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Vospi - Reverence [OsuMania]

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Evening

Side wrote:

Evening wrote:

Normal

00:22:671 - Think it'd be better if this timestamp here wasn't left empty, I felt that the 1/2 "swing" rhythm here isn't that necessary and it kinda adds a weird rhythm during play I see what you mean but that's kind of the effect I was going for since I wanted to emphasize the pause in the piano starting with 00:21:537 (21537|1,21798|0,21798|2) - so I also did want a pause here 00:22:671 - for that reason

Very interesting choice, that's good then

Hard

00:28:950 (28950|1) - Kinda suggesting to try to not have 1/2 hammers at all for the percussion since you didn't do that for the previous percussion section @ 00:15:694 (15694|2) - . Patterns like 00:33:485 (33485|1,33485|0,33659|3,33659|0,33659|2) - cannot avoid hammers so that's fine but I'm just suggesting for a more consistent layering Not sure I understand this one since you highlighted [2] for that section but the hammer is 00:28:775 (28775|2,28950|2) - from what I understand a hammer is playing a note in the same line consecutively but I actually did that here to follow the pitch cuz the piano plays that chord twice in 1/2. I tried to be reasonable with them but I might have missed a few that don't follow pitch so I'll look for those but I didn't see an issue with this one in particular.

Might be a bit too vague since I tend to signal a certain section by just highlighting 1 note (I can't copy the timestamp correctly for some reason :d)

I understand the piano 1/2 jacking part so that is fine

So for that section there, from 00:28:950 -

00:29:124 (29124|0,29298|0,29822|1,29996|1,30694|1,30868|1,31740|2,31915|2) - So talking about these jacks, I felt that you can make these more consistent so

for example like these "Kick + Snare" combos here, they can be 1/2 hammers:
00:29:124 (29124|0,29298|0,30519|3,30694|2) -

and for hammers like these:
00:29:822 (29822|1,29996|1,30694|1,30868|1) - I'm not too sure why these are hammers, so just have a consistent system for these hammers is what i'm talking about


01:26:508 (86508|3,86682|3,87903|1,88078|1) - I don't get the hammer usage here as it's not consistent for the next section, think you should just avoid these hammers Can't really avoid this one 01:26:682 (86682|3) - I think

01:26:682 (86682|3) - Think you can move this to 1 or 3 and shifted 01:26:857 (86857|0,86857|2) - around

Same goes to 01:27:903 (87903|1,88078|1,88252|0,88252|3) -


01:41:682 (101682|0) - Think you can just move this to 2 to make it more comfy as also to match columns with the previous kick 01:41:421 (101421|1) - Moved 01:41:857 (101857|0) - to 2 instead since it also makes sense

aight that looks ok

will check insane some time later, kinda tired now lol
Applied all others (green I did something else)
Also applied the hitsound suggestion to hydria's diff. Thanks! :)
Topic Starter
Side

Evening wrote:

Hard

00:28:950 (28950|1) - Kinda suggesting to try to not have 1/2 hammers at all for the percussion since you didn't do that for the previous percussion section @ 00:15:694 (15694|2) - . Patterns like 00:33:485 (33485|1,33485|0,33659|3,33659|0,33659|2) - cannot avoid hammers so that's fine but I'm just suggesting for a more consistent layering Not sure I understand this one since you highlighted [2] for that section but the hammer is 00:28:775 (28775|2,28950|2) - from what I understand a hammer is playing a note in the same line consecutively but I actually did that here to follow the pitch cuz the piano plays that chord twice in 1/2. I tried to be reasonable with them but I might have missed a few that don't follow pitch so I'll look for those but I didn't see an issue with this one in particular.

