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Panda Eyes - KIKO

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Shiny Spoon


sorry im so very late on this

Mod 4 Mod.

[General]

The background, at first i thought this was a rwby song, I'd consider changing it to something more fitting to the song, because I cant find how this background gives you a feel for the song by preview. (I think it seems to be forgotten nowadays, unless its something like dragonforce where the backgrounds are basically just known for that at this point)

[Incredible End]

00:04:017 (1) - No NC

00:16:017 (1,2) - bad flow

00:19:971 (2,3) - same

00:31:153 (4,1,2,3,4) - The flow into this jump is so janky and bad, I'd consider changing.

00:32:926 (1,2) - a little hard to read and bad pattern.

00:39:199 (2,1) - Make the jump a bit wider between these two, would make for a better pause imo.

00:40:290 (4,1) - same but not too much for both of these.

00:47:926 (1,1) - Like that.

00:47:926 (1) - NC Unneeded tho

01:48:199 (1,1) - Not so much a problem, but because im really nitpicky. ew those slider shapes.

[End]

00:08:517 (2) - Either end the slider earlier on the blue tick and start this repeat on the white ending at the blue, or make these hit circles. 9/10, sliders starting on blue ticks, are absolute aids.

00:15:062 (2,4,6) - same thing

00:38:926 (2,3) - space these out a bit more, hard to read.

01:38:243 (1,2,3) - Considering the last jump, this has bad flow.

01:50:380 (1) - ew this slider, you should make it prettier ecks dee.

[Extra]

00:13:416 (1) - BLUE TICIK SLIDERO AUJWEFAESADDHHHHHHHHHHHHHHHHHHH, pelase fix.

01:30:734 (1) - slider end...? wat? please change to something better.

[Final Thoughts]

Couldn't find much, i like just woke up to find out that I had m4ms, I completely forgot about my queue because of some other stuff. I like the maps, songs are nice. I would also consider changing the combo colors more suited to the background. I wish you luck on ranking.

Good Luck!

- Spoon
Topic Starter
Fanteer

Shiny Spoon wrote:



sorry im so very late on this

Mod 4 Mod.

[General]

The background, at first i thought this was a rwby song, I'd consider changing it to something more fitting to the song, because I cant find how this background gives you a feel for the song by preview. (I think it seems to be forgotten nowadays, unless its something like dragonforce where the backgrounds are basically just known for that at this point)

[Incredible End]

00:04:017 (1) - No NC

00:16:017 (1,2) - bad flow

00:19:971 (2,3) - same

00:31:153 (4,1,2,3,4) - The flow into this jump is so janky and bad, I'd consider changing.

00:32:926 (1,2) - a little hard to read and bad pattern.

00:39:199 (2,1) - Make the jump a bit wider between these two, would make for a better pause imo.

00:40:290 (4,1) - same but not too much for both of these.

00:47:926 (1,1) - Like that.

00:47:926 (1) - NC Unneeded tho

01:48:199 (1,1) - Not so much a problem, but because im really nitpicky. ew those slider shapes.

[End]

00:08:517 (2) - Either end the slider earlier on the blue tick and start this repeat on the white ending at the blue, or make these hit circles. 9/10, sliders starting on blue ticks, are absolute aids.

00:15:062 (2,4,6) - same thing

00:38:926 (2,3) - space these out a bit more, hard to read.

01:38:243 (1,2,3) - Considering the last jump, this has bad flow.

01:50:380 (1) - ew this slider, you should make it prettier ecks dee.

[Extra]

00:13:416 (1) - BLUE TICIK SLIDERO AUJWEFAESADDHHHHHHHHHHHHHHHHHHH, pelase fix.

01:30:734 (1) - slider end...? wat? please change to something better.

[Final Thoughts]

Couldn't find much, i like just woke up to find out that I had m4ms, I completely forgot about my queue because of some other stuff. I like the maps, songs are nice. I would also consider changing the combo colors more suited to the background. I wish you luck on ranking.

Good Luck!

- Spoon
Ok, i fixed map. Thanks
Chihara Minori
M4M From my Modding Queue

Normal:
• 00:19:562 (2,3,1) - this pattern http://puu.sh/pxcd2/876d97ae2a.jpg
• 00:23:108 (1) - make this spacing right
• 00:25:290 (1,2) - blanket
• 00:27:471 (4,1) - ^
• 00:29:653 (1,2) - better pattern
• 00:35:653 (3) - this overlaps wont works
• 00:38:380 (1) - add light up curve
• 00:42:744 (1) - add down curve here
• 00:47:108 (1,2,3) - better pattern
• 00:51:471 (1) - add light down curve
• 00:58:017 (1) - ctrl g and better placing
• 01:11:926 (2) - this meant to shadow (1)? perfect it
• 01:12:744 (3,1) - better flow
• 01:15:471 (3) - increase the curve
• 01:18:471 (2,3) - spacing
• 01:20:653 (2) - add light right curve
• 01:22:017 (1) - this prolly slider you looking for http://puu.sh/pxcF6/db791162fd.jpg
• 01:25:017 (2) - add light down curve
• 01:26:380 (1,2) - blanket
• 01:28:017 (3,1) - straight slider instead for (3), and watch the spacing
• 01:30:744 (1,2,3,4) - ugly pattern
• 01:34:290 (3,4) - blanket
• 01:35:926 (2,3) - better flow
• 01:45:744 (2,1) - slider instead
+ I see a lot of unsnapped timing points there

Hard:
• 00:07:835 (1) - sick slider
• 00:24:744 (1,2,3,4) - better pattern
• 00:28:562 (3,4,1,2) - repeating is fine here imo
• 00:30:880 (5,1) - not really smooth
• 00:32:517 (3,4) - not going to works
• 00:36:744 (1) - better blanket
• 00:40:290 (3) - up curve instead
• 00:40:562 (1) - blanket
• 00:42:199 (4,5) - nope
• 00:44:380 (4) - straight slider is fine
+ I see a lot of unsnapped timing points there

Insane:
Not kind of my mapping style
Ill skip this
+ I see a lot of unsnapped timing points there

Thats its, good luck
Pentori
hi. from my queue
you requested i mod End

[General]
you know that according to RC only your highest diff can have a custom name. or if your difficulty naming convention suits a theme then thats ok too. but right now you have End and Incredible End. so i don't think this is allowed
---
you also should honestly clean up your map. i noticed that the timing isn't the same in all diffs and tonnes of timing points are unsnapped. i assumed you changed your offset but didn't change your timing points with it. you can do this by hitting Ctrl + A in the timing menu and moving them all by a set offset.
hitsound4.wav is unused
images (1).jpg is unused

