Whispered - Hold The Sword

posted
Total Posts
16
Topic Starter
MrKosiej
This map has been deleted on the request of its creator. It is no longer available.
tatemae
hi from modreqs

00:41:366 (5) - fine slider, change pls
00:44:452 (5) - ^
01:28:680 (2) - nc?
01:45:137 (7,8) - fine
01:59:709 (6,7,8,1,2,3,4) - make better pls
02:02:280 (4,5,6,1,2,3) - bad flow
02:09:137 (3,4) - different slider, use ctrl+c ctrl+v
02:11:880 (5,6,7,8,9,1) - overlap
02:13:938 (1,2,3) - ctrl+c ctrl+v
02:15:652 (2,3,4,5,1) - make better
02:15:995 (1) - random nc
02:20:109 (3,4) - ctrl+c ctrl+v
02:24:909 (1) - ugly slider
02:46:166 (1,2,3,4,1,2,3,4) - remove spacing?
02:48:909 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - ^ ok, maybe no
03:27:994 (4,5,6) - spacing
03:51:309 (3,4) - ctrl+c ctrl+v
03:56:452 (1,2,3,4,5,1) - miss bits, use 25%
03:58:166 (1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - ^
05:06:737 (1,2) - ugly
it is a lot of work, good luck!
Vert
nm from q

to be honest i dont like your streams in 1/3 part
it seems like a random jump and distance is changing too
03:26:166 (2,3,4,5,6,7,8,9) - like this
03:26:709 (7) - and this circle is even snapped wrong
I think you can use ctrl+shift+f to make sliders change into streams

besides the streams i think those unnessesary overlap make the map seems unclear
such as 02:12:566 (1) -

rhythm is ok for me XD

good luck :)
zev
hello MrKosiej
03:38:966 (4) - the slider end does not land on a 1/3 tick make this a 1/2 slider
04:38:109 (2) - this circle transition to stream is brutal as fuck lolol from editor perspective i can't play this
you can extend the maps canvas and flow by mapping a bit more offscreen.

I think you'll need soft-hitnormals for the flute part and some extra timing points to match the volume of the map the dB changes a lot.


hmm maybe match the combo colours with the background? would look pretty :D
HML
Yo
00:17:280 (6,1) - align better please :)
00:19:080 (4,1) - This is hard to read. Maybe something like THIS?
00:24:909 (1,2) - Space more from 00:25:166 (3,4) so it doesn't look like a weird stream.
00:25:594 (1) - This is an ugly slider. I'd recommend changing it.
00:27:652 (4) - Extend to the red tick
00:29:024 (5) - ^ Ditto
01:02:623 (1) - Make more visible?
01:17:709 (6) - NC?
01:20:794 (2) - Make into a 1/2 slider.
01:26:623 (6) - NC
01:28:680 (1) - Another ugly slider my dude :/

01:35:766 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1,2,3,4,5,6,7,8,9,10,11,12,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This might need remapping in the future. I can single tap this part, but I can see why this would be an alternator's nightmare.

02:27:309 (4) - Make more visible
02:27:994 (6) - ^ Ditto
02:32:795 (4) - ^ Ditto
02:33:479 (6) - ^ Ditto
02:57:823 (1) - Slider needs fixn'
03:26:623 (6,7) - These need to be on the 1/3 ticks
03:29:623 (4,5) - ^
03:59:563 (2) - When you do sliders like these ones, the longer ones, I recommend using a slower SV.
04:05:708 (3) - Maybe do something like THIS?
04:11:194 (3) - ^ Ditto
05:16:337 (1) - Maybe replace with a slider that ends at 05:17:365 ?
Topic Starter
MrKosiej
Update:

All sliders are fined now, nc are added, fixed the bad combo issues, the flow has been polished. I added also hitsounds. Not whole map is hitsounded yet tho. I won't fix "too little visible" like 01:02:623 (1) circles cuz they fit my style, my vision and i want them there.

In the future i'll make hitsounds for the whole map and i'll try to do sb. But i don't know if i'll be able to do it XD

Edit: When you create your best map ever after trials and fails and tens of hours spent on mapping. You are proud of your map and ask somebody to tell you how to improve it even more, to get it ranked. And he only says: "remap".
And you're like: "f*ck you m8" for the rest of the day.
I won't say who that person is, but don't do that guys, girls. If the map is terrible, then it's sometimes the only way, but with a map like this, with so much effort put into this, it's just...
allein
ya

try to avoid moments like 02:26:966 (3,4) -
try to move 02:27:309 (4) - like in 200;216
02:29:366 (2,3,4,5,6,7) - try to avoid "up-right" jumps too, enable imagination, try to add sliders etc
04:51:652 (1,2,3,4) - ^ etc
add spinner from 05:16:422 - to 05:17:708 -
01:19:080 (1,2,3,4,5,6) - too big jumps D:
04:13:079 (3,5) - avoid that moments too
Topic Starter
MrKosiej

InternalLight wrote:

ya

try to avoid moments like 02:26:966 (3,4) - Fine, ill fix those overlapses XD
try to move 02:27:309 (4) - like in 200;216
02:29:366 (2,3,4,5,6,7) - try to avoid "up-right" jumps too, enable imagination, try to add sliders etc i don't know what do do instead
04:51:652 (1,2,3,4) - ^ etc
add spinner from 05:16:422 - to 05:17:708 - great idea
01:19:080 (1,2,3,4,5,6) - too big jumps D: yeah it could be smaller
04:13:079 (3,5) - avoid that moments too nope
Cheri
This is like my first mod ever and i'm sh*t at playing extras so here it goes

00:15:480 (1,2,3,4,5,6,7,8) - Idk I think 00:16:337 (8) - just feel weird at the end of that slider .

