forum

Chitose Haru & Kumagai Eri - Perfect Free

posted
Total Posts
197
show more
VINXIS
didnt change the last stream in guitar solo part but i think i changd evreryhting els thx taeyng
Topic Starter
RLC
adjusted most of the stuff; didn't add the circle because I like the current pattern there more--thanks
Kibbleru
SO EVERYTHING WAS GOING ALL FINE AND THEN U GIVE ME THIS SHITTY ASS BLANKET 02:31:993 (3,1) -


VINXIS
d
puxtu
69/10 bg
Arusamour
please clap
pishifat
welcome to osu

ADVANCED
01:20:954 (2,3) - unimportantstack
01:54:240 (2) - arent you following guitar whats with spontaneous vocal thats ignored before and after this
02:05:701 (1,2,3) - x-2 ur welcome
01:29:297 (4,5,6,7,8) - aesthetically what to stack on nonstart/finish of stream
02:24:072 (1,1) - meaningful
02:45:813 (1,2,3,4) - really doesnt seem like song supports mlg spacing/density that you're giving it here. nathan's rhythm of just nothing so much better tbh but if u wanna include something nerf >
02:49:016 (1,2) - notparallel notblanketted kys
03:21:375 (3) - 03:44:297 (2) - 1/6tho
03:46:657 (2,1) - so disappointed u didnt do the manual overlap stack thing on sliders during this section
04:22:386 (6) - using another rhythm that isnt {cool long slider with cool shape} would make 04:23:229 (5) - where length is actually justified more {cool}. plus guitar playing midslider there suck s
04:34:521 (1) - looks like my first day opening the editor nice
05:07:218 - extend the blue break thing to here i dare u

LIGHT INSANE
00:38:566 (3,4,5) - at least u tried
00:52:639 (2,3,5) - could easily be cleaner with 5 lower tbh
00:58:117 - sampleset changes make sense on the other diff since rlc mapped them sections differnetly but when you map both default and custom1 sections the same way it's pretty out of place
01:09:577 (5,6,7,8,1) - spacing
01:37:639 (8) - Reol - Streaming Heart [pishi's Extra]
01:54:240 (1) - sampleset change even less sense here lol. rlc was doing guitar and ur doing vocals
02:21:290 (10,1) - sapacing
03:04:690 (4) - nc separate from priorpattern tudfxdfxvc
03:29:465 (3,4) - tails sound so weird when no music to mask snapping to nothing silenecd tails>
03:44:297 (4) - 1/6 m
03:52:386 (1,2) - neater with 1 higher or dedicating to overlap or some thin g
05:07:218 - same as duet \

cya next time
Nathan
fixed them all thanks pishsssipihshsipphisipshipspihsiphsipiphsphispihihsiphshipshiphi
Topic Starter
RLC
pishi

pishifat wrote:

welcome to osu

ADVANCED
01:54:240 (2) - arent you following guitar whats with spontaneous vocal thats ignored before and after this it felt rly weird to have nothing so i just gh (changed measures around it to be similar)
02:24:072 (1,1) - meaningful truly deep slider shapes
02:45:813 (1,2,3,4) - really doesnt seem like song supports mlg spacing/density that you're giving it here. nathan's rhythm of just nothing so much better tbh but if u wanna include something nerf > ok dad
03:21:375 (3) - 03:44:297 (2) - 1/6tho ur write
05:07:218 - extend the blue break thing to here i dare u :0

cya next time

rly helpful thank
ProfessionalBox
m4m for VINXIS

WARNING: Most likely will only cover visual aspects and be somewhat nazi since I doubt that there will be anything huge wrong with playability, and I'm currently unable to actually playtest it to find out.

Edit: didn't see pishi posting so some might overlap with his

xlNathan's Concert

  1. 00:14:634 (1,2) - Instead of stacking these, maybe make them like this so that the sv change is more natural feeling?
  2. 00:15:645 (3) - Ehh, while the movement is nice in terms of flow, this sliders looks bad.
  3. 00:21:207 (1) - Nazi but maybe make the proportions equal?
  4. 00:26:094 (1,1) - Proper stack maybe?
  5. 00:33:173 (1,1) - This one is off by a bit too
  6. 00:34:942 (4,2) - Stack or add more spacing, looks messy as it is
  7. 00:37:892 (6,3,4,5) - Same imo
  8. 00:43:959 (3) - I'm not a big fan of this slidershape but I think that the key to making this look as good as possible is to make it symmetrical, so maybe try that?
  9. 00:43:622 (1,2) - nazi stacks ftw
  10. 00:52:386 (1,6) - ^
  11. 01:50:364 (1,2) - Consider stacking these because of the drastic change in pace. Stacking makes this harder to misread imo.
  12. 01:52:386 (2,3,4,5,1) - Could work on the blanket of this
  13. 01:59:802 (1) - This looks like you made it in 10 seconds, definetly could make this look smoother :D
  14. 02:07:218 (1) - Symmetry would really help here too
  15. 02:10:842 (2) - I think this is a bit too forced to blanket the previous slider. Maybe something like this?
  16. 02:18:342 (1) - I don't think this NC serves any purpose, consider removing
  17. 02:24:072 (1) - Try evening out the proportions here for better visuals
  18. 02:25:252 (4) - I'd perhaps make this simpler since currently it tries to be so many different shapes that it makes it look a bit weird. If it was longer and you could add more volume to the points where the slider curves then it could work.
  19. 02:26:768 (1,2) - ehh, random spacing? Go for this spacing instead 02:27:443 (4,5) -
  20. 02:32:162 (1) - Improving the first curves on this makes it much better
  21. 02:39:409 (3,1) - Try the get the middle section of (1) to be at the same angle as (3)
  22. 02:41:768 (1) - This one only needs a minor touch for the symmetry
  23. 03:05:870 (1) - I feel like adding a whisle here works really well
  24. 03:24:746 (5) - NC
  25. 04:14:465 (10,2) - Blanket these
  26. 04:20:195 (2,3,4,5,6,7,1,2,3,4,1,2) - Make this more round, as it looks messy atm
  27. 04:28:791 (1,2,3,4,1,2,3,4,1) - This should be 1/3
  28. 04:48:173 (2,2) - Blankettooo
  29. 04:48:004 (1,2) - ^
  30. 04:54:409 (1) - Again with the even proportions :p
  31. 05:00:139 (6,6) - Stack
  32. 05:33:173 (2) - I'd probably NC this for easier reading
  33. 05:40:589 - Consider adding a circle here and you can just put it under the tail of 05:39:409 (2) -

That's it for the mod, GL with the mapset
Kaifin

when vinxis bullies you into modding
Edit: didn't see probox posting so some might overlap with his

VINXNLI

  1. 00:26:768 (1,2,3,4) - why are these stack when these 00:21:712 (2,3,4,5) are so distinct? i understand the difference in the sounds but it's kind of unclear from a play perspective, made me sightread that it was 1/4 or something, maybe spacing it just a bit more would make it more clear?
  2. 01:20:027 (1,2) - HOLY SICK http://puu.sh/oYm3C/aa26724e40.jpg
  3. 02:07:218 (1) - i think this would play a bit better if you moved the slider head out to the left a touch, just so the curve wasnt quite so jarring, you could also make it blanket the other part of the slider like this (not pictured bc i did it in 2 seconds) http://puu.sh/oYmem/33fc56f01c.jpg its just so off feeling as is, i know thats the intended effect but i think it goes too far
  4. 02:11:768 (1) - imo this is a lot better ctrl g-d because of flow, again i get the effect of the original it just feels almost TOO off with the shape + the off direction, it feels more awkward than satisfying or warranted as is
  5. 02:20:533 (6,7,8,9,1) - space this a touch less? its quite far, fine as is but could be brought in a bit as this emphasis comes kind of out of nowhere for more or less no reason that i can see, kind of inconsistent with the section (and adjust pattern following obv)
  6. 02:24:072 (1,1,2,3) - the music meme
  7. 02:36:375 (2) - i like these kind of sliders but i think this one feels out of place here, maybe rotate it a bit? its a bit odd flowing into 02:36:628 (3,4) - at the angle its currently at, -10 to -20 degree rotation helps it a lot imo
  8. 02:41:768 (2,3,4) - 1/2 spacing same as 1/4 spacing, please change somehow, its not noticable to player but its pretty much a guaranteed green hit for no reason, it'd be way more obvious if score v2 testplays xd
  9. 02:36:038 (1,3,4) - sick http://puu.sh/oYmRj/699bac0d5a.jpg
  10. 03:56:094 (2,3) - bring over a touch to blanket with 03:56:431 (4)
  11. 04:22:555 - this sound sounds really clickable, maybe change 04:22:386 (6) - to be more jarring and/or just make the note clickable and figure out a rhythm that works with 2 sliders
  12. 04:50:870 (1) - move to the left to point at 04:50:195 (4,5,6) like 04:51:375 (3) does
  13. 05:15:308 (1) - why not just stack it on 05:14:465 (3) - and change the angle of 05:14:971 (8,9) - to compensate so it looks btr
    holy its a masterpiece vinxnli DOES IT AGAIN