Might be a bit too vague since I tend to signal a certain section by just highlighting 1 note (I can't copy the timestamp correctly for some reason :d)

I understand the piano 1/2 jacking part so that is fine

So for that section there, from 00:28:950 -

00:29:124 (29124|0,29298|0,29822|1,29996|1,30694|1,30868|1,31740|2,31915|2) - So talking about these jacks, I felt that you can make these more consistent so

for example like these "Kick + Snare" combos here, they can be 1/2 hammers:
00:29:124 (29124|0,29298|0,30519|3,30694|2) -

and for hammers like these:
00:29:822 (29822|1,29996|1,30694|1,30868|1) - I'm not too sure why these are hammers, so just have a consistent system for these hammers is what i'm talking about
Sure. I removed those jacks and only kept 00:29:124 (29124|0,29298|0) - and 00:31:740 (31740|2,31915|2) - cuz they're on the same parts in the music and go with the drums like you said

01:26:508 (86508|3,86682|3,87903|1,88078|1) - I don't get the hammer usage here as it's not consistent for the next section, think you should just avoid these hammers Can't really avoid this one 01:26:682 (86682|3) - I think

01:26:682 (86682|3) - Think you can move this to 1 or 3 and shifted 01:26:857 (86857|0,86857|2) - around

Same goes to 01:27:903 (87903|1,88078|1,88252|0,88252|3) -
Sure fixed both. Shifted the LN on the second one to 3 so that it makes sense (it was also an inconsistency)
Evening
Insane

the diff looks ok after a look-through, just a few suggestions

--

00:25:461 - I'm suggesting another patterning for this to include the piano in the background here, notice the highlighted notes:

--

00:27:031 (27031|1,27031|0,27118|2,27205|1,27205|3,27205|0) - you might want to repattern this if you did that as it's a repeat of the previous pattern which might not be intended

00:28:019 (28019|3,28078|2) - I feel like if you did 34 instead of 43 with this it'd fit the music more as it's pitch relevant and the jack there kinda matches the piano swing

00:48:485 (48485|2,48572|0,48659|3,48659|1) - Suggesting to do a 14 23 14 pattern here as to go with the *suddenly louder piano* sound

--

01:26:508 - Similar suggestion here

I kinda did 221 since i felt that it's more fitting (subjective), but feel free to just flip the jack+grace pattern to 112

--

01:32:089 (92089|1,92089|2,92089|0,92205|1,92264|3,92264|2,92351|1,92438|3,92438|2) - Felt that this wasn't "graceful" in terms of patterning:
1) didn't really like how that pattern plays like a jumptrill at the end
2) felt that it could be better if you would to do a minijack and grace all on 1 hand and put the 1/4 right after the grace on the other hand so as to give the hand that played the grace a bit of break so as to "emphasize" that grace patterning

So my suggestion would be


--

01:35:752 (95752|0,95752|1,95839|2,95926|0,95926|1,96014|3,96014|2,96101|1,96101|0,96188|2,96188|3,96275|0,96275|1) - Similar to before, try to include the piano in the music in here too by anchoring some stuff

01:37:671 (97671|2,97787|3,97845|2) - same suggestion as before

01:42:147 (102147|3) - wait what's this for

01:42:903 (102903|3) - not too sure about including this in as the instrument is either very soft or just not there at all, think the sudden lack of a 1/1 here emulates quite well what the composer is trying to do here

01:46:915 (106915|3) - miniLN here would be cool but that's like cosmetics

--

02:22:845 (142845|2,142845|3,142903|1) - Not a fan of fast streams (with a jack at the back) that start of by pressing 32 or 23, it's more comfy if you did it on 12 or 34, anyways, suggesting a pattern here that kind of emphasizes the piano at the end of this stream by jacking on 1/3:


--

02:28:426 (148426|1,148426|0,148485|2,148543|3,148601|0,148601|1) - Suggesting the exact same pattern as before actually

02:34:008 (154008|2,154066|1,154124|3) - uhhhhh suggesting to not start with 23 or 32 on a fast stream

02:41:159 (161159|3,161333|2,161508|1,161682|0,161857|2,162031|1,162205|0) - I think it'd be more pitch relevant if you did 3421432, the last note in particular is 2 because i wanted the very last note to be to the left of that particular note
Hydria

Evening wrote:

Insane I haven't looked at this map myself in like 4 weeks I probably hate it (going through testing I can't play for shit rn so let's see how this goes)

the diff looks ok after a look-through, just a few suggestions I guess that's a few, wouldn't like to see a mod with a lot though.

