Thanks Sahauang~sahuang wrote:
Actually my rule said "Drain time should be no more than ~15 mins."
This song has longer drain time but okay...[Easy]
- 00:13:483 (1,2) - while they are identical, the overlap makes pattern very weird. You should ctrl+J (2). the overlap looks good to me
- 00:18:876 (1,2) - make symmetry. ok
- 00:35:056 (1) - it should be 1/1 or 2/1.I would suggest make it consistent with 00:37:752 (1,2) - .yeah , good catch
- 00:49:887 (3) - same for this. this is supposed to be 3/2
Guess that's all from me, good luck
Thank you!sahuang wrote:
Actually my rule said "Drain time should be no more than ~15 mins." Whoops sorry
This song has longer drain time but okay...[Normal]
- 00:16:853 - miss note Fixed
- 01:12:808 - should be mapped,even storyboard suggests so Fixed
[Hard]
- 00:35:730 (3,4) - stack these two is better cuz their vocal is similar. Fixed
- 01:16:348 (4,1) - why not stack? and the flow is pretty hard to play imo.. Fixed
- 01:21:235 (2,5) - overlap looks bad Fixed
galv's Insane: 00:00:000 - although nothing is here i strongly recommend u use same sample set for red and green lines. It's unrankable. Fixed it for him
Guess that's all from me, good luck
Thank you!Jonawaga wrote:
Hello there~
[Normal][Hard]
- Timing>Resnap All Notes Fixed I think even though AIMod doesn't say anything so it's probably not a big deal :^)
- 01:07:078 (3,1,2,3,1,2,3,1,2,1,2,3,4,1,2) - This is a little focused on the left side, which wouldn't really be a problem but it causes ugly overlap 01:10:112 Fixed
- (1,2,1) - here that can be avoided easily by moving 01:11:460 (1) - this farther away from the left. Something like this but you can probably make it more pretty than I did: Fixed
- 02:25:617 (1,2,1) - Tidy up the symmetry. Fixed
Good Luck! I hope this ranks soon~!!
- Timing>Resnap All Notes Fixed again
- If this is a Collab then knowing which part is which mapper would be a nice thing to have in the map's description. Oh yeah I forgot about that lol, I'll see what I can do :d
- Other than that good collab. Thanks!
call a bn
Thanks!riktoi wrote:
[another]
00:36:910 (3,4,5,6) - 00:47:696 (3,4,5,6,7,8,9) - considering these two are similar to each other in rhythm you should rather have the first one be the same. (for the sake of consistency and not skipping the beats in 00:37:415 - 00:37:584 - considering how important they are here. the rest of the reverses should be fine) Fixed wow nice catch lol
00:42:471 (4,5,6) - this part calls for rougher angles i m o. if it's possible for you to place the slider somewhere around 4 withount breaking the spacing too much it would be gucchi (or if you just try something like a straighter angle with 00:42:303 (3,4,5) - and then the slider 00:42:808 (6) - to below 00:41:797 (1) - when 00:42:640 (5) - is behind it (or near the middle right of the grid)) lol that was quite hard to understand without screenshots but fixed I guess
02:35:730 (6,7,8) - similar to the first point Fixed
consider upping the ar by like 0.1, the overlaps in jumps are kinda difficult to read (also the repeating patterns become easier to read) Hmm I'll see if I get more complains, I think it's fine right now
[6th and You]
ok ok
i'm bad
take some stars hoyl shit so many stars lol thanks a lot!
Ah merci, désolé d'insister lourdement sur ça j'le ferai plus tktgalvenize wrote:
Et t'en fait pas je fais attention à ce que ça ne dépasse pas.
Merci !ShogunMoon wrote:
Hey!
NM de ma Queue ~
(désolée pour le temps)
- [Normal]
- 01:12:808 (5) - essaye de faire ça je trouve que c'est un bon rythme de plus ça va bien avec ce que tu as fais avant à 01:11:797 J'ai changé à ma façon
- [Collab Hard]
Il n'y a pas grand chose à corriger c'est super!
- 01:20:898 (1,2,3,4,5) - à partir d'ici il y a trop d'espace en les notes, corrige moi ça C'est fait exprès c'est des jumps pour emphasize les vocals
Bonne chose pour ta map!
Thank you for checking my difficulty!Snaggletooth wrote:
From my NoMoeQ!
[Ren's Easy]
- Placement Issues:
- 01:29:999 (2,4) - I highly suggest that you unstack these. New players may think that it is
acctually a slider, instead of a circle, since you hit it after the slider appears.
It would be a small but important change. you're right about it but it shouldnt be that hard to read i guess , maybe i will wait for some more opinions about it
"What is flow?" a thing
Thank you and sorry for the late replySnaggletooth wrote:
From my NoMoeQ!
[Normal]
- Rhythmical Issues:
I do not agree with the rhythmical changes in this difficulty. It gets esspecially confusing
- 00:11:460 (2,2,2,2,2,2) - I suggest the removal of these circles. The reason being that when
using 1/2 beats in a normal, the 1/2 beat should be noticeable and reasonable so less
expierienced players can acctually hear and understand why they are hitting faster than usual.
