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xi - Garyou Tensei [Taiko|Osu]

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Topic Starter
Spicy Salsa
This beatmap was submitted using in-game submission on Donnerstag, 15. Dezember 2016 at 18:42:15

Artist: xi
Title: Garyou Tensei
Tags: Lazyboy007 Seikatu Cdhsausageboy
BPM: 200
Filesize: 4138kb
Play Time: 02:02
Difficulties Available:
  1. Cdh's Inner Oni (6,26 stars, 890 notes)
  2. Cdh's Muzukashii (3,05 stars, 453 notes)
  3. Cdh's Oni (4,61 stars, 674 notes)
  4. Dream (7,81 stars, 651 notes)
  5. Easy (1,93 stars, 149 notes)
  6. Extra (6,12 stars, 614 notes)
  7. Hyper (3,96 stars, 356 notes)
  8. Lazy's Another (5,33 stars, 627 notes)
  9. Normal (2,46 stars, 174 notes)
  10. Seikatu's Extreme (6,37 stars, 693 notes)
Download: xi - Garyou Tensei
Information: Scores/Beatmap Listing
---------------
I might be going for ranked after all...
Good luck!
Also if you feel like modding it or giving me an opinion about the map or hitsounding, everything is appreciated. (Sorry, I don't really have a lot of experience hitsounding)

Easy: Done by me
Normal: Done by me
Hyper: Done by me
Lazy's Another: Done by Lazyboy007
Extra: Done by me
Seikatu's Extreme: Done by Seikatu
Dream: Done by me
Cdh's Muzukashii: Done by cdhsausageboy
Cdh's Oni: Done by cdhsausageboy
Cdh's Inner Oni: Done by cdhsausageboy

Thanks for modding!
  1. lazyboy007
  2. -IaNPeP-
  3. Korox
  4. ShogunMoon
  5. NucleaRaven
  6. S a n d
  7. Hysteria
  8. Lami

Thanks for testplaying!
  1. Neliel
  2. Meltina
  3. Beafowl
  4. p4ddingtonB
  5. FriendoFox
  6. WubWoofWolf
  7. Sorata Oshino
  8. WoolieWookie
  9. Neofoxxed
lazygirl
This map is sick :D can't really judge the highest diff, I'm not capable of even remotely clearing it, but the other ones are great! If I'd be allowed to I'd love mapping an Insane/Extra diff for this ^^ Nice work!

Also I can help a little hitsounding, but I don't do much in way of custom hitsounds, so yeah :P
Topic Starter
Spicy Salsa
Thanks for enjoying the map! For now I'm trying to complete the mapset by myself but if I get tired or don't wanna map anymore I'll consider a GD!

If you wanna help me out a mod would already be very much to me, but only if you really want to/have time!
lazygirl

Spicy Salsa wrote:

Thanks for enjoying the map! For now I'm trying to complete the mapset by myself but if I get tired or don't wanna map anymore I'll consider a GD!

If you wanna help me out a mod would already be very much to me, but only if you really want to/have time!
I'm not gonna mod, not because of a lack of time/motivation, but rather because I don't think I have the experience to mod anything as it stands ^^
I would gladly help in any other way though :)
lazygirl
K I'm giving it a shot for modding :) Not gonna mod the last diff though

Easy:
00:32:071 (1) - This slider was a little awkward, I'd straighten it. I think the shape is fine, but not for an easy difficulty, might be a bit hard to read for beginners
00:58:471 (2,3,4) - I'd replace this with a back and forth slider, seems like a bit of a normal diff rythm :)
01:10:471 (6) - Same as the first slider

Otherwise well mapped.

Normal:
00:41:671 (4) - A bit of a weird slider shape again here, issue being it stacks weirdly with 00:43:471 (2) - if you straighten it, maybe making it curve more downwards could make it look cooler :)
00:58:471 (2) - Again, I think sliders like these are a bit hard to read for beginners
02:00:871 (1) - Same thing with slider shapes
02:01:546 (1) - You could replace this with a slider I guess, but then again it's fine like this

Also very well mapped :)

Hyper (or Hard I saw it changed names):
00:11:671 (1) - I don't think it'd be to farfetched to put a triplet here

Awesome map though, this is by far my favorite of the bunch, really liked playing this one :D

