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Traktion - Amethyst

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galvenize
Jonarwhal
Hello there~
[Easy]
  1. looked and found nothing
  2. no spinners ftw
[Normal]
  1. Timing>Resnap All Notes
  2. 01:07:078 (3,1,2,3,1,2,3,1,2,1,2,3,4,1,2) - This is a little focused on the left side, which wouldn't really be a problem but it causes ugly overlap 01:10:112
  3. (1,2,1) - here that can be avoided easily by moving 01:11:460 (1) - this farther away from the left. Something like this but you can probably make it more pretty than I did:
  4. 02:25:617 (1,2,1) - Tidy up the symmetry.
[Hard]
  1. Timing>Resnap All Notes
  2. If this is a Collab then knowing which part is which mapper would be a nice thing to have in the map's description.
  3. 01:47:949 (1) - imo it makes more sense to follow the sax, and then start the spinner more like 01:53:258 - here. You can keep it if you want the player to get sore wrists. (Ranking criteria guideline, so you can safely ignore.) (Yes, this is coming directly from Modding Assistant. XD)
  4. Other than that good collab.
[Hyper]
  1. Hey 6th~
  2. Timing>Resnap All Notes
  3. Same spinner problem as Hard, except you did it twice.
  4. 00:35:899 (3) - stack it better
  5. 00:44:831 (2) - stack it better
Good Luck! I hope this ranks soon~!!
call a bn
riktoi


[another]

00:36:910 (3,4,5,6) - 00:47:696 (3,4,5,6,7,8,9) - considering these two are similar to each other in rhythm you should rather have the first one be the same. (for the sake of consistency and not skipping the beats in 00:37:415 - 00:37:584 - considering how important they are here. the rest of the reverses should be fine)

00:42:471 (4,5,6) - this part calls for rougher angles i m o. if it's possible for you to place the slider somewhere around 4 withount breaking the spacing too much it would be gucchi (or if you just try something like a straighter angle with 00:42:303 (3,4,5) - and then the slider 00:42:808 (6) - to below 00:41:797 (1) - when 00:42:640 (5) - is behind it (or near the middle right of the grid))

02:35:730 (6,7,8) - similar to the first point

consider upping the ar by like 0.1, the overlaps in jumps are kinda difficult to read (also the repeating patterns become easier to read)

[galvenize]

00:14:831 (1,2,1) - this could be blanketed i guess

02:13:314 (5,8,1) - this overlapping is kinda nasty (easy fix would be to just make go the same way as 02:14:157 (8) - and make 02:14:831 (1) - "split" 02:14:157 (8) - )

[6ndrdth]

00:21:657 (1) - lol (you could just change this to long sliders or something instead of this, I don't think anyone wants to spin for 10 seconds)
01:47:949 (1) - if you wanna keep both or only either one I'd recommend keeping this (keep both if you feel that is necessary)

00:52:584 (1,1,1,1) - rather manually stack the first one on 00:52:078 (3) - (so it doesn't look misplaced)

02:06:405 (5,6,7,8,9,10,11,12,13,14,15,16,17) - missing nc and hitsounds (volvo pls fix)

02:10:280 - considering relative density you could still have hitcircles on these gaps (unless maybe you use some SVs to highlight the sliders more so it fits)

[6th and You]

ok

[normal]

ok

[ren]

ok

i'm bad
take some stars
Topic Starter
Shyotamaze

Jonawaga wrote:

Hello there~
[Normal]
  1. Timing>Resnap All Notes Fixed I think even though AIMod doesn't say anything so it's probably not a big deal :^)
  2. 01:07:078 (3,1,2,3,1,2,3,1,2,1,2,3,4,1,2) - This is a little focused on the left side, which wouldn't really be a problem but it causes ugly overlap 01:10:112 Fixed
  3. (1,2,1) - here that can be avoided easily by moving 01:11:460 (1) - this farther away from the left. Something like this but you can probably make it more pretty than I did: Fixed
  4. 02:25:617 (1,2,1) - Tidy up the symmetry. Fixed
[Hard]
  1. Timing>Resnap All Notes Fixed again
  2. If this is a Collab then knowing which part is which mapper would be a nice thing to have in the map's description. Oh yeah I forgot about that lol, I'll see what I can do :d
  3. Other than that good collab. Thanks!
Good Luck! I hope this ranks soon~!!
call a bn
Thank you!

riktoi wrote:



[another]

00:36:910 (3,4,5,6) - 00:47:696 (3,4,5,6,7,8,9) - considering these two are similar to each other in rhythm you should rather have the first one be the same. (for the sake of consistency and not skipping the beats in 00:37:415 - 00:37:584 - considering how important they are here. the rest of the reverses should be fine) Fixed wow nice catch lol

00:42:471 (4,5,6) - this part calls for rougher angles i m o. if it's possible for you to place the slider somewhere around 4 withount breaking the spacing too much it would be gucchi (or if you just try something like a straighter angle with 00:42:303 (3,4,5) - and then the slider 00:42:808 (6) - to below 00:41:797 (1) - when 00:42:640 (5) - is behind it (or near the middle right of the grid)) lol that was quite hard to understand without screenshots but fixed I guess

02:35:730 (6,7,8) - similar to the first point Fixed

consider upping the ar by like 0.1, the overlaps in jumps are kinda difficult to read (also the repeating patterns become easier to read) Hmm I'll see if I get more complains, I think it's fine right now


[6th and You]

ok ok

i'm bad
take some stars hoyl shit so many stars lol thanks a lot!
Thanks!
galvenize
http://puu.sh/rdKcI/7122dc2b87.rar

Et t'en fait pas je fais attention à ce que ça ne dépasse pas.
Topic Starter
Shyotamaze

galvenize wrote:

Et t'en fait pas je fais attention à ce que ça ne dépasse pas.
Ah merci, désolé d'insister lourdement sur ça j'le ferai plus tkt ;)
Shunao
Hey!
NM de ma Queue ~
(désolée pour le temps)

  • [Ren's Easy]
  1. 02:40:512 (3,4,5,1) - I have a suggestion for the end because the rest it's nice, you can do this if you can:
  • [Normal]
  1. 01:12:808 (5) - essaye de faire ça je trouve que c'est un bon rythme de plus ça va bien avec ce que tu as fais avant à 01:11:797
  • [Collab Hard]
  1. 01:20:898 (1,2,3,4,5) - à partir d'ici il y a trop d'espace en les notes, corrige moi ça
  2. De 01:58:651 à 02:07:921 - J'adore ce moment super!
Il n'y a pas grand chose à corriger c'est super!
Bonne chose pour ta map!
Topic Starter
Shyotamaze

ShogunMoon wrote:

Hey!
NM de ma Queue ~
(désolée pour le temps)

  • [Normal]
  1. 01:12:808 (5) - essaye de faire ça je trouve que c'est un bon rythme de plus ça va bien avec ce que tu as fais avant à 01:11:797 J'ai changé à ma façon
  • [Collab Hard]
  1. 01:20:898 (1,2,3,4,5) - à partir d'ici il y a trop d'espace en les notes, corrige moi ça C'est fait exprès c'est des jumps pour emphasize les vocals
Il n'y a pas grand chose à corriger c'est super!
Bonne chose pour ta map!
Merci ! ;)
galvenize
Snaggletooth
From my NoMoeQ!

