SizzleBird - Imagine

posted
Total Posts
25
Topic Starter
FiLeZekk
This beatmap was submitted using in-game submission on Thursday, June 23, 2016 at 5:24:13 PM

Artist: SizzleBird
Title: Imagine
Tags: sizzlebird imagine
BPM: 170
Filesize: 3478kb
Play Time: 01:24
Difficulties Available:
  1. Chalwa's Hard (3.15 stars, 139 notes)
  2. DuhYuan's Dream (5.15 stars, 304 notes)
  3. Normal (1.99 stars, 105 notes)
  4. Realization (4.77 stars, 231 notes)


Download: SizzleBird - Imagine
Information: Scores/Beatmap Listing
---------------
First 'Real' Attempt at mapping. :)
SizzleeeeBiirrd - Imagine
Any help would be appreciated!

Redownload after 22-05-16 DD-MM-YY | Updated Mp3 and Bg!

Difficulties:
Normal - Unfinished (Can be modded)
Chalwa's Hard - Finished! (Please Mod!)
Realization - Finished! (PLEASE MOD!)
DuhYuan's Dream - Finished! (Please MOD!)

Notes:
With the Realization diff, I may have messed up the slider velocity and tick rate while modding and have forgotten the original setting. Can you please check on this modders.
I MAY HAVE FOUND IT AGAIN! Please confirm? Thanks.



Turns out my easy diff was actually as hard as a normal diff rip.


Haven't really modded before but am willing to try, mod 4 mod?
P.S. Exams coming up might not be able to do them right away.



  • Username2
    DuhYuan
    Chalwa
    PintoPotato
    -Dave Strider-
    OTKYukio
    100bit
    XVoIR
    Nevo
Usernametwo
Offset: 1507
BPM's fine.
Chalwa
Hello from my modding queue!
- Off Grid Snap
- Make folds on slider ticks (cause when it looks nice)
- Use Distance Snap more (it isn't good, very wide jumps)
00:12:801 (1,2,3,1,2,1,2) - Make it better. Do not do it in one line. Use distance snap.
00:15:624 (4) - NC
00:16:154 (5,6,7,8) - Make better pattern (i think square)
00:17:036 (9) - Make this slider better. Do not do that the ball became in one place. I think it's better if u use ctrl + <
00:18:448 (1,2,3,4) - Sliders is better at this part
00:18:801 (3,4,5) - When you don't will make sliders make jumps
00:19:859 (1,2,3,4) - Sliders is better at this part
00:22:330 (4) - Make smaller spacing
00:24:095 (2) - NC
00:24:095 (2,3,4,5,6,7,8) - Use distance snap at this jumps
00:26:918 (5) - Make end slider at 00:27:221 and at circle at 00:27:448
00:28:154 (1,1) - Remove NC
00:31:154 (1,2) - Make it 1/1 slider
00:31:683 (1,2) - Remove NC and make 1/2 slider
00:32:565 (1) - Remove NC. ctrl + >. Make better blanket. End it at 0:33:271
00:33:624 (1,1) - Remove NC, Make it with Distance snap
00:37:859 (1,2) - Make it smilarly like 00:36:801 (1,2,3,4) but (4) pick at 00:38:212
00:38:565 (1,2,3) - Make 1/2 repeat slider to 00:38:918
00:39:624 (2,1,1) - Make long slider, which end at 00:40:683
00:41:036 (1,1,1,1) - Make two 1/1 sliders, remove NC
00:43:859 (4) - ctrl + <
00:44:918 (1,2,3) - Make 1/1 slider, remove NC
00:45:359 (1) - Remove this spinner
00:48:624 (1,2,3,4) - Remove NC, make better pattern
00:49:330 (1,1) - ctrl + J
00:49:859 (1,2,3,1,2,3,1,2,3) - It's weird, but... Make 1/2 repeat slider
00:51:977 (1,2,3,4) - Make two 1/2 sliders
00:52:683 (1) - Remove NC
00:55:683 (1,2,3) - You can put spinner here. Start it at 00:55:506, end at 00:56:565
00:59:212 (1,2,3,4) - Put it at white lines from 00:59:389
01:02:566 (1,2,3,4,5) - It isn't good. I've got two sugestions. 1. Make it jumps 2. Move 01:03:095 (4,5) that ended as 01:02:566 (1,2,3)
01:04:153 (1) - Remove NC
01:04:859 (1) - ^
01:04:859 (1) - Make here jump, cause someone can't see this circle
01:05:036 (2,3,1,2,3,4,5) - Make jumps with Distance Snap here

You have got potential. Everyone have got bad maps. It isn't very bad.
GL on mapping :).
Topic Starter
FiLeZekk

Chalwa wrote:

Hello from my modding queue!
- Off Grid Snap
- Make folds on slider ticks (cause when it looks nice)
- Use Distance Snap more (it isn't good, very wide jumps)
00:12:801 (1,2,3,1,2,1,2) - Make it better. Do not do it in one line. Use distance snap.
00:15:624 (4) - NC
00:16:154 (5,6,7,8) - Make better pattern (i think square)
00:17:036 (9) - Make this slider better. Do not do that the ball became in one place. I think it's better if u use ctrl + <
00:18:448 (1,2,3,4) - Sliders is better at this part
00:18:801 (3,4,5) - When you don't will make sliders make jumps
00:19:859 (1,2,3,4) - Sliders is better at this part
00:22:330 (4) - Make smaller spacing
00:24:095 (2) - NC
00:24:095 (2,3,4,5,6,7,8) - Use distance snap at this jumps
00:26:918 (5) - Make end slider at 00:27:221 and at circle at 00:27:448
00:28:154 (1,1) - Remove NC
00:31:154 (1,2) - Make it 1/1 slider
00:31:683 (1,2) - Remove NC and make 1/2 slider
00:32:565 (1) - Remove NC. ctrl + >. Make better blanket. End it at 0:33:271
00:33:624 (1,1) - Remove NC, Make it with Distance snap
00:37:859 (1,2) - Make it smilarly like 00:36:801 (1,2,3,4) but (4) pick at 00:38:212
00:38:565 (1,2,3) - Make 1/2 repeat slider to 00:38:918
00:39:624 (2,1,1) - Make long slider, which end at 00:40:683
00:41:036 (1,1,1,1) - Make two 1/1 sliders, remove NC
00:43:859 (4) - ctrl + <
00:44:918 (1,2,3) - Make 1/1 slider, remove NC
00:45:359 (1) - Remove this spinner
00:48:624 (1,2,3,4) - Remove NC, make better pattern
00:49:330 (1,1) - ctrl + J
00:49:859 (1,2,3,1,2,3,1,2,3) - It's weird, but... Make 1/2 repeat slider
00:51:977 (1,2,3,4) - Make two 1/2 sliders
00:52:683 (1) - Remove NC
00:55:683 (1,2,3) - You can put spinner here. Start it at 00:55:506, end at 00:56:565
00:59:212 (1,2,3,4) - Put it at white lines from 00:59:389
01:02:566 (1,2,3,4,5) - It isn't good. I've got two sugestions. 1. Make it jumps 2. Move 01:03:095 (4,5) that ended as 01:02:566 (1,2,3)
01:04:153 (1) - Remove NC
01:04:859 (1) - ^
01:04:859 (1) - Make here jump, cause someone can't see this circle
01:05:036 (2,3,1,2,3,4,5) - Make jumps with Distance Snap here

You have got potential. Everyone have got bad maps. It isn't very bad.
GL on mapping :).
Thanks a lot! :D
I have a few questions,
1. What does NC mean?
2. Fold on slider ticks?
3. Better Blanket?
4. Also how do you make individual sliders 1/1 or 1/2

Sorry I am very, VERY new to the mapping scheme.

Thanks again!

EDIT:
00:31:154 (1,2) - Make it 1/1 slider | Sounds pretty bad now, unless I'm doing the 1/1 sliders wrong.
00:39:624 (2,1,1) - Make long slider, which end at 00:40:683 | Why such a long slider for?
00:43:859 (4) - ctrl + < | Why??
00:49:859 (1,2,3,1,2,3,1,2,3) - It's weird, but... Make 1/2 repeat slider | I'd rather not, but reasoning?
00:51:977 (1,2,3,4) - Make two 1/2 sliders | Ruins the pattern?
01:02:566 (1,2,3,4,5) - It isn't good. I've got two sugestions. 1. Make it jumps 2. Move 01:03:095 (4,5) that ended as 01:02:566 (1,2,3) | Why is it no good?
Chalwa
1. NC - New Combo
2. Fold on slider ticks - Make curve on point od slider
3. Better Blanket: https://osu.ppy.sh/ss/4557073 - make patterns like this
4.
1/1 slider: http://w.ppy.sh/8/87/On_Beat_Sliders.png
1/2 slider: http://w.ppy.sh/5/5b/Slider_patterns.png

No problem :)
[ Shamwow ]
i know you couldnt find anything with my map but ill give you a mod anyway since you at least tried (im not good at modding either so you're not alone haha) :D

Insane



- 00:41:036 (2): too short, have it end on the red tick not the blue tick
- 00:46:330 (1,2,1,2,1,2,1,2,1) - this looks odd to me? see if anyone else comments on it before changing it tho its probably just me
- 00:48:624 (1,1,1,1) - ^ feels out of place to me
- 00:55:506 (1) - feels weird, i'd replace this with more notes imo

i couldnt find much else, sorry for the small mod;; good luck!
Topic Starter
FiLeZekk

-Dave Strider- wrote:

i know you couldnt find anything with my map but ill give you a mod anyway since you at least tried (im not good at modding either so you're not alone haha) :D

Insane



- 00:41:036 (2): too short, have it end on the red tick not the blue tick
- 00:46:330 (1,2,1,2,1,2,1,2,1) - this looks odd to me? see if anyone else comments on it before changing it tho its probably just me
- 00:48:624 (1,1,1,1) - ^ feels out of place to me
- 00:55:506 (1) - feels weird, i'd replace this with more notes imo

i couldnt find much else, sorry for the small mod;; good luck!
Thanks!
I really did not expect you to mod this :)
I'll have a look at the suggestions you made when I have time.

Thanks again :D
Chalwa
GD :D

.osz file with my diff: http://puu.sh/p1h7e.osz
OTKYukio
DISCLAIMER: I AM NOT AN EXPERIENCED MODDER YOU DON'T HAVE TO LISTEN TO ME

REALIZATION
00:22:683 (5) - 00:23:036 (1) - It's hard to hit these notes accurately.
00:28:683 (1)00:29:212 (1) - - The shape of these sliders seems a bit awkward to me.
00.32.918 (1,2)- I feel like you should do something a little different here because the instrument moves the notes a bit and plays kind of a harmonic with a different rhythm compared to the beginning.
00.37.683 - you don't have to but I would add a circle, there's melody and background going on I don't see why it's blank, but this one isn't as important so you do what you want.
00.42.448- I like that. ;)
00:48:624 (1) - 00:48:801 (1) - 00:48:977 (1) - 00:49:154 (1) - 00:49:330 (1) - I wouldn't make these all combo one. It can be confusing.
00:58:506 (1) - 00:59:212 (1) - put these a liiiiiiiiiiiiitle to the left, one or two grid spacers should be fine, it's a little hard to reach especially when someone is sight reading the map. Or maybe I just suck at jumps.
01:10:683 (8) - I would slow this slider velocity down, the song is calming down and getting slower so it would make sense for the sliders as well. Same goes for here 01:12:095 (1) - and here 01:17:742 (1) -
01:12:095 (1) - End this on an eighth not a 32nd. (End on red or white not blue, it doesn't really flow with the song).01:17:742 (1) - same here.

CHALWA'S HARD
00:12:271 (1) - add soft sounds starting from here. It's a bit boring for the beatmap to use only one sound sample.
00:23:565 (1) - You can start adding normal sounds or leave them soft and add more additions such as soft claps on 2 and 4. (but since you dont have a continuous portion of hits landing on 2 and 4 you don't have to do it if you don't want to change your beatmap.
00:26:036 00:28:859 - 00:34:506 00:28:859 - 00:57:095 - - - try not to leave awkward gaps like these, it makes it seem like you're following the melody even though there's probably something to put there, like 1 single at least.
00:46:154 (1) - make these drum beats if you had normal at 00.23.565 or normal if you kept them soft. But definitley add some heavier hitsounds, maybe try them on the downbeats 1 and 3 instead.
01:09:977 (2) - here I'd make the rest of the beats soft.

DUHYUAN'S DREAM
not much to say about this one except maybe at a little more stream like patters, NOT A LOT, but a little.00:24:006 - putting a single there would make sense if it isn't impossible.
Also try adding some subtle hitsounds before the kiai, this one has consistent 2 and 4 hits so maybe add some less obnoxious claps on 2 and 4.

AGAIN I AM NOT AN EXPERIENCED MODDER YOU DO NOT HAVE TO TAKE MY ADVICE. :D
Topic Starter
FiLeZekk

Chalwa wrote:

GD :D

.osz file with my diff: http://puu.sh/p1h7e.osz
Thanks for the Guest Difficulty :D
Topic Starter
FiLeZekk

OTKYukio wrote:

DISCLAIMER: I AM NOT AN EXPERIENCED MODDER YOU DON'T HAVE TO LISTEN TO ME

REALIZATION
00:22:683 (5) - 00:23:036 (1) - It's hard to hit these notes accurately.
00:28:683 (1)00:29:212 (1) - - The shape of these sliders seems a bit awkward to me.
00.32.918 (1,2)- I feel like you should do something a little different here because the instrument moves the notes a bit and plays kind of a harmonic with a different rhythm compared to the beginning.
00.37.683 - you don't have to but I would add a circle, there's melody and background going on I don't see why it's blank, but this one isn't as important so you do what you want.
00.42.448- I like that. ;)
00:48:624 (1) - 00:48:801 (1) - 00:48:977 (1) - 00:49:154 (1) - 00:49:330 (1) - I wouldn't make these all combo one. It can be confusing.
00:58:506 (1) - 00:59:212 (1) - put these a liiiiiiiiiiiiitle to the left, one or two grid spacers should be fine, it's a little hard to reach especially when someone is sight reading the map. Or maybe I just suck at jumps.
01:10:683 (8) - I would slow this slider velocity down, the song is calming down and getting slower so it would make sense for the sliders as well. Same goes for here 01:12:095 (1) - and here 01:17:742 (1) -
01:12:095 (1) - End this on an eighth not a 32nd. (End on red or white not blue, it doesn't really flow with the song).01:17:742 (1) - same here.

CHALWA'S HARD
00:12:271 (1) - add soft sounds starting from here. It's a bit boring for the beatmap to use only one sound sample.
00:23:565 (1) - You can start adding normal sounds or leave them soft and add more additions such as soft claps on 2 and 4. (but since you dont have a continuous portion of hits landing on 2 and 4 you don't have to do it if you don't want to change your beatmap.
00:26:036 00:28:859 - 00:34:506 00:28:859 - 00:57:095 - - - try not to leave awkward gaps like these, it makes it seem like you're following the melody even though there's probably something to put there, like 1 single at least.
00:46:154 (1) - make these drum beats if you had normal at 00.23.565 or normal if you kept them soft. But definitley add some heavier hitsounds, maybe try them on the downbeats 1 and 3 instead.
01:09:977 (2) - here I'd make the rest of the beats soft.

DUHYUAN'S DREAM
not much to say about this one except maybe at a little more stream like patters, NOT A LOT, but a little.00:24:006 - putting a single there would make sense if it isn't impossible.
Also try adding some subtle hitsounds before the kiai, this one has consistent 2 and 4 hits so maybe add some less obnoxious claps on 2 and 4.

AGAIN I AM NOT AN EXPERIENCED MODDER YOU DO NOT HAVE TO TAKE MY ADVICE. :D
YASSSS

tysm, was waiting for a mod. Thanks :)
OTKYukio

Legacy47 wrote:

OTKYukio wrote:

DISCLAIMER: I AM NOT AN EXPERIENCED MODDER YOU DON'T HAVE TO LISTEN TO ME

REALIZATION
00:22:683 (5) - 00:23:036 (1) - It's hard to hit these notes accurately.
00:28:683 (1)00:29:212 (1) - - The shape of these sliders seems a bit awkward to me.
00.32.918 (1,2)- I feel like you should do something a little different here because the instrument moves the notes a bit and plays kind of a harmonic with a different rhythm compared to the beginning.
00.37.683 - you don't have to but I would add a circle, there's melody and background going on I don't see why it's blank, but this one isn't as important so you do what you want.
00.42.448- I like that. ;)
00:48:624 (1) - 00:48:801 (1) - 00:48:977 (1) - 00:49:154 (1) - 00:49:330 (1) - I wouldn't make these all combo one. It can be confusing.
00:58:506 (1) - 00:59:212 (1) - put these a liiiiiiiiiiiiitle to the left, one or two grid spacers should be fine, it's a little hard to reach especially when someone is sight reading the map. Or maybe I just suck at jumps.
01:10:683 (8) - I would slow this slider velocity down, the song is calming down and getting slower so it would make sense for the sliders as well. Same goes for here 01:12:095 (1) - and here 01:17:742 (1) -
01:12:095 (1) - End this on an eighth not a 32nd. (End on red or white not blue, it doesn't really flow with the song).01:17:742 (1) - same here.

CHALWA'S HARD
00:12:271 (1) - add soft sounds starting from here. It's a bit boring for the beatmap to use only one sound sample.
00:23:565 (1) - You can start adding normal sounds or leave them soft and add more additions such as soft claps on 2 and 4. (but since you dont have a continuous portion of hits landing on 2 and 4 you don't have to do it if you don't want to change your beatmap.
00:26:036 00:28:859 - 00:34:506 00:28:859 - 00:57:095 - - - try not to leave awkward gaps like these, it makes it seem like you're following the melody even though there's probably something to put there, like 1 single at least.
00:46:154 (1) - make these drum beats if you had normal at 00.23.565 or normal if you kept them soft. But definitley add some heavier hitsounds, maybe try them on the downbeats 1 and 3 instead.
01:09:977 (2) - here I'd make the rest of the beats soft.

DUHYUAN'S DREAM
not much to say about this one except maybe at a little more stream like patters, NOT A LOT, but a little.00:24:006 - putting a single there would make sense if it isn't impossible.
Also try adding some subtle hitsounds before the kiai, this one has consistent 2 and 4 hits so maybe add some less obnoxious claps on 2 and 4.

AGAIN I AM NOT AN EXPERIENCED MODDER YOU DO NOT HAVE TO TAKE MY ADVICE. :DYASSSS

tysm, was waiting for a mod. Thanks :)
yeah anytime buddy :D I was looking for something to mod and I was like hey nice tune and so I thought might as well give it a shot, doesn't seem like a troll map and actually has started out on a pretty good foot so why not you know! :D
Topic Starter
FiLeZekk
Well, I'm glad you picked this map to mod :)
I really liked your suggestion on the bpm changed for Realization cheers for that.
Thanks again, I'm really planning on trying to get this ranked.......... hopefully..
Alex Kaulfild
Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
You have big .mp3 file. Change bitrate to 192kbps.
You have really strange BG. Right resolution - 1366x768 or 1024x768.
Fix mistakes from AIMod (%image%)
Remove "sizzlebird" from Tags because you have it in Artist
Remove "imagine" from Tags because you have it in Title
Add "drum'n'bass" and "dnb" to Tags
Add "cut" to Tags because it's cutted version (full version length ~3 minutes (from iTunes))
Also i think your Kiai-time should be start in 00:46:683
You have many mistakes with Distance Spacing. Your best friend in mapping -
Also fix some mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
Remap this diff by Grid Level 4 (%image%)
00:01:507 (1,2) - make jump
00:09:977 (4) - this is very strange stack. Try to make tight elbow like in this %image%
00:16:330 (4,6) - don't make overlaps, it's looks weird
00:12:801 (1,2,3,4,1,2,3,4) - make identical jumps. This jumps confused new players.
00:17:742 (1) - i think this slider should be start in 00:18:095 because i hear violin-sounds here
00:19:859 (4,5,1,2) - this pattern is very confused new players (me too) because this jumps isn't identical. For player it's fail.
00:21:271 (2,3) - but this is good pattern because you have 1/2 between this notes
00:22:683 (1) - remove nc, i don't see any reason to nc here
00:22:683 (1,1) - i think it's not rankable because you have bigger jump then jump with DS
00:24:095 (1,2,3,1) - identical jumps
00:27:977 (2,3) - identical jump; i don't see any reason to make jump here because it's not Hard and you shouldn't make this jumps
00:37:859 (2,3,4,5,6,7) - identical jumps, i see another BSD between 2 and 3
00:41:036 (1,2,3,4) - also remap this pattern because i don't see any reason to make this, in another patterns you don't have this singletap
00:49:506 (1,2,3,4) - identical jumps
00:50:918 (4,5,6) - ^
00:52:330 (6,1,2,3) - ^
00:54:095 (3,4,5,1) - ^
00:56:212 (2) - Ctrl+G for good flow
00:56:918 (3,1,2) - identical jumps
00:13:506 (4,5) - i think stack here isn't good idea
00:17:036 (5) - nc for speed changing
00:22:683 (4) - slow down this slider like 00:17:036 (5)
00:31:683 (3,1,2,3) - it's not a good flow because i have strange cursor-trajectory xd
00:41:742 (4) - Ctrl+G
00:43:859 (2) - end of slider in x=304 y=288 for good flow with 00:44:212 (3) or move 3
00:44:565 (4,1) - stack
00:53:036 (3) - very strange slider, i think
00:59:036 (6) - move to x=160 y=80 for blanket with 00:59:389 (1)
01:00:801 (2) - nc
01:02:212 (6) - make align
01:06:448 (1,2) - make align and Ctrl+G of 2
01:20:036 (1,2,3,4,1,1) - i don't see any reason to map lead-out of song
Read this and this guides for your improve.
Also rename "Realization"-diff to Insane because you can rename only highdiff.
Good luck!
{end of mod}
Topic Starter
FiLeZekk

100bit wrote:

Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
You have big .mp3 file. Change bitrate to 192kbps.
You have really strange BG. Right resolution - 1366x768 or 1024x768.
Fix mistakes from AIMod (%image%)
Remove "sizzlebird" from Tags because you have it in Artist
Remove "imagine" from Tags because you have it in Title
Add "drum'n'bass" and "dnb" to Tags
Add "cut" to Tags because it's cutted version (full version length ~3 minutes (from iTunes))
Also i think your Kiai-time should be start in 00:46:683
You have many mistakes with Distance Spacing. Your best friend in mapping -
Also fix some mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
Remap this diff by Grid Level 4 (%image%)
00:01:507 (1,2) - make jump
00:09:977 (4) - this is very strange stack. Try to make tight elbow like in this %image%
00:16:330 (4,6) - don't make overlaps, it's looks weird
00:12:801 (1,2,3,4,1,2,3,4) - make identical jumps. This jumps confused new players.
00:17:742 (1) - i think this slider should be start in 00:18:095 because i hear violin-sounds here
00:19:859 (4,5,1,2) - this pattern is very confused new players (me too) because this jumps isn't identical. For player it's fail.
00:21:271 (2,3) - but this is good pattern because you have 1/2 between this notes
00:22:683 (1) - remove nc, i don't see any reason to nc here
00:22:683 (1,1) - i think it's not rankable because you have bigger jump then jump with DS
00:24:095 (1,2,3,1) - identical jumps
00:27:977 (2,3) - identical jump; i don't see any reason to make jump here because it's not Hard and you shouldn't make this jumps
00:37:859 (2,3,4,5,6,7) - identical jumps, i see another BSD between 2 and 3
00:41:036 (1,2,3,4) - also remap this pattern because i don't see any reason to make this, in another patterns you don't have this singletap
00:49:506 (1,2,3,4) - identical jumps
00:50:918 (4,5,6) - ^
00:52:330 (6,1,2,3) - ^
00:54:095 (3,4,5,1) - ^
00:56:212 (2) - Ctrl+G for good flow
00:56:918 (3,1,2) - identical jumps
00:13:506 (4,5) - i think stack here isn't good idea
00:17:036 (5) - nc for speed changing
00:22:683 (4) - slow down this slider like 00:17:036 (5)
00:31:683 (3,1,2,3) - it's not a good flow because i have strange cursor-trajectory xd
00:41:742 (4) - Ctrl+G
00:43:859 (2) - end of slider in x=304 y=288 for good flow with 00:44:212 (3) or move 3
00:44:565 (4,1) - stack
00:53:036 (3) - very strange slider, i think
00:59:036 (6) - move to x=160 y=80 for blanket with 00:59:389 (1)
01:00:801 (2) - nc
01:02:212 (6) - make align
01:06:448 (1,2) - make align and Ctrl+G of 2
01:20:036 (1,2,3,4,1,1) - i don't see any reason to map lead-out of song
Read this and this guides for your improve.
Also rename "Realization"-diff to Insane because you can rename only highdiff.
Good luck!
{end of mod}
Thanks for the quick response!

I currently can't check those suggestions in osu, but I'll be sure to consider them when I resume mapping.
Thanks for the extra tips! I'm extremely new to mapping :)
Do I have to rename "Realization" diff to Insane, :cry::cry::cry:
I'll be sure to mod your map as well, don't worry!

Thanks Again!
XVoIR
hey it's me ur napper modder
[DUHYUAN'S DREAM or smth]
00:01:507 (1) - 00:11:389 (1) - these NCs are kind of overused there :/
00:11:477 (1) - this spinner is unnecessary tho
00:14:212 (1,2) - (2) touches (1) :/
00:17:742 (1,2) - fix blanket
00:19:330 (6,7) - DS is wrong :C
00:20:036 (2,3,4,5) - maybe move it all a bit to the right?
00:28:330 (1) - y:112
00:31:506 (3) - curve more
00:34:065 (1) - and again
00:52:330 (1) - move to x:196 y:200 and adjust that combo before
[Realization]
00:11:036 (5) - curve more
00:14:742 (2,1,3) - try to "unstack" these
00:15:448 (3,1) - fix blanket
00:16:330 (3) - uh :/
00:20:565 (5,1) - they are touching !
most of these can be fixed by NOT using grid snap while using medium grid :/
you should try and somehow "remap" this without grid snap
[Hard]
there i'll write in polish
Za niskie AR jest szczerze mówiąc, szczególnie jeżeli ma być taki spory spacing jaki jest teraz. TRZY ZERO to trochę za dużo tak szczerze powiem. Myślę, że niższy by lepiej dał radę.
00:53:036 (3) - a takie slidery nie wyglądają za ładnie :(
00:54:271 (2,3) - blanket zły, powinno byc tak
01:06:448 (1,2,3) - jak już to coś takiego tu zrób

anyway, GL with this~!
Nevo
Normal
I can't tell if this diff is done or not. If it is I think you should extend it's length


Hard
00:53:036 (3) - This slider is kind of weird maybe make it not go back to go forward


Realization
00:36:801 (1,2,3) - maybe space these out into a pattern


Dream
00:19:859 (1) - Maybe move this away from the stack since its not a even spacing

Fun Map I had to extremely nitpick to find anything wrong or weird :D
Topic Starter
FiLeZekk

XVoIR wrote:

hey it's me ur napper modder
[DUHYUAN'S DREAM or smth]
00:01:507 (1) - 00:11:389 (1) - these NCs are kind of overused there :/
00:11:477 (1) - this spinner is unnecessary tho
00:14:212 (1,2) - (2) touches (1) :/
00:17:742 (1,2) - fix blanket
00:19:330 (6,7) - DS is wrong :C
00:20:036 (2,3,4,5) - maybe move it all a bit to the right?
00:28:330 (1) - y:112
00:31:506 (3) - curve more
00:34:065 (1) - and again
00:52:330 (1) - move to x:196 y:200 and adjust that combo before
[Realization]
00:11:036 (5) - curve more
00:14:742 (2,1,3) - try to "unstack" these
00:15:448 (3,1) - fix blanket
00:16:330 (3) - uh :/
00:20:565 (5,1) - they are touching !
most of these can be fixed by NOT using grid snap while using medium grid :/
you should try and somehow "remap" this without grid snap
[Hard]
there i'll write in polish
Za niskie AR jest szczerze mówiąc, szczególnie jeżeli ma być taki spory spacing jaki jest teraz. TRZY ZERO to trochę za dużo tak szczerze powiem. Myślę, że niższy by lepiej dał radę.
00:53:036 (3) - a takie slidery nie wyglądają za ładnie :(
00:54:271 (2,3) - blanket zły, powinno byc tak
01:06:448 (1,2,3) - jak już to coś takiego tu zrób

anyway, GL with this~!
Thank you for the suggestions!
I'll look into it when I continue mapping.

Thanks again! :D
I'll mod your map sooooon.

pls teach polish.
Topic Starter
FiLeZekk

Nevo wrote:

Normal
I can't tell if this diff is done or not. If it is I think you should extend it's length


Hard
00:53:036 (3) - This slider is kind of weird maybe make it not go back to go forward


Realization
00:36:801 (1,2,3) - maybe space these out into a pattern


Dream
00:19:859 (1) - Maybe move this away from the stack since its not a even spacing

Fun Map I had to extremely nitpick to find anything wrong or weird :D
Thanks! Glad you thought it was fun :)
It's supposed to be fun :D

Cheers for the mod.
Chalwa

OTKYukio wrote:

DISCLAIMER: I AM NOT AN EXPERIENCED MODDER YOU DON'T HAVE TO LISTEN TO ME

CHALWA'S HARD
00:12:271 (1) - add soft sounds starting from here. It's a bit boring for the beatmap to use only one sound sample. fixed!
00:23:565 (1) - You can start adding normal sounds or leave them soft and add more additions such as soft claps on 2 and 4. (but since you dont have a continuous portion of hits landing on 2 and 4 you don't have to do it if you don't want to change your beatmap. fixed!
00:26:036 00:28:859 - 00:34:506 00:28:859 - 00:57:095 - - - try not to leave awkward gaps like these, it makes it seem like you're following the melody even though there's probably something to put there, like 1 single at least. fixed!
00:46:154 (1) - make these drum beats if you had normal at 00.23.565 or normal if you kept them soft. But definitley add some heavier hitsounds, maybe try them on the downbeats 1 and 3 instead. fixed!
01:09:977 (2) - here I'd make the rest of the beats soft. fixed!


AGAIN I AM NOT AN EXPERIENCED MODDER YOU DO NOT HAVE TO TAKE MY ADVICE. :D

100bit wrote:

Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.

00:13:506 (4,5) - i think stack here isn't good idea I think it's good
00:17:036 (5) - nc for speed changing fixed!
00:22:683 (4) - slow down this slider like 00:17:036 (5) fixed!
00:31:683 (3,1,2,3) - it's not a good flow because i have strange cursor-trajectory xd fixed!
00:41:742 (4) - Ctrl+G I need to think about it...
00:43:859 (2) - end of slider in x=304 y=288 for good flow with 00:44:212 (3) or move 3 fixed!
00:44:565 (4,1) - stack fixed!
00:53:036 (3) - very strange slider, i think fixed!
00:59:036 (6) - move to x=160 y=80 for blanket with 00:59:389 (1) I move a big slider, fixed!
01:00:801 (2) - nc fixed!
01:02:212 (6) - make align fixed!
01:06:448 (1,2) - make align and Ctrl+G of 2 fixed!
01:20:036 (1,2,3,4,1,1) - i don't see any reason to map lead-out of song fixed!
Good luck!
{end of mod}
Thanks!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 23565
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11212,16771,20301,23565,26212,28595,32565,34506,37330,41830,46065,48006,52859,56742,59654,63359,66095,68389,70683,73418,76506
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.999999

[Metadata]
Title:Imagine
TitleUnicode:Imagine
Artist:SizzleBird
ArtistUnicode:SizzleBird
Creator:Legacy47
Version:Chalwa's Hard
Source:
Tags:sizzlebird imagine
BeatmapID:984270
BeatmapSetID:456848

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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12095,-100,4,2,0,45,0,0
17036,-200,4,2,0,45,0,0
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22683,-200,4,2,0,45,0,0
23565,-100,4,1,0,70,0,0
46154,-90.9090909090909,4,3,0,85,0,1
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