you overestimate 7 stars bruhTassadar wrote:
4 digits is way too low to understand 8.5 stars, and a tad too low to understand even 7 stars completely probably
you overestimate 7 stars bruhTassadar wrote:
4 digits is way too low to understand 8.5 stars, and a tad too low to understand even 7 stars completely probably
Thanks for the mod!!squirrelpascals wrote:
Heya, decided to stop by and take another look at this map after seeing it got bubbled, because who can forget a map like thishi00:41:339 (5,1,2) - I don't feel like this plays well at all; at this speed; with 2's placement at least I feel like players will hold on the sliderhead of 1 causing sliderbreak-itis Fair enough. I moved 2 closer to 1's slider-end.
00:49:081 (1,2,3,4) - space 2 and 3 more? dont see why not True. changed the pattern here.
00:50:710 (3,1,2,3,4) - how does this flow make sense? It does...? It plays well for me. The flow is inward and creating cross shapes. It's a flow i use a lot in my jumps.
01:38:058 (1,2,3,4,5,6,7,8) - I feel like your putting all of your focus into the theme and ignoring flow. the sliders are ugly and all and that's fine but as a result the flow in this pattern is deficient. I use this pattern in the example below but it gets far worse at 02:26:362 This flow analysis is just wrong... Please consider the kicksliders as circles and analyse the movement based on that. you'll see the actual movement is a simple back/forth zigzag pattern. Sliders are calculated to be short enough to avoid ever slider-breaking and they are arranged so that the slider-ball is going in the same direction as the player's general movement direction too.
01:41:058 (1,2,3,4,1,2,3,4) - I don't feel like a 280bpm stream jump would be very adequate even for exageration, just make eack 3,4 a kickslider or something Nah, i prefer the stream. I think it's quite fitting here after those kicksliders.
02:27:195 (1,2,3,4) - This flows so randomly and object placement is just haphazard This flows perfectly fine. I think you just analyzed the flow incorrectly...
02:29:099 (3) - with this specific sliderend being right next to the sliderhead I feel like this will call for a lot of sliderbreaks That won't happen though... slider-ends being next to slider-heads won't cause breaks, if anything it would prevent breaks because only sliderhead/ticks/tails are factored in to sliderbreaks... (take HW's Notch Hell map for example).
02:31:563 (2) and 02:32:206 (8) - make it flow down less, players are going to jump straight toward the next circle yet these sliders are directed otherwise, causing breaks n stuff Same as above, your flow analysis isn't accurate to how the patter will actually be played.
One other thing I feel needs work on this map with it's theme of ugliness is the difference between an ugly and awkward overlap. An overlap can play well but still not look pretty. This is for all the points listed below
00:32:117 (4,1,2) - 4 and 2, the flow here feels so confined and cramped imo Flow's fine to me... its a counterclockwise inward flow.
00:37:822 (3,2,7) - I don't see a reason not to place this where 00:38:463 (2) is besides ugliness; this is just very out of place from 00:38:463 (2,3,4,5,6) making it awkward Already explained this on Shiirn's mod, It's done for a second sharped flow revolution before the jumps spiral out of control and structure.
01:36:022 (5,1) - the way this slider dips curves downward after flowing upward The flow is fine here. actually it plays quite well... Also factor in slider-leniency too.
kickslider patterns at 01:38:058 through 01:39:451 - and 02:26:362 through 02:31:028 - see above mod for 01:38:058 (1,2,3,4,5,6,7,8) . In the case of overlaps, i feel this happens because of the random spacing between each sliderhead. (Some of the patterns you use a gradual spacing increase between each; those overlaps have reasoning in them and thats fine) All slider-heads are visible, which is what's most important. I would say it's the only factor too because from the arrangement you can already see where all the sliders are pointing (their general direction anyways).
This is just a clutter: 01:38:808 (8,2) -
Just stated some general stuff. I tried to respect your maps theme as much as I could; sorry if I infringed it. I just feel like this map is still in lack of some fundamentals because of its focus. Also, this is my first time modding a map with such an sr (i dont think im the only one here tho) so sorry if i messed up in that manner.
this isn't art it's a game, there's nothing complex to comprehendNyari wrote:
ITT a ton of people who cannot comprehend the map nor mapping complaining about star rating and their correlation to ranks with some "I can't play this therefore it's a bad map"
Seriously, if you don't like the map, don't play it. Everyone being able to play a certain map isn't a part of the ranking criteria, nor is mapping in a certain way.
lol no, the issue is how a low quality extremely high star rating map can get bubbled so casually when its almost impossible for anyone else besides Mazzerin to get the same response (probably because his maps are extremely well designed with tons of effort put in to making it as high quality as possible), and its pretty obvious this map isn't even made to be quality, its only made to be a very high star map because "le harder is le cooler xd". Either put effort into making something of quality or just don't make the ranking system become worse than it already is, oh wait that one triangle only map got ranked so looks like that's already done. It baffles me how people continue to deny the mapper circle jerk still.Nyari wrote:
ITT a ton of people who cannot comprehend the map nor mapping complaining about star rating and their correlation to ranks with some "I can't play this therefore it's a bad map"
Seriously, if you don't like the map, don't play it. Everyone being able to play a certain map isn't a part of the ranking criteria, nor is mapping in a certain way.
There needs to be no mapper favouritism. Guarantee if this was made by anyone else it wouldn't have had the attention it does, it would be just another shitty graveyard mapReddit wrote:
lol no, the issue is how a low quality extremely high star rating map can get bubbled so casually when its almost impossible for anyone else besides Mazzerin to get the same response (probably because his maps are extremely well designed with tons of effort put in to making it as high quality as possible), and its pretty obvious this map isn't even made to be quality, its only made to be a very high star map because "le harder is le cooler xd". Either put effort into making something of quality or just don't make the ranking system become worse than it already is, oh wait that one triangle only map got ranked so looks like that's already done. It baffles me how people continue to deny the mapper circle jerk still.Nyari wrote:
ITT a ton of people who cannot comprehend the map nor mapping complaining about star rating and their correlation to ranks with some "I can't play this therefore it's a bad map"
Seriously, if you don't like the map, don't play it. Everyone being able to play a certain map isn't a part of the ranking criteria, nor is mapping in a certain way.
asked a few people (Akali,BOUYAAA,etc) and i got mixed answers , but I feel that it should be 1/3 tooJaitonat wrote:
00:17:766 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4) -
This entire section is overmapped as 1/4th, notes mapped to the guitar should be snapped to 1/3rd. Doesnt fit well on any other offset, isnt a bpm thing either; just snap 2 1/3rd plz its awful
listen to the notes at 50% playback speed when they're all snapped to 1/3rd and they sound perfectly fine
brbReddit wrote:
lol no, the issue is how a low quality extremely high star rating map can get bubbled so casually when its almost impossible for anyone else besides Mazzerin to get the same response (probably because his maps are extremely well designed with tons of effort put in to making it as high quality as possible), and its pretty obvious this map isn't even made to be quality, its only made to be a very high star map because "le harder is le cooler xd". Either put effort into making something of quality or just don't make the ranking system become worse than it already is, oh wait that one triangle only map got ranked so looks like that's already done. It baffles me how people continue to deny the mapper circle jerk still.
ftfyjoolomasta wrote:
As a side note, when this gets ranked (it will), you can probably start rankingsome of the well-known jump practice maps,every unranked map too.
Agree. At least for ranked, playability should come firs, aesthetics second.Lagel wrote:
this isn't art it's a game, there's nothing complex to comprehend
Hmmm really makes u think...Default wrote:
The ugliest thing about the map is this thread.
very insightful point my friendReddit wrote:
Hmmm really makes u think...Default wrote:
The ugliest thing about the map is this thread.
shut UP deetzdeetz wrote:
very insightful point my friendReddit wrote:
Hmmm really makes u think...
i think he was talkin about u detz...deetz wrote:
very insightful point my friend
I'm pretty sure some people who care about the current ranking system care whether or not a shitmap becomes the hardest ranked map in the game but that's just my opinion. If some mappers find it (insert big fancy art phrase here xd) while the vast majority of people don't then that's whatever.VINXIS wrote:
who givs a shit if this map is shit or not lo maximum the hormome was alrdy fukd on osu! cuz of louis cyphre rip ; /
Because AFAIK your opinion doesn't matter unless you're relevant in the mapping community, and just remember that it doesnt matter how unpolished and disgusting your map is you can just say "hurt durr that's the point you silly billy xd" its like Hollow Wings all over again. Playability should always be the most important aspect of making maps for ranking. This is a fucking game to have fun clicking circles not to have fun making "artistic" maps for teh lulz that almost no players will enjoy. If you wanna argue how this map fits the song then go ahead but you could rank shit like ZigZag Hacker and most rabbit style jump maps with that argument if you wanted to.deathmarc4 wrote:
what needs to happen before the ranking system is changed to combat this garbage? how has this gone on so long?
no the whole thread is mre of an opinion shitfest moreso than arguments implying ur talking about "sound" agumentssnoverpk wrote:
this entire thread is a bunch of nonsensical arguing
i mean seriously listen to yourself "ewww this map isn't aesthetic where are the qats pls only aesthetic we need triangles"