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MitiS - Life Of Sin Pt.4

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Total Posts
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Topic Starter
Astarte
This beatmap was submitted using in-game submission on Sunday, January 22, 2017 at 11:10:01 PM

Artist: MitiS
Title: Life Of Sin Pt.4
Tags: instrumental dance electronic series progressive house trance chill lovestep chillstep drums and bass dnb CaffeAmericano Caffe Hokichi HydroCannon13
BPM: 130
Filesize: 28760kb
Play Time: 04:27
Difficulties Available:
  1. Caffe's Memories (4.3 stars, 868 notes)
  2. Collab Hard (2.77 stars, 462 notes)
  3. Easy (1.39 stars, 205 notes)
  4. Hoki's Hyper (3.5 stars, 640 notes)
  5. Normal (2.12 stars, 356 notes)
Download: MitiS - Life Of Sin Pt.4
Information: Scores/Beatmap Listing
---------------

Spoiler Alert!

SB contains heavy spoilers!
DO NOT enable SB if you haven't finished Shigatsu wa Kimi no Uso!

Status: All diffs ready for modding
Hard Collab Parts
Astarte: start - 59%
HydroCannon: 59% - end

Mapset

Easy
Normal
Collab Hard with HC
Hoki's Hyper
Caffe's Memories

SB: done, smaller stuff soon


ReDownload: Nov 29 for new SB stuff
"Keep looking up... That's the secret of life..."
-Snoopy
_DT3
We had a little IRC

