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yuikonnu - Hoshitachi no Melody

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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Sonntag, 28. August 2016 at 13:39:39

Artist: yuikonnu
Title: Hoshitachi no Melody
Source: crossbeats REV.
Tags: CROSS×BEATS CAPCOM Meis Clauson
BPM: 182
Filesize: 4808kb
Play Time: 01:33
Difficulties Available:
  1. Easy (1,73 stars, 129 notes)
  2. Extra (5,32 stars, 378 notes)
  3. Hard (3,23 stars, 277 notes)
  4. Insane (4,3 stars, 352 notes)
  5. Normal (2,24 stars, 193 notes)
  6. Starlit Sky (5,55 stars, 398 notes)


Download: yuikonnu - Hoshitachi no Melody
Information: Scores/Beatmap Listing
---------------



#10
bg
sahuang
-Faded-
Hi, m4m from your queue!

[Easy]
  1. 00:35:144 (1,2,3) - The hitsounding here is inconsistent with what has been established before, and this is because there's a slider trail over the beat where a clap should be, 00:37:122. You should get rid of (3), add a repeat to (2), and add a circle afterwards to fill the two beat gap. This way you can add a clap at the end of (2) and keep your hitsounds consistent. The rhythm should look a bit like this.
  2. 00:38:770 (3) - In a similar sense as the above suggestion, you might want to add a clap here as well to emphasise the drum.
  3. 01:11:902 (3,4) - I know you're mapping to the vocals, but the rhythm here is definitely going to trip people up. I would try moving the head of (4) back 1/2, this way the rhythm is a lot simpler and you're still emphasising the vocals. (along with the three guitar sounds which is a plus)


[Normal]
  1. 00:02:012 (3,4,5) - I think (4) should be a slider too to match the synth sound, so I'd move (5) by half a beat and get rid of the repeat and make (4) a 1/1 slider. Here's another visual example
  2. 00:39:759 (6) - Like I said in easy, add a clap here to keep the hitsounds consistent.
  3. 00:37:122 (6) - This slider is so high up that it can overlap with the healthbar on some skins, impairing readability. I would move it down a bit.
  4. 01:17:177 (3,4,5) - see 00:02:012 (3,4,5) -, this rhythm has the same problem.


[Hard]
  1. 00:06:627 (2,3,1,2) - This looks like the kind of pattern you would find in an insane or extra due to the overlaps, so I don't think the typical hard player is going to be able to read this. I would try a different pattern instead.
  2. 00:39:759 (6) - Like in the other two difficulties, you should add a clap here.
  3. 01:21:792 (2,3,1,2,1,2) - See my first suggestion, this pattern would be awkward as well.


[Master]
  1. 00:13:056 (2,3,4) - Equalise the spacing between these three notes? (4) is on a stronger beat than (3), so I don't see why it would have less emphasis.
  2. 00:46:682 (4,1) - (1) could do with a bit more emphasis since it is on a powerful beat, so I would move (4) to the right a bit (x:452 y:320 would work) to create a jump.


[Unlimited]
  1. 00:11:408 (1,2) - Not fond of the pattern here, the way these are stacked gets rid of all the flow built up from the stream. To fix this you should move (2) a bit further away (x:124 y:200 works pretty well), as it will improve the flow and give it the emphasis it deserves.
  2. 00:21:957 (1,1) - Similar problem, the SV change has you moving so fast but suddenly you have to stop to hit a note that's stacked behind the slider. I would move the circle much further away.
  3. 00:54:594 (1,1) - ^
  4. 01:09:924 (1,2,3) - You can improve flow by adjusting the position of (2,3). If you move (2) to say, x:80 y:168 and (3) to x:88 y:124 then you'll find that the cursor is now able to hit them without interrupting the circular flow, which is good.
  5. 01:26:408 (1) - The flow here is awkward because the angle it is at breaks the curve that the cursor has been moving in. imo a better way of emphasising this note would be to keep the stream's angle but just increase the spacing further. You could move it to x:88 y:88 for example for a nice stream jump.


Overall this beatmap is pretty good, I liked some of the patterns and slider shapes but to improve you should keep an eye on flow and rhythm; the latter especially applies for your easier difficulties. I shot a star, good luck~
Topic Starter
Lasse

-Faded- wrote:

Hi, m4m from your queue!

[Easy]
  1. 00:35:144 (1,2,3) - The hitsounding here is inconsistent with what has been established before, and this is because there's a slider trail over the beat where a clap should be, 00:37:122. You should get rid of (3), add a repeat to (2), and add a circle afterwards to fill the two beat gap. This way you can add a clap at the end of (2) and keep your hitsounds consistent. The rhythm should look a bit like this.
    considered sth liek that but for some reason didtn want 2 repeats with differen length after each other, applied now
  2. 00:38:770 (3) - In a similar sense as the above suggestion, you might want to add a clap here as well to emphasise the drum. there is no snare here, I already set it to use the custom kick hitnormal
  3. 01:11:902 (3,4) - I know you're mapping to the vocals, but the rhythm here is definitely going to trip people up. I would try moving the head of (4) back 1/2, this way the rhythm is a lot simpler and you're still emphasising the vocals. (along with the three guitar sounds which is a plus) vocal would start mid sldier then which woul make it actually feel mistimed for most people since they expect to click vocals and some claps. I extended the other slider instead to cover the drum and get a normal 1/1 gap


[Normal]
  1. 00:02:012 (3,4,5) - I think (4) should be a slider too to match the synth sound, so I'd move (5) by half a beat and get rid of the repeat and make (4) a 1/1 slider. Here's another visual example makes the taping a bit too tense at the end of the combo for this section
  2. 00:39:759 (6) - Like I said in easy, add a clap here to keep the hitsounds consistent.
  3. 00:37:122 (6) - This slider is so high up that it can overlap with the healthbar on some skins, impairing readability. I would move it down a bit. doesnt really matter, but I changed teh pattern a bit to get rid of it lol
  4. 01:17:177 (3,4,5) - see 00:02:012 (3,4,5) -, this rhythm has the same problem.