[Ren's Easy]
  1. Placement Issues:
    1. 01:29:999 (2,4) - I highly suggest that you unstack these. New players may think that it is
      acctually a slider, instead of a circle, since you hit it after the slider appears.
      It would be a small but important change.

[Normal]
  1. Rhythmical Issues:
    1. 00:11:460 (2,2,2,2,2,2) - I suggest the removal of these circles. The reason being that when
      using 1/2 beats in a normal, the 1/2 beat should be noticeable and reasonable so less
      expierienced players can acctually hear and understand why they are hitting faster than usual.
      Right now, your circles are placed on very low hi-hats, creating an artificial-feeling beat. This can be
      very amazing for higher difficulties, however considering that this is only a normal, I highly
      suggest you remove these. The slider-rhythms fit nicely with the piano and the snares.
    2. 00:55:955 (2) - as an addition to the point above, this one is fine, because the music
      is much more noise-heavy, making the actual 'artificially-made' beat less noticeable, and more
      natural to play.
    I do not agree with the rhythmical changes in this difficulty. It gets esspecially confusing
    at 02:10:786 where you suddenly stopped mapping drums at all, and moved to the synth all
    of the sudden. I mean, I see why you would map it, and I would as well, however, since this is
    a normal difficulty, I would have chosen a rhythm that incorporates both the synth and
    the heaviest drum-hits, so you still have a steady and easy-to-follow tapping-rhythm.

[Collab Hard]
  1. Rhythmical Issues:
    1. 00:55:280 (1,2) - Consider using a 1/2 slider here. The rhythm isn't placed wrong, but
      the 4 previous sliders created a tapping-flow, that is based on the fading echo.
      00:55:617 (3) - is still playing on an echo + snare, which makes the two circles break
      this flow very heavily. It would be a much more beautiful solution to just use a 1/2 slider,
      since it also catches the drums.
    2. 01:33:707 (5,6,7,8) - Using 1/2 sliders here would really benfit the player and the
      pattern. You have distinct vocal-repetition here, which last for exactly 1/1 beat. Using
      sliders would empathize that, and set it more apart from 01:33:033 (1,2,3,4) - , which
      have a vocal repetition of 1/2 beats.
  2. Placement Issues:
    1. 01:26:292 (1,2,3,4,5) - This has been adressed many times in previous mods. If the
      mapper from this part simply hasn't responded yet, then thats fine. In case there are doubts
      about the removal of this, let me clear up why this is a horrible pattern-choice.

      First off, it's confusing. However, if we were talking about a harder Insane, or an Extra, this
      pattern would work beautifully. However, we aren't. This is simply far too confusing to read for
      a hard difficulty. If we take into account the tapping-speed, the frequent jumps and some of the
      tripplets, the player can get easily overwhealmed. The same goes for 01:28:988 (1,2,3,4,5) -
      01:31:685 (1,2,3,4,5) -
    2. 01:31:011 (5,6) - The anti-jump here is very unclear to read. Most of the spacing in the kiai-
      time isn't snapped. The jumps fit, but having a jump-heavy hard with an anti-jump out of no-
      where, with a very similar distance as the previous jumps, is out-right confusing for the player.
      It isn't marked by NC, or by an unsually small gap. It would be much easier, and nicer to
      use a 1/2 slider on 01:31:011 (5) - and have the player jump from there to the circle(6).

    3. 01:35:730 (1,2,3,4,5) - The change in tapping-rhythm fits, and the anti-jumps do fit as well,
      however due to 01:35:224 (3,4,5,1) - being placed in the exact same way, the player dosn't have
      enough time to react to the drastic rhythmical change, believing that same pattern = same
      rhythm. Consider setting (2) on x:280 y: and setting (3) on x:256 y:312. Still consistent with
      the overall style, yet much more readable with an anti-jump-slow-down.
    4. 02:03:707 (3) - I don't see why hitting ctrl+g here would be an issue. It would better the
      flow quite a bit.

[6th's Hyper]
  1. 02:06:237 (4) - AiMod: Object isn't snapped.
  2. Rhythmical Issues:
    1. 00:21:657 (1) - This spinner is starting off way too early. I know, the whind-up acctually
      starts where you set the spinner, however the rest of the music turns down. Spinning when the
      music is so faint is very uncomfortable, considering the length of it. I suggest starting it at
      00:26:966 and either map up untill there, or set a break. Wouldn't hurt the map-consistency.
    2. 01:47:949 (1) - ^
  3. Placement Issues:
    1. 01:28:988 (1,2,3,4,5) - I pointed this out earlier in the hard difficulty. While I don't think it
      is as big of an issue here, since it is a harder diffiulty, I still suggest that you place them spaced,
      similar to the previous ones. The jumps in the other patterns empathized the vocals with
      jumps very well, while using smaller ones here do the exact opposite.
    2. 01:31:685 (1,2,3,4,5) - ^ // altho it's not a huge issue, since it is more spaced than the
      one mentiond above.
    3. 01:58:651 (1,2,3,4,5) - The object-spacing here is smaller than on the following two
      patterns, while 02:02:696 (1,2,3,4,5) - has the same spacing as the afformentioned. Please
      pick one spacing and stay with it, for consistency.
    4. 02:25:280 (3,4,1) - I'd love to have these as anti-jumps, like you did for most of this section.
  4. Cosmetical Issues:
    1. 01:04:044 (3) - Consider NC'ing this, so the Anti-Jump is much more readable.
    2. 01:18:707 (1,1) - Remove the NC here, or add it on all the other patterns such as 01:15:505 (1,2,3,4,5) -
      as well. Right now it's simply inconsistent.
    3. 02:06:741 (7) - Guess you just forgot to NC

"What is flow?"
DeRandom Otaku

Snaggletooth wrote:

From my NoMoeQ!

[Ren's Easy]
  1. Placement Issues:
    1. 01:29:999 (2,4) - I highly suggest that you unstack these. New players may think that it is
      acctually a slider, instead of a circle, since you hit it after the slider appears.
      It would be a small but important change. you're right about it but it shouldnt be that hard to read i guess , maybe i will wait for some more opinions about it

"What is flow?" a thing
Thank you for checking my difficulty!
Topic Starter
Shyotamaze

Snaggletooth wrote:

From my NoMoeQ!

