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posted
hi c:

omit easy, normal, another, captin

00:13:145 - what is the green here doing? (am i uneducated and missing something or is just there to be there)

01:58:307 (1) - divide into repeat slider like 01:57:010 (1) - ?

wtf these diffs too good i cant say anything lol
00:13:713 (2) - jump feels OP for difficulty especially since i cant hear anything its supposed to be emphasizing that heavily

00:13:226 (1,3) - fix

00:22:307 (1,1,1,1) - maybe gradually space them farther from eachother as the hitsound volume increases?

00:31:875 (4,5) - since i cant hear anything on 00:31:956 - , maybe consider turning these 2 notes into a 1/4 slider with a muted slider end, it looked and felt overmapped

01:15:172 (4,1,4) - comfort 01:15:172 (4,4) - with 01:15:496 (1) - a bit better i think
00:22:632 (1) - too quiet imo, and if you want to have the sounds get louder, shouldn't it start 00:22:307 - ?

01:06:415 (1,1,1,1) - wait yeah xD compare this to ^^^, if this is the case then 00:22:307 (7) - should be an NC

01:27:496 (5,6,7,8) - top diff, why not segment them from 01:27:172 (1,2,3,4) - and same for 01:27:821 (1) - c:<

01:40:145 (1,2,3,4,5,6,7,8,1) - ^

02:00:902 (1,2,3,4,5,6,7,8,1) - ^


i cant find anything to say lol sry but good diffs
posted
Hi m4m from you queue

Lyawi's Easy :

00:11:767 (1) - easy is the only one that has spinner maybe consider remove for the spread also it end at a strong beat where all the difficulties start mapping there 00:13:226 -
00:22:307 (1) - i dont think recovery time is enough specialy at high bpm maybe try 2 beats
00:46:956 (3) - nc
01:06:415 (1) - same as before recovery
01:09:010 (3) - btw u should nc here and from there u nc on every 2 beats same for start here 00:14:523 (3) -
01:25:875 (3) - nc stay consistent on every 2 downbeats
01:38:848 (3) - ^

normal :

00:14:523 (1,2,3) - maybe avoid such overlaps in normal keep it simple these patterns arent used much in normal
01:16:794 (1,2,3,4) - imo these can be confusing for new players
01:27:172 (4) - nc
01:06:415 (1,3) - also have noticed some ds inconsistency
01:14:199 (1,3,4) - ^
ur normal is hard for normal

Milan-'s Hard :

00:21:821 (1) - remove nc no need
00:27:496 - u skip over really strong beat here
00:26:848 - ^
01:24:578 (6) - nc also if u ctrl-j (6) it would give better flow since its strong beat if flow break would been better
01:26:523 (1) - remove nc

hope helped, good luck!
posted
from your modding queue :D
[Lyawi's Easy]
  1. 00:11:767 (1) - You should have recovery time about 4/1. Only 2/1 isn't enough! I know it's okay to do like this. But since it's a fast song. So you should make this longer.
  2. 00:22:307 (1) - ^
  3. 00:44:361 (1,2) - It's not a perfect blanket :D You could copy this code.
    423,285,44361,6,0,P|352:309|294:163,1,270
  4. 01:06:415 (1) - You should have recovery time about 4/1.
  5. 01:50:523 (1) - ^


[Normal]
I think 1/2 triplets in Normal are hard :o You can reduce them to 1/2 sliders instead

[Milan-'s Hard]
  1. 00:17:442 (4,5) - maybe ctrl+g this to make it be consistency. 00:16:794 (2,3) go from left to right but 00:17:442 (4,5) go right to left. :roll:
  2. 00:21:010 (1) - ctrl+g this makes more flow ;)
  3. 01:01:064 (4,5) - These aren't parallel :(
  4. 01:24:578 (6) - please nc this since the song emphasize here
  5. There are a lot of unused green points. Please check the box below and please fix it. ;w;
  1. 00:13:145 - useless green point D:
  2. 00:33:902 - ^
  3. 00:38:923 - ^ (you could move it to 00:44:361 instead)
  4. 00:56:402 - ^
  5. 00:56:726 - ^
  6. 00:57:050 - ^
  7. 00:59:848 - ^
  8. 01:02:242 - ^
  9. 01:05:037 - ^
  10. 01:05:848 - ^
  11. 01:06:496 - ^
  12. 01:10:226 - ^
  13. 01:16:834 - ^
  14. 01:17:159 - ^
  15. 01:17:483 - ^
  16. 01:17:087 - ^
  17. 01:16:834 - ^
  18. 01:23:199 - ^
  19. 01:32:361 - ^
  20. 01:32:402 - ^
  21. 01:32:686 - ^
  22. 01:33:010 - ^
  23. 01:33:334 - ^
  24. 01:38:929 - ^
  25. 01:39:010 - ^
  26. 01:39:091 - ^
  27. 01:39:172 - ^
  28. 01:39:415 - ^
  29. 01:39:821 - ^
  30. 01:40:064 - ^
  31. 01:41:361 - ^
  32. 01:43:145 - ^
  33. 01:48:659 - ^
  34. 01:51:740 - ^
  35. 01:53:523 - ^
  36. 01:38:929 - ^


Good luck!
posted
general:
I found custom colours in kyshiro's diff only, so would be cool if you add their in other diffs
  • [kyshiro]
  1. missed hitsounds
  2. 00:22:632 (1,1,1) - I really can't hear hitsounds here, probably it was made intentionally, but I don't think that it's good idea, player will not feel when he should click to the note then
  3. 00:23:605 (2) - I guess you should put nc here as well, since it's a downbeat and previous part is ended
  4. 00:28:307 (5,6) - ctrl+g rhythm instead? the slider on red tick is great combine with the vocal
  5. 00:36:578 (1,4) - since you tried to do a little unstacks in the calm part, you could unstack their as well
  6. 01:04:307 (5,6) - ctrl+g rhythm, similar reason as above
  • [captin]
  1. does it really need 9 od like in kyshiro's diff? 8.5-8.7 would be better for spread
  2. 00:22:956 (2) - kinda bad overlap, given that you can make blanket istead
  3. 00:47:280 (3) - you should stack these notes, cuz you stacked similar before, also every combo has at least one stacked things before that combo
  4. 01:13:388 (4,5,6,8) - do they should be parallel, as it was before 01:13:388 (4,5,6,8) - 01:08:199 (4,5,6,8) - ?
  5. 01:40:145 (5) - nc would have sense here imo
  6. 01:49:632 (3,4) - i think this stuff is hard for reading a bit, what about map beat on the red tick?
  • [another]
  1. 00:43:064 (1) - the slider sounds same as 00:43:713 (1) - , but here it has 7 repeats. I think if you replace it to two sliders with 2 repeats it would be better for reading, since 7 repeats probably may make a some problems with reading
  2. 00:56:037 (1,1) - it being read more like 1/4 gap instead of 1/2, what about make some distance, it may really help a bit
  3. 01:16:794 (1) - as above
  4. 01:20:118 (5,1) - 01:22:550 (3,1) - Most likely you will decline this point, but this stuff is really hard for reading, especially stream after anti jump. plus it happening on blue tick what makes it more difficult. I might suggest you make more distance between, like http://puu.sh/rARyu/a6b510e310.jpg . It may help to read
  • [apple]
  1. 00:59:848 - delete greenline here, cuz it's 5% lo .
  2. 01:14:523 (2) - add greenlike with 5% volume at sliderend, or put soft-sampleset
  3. 01:16:145 (4,5) - you could make blanket here
  4. 01:17:807 - delete this line too
  5. 01:26:037 (2,2) - same as above about slider ends
  6. 01:28:064 - this line too
  7. overall recheck the diff on the presence of this stuff
  • [millan]
  1. 00:18:091 (2) - silence slider end
  2. 00:28:469 (8) - ^ and etc, if you really care about that
  3. 00:28:307 (7,8) - this overlap is triggered me a bit
  4. 01:12:578 (7) - you could use 3/4 slider instead to emhasize the vocal
  5. 01:24:578 (6) - i'd put nc cuz the combo is going really long
  6. 01:45:172 (4) - really bad idea, you missed the important downbeat, didn't used same stuff before. standard mapping as it was before would be much better
  • [normal]
  1. really low od and hp setting lo, does it intentionally?
  • [lyawy]
  1. missed hitsounds as well
  2. 00:11:767 (1) - as ranking criterias say: in easy between end of the spinner and next object must be 4 beats. you have two only
  3. 00:22:307 (1) - also the guidance says than undesirable to use more than one spinner in low sr diffs since a lot spinners may be hard to play for new players. You could map 4/1 slider instead or somether another as you wish
  4. 01:06:415 (1) - please, there's really a lot spinners for the easier diffculty
  5. 01:39:496 (4,6) - you may avoid the overlap if you care

the gap between insane and hard is really big, you need to nerf this or add something like light insane.
posted
Hi~ from your queue
00:44:361 (1) - A rotation there so it looks like 01:23:280
00:51:821 (3) - moving it where 00:50:848 (1) is could look better
02:01:794 (4,1,2) - move them all together a bit upper to look like this http://prnt.sc/cr2c0w (just to have clear the slider path with the sliderend)
01:20:118 (5) - stacking it with 01:20:280 (1) could be a bit easier to read (probably not, considering how the diff is made, just my opinion)
01:40:145 (5,6,7) - blanket with 01:39:821 (4) it could give emphasis to the drums in my opinion
01:49:632 (3) - moving it to the red tick could fit the song better
00:23:605 (1) - nc
01:06:415 (1) - Remove nc
01:50:523 (9) - Remove nc
01:27:821 (1) - adding a circle between there and 01:28:145 (1) - could fit the song aswell, if so, remove nc on 01:28:145 (1)
01:40:794 (1) - same ^
02:01:550 (1) - same ^

Hope this helps~
Good luck :D
posted
from your m4m queue!
[Lyawi's Easy]
00:19:713 (3,4) - fix blanket i guess
00:44:361 (1,2) - not sure if this overlap is ok
01:03:821 (3,4) - fix blanket
01:38:848 (3) - nc?
01:41:118 (6,1) - overlap
[Normal]
00:14:523 (1,2,3) - this pattern is kind of confusing to beginner players imo.
00:19:712 (1,2,3) - ^
00:22:307 (1,1) - pretty bad overlap
00:24:902 (1,2,3) - again
00:28:307 (2,3) - you should make it like this http://prntscr.com/cr44cf so it will be less confusing
00:28:794 (1) - the previous DS in 0.94 while your map has the consistency of 1 DS
00:28:794 (1,3) - not sure about this stack, might be confusing
00:44:361 (1,2,3) - i get the idea of stacking notes in normal and i know its important to do it but 3 notes is already too high, try to separate them
00:45:659 (1,2,3) - ^
00:46:956 (1,2,3) - ^
00:47:929 (4) - completely ignored the DS here, fix pls
00:48:253 (1,2,3) - again
00:49:550 (1) - DS
00:58:632 (1) - DS
ok seems like the DS is inconsistent so you should check all of the map
01:23:280 (1,2) - fix blanket
[Milan-'s Hard]
00:15:659 (9,2) - stack?
00:21:821 (1) - i dont see why you decided to emphasize this note so much, no special vocals ors
00:26:037 (9,1) - you should switch the emphasize on 9 with one, 1 has a stronger vocal
01:05:605 (2,1,1) - i dont understand the nc here, either you NC them all or NC only 01:05:605 (2) , they are the same vocals
01:22:226 (2,3) - you should increase the spacing here, strong vocals
01:26:523 (1) - this is kinda flowing weird, and its hard to get to.
01:45:172 (4) - hmm this is kinda close to being hidden, try to increase the spacing
01:59:605 (1) - ^^
[apple's Insane]
00:22:307 (1,1,1,1) - i think you should gradually increase the spacing between these four objects , and not only 00:22:956 (1)
00:25:713 (6,7,1) - flow is too weird for this diff imo
00:43:064 (1,2,1,2) - same thing here
00:52:145 (1,2,1,2) - ^^
01:28:469 (1) - i feel like this note should be more emphasized
01:45:334 (1) - this is too close to its' previous note, should be more spaced
02:02:199 (1) - i feel like this note should be more emphasized
[Another]
00:59:929 (1) - i feel like this should be more spaced
01:05:118 (1) - ^^
01:07:713 (1) - ^^^^^!!!
01:10:307 (1) - ^^
01:28:469 (1) - ^^
01:36:253 (1,2,1,2,1,2,1,2) - inconsistent NC from the previous jumps - 00:49:064 (4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3)
01:56:361 (5) - nc?
02:02:199 (1) - i feel like this should be more spaced
[captin's Extra]
00:15:010 (3,1) - weird overlap
00:26:199 (1,3) - fix blanket
00:26:686 (3,6,7,1) - overlap
01:08:686 (8,2) - ^^
01:09:496 (3,5) - ^^
01:28:469 (1) - i feel like this should be more spaced
01:40:145 (5) - nc
01:57:659 (5) - ^^
02:02:199 (1) - i feel like this should be more spaced
[Kyshiro's Extra]
00:22:307 (7) - this one has the same vocals as 00:22:632 (1,1,1) so NC it
00:32:686 (9) - NC
01:28:469 (1) - you should space this more
01:39:496 (2,1) - swap nc?
01:58:307 (9,1,2,3) - weird flow here
02:02:199 (1) - i feel like this should be more spaced
nice map!
posted
M4M from your queue

[Kyshiro's Extra]
00:22:307 (7,1,1,1) - in my opinion circle don't really work here

[Captin's Extra]
OD 8.5 no?
00:31:875 (3,4,5,6,7,8,9) - Really awkward pattern, threw me off during gameplay. 00:31:550 (2,3) - has such a huge spacing compared to the rest.