spookynathan

  1. 00:41:600 (1,2) - where have all the stacks gone
  2. 01:02:499 (4,2) - long time passing
  3. 01:45:813 (6,7,8,3,1) - i think you could make this structure even without altering anything too much, literally doesn't matter but thought i'd mention it lol
  4. 02:06:881 (3,1) - aaaaaaaaa
  5. 02:51:712 (5) - if you're gonna NC 02:52:049 (1) why not this?
  6. 02:51:207 (2,4) - they arent stacked
  7. 03:03:510 (3,3,3) - are these like that on purpose or is it off i can't really tell lol
  8. 03:07:049 (1) - i like the triangle, but i think you should space this out more (maybe down and to the left?) for stronger emphasis, right now its just the same as the 1/4 which isnt unreadable it could just have a bigger impact imo (01:37:724 (8,9,1) - LIKE HERE)
  9. 03:10:252 (1,2,3,4,5,6,7,8,9) - i think this rhythm would be a lot more satisfying if it was like this http://puu.sh/oYoY9/d7c7d250b5.jpg since that red tick hit just really feels like it should be clickable, maybe you could have 1 be a circle and 2 be a kick (in that example)?
  10. 03:11:937 (1,1) - is there a reason not to just stack them?
  11. 03:21:375 (1,1) - not sure if its not perfectly straight on purpose but i think it'd look better that way
  12. 03:23:061 - circle? i think its fitting no matter what you're mapping here, since the background instrumental has a little thingy here too just feels empty without a note here imo oo o o since you also do it later lol
  13. 03:44:634 (5,3) - doesnt matter really but you could make them not touch :D
  14. 04:22:724 (1,7) - they arent stacked !
  15. 04:32:498 (2,3,4,6,7,8) - imo these could be toned down a bit, theres nothing similar to this in the map thus far and it's quite exaggerated compared to the rest of the difficulty
  16. 04:29:128 (1,2,3,4,1) - point below goes into this, i think this one is fine because its during a point of clear divide even though it might be a bit exaggerated for the difficulty level this far in the map
  17. 04:37:555 (1,2,3,4,1,2,3,4) - imo this spacing comes way out of left field and is super overkill for the same relative intensity as everything else, you could also argue that 04:20:195 (2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - is similar but i think that one really isn't an issue in its current state, i'd make this the same spacing as that for consistency + just to match the intensity better
  18. 04:54:915 (3,1) - i think this reads/plays WAY better as a triplet just because of how the drum sounds, do you agree?
  19. 05:00:392 (7,1,8) - stack?
  20. 05:33:647 - circle? less needed than last time imo but i think it'd be nice still if you just stacked it on 05:34:016 (3)
  21. 05:40:926 (1) - pink ribbon 4 breast cancer save the anime girl s

    pro difficulty from pro mappr, if any of the stack stuff was intentional and i didn't see it sorry i was just pointing out the ones that seemed by accident or looked off

thanks for the pp guys keep up the good work ! i lov it
Broccoly
VINXIS
kaifin
02:11:768 (1) - i feeel lik this plays much betr as it is compared to ctrl g cuz then it gives a rlly weird back and forth feel that jsut amkes me go D

THX 4 MODZ
Rohit6

Broccoly wrote:

Topic Starter
RLC
d

Kaifin wrote:

VINXNLI

  1. 00:26:768 (1,2,3,4) - why are these stack when these 00:21:712 (2,3,4,5) are so distinct? i understand the difference in the sounds but it's kind of unclear from a play perspective, made me sightread that it was 1/4 or something, maybe spacing it just a bit more would make it more clear? I did this for the sharp angled flow--don't think spacing it out makes it that much more obvious that it's 1/3
  2. 02:36:375 (2) - i like these kind of sliders but i think this one feels out of place here, maybe rotate it a bit? its a bit odd flowing into 02:36:628 (3,4) - at the angle its currently at, -10 to -20 degree rotation helps it a lot imo it might look visually awkward but the way it plays currently is fine I think--I tried making the fast slider 1/4 instead and putting something starting on the white tick, but it feels worse lol (I'll revisit this if I get any better ideas)
  3. 02:41:768 (2,3,4) - 1/2 spacing same as 1/4 spacing, please change somehow, its not noticable to player but its pretty much a guaranteed green hit for no reason, it'd be way more obvious if score v2 testplays xd i put the 2 under the tail of 1 if that helps any
  4. 02:36:038 (1,3,4) - sick http://puu.sh/oYmRj/699bac0d5a.jpg d
  5. 03:56:094 (2,3) - bring over a touch to blanket with 03:56:431 (4) ok
  6. 04:50:870 (1) - move to the left to point at 04:50:195 (4,5,6) like 04:51:375 (3) does not sure what you mean
  7. 05:15:308 (1) - why not just stack it on 05:14:465 (3) - and change the angle of 05:14:971 (8,9) - to compensate so it looks btr
    holy its a masterpiece vinxnli DOES IT AGAIN

spookynathan

  1. 03:44:634 (5,3) - doesnt matter really but you could make them not touch :D sure
  2. 05:33:647 - circle? less needed than last time imo but i think it'd be nice still if you just stacked it on 05:34:016 (3) want to keep object density minimal at end
  3. 05:40:926 (1) - pink ribbon 4 breast cancer save the anime girl s d

    pro difficulty from pro mappr, if any of the stack stuff was intentional and i didn't see it sorry i was just pointing out the ones that seemed by accident or looked off

thanks for the pp guys keep up the good work ! i lov it
mithew
hielo vinxis made me
  • [nathn]
    00:22:386 (5,6) - dont think you should ignore the 1/3 in the song here
    01:40:842 (10,1) - looks better stacked
    02:21:038 (7,8,9,10) - stream is kinda ugly make it more smooth
    02:26:768 (1,2) - this should probably be spaced the same as 02:27:443 (4,5,6,7,1) - i thought it was a double at firsT
    02:42:611 (1) - looks better pointing up instead of to the right
    03:11:937 (1,1) - stack these!!
    03:56:937 - too quiet here
    04:11:937 (1) - dont see a reason to ignore the rest of the 1/8th in the song, seems better to end it on the next blue tick and delete the two notes after it
    04:16:993 (1) - sounds very weird as 1/3
    04:20:195 (2,3,4,5,6,7) - this really doesn't sound like its 1/4th but i'm not sure
    04:37:555 (1,2,3,4,1,2,3,4) - idkk seems kind of overkill at least make the combo before more spaced for it to transition well

-_----
VINXIS
don t talk 2 me or my sukinathan evr agn.
Iceskulls


[concert]
  1. 00:38:903 (1,2,3) - the vision is a bit weird here , most of the notes you placed for previous part are on the upper/middle part of playfield doing that make player mainly focus the overall vision which is the upper/middle part of playfield imo , moving 00:39:156 (2,3) - a bit up like around x324 y248 would be making the playabillity here a bit more fair or you can bend (1) a bit lol imo so basically do that for better sightread play imo
  2. 01:26:768 (6) - I think rhythm would sound and play better if this is 1/4 slider instead xd
  3. 01:28:285 (3,1) - angle tho I think make 01:28:454 (1,2,3) - a bit curve would make thing flow better imo
  4. 01:51:544 (1,2,3,4,5) - spacing change here introduce a bit awkward imo , either nc or increase spacing there a bit would be good imo
  5. 02:07:555 (1) - the hold movement here break the overall flow quite a lots imo combine with the next notes being speed up slider it make this part also awkward and very ez to slider break on (1) , fixing the rhythm here to something like make it fit the pace here imo
  6. 02:50:870 - feel weird to have this vocal beat as sliderend , you can try this rhythm I think it play better imo
  7. 03:15:982 (1) - kinda similiar to 02:07:555 (1) - somehow lol
  8. 04:43:454 (3,4,5) - the stop motion here really break the current flow which make thing play weird imo , triplet beat here sound like 04:42:611 (1,2,3,4,5) - so I think space those triplet make the movement here a lots better
  9. 04:57:780 (1,2,3,1,2,3,1,2,3) - lol hloy this one really weird flow imo unlike the one that you did with the previous kiai here 03:03:173 (1,2,3,1,2,3,1,2,3) - , 01:34:184 (1,2,3,1,2,3,1,2,3) - those are pretty cool and play perfect , maybe you could try to make the flow here a bit more linear not too much complex since the idea doing repetitive placement like this combine with complex flow make thing play not really good imo
  10. 05:26:768 (1,2) - the changing in flow here is quite unexpected , previously what you did is repetitive pattern and then now you suddenly change the movement here 05:26:937 (2) - which is quite unexpected , doing change in flow at 05:27:106 (3) - sound a lots better so I suggest you keep using the same pattern as previous for this 05:26:768 (1,2) - for better movement
buce
gl!
zyoi
hello xlnithan (๑º―º๑)...
from obamar's request ‹‹\(꒪﹃ ꒪ )/››

[suxlnithan]
  1. 00:21:712 (2,3) - for me i will put like this cuz 00:22:049 (4) - sounds londer :/ https://osu.ppy.sh/ss/5195402
  2. 00:39:409 (4,5,6,7,8) - https://osu.ppy.sh/ss/5195467 a..a..a....
  3. 01:06:544 (4,5,6) - http://puu.sh/oYBd8/6472f37ded.jpg
  4. 01:09:240 (4,5,6,7) - ^
  5. 02:59:802 (1) - put like this xdddd???? http://puu.sh/oYBxJ/ef81a1fedd.jpg
  6. 03:56:768 (7) - here change a 1/4 slider? or delete 03:56:684 (6) - cuz sound a bit strange
  7. 04:26:768 (1,2,3,4,5) - d https://osu.ppy.sh/ss/5195587
  8. 04:31:740 (7) - finish in there.. pls no aaa
idk .. idk how to mod so.. xd good luck sorry for bad modding
just all look like suggestions zzz im lazy 。°(°`ω´ °)°。
GL
Topic Starter
RLC
d

CelsiusLK wrote:

fuk ur sht omar vinxis kamal


[concert]
  1. 05:26:768 (1,2) - the changing in flow here is quite unexpected , previously what you did is repetitive pattern and then now you suddenly change the movement here 05:26:937 (2) - which is quite unexpected , doing change in flow at 05:27:106 (3) - sound a lots better so I suggest you keep using the same pattern as previous for this 05:26:768 (1,2) - for better movement the guitar melody ends at 05:26:768 - and there's a kick at 05:26:937 - , hence the different placement
buce
gl!
Xilver15
.
Topic Starter
RLC
a
01:08:229 - i like gap
02:26:768 (1) - whj i can't just control h that :/// i moved it up a bit idk
04:00:308 - reversing this feels really weird LO
04:57:780 - idk wot u mean :( i like this pattern a lot in my kiai

stuff not mentioned fixed in some way
Nathan
response
probox

00:26:094 (1,1) - I prefer the way it's currently stacked
00:33:173 (1,1) - same
00:37:892 (6,3,4,5) - pretty sure you have stacking off in settings
02:10:842 (2) - already plays nicely for me, I find that your suggestion leaves me at the head of the 2 repeat too early
04:28:791 (1,2,3,4,1,2,3,4,1) - nah this is definitely a 1/4 triplet and quint, rlc agrees too

kaifin

01:45:813 (6,7,8,3,1) - I don't understand what you mean here
02:51:712 (5) - this is just the average hi-hat 0.7x stream used consistently throughout all kiais, meanwhile the second half is a spacing deceleration used for the first time
03:10:252 (1,2,3,4,5,6,7,8,9) - there isn't anything on the red tick though o.o
03:23:061 - rhythm doesn't feel empty to me tbh
05:00:392 (7,1,8) - I think you have stacking in editor off

mithew

00:22:386 (5,6) - actually I changed the 1/4 slider to just a circle, using a 1/3 slider would make a 1/6 gap which is d
01:40:842 (10,1) - would be randomly inconsistent though lol
02:42:611 (1) - I prefer the current
03:56:937 - it's the same base volume used for most of the map, perfectly audible to me o.o
04:11:937 (1) - there's a bit of a whhhhh sound on 04:12:106, plus the triplet accents the crash on 04:12:274 -
04:16:993 (1) - this is actually 1/8 lol, blame taishi
04:20:195 (2,3,4,5,6,7) - yeah it's a bunch of screwed guitar snapping, in fact the entire solo is filled with it, but I'm just gonna simplify the rhythm and go with all 1/4 since there's a constant 1/4 hi hat track in the background anyways
04:37:555 (1,2,3,4,1,2,3,4) - nerfed first half and did transition thing

