maybe i need to bubble this
chainpullz wrote:
When I mentioned by the end of 2 I meant something like this
Right now the lead into the slider loop feels a bit too linear and not arc'd enough. I think by lowering 2 just a bit you would get even more of that feeling leading into the loop. Any lower than this and as you mentioned it becomes more harsh again. hm ok I guess it does transition into the loop a little better
Especially considering having it up that high feels contradictory to the idea of putting a dip in your 1 slider (I know that's mostly just for the blanket). You end up with this nice dip on 1 and then you suddenly jump way up high which kind of breaks the flow you have going on here. I don't really think it disrupts flow due to the speed of the movement combined with slider leniency; from what I've seen players just ignore the shape of the path
Furthermore your slider on the white tick is a loop slider without any SV increase so it effectively is slower than straighter sliders I get what you mean... but I wouldn't describe loop sliders as slower. I think it's better to say that they generally condense movement closer within the range of slider leniency, resulting in a shape more forgiving compared to others. Despite that, imo it balances out with the complexity of the motion :p
I know that this is a bit of a nitpick of a mod but this map is so complicated I feel like it's easy for things like this to just go completely unnoticed. Hopefully this clears things up a bit more.
updatedchainpullz wrote:
Edit:
Didn't really feel like doing a full mod but might as well while I'm here wasting time with this. List of doubles that I think might flow better if ctl+g'd (take with grain of salt I guess)
01:31:412 (1,2) - follows the back and forth motion of the succeeding sliders a bit better imo actually these used to be back and forth but I decided from a previous mod that it would be better to introduce this pattern in an easier form with less movement
04:47:851 (1,2) - flows out of 5 and spirals inward to the slider Creating a back and forth double pair here would go against my alternating movement pattern. In the last kias I switch between sharp angled and wide angled flow depending on the pitch of the melody, and this is a less intense part so I'll keep this.
04:58:947 (1,2) - the flow break on the ending slider here feels really harsh. It doesn't feel as bad when it breaks every 2 circles (back and forth) as opposed to suddenly on the slider. Doesn't play that harsh to me being slider to circle, and the very edge of 04:58:536 (3) - leads into it a bit. Also a ctrl+g will break the pattern I mentioned above Alternatively flipping the 2nd pair would give you a better emphasis onto 04:59:358 (1,2) - in terms of movement this would be wayyy out of place
05:33:262 (1,2) - flows out of 3 a lot better I don't feel any difference since it's right after a short repeat slider with no movement, plus I want to keep the amount of direction change going into 05:33:467 (1)
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04:29:358 (1) - Also, it triggers me that these extend over the red tick. Somehow I can tell there is a beat being held over without even having to open editor and listen for it. It's a really subtle change in sound on the red ticks so most people probably won't notice it. I would have considered doing 3 (4?) repeat sliders (1/2 1/2 1/1). I think what I'm hearing is like a fortepiano on the red tick followed by another crescendo so it sounds like a slight dip in volume followed by more increase. uh I seriously don't hear anything lol. Regardless I'd rather keep the 1/8 repeats of equal length just for simplicity's sake, especially when they're extended to the max
jonathanlfj wrote:
just a few things before i press the button
01:11:070 (3,4,1) - flow is a bit awkward here, 01:11:275 (1) - should start somewhere like x:156 y:80 It does break flow a bit but I do think the song calls for it, plus it's circle to slider. I reduced the spacing a bit though
01:31:412 (1,2) - ctrl+g on this plays much better due to the oval flow on 01:31:618 (1,2,1,2) well it was for the sake of introducing the pattern in a less intense form but alright this is how it was originally
01:50:625 (5) - surprised you didn't cover the drum roll here mapped
03:53:193 (6) - based on how you hitsounded this it should be 2 1/4 sliders yeah
04:48:056 (1,2) - i would ctrl+g this, similar phases before used opposite direction patterns asdf
05:01:412 (1,2,3) - super difficult to play here, it would be better if you followed a more natural flow nerfed
14:46 sukiNathan: yo can you give me an opinion on something rn
14:46 Seouless: sure
14:47 sukiNathan: https://osu.ppy.sh/forum/p/5343429
14:47 sukiNathan: do u think the 1/8 repeats fit
14:49 Seouless: tbh
14:49 Seouless: they play fine for me
14:49 Seouless: as i dont know what you could do as an alternative
14:49 sukiNathan: yeah
14:49 sukiNathan: most of them are meant to just differentiate sounds
14:50 sukiNathan: like the ones in the first kiais
14:50 sukiNathan: like they aren't necessarily mapped to clear 1/8 sounds
14:50 sukiNathan: but it's kind of just an ambiguous buzz sample
14:50 sukiNathan: i mean these 02:20:727 (1) -
14:50 Seouless: yeah those sliders play well
14:50 sukiNathan: 01:16:001 (1) - same idea here
14:51 sukiNathan: 02:10:248 (2) - these should be 1/8 for sure though
14:51 sukiNathan: what do you hear
14:52 Seouless: that's a 1/8
14:52 Seouless: for sure
14:53 sukiNathan: hm ok ty
14:53 Seouless: np
14:53 Seouless: i dont think this should be a map where you follow every little ambiguous sound
14:53 Seouless: your rhythm choice makes sense
14:16 sukiNathan: yo do you mind giving an opinion on something
14:17 [Toy]: ok
14:18 sukiNathan: https://osu.ppy.sh/forum/p/5343429
14:18 sukiNathan: just tell me if u think they're fitting or what u hear w/e
14:19 [Toy]: youre asking me ?
