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SizzleBird - Imagine

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Total Posts
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Topic Starter
FiLeZekk
This beatmap was submitted using in-game submission on Thursday, June 23, 2016 at 5:24:13 PM

Artist: SizzleBird
Title: Imagine
Tags: sizzlebird imagine
BPM: 170
Filesize: 3478kb
Play Time: 01:24
Difficulties Available:
  1. Chalwa's Hard (3.15 stars, 139 notes)
  2. DuhYuan's Dream (5.15 stars, 304 notes)
  3. Normal (1.99 stars, 105 notes)
  4. Realization (4.77 stars, 231 notes)


Download: SizzleBird - Imagine
Information: Scores/Beatmap Listing
---------------
First 'Real' Attempt at mapping. :)
SizzleeeeBiirrd - Imagine
Any help would be appreciated!

Redownload after 22-05-16 DD-MM-YY | Updated Mp3 and Bg!

Difficulties:
Normal - Unfinished (Can be modded)
Chalwa's Hard - Finished! (Please Mod!)
Realization - Finished! (PLEASE MOD!)
DuhYuan's Dream - Finished! (Please MOD!)

Notes:
With the Realization diff, I may have messed up the slider velocity and tick rate while modding and have forgotten the original setting. Can you please check on this modders.
I MAY HAVE FOUND IT AGAIN! Please confirm? Thanks.



Turns out my easy diff was actually as hard as a normal diff rip.


Haven't really modded before but am willing to try, mod 4 mod?
P.S. Exams coming up might not be able to do them right away.



  • Username2
    DuhYuan
    Chalwa
    PintoPotato
    -Dave Strider-
    OTKYukio
    100bit
    XVoIR
    Nevo
Usernametwo
Offset: 1507
BPM's fine.
Chalwa
Hello from my modding queue!
- Off Grid Snap
- Make folds on slider ticks (cause when it looks nice)
- Use Distance Snap more (it isn't good, very wide jumps)
00:12:801 (1,2,3,1,2,1,2) - Make it better. Do not do it in one line. Use distance snap.
00:15:624 (4) - NC
00:16:154 (5,6,7,8) - Make better pattern (i think square)
00:17:036 (9) - Make this slider better. Do not do that the ball became in one place. I think it's better if u use ctrl + <
00:18:448 (1,2,3,4) - Sliders is better at this part
00:18:801 (3,4,5) - When you don't will make sliders make jumps
00:19:859 (1,2,3,4) - Sliders is better at this part
00:22:330 (4) - Make smaller spacing
00:24:095 (2) - NC
00:24:095 (2,3,4,5,6,7,8) - Use distance snap at this jumps
00:26:918 (5) - Make end slider at 00:27:221 and at circle at 00:27:448
00:28:154 (1,1) - Remove NC
00:31:154 (1,2) - Make it 1/1 slider
00:31:683 (1,2) - Remove NC and make 1/2 slider
00:32:565 (1) - Remove NC. ctrl + >. Make better blanket. End it at 0:33:271
00:33:624 (1,1) - Remove NC, Make it with Distance snap
00:37:859 (1,2) - Make it smilarly like 00:36:801 (1,2,3,4) but (4) pick at 00:38:212
00:38:565 (1,2,3) - Make 1/2 repeat slider to 00:38:918
00:39:624 (2,1,1) - Make long slider, which end at 00:40:683
00:41:036 (1,1,1,1) - Make two 1/1 sliders, remove NC
00:43:859 (4) - ctrl + <
00:44:918 (1,2,3) - Make 1/1 slider, remove NC
00:45:359 (1) - Remove this spinner
00:48:624 (1,2,3,4) - Remove NC, make better pattern
00:49:330 (1,1) - ctrl + J
00:49:859 (1,2,3,1,2,3,1,2,3) - It's weird, but... Make 1/2 repeat slider
00:51:977 (1,2,3,4) - Make two 1/2 sliders
00:52:683 (1) - Remove NC
00:55:683 (1,2,3) - You can put spinner here. Start it at 00:55:506, end at 00:56:565
00:59:212 (1,2,3,4) - Put it at white lines from 00:59:389
01:02:566 (1,2,3,4,5) - It isn't good. I've got two sugestions. 1. Make it jumps 2. Move 01:03:095 (4,5) that ended as 01:02:566 (1,2,3)
01:04:153 (1) - Remove NC
01:04:859 (1) - ^
01:04:859 (1) - Make here jump, cause someone can't see this circle
01:05:036 (2,3,1,2,3,4,5) - Make jumps with Distance Snap here