[Hard]
  1. 00:06:627 (2,3,1,2) - This looks like the kind of pattern you would find in an insane or extra due to the overlaps, so I don't think the typical hard player is going to be able to read this. I would try a different pattern instead. overlaps less than half of the slider and the movement is really simple (and it's really nice to play), will keep it for now
  2. 00:39:759 (6) - Like in the other two difficulties, you should add a clap here.
  3. 01:21:792 (2,3,1,2,1,2) - See my first suggestion, this pattern would be awkward as well.


[Master]
  1. 00:13:056 (2,3,4) - Equalise the spacing between these three notes? (4) is on a stronger beat than (3), so I don't see why it would have less emphasis. right, I changed spacing
  2. 00:46:682 (4,1) - (1) could do with a bit more emphasis since it is on a powerful beat, so I would move (4) to the right a bit (x:452 y:320 would work) to create a jump. I'd rather keep the triangle lol. movement (sudden upwards after just going down for some notes) emphsizes it enough


[Unlimited]
  1. 00:11:408 (1,2) - Not fond of the pattern here, the way these are stacked gets rid of all the flow built up from the stream. To fix this you should move (2) a bit further away (x:124 y:200 works pretty well), as it will improve the flow and give it the emphasis it deserves. movement is intended, but I unstacked it just for the fact that the other stacks for this part are all 1/2 lol
  2. 00:21:957 (1,1) - Similar problem, the SV change has you moving so fast but suddenly you have to stop to hit a note that's stacked behind the slider. I would move the circle much further away.
  3. 00:54:594 (1,1) - ^
    both intended, to stack creates a nice break in movement which is great for emphasis
  4. 01:09:924 (1,2,3) - You can improve flow by adjusting the position of (2,3). If you move (2) to say, x:80 y:168 and (3) to x:88 y:124 then you'll find that the cursor is now able to hit them without interrupting the circular flow, which is good. moved a bit, should be better now
  5. 01:26:408 (1) - The flow here is awkward because the angle it is at breaks the curve that the cursor has been moving in. imo a better way of emphasising this note would be to keep the stream's angle but just increase the spacing further. You could move it to x:88 y:88 for example for a nice stream jump. moved it a bit


Overall this beatmap is pretty good, I liked some of the patterns and slider shapes but to improve you should keep an eye on flow and rhythm; the latter especially applies for your easier difficulties. I shot a star, good luck~
thanks!
Left
Noob's M4M

[Easy]
00:27:891 (2,3) - Blanket
00:33:990 (3,4) - ^
00:48:331 (1,2) - ^
00:57:891 (2,3) - ^
01:11:078 (2,1) - How about thinking a way to stack this?

[Standard]
lol

[Hard]
00:02:012 (1,2) - Blanket

[Insane]
00:01:682 (3,1) - ctrlH of 00:00:858 (1,2) - ?
01:19:484 (3,1) - blanket

[Unlimited]
00:08:770 (5) - NC
00:40:419 (6) - NC here or 00:40:254 (5) -
01:09:265 (1,1) - Blanket
01:26:243 (2,3,4,5,1) - considering flow, I think this would be better.
00:56:078 (1,2,1,2) - I think cursor movement is not good.

[Starlit Sky]
00:27:891 (4,5,6) - I think flow is not good. how about 00:28:056 (5,6) - Ctrl G?
00:35:886 (3) - error?
00:52:452 (2,3,4,5,1,2,3,4) - I think it's overemphasized. more difficult than 00:50:968 (1,2,3,4,1,2) - here.
01:11:078 (1,2,3,4,5) - I love this pattern

Good luck!
Topic Starter
Lasse

Left wrote:

Noob's M4M

[Easy]
00:27:891 (2,3) - Blanket
00:33:990 (3,4) - ^
00:48:331 (1,2) - ^
00:57:891 (2,3) - ^
should be better now
01:11:078 (2,1) - How about thinking a way to stack this? makes no difference for visuals/gameplay and current movement/angles are nice

[Standard]
lol lol

[Hard]
00:02:012 (1,2) - Blanket tried

[Insane]
00:01:682 (3,1) - ctrlH of 00:00:858 (1,2) - ? adjusted a bit
01:19:484 (3,1) - blanket tried

[Unlimited]
00:08:770 (5) - NC yes
00:40:419 (6) - NC here or 00:40:254 (5) - done
01:09:265 (1,1) - Blanket as good as it gets with these shapes and not noticeable during gameplay
01:26:243 (2,3,4,5,1) - considering flow, I think this would be better. meant to break flow completely for the cymbal/end of the map
00:56:078 (1,2,1,2) - I think cursor movement is not good. seems fine to me ?

[Starlit Sky]
00:27:891 (4,5,6) - I think flow is not good. how about 00:28:056 (5,6) - Ctrl G? kills the spacing, some obtuse angles are nice
00:35:886 (3) - error? lol
00:52:452 (2,3,4,5,1,2,3,4) - I think it's overemphasized. more difficult than 00:50:968 (1,2,3,4,1,2) - here. spacing build up for this whole part, making this smaller would make the transition to the ending of the part really weird
01:11:078 (1,2,3,4,5) - I love this pattern

Good luck!
thanks for modding
Firis Mistlud
no kd, but shouldn't Insane should be named into "Master" ?

oh wait nvm
_handholding
hi from your modding queue

Easy

  1. 00:06:957 (2,3) - ctrl +g would fit this rhythm better imo
  2. 00:18:660 (4) - because this slider is so small the red ticks kind of makes it look messy

Standard

  1. 00:03:001 (5) - not really an issue but curve this a bit for flow? http://puu.sh/p3C2e/349adc2065.jpg
  2. 00:36:957 (5,6) - why is this stack different than the rest?