--

00:25:461 - I'm suggesting another patterning for this to include the piano in the background here, notice the highlighted notes: I like this idea

--

00:27:031 (27031|1,27031|0,27118|2,27205|1,27205|3,27205|0) - you might want to repattern this if you did that as it's a repeat of the previous pattern which might not be intended done

00:28:019 (28019|3,28078|2) - I feel like if you did 34 instead of 43 with this it'd fit the music more as it's pitch relevant and the jack there kinda matches the piano swing yeah this jack seems fine

00:48:485 (48485|2,48572|0,48659|3,48659|1) - Suggesting to do a 14 23 14 pattern here as to go with the *suddenly louder piano* sound yeah I can go with this

--

01:26:508 - Similar suggestion here I feel like having the jack on column 3 here might work out better since then the note is actually ascending onto another note, even if it does leave a slightly rough pattern in it's path (basically taking your 112 pattern and switching hands)

I kinda did 221 since i felt that it's more fitting (subjective), but feel free to just flip the jack+grace pattern to 112

--

01:32:089 (92089|1,92089|2,92089|0,92205|1,92264|3,92264|2,92351|1,92438|3,92438|2) - Felt that this wasn't "graceful" in terms of patterning:
1) didn't really like how that pattern plays like a jumptrill at the end
2) felt that it could be better if you would to do a minijack and grace all on 1 hand and put the 1/4 right after the grace on the other hand so as to give the hand that played the grace a bit of break so as to "emphasize" that grace patterning

So my suggestion would be I can see you have a stair inbetween the notes there after the jack and yeah it does just seem to be better than it's original pattern, changed


--

01:35:752 (95752|0,95752|1,95839|2,95926|0,95926|1,96014|3,96014|2,96101|1,96101|0,96188|2,96188|3,96275|0,96275|1) - Similar to before, try to include the piano in the music in here too by anchoring some stuff more or less same anchors as before, changed the JT pattern up slightly though

01:37:671 (97671|2,97787|3,97845|2) - same suggestion as before same response as before

01:42:147 (102147|3) - wait what's this for It's 1/6 instead of 1/12 snap so I can't even argue that it's a grace note, deleted

01:42:903 (102903|3) - not too sure about including this in as the instrument is either very soft or just not there at all, think the sudden lack of a 1/1 here emulates quite well what the composer is trying to do here actually that is better without it, nice

01:46:915 (106915|3) - miniLN here would be cool but that's like cosmetics better not for consistency and shit

--

02:22:845 (142845|2,142845|3,142903|1) - Not a fan of fast streams (with a jack at the back) that start of by pressing 32 or 23, it's more comfy if you did it on 12 or 34, anyways, suggesting a pattern here that kind of emphasizes the piano at the end of this stream by jacking on 1/3: I'm going to take this suggestion but delete the first note in the 3rd column because the later 1/6 stream patterns don't have that extra beginning note


--

02:28:426 (148426|1,148426|0,148485|2,148543|3,148601|0,148601|1) - Suggesting the exact same pattern as before actually yeah same response

02:34:008 (154008|2,154066|1,154124|3) - uhhhhh suggesting to not start with 23 or 32 on a fast stream rearranged this slightly

02:41:159 (161159|3,161333|2,161508|1,161682|0,161857|2,162031|1,162205|0) - I think it'd be more pitch relevant if you did 3421432, the last note in particular is 2 because i wanted the very last note to be to the left of that particular note ok yeah that's understandable
other suggestions that came in whilst I was modding this was to add an extra jack at 01:07:205 - to continue the patterning which was declined because I feel that would be too many triple jacks then + there's not really a sound for it and 01:10:112 (70112|0,70287|1) - aren't accurate PR wise which I've fixed along with the patterning after if you just want to check that over (if you think it was fine with the two notes on 4th column do say because I'm quite debatable on that)

@Side: http://puu.sh/r1fde/756e2d1a6d.rar
Topic Starter
Side
All diffs updated :v
Evening
looked through the hitsounds on hydria's diff and responses, looks ok
Topic Starter
Side
Woo thanks so much for your time and help! :D
Evening
oh hey i noticed something like 9 days after i bubbled it, try to keep the Easy difficulty HP at least 7 so it's somewhat possible to fail it by mashing (OD is fine though)

anything below (i tested it myself) is mashable and passable basically, unless you really want to be lenient to the beginners
Topic Starter
Side
Oh sure I'll change that before it gets qualified. Thanks! ;)