[Normal]
  1. Rhythmical Issues:
    1. 00:11:460 (2,2,2,2,2,2) - I suggest the removal of these circles. The reason being that when
      using 1/2 beats in a normal, the 1/2 beat should be noticeable and reasonable so less
      expierienced players can acctually hear and understand why they are hitting faster than usual.
      Right now, your circles are placed on very low hi-hats, creating an artificial-feeling beat. This can be
      very amazing for higher difficulties, however considering that this is only a normal, I highly
      suggest you remove these. The slider-rhythms fit nicely with the piano and the snares. Fixed
    2. 00:55:955 (2) - as an addition to the point above, this one is fine, because the music
      is much more noise-heavy, making the actual 'artificially-made' beat less noticeable, and more
      natural to play. yea I understand your point now
    I do not agree with the rhythmical changes in this difficulty. It gets esspecially confusing
    at 02:10:786 where you suddenly stopped mapping drums at all, and moved to the synth all
    of the sudden. I mean, I see why you would map it, and I would as well, however, since this is
    a normal difficulty, I would have chosen a rhythm that incorporates both the synth and
    the heaviest drum-hits, so you still have a steady and easy-to-follow tapping-rhythm. Hmm I think it's fine tbh, I'll see if I get more complains tho

[Collab Hard]
  1. Rhythmical Issues:
    1. 00:55:280 (1,2) - Consider using a 1/2 slider here. The rhythm isn't placed wrong, but
      the 4 previous sliders created a tapping-flow, that is based on the fading echo. Fixed
      00:55:617 (3) - is still playing on an echo + snare, which makes the two circles break
      this flow very heavily. It would be a much more beautiful solution to just use a 1/2 slider,
      since it also catches the drums. ^

"What is flow?" idk teach me pls
Thank you and sorry for the late reply :?
6th
Denied :

[Hard]
01:26:292 (1,2,3,4,5) - This has been adressed many times in previous mods. If the
mapper from this part simply hasn't responded yet, then thats fine. In case there are doubts
about the removal of this, let me clear up why this is a horrible pattern-choice. I don't believe it's hard to read since I got some testplays.

[Hyper]
01:58:651 (1,2,3,4,5) - The object-spacing here is smaller than on the following two
patterns, while 02:02:696 (1,2,3,4,5) - has the same spacing as the afformentioned. Please
pick one spacing and stay with it, for consistency. It's barely noticeable tbh.
02:25:280 (3,4,1) - I'd love to have these as anti-jumps, like you did for most of this section. I don't get it, there is no anti-jump.

Thanks, nice mod. (:
Pentori
hey

[Ren's Easy]
01:29:999 (2,4) - this is pretty ambiguous to beginners i'd try avoid this
01:31:685 (1,3) - so is this. both circles are equal distance from the previous slider making it quite confusing
01:58:651 (1) - u could probably be more creative in the section in terms of rhythm. feel free to use 3/2 gaps

[Normal]
00:57:977 (1,2,3) - why skip the kick on 00:58:651 - ? u could use two 1/2 sliders instead to avoid the awkward rhythm
01:03:202 (1) - i'd map the kick/piano downbeat on 01:03:370 - with a higher priority than the sax here just for the sake of keeping a good musical structure.
01:15:842 (2) - i kinda disagree with how u mapped this because you throw out all the instruments and map to those glitchy vocals. if you really can be bothered i'd re-structure this around instruments instead as you'll find out it plays nicer
01:59:494 (3) - again all these 1/2 sliders are so weird to play. heres a rhythm that does the same job and is more beginner friendly http://puu.sh/rrCr8/888d637d29.jpg. u can structure ur rhythm around variations of that if u want

[Collab Hard]
01:15:505 (1,2,3) - u should try space this consistently because inconsistent linear flow is really awkward
01:26:292 (1,3) - i mean yea nice gimmick but a hard diff isn't the place to use it lol, but that's just my opinion
01:34:550 (2) - :/
01:35:730 (1,2,3,4,5) - :/
01:47:528 (1) - i dont think u need this note
02:12:134 (1,2,3,4,5) - this is mapped to be so much harder than 02:09:438 (1,1) - i'd go for an equilibrium in density since the music is the same in both sections. also this is mapped to a different instrument while the rest of ur rhythms are mapped to piano
02:29:662 (4,5) - :/
02:30:505 (6,7,8) - :/
02:40:449 (1,1,1,1) - :/ really doesn't need nc spam
overall i just feel spread is ruined when you don't have a easily playable hard diff. just think of it in this way: if a new player gets a good score on the normal and they want to try the next difficulty only to be greeted with overlapping patterns i don't think they'll continue to play the song :x
also at least use AR 8 because of all the overlaps

[galv's Insane]
00:17:528 (6) - might want to nc that

ok gonna stop here cos the other diffs don't really have an outstanding issues
good luck!
DeRandom Otaku

Pentori wrote:

hey

[Ren's Easy]
01:29:999 (2,4) - this is pretty ambiguous to beginners i'd try avoid this ok
01:31:685 (1,3) - so is this. both circles are equal distance from the previous slider making it quite confusing oko
01:58:651 (1) - u could probably be more creative in the section in terms of rhythm. feel free to use 3/2 gaps ee nah, i m okay with what i have right now
good luck!
Thanks Pentori!
b
osu file format v14

[General]
AudioFilename: Traktion - Amethyst.mp3
AudioLeadIn: 0
PreviewTime: 75505
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10786,21573,31011,86292,161797
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.5

[Metadata]
Title:Amethyst
TitleUnicode:Amethyst
Artist:Traktion
ArtistUnicode:Traktion
Creator:Shyotamaze
Version:Ren's Easy
Source:
Tags:drum and bass dnb 6th galvenize DeRandom Otaku collaboration
BeatmapID:1072943
BeatmapSetID:457042

[Difficulty]
HPDrainRate:2
CircleSize:2.4
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Amethyst.jpg",0,0
//Break Periods
2,21773,29511
2,97278,115803
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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247,34,55280,2,0,B|237:126|237:126|253:226,1,180,0|0,0:0|0:0,0:0:0:0:
274,299,56292,1,8,0:0:0:0:
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383,32,57977,2,0,P|273:69|168:36,1,225,0|0,0:0|0:0,0:0:0:0:
55,107,59325,6,0,P|55:228|190:239,1,270,0|8,0:0|0:0,0:0:0:0:
259,203,60674,2,0,P|350:165|461:214,1,225,0|0,0:0|0:0,0:0:0:0:
355,299,62022,6,0,P|222:316|86:295,1,270,0|8,0:0|0:0,0:0:0:0:
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291,320,68089,2,0,L|270:229,1,90,0|8,0:0|0:0,0:0:0:0:
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240,54,69101,2,0,P|181:84|158:150,1,135,8|0,0:0|0:0,0:0:0:0:
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171,151,72808,5,0,0:0:0:0:
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395,78,77528,1,0,0:0:0:0:
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416,299,88988,6,0,L|271:309,1,135,0|0,0:0|0:0,0:0:0:0:
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44,254,149662,2,0,P|89:272|145:271,1,90,0|8,0:0|0:0,0:0:0:0:
220,273,150337,2,0,P|264:275|306:292,1,90,8|8,0:0|0:0,0:0:0:0:
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306,292,152359,2,0,P|287:251|287:196,1,90,0|8,0:0|0:0,0:0:0:0:
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197,92,153707,6,0,L|94:99,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
284,116,154719,1,8,0:0:0:0:
345,50,155056,2,0,P|371:96|342:185,2,135,0|0|8,0:0|0:0|0:0,0:0:0:0:
257,29,156404,6,0,L|159:33,1,90,0|8,0:0|0:0,0:0:0:0:
194,119,157078,2,0,L|292:115,1,90,0|8,0:0|0:0,0:0:0:0:
354,173,157752,2,0,L|370:320,2,135,0|0|8,0:0|0:0|0:0,0:0:0:0:
283,115,159101,6,0,L|194:119,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
347,51,160112,1,8,0:0:0:0:
410,114,160449,2,0,L|434:206,1,90,0|0,0:0|0:0,0:0:0:0:
464,285,161123,1,0,0:0:0:0:
393,341,161460,1,0,0:0:0:0:
311,302,161797,5,4,0:0:0:0:
Topic Starter
Shyotamaze

Pentori wrote:

hey

[Normal]
00:57:977 (1,2,3) - why skip the kick on 00:58:651 - ? u could use two 1/2 sliders instead to avoid the awkward rhythm Fixed
01:03:202 (1) - i'd map the kick/piano downbeat on 01:03:370 - with a higher priority than the sax here just for the sake of keeping a good musical structure. For this whole part I'm mapping the sax so it would be really weird but maybe if I get more complains
01:15:842 (2) - i kinda disagree with how u mapped this because you throw out all the instruments and map to those glitchy vocals. if you really can be bothered i'd re-structure this around instruments instead as you'll find out it plays nicer idk it seems fine to me but I'll see if I get more complains (yes it's kinda lame for an answer but it really seems fine to me lol)
01:59:494 (3) - again all these 1/2 sliders are so weird to play. heres a rhythm that does the same job and is more beginner friendly http://puu.sh/rrCr8/888d637d29.jpg. u can structure ur rhythm around variations of that if u want Fixed

[Collab Hard]
01:15:505 (1,2,3) - u should try space this consistently because inconsistent linear flow is really awkward

Shyotamaze wrote:

[Collab Hard]01:15:505 (1,2,3) – Two things about this jump. One is that there isn't a strong angle into (3). Linear flow has it's place, but I really think having a sharper angle will help accentuate the (3) note in a nicer way like http://puu.sh/r47Bz/9a808f6a26.jpg . Second, Try making the DS between (2,3) be 1.60x and leave the strong spacing of 1.80x for the stronger downbeats. I think 3 is already accentuated or idk how to say it correctly and as you can see here 01:15:505 (1,2,3,4,5) - the same kind of pattern repeats to emphasize the vocals ( 01:15:505 (1,2,3) - linear flow until 3 with a flow break or idk how to call it maybe anti-jump lol to emphasize vocals 01:16:011 (3,4,5) - same until 5) and I don't agree with the spacing change since the thing that I emphasize the most here are the vocals :d
and the flow is alright imo but I'll see if I get more complains yea
overall i just feel spread is ruined when you don't have a easily playable hard diff. just think of it in this way: if a new player gets a good score on the normal and they want to try the next difficulty only to be greeted with overlapping patterns i don't think they'll continue to play the song :x
also at least use AR 8 because of all the overlaps Fixed

ok gonna stop here cos the other diffs don't really have an outstanding issues
good luck!
Thanks!
galvenize
6th
Hey

[Collab Hard]
01:26:292 (1,3) - i mean yea nice gimmick but a hard diff isn't the place to use it lol, but that's just my opinion What is gimmick exactly ? it's totally readable...
01:34:550 (2) - :/ ?
01:35:730 (1,2,3,4,5) - :/ ?
01:47:528 (1) - i dont think u need this note
02:12:134 (1,2,3,4,5) - this is mapped to be so much harder than 02:09:438 (1,1) - i'd go for an equilibrium in density since the music is the same in both sections. also this is mapped to a different instrument while the rest of ur rhythms are mapped to piano The first pattern acts as a lead-in
02:29:662 (4,5) - :/ ?
02:30:505 (6,7,8) - :/
02:40:449 (1,1,1,1) - :/ really doesn't need nc spam it does because the music is repeating itself

Thanks for the mod, even if I'd have really appreciated more explainations ):
Strategas
[general]

soft-sliderslide.wav unused

[another]

00:11:797 (5,1,2) - having the same spacing for 1/2 and 1/1 gaps is misleading for some

00:24:269 (1,2,3,1,2,3,1,2,3) - weird how you keep increasing spacing here like this when 00:21:573 (1,2,3,1,2,3,1,2,3) - sounds the same but you do something else

00:34:719 (7,8) - you always keep them close, but here is the only place you spaced them

01:04:044 (3,4) - if you listen to these and then listen to 01:02:528 (2,3,4,5,6) - the place you mapped sliders are clearly more important in the music but you made them much less dense, it should be the opposite by making the drums circles and weak beat on slider ends or having very low spacing to better represent the music. also it's weird how 01:03:370 (1,2,3,4) - are a part of the same patern when they sound different

01:57:303 (1,2,3,1,2,3,1,2,3,1,2,3) - they sound different and you have all of them mapped the same way

02:10:955 (2,4) - don't really like the rhythm you chose for these, the snares are clearly more important but they are not clickable and something that is weaker is made clickable instead, applies for the later ones too

structure of the map is pretty neat due to the hexagons, but I don't like how you make paterns independant on how intense certain beats are

[galv]

00:40:449 (1) - you emphasized this before and you should do it now by spacing it more

00:41:629 (2) - weird placement because too close to 00:40:955 (2,3,4) -

00:43:146 (3) - nc like before
00:45:842 (3) -

00:46:853 (1,2) - I don't get why the jump is on 1 instead of 2 when there's a snare on 1 and weaker sound on 2, you even used NC

00:54:775 (1) - remove nc

00:58:820 (5) - pretty boring to use repeat slider when the rhythm here stand out at 00:58:988 - and 00:59:157 -
01:04:044 (4) - this one especially because those are even stronger beats

01:07:415 (1) - also too close, should space more, you even put a finish here

01:09:438 - remove clap

01:11:797 (5,1) - this is really weird too, you have nc and jump to 1 when the beat isn't anything special

01:17:865 (2) - missing clap on slider head
01:23:258 (6) - same

01:26:123 - remove clap

01:28:651 (6) - for some reason the hitsounds or on the whole slider instead of the slider hear

01:32:190 (1,1) - suddenly decided to NC when you didn't at 01:18:707 (4,7) - 01:26:797 (4,7) -

01:34:297 (7) - kinda overmap, it just stands out as you didn't do it more

01:58:988 (2,4) - this whole section should have claps on these notes

01:57:303 (1,2,3,1,2,3,1,2,3,1,2,3) - they sound different though so a perfect square just doesn't fit

02:10:617 (5) - 02:13:314 (5) - don't like how you used 1/1 sliders as the downbeat seems more important than the red tick

02:24:269 (1) - space further from 6 for emphasis

02:25:617 (3) - nc
02:36:404 (3) -

02:39:101 (1) - should be also spaced further for emphasis

it's pretty hard to understand what are you following because each patern you're doing different things which makes your map really inconsistant

good luck!
Topic Starter
Shyotamaze

Strategas wrote:

[general]

soft-sliderslide.wav unused wait what how can that be unused? lol

[another]

00:11:797 (5,1,2) - having the same spacing for 1/2 and 1/1 gaps is misleading for some Fixed

00:24:269 (1,2,3,1,2,3,1,2,3) - weird how you keep increasing spacing here like this when 00:21:573 (1,2,3,1,2,3,1,2,3) - sounds the same but you do something else Fixed

00:34:719 (7,8) - you always keep them close, but here is the only place you spaced them Fixed

01:04:044 (3,4) - if you listen to these and then listen to 01:02:528 (2,3,4,5,6) - the place you mapped sliders are clearly more important in the music but you made them much less dense, it should be the opposite by making the drums circles and weak beat on slider ends or having very low spacing to better represent the music. also it's weird how 01:03:370 (1,2,3,4) - are a part of the same patern when they sound different Fixed but 01:03:370 (1) - isn't really in the same pattern otherwise he would have the same placement/shape or whatever as them 01:03:707 (2,3,4) - (idk how to explain lol)

