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kors k - Insane Techniques (Extended)

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Topic Starter
Nathan
This beatmap was submitted using in-game submission on Sunday, July 24, 2016 at 12:40:10 PM

Artist: kors k
Title: Insane Techniques (Extended)
Source: beatmania IIDX 21 SPADA
Tags: bemani konami extended kosuke saito
BPM: 146
Filesize: 9581kb
Play Time: 05:40
Difficulties Available:
  1. Hi-Tech (5.54 stars, 1451 notes)
Download: kors k - Insane Techniques (Extended)
Information: Scores/Beatmap Listing
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HOW DO YOU LIKE THAT?
BG SOURCE
ac8129464363
K
captin1
K
Sing
K
Nakano Itsuki
K
Xilver15
.
pkk
K
XII
choke me and call me daddy
uzzi
first!
Spaghetti
creds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jkcreds for diff name? XD jk
AppLocale
I like it.
Rapthorn
Yeah i like it too its pretty good
Asahina Momoko
this is fucking hi-tech.
Charles445
Final mod
go




00:35:111 (1,2,3,4) - This feels weird to slowly move to the right, move really fast to the right, then stop with implied movement ot the left (you stay put but it still feels weird).
I think you can get away with pointing 123 upwards and 4 downwards and achieve a similar effect without the awkwardness -> https://osu.ppy.sh/ss/5308708
Then you could change the angle of 00:35:933 (1,2) - if you are worried about visuals for that part
00:46:618 (2) - Really easy to sliderbreak this one
00:48:262 (2) - Maybe turn this a bit clockwise
01:10:248 (3) - Consider adding NC
01:11:173 (4,1) - The square before it is alright but this jump throws a wrench into it, it's overkill. I put them over here and it seemed to work well -> http://osu.ppy.sh/ss/5308775
01:12:097 (1) - Speed this one up just a little bit so the transition isn't as jarring, the 2 can stay the same speed
01:16:515 (2) - I keep expecting this to be a dropoff to the left, like near the previous 12... then with a 3 somewhere else, possibly doing that overlap thing with the slider while the endpoint is on the older object -> https://osu.ppy.sh/ss/5308766 Moving 01:16:823 (4) - might be worth doing if you change this at all
01:18:467 (1,2) - These mess me up like every time, I think it'd be easier is there was a bit less movement between the two (you can stay put but it's hard to be accurate after the jump), maybe reduce spacing on these? Optional really
01:25:248 (2) - fwiw this is 1/8 until 01:25:454 - which is 1/6, but I can see why you'd just have 1/6 completely
01:29:152 (1,2) - Instead of keeping the circling motif try pointing these in the opposite direction 1 starts moving in, so like 2 down a little bit -> https://osu.ppy.sh/ss/5308817
01:30:796 (2) - Feels super gross to click this slider, doesn't help that it ends on a big beat, redo this part.
01:31:412 (1,2,1,2) - This is the first double... double. It's a bit too difficult for this part I think, also in the music the second double is like WAY more powerful. I think a 1/2 slider for the first double would work better, OR have the previous slider be the first double, then 1/2 slider, then the second double, idk -> https://osu.ppy.sh/ss/5308844 this example plays pretty okay
