Smoothie World wrote:
Alright, I want to challenge you to something then. I want you to link all of the patterns that you feel should be changed, why they should be changed, and what you think would be the best pattern you can possibly change them to. If you can't do those three simple things, then you don't deserve to be bashing the map. If you do those 3 things, then cool, you positively impacted the map.
I'll do my best. Not a mapper, but here are some of the things I think are pretty ridiculous.
00:38:356 (1,2,3,4,5,6,7,8,1,2,3,4) - For such a gradual increase in the main vocals, I think that the spacing going from |-|-|-|--|--|--|--| is pretty silly. It implies that a massive change has happened in the vocal line, when in fact the vocals had only just began to shout by the end. Perhaps a more gradual increase of spacing would be in order, mainly starting from the second round pattern to map it more closely.
In addition to this, and it may just be personal preference (I'm not too big of a fan of repeated patterns), but I think the pattern should be changed from two pentagons. Perhaps something closer to an S pattern following the screen would be better, as the flow already moving from the cursor could carry round in a more natural movement than jagged circles.
00:40:385 (2,3,4,5,6,1,2,3,4) - I believe that these jumps are simply too spaced out for their BPM. I can understand why they are like that in terms of the feel of the song at that moment, however going from the top left corner to the bottom right by the last jump is personally too much.
00:48:623 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - When essentially nothing happens here throughout the song to increase the intensity (the vocalist changes, that's about it) I see no reason for the jumps to be increasing in size so dramatically. It seems to just be arbitrarily increasing the difficulty just for a high star rating and to add 'challenge'.
01:38:058 (1,2,3,4,5,6,7,8,1,2,3,4,5) - This is just slider spam, just like the pattern after it. I can't think of a better way to do this, though I can imagine either replacing the sliders in a way similar to what can be found in
this grumd map* or by delaying every second slider and having them repeat once, whilst lowering the space between each slider
could be better. Once again, I'm not 100% sure of this, but the way it is currently is is just spam.
02:26:362 (1,2,3,4,5,6,7,8) - etc. Same shit as above.
02:33:171 (1) - This completely kills any energy built up in the previous parts of the map. That, and it is essentially impossible to know that it is there without playing the map prior to it, causing an almost definite slider break. Perhaps replacing with a spinner could be better.
02:55:471 (1,2,1,2,1,2,1,2,1) - Tag 4 jumps. I'm sure you already know why I don't like these; they are stupidly spaced and are most likely impossible to hit without complete luck.
Other than that, the sliders are extremely ugly. Then again, if that's the A E S T H E T I C the map is going for then I suppose I can't particularly question it.
*E:
fieryrage wrote:
it'd work a lot better playability wise if the slider ends / heads were swapped so you don't have to move the cursor as much. i didn't originally post this in my mod because i didn't feel like it was a huge issue, but then i actually played it and i almost always consistently fail here due to how much shit is going on (low ar here doesn't help either).
Yeah essentially what this guy said.