Edit: Actually applied that change now to avoid the set graving since I don't have slots to resurrect xd
Also raised normal drain to 7.5 so it looks a bit nicer (if it's too much I can change this back)
Nivrad00
BN check
General
check this site: http://vospi.com/tag/reverence/ vospi says "Please use this file carefully and don't forget to link to vospi.com, please. :)"
do you mind sticking http://vospi.com in the description? it's not like we usually require artist permission or anything but there's no harm in following his wishes

I suggest adding DnB to the tags if you're gonna have Drum and Bass. Also, I can't find anything about Reverence on PIU except for some custom simfiles on YouTube. If you could link me to a source, that would be great

I was gonna comment on the weird 3:2 bg ratio, but then I realized you probably took the bg from my set l0l
In any case it's not an issue, the bg size is fine
Hitsounding
Easy
01:18:833 - missing whistle
02:41:159 (161159|2,161857|3) - I think it would be better to leave these as soft-hitnormal. the whistles don't match the rhythm, volume, or tone of the ending

Normal
00:11:857 (11857|3,12554|3) - missing whistles
01:18:833 - missing whistle
01:38:368 - missing clap
02:41:159 (161159|3,161857|3) - same suggestion as Easy

Hard
00:47:089 - random whistle
02:41:159 (161159|2,161857|2) - same suggestion as other diffs

Hydria's Insane
00:28:078 (28078|3) - I think the whistle should be on this note, not on the grace note at 00:28:019 (28019|2) - . to match the emphasis
01:37:845 (97845|3) - same
00:57:205 (57205|2) - If you're following the melody with the whistles, the whistle should be on this note, not on 00:57:031 (57031|2) - . Or no whistle, if you don't want a whistle on the same beat as a clap
01:08:019 (68019|3) - the whistle should be on this note, not on 01:07:961 (67961|2) -
02:26:333 (146333|2) - what's this whistle for
02:41:159 (161159|2,161857|3) - same suggestion as other diffs (think it would be better to leave them as soft-hitnormal)
DQ Notice
I AM DISQUALIFYING YOUR MAP

niv, why are you trying to DQ this map even though you're not in the QAT and it's not qualified yet??

BECAUSE MY 7K SET GOT DISQUALIFIED FOR THE SAME REASONS

p/4192466 proof

ok I'm not really DQing your map, but I just want to alert you about all the snap shenanigans that got my 7K map DQed on May 26, 2015. Feel free to check out the post that I linked. I'm not gonna actually ask you to change any of the stuff though, cus really I think most of the problems were because ExPew was not wearing earphones at the time. The QAT has changed since then anyway, and I would be fairly surprised if they DQed this map for snap reasons.
Mapping
Ok now my actual suggestions

Easy
00:24:066 (24066|3,24240|2,24415|1,24589|0,24764|1,24938|2,25112|3) - it seems like the first part of this is for the melody and the last two notes are for the drums, but you've placed the notes so that the player expects one continuous layer. I suggest something like http://puu.sh/rwyLM.jpg or just delete 00:24:938 -
00:31:740 - I suggest moving this note to match the prominent bass kick at 00:31:653 - . It's possible you're mapping the electric bass or something, but most of the map seems to revolve around the drums and piano so I think this is a stronger choice
01:43:078 - This is really hard to hear. I suggest deleting it. I do hear a hi hat at 01:43:165 - , if that's what you intended to map

Normal
00:31:217 (31217|1) - if you're following the drums (which would be the most logical) this note should be at 00:31:217 (31217|1) - for the bass kick. It's possible you're mapping the electric bass or something, but most of the map seems to revolve around the drums and piano so I think this is a stronger choice
00:31:740 (31740|0) - similarly, I suggest moving this one to 00:31:740 (31740|0) -
00:32:961 (32961|0,33659|0) - these two sounds are totally different; it makes more sense for the second LN to be in a different lane
01:36:624 - the sudden increase in the number of doubles makes this part feel really hard for no reason, even if it's not the hardest part of the map. Previously you used doubles very sparingly, no more than 2 or 3 doubles per measure. This measure, however, has 6 double. The three-jacks like 01:37:147 (97147|2,97322|2,97496|2) - don't help the matter. Maybe you could consider something similar to 00:26:857 - , or otherwise lower the density?
01:43:078 - like Easy, I suggest deleting this note
based on your layering it seems like 01:49:182 - should be a single and 01:49:531 - should be a double
02:05:578 - 02:11:159 - 02:12:554 - these should be doubles for consistency with the rest of the section
02:40:985 - I don't hear anything here