Hard

  1. 00:04:649 (1) - Moving the red point to the right a tiny bit would make it look better
  2. 00:09:265 (4,1,2,3) - I would much rather have the DS increase in between (2) and (3) rather than (4) and (1). Or just keep the DS the same.
  3. 00:09:924 (3,1,2,3) - same as above
  4. 00:45:364 (4) - removing the red point and making it completely straight would be better :v http://puu.sh/p3Cx0/c3d4e2bf9f.jpg

Insane

  1. 00:01:353 (2,3) - i do feel like copy pasting these 2 sliders would look better. Because the way (3) is atm, it doesnt curve around (2) nicely
  2. 00:22:287 (1) - YOu can delete this NC imo because it comes after the SV change and is perfectly readable without the NC
  3. 00:23:111 (1) to 00:32:507 (1) - I dont get your NC patterns here. At first i thought I was getting what you were doing but then some measures were inconsistent :/
  4. 00:38:935 (1) - i like this :)
  5. 01:19:155 (2,3) - same as the beginning

Unlimited


  • I dont think 2 custom names like this is rankable
  1. 00:05:968 (7,1) - I think it looks better when you dont have a whole section of the curve obscured http://puu.sh/p3Doy/c8d5717a9c.jpg . The DS only increases by 0.1 too
  2. 00:38:935 (1,2,3,4) - This caused my some readability problems, not sure if its just me though, what do you think of NCing all of them?
  3. 01:00:199 (3) - curve it a bit more so it looks like the second half of 01:00:693 (2) flipped in a mirror. http://puu.sh/p3DHJ/8791e43440.jpg
  4. 01:05:309 (1) - delete NC? I dont any real purpose for it
  5. 01:10:336 (2,3) - This flows better imho http://puu.sh/p3Emw/5509b50584.jpg
  6. 01:15:858 (1) - same as 01:05:309 (1)
  7. 01:26:243 (2,3,4,5,1) - reminds me of miraizu xdd

Starlight sky

  1. 00:46:847 (1,1) - avoid perfectly stacking to make it more readable like you did in similar patterns throught the mapset


hope this mod was useful, GL!
Topic Starter
Lasse

Kisses wrote:

hi from your modding queue

Easy

  1. 00:06:957 (2,3) - ctrl +g would fit this rhythm better imo both work fine to I'll keep it
  2. 00:18:660 (4) - because this slider is so small the red ticks kind of makes it look messy it's cute :c

Standard

  1. 00:03:001 (5) - not really an issue but curve this a bit for flow? http://puu.sh/p3C2e/349adc2065.jpg physically impossible for me to do this because the movement coming from 5 kills my concept of visuals then
  2. 00:36:957 (5,6) - why is this stack different than the rest? cause it was autostacked, fixed

Hard

  1. 00:04:649 (1) - Moving the red point to the right a tiny bit would make it look better tried
  2. 00:09:265 (4,1,2,3) - I would much rather have the DS increase in between (2) and (3) rather than (4) and (1). Or just keep the DS the same. such a nice pattern :\ works fine
  3. 00:09:924 (3,1,2,3) - same as above
  4. 00:45:364 (4) - removing the red point and making it completely straight would be better :v http://puu.sh/p3Cx0/c3d4e2bf9f.jpg current works better with 00:44:210 (1) - even if it's not visible during gameplay

Insane

  1. 00:01:353 (2,3) - i do feel like copy pasting these 2 sliders would look better. Because the way (3) is atm, it doesnt curve around (2) nicely idk what happened here lol. remade this
  2. 00:22:287 (1) - YOu can delete this NC imo because it comes after the SV change and is perfectly readable without the NC ruins my color concept. the slider for the first sound is red + higher sv and then it changes back to the "calmer" part with orange/blue combo. removing nc would make either everything red which doesnt fit or not allow me to make that slider red
  3. 00:23:111 (1) to 00:32:507 (1) - I dont get your NC patterns here. At first i thought I was getting what you were doing but then some measures were inconsistent :/ should be better now. mostly focuses on downbeats/emphasized red tick before every second downbeat + triples before those cause it looks better and some for pattern/vocal
  4. 00:38:935 (1) - i like this :)
  5. 01:19:155 (2,3) - same as the beginning fixed

Unlimited


  • I dont think 2 custom names like this is rankable it's not custom, it's from the game the song is from and indicates difficulty (extra ) well enough I suppose, pretty much like using INFINITE or Lunatic
  1. 00:05:968 (7,1) - I think it looks better when you dont have a whole section of the curve obscured http://puu.sh/p3Doy/c8d5717a9c.jpg . The DS only increases by 0.1 too current looks cuter :c
  2. 00:38:935 (1,2,3,4) - This caused my some readability problems, not sure if its just me though, what do you think of NCing all of them? would just mess up hp drain and be way too spammy
  3. 01:00:199 (3) - curve it a bit more so it looks like the second half of 01:00:693 (2) flipped in a mirror. http://puu.sh/p3DHJ/8791e43440.jpg It was supposed to, but seems like it was really off, fixed lol
  4. 01:05:309 (1) - delete NC? I dont any real purpose for it yheaj
  5. 01:10:336 (2,3) - This flows better imho http://puu.sh/p3Emw/5509b50584.jpg but it looks worse lol. current plays fine and you dont have to fully follow the slider anyways
  6. 01:15:858 (1) - same as 01:05:309 (1)
  7. 01:26:243 (2,3,4,5,1) - reminds me of miraizu xdd

Starlight sky


  • starLIT (starlight sky sounds fucking awful xd)
  1. 00:46:847 (1,1) - avoid perfectly stacking to make it more readable like you did in similar patterns throught the mapset but that is the whole purpose of this :v


hope this mod was useful, GL!
thanks for modding!
_handholding

Lasse wrote:

(starlight sky sounds fucking awful xd)
i misread xd
Len
from q


Hard:
  1. 00:03:166 (4,5) - stacking is better
  2. 00:06:627 (2,3,1,2,1,2) - what about avoiding that overlap? looks so hard
  3. 00:18:166 (2,3) - , 00:36:133 (4,5) - , 00:38:770 (3,4) - 00:41:572 (4) - and etc. same as above
  4. 00:35:638 (2) - stack on 3 ?
  5. in kiai, distance between objects are mostly bad so randomly
Insane:
  1. pls no ctrl c v gg

i cant mod those sliders gg
Topic Starter
Lasse

Len wrote:

from q


Hard:
  1. 00:03:166 (4,5) - stacking is better stacked, but manually :v
  2. 00:06:627 (2,3,1,2,1,2) - what about avoiding that overlap? looks so hard looks like http://i.imgur.com/8dJqjH0.jpg during gameplay, that should be fine for a hard diff
  3. 00:18:166 (2,3) - , 00:36:133 (4,5) - , 00:38:770 (3,4) - 00:41:572 (4) - and etc. same as above
    i like manual stacks
  4. 00:35:638 (2) - stack on 3 ? I'd rather have a jump on the clap
  5. in kiai, distance between objects are mostly bad so randomly made it a bit more consistent, it still follows a general concept emphasizing mostly claps and strong vocals while not making it too hard.
Insane:
  1. pls no ctrl c v gg
    using only horizontal/vertical sliders with the vertical ones all having the same movement for all parts except the chorus is the whole concept of this diff : (

i cant mod those sliders gg gg
thanks!
Momochikun
yuikoyuiko <3

start the song on the same time ? well that's kinda inconsistent when enh start 1/1 later with the higher diffs,
you can try adding a note in easy, 1/2 in normal and a kick slider on hard to keep them on the same pace.

