didnt change the last stream in guitar solo part but i think i changd evreryhting els thx taeyng
pishifat wrote:
welcome to osu
ADVANCED
01:54:240 (2) - arent you following guitar whats with spontaneous vocal thats ignored before and after this it felt rly weird to have nothing so i just gh (changed measures around it to be similar)
02:24:072 (1,1) - meaningful truly deep slider shapes
02:45:813 (1,2,3,4) - really doesnt seem like song supports mlg spacing/density that you're giving it here. nathan's rhythm of just nothing so much better tbh but if u wanna include something nerf > ok dad
03:21:375 (3) - 03:44:297 (2) - 1/6tho ur write
05:07:218 - extend the blue break thing to here i dare u :0
cya next time
Kaifin wrote:
VINXNLI
- 00:26:768 (1,2,3,4) - why are these stack when these 00:21:712 (2,3,4,5) are so distinct? i understand the difference in the sounds but it's kind of unclear from a play perspective, made me sightread that it was 1/4 or something, maybe spacing it just a bit more would make it more clear? I did this for the sharp angled flow--don't think spacing it out makes it that much more obvious that it's 1/3
- 02:36:375 (2) - i like these kind of sliders but i think this one feels out of place here, maybe rotate it a bit? its a bit odd flowing into 02:36:628 (3,4) - at the angle its currently at, -10 to -20 degree rotation helps it a lot imo it might look visually awkward but the way it plays currently is fine I think--I tried making the fast slider 1/4 instead and putting something starting on the white tick, but it feels worse lol (I'll revisit this if I get any better ideas)
- 02:41:768 (2,3,4) - 1/2 spacing same as 1/4 spacing, please change somehow, its not noticable to player but its pretty much a guaranteed green hit for no reason, it'd be way more obvious if score v2 testplays xd i put the 2 under the tail of 1 if that helps any
- 02:36:038 (1,3,4) - sick http://puu.sh/oYmRj/699bac0d5a.jpg d
- 03:56:094 (2,3) - bring over a touch to blanket with 03:56:431 (4) ok
- 04:50:870 (1) - move to the left to point at 04:50:195 (4,5,6) like 04:51:375 (3) does not sure what you mean
- 05:15:308 (1) - why not just stack it on 05:14:465 (3) - and change the angle of 05:14:971 (8,9) - to compensate so it looks btr
holy its a masterpiece vinxnli DOES IT AGAINspookynathan
- 03:44:634 (5,3) - doesnt matter really but you could make them not touch sure
- 05:33:647 - circle? less needed than last time imo but i think it'd be nice still if you just stacked it on 05:34:016 (3) want to keep object density minimal at end
- 05:40:926 (1) - pink ribbon 4 breast cancer save the anime girl s d
pro difficulty from pro mappr, if any of the stack stuff was intentional and i didn't see it sorry i was just pointing out the ones that seemed by accident or looked off
thanks for the pp guys keep up the good work ! i lov it
CelsiusLK wrote:
fuk ur sht omar vinxis kamal
[concert]buce
- 05:26:768 (1,2) - the changing in flow here is quite unexpected , previously what you did is repetitive pattern and then now you suddenly change the movement here 05:26:937 (2) - which is quite unexpected , doing change in flow at 05:27:106 (3) - sound a lots better so I suggest you keep using the same pattern as previous for this 05:26:768 (1,2) - for better movement the guitar melody ends at 05:26:768 - and there's a kick at 05:26:937 - , hence the different placement
gl!
t h a n kjonathanlfj wrote:
AN modding crew incoming
[Concert]
05:26:937 (2) - based on the previous spacing intensity, this actually is underspaced, see if you can give it a bigger jump the back and forth 1/4 sliders were supported by the guitar but that note isn't so I think it's ok
[Omar Kamal]
00:16:431 (3,4) - ctrl+g flows better yehaj the 1/3 jump that makes from (4) to (1) feels a bit overkill even if (1) has that strong effect on it
00:27:106 (3,4) - should be faster due to higher musical intensity seems like it would needlessly look confusing compared to (1,2)
01:48:341 (4,5,6,7) - flow feels a bit unnatural here, could have the 1/4 jump land on 01:48:847 (7) and then form a zig-zag it goes down because of the faint descending melody in the background; the flow looks sharp enough to me tbh
01:53:061 (1) - why so undermapped the part at 01:50:364 (1,2) - is exiting a more intense section, but i want this part to reach minimal intensity around 01:53:061 (1) - before increasing again (because of the building noise effect in the music)
04:11:600 (1) - remove NC alright
04:54:746 (3) - the vocals holy should use hyper speed slider here that would only make a visual difference tbh; the rotational flow created by 04:54:325 (4,1,2,3) - already gives it plenty of energy in play. i wanna use a straight slider but a longer straight slider looks weird 2 me
jonathanlfj wrote:
AN modding crew incoming
[Concert]
01:06:207 (2,3) - that's a pretty awkward angle I really don't see how it's awkward, just seems like a very straightforward movement to me
02:21:038 (7,8,9,10,1) - OCD pls fix ok
02:23:229 (1) - feels like you are skipping a lot here, the later half of the repeat could use a more interesting rhythm changed
02:28:622 (3) - why is this not part of the spacing decrease 3 is an increase in pitch, while the decrease in pitch starts at 4
02:34:521 (1,2,3,4) - hmm heavy hitsound with compact spacing...doesn't really fit well imo I didn't want to space it too much so it wouldn't surprise the player after a calm part
03:05:533 (6,7,1,2) - this doesn't really flow well, the need to go up to do the 1/4 and then down to 1/2 is a bit awkward the 1/4 jump is only a little bit faster since it's slider to circle, which I want since there's a finish on 03:05:870 (1), plus the stack resets movement a bit anyways
03:10:504 (2,3) - was this intentional? played really weird and difficult to read huh I don't see how this is weird in this map's context at all after repeatedly using patterns like 01:21:628 (4,5) and 01:22:049 (1,2,3)
03:31:319 (1) - blanket d
03:32:162 (2,3,4,5) - this should use a higher spacing for the build up to carry on buffed
04:00:139 (3) - spacing feels a bit far here nerfed
those: should just remap
Giralda: no title
captin: nop
apaffy: raise your yehajs
Blissfulyoshi: need faster sliders