[Another]
00:33:983 - I think this section is worth mapping
00:53:442 (1,2,3,4,5,6,1,2,3,4,5,6) - woah, Nothing wrong with it but space out 00:53:442 (1,2,1,2) - by a tad bit would help with reading

[apple's insane]
00:13:226 (1,2) - why this huge jump?

[Milan-'s Hard]
00:49:550 (1,2,1,2,1,2,1,2) - Keeping every 1 still is kind of boring. Move them down each combo
01:36:253 (1,2,1,2) - ^

Sorry if its not much,

Good Luck!
posted

Garden wrote:

General
  1. i like custom colours
Oops. Added them

Normal
  1. raise od & hp a bit would look better for the diff spread from easy oops
  2. 00:22:307 (1) - is it okay to leave it 1.4x? Should be. Most people wont completely follow the Slider anyways so the jump isnt really noticable
  3. 00:45:334 (4,3) - u could probably do a blanket for this did


Another
  1. 00:11:929 (1,1) - 1/4 gap after a spinner doesnt sound a good idea to me :< Gap should be fine, it's basically an Extra at this point
  2. 00:39:172 - consider making here clickable, shorten the slider and add a note Sure, why not
  3. 00:53:442 (1,2) - just to say playability is quite ok imo, i dont have problem with it Thanks for the input :3

Streliteela wrote:

[Another]
  1. 00:18:091 (3,4,1) - Flow is a bit weird imo. Try this maybe? Looks good, changed
  2. 00:22:307 (1) - Well it's absolutely ok if you use a quick reverse slider only in this part, but I think it's really a pity if you do that and ignore all those variegated laser sounds. Better see what captin and Kyshiro made in their extra diffs as reference. I might think about it, but I'll keep it for now as I have other places like this too
  3. 00:28:469 (3,4) - Ctrl+g would be better, as you make a back-and-forth pattern in 00:27:496 (1,2,3,4) - , it would be more consistent if you make 00:28:145 (1,2,3,4) - a back-and forth pattern as well, and also much easier to read. I want to keep the clockwise movement of 00:28:145 (1,2,3,4,1,2,3) - in tact and I think that it feels like a pretty buildup with the music. I want no interruptions in the movement here :v
  4. 00:56:361 (1,1) - Too close imo, better increase the ds a bit. Move 00:56:686 (1) - to x368|y50 for example. Moved 00:56:037 (1,1,1) - a bit further instead (so that I dont have to fiddle around with the combos after that)
  5. 01:17:443 (1) - And this slider as well, move to x20|y156? moved a bit further as well, not as much though
[Normal]

  • AR-1
  1. Check aimod I dont know what your AImod is telling you, but both the the times were empty places and had no spacing issues
  2. 00:14:523 (1,2,3) - Not sure if this kind of overlap is allowed in Normal diff, better change to a new pattern. Also in 00:19:712 (1,2,3) - and many more. Mind you, this is not a filler Normal, but a harder one. Overlaps should be fine, especially since they happen more often (which makes them predictable)

Lilyanna wrote:

normal :

00:14:523 (1,2,3) - maybe avoid such overlaps in normal keep it simple these patterns arent used much in normal The Normal isnt supposed to be a simple one and this specific combo happens more than once. It's predictable and should be fine
01:16:794 (1,2,3,4) - imo these can be confusing for new players changed it a little
01:27:172 (4) - nc Well, why not
01:06:415 (1,3) - also have noticed some ds inconsistency should be fixed(?)
01:14:199 (1,3,4) - ^should be fixed(?)
ur normal is hard for normal It definitely is, and it's supposed to be that way

FCL wrote:

general:
I found custom colours in kyshiro's diff only, so would be cool if you add their in other diffs did

  • [another]
  1. 00:43:064 (1) - the slider sounds same as 00:43:713 (1) - , but here it has 7 repeats. I think if you replace it to two sliders with 2 repeats it would be better for reading, since 7 repeats probably may make a some problems with reading I think reading will be fine. The Sliders half their repeats each time as a buildup. 00:43:713 (1) - has a stronger sound as 00:43:064 (1) - , 00:44:037 (1) - as 00:43:713 (1) - .
  2. 00:56:037 (1,1) - it being read more like 1/4 gap instead of 1/2, what about make some distance, it may really help a bit I'll go ahead and get some testplays on that. I dont want to change it (and I dont think that it's as difficult to read), but if people dont like it the way it is now, I probably can.
  3. 01:16:794 (1) - as above People shouldve noticed the pattern after missing it the first time :^), but nah, same thing.
  4. 01:20:118 (5,1) - 01:22:550 (3,1) - Most likely you will decline this point, but this stuff is really hard for reading, especially stream after anti jump. plus it happening on blue tick what makes it more difficult. I might suggest you make more distance between, like http://puu.sh/rARyu/a6b510e310.jpg . It may help to read
  • [normal]
  1. really low od and hp setting lo, does it intentionally? Forgot to change

the gap between insane and hard is really big, you need to nerf this or add something like light insane. I have someone that wanted to do one, so there will be one.

Gerar14x wrote:

01:20:118 (5) - stacking it with 01:20:280 (1) could be a bit easier to read (probably not, considering how the diff is made, just my opinion) (copied from another mod since it's the same thing) I know these are a Problem and I *do* kinda want to change them, but I dont want to kill to stop/go movement either which makes this pretty difficult to deal with.

ohad1881 wrote:

[Normal]
00:14:523 (1,2,3) - this pattern is kind of confusing to beginner players imo.
00:19:712 (1,2,3) - ^
00:22:307 (1,1) - pretty bad overlap It's fine, the tail will be visible early enough
00:24:902 (1,2,3) - again
00:28:307 (2,3) - you should make it like this http://prntscr.com/cr44cf so it will be less confusing It's not confusing in the first place. All the other combos use this kind of placement after a Slider, too
00:28:794 (1) - the previous DS in 0.94 while your map has the consistency of 1 DS Objects after Sliders (all of them) use 0.9ds. Objects with a 1/1 gap use 1.0ds.
00:28:794 (1,3) - not sure about this stack, might be confusing Should be fine, it appears as the tail's already gone
00:44:361 (1,2,3) - i get the idea of stacking notes in normal and i know its important to do it but 3 notes is already too high, try to separate them
00:45:659 (1,2,3) - ^
00:46:956 (1,2,3) - ^
00:47:929 (4) - completely ignored the DS here, fix pls The notes stack ingame. It *is* spaced correctly http://puu.sh/rBRvQ/0722ccd6cf.jpg
00:48:253 (1,2,3) - again
00:49:550 (1) - DS
00:58:632 (1) - DS
ok seems like the DS is inconsistent so you should check all of the map No, everything is spaced fine. Objects after Sliders (1/2 gap) use 0.9 to look less ugly. Normal objects (1/1 gap) use 1.0
01:23:280 (1,2) - fix blanket should be fine now

Generally: This normal isnt a 2.0 "fill spread" normal. It's supposed to be harder. Triplets are fine, overlap combos are fine as they are all consistent.

[Another]
00:59:929 (1) - i feel like this should be more spaced
01:05:118 (1) - ^^
01:07:713 (1) - ^^^^^!!!
01:10:307 (1) - ^^ All of these are fine in terms of spacing (and consistent, too)
01:28:469 (1) - ^^ did
01:36:253 (1,2,1,2,1,2,1,2) - inconsistent NC from the previous jumps - 00:49:064 (4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) true, fixed the later combo to have less NCs
01:56:361 (5) - nc? not on this one, but I went ahead and fixed all of the bad NCs I had before that
02:02:199 (1) - i feel like this should be more spaced did

Kujinn wrote:

[Another]
00:33:983 - I think this section is worth mapping Im just really liking the relaxing tone of this :c It works well as a middleground with apple's, milan's and captin's
00:53:442 (1,2,3,4,5,6,1,2,3,4,5,6) - woah, Nothing wrong with it but space out 00:53:442 (1,2,1,2) - by a tad bit would help with reading increased by a tiny bit


Thanks guys, I hope I didnt forget anything.

tl;dr:
- Added custom colours (forgot)
- Fixed OD/HP in Normal (forgot)
- Another has just a tad more spacing here and there, combos are mostly untouched
- Normal is supposed to be difficult. There is an Easy on this set, Normals dont always need to be easy af. The overlapping combos are consistently occouring throughout the diff, so I'd be suprised if a player would be suprised about that over and over again. Triplets in there are fine too, Hard's usually use them too - so there's an entry point for new players.
posted

viptwo wrote:

Hi

[apple]

00:15:172 (3,4,5) - really not a fan of this. the jump between 00:15:172 (3,4) - is not really justified gameplay or music wise. just attach normally :arrow: attaching normally vs having it like this wont make big noticeable gameplay changes at all, the visuals will only prepare player for stuff later on
00:15:821 (1) - blanket 00:15:659 (6) - ? :arrow:due to broken mouse i cant do nazi stuff well
00:16:145 (2,3) - same here
00:18:902 (2) - ctrl+g :arrow:reason? i feel current antiflow works with emphasis
00:21:010 (1,2) - considering your large 1/2 spacing this falls out of line :arrow:i nerfed the intro, should feel better now
00:22:632 (1,1) - inconsistent with 00:22:307 (1,1) - and 00:22:956 (1,1) - :arrow: its actually an increase, it was meant to be
00:32:685 (1) - why not continue the curve? :arrow:emphasis, but ill remove stream here, too spammy
00:39:091 (4,1) - since you are decreasing the stream spacing 00:38:766 (4,1) - here, why increase it again and make 00:39:172 (1) - fall out of line? :arrow: the sounds are really decreasing tho???? removed the last part of the stream in the nerf tho
00:57:010 (1,2,1) - spacing error 00:57:010 (1,2) - should be further apart :arrow:to me this is not a consistency error, using small spacing like this will have bigger impact on the finish after this
00:59:848 (5) - overmapped, cant find anything on that blue tick in the song :arrow:i can
01:06:415 (1,2) - very harsh spacing, tone that one down a bit i'd say, this is the diff after hard after all :arrow: i feel you're underestimating slider leniency here... yes the gap is 1/4, but it plays almost the same as (1,2) after this
01:12:091 (2,3) - reverse 01:12:253 (3) - and move 01:12:091 (2) - somehwere around x209 y99 to fix the weird flow :arrow:to me this flows well, due to slider leniency , this can almost play like (1,2,3) ds snap pattern
01:13:388 (2) - reverse that one as well
01:17:767 (1,2) - as mentioned above
01:18:334 (2) - this plays awkwardly, just have circles here :arrow:circles = way too dense, this is much easier and i dont think this rhythm is hard to catch at all...
01:21:172 (4,5) - linear flow and a pretty large distance to cover, i'd tone it down maybe place it next to 01:21:172 (4) - (as in above it) :arrow:ur right, reduced a little
01:41:118 (1,2) - as mentioned above
01:58:550 (2) - same thing as i said previously, just have circles here
02:00:902 (1) - this looks pretty bad maybe something like http://puu.sh/rzOaR/fe90a02283.jpg :arrow:i prefer my version
02:01:794 (4) - although there is a faint hint in the music this is overmapped as well in my eyes since the sound is just the lead up to 02:01:875 - , so yeah, just remove it :arrow: i think you answered your own concern here, there is indeed a sound here? also to keep consistency with the kiai pattern 01:28:064 (4) -


Considering this is the difficulty after hard, this is wayy wayy too difficult considering you have a very tame hard difficulty as well.
The gap is insanely big 3,12* > 4,79* that's more than 1,5* in difference. :arrow:sometimes i couldnt really understand some of your points due to no explanation so i hope i interpreted everything. regarding spread problem; you're completely right, i was given the task to create something in the range of 4.2 and 4.8. it turned out to be harder. i discussed this with the mapper and i was actually expecting another insane to be added.. but it seems this was not the case.. i nerfed the diff a bit... i hope this is acceptable now thank you

Garden wrote:

apple's Insane
  1. 00:57:172 (2) - 01:17:929 (2) - pay attention to the inherited point the object is barely audible now
  2. 00:59:848 (5) - same ^, also change this to normal sample it would justify the little overmapping here
  3. 01:28:064 (4) - 02:01:794 (4) - again the volume :arrow:for all volume, thank you for noticing. i blindly copied the hitsounds from another diff, how careless of me to not check again. remove all 5% lines, since they werent compatible with my diff
  4. 01:16:145 (4,5) - blanket a bit

Streliteela wrote:

[apple's Insane]
  1. 00:18:902 (2) - ctrl+g would be better? :arrow: i feel antiflow is better for emphasis
  2. 00:21:010 (1) - stack with 00:19:713 (1) - ← this slider's tail? :arrow:actually now (1,2,3,4) is zigzag placement lol, want to keep ><
  3. 01:18:496 - I think the sound on this blue tick is quite obvious and can't be ignored. You may take what you made in 01:20:848 (2,3,4,5) - as reference, which I think is much better than the previous one. :arrow:youre completely right, i fixed it, but im not sure if this is good for playing.... this part so weird lol
    Nice and clean map as usual~ Good job apple-chan :) Love your mapping style always <3 :arrow: stella so cutie

- Yoshimaro - wrote:

00:13:713 (2) - jump feels OP for difficulty especially since i cant hear anything its supposed to be emphasizing that heavily :arrow:taking in account slider leniency, this is fine to me

00:13:226 (1,3) - fix :arrow:??

00:22:307 (1,1,1,1) - maybe gradually space them farther from eachother as the hitsound volume increases? :arrow:it actually does lol.. maybe not too obvious... ill rearrange!

00:31:875 (4,5) - since i cant hear anything on 00:31:956 - , maybe consider turning these 2 notes into a 1/4 slider with a muted slider end, it looked and felt overmapped :arrow:i can hear sound here

01:15:172 (4,1,4) - comfort 01:15:172 (4,4) - with 01:15:496 (1) - a bit better i think :arrow: i dont really now how to handle this part anymore... i want to emphasize all sound, but spread needs to be kept aaaaaaaaaaaaaaaa[

Gerar14x wrote:

00:51:821 (3) - moving it where 00:50:848 (1) is could look better :arrow:want to keep hexagon like shape orz
02:01:794 (4,1,2) - move them all together a bit upper to look like this http://prnt.sc/cr2c0w (just to have clear the slider path with the sliderend) :arrow:i think your idea is amazing, but i cannot keep consistency with 01:28:145 (1) - this way
@ohad: i cant increase spacing no more.. need to keep spread
@fcl: remove all 5% line thanks!
@kujinn: reply should be somewhere in the others'

thank you all for modding!! http://puu.sh/rC86j/6fe15a0235.zip
posted

Lilyanna wrote:

Lyawi's Easy :

00:11:767 (1) - easy is the only one that has spinner maybe consider remove for the spread also it end at a strong beat where all the difficulties start mapping there 00:13:226 - / deleted the spinner and started at 00:13:226 - , yup
00:22:307 (1) - i dont think recovery time is enough specialy at high bpm maybe try 2 beats / deleted the spinner, put a circle there and started the next part with a slider. yup
00:46:956 (3) - nc / yup
01:06:415 (1) - same as before recovery / ^
01:09:010 (3) - btw u should nc here and from there u nc on every 2 beats same for start here 00:14:523 (3) - / no reason to nc' all downbeats there
01:25:875 (3) - nc stay consistent on every 2 downbeats / ^
01:38:848 (3) - ^ / only 01:38:848 (1) -

- Frontier - wrote:

[Lyawi's Easy]
  1. 00:11:767 (1) - You should have recovery time about 4/1. Only 2/1 isn't enough! I know it's okay to do like this. But since it's a fast song. So you should make this longer. / already changed it in Lilyanna's mod
  2. 00:22:307 (1) - ^ / ^
  3. 00:44:361 (1,2) - It's not a perfect blanket :D You could copy this code. / t-thanks
    423,285,44361,6,0,P|352:309|294:163,1,270
  4. 01:06:415 (1) - You should have recovery time about 4/1. / as above
  5. 01:50:523 (1) - ^ / didn't noticed it lol, changed

FCL wrote:

  • [lyawy]
  1. missed hitsounds as well /
  2. 00:11:767 (1) - as ranking criterias say: in easy between end of the spinner and next object must be 4 beats. you have two only /
  3. 00:22:307 (1) - also the guidance says than undesirable to use more than one spinner in low sr diffs since a lot spinners may be hard to play for new players. You could map 4/1 slider instead or somether another as you wish / already changed that now
  4. 01:06:415 (1) - please, there's really a lot spinners for the easier diffculty / ^
  5. 01:39:496 (4,6) - you may avoid the overlap if you care / I think I've changed it more complicated..

Gerar14x wrote:

[Lyawi's Easy]
00:44:361 (1) - A rotation there so it looks like 01:23:280 / why

ohad1881 wrote:

[Lyawi's Easy]
00:19:713 (3,4) - fix blanket i guess / mmmmm
00:44:361 (1,2) - not sure if this overlap is ok / I think so, let's see
01:03:821 (3,4) - fix blanket / yup
01:38:848 (3) - nc? / yup
01:41:118 (6,1) - overlap / yup
I'm so sorry for the late reply... Anyway, thank you guys!!
Finally, I hitsounded my diff. woo woo
I'm bad at hitsounding

osu file format v14

[General]
AudioFilename: Ryu - We're so Happy.mp3
AudioLeadIn: 0
PreviewTime: 56037
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13226,33983,44361,88469
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:We're so Happy
TitleUnicode:We're so Happy
Artist:Ryu*
ArtistUnicode:Ryu*
Creator:Wivaiien
Version:Lyawi's Easy
Source:jubeat saucer
Tags:Lyawi Milan- appleeaterx captin1 Kyshiro Mayumi Morinaga jukebeat ミライダガッキ FutureTomTom
BeatmapID:1067049
BeatmapSetID:456072

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.899999999999999
SliderTickRate:1

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//Background and Video events
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2,88669,92219
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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posted
[captin]

00:26:686 (3,6,7,1) - weird overlap, just move the triplet up fine for me, style thing
00:38:361 (4,1) - deserves a jump i'd say. same distance as 00:41:280 (1,2) - maybe change in density enough emphasis imo
01:08:686 (8,2) - too close for my taste, the pattern from 01:07:713 (1) - is a little too clustered imo, maybe loosen things up here a little and move stuff apart
01:18:253 (2) - the stack with 01:17:767 (4) - is very weird, i could barely see it while playing, i suggest moving 4 downwards x311 y325 maybe
01:24:172 (8,9) - spacing error not an error
01:24:496 (12,1) - ^
01:40:469 (8,9,10) - too close to 01:40:145 (5,6,7) - imo, just move either of them left or right respectively
01:43:632 (6,7,8,9,10,1) - ohhh the stream starting on a blue tick is weird, i see the polarity has changed through 01:43:307 (5) - but then again while playing i read 01:43:307 (5) - as 1/2 and not 1/4 apart, consider moving 01:43:307 (5) - to 01:43:388 - and delete 01:43:632 (6) - i'll keep for now, lowering spacing to make the 1/4 more clear
01:48:496 (5,6,7,8,9,10) - same thing here but the reading aspect of it isnt that apparent here due to lower spacing between 01:48:253 (4,5) -
01:49:388 (2) - a double would fit a lot better here
01:49:632 (3,4) - considering your fairly large 1/2 spacing in the kiai this one falls out of line quite a bit
01:53:686 (5,6,7,8,9,10,1) - as mentioned above
01:57:902 (8,9,12,1) - spacing errors again ^
captin's Extra
  1. 00:11:929 (1,1) - etc. is this 1/4 gap after spinner rly allowed? i've seldom seen this and it would affect reading imo it's fine
  2. 01:38:848 (1,2,3) - for one and 01:39:496 (1,2,3,4) - for two, so maybe 01:40:145 (5) - add nc?
  3. 01:43:307 (5) - can be bit closer for reading the 1/4 gap, sth like 01:45:659 (4,5) - is more intuitive
  4. 01:49:388 (2,3,4) - i felt rhythm here kinda weird, it sounds sth like https://osu.ppy.sh/ss/6262685 to me adjusted a bit
[captin's Extra]
  1. 01:06:740 (3) - Change it to a 3/4 slider and add a note in 01:07:064 - would be better imo. nah
  2. 01:20:118 (6) - It would be better to emphysize that beat as well in 01:20:280 - , which is really strong beat that shouldn't be placed in a slider tail I guess. Replace it with 2 notes?
    Totally an awesome diff, good job~:3
  • [captin]
  1. does it really need 9 od like in kyshiro's diff? 8.5-8.7 would be better for spread
  2. 00:22:956 (2) - kinda bad overlap, given that you can make blanket istead
  3. 00:47:280 (3) - you should stack these notes, cuz you stacked similar before, also every combo has at least one stacked things before that combo
  4. 01:13:388 (4,5,6,8) - do they should be parallel, as it was before 01:13:388 (4,5,6,8) - 01:08:199 (4,5,6,8) - ?
  5. 01:40:145 (5) - nc would have sense here imo
  6. 01:49:632 (3,4) - i think this stuff is hard for reading a bit, what about map beat on the red tick? adjusted stuff

Gerar14x wrote:

01:40:145 (5,6,7) - blanket with 01:39:821 (4) it could give emphasis to the drums in my opinion nah
01:49:632 (3) - moving it to the red tick could fit the song better adjusted stuff
[captin's Extra]
00:15:010 (3,1) - weird overlap fine for me
00:26:199 (1,3) - fix blanket
00:26:686 (3,6,7,1) - overlap ^
01:08:686 (8,2) - ^^ not gonna bother replying anymore, style thing and there's no reasoning
01:09:496 (3,5) - ^^
01:28:469 (1) - i feel like this should be more spaced nah
01:40:145 (5) - nc
01:57:659 (5) - ^^
02:02:199 (1) - i feel like this should be more spaced
[Captin's Extra]
OD 8.5 no?
00:31:875 (3,4,5,6,7,8,9) - Really awkward pattern, threw me off during gameplay. 00:31:550 (2,3) - has such a huge spacing compared to the rest. slider so it's fine

/late

thx
osu file format v14

[General]
AudioFilename: Ryu - We're so Happy.mp3
AudioLeadIn: 0
PreviewTime: 56037
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:We're so Happy
TitleUnicode:We're so Happy
Artist:Ryu*
ArtistUnicode:Ryu*
Creator:Wivaiien
Version:captin's Extra
Source:jubeat saucer
Tags:Lyawi Milan- appleeaterx captin1 Kyshiro Mayumi Morinaga jukebeat ミライダガッキ FutureTomTom
BeatmapID:1098377
BeatmapSetID:456072

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8.5
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted
One day the gap will be filled. I believe.
posted
Same tbh
posted
I assume this goes to grave. Tried to talk to 2/3rd of the BN team but no positives ¯\_(ツ)_/¯
posted
your gap is fine tbh ^w^)b

osu file format v14

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Version:Milan-'s Hard
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117,283,66253,5,0,0:0:0:0:
325,145,66578,6,0,L|313:245,2,70,0|2|0,0:0|0:0|0:0,0:0:0:0:
341,48,67064,2,0,P|393:22|427:28,1,70,2|0,0:0|0:0,0:0:0:0:
418,29,67307,1,0,0:0:0:0:
430,39,67388,2,0,P|422:95|455:145,1,105,2|0,0:0|2:0,0:0:0:0:
467,142,67713,6,0,L|447:222,1,70,12|0,1:0|0:0,0:0:0:0:
389,286,68037,1,2,0:0:0:0:
304,237,68199,2,0,L|332:396,1,140
233,344,68686,1,2,0:0:0:0:
190,255,68848,2,0,L|215:118,1,140,0|0,0:0|0:0,0:0:0:0:
186,23,69334,1,2,0:0:0:0:
123,98,69496,2,0,L|54:105,1,70,0|8,0:0|1:0,0:0:0:0:
215,117,69821,2,0,L|284:110,1,70,0|2,0:0|0:0,0:0:0:0:
377,140,70145,1,0,0:0:0:0:
313,271,70307,6,0,P|301:238|303:204,2,70,8|0|2,1:0|0:0|0:0,0:0:0:0:
399,320,70794,2,0,L|260:336,1,140
163,352,71280,1,2,0:0:0:0:
87,289,71442,2,0,B|104:223|104:223|70:139,1,140
16,78,71929,2,0,L|85:69,1,70,2|0,0:0|0:0,0:0:0:0:
221,9,72253,2,0,L|290:17,1,70,8|0,1:0|0:0,0:0:0:0:
412,102,72578,2,0,L|481:93,1,70,2|0,0:0|0:0,0:0:0:0:
493,104,72821,1,0,0:0:0:0:
503,117,72902,6,0,P|478:189|507:251,2,140,8|2|8,1:0|0:0|1:0,0:0:0:0:
383,320,73875,1,2,0:0:0:0:
210,154,74199,6,0,P|271:123|338:139,1,140,8|2,1:0|0:0,0:0:0:0:
434,115,74686,1,0,0:0:0:0:
409,209,74848,2,0,L|414:354,1,140,8|2,1:0|0:0,0:0:0:0:
256,192,75496,12,8,76794,1:0:0:0:
355,109,77118,5,2,0:0:0:0:
460,128,77442,5,2,0:0:0:0:
355,109,77767,5,2,0:0:0:0:
355,109,78091,6,0,P|351:147|363:194,1,70,12|2,1:0|2:0,0:0:0:0:
377,195,78334,1,0,0:0:0:0:
377,195,78415,2,0,P|317:228|232:206,1,140,2|8,0:0|1:0,0:0:0:0:
164,166,78902,1,2,2:0:0:0:
165,263,79064,2,0,L|177:347,1,70,2|2,0:0|2:0,0:0:0:0:
296,384,79388,6,0,L|305:314,1,70,8|0,1:0|0:0,0:0:0:0:
325,301,79632,1,0,0:0:0:0:
325,301,79713,2,0,P|390:277|476:311,1,140,0|8,0:0|1:0,0:0:0:0:
466,197,80199,1,0,0:0:0:0:
424,108,80361,2,0,L|434:66,3,35,2|0|2|0,0:0|0:0|2:0|0:0,0:0:0:0:
441,51,80686,6,0,L|310:69,1,105,8|0,1:0|0:0,0:0:0:0:
320,75,81010,2,0,L|250:67,1,70,2|0,0:0|0:0,0:0:0:0:
156,44,81334,2,0,L|69:54,1,70,8|2,1:0|2:0,0:0:0:0:
46,159,81659,2,0,L|115:151,1,70,2|2,0:0|2:0,0:0:0:0:
233,170,81983,6,0,P|196:208|186:248,1,70,8|2,1:0|2:0,0:0:0:0:
199,245,82226,1,0,0:0:0:0:
199,245,82307,2,0,L|224:390,1,140,2|0,0:0|0:0,0:0:0:0:
306,330,82794,1,0,0:0:0:0:
401,353,82956,1,2,0:0:0:0:
401,353,83280,6,0,L|493:338,1,70,8|0,1:0|0:0,0:0:0:0:
501,248,83605,1,2,0:0:0:0:
403,249,83767,1,2,0:0:0:0:
446,166,83929,2,0,L|436:119,3,35,8|8|8|8,1:0|1:0|1:0|1:0,0:0:0:0:
419,122,84253,2,0,L|411:87,3,35,2|8|2|8,0:0|1:0|0:0|1:0,0:0:0:0:
417,70,84578,6,0,P|387:39|318:29,1,105,12|0,1:0|0:0,0:0:0:0:
309,39,84902,2,0,P|278:45|224:38,1,70,8|8,1:0|1:0,0:0:0:0:
142,29,85226,2,0,L|92:44,3,35,8|8|8|8,1:0|1:0|1:0|1:0,0:0:0:0:
107,64,85550,2,0,L|73:94,3,35,2|8|2|8,0:0|1:0|0:0|1:0,0:0:0:0:
70,109,85875,6,0,P|74:146|89:191,1,70,12|12,1:0|1:0,0:0:0:0:
101,384,86523,6,0,P|83:354|70:321,1,70,12|12,1:0|1:0,0:0:0:0:
256,192,87172,12,12,88469,1:0:0:0:
184,46,93659,6,0,L|162:132,1,70,8|8,1:0|1:0,0:0:0:0:
71,136,93983,1,8,1:0:0:0:
71,136,94064,2,0,L|94:221,1,70,8|8,1:0|1:0,0:0:0:0:
34,284,94388,1,8,1:0:0:0:
34,284,94469,2,0,L|97:346,1,70,8|2,1:0|0:0,0:0:0:0:
328,46,94956,6,0,L|350:132,1,70,8|8,1:0|1:0,0:0:0:0:
441,136,95280,1,8,1:0:0:0:
441,136,95361,2,0,L|417:221,1,70,0|0,0:0|0:0,0:0:0:0:
478,284,95685,1,8,1:0:0:0:
478,284,95766,2,0,L|414:346,1,70,8|2,1:0|0:0,0:0:0:0:
333,304,96091,1,2,0:0:0:0:
247,255,96253,6,0,P|211:245|161:248,2,70,12|0|2,1:0|0:0|2:0,0:0:0:0:
333,304,96740,1,2,2:0:0:0:
229,231,96902,6,0,P|191:230|144:246,2,70,12|0|2,1:0|0:0|2:0,0:0:0:0:
333,304,97388,1,2,2:0:0:0:
256,192,97550,12,12,98848,1:0:0:0:
256,96,99496,6,0,L|256:32,2,35,12|0|8,1:0|0:0|1:0,0:0:0:0:
256,288,100145,6,0,L|256:352,8,35,12|8|8|8|12|8|8|8|12,1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0,0:0:0:0:
256,192,101118,5,2,0:0:0:0:
256,192,101442,6,0,L|341:184,1,70,12|0,1:0|0:0,0:0:0:0:
412,232,101767,1,2,0:0:0:0:
463,149,101929,2,0,P|504:197|500:276,1,140,0|0,0:0|0:0,0:0:0:0:
412,232,102415,1,2,0:0:0:0:
370,320,102577,2,0,L|223:304,1,140,0|0,0:0|0:0,0:0:0:0:
132,306,103064,1,2,0:0:0:0:
174,217,103226,2,0,P|166:183|144:156,1,70,0|8,0:0|1:0,0:0:0:0:
285,84,103550,2,0,P|263:111|255:144,1,70,0|2,0:0|0:0,0:0:0:0:
352,160,103875,1,2,2:0:0:0:
424,225,104037,6,0,P|445:197|453:164,2,70,8|0|2,1:0|0:0|0:0,0:0:0:0:
339,275,104523,2,0,L|192:259,1,140,0|0,0:0|0:0,0:0:0:0:
253,177,105010,1,2,0:0:0:0:
183,281,105172,2,0,L|322:296,2,140
89,325,105983,2,0,P|86:290|74:258,1,70,8|0,1:0|0:0,0:0:0:0:
0,130,106307,2,0,P|2:95|15:62,1,70,2|0,0:0|0:0,0:0:0:0:
30,57,106550,1,0,0:0:0:0:
46,55,106632,6,0,L|115:46,2,70,8|0|2,1:0|0:0|0:0,0:0:0:0:
94,140,107118,2,0,L|256:119,1,140
317,75,107604,1,2,0:0:0:0:
377,152,107767,2,0,P|444:136|506:167,1,140,0|0,0:0|0:0,0:0:0:0:
512,264,108253,2,0,L|492:331,1,70,2|0,0:0|0:0,0:0:0:0:
413,244,108577,1,8,1:0:0:0:
342,331,108740,2,0,L|321:264,1,70,0|2,0:0|0:0,0:0:0:0:
249,330,109064,1,0,0:0:0:0:
177,263,109226,6,0,P|171:229|185:186,2,70,8|0|2,1:0|0:0|0:0,0:0:0:0:
249,330,109713,2,0,L|86:313,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
339,291,110523,6,0,P|371:247|376:186,1,105,8|0,1:0|0:0,0:0:0:0:
389,176,110848,2,0,L|371:98,1,70,2|0,0:0|0:0,0:0:0:0:
269,212,111172,2,0,P|237:168|232:107,1,105,2|0,0:0|0:0,0:0:0:0:
219,97,111496,1,2,0:0:0:0:
219,97,111821,6,0,L|146:91,1,70,12|0,1:0|0:0,0:0:0:0:
65,142,112145,1,2,0:0:0:0:
20,239,112307,2,0,L|163:221,1,140,0|0,0:0|0:0,0:0:0:0:
249,182,112794,1,2,0:0:0:0:
327,123,112956,2,0,P|344:179|302:260,1,140,0|0,0:0|0:0,0:0:0:0:
323,348,113442,1,2,0:0:0:0:
404,293,113604,2,0,L|473:286,1,70,0|8,0:0|1:0,0:0:0:0:
512,171,113929,2,0,L|443:178,1,70,0|2,0:0|0:0,0:0:0:0:
464,83,114253,1,2,2:0:0:0:
370,111,114415,6,0,P|351:138|344:195,2,70,8|0|2,1:0|0:0|0:0,0:0:0:0:
390,15,114902,2,0,L|233:34,1,140,0|0,0:0|0:0,0:0:0:0:
157,6,115388,1,2,0:0:0:0:
174,103,115550,2,0,B|191:169|191:169|157:253,1,140,0|0,0:0|0:0,0:0:0:0:
75,277,116037,2,0,L|5:285,1,70,2|0,0:0|0:0,0:0:0:0:
158,330,116361,2,0,L|257:342,1,70,8|0,1:0|0:0,0:0:0:0:
328,238,116686,2,0,L|258:246,1,70,2|2,0:0|2:0,0:0:0:0:
246,235,116929,1,0,0:0:0:0:
239,220,117010,6,0,L|250:145,2,70,8|8|2,1:0|1:0|0:0,0:0:0:0:
150,157,117496,1,8,1:0:0:0:
177,63,117659,2,0,L|236:57,7,35,8|8|8|8|2|8|2|8,1:0|1:0|1:0|1:0|0:0|1:0|0:0|1:0,0:0:0:0:
230,42,118307,6,0,L|310:48,1,70,8|0,1:0|0:0,0:0:0:0:
389,5,118632,1,2,0:0:0:0:
476,49,118794,1,8,1:0:0:0:
426,133,118956,2,0,L|438:193,7,35,8|8|8|8|2|8|2|8,1:0|1:0|1:0|1:0|0:0|1:0|0:0|1:0,0:0:0:0:
453,180,119605,6,0,L|435:260,1,70,12|8,1:0|1:0,0:0:0:0:
323,101,120253,6,0,L|305:181,1,70,12|8,1:0|1:0,0:0:0:0:
187,27,120902,6,0,L|178:72,8,35,12|8|8|8|12|8|8|8|2,1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0|0:0,0:0:0:0:
138,217,121875,5,2,0:0:0:0:
453,180,122199,5,12,1:0:0:0:
posted
Updated both maps. I also added a tiny silence at 00:52:145 (1) - 's end
posted
Hype?
posted
placeholder 2 kudos xd

Kyshiro's Extra

  1. 00:23:605 (2) - this is missing a NC, the music is totally different from 00:22:632 (1,1,1) -
  2. 00:31:713 (2) - this object doesn't really fits your rhythm, I meant in the before part 00:30:253 (2,3,4,5) - you were following vocals, that's why 00:31:713 (2) - feels out place, how about ctrl g 00:31:550 (1,2) -
  3. 00:35:118 (1,2) - a slider would fit the main melody of the song better, 2 isn't mapped to the main instruments in this part and is super weird to click
  4. 00:38:361 (1,2) - they both belong to different instruments and it's super weird to have them on the same combo, the NC should be at 00:38:523 (2) - like you did at 00:43:064 (1) -
  5. 00:56:361 (1,1) - blanket can be improved
  6. 01:17:118 (1) - double greenline
  7. 01:23:280 (1) - ^


captin's Extra
  1. 00:25:388 (3) - I really don't like your wave sliders, they don't looks nice, maybe is just me xd
  2. 00:43:064 (3) - missing NC, since the music is different from the previous two objects
  3. 01:40:145 (5) - shouldn't this be NC as 01:39:496 (1) -
  4. 01:43:307 (5) - man this sounds super weird, move it to the next white tick? because right now it feels out of rhythm, btw also the stream starting on the blue tick 01:43:632 (6) - sounds super weird x.x
  5. 01:45:902 (5,6) - 01:48:496 (5,6) - 01:53:686 (5,6) - 01:56:280 (5,6) - ^


Another
  1. 00:22:226 (5) - can you remove this circle? it sounds super out of place
  2. 00:43:064 (1,1,1,2) - I don't get how your NCs work at this part, do u mind explaining them or removing the one at


apple's Insane
  1. 01:06:415 (1,2,1) - the spaccing should be equal, actually I don't get why 2 have a really big spacing while 1 doesn't..
  2. 01:16:145 (4,5) - blanket is super off
  3. 01:21:983 (1,2) - 1/4 jumps for normal beats, but 01:22:956 (6,1) - overlaps for strong beats, why?
  4. 01:27:821 (3,4,1,1) - 02:01:550 (3,4,1,1) - ^


Milan-'s Hard
  1. El AR se siente bastante lento para la velocidad de los deslizadores y el BPM, 7,5 seria mas natural en este mapa.
  2. El OD también esta tremendamente bajo, usa 6 por lo menos.


Normal
  1. OD 4 would be better balanced with the AR


Normal diff feels too dense, since basically the Easy diff is a 1/1 spam, that's why patterns like 00:56:686 (2,3,1,2,3,1) - in the normal diff are too hard to play for someone who can FC the easy, I think you need to remove some objects from the normal, atleast the train patterns like 00:56:686 (2,3,1,2,3,1) -

call me back once you reply to this 8-)
posted

Natsu wrote:

Another
  1. 00:22:226 (5) - can you remove this circle? it sounds super out of place I'd prefer not to. I really like that roll-off into a finisher kind of feeling it provides.
  2. 00:43:064 (1,1,1,2) - I don't get how your NCs work at this part, do u mind explaining them or removing the one at Removed the NC on 00:43:713 (2) - (I think thats the one you mean?)


Normal
  1. OD 4 would be better balanced with the AR sure


Normal diff feels too dense, since basically the Easy diff is a 1/1 spam, that's why patterns like 00:56:686 (2,3,1,2,3,1) - in the normal diff are too hard to play for someone who can FC the easy, I think you need to remove some objects from the normal, atleast the train patterns like 00:56:686 (2,3,1,2,3,1) -

I can see the problem, but Im not too sure about how much I want to change about this. The normal is a tad more difficult than the generic normals around, yes, but it's completely built up with the 00:57:334 (1,2,3) - pattern in mind. Most objects around that are 1/1 circles or simple sliders, with the exception of 01:04:145 (2,3) - type of combos to add a bit more variance and intensity. Though, I have removed some of the triples and some inconsistent 1/2 Sliders from it, as well as changed the end to be less Circle heavy. SR went from 2.26 to 2.21, I hope that does the job.

call me back once you reply to this 8-)
Edit 17.03.2017
Made things less awkward (mostly streams): 01:27:172 (1,2,3,4,5,6,7,8) - , 01:40:469 (1,2) - , 02:01:551 (1,2,1) -
posted

Natsu wrote:

apple's Insane
  1. 01:06:415 (1,2,1) - the spaccing should be equal, actually I don't get why 2 have a really big spacing while 1 doesn't.. :arrow:well, ofc in terms of 100% accurate emphasis you are right, but theres so much more than that. it works as build up as spacing decreases. same concept as stack, but than use DS instead. since overall diff is jumpy, switch to ds still gives stop-go-motion like stack
  2. 01:16:145 (4,5) - blanket is super off :arrow:honestly, most of the time when i make large curve slider like these, i never intend to make blanket, because its simply not possible to do that with large curve.... but ok fix >_>
  3. 01:21:983 (1,2) - 1/4 jumps for normal beats, but 01:22:956 (6,1) - overlaps for strong beats, why?
  4. 01:27:821 (3,4,1,1) - 02:01:550 (3,4,1,1) - ^ :arrow:after slider = spaced, after note = overlap, with one exception -> if there is 1/4 tapping right before the slider, i will make the rest overmap too. why? take 01:22:632 (4,5,6) - for example. if i make (4,5) spaced, its way too hard for 4.51*, also not consistent. if i make (5,6) spaced, after having such overlap, that doesnt seem player friendly imo. current case isnt perfect emphasis, but this playability and this level is much more important to me. // however i tried to make 01:28:064 (4,1,1) - 01:22:632 (4,5,6,1) - somewhat spaced the same, i hope thats ok now
thank you natsu! http://pastebin.com/YKPLmbS6
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