Idk
22:04 TurtleStuffs: Hey there o/
22:04 Astarte: hello~
22:04 TurtleStuffs: So, have you gotten my PM mod for the new easy?
22:05 Astarte: yup tks for the brutal mod
22:05 TurtleStuffs: Wasn't so brutal imo, BNs usually flood the forum with like a half a page long mod xD
22:07 Astarte: well i've never talked with a bn before
22:07 TurtleStuffs: Just look at the bubbled maps
22:07 TurtleStuffs: The BN mods are so big...
22:07 Astarte: hey can i use 1/4 beats in norm?
22:10 TurtleStuffs: Hmm
22:10 TurtleStuffs: I wouldn't say so
22:10 TurtleStuffs: Even if it's 90 BPM
22:10 Astarte: well most parts like the kiai are mapped at 180bpm
22:11 TurtleStuffs: Yes but I wouldn't say that the song has many 180 1/2 beats
22:11 TurtleStuffs: Or even none
22:11 TurtleStuffs: Tbh I also would have used 1/4 but the song barely even suggested it
22:13 Astarte: i'll update in a bit to see if it fits your taste
22:19 TurtleStuffs: Ok thanks :)
22:22 TurtleStuffs: So, do you want me to map a part of your light?
22:24 Astarte: i've already finished it. but if you can fix some parts then that'd be great
22:29 Astarte: alright updated it. redownload and see o/
22:29 TurtleStuffs: Ok, I'll check
22:32 TurtleStuffs: Everything looks fine
22:32 TurtleStuffs: Btw, did you make the BG and SB yourself?
22:33 Astarte: yea
22:33 TurtleStuffs: Really GJ, especially that end :D
22:33 Astarte: i learned basic storyboard coding 2 months after starting this map lol
22:34 TurtleStuffs: Lol
22:34 TurtleStuffs: But srsly, GJ :D
22:34 Astarte: thanks *w*
22:34 Astarte: basic coding can't do much, that's pretty much all my skill
22:34 TurtleStuffs: But art can :)
22:35 Astarte: i don't know higher level storyboarding languages ;<
22:35 TurtleStuffs: I mean, not everybody has to code something like Asymmetry
22:35 TurtleStuffs: To make a good SB
22:36 Astarte: i guess lol
22:36 Astarte: hey btw
22:37 Astarte: if you're free can you check and test my other map?
22:37 TurtleStuffs: Sure
22:37 *Astarte is listening to [https://osu.ppy.sh/b/979475 MitiS - Life Of Sin Pt.4]
22:37 TurtleStuffs: Do you still need help on mapping part of 'Light'?
22:37 Astarte: thanks :>
22:38 Astarte: well if there're parts you don't think it's good you can remap it
22:38 TurtleStuffs: Ok, the start looked promising though :)
22:39 TurtleStuffs: But now to your other map
22:39 Astarte: `03:42:951 (5) - sb starts at this lol. it's nowhere near finish
22:40 TurtleStuffs: Oh there is an SB :O
22:40 Astarte: i'll wait until i watched this series to make the sb lol
22:41 TurtleStuffs: Ok, here 00:17:104 (4,5) - ´Could you curve these more for flow?
22:41 TurtleStuffs: And :o
22:41 TurtleStuffs: There is a series for this?
22:41 Astarte: sure
22:42 Astarte: yup https://www.amazon.com/gp/product/B01171QS6U?ie=UTF8&keywords=life%20of%20sin&qid=1464381763&ref_=sr_1_4&sr=8-4
22:42 Astarte: 5 parts lol
22:43 TurtleStuffs: Ooh nice
22:43 Astarte: 4 is best obviously :P
22:43 TurtleStuffs: lol xD
22:44 TurtleStuffs: 01:00:951 (4) - This a bit lower?
22:45 TurtleStuffs: And I forgot: 00:57:489 (1,1) - As a normal a spinner recovery time of 4 beats is necessary
22:46 Astarte: ok no spinners then :<
22:46 TurtleStuffs: It should have spinners
22:48 Astarte: well i'll see how to replace it :/
22:49 TurtleStuffs: I just skipped a bit forwards: 03:20:220 (5,6) - Short sliders not recommended in normal
22:50 TurtleStuffs: I think a 1 beat slider from 03:20:335 is fine
22:50 Astarte: sure i'll change those
22:50 TurtleStuffs: 03:23:912 (6) - Here too
22:51 TurtleStuffs: Just in general, try avoid using 1/4 beats in normal
22:51 Astarte: yea only have 3 of them
22:51 TurtleStuffs: I saw 4 Dx
22:52 TurtleStuffs: Oh and btw I have a trick for making blankets, wanna know?
22:52 Astarte: i don't remember the 4th D:
22:52 Astarte: using the aproching circle?
22:52 TurtleStuffs: Yup
22:53 TurtleStuffs: But try curving them completely with the Approach Circle cause sometimes they get a bit "flat"
22:53 Astarte: aye
22:54 TurtleStuffs: And never mind, mind playing tricks on me with 4th short slider
22:54 Astarte: lol
22:57 TurtleStuffs: Ok, lets go back to the front: 01:10:181 (1) - There's different ways making waved sliders symmetrical
22:57 TurtleStuffs: https://osu.ppy.sh/forum/t/437212
22:57 TurtleStuffs: A guide
22:58 TurtleStuffs: I personally use 2. but it's up to you
22:58 Astarte: cool lol
22:58 Astarte: i usually use 1 and 6 tho
22:59 TurtleStuffs: It just feels easier for me to use 2 cause of grid snap xd
23:01 Astarte: well if it curves well then it doesn't matter XD
23:01 TurtleStuffs: Ok, how you like it, just looks symmetrical :)
23:02 Astarte: nice guide instead
23:03 TurtleStuffs: Yeah
23:03 TurtleStuffs: Only started to make good wave sliders after reading it
23:04 Astarte: nice lol
23:04 TurtleStuffs: 04:01:412 (6,1) - Nazi mod; Blanket error
23:05 Astarte: lol fixed
23:06 TurtleStuffs: 04:03:720 (3) - Seems a bit too curved around the slider end. Move to 268, 171
23:06 TurtleStuffs: Lol just one grid down
23:07 Astarte: lol just a tiny change
23:08 TurtleStuffs: Plays well
23:09 Astarte: :>
23:09 TurtleStuffs: Will you still hitsound it?
23:09 Astarte: after i learn how to hitsound first lol XD
23:09 TurtleStuffs: Jumping back and forth: 04:27:258 (2) - Replace with two hitcircles
23:09 TurtleStuffs: Lol xD
23:10 Astarte: gotcha
23:10 TurtleStuffs: Btw, how to copy IRC mod into a forum post? Dx
23:10 Astarte: i dunno anything about hitsounds tho
23:10 Astarte: use a command
23:11 TurtleStuffs: Like...? :>
23:11 Astarte: i forgot :< lemme look
23:12 Astarte: "/savelog"
23:12 Astarte: https://osu.ppy.sh/wiki/Chat_Console
23:12 TurtleStuffs: Ok, thanks :D
23:14 TurtleStuffs: I think that's it for normal next to curving the sliders a bit more
23:15 Astarte: ok cool
23:15 TurtleStuffs: Easy is very clean, I think the only thing there is maybe unfitting gameplay, aesthetics are great :D
23:16 TurtleStuffs: I'll playtest it
23:17 TurtleStuffs: Ok, 00:29:566 (5) - NC for emphasis
23:17 TurtleStuffs: Spinner as mentioned earlier 00:57:258 (1)
23:18 Astarte: yeah i always have problems with spinners
23:18 Astarte: :/
23:18 TurtleStuffs: I usually only put them at the end of a song or the start
23:19 Astarte: nazusan already modded and i changed those spinners
23:19 Astarte: i just haven't updated it :P
23:19 TurtleStuffs: 01:02:797 (3,1) - Remove NC on (1) and put it on (3)
23:19 TurtleStuffs: Ah ok
23:19 TurtleStuffs: 01:06:951 (3) - And then maybe add NC here
23:20 Astarte: gotcha
23:23 TurtleStuffs: 01:26:797 (1) - Just wanted to point out spinner again
23:24 Astarte: aye lol
23:25 TurtleStuffs: And since the rest isn't mapped, that's it :)
RogueKitten
:O
__Phantomhive__
Wow, great beatmap. Looks so great :D
MoE-Ayase