[End]
00:01:426 (1) - this spinners end is stupidly loud when theres no sound. i'd turn it down
00:04:971 (5,1) - the distance is awkwardly close here
00:05:653 (1) - why don't this end on blue tick like you did with 00:03:471 (1) . this lets 00:06:199 - be clickable like 00:07:290 (7)
00:07:835 (1) - ^
00:10:017 (1) - ^ and yea you literally did this every slider so u should fix that
00:17:108 (2,3) - and swap these
00:17:653 (4,5) - ^
00:20:926 (1) - this ds should be the most to place emphasis on the downbeat yet to me it looks pretty small
00:21:471 (1) - remove this finish here. not good to spam that applause when nothing is really happening..
00:22:017 (5) - mm like since the music happens in 4's you should nc this like you did with 00:19:290 (1,2,3,1,2,3,1,2,3) - and 00:22:562 (1,2,3) -
00:22:835 (3,1) - and yea again, no emphasis
00:24:471 (1) - remove nc
00:24:744 (3) - add nc
00:25:017 (1) - remove nc
00:25:017 (1,3) - blanket
00:25:290 (3) - downbeat needs to have a nc to place emphasis on it since it also has a finish. tonnes of nc errors in this map. the basics to it is keeping something consistent that makes sense
00:26:790 (2,2) - stack or overlap these
00:28:835 (1) - more nc problems. not gonna point them out anymore
00:31:153 (3,1) - overlaps weirdly
00:34:017 (1) - this is pretty much out of playfield and it overlaps a lot of the HP bar
00:41:108 (1) - why does this need an nc. also it would look a lot nicer as a curve using 3 slider points
00:51:471 (5) - curve
00:52:016 (1) - why random ncs
00:55:835 (1) - same thing i mentioned at the start where the white tick is the one that needs to be clicked to follow the music like u have here 00:59:107 (1,3)
01:11:108 (2) - why no mario going WEW or any applause?
01:27:607 (2,3,1,2) - why reduce dc to an almost stack?
01:48:199 (1) - let some of the outline show. currently its like a blob
01:50:380 (1) - this slider looks bad imo

a lot of my mod just repeats itself throughout the map. i think you need to do a lot of work on nc's, adding emphasis to important notes, and structure to make the map look nicer overall. anyways gl!
Topic Starter
Fanteer
thanks for mod.
I fixed some things. Also, you say I will fix other diffs



Pentori wrote:

hi. from my queue
you requested i mod End

[General]
you know that according to RC only your highest diff can have a custom name. or if your difficulty naming convention suits a theme then thats ok too. but right now you have End and Incredible End. so i don't think this is allowed
---
you also should honestly clean up your map. i noticed that the timing isn't the same in all diffs and tonnes of timing points are unsnapped. i assumed you changed your offset but didn't change your timing points with it. you can do this by hitting Ctrl + A in the timing menu and moving them all by a set offset.
hitsound4.wav is unused
images (1).jpg is unused

[End]
00:01:426 (1) - this spinners end is stupidly loud when theres no sound. i'd turn it down
00:04:971 (5,1) - the distance is awkwardly close here
00:05:653 (1) - why don't this end on blue tick like you did with 00:03:471 (1) . this lets 00:06:199 - be clickable like 00:07:290 (7)
00:07:835 (1) - ^
00:10:017 (1) - ^ and yea you literally did this every slider so u should fix that
00:17:108 (2,3) - and swap these
00:17:653 (4,5) - ^
00:20:926 (1) - this ds should be the most to place emphasis on the downbeat yet to me it looks pretty small
00:21:471 (1) - remove this finish here. not good to spam that applause when nothing is really happening..
00:22:017 (5) - mm like since the music happens in 4's you should nc this like you did with 00:19:290 (1,2,3,1,2,3,1,2,3) - and 00:22:562 (1,2,3) -
00:22:835 (3,1) - and yea again, no emphasis
00:24:471 (1) - remove nc
00:24:744 (3) - add nc
00:25:017 (1) - remove nc
00:25:017 (1,3) - blanket
00:25:290 (3) - downbeat needs to have a nc to place emphasis on it since it also has a finish. tonnes of nc errors in this map. the basics to it is keeping something consistent that makes sense
00:26:790 (2,2) - stack or overlap these
00:28:835 (1) - more nc problems. not gonna point them out anymore
00:31:153 (3,1) - overlaps weirdly
00:34:017 (1) - this is pretty much out of playfield and it overlaps a lot of the HP bar
00:41:108 (1) - why does this need an nc. also it would look a lot nicer as a curve using 3 slider points
00:51:471 (5) - curve
00:52:016 (1) - why random ncs
00:55:835 (1) - same thing i mentioned at the start where the white tick is the one that needs to be clicked to follow the music like u have here 00:59:107 (1,3)
01:11:108 (2) - why no mario going WEW or any applause?
01:27:607 (2,3,1,2) - why reduce dc to an almost stack?
01:48:199 (1) - let some of the outline show. currently its like a blob
01:50:380 (1) - this slider looks bad imo

a lot of my mod just repeats itself throughout the map. i think you need to do a lot of work on nc's, adding emphasis to important notes, and structure to make the map look nicer overall. anyways gl!
Shinsekai-
can i make a taiko GD for u? :O!!
Pippi Longsocks
Hi from #modreq :D
[Normal]
CS should be 3 since 2.75 bit too big and makes Normal diff to easy.CS 3 makes map bit more challenging :D
[Insane]
01:16:153-slider has odd hitsound that makes me kinda puke.Change it to something softer.
[Incomprehensible]
Some jumps are way too hard for this map,so get the a little bit closer,those are jumps around 30 and 40 seconds after map starts

All i could get since im a new modder :D
Good luck with ranked 8-)
tatemae
Привет.
Интересно, я бы получил кудоску лишь из-за того, если бы сказал, что у тебя получилось гораздо лучше чем у диггера? :D

00:04:017 (1,2,3) - почему разное расстояние 00:03:471 (1) - и зачем стакать с концом ну прям уже вначале мапы, места же куча.
00:04:017 (1,2,3,1,2,3,4,5) - рандом нк
00:06:199 (1,2,3,1,2,3) - опять разный спейс, это сбивает. И сделай их более симметричными.
00:17:653 (3,1) - оверлапать не обязательно было
00:35:653 (5) - здесь же звука нет
00:40:562 (1) - некрасиво выглядит, хотя бы 2 слайдерпоинт опусти ниже немножк
Я заметил, что ты юзаешь часто два слайдера 00:47:108 (1) - 00:45:471 (2) - просто копипастить их не вариант. Попробуй разнообразить
00:52:017 (1,2) - можно было бланкет сделать
00:52:699 (2,3,4,1,2,3,4,1) - сделать симметрично по сетке
00:53:653 (1) - рованенько в центр
00:58:017 (1,1,2) - классный кисласлайдер, да еще и закрыт стаком, его же не видно
01:02:926 (1,2,3,4,5,6,7,1) - не очень симпатично
01:07:699 (4,5) - оверлап
01:19:835 (1) - я не буду считать сколько вот таких слайдеров у тебя, но их очень много, разнообразь
01:26:380 (1) - ^
01:43:835 (1) - но не так разнообразить, он не очень смотрится
01:44:926 (6) - нк что ли