You have got potential. Everyone have got bad maps. It isn't very bad.
GL on mapping :).
Topic Starter
FiLeZekk

Chalwa wrote:

Hello from my modding queue!
- Off Grid Snap
- Make folds on slider ticks (cause when it looks nice)
- Use Distance Snap more (it isn't good, very wide jumps)
00:12:801 (1,2,3,1,2,1,2) - Make it better. Do not do it in one line. Use distance snap.
00:15:624 (4) - NC
00:16:154 (5,6,7,8) - Make better pattern (i think square)
00:17:036 (9) - Make this slider better. Do not do that the ball became in one place. I think it's better if u use ctrl + <
00:18:448 (1,2,3,4) - Sliders is better at this part
00:18:801 (3,4,5) - When you don't will make sliders make jumps
00:19:859 (1,2,3,4) - Sliders is better at this part
00:22:330 (4) - Make smaller spacing
00:24:095 (2) - NC
00:24:095 (2,3,4,5,6,7,8) - Use distance snap at this jumps
00:26:918 (5) - Make end slider at 00:27:221 and at circle at 00:27:448
00:28:154 (1,1) - Remove NC
00:31:154 (1,2) - Make it 1/1 slider
00:31:683 (1,2) - Remove NC and make 1/2 slider
00:32:565 (1) - Remove NC. ctrl + >. Make better blanket. End it at 0:33:271
00:33:624 (1,1) - Remove NC, Make it with Distance snap
00:37:859 (1,2) - Make it smilarly like 00:36:801 (1,2,3,4) but (4) pick at 00:38:212
00:38:565 (1,2,3) - Make 1/2 repeat slider to 00:38:918
00:39:624 (2,1,1) - Make long slider, which end at 00:40:683
00:41:036 (1,1,1,1) - Make two 1/1 sliders, remove NC
00:43:859 (4) - ctrl + <
00:44:918 (1,2,3) - Make 1/1 slider, remove NC
00:45:359 (1) - Remove this spinner
00:48:624 (1,2,3,4) - Remove NC, make better pattern
00:49:330 (1,1) - ctrl + J
00:49:859 (1,2,3,1,2,3,1,2,3) - It's weird, but... Make 1/2 repeat slider
00:51:977 (1,2,3,4) - Make two 1/2 sliders
00:52:683 (1) - Remove NC
00:55:683 (1,2,3) - You can put spinner here. Start it at 00:55:506, end at 00:56:565
00:59:212 (1,2,3,4) - Put it at white lines from 00:59:389
01:02:566 (1,2,3,4,5) - It isn't good. I've got two sugestions. 1. Make it jumps 2. Move 01:03:095 (4,5) that ended as 01:02:566 (1,2,3)
01:04:153 (1) - Remove NC
01:04:859 (1) - ^
01:04:859 (1) - Make here jump, cause someone can't see this circle
01:05:036 (2,3,1,2,3,4,5) - Make jumps with Distance Snap here

You have got potential. Everyone have got bad maps. It isn't very bad.
GL on mapping :).
Thanks a lot! :D
I have a few questions,
1. What does NC mean?
2. Fold on slider ticks?
3. Better Blanket?
4. Also how do you make individual sliders 1/1 or 1/2

Sorry I am very, VERY new to the mapping scheme.

Thanks again!

EDIT:
00:31:154 (1,2) - Make it 1/1 slider | Sounds pretty bad now, unless I'm doing the 1/1 sliders wrong.
00:39:624 (2,1,1) - Make long slider, which end at 00:40:683 | Why such a long slider for?
00:43:859 (4) - ctrl + < | Why??
00:49:859 (1,2,3,1,2,3,1,2,3) - It's weird, but... Make 1/2 repeat slider | I'd rather not, but reasoning?
00:51:977 (1,2,3,4) - Make two 1/2 sliders | Ruins the pattern?
01:02:566 (1,2,3,4,5) - It isn't good. I've got two sugestions. 1. Make it jumps 2. Move 01:03:095 (4,5) that ended as 01:02:566 (1,2,3) | Why is it no good?
Chalwa
1. NC - New Combo
2. Fold on slider ticks - Make curve on point od slider
3. Better Blanket: https://osu.ppy.sh/ss/4557073 - make patterns like this
4.
1/1 slider: http://w.ppy.sh/8/87/On_Beat_Sliders.png
1/2 slider: http://w.ppy.sh/5/5b/Slider_patterns.png

No problem :)
[ Shamwow ]
i know you couldnt find anything with my map but ill give you a mod anyway since you at least tried (im not good at modding either so you're not alone haha) :D

Insane



- 00:41:036 (2): too short, have it end on the red tick not the blue tick
- 00:46:330 (1,2,1,2,1,2,1,2,1) - this looks odd to me? see if anyone else comments on it before changing it tho its probably just me
- 00:48:624 (1,1,1,1) - ^ feels out of place to me
- 00:55:506 (1) - feels weird, i'd replace this with more notes imo

i couldnt find much else, sorry for the small mod;; good luck!
Topic Starter
FiLeZekk

-Dave Strider- wrote:

i know you couldnt find anything with my map but ill give you a mod anyway since you at least tried (im not good at modding either so you're not alone haha) :D

Insane



- 00:41:036 (2): too short, have it end on the red tick not the blue tick
- 00:46:330 (1,2,1,2,1,2,1,2,1) - this looks odd to me? see if anyone else comments on it before changing it tho its probably just me
- 00:48:624 (1,1,1,1) - ^ feels out of place to me
- 00:55:506 (1) - feels weird, i'd replace this with more notes imo

i couldnt find much else, sorry for the small mod;; good luck!
Thanks!
I really did not expect you to mod this :)
I'll have a look at the suggestions you made when I have time.

Thanks again :D
Chalwa
GD :D

.osz file with my diff: http://puu.sh/p1h7e.osz
OTKYukio
DISCLAIMER: I AM NOT AN EXPERIENCED MODDER YOU DON'T HAVE TO LISTEN TO ME

REALIZATION
00:22:683 (5) - 00:23:036 (1) - It's hard to hit these notes accurately.
00:28:683 (1)00:29:212 (1) - - The shape of these sliders seems a bit awkward to me.
00.32.918 (1,2)- I feel like you should do something a little different here because the instrument moves the notes a bit and plays kind of a harmonic with a different rhythm compared to the beginning.
00.37.683 - you don't have to but I would add a circle, there's melody and background going on I don't see why it's blank, but this one isn't as important so you do what you want.
00.42.448- I like that. ;)
00:48:624 (1) - 00:48:801 (1) - 00:48:977 (1) - 00:49:154 (1) - 00:49:330 (1) - I wouldn't make these all combo one. It can be confusing.
00:58:506 (1) - 00:59:212 (1) - put these a liiiiiiiiiiiiitle to the left, one or two grid spacers should be fine, it's a little hard to reach especially when someone is sight reading the map. Or maybe I just suck at jumps.
01:10:683 (8) - I would slow this slider velocity down, the song is calming down and getting slower so it would make sense for the sliders as well. Same goes for here 01:12:095 (1) - and here 01:17:742 (1) -
01:12:095 (1) - End this on an eighth not a 32nd. (End on red or white not blue, it doesn't really flow with the song).01:17:742 (1) - same here.

CHALWA'S HARD
00:12:271 (1) - add soft sounds starting from here. It's a bit boring for the beatmap to use only one sound sample.
00:23:565 (1) - You can start adding normal sounds or leave them soft and add more additions such as soft claps on 2 and 4. (but since you dont have a continuous portion of hits landing on 2 and 4 you don't have to do it if you don't want to change your beatmap.
00:26:036 00:28:859 - 00:34:506 00:28:859 - 00:57:095 - - - try not to leave awkward gaps like these, it makes it seem like you're following the melody even though there's probably something to put there, like 1 single at least.
00:46:154 (1) - make these drum beats if you had normal at 00.23.565 or normal if you kept them soft. But definitley add some heavier hitsounds, maybe try them on the downbeats 1 and 3 instead.
01:09:977 (2) - here I'd make the rest of the beats soft.

DUHYUAN'S DREAM
not much to say about this one except maybe at a little more stream like patters, NOT A LOT, but a little.00:24:006 - putting a single there would make sense if it isn't impossible.
Also try adding some subtle hitsounds before the kiai, this one has consistent 2 and 4 hits so maybe add some less obnoxious claps on 2 and 4.

AGAIN I AM NOT AN EXPERIENCED MODDER YOU DO NOT HAVE TO TAKE MY ADVICE. :D
Topic Starter
FiLeZekk

Chalwa wrote:

GD :D

.osz file with my diff: http://puu.sh/p1h7e.osz
Thanks for the Guest Difficulty :D
Topic Starter
FiLeZekk

OTKYukio wrote:

DISCLAIMER: I AM NOT AN EXPERIENCED MODDER YOU DON'T HAVE TO LISTEN TO ME

REALIZATION
00:22:683 (5) - 00:23:036 (1) - It's hard to hit these notes accurately.
00:28:683 (1)00:29:212 (1) - - The shape of these sliders seems a bit awkward to me.
00.32.918 (1,2)- I feel like you should do something a little different here because the instrument moves the notes a bit and plays kind of a harmonic with a different rhythm compared to the beginning.
00.37.683 - you don't have to but I would add a circle, there's melody and background going on I don't see why it's blank, but this one isn't as important so you do what you want.
00.42.448- I like that. ;)
00:48:624 (1) - 00:48:801 (1) - 00:48:977 (1) - 00:49:154 (1) - 00:49:330 (1) - I wouldn't make these all combo one. It can be confusing.
00:58:506 (1) - 00:59:212 (1) - put these a liiiiiiiiiiiiitle to the left, one or two grid spacers should be fine, it's a little hard to reach especially when someone is sight reading the map. Or maybe I just suck at jumps.
01:10:683 (8) - I would slow this slider velocity down, the song is calming down and getting slower so it would make sense for the sliders as well. Same goes for here 01:12:095 (1) - and here 01:17:742 (1) -
01:12:095 (1) - End this on an eighth not a 32nd. (End on red or white not blue, it doesn't really flow with the song).01:17:742 (1) - same here.

CHALWA'S HARD
00:12:271 (1) - add soft sounds starting from here. It's a bit boring for the beatmap to use only one sound sample.
00:23:565 (1) - You can start adding normal sounds or leave them soft and add more additions such as soft claps on 2 and 4. (but since you dont have a continuous portion of hits landing on 2 and 4 you don't have to do it if you don't want to change your beatmap.
00:26:036 00:28:859 - 00:34:506 00:28:859 - 00:57:095 - - - try not to leave awkward gaps like these, it makes it seem like you're following the melody even though there's probably something to put there, like 1 single at least.
00:46:154 (1) - make these drum beats if you had normal at 00.23.565 or normal if you kept them soft. But definitley add some heavier hitsounds, maybe try them on the downbeats 1 and 3 instead.
01:09:977 (2) - here I'd make the rest of the beats soft.

DUHYUAN'S DREAM
not much to say about this one except maybe at a little more stream like patters, NOT A LOT, but a little.00:24:006 - putting a single there would make sense if it isn't impossible.
Also try adding some subtle hitsounds before the kiai, this one has consistent 2 and 4 hits so maybe add some less obnoxious claps on 2 and 4.

AGAIN I AM NOT AN EXPERIENCED MODDER YOU DO NOT HAVE TO TAKE MY ADVICE. :D
YASSSS

tysm, was waiting for a mod. Thanks :)
OTKYukio

Legacy47 wrote:

OTKYukio wrote:

DISCLAIMER: I AM NOT AN EXPERIENCED MODDER YOU DON'T HAVE TO LISTEN TO ME

REALIZATION
00:22:683 (5) - 00:23:036 (1) - It's hard to hit these notes accurately.
00:28:683 (1)00:29:212 (1) - - The shape of these sliders seems a bit awkward to me.
00.32.918 (1,2)- I feel like you should do something a little different here because the instrument moves the notes a bit and plays kind of a harmonic with a different rhythm compared to the beginning.
00.37.683 - you don't have to but I would add a circle, there's melody and background going on I don't see why it's blank, but this one isn't as important so you do what you want.
00.42.448- I like that. ;)
00:48:624 (1) - 00:48:801 (1) - 00:48:977 (1) - 00:49:154 (1) - 00:49:330 (1) - I wouldn't make these all combo one. It can be confusing.
00:58:506 (1) - 00:59:212 (1) - put these a liiiiiiiiiiiiitle to the left, one or two grid spacers should be fine, it's a little hard to reach especially when someone is sight reading the map. Or maybe I just suck at jumps.
01:10:683 (8) - I would slow this slider velocity down, the song is calming down and getting slower so it would make sense for the sliders as well. Same goes for here 01:12:095 (1) - and here 01:17:742 (1) -
01:12:095 (1) - End this on an eighth not a 32nd. (End on red or white not blue, it doesn't really flow with the song).01:17:742 (1) - same here.

CHALWA'S HARD
00:12:271 (1) - add soft sounds starting from here. It's a bit boring for the beatmap to use only one sound sample.
00:23:565 (1) - You can start adding normal sounds or leave them soft and add more additions such as soft claps on 2 and 4. (but since you dont have a continuous portion of hits landing on 2 and 4 you don't have to do it if you don't want to change your beatmap.
00:26:036 00:28:859 - 00:34:506 00:28:859 - 00:57:095 - - - try not to leave awkward gaps like these, it makes it seem like you're following the melody even though there's probably something to put there, like 1 single at least.
00:46:154 (1) - make these drum beats if you had normal at 00.23.565 or normal if you kept them soft. But definitley add some heavier hitsounds, maybe try them on the downbeats 1 and 3 instead.
01:09:977 (2) - here I'd make the rest of the beats soft.

DUHYUAN'S DREAM
not much to say about this one except maybe at a little more stream like patters, NOT A LOT, but a little.00:24:006 - putting a single there would make sense if it isn't impossible.
Also try adding some subtle hitsounds before the kiai, this one has consistent 2 and 4 hits so maybe add some less obnoxious claps on 2 and 4.

AGAIN I AM NOT AN EXPERIENCED MODDER YOU DO NOT HAVE TO TAKE MY ADVICE. :DYASSSS

tysm, was waiting for a mod. Thanks :)
yeah anytime buddy :D I was looking for something to mod and I was like hey nice tune and so I thought might as well give it a shot, doesn't seem like a troll map and actually has started out on a pretty good foot so why not you know! :D
Topic Starter
FiLeZekk
Well, I'm glad you picked this map to mod :)
I really liked your suggestion on the bpm changed for Realization cheers for that.
Thanks again, I'm really planning on trying to get this ranked.......... hopefully..
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