__Phantomhive__ wrote:

Wow, great beatmap. Looks so great :D
Haha lol junge geh mal pennen' xD 02:16 Uhr in der früh, also echt! :/

Topic Starter
Astarte

__Phantomhive__ wrote:

Wow, great beatmap. Looks so great :D
Thanks :'> glad you like it eventhough it's nowhere near finished
__Phantomhive__

MoE-Ayase wrote:

__Phantomhive__ wrote:

Wow, great beatmap. Looks so great :D
Haha lol junge geh mal pennen' xD 02:16 Uhr in der früh, also echt! :/

Stalkerin xd
erlinadewi-
pls rank this beatmap :D i love this song so much <3
Shortthu
Hope this finish soon :D
Shortthu
Topic Starter
Astarte
Thx for the support and star, will try to finish and rank as best as I can
CyberX
M4M for Astarte

General
    1. You have inconsistent combo colors on Hard. Easy and Normal have the same colour while Hard have more, make them same
    2. Imo the "star2" is pretty annoying when you do the gameplay, better to delete it, or if you still decided to keep it, i suggest you to make it in Yellow colour, since the BG its pretty much yellow
    3. Not sure if people still using "comboburst" nowdays, imo just delete those, it makes the file size bigger tho well not much tho LOL
    4. Nice Sb you got there, i Loved it specially those 2nd kiai part

Hard
    1. 00:48:026 (1,3) - can be blanket
    2. 00:57:372 - Spinner should start here
    3. 01:01:641 (2) - better map it with 2 hitcircle because, this part 01:01:872 - its kidda strong to be ignored
    4. 01:02:333 (4,5) - would do slider, same reason as above
    5. 01:05:333 (2,3,4,5) - same issue as above
    6. 01:35:333 (4,5) - pretty evil spacing for Hard difficult, and compare to previous spacing this kidda far, or else NC this 01:35:564 (5) -
    7. 01:40:641 (3,5) - can be blanket
    8. 01:46:179 (3,4,5,6) - Spacing stuff
    9. 01:49:872 (3,4,5,6) - well at least this point you know what im talking about too lazy to list them out
    10. 03:13:872 (1,2) - can be blanket
    11. 03:17:102 (5,6) - emm.. this one its pretty bad, pretty sure you should change this
    12. 03:19:756 (2,3) - presonally i dislike the way you mapped this, why you decided to suddenly follow this rhythm instead of consistently follow the drum?
    13. 03:38:103 (2,3) - if you decided to not change the mod above "^" pretty sure you kidda off at this part, since you mapped the previous sound with 1/4 blue tick, and now you're using 1/2 on red tick
    14. 03:42:949 (5) - NC, since its a different sound
    15. 04:25:641 (3,1) - can be blanket
    16. 04:27:833 - would start the spinner here
Pretty good job you did here, Good Luck with this set, come to me whenever you need me
Topic Starter
Astarte

CyberX wrote:

M4M for Astarte

General
    1. You have inconsistent combo colors on Hard. Easy and Normal have the same colour while Hard have more, make them same yea I'll add them when I start working on E and N
    2. Imo the "star2" is pretty annoying when you do the gameplay, better to delete it, or if you still decided to keep it, i suggest you to make it in Yellow colour, since the BG its pretty much yellow well I'll consider. supposed to be cherry blossom petals
    3. Not sure if people still using "comboburst" nowdays, imo just delete those, it makes the file size bigger tho well not much tho LOL Everyone uses their own skin anyway \:v/
    4. Nice Sb you got there, i Loved it specially those 2nd kiai part tks, spent a ton of time on that compared to the rest