01:57:303 (1,2,3,1,2,3,1,2,3,1,2,3) - they sound different and you have all of them mapped the same way I don't really understand, they sound almost the same to me

02:10:955 (2,4) - don't really like the rhythm you chose for these, the snares are clearly more important but they are not clickable and something that is weaker is made clickable instead, applies for the later ones too idk it seems fine for me since I'm mapping the background weird sound for that part

structure of the map is pretty neat due to the hexagons, but I don't like how you make paterns independant on how intense certain beats are

good luck!
Thanks!
galvenize
Topic Starter
Shyotamaze
how to get mods please
Hibari_Yagyu

Shyotamaze wrote:

how to get mods please
c:
galv's Insane

• 00:22:078 (1) - you could try to make a circle-slider instead of slider-circle, it fits better with the music imo
• 00:27:640 (6,7) - Why stack? its not like its a similar sound or something... also what about adding NC on the whole pattern? like you did before ( 00:21:573 (1,2,1,2,3,1) - )
• 00:29:662 (5,6) - weird slidershape xD... it should be better if you move 6 a bit lower
• 00:31:685 (1,2,3,4,5) - idk if it's intended, but for now, fix the stream shape
• 00:32:022 (5) - NC emphatises good imo
• 00:37:078 (7) - make a 1/6 reverse slider?
• 00:43:146 (1,2) - moving the sliders so the slider 2 can be stacked with 00:42:640 (7,8) -
• 00:49:044 (2) - stack with the stream from before?
• 01:03:707 (3) - what an useless grey tic xD
• 01:28:146 (4,1) - move 4 a bit high? so it could be like this
• 01:37:078 (10) - same than before (NC to emphatise)
• 02:24:943 (6) - same 1/6 thing
• 02:41:797 (5) - same NC thing
Nice diff :D
Collab Hard

• 01:01:348 (4,5,6) - eh weird, you could change like the one before it 01:00:674 (1,2,3) -
• 01:25:280 (4) - maybe better if you move the slider acording to 01:24:943 (1) -
• 01:28:314 (5,6) - and 01:28:651 (7,8) - : Ctrl + G? (basically rotate the square)
• 01:31:179 - feels weird to stop there xD
• 02:03:707 (3,1) - fix slider 1 shape
• 02:06:404 (3,1) - stack? (idk if you have it stacked for real, on my pc it figures nonstacked)
• 02:16:179 (1,2) - sounds like this sliders should be on 02:16:348 - and 02:16:853 -
• 02:18:876 (1,2) - same (basically move 2 tics to the right)
• 02:22:584 (6,7) - Ctrl + G
• 02:24:269 (4,5) - blanket is a bit wrong
• 02:25:449 (7) - move 7 a bit high? so it can be like this
Well done with the diff c:

only this diffs because im lazy xD
Topic Starter
Shyotamaze

Hibari_Yagyu wrote:

Shyotamaze wrote:

how to get mods please
c:
Thanks a lot to you and Lince Cosmico haha :d

Collab Hard

• 01:01:348 (4,5,6) - eh weird, you could change like the one before it 01:00:674 (1,2,3) - hmm idk I'm mapping the sax with 01:01:516 (5) - but if I get more complains sure
• 01:25:280 (4) - maybe better if you move the slider acording to 01:24:943 (1) - Fixed
Well done with the diff c:

only this diffs because im lazy xD
Thanks a lot! I didn't expect a mod from you at all since I never asked you but Lince gave me a little surprise haha :)
galvenize
6th
Hello

• 01:28:314 (5,6) - and 01:28:651 (7,8) - : Ctrl + G? (basically rotate the square)
• 01:31:179 - feels weird to stop there xD It fits with the vocals
• 02:03:707 (3,1) - fix slider 1 shape
• 02:06:404 (3,1) - stack? (idk if you have it stacked for real, on my pc it figures nonstacked) It's stacked actually (:
• 02:16:179 (1,2) - sounds like this sliders should be on 02:16:348 - and 02:16:853 - True, but in fact I'm following the drums. I don't want to skip the claps
• 02:18:876 (1,2) - same (basically move 2 tics to the right) ^
• 02:22:584 (6,7) - Ctrl + G
• 02:24:269 (4,5) - blanket is a bit wrong Not really noticeable in game
• 02:25:449 (7) - move 7 a bit high? so it can be like this I don't get what differs from my version actually :/

Thanks ! http://puu.sh/rJFbJ/6da1b8860d.osu
Janpai
I owe you mod from my queue but I can't really find sth major orz please forgive me xD
so here's a 2 stars for you goodluck with the mapset!
Topic Starter
Shyotamaze
oh wow I don't even remember tbh haha thanks a lot! :)
reflection
is there any other ranked make that is mapped in this hexagrid format
Topic Starter
Shyotamaze

Apraxia wrote:

is there any other ranked make that is mapped in this hexagrid format
Hmm there are a lot of Monstrata maps that use this kind of structure but most of them don't use it from the start to the end of the song https://osu.ppy.sh/ss/6340348 https://osu.ppy.sh/ss/6340361 etc https://osu.ppy.sh/b/764441 (kinda lazy to screenshot his others maps but pretty sure almost all of them have some hexagrids parts) ;)
Nozhomi
Ren's Easy :

  1. 00:10:786 - A whistle on slider starts on this section could be nice.
  2. The diff is nice, but hitsounding is so flat. Could have more dynamic with some whistles imo.
Normal :
  1. 00:10:786 - Your clap like 00:11:123 (2) - on this section are too loud for the music volume. Could be nice to adjust that (and do it for all your other diffs.
  2. 01:07:415 (1,2) - Spacing (1.07x)
  3. 01:04:213 - I'm suprised you didn't map that sound and make play 01:04:044 - pasively when you did two 1/2 sliders for weaker sounds at 00:58:651 (2,3) - .
  4. 02:08:595 (2,2) - Little overlap uhhhh berk.
  5. 02:10:449 (3) - Could be nice to move it to 128:188 for doing a nicer curve with both sliders.
  6. 02:38:764 (3) - Don't break the angle flow here. Just move it to 124:276.
  7. I think aesthetic could be improved more here, just my personnal thoughts.
Collab Hard :
  1. 00:12:134 (1) - Maybe CTRL+G ? Would do the transition between 00:11:966 (5,1) - better imo.
  2. 00:18:370 (4) - Doing a straight slider like this https://puu.sh/rVyu3/4c9230371e.png would help to have a smoother transition.
  3. 00:51:235 (1) - Would be nicer for the flow to invert the curve here (a little like this https://puu.sh/rVyzO/86056c3b5f.png).
  4. 01:04:044 (4,5,6,7) - The stack don't work with the music. You can hear the back and forth of the music with the drum, and it don't work with a stack. A solution could be like that https://puu.sh/rVyWv/7288d95e40.png .
  5. 01:26:292 (1,2,3,4,5) - This pattern is incredibly hard to read for this diff. You overlap multiple elements with the same combo color. I suggest you to redo this pattern with an easier one. Same for 01:28:988 (1,2,3,4,5) - .
  6. 01:31:685 (1,2,3,4,5) - This one is more "ok" because circles are more readable without overlaps.
  7. 01:34:550 (2,3) - Tbh something like https://puu.sh/rVzlb/a470a7e10e.png would work much better with vocal~
  8. 01:47:949 (1) - TOO L O N G ! Stop it minimum at 01:53:258 - and map with circles after !
  9. 02:24:775 (5,1) - Cover a little the reverse arrow.
  10. 02:29:662 (4,5) - Why a stack you never did one before :/
  11. 02:40:449 (1,1,1,1) - Could be nice to use a little spacing like this instead of a simple stack https://puu.sh/rVzZh/0954b5d0e8.png.
6th's Hyper :
  1. 00:17:865 (2,4) - Why ;w; it was so good and suddenly an ugly overlap aaaaaaaa.
  2. 00:10:786 - Tbh on this overall part, I think you could gain in consistency with some patterns like 00:11:966 (5,1) - / 00:13:314 (5,1) - / 00:14:662 (5,1) - / etc...the spacing changes all the time without reason.
  3. 00:26:966 (1) - finish it at 00:30:842 - to let some recovery to people, and fit more vocal here so it's nice.
  4. 00:34:213 (3,5) - ;w;
  5. 00:35:899 (3,3) - Nice stack.
  6. 00:39:437 (2,3) - Why a different spacing from 00:39:101 (1,2) - ? You don't do that after.
  7. 00:52:584 (1,1,1,1) - Same suggestion than last one of Collab Hard.
  8. 01:07:078 (4,1) - Looks not good with overlap like that, and spacing is so low compared to rest of the map.
  9. 01:28:988 (1,2,3,4,5) - How to read that ? :c
  10. 01:54:606 (1) - Same than previous one, end on red tic.
  11. 02:40:449 (1,1,1,1) - Same than other one.
galv's Insane :
  1. 00:26:123 (2) - I'm not fan of stacking it. You don't build-up anything with it and the beat deserve to have standard spacing, it's enough strong for that.
  2. 00:32:275 - 80% volume is enough, everything is too loud atm.
  3. 02:04:044 (5) - Forget NC.
  4. 02:16:853 (1) - And why a NC here ?
  5. 02:20:224 - I don't understand at all your NCing in this section lol. There's no construction at all.
  6. 02:39:775 (5,6,1) - Nice stack :3
Another :
  1. 00:13:988 (3,4) - If you really want to follow vocal here, invert them pls https://puu.sh/rVBtg/13380a337e.png .
  2. 00:42:808 (6) - There is the same find of fast vocal here but you don't use 1/4 sliders like 00:42:134 (2,3) - . Why ?
  3. 01:11:629 (2) - I know you want to stack but spacing is going crazy here for no reason. Adjust it like 01:10:955 (4) - thx.
  4. 01:14:157 (1,2,3) - / 01:14:831 (5,6,7) - and more don't really play nicely and flow is broken so much, and also don't fit the rest of your patterns who are nice like 01:14:494 (3,4,5) - . I think you should consider about improving them (and all other like that on the diff).
  5. 01:16:011 (3) - Maybe CTRL+G to keep the round flow from 01:15:505 (1,2) - .

Mukyu~
galvenize
Good mod.

http://puu.sh/rWP7j/f3c8e8d3c1.rar

Feels kinda unreal to see my 4 year old diff get potentially ranked.
Topic Starter
Shyotamaze

Nozhomi wrote:

Normal :
  1. 00:10:786 - Your clap like 00:11:123 (2) - on this section are too loud for the music volume. Could be nice to adjust that (and do it for all your other diffs. Fixed
  2. 01:07:415 (1,2) - Spacing (1.07x) Fixed
  3. 01:04:213 - I'm suprised you didn't map that sound and make play 01:04:044 - pasively when you did two 1/2 sliders for weaker sounds at 00:58:651 (2,3) - . Fixed I think?
  4. 02:08:595 (2,2) - Little overlap uhhhh berk. It's barely noticeable imo and I would need to change that whole part ;;
  5. 02:10:449 (3) - Could be nice to move it to 128:188 for doing a nicer curve with both sliders. Fixed
  6. 02:38:764 (3) - Don't break the angle flow here. Just move it to 124:276. Fixed
  7. I think aesthetic could be improved more here, just my personnal thoughts.
Collab Hard :
  1. 00:12:134 (1) - Maybe CTRL+G ? Would do the transition between 00:11:966 (5,1) - better imo. Fixed
  2. 00:18:370 (4) - Doing a straight slider like this https://puu.sh/rVyu3/4c9230371e.png would help to have a smoother transition. Fixed
  3. 00:51:235 (1) - Would be nicer for the flow to invert the curve here (a little like this https://puu.sh/rVyzO/86056c3b5f.png). Fixed
  4. 01:04:044 (4,5,6,7) - The stack don't work with the music. You can hear the back and forth of the music with the drum, and it don't work with a stack. A solution could be like that https://puu.sh/rVyWv/7288d95e40.png . Fixed
Another :
  1. 00:13:988 (3,4) - If you really want to follow vocal here, invert them pls https://puu.sh/rVBtg/13380a337e.png . Fixed
  2. 00:42:808 (6) - There is the same find of fast vocal here but you don't use 1/4 sliders like 00:42:134 (2,3) - . Why ? Fixed
  3. 01:11:629 (2) - I know you want to stack but spacing is going crazy here for no reason. Adjust it like 01:10:955 (4) - thx. Fixed
  4. 01:14:157 (1,2,3) - / 01:14:831 (5,6,7) - and more don't really play nicely and flow is broken so much, and also don't fit the rest of your patterns who are nice like 01:14:494 (3,4,5) - . I think you should consider about improving them (and all other like that on the diff). Fixed
  5. 01:16:011 (3) - Maybe CTRL+G to keep the round flow from 01:15:505 (1,2) - . Changed that part bc of last point so it flows better now I think

Mukyu~
Thanks and sorry for the late reply :?

galvenize wrote:

Feels kinda unreal to see my 4 year old diff get potentially ranked.
Haha I'll try my best to make it happen :)
6th
Hi, thanks for the mod.

[Hyper]
00:17:865 (2,4) - Why ;w; it was so good and suddenly an ugly overlap aaaaaaaa. It's still readable, also not overlapping them would force me to space (3) and (4) too much.
00:10:786 - Tbh on this overall part, I think you could gain in consistency with some patterns like 00:11:966 (5,1) - / 00:13:314 (5,1) - / 00:14:662 (5,1) - / etc...the spacing changes all the time without reason. Ok, although 00:13:314 (5,1) - does sound more intense than 00:14:662 (5,1) -
00:26:966 (1) - finish it at 00:30:842 - to let some recovery to people, and fit more vocal here so it's nice. did
00:34:213 (3,5) - ;w; xD
00:35:899 (3,3) - Nice stack. ikr. Fixed
00:39:437 (2,3) - Why a different spacing from 00:39:101 (1,2) - ? You don't do that after. Fixed
00:52:584 (1,1,1,1) - Same suggestion than last one of Collab Hard. Pas vraiment. Cela joue quasiment de la même manière, qui plus est les stacks vont avec la musique.
01:07:078 (4,1) - Looks not good with overlap like that, and spacing is so low compared to rest of the map. Ils fonctionnent quasiment comme un stack, et ils n'ont pas la même direction car ils ne couvrent pas la même chose.
01:28:988 (1,2,3,4,5) - How to read that ? :c Je vais nerf celui-ci
01:54:606 (1) - Same than previous one, end on red tic. Oui
02:40:449 (1,1,1,1) - Same than other one. Pareil que tout à l'heure !