В общем, удачки тебе)
Topic Starter
Fanteer

SherryCherry wrote:

Привет.
Интересно, я бы получил кудоску лишь из-за того, если бы сказал, что у тебя получилось гораздо лучше чем у диггера? :D Спс :)

00:04:017 (1,2,3) - почему разное расстояние а зачем его делать одинаковым ?00:03:471 (1) - и зачем стакать с концом ну прям уже вначале мапы, места же куча. В том то и дело, что некуда ставить. справа неудобно будет на сингл тапчики переходить, если выше поставлю то некрасиво. Ниже ставить смысла нет изза того что очень медленная часть идет.
00:04:017 (1,2,3,1,2,3,4,5) - рандом нк Ну как бы 2 слайдера и нота как маленький паттерн, а потом идет отделные сингл тапы
00:06:199 (1,2,3,1,2,3) - опять разный спейс, это сбивает. И сделай их более симметричными. Ну как бы 7 стар, я могу по углам ставить ноты, но еще не та часть просто :) А насчет симметрии, я не понимаю зачем там делать симметрию, + скучно.
00:17:653 (3,1) - оверлапать не обязательно было Тут можно очень многое расписать тебе. Начнем с того что эта нота 00:18:199 (1) - не в комбо с прошлой ноты - следовательно фолоупоинта к ней идти не будет. Если я поставлю в другое место эту ноту к примеру в нижнюю часть то это будет джамп без фолоупоинта , а такой джамп некрасивый + мне эту ноту надо поставить в такое место где последующий слайдер мог бы норм выглядеть,Но если на эту ноту будут много жаловатся, то я найду другое место ей.
00:35:653 (5) - здесь же звука нет Во первых есть, Да он тихий очень, но свободный 1 тик без звука будет сложно прочитать, я уже кидал пацанам 2к мапу, они согласились с таким слайдером.
00:40:562 (1) - некрасиво выглядит, хотя бы 2 слайдерпоинт опусти ниже немножк Ну да, ты прав. Я сделал его прямым под музыку
Я заметил, что ты юзаешь часто два слайдера 00:47:108 (1) - 00:45:471 (2) - просто копипастить их не вариант. Попробуй разнообразить Ну понятное дело полукруглые слайдеры будут похожы, но я их не копировал, максимум что я копировал это 2 тайминг поинта под 1 бит секции. Я их не копирую !!!
00:52:017 (1,2) - можно было бланкет сделать Я и так оверлапнул 2 слайдера, думаю еще нота сверху точно испортит эту картину, но я поменяю положение ноты немного чтобы не возникало такого.
00:52:699 (2,3,4,1,2,3,4,1) - сделать симметрично по сетке Окей подровнял
00:53:653 (1) - рованенько в центр
00:58:017 (1,1,2) - классный кисласлайдер, да еще и закрыт стаком, его же не видно ОК поменял положение
01:02:926 (1,2,3,4,5,6,7,1) - не очень симпатично Ну я хз, вроде нормально получилось типо крадратом заканчиваю и другой начинаю
01:07:699 (4,5) - оверлап ОК
01:19:835 (1) - я не буду считать сколько вот таких слайдеров у тебя, но их очень много, разнообразь Что поделать , когда они подходят под музыку
01:26:380 (1) - ^ Повторяю, они у меня в музыку, я не юзаю похожих джампов и это самое главное
01:43:835 (1) - но не так разнообразить, он не очень смотрится Поменял
01:44:926 (6) - нк что ли Ну это тройная звезда, не вижу смысла ставить нк, чтобы не путать людей

В общем, удачки тебе)
Спс за мелкий мод, на самом деле не сильно он помог мапе, но ответ на вопрос вышеописанный - Частично !))
Foxy Grandpa
Hi, from my queue~


General
The only complaint i have is that it cuts off so abruptly that it just doesn't sound good. Maybe try to edit the mp3 so the lead out is longer and more natural, This is just a personal thing that bugged me as a musician.

Incomprehensible
Overall there are a lot of the same patterns used in this, consider maybe trying to go for a little more variety, for example. I see 01:23:653 (1,2,3,4) - this kind of jump repeated A LOT throughout the map, maybe try using square patterns or some other patterns.

hitsounds gave me a boner :>
00:23:653 (1,2,3,4,1,2,3,4,1,2,3,4) - These jumps kind of change distance out of nowhere if you're comparing them to the next set of jumps and the last set. Consider maybe nerfing them or changiing up the previous / next set of jumps
00:32:790 (4,5,6) - Overlap 4 and 6
01:44:926 (6,10) - NC on those 2 notes.


Extra
00:19:290 (1,2,3,4) - The spacing on this pattern isn't anything like the others in this opening part. I would shorten this.
00:30:199 (1,2,3,4,1) - Overlap 3 and 1
00:35:108 (1,2,3) - Overlap 3 and the end of 1

Lunatic
00:15:335 (3,5) - Overlap these 2
01:06:471 (3,1) - ^
01:07:835 (1,4,5) - I'd move 4 and 5 over so they don't overlap with 1

Sick as hell song and maps, good luck :D
Hpocks
[General]
Stop trying to copy Fort. This is just plagarism at this point
NONE OF YOUR INHERITING POINTS ARE SNAPPED!

[Incomprehensible]
00:07:426 (3) - This slider should not start on a blue tick, not only because it is inconsistant with other sliders like this, but also because it sounds bad.
00:11:653 (1) - I suggest this is slightly moved away from 00:10:562 (1) - so it is like 00:11:790 (2,1) -
00:14:926 (1) - Fix blanket by moving up 1 tiny space
00:19:562 (3,3) - Should be the same slider considering they belong to the same type of pattern
00:21:471 (1) - This would look better blanketed
00:22:971 (2,1) - Blanket this by taking the slider and moving the white point of the head one tiny grid point to the right
00:35:653 (5) - This would look better as two close ranged, slow sliders
00:35:653 (5) - Also, put an inheriting point here to lower the volume
00:56:517 (2) - Should be on white tick
00:58:699 (2) - ^
01:00:880 (2) - |
01:01:426 (4) - |
01:01:971 (2) - |
Topic Starter
Fanteer

Hpocks wrote:

[General]
Stop trying to copy Fort. This is just plagarism at this point
NONE OF YOUR INHERITING POINTS ARE SNAPPED!