Right now, your circles are placed on very low hi-hats, creating an artificial-feeling beat. This can be
very amazing for higher difficulties, however considering that this is only a normal, I highly
suggest you remove these. The slider-rhythms fit nicely with the piano and the snares. Fixed- 00:55:955 (2) - as an addition to the point above, this one is fine, because the music
is much more noise-heavy, making the actual 'artificially-made' beat less noticeable, and more
natural to play. yea I understand your point now
at 02:10:786 where you suddenly stopped mapping drums at all, and moved to the synth all
of the sudden. I mean, I see why you would map it, and I would as well, however, since this is
a normal difficulty, I would have chosen a rhythm that incorporates both the synth and
the heaviest drum-hits, so you still have a steady and easy-to-follow tapping-rhythm. Hmm I think it's fine tbh, I'll see if I get more complains tho
[Collab Hard]
- Rhythmical Issues:
- 00:55:280 (1,2) - Consider using a 1/2 slider here. The rhythm isn't placed wrong, but
the 4 previous sliders created a tapping-flow, that is based on the fading echo. Fixed
00:55:617 (3) - is still playing on an echo + snare, which makes the two circles break
this flow very heavily. It would be a much more beautiful solution to just use a 1/2 slider,
since it also catches the drums. ^
"What is flow?" idk teach me pls
Thanks Pentori!Pentori wrote:
hey
[Ren's Easy]
01:29:999 (2,4) - this is pretty ambiguous to beginners i'd try avoid this ok
01:31:685 (1,3) - so is this. both circles are equal distance from the previous slider making it quite confusing oko
01:58:651 (1) - u could probably be more creative in the section in terms of rhythm. feel free to use 3/2 gaps ee nah, i m okay with what i have right now
good luck!
osu file format v14
[General]
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AudioLeadIn: 0
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Countdown: 0
SampleSet: Normal
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TitleUnicode:Amethyst
Artist:Traktion
ArtistUnicode:Traktion
Creator:Shyotamaze
Version:Ren's Easy
Source:
Tags:drum and bass dnb 6th galvenize DeRandom Otaku collaboration
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347,51,160112,1,8,0:0:0:0:
410,114,160449,2,0,L|434:206,1,90,0|0,0:0|0:0,0:0:0:0:
464,285,161123,1,0,0:0:0:0:
393,341,161460,1,0,0:0:0:0:
311,302,161797,5,4,0:0:0:0:
Thanks!Pentori wrote:
hey
[Normal]
00:57:977 (1,2,3) - why skip the kick on 00:58:651 - ? u could use two 1/2 sliders instead to avoid the awkward rhythm Fixed
01:03:202 (1) - i'd map the kick/piano downbeat on 01:03:370 - with a higher priority than the sax here just for the sake of keeping a good musical structure. For this whole part I'm mapping the sax so it would be really weird but maybe if I get more complains
01:15:842 (2) - i kinda disagree with how u mapped this because you throw out all the instruments and map to those glitchy vocals. if you really can be bothered i'd re-structure this around instruments instead as you'll find out it plays nicer idk it seems fine to me but I'll see if I get more complains (yes it's kinda lame for an answer but it really seems fine to me lol)
01:59:494 (3) - again all these 1/2 sliders are so weird to play. heres a rhythm that does the same job and is more beginner friendly http://puu.sh/rrCr8/888d637d29.jpg. u can structure ur rhythm around variations of that if u want Fixed
[Collab Hard]
01:15:505 (1,2,3) - u should try space this consistently because inconsistent linear flow is really awkwardand the flow is alright imo but I'll see if I get more complains yeaShyotamaze wrote:
[Collab Hard]01:15:505 (1,2,3) – Two things about this jump. One is that there isn't a strong angle into (3). Linear flow has it's place, but I really think having a sharper angle will help accentuate the (3) note in a nicer way like http://puu.sh/r47Bz/9a808f6a26.jpg . Second, Try making the DS between (2,3) be 1.60x and leave the strong spacing of 1.80x for the stronger downbeats. I think 3 is already accentuated or idk how to say it correctly and as you can see here 01:15:505 (1,2,3,4,5) - the same kind of pattern repeats to emphasize the vocals ( 01:15:505 (1,2,3) - linear flow until 3 with a flow break or idk how to call it maybe anti-jump lol to emphasize vocals 01:16:011 (3,4,5) - same until 5) and I don't agree with the spacing change since the thing that I emphasize the most here are the vocals :d
overall i just feel spread is ruined when you don't have a easily playable hard diff. just think of it in this way: if a new player gets a good score on the normal and they want to try the next difficulty only to be greeted with overlapping patterns i don't think they'll continue to play the song
also at least use AR 8 because of all the overlaps Fixed
ok gonna stop here cos the other diffs don't really have an outstanding issues
good luck!