00:24:909 (1,2,3,4,1) - I understand what you were trying to do but feels a bit odd to play.

01:07:766 (2,3) - The circle is too far from that slider in my opinion so I think it best to make it closer.

02:26:966 (3) - ctrl+G


Ugh my brain hurts trying to find problems in this map so i'll stop here

Anyways sorry if this isn't helpful to you but atleast I tried.
Topic Starter
MrKosiej

DJ Lucky wrote:

This is like my first mod ever and i'm sh*t at playing extras so here it goes

00:15:480 (1,2,3,4,5,6,7,8) - Idk I think 00:16:337 (8) - just feel weird at the end of that slider . you're right actually lol XD, i changed that a bit

00:24:909 (1,2,3,4,1) - I understand what you were trying to do but feels a bit odd to play. i made it more spaced. Feels less odd

01:07:766 (2,3) - The circle is too far from that slider in my opinion so I think it best to make it closer. I moved it closer

02:26:966 (3) - ctrl+G nah


Ugh my brain hurts trying to find problems in this map so i'll stop here

Anyways sorry if this isn't helpful to you but atleast I tried. Thanks :)
Yahuri
from queue

-AR too high for me to see well
-map does not seem to be structured very well. you need to create more unity throughout the map by adding patterns, blankets, symmetry, etc
-copy whatever sliders you can so that the slider for the same purpose is not different everytime, for the purpose of what i said above
-get rid of unneccesary overlap so it doesnt look as messy, for example here 02:09:994 (2,3,8)
01:38:509 (2,3,4,5,6,7) - why change DS here?
02:45:366 (6,1,2,3,4) - very bad transition in DS, also because super fast BPM
03:11:880 (2,4) - shape of these sliders dont fit music, 03:22:852 (2,4) too

Good luck!
Topic Starter
MrKosiej

Yahuri wrote:

from queue

-AR too high for me to see well AR is good for me, and not just me
-map does not seem to be structured very well. you need to create more unity throughout the map by adding patterns, blankets, symmetry, etc
-copy whatever sliders you can so that the slider for the same purpose is not different everytime, for the purpose of what i said above good advice
-get rid of unneccesary overlap so it doesnt look as messy, for example here 02:09:994 (2,3,8) Changed, at least the one you mentioned XD
01:38:509 (2,3,4,5,6,7) - why change DS here? cuz it's fun
02:45:366 (6,1,2,3,4) - very bad transition in DS, also because super fast BPM 1. The bpm is not fast 2. The transition might be... not good but it's not terrible and currently it's my only idea which fits somehow
03:11:880 (2,4) - shape of these sliders dont fit music, 03:22:852 (2,4) too Changed

Good luck!
Eeveesenpai_4_u
here is your mod meh
i dont find so much mistakes XD


00:25:509 - blanket
lol thats it...mehhh here a Little boost
Hobbes2
Mod from queue.

[the only difficulty]

00:11:880 (1) - add more slider points to smooth out the curve.

00:19:766 (4,5,1,2) - maybe avoid this overlap

00:55:937 (3,4,8) - overlap

00:58:509 (1,2,3,4,5,6,7,8) - I think you should keep the 1.00x spacing until note 8, and then switch to 1.3 spacing. So basically, make notes 7 and 8 have 1.00 spacing

01:14:109 (5,7) - quick blanket fix

01:27:309 (1) - redesign, looks kinda bad. Make it symmetrical maybe?

01:33:137 (3,5) - stack

01:41:709 (3) - split this into two reverse sliders imo

01:42:737 (4,10) - maybe redesign this stream so that 4 and 10 stack

01:50:966 (4,3) - ^ except for 3 and 4

02:06:223 (3) - x:116 y:288 for improved blanket

02:12:566 (1) - blanket this with the stream

03:38:966 (4) - redesign, it's too smooshed

03:45:909 (1) - maybe silence this spinner? the hitsound at the end especially feels pretty weird

03:50:992 (1) - use soft hitsounds for this part and lower the volume. (go to the timing window)

05:13:423 (6,3) - stack 6 below 3

05:16:336 (1) - NC

good luck! nice map.
Topic Starter
MrKosiej

Hobbes2 wrote:

Mod from queue.

[the only difficulty]

00:11:880 (1) - add more slider points to smooth out the curve. Done

00:19:766 (4,5,1,2) - maybe avoid this overlap I didn't change it, cuz i like it, but i moved it

00:55:937 (3,4,8) - overlap moved

00:58:509 (1,2,3,4,5,6,7,8) - I think you should keep the 1.00x spacing until note 8, and then switch to 1.3 spacing. So basically, make notes 7 and 8 have 1.00 spacing yep, changed

01:14:109 (5,7) - quick blanket fix Done

01:27:309 (1) - redesign, looks kinda bad. Make it symmetrical maybe? i changed it a bit

01:33:137 (3,5) - stack yep

01:41:709 (3) - split this into two reverse sliders imo imo not

01:42:737 (4,10) - maybe redesign this stream so that 4 and 10 stack good one

01:50:966 (4,3) - ^ except for 3 and 4

02:06:223 (3) - x:116 y:288 for improved blanket k

02:12:566 (1) - blanket this with the stream Done

03:38:966 (4) - redesign, it's too smooshed changed it a bit

03:45:909 (1) - maybe silence this spinner? the hitsound at the end especially feels pretty weird right

03:50:992 (1) - use soft hitsounds for this part and lower the volume. (go to the timing window) Done

05:13:423 (6,3) - stack 6 below 3 Done

05:16:336 (1) - NC k

good luck! nice map. Thanks you :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply