I'd also recommend you taking a look at maps like:
RADWIMPS - Nandemo Nai yaIAHN - Transform (Original Mix)Porter Robinson - Goodbye To A WorldIn terms of how they handled pattern variation, or lack thereof. Your argument was that there were no real distinctions between vocal / non vocal sections in terms of patterning on the Winny Upload section, yet Nandemo Nai ya uses the same sliders and flows for vocal / non vocal sections all the time.
(See: 04:11:400 (2,3,4,5,1) - 04:24:614 (2,3,1) - 04:31:757 (2,3) - 02:21:936 (3,4,1) - 02:42:650 (1,1) - etc...) There is no concept of distinction between vocal / non-vocal expression because they aren't inherently different. I use the same curved slider for a vocal note, then again when there are no vocals. They used the same flow, there was no unique spacing shift, or any noticeable movement/rotational shift.
In terms of flow, you argued for there being some justification of when flow shifts occur. I don't believe maps need to change flow at specific points of time, and as a result, my maps often demonstrate flow shifts that occur outside of downbeats or noticeably strong/unique sounds. On Transform, you can see flow shifts taken place on places like:
(See: 01:47:726 (5) - 00:30:225 (4,1,2) - 00:32:036 (3,4,5) - 01:29:278 (2) - etc...)
You also argued for there being some sort of justification for clockwise / anti-clockwise / zigzag flow, and argued that there should be some musical justification for mapping these changes. I don't believe there absolutely needs to be musical justification, and I think variety as a reason should be enough. On Goodbye To A World, there are a lot of slider spam sections that use a variety of clockwise, anti clockwise, and zigzag flowing slider movements. My selection of pattern and design did not follow any predictable flow concept, ie some sections were clockwise, and switched to counterclockwise or zigzag in arbitrary sections.
(See: 03:15:027 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 01:15:027 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - etc...)
My argument being that these maps have a lot of examples of places where I break, or don't even consider the issues you brought up in your mod post. Yet, these maps were clearly constructed with structure, aesthetic, flow, and movements in mind - a lot more structural, patternal, and aesthetical reasoning than Alien's metal sections - so there would have been even more reason to bring stuff like this up on those maps seeing as I wasn't even trying to create visual inconsistencies like alien, or aesthetically displeasing patterns. These maps demonstrate clear issues according to your mod on alien...
Yet you nominated these maps.