[Incomprehensible]
00:07:426 (3) - This slider should not start on a blue tick, not only because it is inconsistant with other sliders like this, but also because it sounds bad.
00:11:653 (1) - I suggest this is slightly moved away from 00:10:562 (1) - so it is like 00:11:790 (2,1) -
00:14:926 (1) - Fix blanket by moving up 1 tiny space
00:19:562 (3,3) - Should be the same slider considering they belong to the same type of pattern
00:21:471 (1) - This would look better blanketed
00:22:971 (2,1) - Blanket this by taking the slider and moving the white point of the head one tiny grid point to the right
00:35:653 (5) - This would look better as two close ranged, slow sliders
00:35:653 (5) - Also, put an inheriting point here to lower the volume
00:56:517 (2) - Should be on white tick
00:58:699 (2) - ^
01:00:880 (2) - |
01:01:426 (4) - |
01:01:971 (2) - |
I do not understand why can not use Slider on blue tick
remain blankets,tiny space it is not enough for Kudosy
Namki
Hello Fort wannabee. Won't touch the highest diffs.
[General]
  1. Map's difficulty spread isn't fine, your Hard is too harder than Normal is, you need Advanced here for sure.
  2. Well, you've a lot unsnapped green line in each diff, fix that. They MUST stay at ticks.
  3. Lunatic is name for Insane for Touhou themes and arranges. So rename that diff.
[Normal]
  1. 00:19:290 - it sounds a bit off, but I think it's fine.
  2. 00:23:926 (2,3) - but this pattern sounds and looks as bad as possible. Those two beats 00:24:199 - and 00:24:744 - they just MUST be emphasized here
    this sounds a lot better
  3. 00:21:744 (2,1) - as it's the easiest diff in the mapset, this overlap is unrankable. Avoid it.
  4. 00:34:835 (2,3) - the same thing as above, those white ticks just MUST be emphasized, otherwise it sounds really off.
  5. If you want to make multi SV in Normal (that I'm highly against in an easier diff) make single 1x SV green point here 00:35:653 - because those others lines like 00:36:199 - / 00:37:801 - / 00:39:812 - make no sense. And because of it spacing looks sooooo bad, what is really critical in Normal.
  6. 00:52:562 (1) - delete NC. Put NC here 00:49:290 (4) - and delete it here as well 00:49:290 (4) - .
  7. 01:23:108 (3,1) - well, you got it.
  8. 01:32:380 (3,1,2) - make good accurate curve and good blanket.
  9. 01:33:744 (2,3) - not clickable white ticks, which must be clickable.
  10. 01:43:017 (3,4,5) - some inconsistent patterns, please. Well, ye, looks inconsistent compares to whole diff, make slider instead.
  11. 01:43:017 (3,1) - awful overlaps again.
  12. 01:44:926 (3,4) - I'd recommend you to do the same rhythm as you did here 01:44:926 (3,4) - . Sounds pretty good.
[Hard]
  1. 00:22:562 (1,2,3,4) - I'd like to remove those circles, that would be a bit complex for Hard players, especially after that jumps 00:21:471 (2,3,4,5) - .
    00:24:744 (1,2,3,4) - those and so on. Jumps are enough imo. Just make the spacing higher.
  2. I honestly don't like this diff because of those 110 BPM stream, just they are so random and make no sense. They are fitting rhythm fine, but not fitting the playable side. Just my thought. But. Sliders will fit better.
    Nothing to say, the whole diff looks bad for me, sorry.
good luck
Topic Starter
Fanteer
Many thanks for mod ! He really was very useful to me. All ideas implemented. I did not steal anything from the Fort,Besides hitsounds )

Namki wrote:

Hello Fort wannabee. Won't touch the highest diffs.
[General]
  1. Map's difficulty spread isn't fine, your Hard is too harder than Normal is, you need Advanced here for sure.
  2. Well, you've a lot unsnapped green line in each diff, fix that. They MUST stay at ticks.
  3. Lunatic is name for Insane for Touhou themes and arranges. So rename that diff.
[Normal]
  1. 00:19:290 - it sounds a bit off, but I think it's fine.
  2. 00:23:926 (2,3) - but this pattern sounds and looks as bad as possible. Those two beats 00:24:199 - and 00:24:744 - they just MUST be emphasized here
    this sounds a lot better
  3. 00:21:744 (2,1) - as it's the easiest diff in the mapset, this overlap is unrankable. Avoid it.
  4. 00:34:835 (2,3) - the same thing as above, those white ticks just MUST be emphasized, otherwise it sounds really off.
  5. If you want to make multi SV in Normal (that I'm highly against in an easier diff) make single 1x SV green point here 00:35:653 - because those others lines like 00:36:199 - / 00:37:801 - / 00:39:812 - make no sense. And because of it spacing looks sooooo bad, what is really critical in Normal.
  6. 00:52:562 (1) - delete NC. Put NC here 00:49:290 (4) - and delete it here as well 00:49:290 (4) - .
  7. 01:23:108 (3,1) - well, you got it.
  8. 01:32:380 (3,1,2) - make good accurate curve and good blanket.
  9. 01:33:744 (2,3) - not clickable white ticks, which must be clickable.
  10. 01:43:017 (3,4,5) - some inconsistent patterns, please. Well, ye, looks inconsistent compares to whole diff, make slider instead.
  11. 01:43:017 (3,1) - awful overlaps again.
  12. 01:44:926 (3,4) - I'd recommend you to do the same rhythm as you did here 01:44:926 (3,4) - . Sounds pretty good.
[Hard]
  1. 00:22:562 (1,2,3,4) - I'd like to remove those circles, that would be a bit complex for Hard players, especially after that jumps 00:21:471 (2,3,4,5) - .
    00:24:744 (1,2,3,4) - those and so on. Jumps are enough imo. Just make the spacing higher.
  2. I honestly don't like this diff because of those 110 BPM stream, just they are so random and make no sense. They are fitting rhythm fine, but not fitting the playable side. Just my thought. But. Sliders will fit better.
    Nothing to say, the whole diff looks bad for me, sorry.
good luck
DeletedUser_6709840
From the collab modding queue, I'll try to be helpful. I decided not to look at Hard because it was harder that I could testplay.