celsiuslk

00:38:903 (1,2,3) - fixed in my own way
01:28:285 (3,1) - i think the sharp angle plays well since it accelerates, curving it looks bleh imo
02:07:555 (1) - doesn't seem awkward to me at all, also I find that the sudden burst of movement fits with the whoosh sound
03:15:982 (1,2) - I really don't see any problem here lol, no speed up no slowdown no w/e no nothing o.o
04:43:454 (3,4,5) - imo the stack feels really nice since the player will start up movement again with the entrance of the vocals at 04:43:622
04:57:780 (1,2,3,1,2,3,1,2,3) - this plays exactly the same as 03:03:173 (1,2,3,1,2,3,1,2,3)... it's just a repeating triangle

enjoy

00:21:712 (2,3) - I wanna keep it as slider first for a complex rhythm
00:39:409 (4,5,6,7,8) - prefer my current pattern
01:06:544 (4,5,6) - I don't want to create so much movement with 1/4 sliders in a calmer section, also using them this much would devalue them a bit
01:09:240 (4,5,6,7) - same
02:59:802 (1) - prefer 3/4 for vocals
03:56:768 (7) - I think it sounds fine, again I don't wanna use so many 1/4 sliders in a row
04:26:768 (1,2,3,4,5) - current pattern fits the context of the map more, I also think it emphasizes the guitar better
04:31:740 (7) - sounds nice to me o.o

xilver

00:21:712 (2,3,4) - I think this is readable as 1/3 has already been introduced in a very similar way
01:55:083 (2) - the difference here is the guitar
02:01:150 - I feel that the lull in the map creates a bit of tension which is nice right before an intense drop
02:13:538 (2,3,4) - mmm it's for the sake of variety after using so many straight sliders at 02:12:274 (1,1,1)
04:49:690 (1,2,3,4,5,6,7,8,9) - plays well imo, also 04:50:533 (6,7,8,9,1) - I really don't see how this could feel awkward since 04:50:533 (6,7,8) - would reset movement anyways

thanks!!!
VINXIS
04:34:858 (1,2,3,1,2,3,1,2,3,4) - ther fin tbh i spent lik 3 hrs trying 2 mak the spacing perfect :LLLLLLL
01:35:027 (3,4,1) - hihatz

K
Topic Starter
RLC
I ADDED PRETTY COLORS BY NATHAN'S SUGGESTION (thanks ;dd)
Gloria Guard
Oh I just to check this map :3 so I think, this map is not the same tag :P
Topic Starter
RLC
minor changes/touchups in both difficulties
jonathanlfj
AN modding crew incoming

[Concert]
01:06:207 (2,3) - that's a pretty awkward angle
02:21:038 (7,8,9,10,1) - OCD pls fix
02:23:229 (1) - feels like you are skipping a lot here, the later half of the repeat could use a more interesting rhythm
02:28:622 (3) - why is this not part of the spacing decrease
02:34:521 (1,2,3,4) - hmm heavy hitsound with compact spacing...doesn't really fit well imo
03:05:533 (6,7,1,2) - this doesn't really flow well, the need to go up to do the 1/4 and then down to 1/2 is a bit awkward
03:10:504 (2,3) - was this intentional? played really weird and difficult to read
03:31:319 (1) - blanket
03:32:162 (2,3,4,5) - this should use a higher spacing for the build up to carry on
04:00:139 (3) - spacing feels a bit far here
05:26:937 (2) - based on the previous spacing intensity, this actually is underspaced, see if you can give it a bigger jump

[Omar Kamal]
00:16:431 (3,4) - ctrl+g flows better yehaj
00:27:106 (3,4) - should be faster due to higher musical intensity
01:33:342 (1,2) - this stack does not play that well, the vocal intensity implies a jump of some sort
01:48:341 (4,5,6,7) - flow feels a bit unnatural here, could have the 1/4 jump land on 01:48:847 (7) and then form a zig-zag
01:53:061 (1) - why so undermapped
02:03:510 (2) - that is...not very readable on first try, might want to try lowering it to the right
02:18:342 (4,5,6) - this should have a higher spacing/sv because of the added guitar layer
03:01:656 (5) - this is a high pitched vocal starting a new phrase, so a jump here would fit better than a stack (03:01:488 (3,4) make into 1/4 slider)
03:53:566 (3) - the skipped sound at 03:53:735 kinda breaks the consistency of the rhythm, maybe a 1/2 slider and then circle after
04:11:600 (1) - remove NC
04:31:740 (2) - could give this more spacing for momentum on the jumps
04:34:858 (1,2,3) - the guitar is building up here, so this should have lower spacing compared to 04:35:364 (1,2,3)
04:54:746 (3) - the vocals holy should use hyper speed slider here
05:27:780 (3) - did you run out of space here