Hard
00:28:034 - Your snap is inconsistent with Hydria's here. Consider moving this note to 1/6 snap on 00:28:019 - , although if you prefer the current placement you could defend it by saying it's a simplification for playability
01:37:801 - same, I suggest moving it to 01:37:787 -
00:31:043 - no note for the drum? it seems like there should be a double here, in fact
00:33:659 - like in Normal, it would make sense for this LN to be in a different lane
00:44:647 - 00:50:229 - should be doubles for consistency
00:51:101 - should be no single note for consistency
00:56:159 - should be a double for consistency
02:09:938 (129938|2,130112|0) - I suggest ctrl+j on these notes, to create the same sort of symmetry you have at 02:03:833 -
02:23:368 - either this should be a double or 02:28:950 - should be a single
02:40:985 - I don't hear anything here
02:41:857 - I don't see any reason for this to be a double, except to continue the drum rhythm which doesn't really pertain here cus there are no drums

Hydria's Insane
00:12:118 - based on the drum rhythm that you've been following I think there should be a single here and nothing at 00:12:467 -
00:41:682 (41682|3,41682|2,41682|0,41857|2,41857|3) - shouldn't these be flipped? chord density-wise
01:22:409 (82409|2,82583|2) - are you mapping the snare vibrations or am i missing something l0l
01:43:078 - this sound is really hard to hear compared to the stuff right after it, I suggest deleting it
01:50:578 - why a double? it's a single at 01:56:159 -
02:22:235 - what's this for

I'll be honest, my check was a bit sloppy, so please feel free to reject my suggestions. Side, you should double-check for chord consistency, and Hydria there might be some ghost notes? You'd be better at picking them out than me. But those aren't big issues, and other than that it's a great set ^^
WOOHOO REVERENCE

awaiting your response ^^
Hydria

Nivrad00 wrote:

BN check
General
leaving this to Side
Hitsounding
also leaving this to Side
DQ Notice
I AM DISQUALIFYING YOUR MAP oh no :(

niv, why are you trying to DQ this map even though you're not in the QAT and it's not qualified yet??

BECAUSE MY 7K SET GOT DISQUALIFIED FOR THE SAME REASONS

p/4192466 proof <-- went through that and fixed the 01:04:298 - and 01:05:694 - suggestions (1/8 snap seems to work but is debatable idk), everything else was fine

ok I'm not really DQing your map, but I just want to write words
Mapping
Ok now my actual suggestions

Hydria's Insane
00:12:118 - based on the drum rhythm that you've been following I think there should be a single here and nothing at 00:12:467 - yeah that's fine
00:41:682 (41682|3,41682|2,41682|0,41857|2,41857|3) - shouldn't these be flipped? chord density-wise you're right
01:22:409 (82409|2,82583|2) - are you mapping the snare vibrations or am i missing something l0l I was until now
01:43:078 - this sound is really hard to hear compared to the stuff right after it, I suggest deleting it side note: this is actually in your insane diff, but I've deleted it
01:50:578 - why a double? it's a single at 01:56:159 - because I'm inconsistant
02:22:235 - what's this for who knows

I'll be honest, my check was a bit sloppy, so please feel free to reject my suggestions. Side, you should double-check for chord consistency, and Hydria there might be some ghost notes? You'd be better at picking them out than me. too lazy, will wait for the army of snap and ghost checkers to arrive, got other work to do But those aren't big issues, and other than that it's a great set ^^ thanks :D
WOOHOO REVERENCE

awaiting your response ^^ here is my response: http://puu.sh/rBKal/39ab53861f.rar
To Side: just double check hitsounds through my diff I may have deleted some idk, also up my OD to 8.5
Topic Starter
Side

Nivrad00 wrote:

BN check
General
check this site: http://vospi.com/tag/reverence/ vospi says "Please use this file carefully and don't forget to link to vospi.com, please. :)"
do you mind sticking http://vospi.com in the description? it's not like we usually require artist permission or anything but there's no harm in following his wishes Yup will do

I suggest adding DnB to the tags if you're gonna have Drum and Bass. Also, I can't find anything about Reverence on PIU except for some custom simfiles on YouTube. If you could link me to a source, that would be great Sure added tag. I'll remove the PIU tags for the time being.