General:
Hitsounds need a bit of work (not on the last diff they're good on there :) ). And as I said in a previous post, really good map ;)
Topic Starter
Spicy Salsa

lazyboy007 wrote:

K I'm giving it a shot for modding :) Not gonna mod the last diff though

Easy:
00:32:071 (1) - This slider was a little awkward, I'd straighten it. I think the shape is fine, but not for an easy difficulty, might be a bit hard to read for beginners You may be right, changed it to a more sensible shape now.
00:58:471 (2,3,4) - I'd replace this with a back and forth slider, seems like a bit of a normal diff rythm :) It may be a bit confusing, changed it.
01:10:471 (6) - Same as the first sliderSame.

Otherwise well mapped.

Normal:
00:41:671 (4) - A bit of a weird slider shape again here, issue being it stacks weirdly with 00:43:471 (2) - if you straighten it, maybe making it curve more downwards could make it look cooler :) Didn't curve it downwards but I took a shot at mapping it a different angle.
00:58:471 (2) - Again, I think sliders like these are a bit hard to read for beginners Well I'm gonna leave those, they should get used to them at some point ^^
02:00:871 (1) - Same thing with slider shapes Same again~
02:01:546 (1) - You could replace this with a slider I guess, but then again it's fine like this I'll leave it like that, wanted to bring some diversity into the diffs.

Also very well mapped :)

Hyper (or Hard I saw it changed names):
00:11:671 (1) - I don't think it'd be to farfetched to put a triplet here It may be a possibility, but I'm gonna leave it with the little double point until more people point it out as a better version.

Awesome map though, this is by far my favorite of the bunch, really liked playing this one :D

General:
Hitsounds need a bit of work (not on the last diff they're good on there :) ). Gonna try and get some help with that >_< And as I said in a previous post, really good map ;) Thank you <3
Thanks for taking your time and modding my mapset(as it is right now)! Have a great day :)
ianpep
First mod :D
Easy:
00:28:771 : I think it would be better to overlap the circles like at 00:21:346
00:30:271 : Same comment as the first one
00:31:771 :The circle should be the start of the blue combo, and follow the rule at 00:21:346
00:35:671 :The circles should be the start of the green combo
00:38:371 :New combo and move it to the left a little
00:39:871 :Start of blue combo and the 00:21:346 rule
00:42:271 :Start of the red combo
00:44:071 :Start of yellow combo
00:47:971 :00:21:346 rule
00:52:171 :Start of red combo and 00:21:346 rule
00:56:071 :00:21:346 rule
01:03:571 :00:21:346 rule
01:05:371 :00:21:346 rule
01:09:571 :00:21:346 rule
01:11:671 :Make this a part of the green combo
01:30:871 :00:21:346 rule
01:32:071 :00:21:346 rule and new combo
01:34:471 :00:21:346 rule
01:40:471 :Make this a part of a green combo and 00:21:346 rule
01:41:971 :New combo and 00:21:346 rule
01:44:671 :Get rid of this circle
01:46:771 :00:21:346 rule
01:47:971 :Get rid of this slider and a 2 circles and 1 slider in any order
01:49:471 :00:21:346 rule
01:53:071 :00:21:346 rule
01:56:371 :00:21:346 rule
01:57:571 :Get rid of this slider and a 2 circles and 1 slider in any order
01:58:771 :Get rid of this slider and a 2 circles and 1 slider in any order

Your good at mapping! :D
Topic Starter
Spicy Salsa

-IaNPeP- wrote:

First mod :D
Easy:
00:28:771 : I think it would be better to overlap the circles like at 00:21:346 Can't really do that since I'd have to remove the stacking feature which is essential to an easy for better reading. At 00:21:346 there was a bigger gap in time between the notes and thus there wasn't note stacking due to good readability.
00:30:271 : Same comment as the first one Same ^_^
00:31:771 :The circle should be the start of the blue combo, and follow the rule at 00:21:346 Your comment made me realize that the nc was a bit misleading and I fixed some of it to suit the rhythm better. That being said, I didn't apply the exact nc you proposed, sorry :c. Also same comment as on the first one
00:35:671 :The circles should be the start of the green combo Try not to use combo colors as an argument in mods as it can vary from skin to skin :3 - Didn't quite understand what you meant here.
00:38:371 :New combo and move it to the left a little I tried moving it to a better spot but I can't really do that without worse overlaps or a discrepancy in distance snap so I'm gonna leave it here unless someone has a proposition to fix it. I added that new combo though <3
00:39:871 :Start of blue combo and the 00:21:346 rule Gonna leave that because of the beat that starts at the slider.
00:42:271 :Start of the red combo Sorry, I can't really start a nc for the two notes and the one on the next beat is more dominant!
00:44:071 :Start of yellow combo Again, can't start nc for two sliders :(
00:47:971 :00:21:346 rule Again, can't stack the notes that way on an easy :c - for all those remarks~
00:52:171 :Start of red combo and 00:21:346 rule Gonna keep nc on the strong beat/measure start
00:56:071 :00:21:346 rule
01:03:571 :00:21:346 rule
01:05:371 :00:21:346 rule
01:09:571 :00:21:346 rule
01:11:671 :Make this a part of the green combo Left it because of a strong accent and the start of the measure ^_^
01:30:871 :00:21:346 rule
01:32:071 :00:21:346 rule and new combo Applied nc :3
01:34:471 :00:21:346 rule
01:40:471 :Make this a part of a green combo and 00:21:346 rule Keeping it for the strong accent and the delayed start of the new measure after the timing is delayed by the song.
01:41:971 :New combo and 00:21:346 rule Can't add too many nc's :c Sorry
01:44:671 :Get rid of this circle Keeping it because of the bassdrum kick in the background and a steady rhythm.
01:46:771 :00:21:346 rule
01:47:971 :Get rid of this slider and a 2 circles and 1 slider in any order Gonna leave it for consistency in the first part of the kiai and the same pattern four measures before this one.
01:49:471 :00:21:346 rule
01:53:071 :00:21:346 rule
01:56:371 :00:21:346 rule
01:57:571 :Get rid of this slider and a 2 circles and 1 slider in any order Added for more fun patterns ^_^
01:58:771 :Get rid of this slider and a 2 circles and 1 slider in any order Gonna leave it since it isn't a conventional 1/1 or 1/2 rhythm slider. This way it's easier for beginners to play a more complex rhythm!

Your good at mapping! :D Thanks <3
Thank you very much for taking your time to mod my map and I wish you the best of luck in future mapping/modding endeavors!

Also please don't be discouraged by the number of things I didn't change since it was already thought through thoroughly and the result of many different scenarios in an easy diff. That being said, you should try not to use combo colors as indicators for a new combo, just mention that they should add a new combo or leave a note on a previous combo rather than referencing the color you see with the skin you're using.

Still a great first mod though, keep on modding :)
ianpep
You forgot to put me in the thanks for modding section!
Topic Starter
Spicy Salsa

-IaNPeP- wrote:

You forgot to put me in the thanks for modding section!
Sorry man, I was away over the weekend and was kinda busy before leaving, got it now though! :)
iamVill
Consider making another Extra diff (6.XX*) Since there is quite a big star gab between Dream and Extra :P
Topic Starter
Spicy Salsa

iamVill wrote:

Consider making another Extra diff (6.XX*) Since there is quite a big star gab between Dream and Extra :P
Yeah, I'm considering it, but first I gotta finish the extra diff ^_^

EDIT: Seikatu was so kind as to provide an incredibly fun 6+star GD <3 Check it out sometime!
ayygurl
i'm speechless
[ D Myung ]
From my Modding Queue

-Mod-

Extra

00:32:521 (1) Change this slider like the other sliders which are before and start the stream when this slider have finished

00:44:971 (1) - Move to another place wherever you want
00:45:121 (2) - Have you tried to put a triple stream here? it could be better, i think
00:45:196 Put here a circle and link it with this slider 00:45:271
00:54:721 (2) - Here is the same as before


Seikatu's Extreme

00:12:946 This is very confusing. Leave just the spinner and make it longer or cut the spinner before and put a triple stream there

In some long streams the sound is weird, I can't hear it


The others diff are pretty good. I cant see any failures on it (They are outside of my knowledge as modder). I hope the mod has been helpful :D
Topic Starter
Spicy Salsa

[ Korox ] wrote:

From my Modding Queue

-Mod-

Extra

00:32:521 (1) Change this slider like the other sliders which are before and start the stream when this slider have finished
Sorry, but I feel like the beginning of the stream has to be accentuated by a hitcircle or a slider's beginning because of the music's intensity at that point. A sliderend feels a little insufficient to the music.
00:44:971 (1) - Move to another place wherever you want I tried moving it to a better triangle shape which then hopefully plays better.
00:45:121 (2) - Have you tried to put a triple stream here? it could be better, i think As I applied the suggestion above I'll leave this be for now.I added a kickslider to account for the triple sound, though I'm not sure yet if this'll work accordingly. If there is negative feedback I'll make a triple or a jump again.
00:45:196 Put here a circle and link it with this slider 00:45:271 Applied the suggestion above, won't change for now.
00:54:721 (2) - Here is the same as before Did the same as before.



The others diff are pretty good. I cant see any failures on it (They are outside of my knowledge as modder). I hope the mod has been helpful :D
Thank you very much for the mod! I always like to say that every mod is helpful because it makes you look at patterns again and comtenplate them. It may even lead to a better solution, even if it is a small thing. That's why I'm grateful for the time you took to do this anyway :)
Shunao
Hi
NM from my queue (sorry for the time im very very busy) :(

General

  1. Check warning in AiMod.

Difficulties


Easy

  1. Why snap divisor it's 1/4 ?
  2. 01:29:671 - it's better like this
Cool map!

Normal

  1. There are moments when circles are too much spaced out : 00:27:571 (4,5,6) - 00:29:671 (3,4,5,6) - 00:51:271 (3,4,5,6) - 00:56:071 (2,3,4,5)
  2. 00:27:271 (3,4) - Blanket
  3. 00:36:871 (5) - You can make as this slider 00:37:471 (6)
  4. 00:45:271 (1,2) - Blanket

Hyper

  1. 00:52:171 - NC
  2. 00:52:471 - Remove NC
  3. 01:01:771 (1,1) - overlapp
  4. 01:11:071 - NC
Very good map i like it!

GOOD LUCK!
Topic Starter
Spicy Salsa

ShogunMoon wrote:

Hi
NM from my queue (sorry for the time im very very busy) :(

General

  1. Check warning in AiMod.

Difficulties


Easy

  1. Why snap divisor it's 1/4 ? Not sure actually, haha
  2. 01:29:671 - it's better like this
    Sorry, wanted it to relate to the piano a bit, that's why I added double points. Also coincides with the starting point of 01:32:671 (6) -

Cool map!

Normal

  1. There are moments when circles are too much spaced out : 00:27:571 (4,5,6) - 00:29:671 (3,4,5,6) - 00:51:271 (3,4,5,6) - 00:56:071 (2,3,4,5) Spacing is always the same relative to sv, I did the emphasizing via sv changes.
  2. 00:27:271 (3,4) - Blanket Overlapped with the sliderend of 00:25:471 (2) - (not with 00:26:071 (3) - to avoid it being repetitive ^_^
  3. 00:36:871 (5) - You can make as this slider 00:37:471 (6) Applied, thanks!
  4. 00:45:271 (1,2) - Blanket Tried fixing as good as possible without screwing up DS

Hyper

  1. 00:52:171 - NC Applied!
  2. 00:52:471 - Remove NC Applied!
  3. 01:01:771 (1,1) - overlapp Don't see an overlap, sorry! If you meant me to make it overlap I'll keep it this way for now though!
  4. 01:11:071 - NC Sorry, kept it this way, although I added a NC at 01:11:671 (1) - for now to emphasize the introduction to both a new measure and the big pause!

Very good map i like it!

GOOD LUCK!
Thank you very much for modding those diffs, I found it to be really helpful and it made me realize some changes from observation as well!
Topic Starter
Spicy Salsa

[ Korox ] wrote:

From my Modding Queue

-Mod-

Seikatu's Extreme

00:12:946 This is very confusing. Leave just the spinner and make it longer or cut the spinner before and put a triple stream there Applied, thanks!