[Hard]
01:26:292 (1,2,3,4,5) - This pattern is incredibly hard to read for this diff. You overlap multiple elements with the same combo color. I suggest you to redo this pattern with an easier one. Same for 01:28:988 (1,2,3,4,5) - . Testplayers read it correctly :/
01:31:685 (1,2,3,4,5) - This one is more "ok" because circles are more readable without overlaps.
01:34:550 (2,3) - Tbh something like https://puu.sh/rVzlb/a470a7e10e.png would work much better with vocal~ Yes
01:47:949 (1) - TOO L O N G ! Stop it minimum at 01:53:258 - and map with circles after ! Ok
02:24:775 (5,1) - Cover a little the reverse arrow. Is it that annoying ? Seems fine
02:29:662 (4,5) - Why a stack you never did one before :/ It makes the flow a bit jerky which was my intention.
02:40:449 (1,1,1,1) - Could be nice to use a little spacing like this instead of a simple stack https://puu.sh/rVzZh/0954b5d0e8.png . Sure

Thanks for the mod !
F D Flourite
hi, late mod here.

[General]
  1. Clean
[Ren's Easy]
  1. 00:57:977 (2) - I think it is better to end slider at 00:58:988 - because 00:58:988 - sounds more like an end of this long sound, more suitable as a slider end.
  2. 02:16:179 (2,1) - The overlap between the starting and ending circle looks untidy. Would you mind making slider 02:17:528 (1,2) - a little bit more curve?
[Normal]
  1. 00:37:078 - Rhythm section distribution here should be like this because 00:37:078 - 00:37:247 - these 2 sounds should be together as a whole. However I understand you don't want a complex rhythm in Normal. So my suggestion on rhythm here is to delete 00:36:910 (2) - based on my rhythm suggestion at first.
  2. 00:47:696 (2) - ^ same
  3. 02:35:561 (2) - ^
[Hard]
  1. 00:34:044 (2,3) - I don't think the music presents stack here. Unstacking them will express the music better.
  2. 01:23:595 (1,2) - I don't see a jump here.
  3. Continuous jump in kiai is not a good idea imo. The spacing keeps changing between 1.3x and 1.8x, which makes Hard level players difficult to read map properly.
  4. 02:04:044 (1) - The spacing seems weird. There's no heavy beat on slider head while a jump on slider tail where the music doesn't change or imply a jump. I know you are making a pattern, but that's not the principle where we making Hard diffs.
  5. 02:30:168 (5) - Make a small unstack with 02:29:662 (4) - (or large-part overlap) just like 02:30:505 (6,8) - to infer the shaking music here?
  6. 02:40:449 (1,1,1,1,1) - I don't see the necessity of NC spam here...
  7. Really interesting and fun map~
[6th's Hyper]
  1. 00:35:899 (3,2,3) - stack them neatly (There are many similar places like 00:46:685 (3,1) - 00:44:494 (1,3) - ,etc. I won't point out all of them to avoid being annoying. You can go through your whole diffs and they are easy to be find out)
  2. 01:22:921 (1) - No need to NC imo
[galv's Insane]
  1. 00:22:078 (1) - Not necessary to NC here
  2. 00:22:921 (1) - spacing is not corresponding to the music. I think the jump should be 00:22:921 - instead of 00:23:426 - according to the music.
  3. 00:42:134 (2,3,4,5,6,7) - I think the rhythm in music is like this instead of in your current way.
  4. 01:33:033 (1,2,3,4,5) - This pentagon is irregular anyway, so I suggest you move 01:33:370 (3) - a bit leftward to avoid random overlap with 01:34:044 (6) - .
  5. 02:18:539 (4,5) - slightly adjust position to avoid overlap between 02:18:033 (2,5) -
[Another]
  1. 00:16:685 (3) - move to (179,325) (On the grid, ofc)? The music on 00:16:179 (1,2) - and 00:16:685 (3,4) - is repeating, so I think the flow being repeating would be great.
  2. 00:48:202 (8,9) - Swap them? I think you need a larger spacing here, because you did a lot of 1/4 jumps before this.
  3. 01:10:786 (3,4,5) - Straight line flow is not easy to play here imo. Maybe (27,149)?
  4. Nice flow overall.
Good luck~
DeRandom Otaku
@F D Flourite The slider sounds better to me where it ends current , Changed the second one in a bit different way
Thanks!
Send update to shyo in discord
Topic Starter
Shyotamaze

F D Flourite wrote:

hi, late mod here.

[General]
  1. Clean
[Normal]
  1. 00:37:078 - Rhythm section distribution here should be like this because 00:37:078 - 00:37:247 - these 2 sounds should be together as a whole. However I understand you don't want a complex rhythm in Normal. So my suggestion on rhythm here is to delete 00:36:910 (2) - based on my rhythm suggestion at first. Fixed
  2. 00:47:696 (2) - ^ same ^
  3. 02:35:561 (2) - ^ ^
[Hard]
  1. 00:34:044 (2,3) - I don't think the music presents stack here. Unstacking them will express the music better. idk it seems fine to me and I did that a lot of time in my part and I also did it to decrease the star rating lol
  2. 01:23:595 (1,2) - I don't see a jump here. It has the same spacing as the previous jumps 01:23:258 (4,1) - and it's quite a strong sound so why not?
  3. Continuous jump in kiai is not a good idea imo. The spacing keeps changing between 1.3x and 1.8x, which makes Hard level players difficult to read map properly. hmm idk it's fine imo because it's the kiai so it must be a bit harder but if I get more complains I'll try something
  4. Really interesting and fun map~
[Another]
  1. 00:16:685 (3) - move to (179,325) (On the grid, ofc)? The music on 00:16:179 (1,2) - and 00:16:685 (3,4) - is repeating, so I think the flow being repeating would be great. Fixed
  2. 00:48:202 (8,9) - Swap them? I think you need a larger spacing here, because you did a lot of 1/4 jumps before this. Fixed
  3. 01:10:786 (3,4,5) - Straight line flow is not easy to play here imo. Maybe (27,149)? Fixed
  4. Nice flow overall.
Good luck~
Thanks!
galvenize
6th
02:04:044 (1) - The spacing seems weird. There's no heavy beat on slider head while a jump on slider tail where the music doesn't change or imply a jump. I know you are making a pattern, but that's not the principle where we making Hard diffs. Leniency keeps it totally playable and intuitive. I know that the spacing is a bit consistent but it's pattern-based.
02:30:168 (5) - Make a small unstack with 02:29:662 (4) - (or large-part overlap) just like 02:30:505 (6,8) - to infer the shaking music here? Stacking is enough, isn't it ? It won't change anything gameplay-wise. (:
02:40:449 (1,1,1,1,1) - I don't see the necessity of NC spam here... The music repeats itself
Really interesting and fun map~

