to your Easy, correct?
16:11 Noseosu: no
16:11 The Ash Raichu: Oh.
16:11 The Ash Raichu: Well, you should do that.
16:11 Noseosu: i did not use distance snapping when making this in the first place
16:12 Noseosu: or i could just spread them out
16:12 The Ash Raichu: For lower difficulties, Distance Snapping is crucial.
16:13 The Ash Raichu: I'll post a few examples of areas that very clearly need it.
16:13 Noseosu: hold on i'm in easy
16:13 Noseosu: when i publish it then you can post them
16:14 Noseosu: ok i'm ready
16:14 The Ash Raichu: 00:27:681 (7,8) - First off, this huge jump.
16:15 Noseosu: where should i distance snap it to
16:16 The Ash Raichu: Right now, it looks like your DS is set to 0.8.
16:17 The Ash Raichu: As this is an Easy difficulty, I'd say that sounds about right, although I don't throw Easies into my mapsets, so I'm no expert in that field.
16:18 The Ash Raichu: Also, after reworking our BPM and offset, you have a couple of beats that land on red ticks. You should probably get rid of those.
16:18 The Ash Raichu: In Easy, you want to use red ticks sparingly.
16:18 The Ash Raichu: In Normal, they're much more acceptible.
16:19 The Ash Raichu: *acceptable
16:19 Noseosu: but in easy the beats will sound offbeat
16:19 Noseosu: very offbeat
16:20 The Ash Raichu: Hmm.
16:22 The Ash Raichu: Oh right. Another thing I should mention is your slider velocity changes.
16:23 The Ash Raichu: They would be out of place even in a higher difficulty.
16:23 The Ash Raichu: In a lower difficulty, especially Easy, they probably shouldn't exist at all.
16:25 Noseosu: they were made for the sliders to match the rhythm
16:26 The Ash Raichu: Except slider velocity only determines how long the sliders are visually.
16:26 The Ash Raichu: It doesn't affect their length on the timeline.
16:27 The Ash Raichu: Also, I'm noticing that your base slider velocity is 1.4. You may want to lower that to something like 0.8 or something along those lines.
16:28 The Ash Raichu: Am I making sense so far?
16:28 Noseosu: actually they do https://gyazo.com/cf02bce9646e2d39278d2facac767f0a
16:29 The Ash Raichu: ...
16:30 The Ash Raichu: Give me a second.
16:31 The Ash Raichu: Aha!
16:32 The Ash Raichu: You're moving the slider across the point where the velocity changes there.
16:32 The Ash Raichu: The slider is being kept the same length, so it takes up a different chunk of the timeline.
16:32 The Ash Raichu: Does that make sense?
16:33 Noseosu: it kinda makes it go faster tbh
16:33 Noseosu: making the slider end quicker
16:33 The Ash Raichu: Exactly. That's what changing the slider velocity actually does.
16:33 Noseosu: which is why i added those
16:34 The Ash Raichu: ...
16:34 The Ash Raichu: There's a bit of miscommunication here, I'm sensing.
16:36 The Ash Raichu: Basically, what I want to say is that all SV changes is how fast the slider ball moves across the slider.
16:37 The Ash Raichu: a 1/1 slider with SV 2.0 is going to take the same amount of time to complete as a 1/1 slider with SV 0.5.
16:37 The Ash Raichu: The slider with SV 2.0 however, is going to appear much much longer.
16:38 The Ash Raichu: And the ball is going to move much much faster.
16:38 The Ash Raichu: But you shouldn't need to change your SV in a Normal or an Easy.
16:39 The Ash Raichu: Does that make sense?
16:39 Noseosu: yes
16:40 Noseosu: so should i jut delete them all?
16:40 The Ash Raichu: Delete all of your SV changes, yes.
16:41 Noseosu: and change base sv to/
16:41 Noseosu: *to?
16:41 The Ash Raichu: Somewhere around 0.8 is what I'd recommend.
16:41 Noseosu: you ruined it
16:41 The Ash Raichu: Again, I'm not an expert at Easy difficulties, but I know base SV for Normals is supposed to be around 1.0 to 1.2.
16:42 Noseosu: now everything is impossible
16:42 The Ash Raichu: Again, because the sliders are the same length visually.
16:42 The Ash Raichu: You simply need to resnap the ends of the sliders to where you want them.
16:42 The Ash Raichu: Is that what's giving you fits?
16:43 Noseosu: https://gyazo.com/a46f9cafa27a1facd90471cda730d975
16:43 Noseosu: look at what happened
16:45 The Ash Raichu: Yes, that's a common problem when you're adjusting SVs, but it's nothing to worry about!
16:45 The Ash Raichu: Like I said, simply resnap the ends of your sliders to where they were.
16:46 The Ash Raichu: Looking back through this mapset's thread, it looks like you were having a little trouble with this.
16:47 The Ash Raichu: Am I correct?
16:47 Noseosu: maybe
16:47 Noseosu: i knew what i was doing this time
16:48 The Ash Raichu: Cool.
16:54 Noseosu: hello?
16:54 The Ash Raichu: Oh, hey, so you know how I said the BPM was 88.0?
16:54 The Ash Raichu: I lied.
16:55 The Ash Raichu: It's actually a little slow, as I'm finding out.
16:55 The Ash Raichu: 88.1 seems to be working pretty well.
16:55 The Ash Raichu: That's why I've been quiet.
16:58 The Ash Raichu: Or... not. This song has such weird timing.
17:01 The Ash Raichu: Okay. Maybe it's not as weird as I thought.