I was gonna comment on the weird 3:2 bg ratio, but then I realized you probably took the bg from my set l0l :^)
In any case it's not an issue, the bg size is fine
Hitsounding
Easy
01:18:833 - missing whistle o ye
02:41:159 (161159|2,161857|3) - I think it would be better to leave these as soft-hitnormal. the whistles don't match the rhythm, volume, or tone of the ending good point and I did this in the other diffs. I'll be sure to remove em there too.

Normal
00:11:857 (11857|3,12554|3) - missing whistles ye xd
01:18:833 - missing whistle ye xd
01:38:368 - missing clap ye xd
02:41:159 (161159|3,161857|3) - same suggestion as Easy ye xd

Hard
00:47:089 - random whistle I kinda considered adding a whistle every measure like in the intro at first but then I decided against it. Missed that one lol
02:41:159 (161159|2,161857|2) - same suggestion as other diffs rigHt tHere
DQ Notice
I AM DISQUALIFYING YOUR MAP ;A;

niv, why are you trying to DQ this map even though you're not in the QAT and it's not qualified yet?? ye dood who do you think you are locktab????

BECAUSE MY 7K SET GOT DISQUALIFIED FOR THE SAME REASONS

p/4192466 proof o

ok I'm not really DQing your map, but I just want to alert you about all the snap shenanigans that got my 7K map DQed on May 26, 2015. Feel free to check out the post that I linked. I'm not gonna actually ask you to change any of the stuff though, cus really I think most of the problems were because ExPew was not wearing earphones at the time. The QAT has changed since then anyway, and I would be fairly surprised if they DQed this map for snap reasons. WOO I did use 1/3!!!! except uh...I really REALLY listened to the first few parts and I cannot hear anything that can be considered 1/4 other than 01:08:630 (68630|1) - which I did change. I think I'll leave that up to the kind pplz in this community xd
Mapping
Ok now my actual suggestions

Easy
00:24:066 (24066|3,24240|2,24415|1,24589|0,24764|1,24938|2,25112|3) - it seems like the first part of this is for the melody and the last two notes are for the drums, but you've placed the notes so that the player expects one continuous layer. I suggest something like http://puu.sh/rwyLM.jpg or just delete 00:24:938 - I'll apply your suggestion. Should be fine xd
00:31:740 - I suggest moving this note to match the prominent bass kick at 00:31:653 - . It's possible you're mapping the electric bass or something, but most of the map seems to revolve around the drums and piano so I think this is a stronger choice I actually would have mapped that but I was hesitant since I wondered how intuitive it would be for an easy. I don't mind changing this if it's okay though :v
01:43:078 - This is really hard to hear. I suggest deleting it. I do hear a hi hat at 01:43:165 - , if that's what you intended to map I'll delete it. I knew the sound started on the blue tick but similar reason as above I tried to simplify the rhythm.

Normal
00:31:217 (31217|1) - if you're following the drums (which would be the most logical) this note should be at 00:31:217 (31217|1) - for the bass kick. It's possible you're mapping the electric bass or something, but most of the map seems to revolve around the drums and piano so I think this is a stronger choice I think you meant it should be moved to column 1 from 1-2-3-4? cuz with osu's timestamp it still shows 1 as in column 2 xd. I'll wait for your response just in case
00:31:740 (31740|0) - similarly, I suggest moving this one to 00:31:740 (31740|0) - ok now I'm confused ;/
00:32:961 (32961|0,33659|0) - these two sounds are totally different; it makes more sense for the second LN to be in a different lane moved the LN to 4
01:36:624 - the sudden increase in the number of doubles makes this part feel really hard for no reason, even if it's not the hardest part of the map. Previously you used doubles very sparingly, no more than 2 or 3 doubles per measure. This measure, however, has 6 double. The three-jacks like 01:37:147 (97147|2,97322|2,97496|2) - don't help the matter. Maybe you could consider something similar to 00:26:857 - , or otherwise lower the density? Yeah made this section a lot easier. It was actually the same in the part before but I also nerfed that and forgot to do it here lol
01:43:078 - like Easy, I suggest deleting this note ye deleted.
based on your layering it seems like 01:49:182 - should be a single and 01:49:531 - should be a double ur rite :v
02:05:578 - 02:11:159 - 02:12:554 - these should be doubles for consistency with the rest of the section did that
02:40:985 - I don't hear anything here I can kinda hear a very faint piano note but it's really drowned out by the cymbal. I'll just delete it though.