In some long streams the sound is weird, I can't hear it Not sure about this >_>


The others diff are pretty good. I cant see any failures on it (They are outside of my knowledge as modder). I hope the mod has been helpful :D
Answering in place of Seikatu, as I was asked to do so. Thanks for mod again though ^_^
NucleaRaven
hello there o/
[General]
  1. AiMod mentions a conflict in tags between diffs
[Extra]
  1. 00:40:171 (1,2,3,4,1) - maybe reduce the spacing in this slightly, and increase it 00:40:471 (1,2,3,4,5) - here slightly?
  2. 00:54:721 (2) - super small thing, but maybe rotating this 5 degrees clockwise from selection might be a lil bit better (less chance of a dropped sliderend)
  3. 01:20:671 - in this burst you use a stream, but in the hardest diff you use sliders. Should that be reversed? (same for 01:28:171 - here)
  4. 02:01:471 (1) - it might just be me, but i dont the shape here 02:00:871 (1,2,3,1) - is consistent with this slider? Double check it maybe
pretty much nothing i could find wrong with this diff at all, good job!!

[Dream]
  1. 00:20:971 (4) - ctrl + g ?
  2. 00:23:071 (1,2,3,4,5) - considering its the first burst in the whole map i think it shoulnt be this spaced, also, it looks like 2 is unequally spaced from the others.
  3. 00:24:121 (5) - small thing, but would it look better to you if all these 00:23:821 (2,3,4,5,1) - made a straight line?
  4. 00:25:471 - maybe like this is a lil better? http://puu.sh/rvbya.jpg
  5. seeming as 01:07:171 (4,1) - these are stacked, shouldnt these 01:07:321 (5,2) - also be stacked?
  6. 01:33:871 (9) - NC?
  7. 01:34:771 (3,4) - maybe on these. rotate a bit differently for an aesthetic effect? up to you
  8. 01:36:271 (9) - NC?
  9. 01:59:371 (1,2,3,4,5,6,7,8,1) - i cant believe i ssd this stream
well that was fun as fuck h o y l . Wish i was good enough to play it properly tho xd. Good job on this!
Topic Starter
Spicy Salsa

NucleaRaven wrote:

hello there o/
[General]
  1. AiMod mentions a conflict in tags between diffs Fixed, thanks!
[Extra]
  1. 00:40:171 (1,2,3,4,1) - maybe reduce the spacing in this slightly, and increase it 00:40:471 (1,2,3,4,5) - here slightly? Applied, thanks!
  2. 00:54:721 (2) - super small thing, but maybe rotating this 5 degrees clockwise from selection might be a lil bit better (less chance of a dropped sliderend) Seems reasonable, applied!
  3. 01:20:671 - in this burst you use a stream, but in the hardest diff you use sliders. Should that be reversed? (same for 01:28:171 - here) Leaving both of the streams for now since I wanted to be the diffs to be very different from each other. Also, for me it seems like a player playing Extra should be capable of doing those streams, so in terms of playability and difficulty it seems fine as well ^_^
  4. 02:01:471 (1) - it might just be me, but i dont the shape here 02:00:871 (1,2,3,1) - is consistent with this slider? Double check it maybe Worked around it a bit, good spotting!
pretty much nothing i could find wrong with this diff at all, good job!!

[Dream]
  1. 00:20:971 (4) - ctrl + g ? Leaving it for flow reasons
  2. 00:23:071 (1,2,3,4,5) - considering its the first burst in the whole map i think it shoulnt be this spaced, also, it looks like 2 is unequally spaced from the others. Leaving it because I really wanted to emphasize the intensity of said very first burst. Looks like the second note was indeed 0.02x less far away from the next note than the one before. Fixed!
  3. 00:24:121 (5) - small thing, but would it look better to you if all these 00:23:821 (2,3,4,5,1) - made a straight line? Didn't change the others but I aligned 00:24:121 (5) - differently.
  4. 00:25:471 - maybe like this is a lil better? http://puu.sh/rvbya.jpg Leaving it for more natural playability.
  5. seeming as 01:07:171 (4,1) - these are stacked, shouldnt these 01:07:321 (5,2) - also be stacked? Fixed!
  6. 01:33:871 (9) - NC? Sure
  7. 01:34:771 (3,4) - maybe on these. rotate a bit differently for an aesthetic effect? up to you Leaving it for now
  8. 01:36:271 (9) - NC? Sure why not
  9. 01:59:371 (1,2,3,4,5,6,7,8,1) - i cant believe i ssd this stream Dude nice!
well that was fun as fuck h o y l . Wish i was good enough to play it properly tho xd. Good job on this!
Thanks for the mod! Good luck with your mapset :3
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