[Standard]
00:12:561 (3,4) - pretty off rhythm here, by dragging 00:13:221 (4) - 1/2 earlier you can make it play smoother as it's following the vocal
00:39:759 (6) - missing clap
00:49:320 - a note here representing the drum wouldn't be so bad imo. it could build the feel before the kiai
00:57:891 (2,3,5) - idk about this, 00:57:891 (2) - i would make this note and 1/1 slider usually. do you hate smth like that ? well usually 1/1 slider do represents vocal better than a slidertail, that's pretty weird to play imo


[Hard]
00:04:649 (1) - you might want to move this a bit downward since it's hitting the hp drain box right now, you need to move the entire section 00:03:990 (2,3,1,2,3,4) - to keep the pattern neat likely
00:16:682 (1) - the transition isn't really good there, by ctrl g-ing this one you could make the flow more smooth and later blanketing the note (2) so it would be a perfect down flow to (3). it plays reall good http://osu.ppy.sh/ss/5239905
00:38:770 (3,4) - err, this play absurd considered that you didn't space the other section 00:34:320 (5,6) - 00:39:594 (5,6) - like that, i'd rather make them consistent
00:39:759 (6) - missing clap ? clearly can hear the snare drum there
01:01:188 (4) - try to make jump from (4) to (1) instead of from (3) to (4) ? it's giving the downbeat pressure-thingy
01:17:177 (1) - tbh due this shape i'd expect a note under the slider instead of above it.. lol
01:12:397 (3,4,5,6) - make them on the same spacing ? it could represent the vocals better imo

[Insane]
try ar 8,5 ~ 8,8 instead ? you know.. 7,5 - 8,5 - 9,2 seems a more balanced spread
00:00:529 (1) - tbh i think stream or 2 1/4 slider is better here ._. it's insane diff dude
00:03:990 (2) - pretty weird transition after the slider, how about ctrl g ? it could make a cool flow into (3)
00:24:924 (1,2,1,2,1) - meh i can't read 00:25:583 (1) - due to the stack behind the note and it's cover the slidertail. honestly this is really heard to read, try manually stack them ? smth like http://osu.ppy.sh/ss/5239931 would really help readibility here
00:30:364 (2,3,4,5) - i expect more movement here instead of stacking, since you did space them out on the similiar section before, like 00:27:232 (1,2,3,4,5,1) - etc.
00:32:177 (1) - change into 1/4 slider to represent the instrument ? may be fun to play
00:56:078 (1,2,1) - just my random thoughts, but dont you think smth like http://osu.ppy.sh/ss/5239938 do play smoothier by their flowy circular stuffs ? and yeah i recommending that since it plays similiar like 00:58:715 (1,2,1) -
01:13:056 (3) - missing clap
00:39:759 (6) - ^ probably . or not ? if you did use hs copier

[Unlimited]
00:19:814 (2,3,4,5) - try create a pattern here ? something like star looks good before changing phase err
00:33:166 (2) - it looks like player would click this earlier due to the dense rhythm before, i'd recommend adding note here 00:33:001 -
00:40:254 (1,2) - hard to read dude, really you need to ask some testplayers. the colorhax even make this harder to read since they were on similiar color and the sv is soooo low
00:42:891 (1,2,3) - i'd make this a little bit visible by moving downward
00:53:111 (1,2,3,4,1) - kinda a difficulty spike if you asked me, since Insane diff is particularly easier than most Insane does.


good luck !
Topic Starter
Lasse

Momochikun wrote:

yuikoyuiko <3

start the song on the same time ? well that's kinda inconsistent when enh start 1/1 later with the higher diffs,
you can try adding a note in easy, 1/2 in normal and a kick slider on hard to keep them on the same pace. added a repeatslider on hard for now. I don't really want to map that in e/n cause it feels way too "throwing players into the song" which I don'T really see as too friendly for beginners, it's just one object anyways

[Standard]
00:12:561 (3,4) - pretty off rhythm here, by dragging 00:13:221 (4) - 1/2 earlier you can make it play smoother as it's following the vocal focusing on drums+guitar herfe works better to get a fitting rhythm with less density and okay polarity
00:39:759 (6) - missing clap right, added for all lower diffs. I mapped Unlimited first and a 3/4 vocal slider goes over it there so that explains
00:49:320 - a note here representing the drum wouldn't be so bad imo. it could build the feel before the kiai would ever have to space, which doesnt fit difficulty curve of this or stack whick kills emphasis for the cymbal :/
00:57:891 (2,3,5) - idk about this, 00:57:891 (2) - i would make this note and 1/1 slider usually. do you hate smth like that ? well usually 1/1 slider do represents vocal better than a slidertail, that's pretty weird to play imo but that ignores the vocal way harder since the slider ends on drums and goes over a new syllable, not what I like to do :d


[Hard]
00:04:649 (1) - you might want to move this a bit downward since it's hitting the hp drain box right now, you need to move the entire section 00:03:990 (2,3,1,2,3,4) - to keep the pattern neat likely I'll take "hitting hpbar slightly" here since the pattern is so nice and it would need to restructure so much and it would probably end up worse
00:16:682 (1) - the transition isn't really good there, by ctrl g-ing this one you could make the flow more smooth and later blanketing the note (2) so it would be a perfect down flow to (3). it plays reall good http://osu.ppy.sh/ss/5239905 circle kinda needs to be stacked to be consistent with other non-kick hits in this section and movement seems totally fine to me
00:38:770 (3,4) - err, this play absurd considered that you didn't space the other section 00:34:320 (5,6) - 00:39:594 (5,6) - like that, i'd rather make them consistent looool no idea what happened here, it's supposed to be stacked, fixed
00:39:759 (6) - missing clap ? clearly can hear the snare drum there
01:01:188 (4) - try to make jump from (4) to (1) instead of from (3) to (4) ? it's giving the downbeat pressure-thingy prefer emphasizing the clap
01:17:177 (1) - tbh due this shape i'd expect a note under the slider instead of above it.. lol lol I get what you mean but it's totally fine
01:12:397 (3,4,5,6) - make them on the same spacing ? it could represent the vocals better imo think small jumps for new phrases works better

[Insane]
try ar 8,5 ~ 8,8 instead ? you know.. 7,5 - 8,5 - 9,2 seems a more balanced spread increased hard ar a bit instead. insane spams so many overlaps etc that it works much better with ar9 for reading
00:00:529 (1) - tbh i think stream or 2 1/4 slider is better here ._. it's insane diff dude I get what you mean, but it's the first object of the map and it's a pretty easy insane overall so I'll let people get more used to the song's bpm/rhythm
00:03:990 (2) - pretty weird transition after the slider, how about ctrl g ? it could make a cool flow into (3) all vertical slider sections have either only downwards or only upwards movement on those sliders, so I won't break it here
00:24:924 (1,2,1,2,1) - meh i can't read 00:25:583 (1) - due to the stack behind the note and it's cover the slidertail. honestly this is really heard to read, try manually stack them ? smth like http://osu.ppy.sh/ss/5239931 would really help readibility here might consider this, but it's one of my favorite patterns in the whole diff and it looks great
00:30:364 (2,3,4,5) - i expect more movement here instead of stacking, since you did space them out on the similiar section before, like 00:27:232 (1,2,3,4,5,1) - etc. omg I always hate on those random-ass stacks people do and now I do it myself gg. spaced this out
00:32:177 (1) - change into 1/4 slider to represent the instrument ? may be fun to play too weak imo, didn't map this on any diff
00:56:078 (1,2,1) - just my random thoughts, but dont you think smth like http://osu.ppy.sh/ss/5239938 do play smoothier by their flowy circular stuffs ? and yeah i recommending that since it plays similiar like 00:58:715 (1,2,1) - doesnt work as well with the movement from 00:56:078 (1) - if people play the slider properly and gives less emphasis for snare
01:13:056 (3) - missing clap fixed for all diffs
00:39:759 (6) - ^ probably . or not ? if you did use hs copier vocal slider goes over the clap on all higher diffs here


[Unlimited]
00:19:814 (2,3,4,5) - try create a pattern here ? something like star looks good before changing phase err breaks my vocal/drum stack/spacing concept
00:33:166 (2) - it looks like player would click this earlier due to the dense rhythm before, i'd recommend adding note here 00:33:001 - prefer low density and it makes a great transition into this part. even if clicked early it will be 300 due to slider anyways and people should be able to read this
00:40:254 (1,2) - hard to read dude, really you need to ask some testplayers. the colorhax even make this harder to read since they were on similiar color and the sv is soooo low testplays seemed okay so far, but I increased sv for this combo a little to make it more visible
00:42:891 (1,2,3) - i'd make this a little bit visible by moving downward seemed fine for the people that testplayed so far and it looks mucch better that way
00:53:111 (1,2,3,4,1) - kinda a difficulty spike if you asked me, since Insane diff is particularly easier than most Insane does. gap seems fine to me, insane also had a jump sequence and some 1/4 here, just less spaced etc.


good luck !
thanks for modding!
IntellectualBoy
Hello From your m4m queue :3/


[General]

Looks fine, I guess :P


[Easy]

■ 00:35:803 (1) The slider end point add finish sound here.
■ 00:08:770 (1) Hmm, I think the slider shape a little low quality. I suggestion fourth point to move x:352 y:120 is better slider shape imo.
■ 00:21:627 (4) I think this one note rhythm a little empty, I recommend this rhythm
■ 00:47:836 (4) I suddenly this note rhythm. it's not sure rhthm point here.. I think you made 1/2 slider rhythm here is better imo.
■ 00:50:638 (4) The same suggestion this note rhythm to change 1/2 slider :3
■ 00:58:715 (3) Can you try this slider curve flow?
■ 01:20:474 (4) This is slider a little low quality it.. I hope to change this slider shape.


[Standard]

I recommend to change this diff name is Normal <

■ 00:26:737 (6,7) You are check this slider head is stack note.
■ 00:28:715 (4,5) ^
■ 01:04:485 (4,5) I think the slider head point is stack a little awkward imo.
■ 01:15:034 (4,5) ^


[Hard]

You consider this diff slider patterns spacing is consistency

■ 00:13:386 (4) Hmm I hope to this slider symmetry is better
■ 00:22:946 (3,4,1) This distance will be you intended? I recommend this spacing is consistency..
■ 00:30:364 (2) These notes will not stack at the end of the slider.
■ 00:30:858 (3,4,1) I recommend this patterns spacing is consistency.
■ 00:33:660 (4) This is slider fourth point to move x:392 y:308 is better
■ 00:41:572 (4) The same check this note stack issue 00:30:364 (2) :p
■ 00:46:023 (2,3) You are check this patterns stack


[Insane]

■ 00:01:682 (3) The slider is ctrl+g is better flow imo.
■ 00:02:507 (2) This is note jump a little too long. I think the move this note x:368 y:72 is better flow imo
■ 00:03:990 (2) You are try this slider ctrl+g to fun play it
■ 00:04:649 (1) The same suggestion this slider flow ctrl+g :P
■ 00:11:243 (4) This note clap is remove please. I think this clap sound a little awkward.
■ 00:30:693 (3,4,5) You make this note spacing is consistency please.
■ 01:17:177 (1) I think the slider flow ctrl+g is better it.


[Unlimited]

■ 00:11:243 (3) Remove this note clap sound.
■ 00:42:323 (1,1,1,2,3) I don't understand this overlap slider patterns. I play to overlap slider a lot of confusing.so, You should be to change this slider overlap patterns. I recommend to the other patterns this sliders.



I think the last diff is good imo. Good Luck this map ranking :3/
Topic Starter
Lasse

Gloria Guard wrote:

Hello From your m4m queue :3/


[General]

Looks fine, I guess :P


[Easy]

■ 00:35:803 (1) The slider end point add finish sound here. doesnt fit imo
■ 00:08:770 (1) Hmm, I think the slider shape a little low quality. I suggestion fourth point to move x:352 y:120 is better slider shape imo. changed shape a bit
■ 00:21:627 (4) I think this one note rhythm a little empty, I recommend this rhythm im not mapping kicksliders on easy diffs
■ 00:47:836 (4) I suddenly this note rhythm. it's not sure rhthm point here.. I think you made 1/2 slider rhythm here is better imo.
■ 00:50:638 (4) The same suggestion this note rhythm to change 1/2 slider :3
3 kicksliders for the whole map would be weird
■ 00:58:715 (3) Can you try this slider curve flow? stright looks and plays nice here
■ 01:20:474 (4) This is slider a little low quality it.. I hope to change this slider shape. it's a cute slider : (


[Standard]

I recommend to change this diff name is Normal < standard is understandable and follows the naming of the difficulties of the rhythm game this song is from

■ 00:26:737 (6,7) You are check this slider head is stack note.
■ 00:28:715 (4,5) ^
■ 01:04:485 (4,5) I think the slider head point is stack a little awkward imo.
■ 01:15:034 (4,5) ^
using the same manual stacking for all of those


[Hard]

You consider this diff slider patterns spacing is consistency

■ 00:13:386 (4) Hmm I hope to this slider symmetry is better fine
■ 00:22:946 (3,4,1) This distance will be you intended? I recommend this spacing is consistency.. putting jumps on all of those
■ 00:30:364 (2) These notes will not stack at the end of the slider. fixed manual stack
■ 00:30:858 (3,4,1) I recommend this patterns spacing is consistency. would actually be inconsistent with the other jumps
■ 00:33:660 (4) This is slider fourth point to move x:392 y:308 is better moved a bit
■ 00:41:572 (4) The same check this note stack issue 00:30:364 (2) :p
■ 00:46:023 (2,3) You are check this patterns stack ^manual stacks


[Insane]

■ 00:01:682 (3) The slider is ctrl+g is better flow imo. kills the whole concept of thise part, with only upwards movement on sliders
■ 00:02:507 (2) This is note jump a little too long. I think the move this note x:368 y:72 is better flow imo fine with leniency
■ 00:03:990 (2) You are try this slider ctrl+g to fun play it same as first
■ 00:04:649 (1) The same suggestion this slider flow ctrl+g :P ^
■ 00:11:243 (4) This note clap is remove please. I think this clap sound a little awkward. but it fits the music
■ 00:30:693 (3,4,5) You make this note spacing is consistency please. same ds doesn't fit here
■ 01:17:177 (1) I think the slider flow ctrl+g is better it. like others


[Unlimited]

■ 00:11:243 (3) Remove this note clap sound. ^
■ 00:42:323 (1,1,1,2,3) I don't understand this overlap slider patterns. I play to overlap slider a lot of confusing.so, You should be to change this slider overlap patterns. I recommend to the other patterns this sliders. totally fine to read



I think the last diff is good imo. Good Luck this map ranking :3/
well, it's not the map I linked in my last post but whatever this needs mods too
thanks
[ owo]
My bad mod4mod mod

Overall: I couldn't find anything blatantly wrong with it (as expected), so below are just my personal quibbles.

00:08:770 (1) - This shape just doesn't fit here imo. More like https://osu.ppy.sh/ss/5286795 maybe
00:33:990 (3,4) - Sorta icky looking. It will look sorta better with these coordinates: red anchor (302, 40) 2nd white anchor (335, 20) last white anchor (374, 29)
00:40:419 (1,2,3,4) - Looks better like this imo: https://osu.ppy.sh/ss/5286821
00:47:836 (4) - I think this belongs on 00:48:001 instead
00:48:990 (2) - Bad blanket- try: 1st white anchor (462, 318) 1st red anchor (425,274)
00:03:001 (5) - Looks better imo with a red anchor in the middle and bent
00:05:803 (5) - Looks a bit weird to me, maybe give it bend or a red anchor?
00:13:221 (4,5) - In order to click important beats, I suggest something more like: https://osu.ppy.sh/ss/5286759
00:15:858 (4,5) - Same rhythm suggestion
00:53:605 (1,2,3) - Judging by the music, I'm not sure why this isn't just 4 hitcircles (also, 90 degree just doesn't flow well to me)
01:03:990 (1,3) - Could be better blanket
01:04:649 (3) - Looks awk to me cause whenever I see something like this slider tail, I expect something right next to it.
00:21:627 (2,3,4,5,1) - I honestly wish this had more spacing- feels a bit weird to me as it is (more like 00:54:265 (1,2,3,4,1) maybe)
00:37:122 (4) - Small thing... make this upside down so 00:37:122 (4,5) are like mirror opposites maybe?
01:09:759 (2) - I feel like it would flow better if this were placed on 01:09:100 (7) or somewhere to the right
01:15:693 (1,2,3,4,1) - Unsatisfying :(
00:31:023 (1) - This in particular might play better if shortened and added a hitcircle at its tail at 00:31:353.
00:32:012 (6,7,8) - Same problem as Starlit Sky for this timestamp, except its harder to correct here imo
00:54:265 (1,2,3,4,1) - I particularly don't like the curve of this ( 00:54:430 (3,4,1) is too straight, but it might be your stylistic choice)
I'm thinking something more like: https://osu.ppy.sh/ss/5286592
01:13:056 (3,1) - This particular slider shape doesn't look that good to me copy pasted. My idea: https://osu.ppy.sh/ss/5286625
01:16:023 (1) - I think the slider tail is pointed the wrong way, looks better and flows better pointed down instead imo https://osu.ppy.sh/ss/5286630
01:26:243 (2,3,4,5,1) - I see that you did slider to stream with 01:25:748 (1) slider, but it just plays off to me (cause I'm bad lel)
00:05:968 (7) - More bend maybe?
00:32:012 (6,7,8) - I think that here, you want to map the drums? (as suggested by hitsounding) but by my inspection, the drums don't go into 1/4 rhythm and are only 1/2, so your mapped portion doesn't quite fit.
Anyway, you can easily fix this by following the synth in the background instead, which is 1/4. Try making 00:32:177 (7) a 1/4 kickslider instead. Or you could just make it stream. (easier to fix here than in Unlimited)
00:38:935 (1,2,3,4) - I wish these were more spread and kicky cause it's pretty unsatisfying to play for me (I like how it goes back and forth in the insane)
01:21:133 (7) - More bend maybe?