Thanks!Strategas wrote:
[general]
soft-sliderslide.wav unused wait what how can that be unused? lol
[another]
00:11:797 (5,1,2) - having the same spacing for 1/2 and 1/1 gaps is misleading for some Fixed
00:24:269 (1,2,3,1,2,3,1,2,3) - weird how you keep increasing spacing here like this when 00:21:573 (1,2,3,1,2,3,1,2,3) - sounds the same but you do something else Fixed
00:34:719 (7,8) - you always keep them close, but here is the only place you spaced them Fixed
01:04:044 (3,4) - if you listen to these and then listen to 01:02:528 (2,3,4,5,6) - the place you mapped sliders are clearly more important in the music but you made them much less dense, it should be the opposite by making the drums circles and weak beat on slider ends or having very low spacing to better represent the music. also it's weird how 01:03:370 (1,2,3,4) - are a part of the same patern when they sound different Fixed but 01:03:370 (1) - isn't really in the same pattern otherwise he would have the same placement/shape or whatever as them 01:03:707 (2,3,4) - (idk how to explain lol)
01:57:303 (1,2,3,1,2,3,1,2,3,1,2,3) - they sound different and you have all of them mapped the same way I don't really understand, they sound almost the same to me
02:10:955 (2,4) - don't really like the rhythm you chose for these, the snares are clearly more important but they are not clickable and something that is weaker is made clickable instead, applies for the later ones too idk it seems fine for me since I'm mapping the background weird sound for that part
structure of the map is pretty neat due to the hexagons, but I don't like how you make paterns independant on how intense certain beats are
good luck!
c:Shyotamaze wrote:
how to get mods please
Thanks a lot! I didn't expect a mod from you at all since I never asked you but Lince gave me a little surprise hahaHibari_Yagyu wrote:
c:Shyotamaze wrote:
how to get mods please
Thanks a lot to you and Lince Cosmico haha :dCollab Hard
• 01:01:348 (4,5,6) - eh weird, you could change like the one before it 01:00:674 (1,2,3) - hmm idk I'm mapping the sax with 01:01:516 (5) - but if I get more complains sure
• 01:25:280 (4) - maybe better if you move the slider acording to 01:24:943 (1) - Fixed
Well done with the diff c:
only this diffs because im lazy xD
Hmm there are a lot of Monstrata maps that use this kind of structure but most of them don't use it from the start to the end of the song https://osu.ppy.sh/ss/6340348 https://osu.ppy.sh/ss/6340361 etc https://osu.ppy.sh/b/764441 (kinda lazy to screenshot his others maps but pretty sure almost all of them have some hexagrids parts)Apraxia wrote:
is there any other ranked make that is mapped in this hexagrid format
Thanks and sorry for the late replyNozhomi wrote:
Normal :Collab Hard :
- 00:10:786 - Your clap like 00:11:123 (2) - on this section are too loud for the music volume. Could be nice to adjust that (and do it for all your other diffs. Fixed
- 01:07:415 (1,2) - Spacing (1.07x) Fixed
- 01:04:213 - I'm suprised you didn't map that sound and make play 01:04:044 - pasively when you did two 1/2 sliders for weaker sounds at 00:58:651 (2,3) - . Fixed I think?
- 02:08:595 (2,2) - Little overlap uhhhh berk. It's barely noticeable imo and I would need to change that whole part ;;
- 02:10:449 (3) - Could be nice to move it to 128:188 for doing a nicer curve with both sliders. Fixed
- 02:38:764 (3) - Don't break the angle flow here. Just move it to 124:276. Fixed
- I think aesthetic could be improved more here, just my personnal thoughts.
Another :
- 00:12:134 (1) - Maybe CTRL+G ? Would do the transition between 00:11:966 (5,1) - better imo. Fixed
- 00:18:370 (4) - Doing a straight slider like this https://puu.sh/rVyu3/4c9230371e.png would help to have a smoother transition. Fixed
- 00:51:235 (1) - Would be nicer for the flow to invert the curve here (a little like this https://puu.sh/rVyzO/86056c3b5f.png). Fixed
- 01:04:044 (4,5,6,7) - The stack don't work with the music. You can hear the back and forth of the music with the drum, and it don't work with a stack. A solution could be like that https://puu.sh/rVyWv/7288d95e40.png . Fixed
- 00:13:988 (3,4) - If you really want to follow vocal here, invert them pls https://puu.sh/rVBtg/13380a337e.png . Fixed
- 00:42:808 (6) - There is the same find of fast vocal here but you don't use 1/4 sliders like 00:42:134 (2,3) - . Why ? Fixed
- 01:11:629 (2) - I know you want to stack but spacing is going crazy here for no reason. Adjust it like 01:10:955 (4) - thx. Fixed
- 01:14:157 (1,2,3) - / 01:14:831 (5,6,7) - and more don't really play nicely and flow is broken so much, and also don't fit the rest of your patterns who are nice like 01:14:494 (3,4,5) - . I think you should consider about improving them (and all other like that on the diff). Fixed
- 01:16:011 (3) - Maybe CTRL+G to keep the round flow from 01:15:505 (1,2) - . Changed that part bc of last point so it flows better now I think
Mukyu~
Haha I'll try my best to make it happengalvenize wrote:
Feels kinda unreal to see my 4 year old diff get potentially ranked.