Hard
    1. 00:48:026 (1,3) - can be blanket I don't have intention to blanket that
    2. 00:57:372 - Spinner should start here yup
    3. 01:01:641 (2) - better map it with 2 hitcircle because, this part 01:01:872 - its kidda strong to be ignored I'll remap this part and below orz ;w;
    4. 01:02:333 (4,5) - would do slider, same reason as above ^
    5. 01:05:333 (2,3,4,5) - same issue as above ^
    6. 01:35:333 (4,5) - pretty evil spacing for Hard difficult, and compare to previous spacing this kidda far, or else NC this 01:35:564 (5) - idk how to fix this :/ cuz I don't want to follow ds for 5 continious 1/1 hit objects, that'd be boring so I tried some jumps instead. Will consider remapping as well remap all D:
    7. 01:40:641 (3,5) - can be blanket believe this is already blanketed
    8. 01:46:179 (3,4,5,6) - Spacing stuff ^
    9. 01:49:872 (3,4,5,6) - well at least this point you know what im talking about too lazy to list them out ^
    10. 03:13:872 (1,2) - can be blanket I don't have intention to blanket that
    11. 03:17:102 (5,6) - emm.. this one its pretty bad, pretty sure you should change this yea somehow
    12. 03:19:756 (2,3) - presonally i dislike the way you mapped this, why you decided to suddenly follow this rhythm instead of consistently follow the drum? I followed the melody since that start of this kiai, but I'll consider if they pop up again
    13. 03:38:103 (2,3) - if you decided to not change the mod above "^" pretty sure you kidda off at this part, since you mapped the previous sound with 1/4 blue tick, and now you're using 1/2 on red tick I listened very carefully and believe it's on a 1/2 tick
    14. 03:42:949 (5) - NC, since its a different sound yup
    15. 04:25:641 (3,1) - can be blanket yup
    16. 04:27:833 - would start the spinner here yup
Pretty good job you did here, Good Luck with this set, come to me whenever you need me tks don't mind if I do
Thanks for modding. Can't believe you mod 2 maps xD
CaffeAmericano
nom nom
2016-09-11 15:40 Astarte: i got complains about 01:31:641 (4,5) - these jumps
2016-09-11 15:41 Astarte: 03:19:756 (2,3) - and these 1/4 sliders lol
2016-09-11 15:42 CaffeAmericano: 01:31:641 (4,5) -
2016-09-11 15:42 CaffeAmericano: why jump here :3
2016-09-11 15:42 Astarte: yea thought so :v
2016-09-11 15:42 CaffeAmericano: I am asking because
2016-09-11 15:42 CaffeAmericano: you've done it consistently
2016-09-11 15:42 CaffeAmericano: so as long as you have a reason
2016-09-11 15:43 CaffeAmericano: it should be fine imo xD
2016-09-11 15:43 Astarte: i guess 5 continious 1/1 circles following ds is boring
2016-09-11 15:43 Astarte: so i just try a jump :<
2016-09-11 15:43 CaffeAmericano: Everyone does emphasis differently
2016-09-11 15:43 CaffeAmericano: way I'd do it is
2016-09-11 15:44 CaffeAmericano: 01:43:641 -
2016-09-11 15:44 CaffeAmericano: 01:43:872 -
2016-09-11 15:44 CaffeAmericano: palces like these
2016-09-11 15:44 CaffeAmericano: with high pitch instrument
2016-09-11 15:45 Astarte: ah so jump there instead?
2016-09-11 15:45 CaffeAmericano: I'd do that xD
2016-09-11 15:45 CaffeAmericano: or other place where sound stand out in the music
2016-09-11 15:45 CaffeAmericano: as for 1/4 sliders
2016-09-11 15:46 CaffeAmericano: I'm not sure if it's good, but should be easy fix if you need to fix later :3
2016-09-11 15:46 CaffeAmericano: another jump I noticed you're doing consistently is 01:04:641 (1) -
2016-09-11 15:46 CaffeAmericano: or rather
2016-09-11 15:46 CaffeAmericano: you're consistently doing a flow break
2016-09-11 15:47 Astarte: i guess i should follow ds throughout lol
2016-09-11 15:47 Astarte: just to be safe
2016-09-11 15:47 CaffeAmericano: nono
2016-09-11 15:47 CaffeAmericano: that will cause problem too, from my experience