I thought about it a lot, but I'm sorry that I can't help much... Have a star!
Milan-
first sana now yuikonnu, what's next'?? nameless plz

Esay
-00:13:056 (3,4) - keep mapping to vocals would've been a better idea i think. right now it's a bit confusing because of the 3/2 slider before. like http://puu.sh/pcqOi/96e1362844.jpg . same with the copypaste rhythms after
-00:20:803 (3) - you could go with a 1/2 slider easily here. the sv is fast and the instruments call for it so i dont see problem on my end owo

Normal
-00:52:781 (5) - this http://puu.sh/pcr65/3664ce7bc7.jpg sound much better imo o

hard
-00:00:529 - this normal whistle doesn't sound good here ;;. it's rather annoying. (actually i'd just use a soft wihstle at 00:00:529 - and remove the others because, this is just the intro and hitsounds sound overused ) . same on others diffs
-00:06:627 (2,3) - using another kind of arrange for these two would be cool. as a way to emphasis 00:07:287 (1,1) - as their own combo or smthnig
-00:09:594 (1,3) - nc'ng on crashes make more sense than nc'ng random beats tho. same 00:10:254 (1,3) - . (it''s basically the same as 00:20:474 (1,1) - lul) same on others diffs
-01:14:540 (1,2,3) - rip hard players combo

insane
-00:26:737 (4) - x291y356 ? plays more natural i think xd
-01:20:803 (4,5,6) - u like emphasizing, dont you? moving (5) down left would add more distance towards (6) lo

Unlimited
-00:37:781 (1,2) - im actually confused here, you're trying to emphasized vocals by extending the first slider, but on the second one you ignore them basically. using 2 circles instead of a slider would do the job i guess and would be consistent with 00:36:792 (2,3,4) - and 00:35:638 (2,3) - (altho extending slider sounds unnecessary here;;). same on skyliyyit
-00:40:748 (1,2,3,4,5) - spamming circles when nothing is happening compared to the verse right before, disgusting pp mapper (jk tho not so jk tho tho jk ok nojk)
-00:51:792 (1) - nc why

sky lit
-00:01:353 (2,3) - custom stacking these would be better as similar patterns like 00:02:012 (1,2) - stack uh. prob doing that for 1/4 gaps like here too 01:21:792 (2,3) - would be better but dunno what you think
-00:02:671 (4,5) - too close oo
-00:05:309 (3,4,5,6) - this is kinda disorienting tbh.. moving (4) somewhere else would be better, or even ctrlg'ng 00:05:474 (4,5) - makes more sense flow-wise uh
-00:11:078 (2,3,4,5,1) - that doesnt look good at all ;; dunno what you're trying to do but distance between 2 and 3 just doesnt fit the stream, in addition that your streams seem to be doing a circular curve but then the slider is lineal using a different angle aaaa
-00:43:880 (1) - nc why 00:51:792 (1) -
Topic Starter
Lasse
owo (somehow the formatting breaks the other spoilerbox version):

[ owo] wrote:

My bad mod4mod mod

Overall: I couldn't find anything blatantly wrong with it (as expected), so below are just my personal quibbles.

00:08:770 (1) - This shape just doesn't fit here imo. More like https://osu.ppy.sh/ss/5286795 maybe this is nicer
00:33:990 (3,4) - Sorta icky looking. It will look sorta better with these coordinates: red anchor (302, 40) 2nd white anchor (335, 20) last white anchor (374, 29)
00:40:419 (1,2,3,4) - Looks better like this imo: https://osu.ppy.sh/ss/5286821 improved this a little
00:47:836 (4) - I think this belongs on 00:48:001 instead both work depending on what to follow, but current polarity is a little easier cause it puts teh change on a slider
00:48:990 (2) - Bad blanket- try: 1st white anchor (462, 318) 1st red anchor (425,274)made it better
00:03:001 (5) - Looks better imo with a red anchor in the middle and bent doesnt work for me
00:05:803 (5) - Looks a bit weird to me, maybe give it bend or a red anchor? it's kinda cute cause it reminds me of 2007
00:13:221 (4,5) - In order to click important beats, I suggest something more like: https://osu.ppy.sh/ss/5286759
00:15:858 (4,5) - Same rhythm suggestion prefer to focus on guitar here and it gives a nice polarity. also the part is to calm for actual circle-> slider 1/2 taps on normal
00:53:605 (1,2,3) - Judging by the music, I'm not sure why this isn't just 4 hitcircles (also, 90 degree just doesn't flow well to me) keeps the map easier, I still have a spread to fit xd
01:03:990 (1,3) - Could be better blanket tried
01:04:649 (3) - Looks awk to me cause whenever I see something like this slider tail, I expect something right next to it.
00:21:627 (2,3,4,5,1) - I honestly wish this had more spacing- feels a bit weird to me as it is (more like 00:54:265 (1,2,3,4,1) maybe) manual stack is fine here
00:37:122 (4) - Small thing... make this upside down so 00:37:122 (4,5) are like mirror opposites maybe?prefer to have the sldier point towards next object
01:09:759 (2) - I feel like it would flow better if this were placed on 01:09:100 (7) or somewhere to the right flow is totally fine here o:
01:15:693 (1,2,3,4,1) - Unsatisfying :(wont put higher spacing on a pretty easy insane
00:31:023 (1) - This in particular might play better if shortened and added a hitcircle at its tail at 00:31:353. i dont do many vocal 3/4s on this diff
00:32:012 (6,7,8) - Same problem as Starlit Sky for this timestamp, except its harder to correct here imo see other diff
00:54:265 (1,2,3,4,1) - I particularly don't like the curve of this ( 00:54:430 (3,4,1) is too straight, but it might be your stylistic choice)
I'm thinking something more like: https://osu.ppy.sh/ss/5286592
01:13:056 (3,1) - This particular slider shape doesn't look that good to me copy pasted. My idea: https://osu.ppy.sh/ss/5286625 shapes look fine to me
01:16:023 (1) - I think the slider tail is pointed the wrong way, looks better and flows better pointed down instead imo https://osu.ppy.sh/ss/5286630 doesnt really matter on this slider and current shape is nicer
01:26:243 (2,3,4,5,1) - I see that you did slider to stream with 01:25:748 (1) slider, but it just plays off to me (cause I'm bad lel) Actually I didn't. I just placed the last note to be similar and give more emphasis lol
00:05:968 (7) - More bend maybe? wud be too much
00:32:012 (6,7,8) - I think that here, you want to map the drums? (as suggested by hitsounding) but by my inspection, the drums don't go into 1/4 rhythm and are only 1/2, so your mapped portion doesn't quite fit.
Anyway, you can easily fix this by following the synth in the background instead, which is 1/4. Try making 00:32:177 (7) a 1/4 kickslider instead. Or you could just make it stream. (easier to fix here than in Unlimited) mainly focusing on the high pitched thing and works fine
00:38:935 (1,2,3,4) - I wish these were more spread and kicky cause it's pretty unsatisfying to play for me (I like how it goes back and forth in the insane) so cute tho : (
01:21:133 (7) - More bend maybe? a