Hard
00:28:034 - Your snap is inconsistent with Hydria's here. Consider moving this note to 1/6 snap on 00:28:019 - , although if you prefer the current placement you could defend it by saying it's a simplification for playability I'd say they end up playing about the same so I'll just change it to 1/6.
01:37:801 - same, I suggest moving it to 01:37:787 -
00:31:043 - no note for the drum? it seems like there should be a double here, in fact I kinda wanna use just a note but I can see why a double would make it consistent with the rhythm so added the double.
00:33:659 - like in Normal, it would make sense for this LN to be in a different lane Swapped the note and LN at 00:32:961 (32961|2,32961|3) - actually
00:44:647 - 00:50:229 - should be doubles for consistency yep
00:51:101 - should be no single note for consistency agree
00:56:159 - should be a double for consistency me irl
02:09:938 (129938|2,130112|0) - I suggest ctrl+j on these notes, to create the same sort of symmetry you have at 02:03:833 - OO I had it like that but I got that suggestion and changed it LOL. Changing it back
02:23:368 - either this should be a double or 02:28:950 - should be a single latter changed to single ;^)
02:40:985 - I don't hear anything here I kinda do (or maybe its in my head because I can definitely see a low C note playing here for the...arpeggio? I forgot a lot of music terms and stuffs so that's probably not the word but ye xd) I'll remove it just to avoid unnecessary snap stuffz
02:41:857 - I don't see any reason for this to be a double, except to continue the drum rhythm which doesn't really pertain here cus there are no drums ya I removed the doubles from the outro and shifted some notes around for better pitch relevance.

Also wanted to mention that I did remap the intro piano part cuz it felt a bit weird to play. Let me know what you think or if you have any suggestions on how to make it better (or change it back lol)

I'll be honest, my check was a bit sloppy, so please feel free to reject my suggestions. Side, you should double-check for chord consistency, and Hydria there might be some ghost notes? You'd be better at picking them out than me. But those aren't big issues, and other than that it's a great set ^^ Actually found a lot of inconsistencies and things I overlooked so impressive check tbh!
WOOHOO REVERENCE me to

awaiting your response ^^
Thanks a lot Niv. I really appreciate it!! :)
Nivrad00
Side, make sure to apply the hitsound suggestions for Hydria's diff too; he said he would leave it to you. He also asked you to look over his changes and replace any hitsounds that got deleted ;n;

Normal
00:31:217 (31217|1) - if you're following the drums (which would be the most logical) this note should be at 00:31:217 (31217|1) - for the bass kick. It's possible you're mapping the electric bass or something, but most of the map seems to revolve around the drums and piano so I think this is a stronger choice I think you meant it should be moved to column 1 from 1-2-3-4? cuz with osu's timestamp it still shows 1 as in column 2 xd. I'll wait for your response just in case
00:31:740 (31740|0) - similarly, I suggest moving this one to 00:31:740 (31740|0) - ok now I'm confused ;/
AGH I'm sorry, I meant move the first one to 00:31:043 - and move the second one to 00:31:653 - . I forgot to deselect the previous note before copy-pasting another time stamp :o :o :o

Easy
00:31:740 - I suggest moving this note to match the prominent bass kick at 00:31:653 - . It's possible you're mapping the electric bass or something, but most of the map seems to revolve around the drums and piano so I think this is a stronger choice I actually would have mapped that but I was hesitant since I wondered how intuitive it would be for an easy. I don't mind changing this if it's okay though :v
01:43:078 - This is really hard to hear. I suggest deleting it. I do hear a hi hat at 01:43:165 - , if that's what you intended to map I'll delete it. I knew the sound started on the blue tick but similar reason as above I tried to simplify the rhythm.
Oh that's quite reasonable, I didn't think that it might trip up beginners. I don't think it matters either way; feel free to keep or change it

Normal
02:40:985 - I don't hear anything here I can kinda hear a very faint piano note but it's really drowned out by the cymbal. I'll just delete it though.

Hard
02:40:985 - I don't hear anything here I kinda do (or maybe its in my head because I can definitely see a low C note playing here for the...arpeggio? I forgot a lot of music terms and stuffs so that's probably not the word but ye xd) I'll remove it just to avoid unnecessary snap stuffz
OK just between you and me, both my earphones and my ears are terrible. So you're probably right :?

Everything else looks good :!:
Topic Starter
Side

Nivrad00 wrote:

Side, make sure to apply the hitsound suggestions for Hydria's diff too; he said he would leave it to you. He also asked you to look over his changes and replace any hitsounds that got deleted ;n;

Normal
00:31:217 (31217|1) - if you're following the drums (which would be the most logical) this note should be at 00:31:217 (31217|1) - for the bass kick. It's possible you're mapping the electric bass or something, but most of the map seems to revolve around the drums and piano so I think this is a stronger choice I think you meant it should be moved to column 1 from 1-2-3-4? cuz with osu's timestamp it still shows 1 as in column 2 xd. I'll wait for your response just in case
00:31:740 (31740|0) - similarly, I suggest moving this one to 00:31:740 (31740|0) - ok now I'm confused ;/
AGH I'm sorry, I meant move the first one to 00:31:043 - and move the second one to 00:31:653 - . I forgot to deselect the previous note before copy-pasting another time stamp :o :o :o

Easy
00:31:740 - I suggest moving this note to match the prominent bass kick at 00:31:653 - . It's possible you're mapping the electric bass or something, but most of the map seems to revolve around the drums and piano so I think this is a stronger choice I actually would have mapped that but I was hesitant since I wondered how intuitive it would be for an easy. I don't mind changing this if it's okay though :v
01:43:078 - This is really hard to hear. I suggest deleting it. I do hear a hi hat at 01:43:165 - , if that's what you intended to map I'll delete it. I knew the sound started on the blue tick but similar reason as above I tried to simplify the rhythm.
Oh that's quite reasonable, I didn't think that it might trip up beginners. I don't think it matters either way; feel free to keep or change it

Normal
02:40:985 - I don't hear anything here I can kinda hear a very faint piano note but it's really drowned out by the cymbal. I'll just delete it though.

Hard
02:40:985 - I don't hear anything here I kinda do (or maybe its in my head because I can definitely see a low C note playing here for the...arpeggio? I forgot a lot of music terms and stuffs so that's probably not the word but ye xd) I'll remove it just to avoid unnecessary snap stuffz
OK just between you and me, both my earphones and my ears are terrible. So you're probably right :?

Everything else looks good :!:
Oh forgot to mention I actually did apply hydro's hs mod and looked them over (missed one though xd)

As for the normal I applied the two changes there. All other changes were already applied as well just wanted to give a bit of insight as to why they were that way before :v
Nivrad00
Oh good

I'm not necessarily asking you to change anything when I quote your responses... I was just making conversation about the points you brought up, cus they were good points ;n;

Here's a bubble! You should call Evening back for the heart 8-)
Evening
Hydria's Insane

00:09:240 (9240|1,9415|0,9589|0) - Not too sure if i've seen this pattern before in the previous check but i'm suggesting to swap the columns as it's kinda hard to time and column 1 especially with the 1/4 note afterwards on the same column, just feels kinda messy

Side & Hydria:

01:04:182 (64182|1) - aylmao these snaps are conflicting, think you should find a consensus on this
Hydria

Evening wrote:

Hydria's Insane

00:09:240 (9240|1,9415|0,9589|0) - Not too sure if i've seen this pattern before in the previous check but i'm suggesting to swap the columns as it's kinda hard to time and column 1 especially with the 1/4 note afterwards on the same column, just feels kinda messy that's fine
Topic Starter
Side
applied hydria's changes and addressed weird snaps on the hard diff
Evening
Qualified
Topic Starter
Side
\:D/
puxtu
Sies
Your first qualified mania mapset. Congrats! :) :)
DeletedUser_6181859
oh grtz!
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