00:35:899 (3,2,3) - stack them neatly (There are many similar places like 00:46:685 (3,1) - 00:44:494 (1,3) - ,etc. I won't point out all of them to avoid being annoying. You can go through your whole diffs and they are easy to be find out) I can't ): the game automatically replaces them.
01:22:921 (1) - No need to NC imo yep

Thank you !
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an DQ worthy/Unrankable issue has been found

[General]
  1. Tag inconsistencies - There seems to quite a lot of these here the'll be shown in the box below, the ones in bold are the missing ones
    8===D
    - [6th's Hyper] : drum and bass dnb 6th galvenize DeRandom Otaku collaboration
    - [Another] : mission ascii ep drum and bass dnb 6th galvenize DeRandom Otaku collaboration
    - [Collab Hard] : drum and bass dnb 6th galvenize DeRandom Otaku collaboration
    - [galv's Insane] : drum and bass dnb 6th galvenize DeRandom Otaku collaboration
    - [Normal] : mission ascii ep drum and bass dnb 6th galvenize DeRandom Otaku collaboration
    - [Ren's Easy] : drum and bass dnb 6th galvenize DeRandom Otaku collaboration
  2. Some inconsistencies in kiai times (i think this should be constant) but feel free to ignore
  3. Combo colours inconsistencies too (^) feel free to ignore too
[Timing]
  1. Check!
[Hitsounds]
  1. Check!

[Ren's Easy]
  1. 02:33:033 (3,1) - Ha! blanket is off see gotcha on that one ren, your diffs are too easy to mod
[Normal]
  1. See tbh with you the nc's could have been done better to represent the spacing and the music in the beginning so you could have done something like this onwards to represent is much much better imo, since at the current state it only goes with the measure beats which doesn't fit nor represent the spaicng differences between the notes.
  2. 00:37:415 (4) - i think changing this sldier to 2 notes instead would go really well with the vocals and the music much better than another slider, since the other sldier here 00:37:078 (3) - has very different sounds that are being used
  3. 01:32:528 (3) - it feels kinda weird that this sldier is facing away from the next note imo
  4. 02:19:887 (3) - ugh see for things like this i would do this so that the sounds at the slider here 02:19:887 (3) - would get more priority on a slider, rather than both of them being sldiers whilst both having different sounds, 02:19:550 (2) - also this doesn't have any sounds on the red tick as much noticable as the other sldier, oh and this applies to all similar patterns like this one
  5. 02:22:078 (2) - if i were you i'd keep these slider shapes the same 02:21:573 (1) - since the sounds represented are really really simialar, you do this in other patterns similar to this one so i'm guessing this is a mistake
[Collab Hard]
  1. 00:12:640 (2) - lool your stack is off with this note 00:11:966 (5) - xd
  2. 00:35:056 (1) - you make this slider a repeat slider, i know it kinda fits the vocals but you could still do a 1/4 slider and a note after it which would represent it nicely too and get rid of a sldierend strong sound miss. But i guess you want to prioritze the vocals but idk that thing i linked gets both sounds caught, up to youz
  3. 00:40:449 (1) - ^
  4. 01:14:831 (3,4) - these seem weird since the same sounds are here 01:14:494 (2,3) - yet these slider go in a really nice flow pattern whilst these 01:14:831 (3,4) - go really anti-flow, change for consistency :D
  5. 01:28:988 (1) - hmm these patterns are really hard to read imo for newer players and will cause easy misses, this is also the first time you used such a hard to read pattern, usually for similar sounds you done more readable stuff like this 01:15:505 (1,2,3,4,5) - also all of these patterns go into play here so 01:26:292 (1) - this onwards and the one i hled, tbh with you this one 01:31:685 (1) - is the best out of all 3, i'd really suggest you base other ones around this one since it's not as difficult to spot what's going on whilst the rest are not as easy to imo. I'm not saying flat out copy the patterns but just base it around this one
  6. 02:10:786 (1) - making this slider the same as 02:09:438 (1) - is kinda nonsense imo, they both follow different sound snaps yet they are mapped the same, for example 02:10:786 (1) - this slider has a really noticable sound here 02:11:123 - and here 02:11:460 - which really makes them stand out, you could do this, this will make it sound really much better and it will fit the trumpets much better than what you have currently, just a pattern idea i sent too, but it could be anything with similar snapping to the beat
[8th Hyper]
  1. 00:40:112 (4,2) - kinda awkward overlap imo, really easily avoidable that would make the map look more polished
  2. 00:42:134 (2,3) - these 2 are reall confusing to hit since there's a sound on the blue tick that you are missing out completely which makes it sound really off, either make it a stacked triple or a repeat slider would work well either way, but i guess a repeat slider would be less intense whilst playing
  3. 01:00:337 (4,1) - fix blanket a little lo
  4. 01:02:022 (1,2) - ^
  5. 01:09:606 (3) - i feel like if you stack this on the end of the slider and do something like this the sounds at both of 01:09:776 (4,5) - will get more priority and will play much better in terms of intensity, since the notes at (4) and (5) get much more emphasis
  6. 01:12:471 (4) - on this note you can really hear the trumpet dragging onto the next note, it doesn't just stop when played, it drags on,. So what i would do is place a 1/2 sldier here it would do the trick
  7. 01:29:831 (2) - shoudn't this clap be here 01:29:999 (1) - ? and also why the nc's at every slider, make them a constanst combo or make the other pattern a fixed 1/2 combo
  8. 01:33:202 (2,3,4) - you're making this look too similar to the spacing you used on 1/4 streams here for example 01:25:112 (2,3,4,5,6) - it could be easily confusable and therefore easily missable on, change up the spacing to stacks or make it more distinguishable
  9. 02:06:741 (1) - you forgot to set some hitsounds here onwards check xd
  10. 02:10:280 - you're missing very strong sounds on here even though you're mapping to the trumpet (i think its called that) you shoudn't ignore the dominant sounds that you mapped to through out the whole map!, this applies to this whole section
  11. 02:14:494 (6,7) - again your spacing usage is too similar to a 1/4 stream
[galv's Insane]

  • Side Note: Your diff has a veery long break, you could map somethnig out of that like everyone else did since waiting 30 seconds for something to happen is kinda boring z
  1. 00:20:224 (2) - ending such a strong sound on a slider end and then continuing the same section on differnt spots is so meh imo, like you could have made the sldier 3/4 muted its end and started the 2 stack clicky jumps from there, rather than keeping one sound on a slider end that later gets emphasized more strongly. If you do this that would mean that the last slider here 00:21:573 (1) - woudn't end on a stack yet something like this would happen which would leave the (1) on it's own spacing accord (except of stacking 2 different sounds which is so wrong imo) and give it a lot more deserved emphasis
  2. 00:30:674 (1,2) - if i were you I'd control g this for more emphasis on 00:31:011 (3) - since so far it's got the same spacing as the (1) and (2) which really doesn't match considering how different the sounds are
  3. 01:01:685 (7) - why does this have the same spacing as 01:01:516 (6) - when the sounds are so different
[Another]

  • Side Note: Hexagrids huh, aslo same with u map the breka jez its so aids to wait during it
  1. 00:14:494 (5) - nice stack fail lo 00:13:988 (3) -
  2. 02:00:337 (2) - ctrl j and rotate by -60 for better flow xd (it still keeps your grid thing dw)

[Final Words]

Nice diffs imo, keep pushing it forward !!!!

Good Luck!
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