General

Make sure your inherited points and kiai points are snapped because it says in AiMod that your kiai isn't snapped and I can see several points that aren't snapped as well.
You might want to add more tags to describe the music, “glitch” is a tag I've seen on other Panda Eyes songs to describe the music genre.
Uncheck “Widescreen Support” on all diffs since you don't have a storyboard.
HP should be 4 at most on Normal. HP should be 6 on Insane. HP should be 6 or 7 on Incomprehensible.
Maybe rename the BG files so they're not as long but that's only a suggestion.
OD on Hard should be 7. OD on Insane should be 8 or 7.5. OD should be 9 on Incomprehensible.

Normal

00:16:562 (1) – Delete one of the bend points because two of them isn't needed.
00:18:744 (1) – You could make this slider more interesting by putting a nicer looking curve on it
00:20:926 (1) - ^
00:30:471 (2) – I think this would look better if it was tilted more down from the end of the slider.
00:39:471 (3) – I don't like how close this is from the previous slider. It looks slightly better put on X=344, Y=200.
00:42:744 (1) – This would look better with a better curve.
01:11:108 (1) – This would look better if the curve bent down instead of up because it's a bit anti-flow-ish right now.
01:19:835 (1) – Would look better with a deeper curve because the tone of the song lowers here.
01:30:744 (1) – Would look better with a deeper curve in general.

Good luck with you map.
CernTheLion
Hello, M4M ^^
Hard
  1. 00:23:108 (1,1) - blanket
  2. 00:35:653 (5) - why this? this is a calm part, imo that's not necessary :/
  3. 00:36:199 (1,1) - fix this e.e
  4. 00:38:380 (1,3) - ^
  5. 00:41:108 (1,2) - ^
  6. 00:42:608 (6,1) - fix this overlap
  7. 01:19:562 (6,1) - you know
  8. 01:21:744 (2,1) - ^
  9. 01:21:744 (2,3) - stack this
Insane
  1. 00:35:653 (1) - as in the previous diff
  2. 00:38:380 (1,3) - blanket
  3. 00:44:926 (1,1) - fix this blanket (just a bit)
  4. 00:51:199 (5,1) - you could make here a blanket
  5. 01:01:835 (3,4) - that's too high, reduce that, because it's still calm the flow
  6. 01:03:471 (1,2) - same
  7. 01:13:290 (1,1) - http://puu.sh/pLJiV/fbba9b4633.jpg
  8. 01:17:380 (5,1) - ^
  9. 01:19:835 (1,3) - you can blanket this, but it's up to you
  10. 01:23:790 (3,1) - please :/
  11. 01:35:108 (1,2) - fix this blanket
Extra
  1. 00:20:653 (5,1) - my eyes are burning
  2. 00:28:971 (3,1) - http://puu.sh/pLJTu/7222bb8508.jpg
  3. 00:35:653 (1) - as the previous diff
  4. 01:35:926 (2) - maybe you can make this like 01:36:744 (5) - this one
Nice song, hope it was helpful ^^
Topic Starter
Fanteer
I fix all blanket ))

-Bumblebee- wrote:

Hello, M4M ^^
Hard
  1. 00:23:108 (1,1) - blanket
  2. 00:35:653 (5) - why this? this is a calm part, imo that's not necessary :/
  3. 00:36:199 (1,1) - fix this e.e
  4. 00:38:380 (1,3) - ^
  5. 00:41:108 (1,2) - ^
  6. 00:42:608 (6,1) - fix this overlap
  7. 01:19:562 (6,1) - you know
  8. 01:21:744 (2,1) - ^
  9. 01:21:744 (2,3) - stack this
Insane
  1. 00:35:653 (1) - as in the previous diff
  2. 00:38:380 (1,3) - blanket
  3. 00:44:926 (1,1) - fix this blanket (just a bit)
  4. 00:51:199 (5,1) - you could make here a blanket
  5. 01:01:835 (3,4) - that's too high, reduce that, because it's still calm the flow
  6. 01:03:471 (1,2) - same
  7. 01:13:290 (1,1) - http://puu.sh/pLJiV/fbba9b4633.jpg
  8. 01:17:380 (5,1) - ^
  9. 01:19:835 (1,3) - you can blanket this, but it's up to you
  10. 01:23:790 (3,1) - please :/
  11. 01:35:108 (1,2) - fix this blanket
Extra
  1. 00:20:653 (5,1) - my eyes are burning
  2. 00:28:971 (3,1) - http://puu.sh/pLJTu/7222bb8508.jpg
  3. 00:35:653 (1) - as the previous diff
  4. 01:35:926 (2) - maybe you can make this like 01:36:744 (5) - this one
Nice song, hope it was helpful ^^
Zallies
m4m
i like kiko
wat is kiko? .-.
WANNA TRY THIS? XDDD

[Incomprehensible]
  1. 00:01:290 (1) - hmm suggestion: make you make a slow long slider instead of spinner at the beginning?
  2. 00:04:426 (2,3) - ds? or rotate slider to (-) degree more
  3. 00:05:653 (1) - improve
  4. 00:06:608 (2,3) - ahh now its long jump?
  5. 00:07:699 (5,1) - awkward position
  6. 00:16:562 (1) - improve
  7. 00:17:517 (2,3) - less
  8. 00:17:653 (3,4,1) - http://puu.sh/pMAuW/e76803276c.jpg
  9. 00:19:153 - hahaha tell someone to fix the crowd sounds
  10. 00:23:790 (2,1,2,1,2,3,4,1,2,3,4) - why jump? why not like this 00:19:290 (1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2) -
  11. 00:20:926 (1) - imrpove
  12. 00:30:199 (1,2,3,4) - idk this XD
  13. 00:31:699 (3) - put it on center
  14. 00:35:653 (5) - nc and make it .75 slower?
  15. 00:37:290 (1,2,1,2,1,2,1,2) - I like it, 00:37:426 (2,2,2,2) - improve more
  16. 00:39:335 - empty
  17. 00:40:426 - ^
  18. 00:40:426 (4,1,1) - ds
  19. 00:42:744 (1) - why not going to top? or imrprove
  20. 00:45:471 (2) - improvements of the red thing
  21. 00:46:017 (1,2,1,2,1,2,1,2) - improvements, i think youre out of patterns XD
  22. 00:48:062 - empty
  23. 00:49:153 - ^
  24. 00:52:562 (1,2,3,4,1,2,3,4,1) - how about new patterns?
  25. 00:53:653 (1) - improper positioning
  26. 00:53:926 (1) - move to 00:53:790 -
  27. 00:56:380 - IDK what happened this part but, can you make the same with this and the first part?
  28. 01:02:926 (1,2,3,4,5,6,7,1,2,3,4,5) - aww
  29. 01:06:199 (1) - move more top left
  30. 01:07:835 (5) - HAHAHA y?
  31. 01:11:108 (1) - IMPROVE MORE! XD
  32. 01:19:699 (4,1) - dont to this
  33. 01:24:744 (1,2,1,2,1,2,1,2) - you can still fix this
  34. 01:26:926 (1,2,1,2,1,2,1,2,1,2,1,2,1) - ^
  35. 01:28:562 - empty
  36. 01:36:744 (1,2) - ds
  37. 01:39:335 (3,1) - weird
  38. 01:41:108 (1,2,1,2) -
  39. 01:46:153 (1,1,1,1,1) - Remove This Part, its the end becuase the last beat is done.
[Extra]
  1. 00:04:835 (1,2) - weird to put the sliders here
  2. 00:07:290 (7,8) - ahhh this is better =v=
  3. 00:06:744 (3) - nc
  4. 00:07:290 (7) - nc
  5. 00:09:471 (1,2) - jump at slow part? ds and http://puu.sh/pMBsf/c41c9a47b7.jpg
  6. 00:10:562 (1,2,3,4,5,1,2,3,4) - did you want to make a sqaure patterns? reminds me of the newbie patterns (NO OFFENSE SORRY :dd)
  7. 00:13:562 (5,6,1) - new pattern*
  8. 00:18:744 (1) - make it not simple?
  9. 00:19:835 (1,4,5) - IMPROVE PLS :c
  10. 00:24:471 (2,3,4,5,6,7,1) - i like the jump patterns at the end, awkward
  11. 00:26:926 (5,6) - thats more like it!
  12. 00:28:562 (1) -
  13. 00:31:017 (2,3,4,5,6,7) - choose: improve or repatterns? because i dont see star patterns in kiko
  14. 00:33:608 (5) - can you put http://puu.sh/pMDMr/347771fe78.jpg
  15. 00:35:653 (1) - slower more
  16. 00:35:653 (1,3,4) - change positions
  17. 00:57:880 (8) - change the position
  18. 00:59:517 (4) - move to upper right
  19. 00:59:517 (4,5,6) - hard jump, suggest to reduce
  20. 01:02:926 (1,2,3,4) - i like this part <3
  21. 01:03:744 (1,2,3,4,5,6) - why not do it again?
  22. 01:17:653 (1) - improve
  23. 01:19:835 (1) - put it down the hard curve?
  24. 01:28:562 - empty
  25. 01:33:471 - lol r u tired making jumps? XDD
  26. 01:44:926 (3,4,5,6,1,2,3,4,1) - so the last part all circles?
  27. 01:48:199 - remove, cuz its ending
[Expert]
  1. Why not change into "Another" Difficulty, make it same like Highscore :S
  2. 00:01:426 (1) - same this part
  3. 00:12:881 (3,4,5,6) - this is just only starting... Reduce
  4. 00:18:062 (6) - wat is this hitsounds?
  5. 00:21:880 (4,1) - weird reposition?
  6. 00:38:108 (4) - rotate ctrl + <//> ? http://puu.sh/pMEKC/d0b3720ac6.jpg
  7. 00:59:926 (3) - move lower right
  8. 01:06:199 (1,2,3,4) - its too early to jump now,
  9. 01:07:562 (4) - ^
  10. 01:26:244 (4,1) - change the slider position
  11. 01:28:562 - empty
  12. 01:48:199 (1,1,1,1) - pls remove the ending part
You can be a pro mapper if you improve more!
Nice Map <3
GL~
Topic Starter
Fanteer

zeroallies wrote:

m4m
i like kiko
wat is kiko? .-.
WANNA TRY THIS? XDDD

[Incomprehensible]
  1. 00:01:290 (1) - hmm suggestion: make you make a slow long slider instead of spinner at the beginning? no
  2. 00:04:426 (2,3) - ds? or rotate slider to (-) degree more Why not put with spacings?
  3. 00:05:653 (1) - improveddone
  4. 00:06:608 (2,3) - ahh now its long jump? 7 stars
  5. 00:07:699 (5,1) - awkward position changed
  6. 00:16:562 (1) - improve done
  7. 00:17:517 (2,3) - less changed
  8. 00:17:653 (3,4,1) - http://puu.sh/pMAuW/e76803276c.jpg
  9. 00:19:153 - hahaha tell someone to fix the crowd sounds ??
  10. 00:23:790 (2,1,2,1,2,3,4,1,2,3,4) - why jump? why not like this 00:19:290 (1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2) -
  11. 00:20:926 (1) - imrpove done
  12. 00:30:199 (1,2,3,4) - idk this XD changed
  13. 00:31:699 (3) - put it on center done
  14. 00:35:653 (5) - nc and make it .75 slower? no
  15. 00:37:290 (1,2,1,2,1,2,1,2) - I like it, 00:37:426 (2,2,2,2) - improve more done
  16. 00:39:335 - empty there is no sound
  17. 00:40:426 - ^ ^
  18. 00:40:426 (4,1,1) - ds ?
  19. 00:42:744 (1) - why not going to top? or imrprove done
  20. 00:45:471 (2) - improvements of the red thing done
  21. 00:46:017 (1,2,1,2,1,2,1,2) - improvements, i think youre out of patterns XD done
  22. 00:48:062 - empty there is no sound
  23. 00:49:153 - ^ ^
  24. 00:52:562 (1,2,3,4,1,2,3,4,1) - how about new patterns? I see no reason to make a different pattern
  25. 00:53:653 (1) - improper positioning done
  26. 00:53:926 (1) - move to 00:53:790 - done
  27. 00:56:380 - IDK what happened this part but, can you make the same with this and the first part? Why ?
  28. 01:02:926 (1,2,3,4,5,6,7,1,2,3,4,5) - aww
  29. 01:06:199 (1) - move more top left done
  30. 01:07:835 (5) - HAHAHA y? done)))
  31. 01:11:108 (1) - IMPROVE MORE! XD done
  32. 01:19:699 (4,1) - dont to this
  33. 01:24:744 (1,2,1,2,1,2,1,2) - you can still fix this
  34. 01:26:926 (1,2,1,2,1,2,1,2,1,2,1,2,1) - ^
  35. 01:28:562 - empty and ?
  36. 01:36:744 (1,2) - ds
  37. 01:39:335 (3,1) - weird done
  38. 01:41:108 (1,2,1,2) -
  39. 01:46:153 (1,1,1,1,1) - Remove This Part, its the end becuase the last beat is done.
[Extra]
  1. 00:04:835 (1,2) - weird to put the sliders here
  2. 00:07:290 (7,8) - ahhh this is better =v=done
  3. 00:06:744 (3) - nc done
  4. 00:07:290 (7) - nc done
  5. 00:09:471 (1,2) - jump at slow part? ds and http://puu.sh/pMBsf/c41c9a47b7.jpg done
  6. 00:10:562 (1,2,3,4,5,1,2,3,4) - did you want to make a sqaure patterns? reminds me of the newbie patterns (NO OFFENSE SORRY :dd) changed
  7. 00:13:562 (5,6,1) - new pattern*
  8. 00:18:744 (1) - make it not simple? changed
  9. 00:19:835 (1,4,5) - IMPROVE PLS :c done
  10. 00:24:471 (2,3,4,5,6,7,1) - i like the jump patterns at the end, awkward
  11. 00:26:926 (5,6) - thats more like it!
  12. 00:28:562 (1) -
  13. 00:31:017 (2,3,4,5,6,7) - choose: improve or repatterns? because i dont see star patterns in kiko repatterns
  14. 00:33:608 (5) - can you put http://puu.sh/pMDMr/347771fe78.jpg done
  15. 00:35:653 (1) - slower more no
  16. 00:35:653 (1,3,4) - change positions done
  17. 00:57:880 (8) - change the position done
  18. 00:59:517 (4) - move to upper right done
  19. 00:59:517 (4,5,6) - hard jump, suggest to reduce and ?
  20. 01:02:926 (1,2,3,4) - i like this part <3
  21. 01:03:744 (1,2,3,4,5,6) - why not do it again?
  22. 01:17:653 (1) - improve done
  23. 01:19:835 (1) - put it down the hard curve? done
  24. 01:28:562 - empty ??
  25. 01:33:471 - lol r u tired making jumps? XDD
  26. 01:44:926 (3,4,5,6,1,2,3,4,1) - so the last part all circles?
  27. 01:48:199 - remove, cuz its ending
[Expert]
  1. Why not change into "Another" Difficulty, make it same like Highscore :S a lot of people say that I steal the fort, so I do not want to take it even name
  2. 00:01:426 (1) - same this part
  3. 00:12:881 (3,4,5,6) - this is just only starting... Reduce done
  4. 00:18:062 (6) - wat is this hitsounds? ?
  5. 00:21:880 (4,1) - weird reposition?
  6. 00:38:108 (4) - rotate ctrl + <//> ? http://puu.sh/pMEKC/d0b3720ac6.jpg done
  7. 00:59:926 (3) - move lower right
  8. 01:06:199 (1,2,3,4) - its too early to jump now, he easy
  9. 01:07:562 (4) - ^ ^
  10. 01:26:244 (4,1) - change the slider position done
  11. 01:28:562 - empty
  12. 01:48:199 (1,1,1,1) - pls remove the ending part
You can be a pro mapper if you improve more!
Nice Map <3
GL~
Thanks for BIG mod.
I will proceed mod your map
Rose Mari
In Normal:
Isn't there too much space between the circle and the slider at 00:23:926 ?
Maybe put the slider a little bit to right at 00:28:562 ? It would be right at the middle of the 2 circles.
I don't like the overlapping of the circle to the slider at 00:53:653. Maybe put the circle more to the right and a bit up?
This is just a suggestion :) I really love your map, keep on your work!
Just Miracle-
классная мапа),картинка супер :D :oops:
Topic Starter
Fanteer

Just Miracle- wrote:

классная мапа),картинка супер :D :oops:
Спасибо за поддержку :)
Danii
Привет с M4M (как и договаривались)
Особо ничего такого я не заметил, но некоторые моменты меня всё-таки в двух диффах смутили
Энджой~

[Incomprehensible]

00:07:835 (1,3,5) - стакни

00:10:562 (1) - как-то неудобно ты расположил этот слайдер по отношению к предыдущему, может быть ctrl+h?

00:12:062 (4) - стакни с 00:13:1290 (1)

00:14:380 (1,1) - ну во-первых ты эти два слайдера плохо стакнул (или ты это специально сделал?) а во-вторых это как-то уёбищно смотрится. Либо стакни их правильно и оставь как есть, или вообще анстакни и сделай как-нибудь получше.

00:16:562 (1,1) - тоже самое, как-то не очень смотрится, лучше анстакнуть

00:19:290 (1,3) - не до конца стакнул, фиксани это

00:19:835 (1,3) - ^

00:19:971 (2) - ты специально не стал стакать эту ноту с 00:20:926 (1) ? В таком положении оверлап как-то некрасиво смотрится, стакни это и сохрани бланкет

00:22:017 (1,1) - слишком близко друг к другу расположены, подвинь последний слайдер чуть повыше и левее, там есть хорошее место

00:25:123 (2) - этот кружок можно стакнуть с 00:23:926 (3) чтобы не было обидного оверлапа с 00:24:199 (1) , а потом анстакнуть 00:24:608 (4,6) , переместив 4-ую ноту вверх. В итоге может получится примерно вот так https://pp.vk.me/c637924/v637924907/572/IIgZ_ZB68hw.jpg

00:28:290 (3,2) - стакни ноту с концом слайдера, чтобы не было некрасивого оверлапа

00:31:562 (1,1) - я не знаю зачем ты так сделал, выглядит ну ОЧЕНЬ некрасиво, либо стакни, либо придумай что-нибудь получше

00:36:199 (1) - я конечно понимаю что это флоу, но всё равно как-то некрасиво выглядит

00:42:199 (1,4) - некрасиво выглядит, хотя бы раздвинь эти ноты немного

00:44:380 (1,4) - ^

00:43:971 (2) - плохой оверлап с 00:44:926 (1), подвинь ноту правее

00:44:517 (2,1) - nice stack bro, фиксани это

00:46:971 (2,1) - я конечно понимаю твою затею со слайдерами поверх нот, но лучше бы тебе стакнуть вот эти слайдер и ноту потому что у слайдера получается неприятный оверлап с 00:47:108 (1)

01:00:880 (2,1) - стак

01:02:380 (1) - подвинь чуть левее, а то так на опасном расстоянии находится от 01:01:835 (1)

01:06:744 (1,2) - слишком близко находятся, подвинь первые три ноты чуть правее так чтобы флоу сохранился

01:11:653 (1) - я бы стакнул этот кружок с 01:12:880 (2) и в этом случае подвинул бы 01:12:680 (2)

01:12:744 (1) - может быть стакнешь эту ноту с концом 01:13:290 (1) ?

01:15:471 (1,4) - плохой оверлап, подвинь ноту вместе с 01:16:699 (2)

01:22:562 (1) - стакни ноту либо с 01:21:744 (3) , либо с 01:21:355 (4)

01:26:380 (1,3) - стак

01:32:653 (4,2) - стакни, а то так плохой оверлап получается

01:35:653 (1,6) - слайдер почти касается ноты, подвинь его левее

С этой диффой всё

[Extra]

00:04:017 (1,2,3,4) - слишком сжато выглядит, раздвинь немного

00:14:244 (2) - близко расположен к 00:13:562 (5,6) , подвинь его малость вправо

00:15:335 (4,2) - может быть стак?