01:40:043 (1,2) - that missed beat makes this really weird, also the stronger beat being on the 1's end is weird. Maybe try a different object layout for the first part of the combo -> https://osu.ppy.sh/ss/5308916
01:42:817 (2) - Thinking about this being a circle to slider instead of a repeat, but I can't decide which is better. Try experimenting maybe
01:46:823 (3) - An engine revving thing is going on here, this is the most fitting place for slider / double spam but this slider just kinda ends on a big tick and makes everything stop, I'd redo this combo entirely
01:50:317 (4) - Remove a repeat please, even though it's close by it's tempting to let go sooner
02:11:481 (7,8) - Just fully stack these
02:13:125 (4,5) - Same with fully stacking, the later ones seem to work, I think because they're overtly unstacked rather than ambiguous
02:18:673 - The hitsounds in this segment are like really quiet (no percussion) up until the repeat sliders which make the game's normalization shit itself... I recommend heavy hits for beats throughout, and not so many heavy hits for the repeat sliders
02:25:146 (2,1) - That's a really big jump, especially after a double double thingy
02:26:686 (6,7) - These feel weird moving down instead of moving up, although switching them isn't an easy fix since it messes up the next pattern. It's a tiny issue but worth thinking about
02:38:296 (2,1) - Same thing, makes sense why you'd have it this big in this case but it's like way harder than the rest of the section
02:44:563 (1) - This should be 1/6, try 3 repeats
03:25:659 (1,2) - The angles on these stop being perfect 180 degree rotations for these sliders, is that intentional? The next two do this as well
03:17:851 - Add whistle.
03:37:577 (1) - Add finish x_x?
03:43:947 (5) - Not feelin this clap
03:47:440 - Add finish O_O
03:55:454 (2,3,1) - The angles these are at feel really weird to play, even though it boils down to just moving to the left. A simple curve would work better.
03:57:508 (2,3,4,5) - Not a straight line, looks bad during gameplay
04:02:234 (1,2,1,2) - Funnily enough I think if these two were switched it'd be easier / more intuitive (big spaced double first, then smaller).
04:28:536 (1,2,3,4,1,2,3,4) - I don't like this but I don't have any better ideas
04:47:645 (6) - This guy screws up how the player does doubles. Usually it's ZX ZX or XZ XZ but when you introduce a single object between them it changes what kind it'll be, so if the first one is ZX then it'll be a Z here then XZ for the later ones... really really annoying to play
04:47:851 (1,2,1,2,1) - These jumps are way too big especially for double double shenanigans
04:58:947 (1,2,1,2) - These are way different gameplay-wise to the previous doubles
05:01:823 - Whistle?
05:03:467 - toot
05:13:947 - cool hitsound goes here
05:17:337 (2,1) - This jump is totally out of place, far too big for this segment
05:20:317 (1,2,3,4,1,2,3,4,1) - Don't like it because the first 4 makes you jolt backwards which is cool but the next 4 makes you scoot forward a bit which is like weird considering what happened previously
ac8129464363
bye charles
Topic Starter
Nathan
fixed literally everything thanks charles LOL