those: should just remap
Giralda: no title
captin: nop
apaffy: raise your yehajs
Blissfulyoshi: need faster sliders
VINXIS
01:33:342 (1,2) - jump playz even shittier lo
03:53:566 (3) - wot no it deosnt -_ - 03:42:780 (3) -
04:34:858 (1,2,3,1,2,3) - i wanted 2 treat this all as 1 section lmao Xd also listen to 04:35:533 (2,3) - the 3 has ltiaerly no sound emphasis ocmplared to the rest of the notes IMo lik it has no kick or snare and its as weak as 04:35:195 (3) - witht heguitar sound lo


K
Topic Starter
RLC

jonathanlfj wrote:

AN modding crew incoming

[Concert]
05:26:937 (2) - based on the previous spacing intensity, this actually is underspaced, see if you can give it a bigger jump the back and forth 1/4 sliders were supported by the guitar but that note isn't so I think it's ok

[Omar Kamal]
00:16:431 (3,4) - ctrl+g flows better yehaj the 1/3 jump that makes from (4) to (1) feels a bit overkill even if (1) has that strong effect on it
00:27:106 (3,4) - should be faster due to higher musical intensity seems like it would needlessly look confusing compared to (1,2)
01:48:341 (4,5,6,7) - flow feels a bit unnatural here, could have the 1/4 jump land on 01:48:847 (7) and then form a zig-zag it goes down because of the faint descending melody in the background; the flow looks sharp enough to me tbh
01:53:061 (1) - why so undermapped the part at 01:50:364 (1,2) - is exiting a more intense section, but i want this part to reach minimal intensity around 01:53:061 (1) - before increasing again (because of the building noise effect in the music)
04:11:600 (1) - remove NC alright
04:54:746 (3) - the vocals holy should use hyper speed slider here that would only make a visual difference tbh; the rotational flow created by 04:54:325 (4,1,2,3) - already gives it plenty of energy in play. i wanna use a straight slider but a longer straight slider looks weird 2 me
t h a n k
Nathan

jonathanlfj wrote:

AN modding crew incoming

[Concert]
01:06:207 (2,3) - that's a pretty awkward angle I really don't see how it's awkward, just seems like a very straightforward movement to me
02:21:038 (7,8,9,10,1) - OCD pls fix ok
02:23:229 (1) - feels like you are skipping a lot here, the later half of the repeat could use a more interesting rhythm changed
02:28:622 (3) - why is this not part of the spacing decrease 3 is an increase in pitch, while the decrease in pitch starts at 4
02:34:521 (1,2,3,4) - hmm heavy hitsound with compact spacing...doesn't really fit well imo I didn't want to space it too much so it wouldn't surprise the player after a calm part
03:05:533 (6,7,1,2) - this doesn't really flow well, the need to go up to do the 1/4 and then down to 1/2 is a bit awkward the 1/4 jump is only a little bit faster since it's slider to circle, which I want since there's a finish on 03:05:870 (1), plus the stack resets movement a bit anyways
03:10:504 (2,3) - was this intentional? played really weird and difficult to read huh I don't see how this is weird in this map's context at all after repeatedly using patterns like 01:21:628 (4,5) and 01:22:049 (1,2,3)
03:31:319 (1) - blanket d
03:32:162 (2,3,4,5) - this should use a higher spacing for the build up to carry on buffed
04:00:139 (3) - spacing feels a bit far here nerfed

those: should just remap
Giralda: no title
captin: nop
apaffy: raise your yehajs
Blissfulyoshi: need faster sliders
Topic Starter
RLC
all updated
jonathanlfj
oko dad
Nathan
se no
Topic Starter
RLC
hey yo
Depths
!
Topic Starter
RLC
CelsiusLK checked over irc:

- removed unused hs
- removed an unsnapped useless line
- an NC change
- turned on letterboxing during break, toggled off widescreen support
Iceskulls
bub2
Secretpipe
Good stuff inc!

Gogogo
Rizia
everything looks very good
qualified
show more
Please sign in to reply.

New reply