2016-09-11 15:47 CaffeAmericano: I got a lot of mods like "this is boring, insert jumps pls" xD
2016-09-11 15:47 Astarte: cuz this is supposed to be an easier hard
2016-09-11 15:48 Astarte: D:
2016-09-11 15:48 CaffeAmericano: I think you're doing jumps pretty well, because they are consistent
2016-09-11 15:48 CaffeAmericano: You're doing it every other measure
2016-09-11 15:48 CaffeAmericano: 01:00:949 -
2016-09-11 15:48 CaffeAmericano: 01:04:641 -
2016-09-11 15:48 CaffeAmericano: 01:08:333 -
2016-09-11 15:48 Astarte: love consistency :3
2016-09-11 15:48 CaffeAmericano: either jump
2016-09-11 15:48 CaffeAmericano: or flow break
2016-09-11 15:48 CaffeAmericano: but the way I'd do it
2016-09-11 15:49 CaffeAmericano: is 01:02:795 -
2016-09-11 15:49 CaffeAmericano: 01:06:487 -
2016-09-11 15:49 CaffeAmericano: 01:10:179 -
2016-09-11 15:49 CaffeAmericano: etc
2016-09-11 15:49 CaffeAmericano: because this music repeats every 2 measures (with variation)
2016-09-11 15:49 CaffeAmericano: and locations I'd put jump/flow break is where the new repeat starts
2016-09-11 15:49 Astarte: ah i see
2016-09-11 15:50 CaffeAmericano: but I think important thing is just being able to explain your reasoning
2016-09-11 15:50 CaffeAmericano: so what you've done is fine too, as long as you can justify it xD
2016-09-11 15:50 Astarte: nah if it feels weird there's no explainations
2016-09-11 15:51 Astarte: so jumps here01:32:333 (1) - if i get that right?
2016-09-11 15:51 Astarte: 01:36:026 (1) - etc?
2016-09-11 15:52 CaffeAmericano: I'd make 01:32:564 - clickable
2016-09-11 15:52 CaffeAmericano: and put jump there
2016-09-11 15:52 Astarte: replace with 2 circles?
2016-09-11 15:52 CaffeAmericano: at least that's how I mapped my diff :3
2016-09-11 15:53 CaffeAmericano: i did c-c-s
2016-09-11 15:53 CaffeAmericano: c = circle
2016-09-11 15:53 CaffeAmericano: s = 1/2 slider
2016-09-11 15:53 CaffeAmericano: so yes, replace with 2 circles
2016-09-11 15:53 Astarte: that'd be a total of 6 circles from previous ones
2016-09-11 15:53 Astarte: i guess i'll change that then
2016-09-11 15:55 CaffeAmericano: I'd change 01:31:872 (5,6) - into slider
2016-09-11 15:55 CaffeAmericano: to prevent 6 consecutive circle
2016-09-11 15:55 CaffeAmericano: but do what makes sense to you xD
2016-09-11 15:56 Astarte: yup tks
2016-09-11 15:57 Astarte: oh and 1 more thing i forgot
2016-09-11 15:57 Astarte: 03:42:718 (4,1,2,3,4) - would this be too hard for a hard
2016-09-11 15:58 CaffeAmericano: i think it's not too hard
2016-09-11 15:58 CaffeAmericano: but it would be good to add more 1/4 notes
2016-09-11 15:58 CaffeAmericano: triples :3
2016-09-11 15:59 CaffeAmericano: just so that part isn't the only part that stand out
2016-09-11 15:59 Astarte: besides those drums idk where else :c
2016-09-11 16:00 CaffeAmericano: hmm
2016-09-11 16:01 CaffeAmericano: this song
2016-09-11 16:01 CaffeAmericano: about half of this song
2016-09-11 16:01 CaffeAmericano: has constant 1/4 beat
2016-09-11 16:01 CaffeAmericano: so I think as long as you pick one spot that stand out
2016-09-11 16:01 CaffeAmericano: and be consistent with it
2016-09-11 16:01 CaffeAmericano: it will be fine
2016-09-11 16:02 CaffeAmericano: I think starting 03:13:872 - has most 1/4 beats
2016-09-11 16:02 Astarte: hmm i'll try to change up a bit
2016-09-11 16:03 Astarte: thanks for the help
2016-09-11 16:03 CaffeAmericano: np np
Hikomori
why all of your maps have sb?
Topic Starter
Astarte
good question
Reazen
Awesome map :3 Good luck with rank it :3
Star for you :33
Topic Starter
Astarte
omg thanks xDD
erlinadewi-
whyy kaori ;w;
Topic Starter
Astarte
bcuz life's unfair and fuk anime creators

also might revive this with a cut size idk
BanchoBot
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