14:20 sukiNathan: yeah
14:20 [Toy]: i didnt realize this was qual shit
14:22 [Toy]: i dont hear a 1/8 in the first comment
14:22 [Toy]: the buzz has sounds on the red and blue tick
14:23 sukiNathan: hm
14:23 sukiNathan: the first one is meant to be for build up
14:23 sukiNathan: using the bg thing
14:24 sukiNathan: 2nd one is just
14:24 [Toy]: i like what you did
14:24 [Toy]: i think it works
14:24 sukiNathan: a sound that really stands out
14:24 sukiNathan: ye
14:24 [Toy]: could it work as a 1/4 slider
14:24 sukiNathan: definitely not in this bpm/context
14:24 sukiNathan: 1/4 sliders would be devalued if I did that
14:25 sukiNathan: some repeats are mapped to clear 1/8
14:25 sukiNathan: while ones like 02:20:727 (1) - are a bit ambiguous
14:25 sukiNathan: but idk I hear a buzz on that
14:25 [Toy]: 02:10:248 (2) -
14:25 [Toy]: this works
14:25 sukiNathan: yeah that's absolutely 1/8 for sure
14:26 [Toy]: im not sure if most of these really matter if theyre overmapped
14:26 [Toy]: since theyre repeat sliders
14:26 sukiNathan: ye
14:26 sukiNathan: most of them are just meant to differentiate sounds
14:39 sukiNathan: do u mind giving an opinion on something in a map
14:55 MillhioreF: sure
14:56 sukiNathan: https://osu.ppy.sh/forum/p/5343429
14:56 *sukiNathan is editing [https://osu.ppy.sh/b/978628 kors k - Insane Techniques (Extended) [Hi-Tech]]
14:57 sukiNathan: most of the 1/8 repeats were just used to differentiate sounds that stood out to me
14:57 sukiNathan: 02:28:947 (1) - like these
14:57 sukiNathan: 01:16:001 (1) -
14:57 sukiNathan: do you think they're warranted
14:58 MillhioreF: hard to say
14:58 MillhioreF: I like them personally but they're 100% overmapping
14:59 sukiNathan: ya that's what some people have said
14:59 sukiNathan: like it fits but it's overmapped at the same time
14:59 sukiNathan: lol
14:59 MillhioreF: I'd probably have given the extra repeats 50% volume or something but it's not a big deal either way
15:04 sukiNathan: hm well do you think it's acceptable
15:05 sukiNathan: i've asked 4 other people and they pretty much said the same thing
15:05 MillhioreF: it's right on the border, I wouldn't DQ over it but I'd probably back up someone else if they DQ'd the map
15:05 MillhioreF: I like it but I'm not sure the rules do
15:06 sukiNathan: mk
14:04 Broccoly: even if there r no 1/8 using 1/8 repeats to express 1/4 element is a valid mapping technique in my book...
14:04 Broccoly: or using 1/4 repeat to express 1/2
14:04 sukiNathan: same
14:04 sukiNathan: it's only 1 click in the end anyways
14:04 Broccoly: 00:44:602 (3,4) - i did stuff like this in
14:04 *Broccoly is editing [https://osu.ppy.sh/b/416211 ayaponzu* - Otsukimi Recital [Broccoly's Extra]]
14:04 Broccoly: exactly
04:13 *ktgster is editing [https://osu.ppy.sh/b/978628 kors k - Insane Techniques (Extended) [Hi-Tech]]
04:13 ktgster: basically about everything here https://osu.ppy.sh/forum/p/5343429
04:15 Zare: 00:49:495 (1,2) - i understand these
04:15 Zare: i wouldnt say there's a distinct sound on these ticks but they have some echoing effect and considering its only a reverse arrow i think its fine rhytmically
04:16 ktgster: those can barely function tbh
04:16 ktgster: but it can also just be a simple whiff and no note techincally exists on those 1/8's
04:18 Zare: 01:16:001 (1) - this is probably wrong
04:18 ktgster: i find it best to not slap on the 25%
04:18 Zare: but it doesnt feel bad in the map
04:19 Zare: im doing both
04:19 Zare: i listen to it at 25 and at 100
04:19 Zare: that one doesnt feel bad despite being technically wrong imo
04:20 Zare: 02:10:248 (2) - there's 100% definitely and undebatably 1/8 here
04:21 ktgster: it sounds more like a note ending at 1/8
04:21 Zare: 02:11:275 (6) - same for this
04:21 Zare: there's a beat
04:21 Zare: in the back
04:21 Zare: on the 1/8s here
04:21 Zare: it's pretty audible for me
04:22 ktgster: im using my crappy speakers here
04:22 Zare: 02:11:686 (1,2) - these are correct as well
04:22 Zare: using relatively decent headphones
04:22 Zare: they're 100% there
04:23 ktgster: honestly
04:23 ktgster: its the kiai ones
04:23 ktgster: that i don't get
04:24 Zare: 02:17:851 (1,1) - these are wrong
04:24 Zare: i dont hear 1/8 specifically
04:24 ktgster: theres a static sound there that i hear
04:25 ktgster: its actually 1/16 though lol
04:26 ktgster: or 1/4
04:26 Zare: http://puu.sh/qdnlq.jpg
04:26 Zare: thats what I hear in the back
04:26 Zare: disregarding the note on blue tick ofc
04:27 ktgster: yeah idk
04:27 Zare: which is 1/6 into 1/2
04:28 Zare: the kiai sliders are just weird
04:28 Zare: no reason for them
04:28 Zare: absolutely zero
04:28 ktgster: nathan said that he hears an 1/8 buzz for some reason
04:29 Zare: nah
04:29 Zare: there's nothing
04:29 Zare: should I post this log to thread?
04:29 ktgster: probably more a post to things that are off to you
04:30 ktgster: i don't like his responses from other people
04:30 Zare: but id need to write it all again
04:30 Zare: lol