17:01 The Ash Raichu: Tried at multiple points through the song. BPM of 88.2 is holding up really well.
17:02 The Ash Raichu: But basically, here are the key points that will make your map a trillion times better.
17:03 The Ash Raichu: Number 1 - Apply Distance Snapping.
17:03 The Ash Raichu: Newbies should be able to tell when to click or drag the next circle or slider based on how far away it is from the one they just clicked.
17:04 The Ash Raichu: (Note that Grid Size 1 is terrible for this. I always use Grid Size 4, although 3 might also work well enough.)
17:04 The Ash Raichu: Number 2 - Apply the timing changes.
17:05 The Ash Raichu: Your mapset should be BPM 88.2, offset 410.
17:05 The Ash Raichu: Number 3 - Try your best to use white ticks only.
17:06 The Ash Raichu: If this means having sliders go over multiple white ticks, by all means do it.
17:06 The Ash Raichu: This is supposed to be an Easy map, remember?
17:07 Noseosu: it adds the white ticks automaticly
17:07 The Ash Raichu: Those are the three big ones.
17:08 The Ash Raichu: Just a couple of other small things.
17:08 The Ash Raichu: Don't be afraid to add in new combos.
17:08 The Ash Raichu: Right now your combos go up to 10 or more.
17:08 The Ash Raichu: For easy, the absolute maximum you likely want is around 5.
17:09 The Ash Raichu: Also, I noticed you put the album the song is from as the source.
17:09 The Ash Raichu: Technically, you're not supposed to do that.
17:09 The Ash Raichu: That's supposed to go in the mapset's tags, instead.
17:10 Noseosu: i can't put the website i got it from
17:11 The Ash Raichu: Sources are supposed to be if it's from a cartoon, video game, if it was made famous by a movie, things like that.
17:11 The Ash Raichu: I can't say I know this song terribly well, but I'd say leave the source blank on this one.
17:12 The Ash Raichu: Hmm. Any other small things in Easy?
17:13 Noseosu: i deleted some notes
17:13 The Ash Raichu: I think that's everything for Easy!
17:13 The Ash Raichu: On to Normal.
17:13 The Ash Raichu: Good news, this won't take long at all.
17:14 Noseosu: woot the easy diff is on easy
17:14 The Ash Raichu: I can tell this map is a lot less polished, but those same three guidelines I gave you work for Normal as well.
17:15 The Ash Raichu: Basically the only differences are that the SV for Normal is going to be a bit higher...
17:15 The Ash Raichu: (Somewhere between 1.0-1.2)
17:15 The Ash Raichu: And Normal has some more leniency with red ticks.
17:16 The Ash Raichu: Obviously, you wouldn't want to spam red tick rhythms, but you can use them a lot more than in Easy, I would imagine.
17:17 The Ash Raichu: Also, your DS is going to be a bit higher in Normal.
17:18 The Ash Raichu: I'd say go with 1.0 for your DS interval.
17:18 The Ash Raichu: Is there anything in particular in either map you want me to look at?
17:19 Noseosu: everything in normal
17:19 Noseosu: i guess
17:24 The Ash Raichu: Alright, just finished my test play.
17:24 The Ash Raichu: There's not a lot I can say that wouldn't fall under one of the three things I posted earlier.
17:25 The Ash Raichu: There seems to be a lot of spinners in your maps, though.
17:25 The Ash Raichu: Any reason you threw those in?
17:25 Noseosu: difficulty reasons
17:26 The Ash Raichu: Adding or subtracting?
17:26 Noseosu: adding
17:26 Noseosu: there is only 3 in easy
17:26 The Ash Raichu: Spinners are a cheap way of adding difficulty.
17:27 The Ash Raichu: The faster SV and larger DS will do that for you.
17:27 The Ash Raichu: Also, the final spinner in Normal is completely unnecessary.
17:27 The Ash Raichu: No music is playing during that segment, from what I could hear.
17:29 The Ash Raichu: Besides, most of your spinners are isolated, having a lot of space before and after them.
17:29 The Ash Raichu: So there's no difficulty being added.
17:29 The Ash Raichu: Does that make sense?
17:30 Noseosu: because some players in normal will be wondering where their mouse is
17:30 The Ash Raichu: See, that's the kind of fake difficulty setups that stop maps from getting ranked.
17:32 The Ash Raichu: Is there anything else you want me to look at?
17:32 Noseosu: i don't think it's fake difficulty in my eyes
17:32 The Ash Raichu: And/Or comment on?
17:35 The Ash Raichu: Trust me. It's fake difficulty. I couldn't put the difference between fake and real difficulty in words, but I can point out which is which.
17:38 Noseosu: fine if you think it's fake difficulty then i will just remove some of the spinners
17:39 The Ash Raichu: That, plus, they have no reason to be there.
17:40 Noseosu: fine then i will just remove all spinners
17:40 The Ash Raichu: Spinners are usually used when there's a long sustained note.
17:42 Noseosu: no
17:42 Noseosu: i'm gonna keep some spinners
17:44 The Ash Raichu: Anyways, I'm not sure what else I can cover.
17:44 The Ash Raichu: My honest suggestion would be remapping with the three guidelines in mind.
17:44 Noseosu: no i think it's good
17:45 Noseosu: just need to spread them out
17:45 The Ash Raichu: I mean, if I can't convince you.
17:46 The Ash Raichu: I'm hoping I was able to help, anyways!
17:46 Noseosu: well post in the thread so i can give you kudosu
17:46 Noseosu: atleast you helped me
17:46 Noseosu: a little
17:46 The Ash Raichu: Aight.