I thought about it a lot, but I'm sorry that I can't help much... Have a star!

Milan- wrote:

first sana now yuikonnu, what's next'?? nameless plz

Esay
-00:13:056 (3,4) - keep mapping to vocals would've been a better idea i think. right now it's a bit confusing because of the 3/2 slider before. like http://puu.sh/pcqOi/96e1362844.jpg . same with the copypaste rhythms after might consider, but I tried both (i know I'm not really target audience lol) and this felt better to follow
-00:20:803 (3) - you could go with a 1/2 slider easily here. the sv is fast and the instruments call for it so i dont see problem on my end owo I hate kickslider on easy diffs and it would also be the only one

Normal
-00:52:781 (5) - this http://puu.sh/pcr65/3664ce7bc7.jpg sound much better imo o spikes the difficulty a little but fits well so yehaj

hard
-00:00:529 - this normal whistle doesn't sound good here ;;. it's rather annoying. (actually i'd just use a soft wihstle at 00:00:529 - and remove the others because, this is just the intro and hitsounds sound overused ) . same on others diffs there wasn't supposed to be whistles on all ticks lol. changed to only 1x soft (2x for extra diffs cause clicking)
-00:06:627 (2,3) - using another kind of arrange for these two would be cool. as a way to emphasis 00:07:287 (1,1) - as their own combo or smthnig idk yet, might do sth here lo
-00:09:594 (1,3) - nc'ng on crashes make more sense than nc'ng random beats tho. same 00:10:254 (1,3) - . (it''s basically the same as 00:20:474 (1,1) - lul) same on others diffs both work imo, but this looks so much nicer with the pattern
-01:14:540 (1,2,3) - rip hard players combo rip

insane
-00:26:737 (4) - x291y356 ? plays more natural i think xd that works
-01:20:803 (4,5,6) - u like emphasizing, dont you? moving (5) down left would add more distance towards (6) lo triple is enough emphasis and 01:20:309 (2,4,5) - is so nice

Unlimited
-00:37:781 (1,2) - im actually confused here, you're trying to emphasized vocals by extending the first slider, but on the second one you ignore them basically. using 2 circles instead of a slider would do the job i guess and would be consistent with 00:36:792 (2,3,4) - and 00:35:638 (2,3) - (altho extending slider sounds unnecessary here;;). same on skyliyyit lol I just extended the slider here cause red and blue tick are both empty
-00:40:748 (1,2,3,4,5) - spamming circles when nothing is happening compared to the verse right before, disgusting pp mapper (jk tho not so jk tho tho jk ok nojk) wot there's a guitar buildup : v
-00:51:792 (1) - nc why I like nc on back and forth things cus I thinkl it looks nicer. also fits vocals so i'll keep for now

sky lit
-00:01:353 (2,3) - custom stacking these would be better as similar patterns like 00:02:012 (1,2) - stack uh. prob doing that for 1/4 gaps like here too guess why it's stack leniency 2 B) 01:21:792 (2,3) - would be better but dunno what you think
-00:02:671 (4,5) - too close oo : O totally overlooked that for some reason, fixed
-00:05:309 (3,4,5,6) - this is kinda disorienting tbh.. moving (4) somewhere else would be better, or even ctrlg'ng 00:05:474 (4,5) - makes more sense flow-wise uh swapped them for now
-00:11:078 (2,3,4,5,1) - that doesnt look good at all ;; dunno what you're trying to do but distance between 2 and 3 just doesnt fit the stream, in addition that your streams seem to be doing a circular curve but then the slider is lineal using a different angle aaaa don't talk to me or my weird streams ever again. it's meant to get smaller as the music fades into a calm part
-00:43:880 (1) - nc why same reason as other diff00:51:792 (1) - too

thanks for the mods!
Sotarks
Hi! M4M

Starlit Sky

  1. what about decreasing stack to 0.9 ?
  2. 00:13:056 (2) - the fact that this note is under this slider has 0 emphasis on the kick/voice beat we have here, makes me sad :C
  3. 00:21:957 (1) - please this slider art for this kind of map doesn't fit at all, it's espacially for wubs pls.
  4. 00:45:529 (5,1) - you missed a note between those 2, like a triple would be nice here
  5. 00:54:594 (1) - i guess it's just me, but shapes like that fits only for wubs map..
  6. 00:57:561 (3) - what about making a normal shape, like the one you're using is useless because it creates a anti-flow, and normaly you use that to create one, but yeah it's just imo.
  7. 01:15:529 (5) - imo this would better if it was stacked, fits the structure
  8. 01:15:693 (1,2,3,4,1) - why are u decreasing the spacing here, feels random

Unlimited

  1. why just not rename it "extra", like only last diff can have a custom name, feels weird in your spread tbh.
  2. 00:13:056 (2) - U don't wanna stack it propelly, or is it intentional?
  3. 00:31:023 (1) - wub slider again aaa
  4. 01:14:540 (1) - nice vagina
    I really like this diff o/

Insane

  1. 00:18:166 (2,3) - this patern is totally confusing, i'l really reconsider this patern tbh. maybe like 00:18:166 (2,3) - ctrl g those 2, and 00:18:496 (4) - ctrl g this one too, it could be an option, or w/e xd
  2. 00:45:529 (5,1) - missing this triple again here makes me sad
  3. 00:58:715 (1) - aaaaa wub slider again

I like the creativity in this set!
GL~
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