00:17:108 (1,4) - плохой оверлап

00:20:653 (5,2) - чуть ли не касаются друг друга, перемести вторую ноту левее

00:22:699 (4) - стакни с 00:23:653 (1)

00:29:108 (4,1) - оверлап, подвинь ноту левее

00:32:653 (4) -стакни с 00:33:608 (2) (или ты опять специально так сделал?)

01:10:562 (1,1) - либо отодвинь друг от друга это дело, либо сделай также как и в 00:18:199 (1,1)

01:12:062 (4,2) - слишком близко расположены, подвинь вторую ноту вверх

01:12:744 (1) - раз уж стакать, так полностью: стакни эту ноту с 01:13:971 (2) и 01:14:653 (3)

01:13:017 (3,1) - чуть ли не касаются друг друга, подвинь ноту влево

01:19:290 (1,1) - плохой оверлап получается, стакни ноту с 01:20:380 (1)

01:25:562 (5,7) - анстак

01:38:244 (4,1) - может быть стак?

Конец мода~
Удачи
DWShin
im new to modding but im going to try to help :p

SPOILER
Incomprehensible


00:03:471 (1) - dont really get why this one has got a red anchor point in there, since all of the other sliders in that part of the map dont look like that one


00:07:153 (1) - doesnt flow very well, feels uncomfortable to play, i would make the angles way more sharp (unless its intended for them to be uncomfortable; if so concept should be more clear)


00:23:108 (1) - the direction of the slider is not pointing towards the next object, feels weird (if that is the concept behind the mapping, it should be more consistent or apparent)
00:25:290 (1) - ^
00:40:562 (1) - ^
00:42:744 (1) - ^
00:45:471 (1) - ^


00:48:199 (1) - slider shape seems out of place here, other shard sliders in this map dont have snappy slider paths as this one, would smooth it out a bit
https://gyazo.com/ee9b91897020a14d65041fdc90d6f754


00:57:335 (4) - doesnt feel good to play " would make the angles way more sharp (unless its intended for them to be uncomfortable; if so concept should be more clear)"


00:58:017 (1) - slider is not facing towards the next circle


01:02:926 (1) ~ 01:10:562 (1) i would really suggest for you to not keep this part especially " would make the angles way more sharp (unless its intended for them to be uncomfortable; if so concept should be more clear)"


01:19:290 (4) - same thing as in 00:58:017 (1) ; but also i would make 1 slider then copy it and rotate it to make it look more clean and organized


01:26:244 (4) - suboptimal flow, its really easy to miss this circle


01:26:926 (1) - same thing as in 00:58:017 (1)


01:28:562 (1) - i think it would be very fitting to add a spinner here, since you also added one in here: 00:53:790 (1) -


01:32:653 (4) - same thing as in 00:58:017 (1)


01:46:153 (1) - i would replace this with a slow slider, like you have in here: 01:48:199 (1) -
01:50:380 (1) - curves look kind of rough, would be nicer if you added a couple more anchor points like this: https://gyazo.com/0966be2bdf005fc07bf1c5136f8911b1
01:52:562 (1) - curves dont look very smooth, i would adjust the anchor points like this:
https://gyazo.com/679bb0896a37baecff962dc67e874208

^^^ that part would look more organized if you kept one concept of sliders, also while this one: 01:48:199 (1) faces to the next slider/circle, the rest of them dont


anyways, i would highly suggest you to watch these videos if you havent already, it helped me out by quite a bit
https://www.youtube.com/watch?v=ig7nTSbWwVc
https://www.youtube.com/watch?v=GYGatwQszwQ
(also all of his other ones haha)



i hope i was able to help you a little bit :0
Topic Starter
Fanteer

DWShin wrote:

im new to modding but im going to try to help :p

SPOILER
Incomprehensible


00:03:471 (1) - dont really get why this one has got a red anchor point in there, since all of the other sliders in that part of the map dont look like that one


00:07:153 (1) - doesnt flow very well, feels uncomfortable to play, i would make the angles way more sharp (unless its intended for them to be uncomfortable; if so concept should be more clear)


00:23:108 (1) - the direction of the slider is not pointing towards the next object, feels weird (if that is the concept behind the mapping, it should be more consistent or apparent)
00:25:290 (1) - ^
00:40:562 (1) - ^
00:42:744 (1) - ^
00:45:471 (1) - ^


00:48:199 (1) - slider shape seems out of place here, other shard sliders in this map dont have snappy slider paths as this one, would smooth it out a bit
https://gyazo.com/ee9b91897020a14d65041fdc90d6f754


00:57:335 (4) - doesnt feel good to play " would make the angles way more sharp (unless its intended for them to be uncomfortable; if so concept should be more clear)"


00:58:017 (1) - slider is not facing towards the next circle


01:02:926 (1) ~ 01:10:562 (1) i would really suggest for you to not keep this part especially " would make the angles way more sharp (unless its intended for them to be uncomfortable; if so concept should be more clear)"


01:19:290 (4) - same thing as in 00:58:017 (1) ; but also i would make 1 slider then copy it and rotate it to make it look more clean and organized


01:26:244 (4) - suboptimal flow, its really easy to miss this circle


01:26:926 (1) - same thing as in 00:58:017 (1)


01:28:562 (1) - i think it would be very fitting to add a spinner here, since you also added one in here: 00:53:790 (1) -


01:32:653 (4) - same thing as in 00:58:017 (1)


01:46:153 (1) - i would replace this with a slow slider, like you have in here: 01:48:199 (1) -
01:50:380 (1) - curves look kind of rough, would be nicer if you added a couple more anchor points like this: https://gyazo.com/0966be2bdf005fc07bf1c5136f8911b1
01:52:562 (1) - curves dont look very smooth, i would adjust the anchor points like this:
https://gyazo.com/679bb0896a37baecff962dc67e874208

^^^ that part would look more organized if you kept one concept of sliders, also while this one: 01:48:199 (1) faces to the next slider/circle, the rest of them dont


anyways, i would highly suggest you to watch these videos if you havent already, it helped me out by quite a bit
https://www.youtube.com/watch?v=ig7nTSbWwVc
https://www.youtube.com/watch?v=GYGatwQszwQ
(also all of his other ones haha)



i hope i was able to help you a little bit :0
Sorry, but I don't accept mods on this map :(
SiiinNombre
Nice map! :)
BanchoBot
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