for 04:28:536 (1,2,3,4,1,2,3,4) - this is what I changed it to
pishifat
- 378 672 1263 385 812 1251

00:29:358 (6) - only downbeat without spacing emphasis in whole intro sad
00:53:193 (1) - hitsound tho
01:20:933 (1) - 01:16:001 (1) - different lengths beacuse of build up or
02:45:077 (1) - lowerspinnervolumetbh
03:17:851 (1,2,3,4,5,6,7,8) - copy pasting to make square thing when your slider and circle aren't lined up pls
03:24:426 (1) - u know how you're comboing each of these 2 object grouping things
u stop doing that when you start copy pasting the next pattern things consistency y
05:10:043 (3) - body is unbalanced wo
05:38:399 (6,7,8,9,10) - looks like you're trying to get 6->9 same distance as 7->10 but its just not 10toofar

t
Kaifin


i dont belong here

hit ech

  1. 00:28:947 (2,7) - if you're gonna nc all of these 00:26:892 (1,1,1) you might as well nc these imo
  2. 00:42:508 (1,2,3,4) - i think you should tweak the angle on this, it feels a little awkward while playing, noticed it on both my playthroughs, i think something like this would be better angle http://puu.sh/pjCF6/8dcd470003.jpg (not exactly that though)
  3. 01:30:591 (5) - NC since its NCd in all other instances of the pattern
  4. 01:34:700 (3) - NC because the following pattern which is the same as this one is also NCd
  5. 02:12:508 (1,2,3) - this felt a bit odd while playing, was expecting circles following the rhythm, why like this instead of something similar to 02:05:522 (1,2,3,4,5,6,7) ? i see that its building into the other rhythm, but i think a better place to just make the switch over would be 02:13:330 (1,2,1,2,3) rather than right there
  6. 03:09:632 (1,2) - http://puu.sh/pjD9h/34f58fe231.jpg
  7. 03:18:673 (5) - NC for consist
  8. 03:21:960 (3,1) - NC on 3 no NC on 1, i know it looks better with the 123 triangle but whole section is consistent except these two :?
  9. 03:25:043 (1) - no NC (for consist with later section that does this NC pattern, if you want to keep them all NC'd then NC them all everywhere here)
  10. 03:26:275 (1,1) - no NC (for consist with later section that does this NC pattern, if you want to keep them all NC'd then NC them all everywhere here)
  11. 03:29:358 (1,2) - why is 1 circle and not kick? the next time it happens its a kick, and there isn't anything discernibly different about this part that i can tell, really threw me off playing the second time for some reason lol maybe i'm just bad but you could make it a kick im o
  12. 03:56:481 (1,2,3,4,1) - thats an awfully big jump for a buildup ;o kind of inconsistent with the others like it
  13. 04:06:344 (1,2,1,2) - this stream is so much less emphasized than all 3 other streams like it in this section, is that on purpose because of the sound? its noticeable while playing so thats why i was curious, doesnt necessarily need a change but it feels weird, even if it is intentional
  14. 04:22:371 (1,2,3,4) - maybe move down a touch for better flow, slightly noticeable during play, only a little so it flows just a bit better unless intentional to make it feels very segmented
  15. 04:23:604 (1,2,3,4,1,2,3,4) - it doesnt feel like that here for the record, because i think the thing with the above pattern that makes it feel that way is just how 04:21:960 (1,2,3,4) - is more scrunched than 04:22:371 (1,2,3,4) - while both of the segments in this one are even
  16. 04:28:947 (1) - theres nothing wrong with this note but you watched me break on it twice i think because holy its hard to hit
  17. 04:42:303 (3) - whistle on slider head?
  18. 04:48:262 (1) to 05:01:207 (5) - the whistle rhythm in this section is really weird to me, why not just copy the whistle rhythm from the kiai that comes directly after it?
  19. 05:38:604 (7,8,9,10,1) - the end of the map feels SUPER anticlimatic imo at least compared to what the song is doing, i think you could make this ending combo a lot more climatic than it is right now if you wanted to, unless having the ending mellow out was your intention, imo its just a little lackluster as is
hopefully this wasnt completely useless i am just noob player thanks
Topic Starter
Nathan

Kaifin wrote:



i dont belong here

hit ech

  1. 00:28:947 (2,7) - if you're gonna nc all of these 00:26:892 (1,1,1) you might as well nc these imo
  2. 00:42:508 (1,2,3,4) - i think you should tweak the angle on this, it feels a little awkward while playing, noticed it on both my playthroughs, i think something like this would be better angle http://puu.sh/pjCF6/8dcd470003.jpg (not exactly that though) ok
  3. 01:30:591 (5) - NC since its NCd in all other instances of the pattern ok
  4. 01:34:700 (3) - NC because the following pattern which is the same as this one is also NCd d
  5. 02:12:508 (1,2,3) - this felt a bit odd while playing, was expecting circles following the rhythm, why like this instead of something similar to 02:05:522 (1,2,3,4,5,6,7) ? i see that its building into the other rhythm, but i think a better place to just make the switch over would be 02:13:330 (1,2,1,2,3) rather than right there I don't see how switching to the 1/8 repeats a bit later will make a difference, there's a definitely a larger jump in volume at 02:12:097 comapred to 02:13:330
  6. 03:09:632 (1,2) - http://puu.sh/pjD9h/34f58fe231.jpg asdf
  7. 03:18:673 (5) - NC for consist huh I don't see what this would be consistent with... I NC everytime there's a change in pitch for the triplets
  8. 03:21:960 (3,1) - NC on 3 no NC on 1, i know it looks better with the 123 triangle but whole section is consistent except these two :? again, there's a jump in pitch on 1
  9. 03:25:043 (1) - no NC (for consist with later section that does this NC pattern, if you want to keep them all NC'd then NC them all everywhere here)
  10. 03:26:275 (1,1) - no NC (for consist with later section that does this NC pattern, if you want to keep them all NC'd then NC them all everywhere here) these were both fixed through pishi's mod
  11. 03:29:358 (1,2) - why is 1 circle and not kick? the next time it happens its a kick, and there isn't anything discernibly different about this part that i can tell, really threw me off playing the second time for some reason lol maybe i'm just bad but you could make it a kick imo change in pitch
  12. 03:56:481 (1,2,3,4,1) - thats an awfully big jump for a buildup ;o kind of inconsistent with the others like it nerfed
  13. 04:06:344 (1,2,1,2) - this stream is so much less emphasized than all 3 other streams like it in this section, is that on purpose because of the sound? its noticeable while playing so thats why i was curious, doesnt necessarily need a change but it feels weird, even if it is intentional ok I made the streamshape more split
  14. 04:22:371 (1,2,3,4) - maybe move down a touch for better flow, slightly noticeable during play, only a little so it flows just a bit better unless intentional to make it feels very segmented kk
  15. 04:23:604 (1,2,3,4,1,2,3,4) - it doesnt feel like that here for the record, because i think the thing with the above pattern that makes it feel that way is just how 04:21:960 (1,2,3,4) - is more scrunched than 04:22:371 (1,2,3,4) - while both of the segments in this one are even yehaj
  16. 04:28:947 (1) - theres nothing wrong with this note but you watched me break on it twice i think because holy its hard to hit idk I find it pretty easy to hit LOL, I think it's definitely deserving of the spacing, plus the fact that it's a jump into a repeat slider makes it much more lenient
  17. 04:42:303 (3) - whistle on slider head? added
  18. 04:48:262 (1) to 05:01:207 (5) - the whistle rhythm in this section is really weird to me, why not just copy the whistle rhythm from the kiai that comes directly after it? actually I made the 2nd consistent with the first, the 2nd had normal whistles emphasizing sounds that I wasn't really mapping to
  19. 05:38:604 (7,8,9,10,1) - the end of the map feels SUPER anticlimatic imo at least compared to what the song is doing, i think you could make this ending combo a lot more climatic than it is right now if you wanted to, unless having the ending mellow out was your intention, imo its just a little lackluster as is buffed it
hopefully this wasnt completely useless i am just noob player thanks
and everything from pishi was fixed
ty!
Broccoly
m4m deal from adore's discord #xd channel (I always enjoy modding to make many people smile hahaha :D)

In general there's almost nothing to catch; I'll just focus on playability.

00:41:275 (1,2) - These were hard to read at first. Prob cuz 00:40:864 (1) - this was overlapping and 00:41:686 (2) - this starts appearing and hinders reading. The fact that 00:41:275 (1,2,1) - these are essentially a stream jump adds to the difficulty in reading imo. But after playing 2nd and 3rd time it was fine.

00:52:782 (3,4) - slider shapes felt underwhelming tbh

04:24:632 (1,2) - move these closer to the previous 1,2 a bit? would help with flow i think (http://puu.sh/pjHII/330e4b2cbd.jpg)

04:25:248 (1,2) - suddenly using an extended slider after a stream section felt off. I think it's more cuz you've skipped this 04:25:454 - strong beat, when until this point you've been mapping out that beat (starting from 04:03:878 - here).

04:28:844 (2,2) - I felt like these circles were not placed quite right... they felt too close to the sliders. I would place them somewhere up here. I think you did similar stuff 01:50:727 (1,2,3) - here.

04:29:358 (1,1) - I think you can safely extend them to yellow tick, or place them further apart, since right now they feel too close to each other (creating that 'awkward pause' i was talking to you about)

that's about it Cx
gud stuf.
Topic Starter
Nathan
fixed everything except for 04:25:248 (1,2), I decided to just follow drums only since the song goes into a bit of a lull in that part
ty!
VINXIS
illegal immigrants with the sik parkour
Karen
i checked this and didn't find anything but OD looks a bit low, do you mind increasing it a bit to match the difficulty of the map?

WARNING: This map needs over 12 Star Priority BEFORE it should be considered for ranking/bubbling
Please focus your modding on maps which have higher star priorities first!
Topic Starter
Nathan
buffed it to 8.5

also thanks pishi for the ninja star(?)
Karen
maybe i need to bubble this
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