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The Chemical Brothers - Star Guitar

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Topic Starter
MoodyRPG
This beatmap was submitted using in-game submission on domingo, 09 de octubre de 2016 at 23:11:00

Artist: The Chemical Brothers
Title: Star Guitar
Tags: come with us tom rowlands ed simons
BPM: 127
Filesize: 29136kb
Play Time: 03:58
Difficulties Available:
  1. Hard (2,75 stars, 421 notes)
  2. Normal (1,82 stars, 219 notes)
Download: The Chemical Brothers - Star Guitar
Download: The Chemical Brothers - Star Guitar (no video)
Information: Scores/Beatmap Listing
---------------
"You should feel what I feel
You should take what I take
You should feel what I feel
You should take what I take"


Mapset
  1. Normal: 100%
  2. Hard: 100%
Underforest
Hey, I saw on #modreqs that you need GDs
Can I do Easy or Normal?
Topic Starter
MoodyRPG

Underforest wrote:

Hey, I saw on #modreqs that you need GDs
Can I do Easy or Normal?
Uhm, sorry, but I decide to choosing the mapper
Underforest
ok, gl with it
o3o
Beige
As your request

[General]
  1. Fine :D
[Normal]
  1. 00:32:170 (3,1) - I suggest making a good flow, how about using 00:30:517 (1) - slider and ctrl + h to replace here?
    if they are sliders, i don't care like 00:41:265 (2,1) - , but (3) is the circle.
  2. 01:11:147 (4) - , 01:17:761 (3) - , 01:28:154 (2) - , 02:29:572 (3) - , 02:31:462 (1) - I'm just wondering about offscreen in normal-screen(or just in editor). I know there are not off-screen, but so close. ask BNs those are unrankables. idw about those patterns. Let me show the pictures.
  3. 01:34:296 (6) - I suggest starting from the blue stick on the head of slider, it will be same with other patterns.
  4. 03:39:965 (2,3,4) - there are not symmetry, imo. how about changing these to be better? If you do, don't forget 03:41:855 (5) - this.
[Hard]
  1. HP in hard diff is so high, imo. how about decreasing the HP drain about 6?
  2. Fine, Good :D
Good luck
Izzywing
EDIT - 200th kudosu :D

Hi, as requested via PM ~

Normal

00:22:958 (1,2) - easily fixable blanket

00:39:375 (2,1) - Something like this would look nicer imo - https://osu.ppy.sh/ss/5937747

00:43:509 (3,1) - would be better if 00:43:509 (3,1) - were stacking instead of 00:43:154 (2,3), as it would emphasize 00:43:745 (1) - which is more important.

01:19:651 (1,1) - In a normal I think you must have at least 2 beats of recovery time after a spinner.

01:34:296 (6) - I expected this to start on 01:34:178 - like it usually does, throwing the player's rhythm off like this isn't a good idea in a Normal.

02:19:651 (3) - ^same, except on 02:19:532 -

02:20:123 (1,1) - recovery time after a spinner

02:46:580 (1,2) - This pattern would look better if 2 was symmetrical about the y axis. https://osu.ppy.sh/ss/5937777 (notice how the slider tick is centered? my example isn't perfect but it gives you the idea.)

03:05:477 (1,1) - recovery time

03:20:123 (3) - As before, expect this to start at 03:20:005 -

Hard

01:34:178 - Hit circle? feels very weird without it

02:16:580 (2,3) - Fully overlap 2 with 3?

02:35:241 (1,2,3) - these jumps feel kind of out place with the rest of this song, considering it generally has consistent spacing. Especially the jump from 2 to 3. Also, 02:36:659 (4) - has the clap but the spacing for it is much smaller, so the jumps don't even really make sense.


Cool song, and great mapset. Good luck!
Exile-
[General]

Any tags?

[Hard]

00:15:162 (5,1,2) - The transition between combos is not emphasized in any way since it's linear.
00:24:375 - Seems like this beat is missing even tho you don't really follow it, it still sounds weird.
01:03:115 (5) - It feels somehow inconsistent. If you make a jump here, why not 01:02:170 (1) - here?
01:34:178 - I feel like you missed a beat here.
02:41:383 (2,3,4) - Imo it doesn't flow well. Try to place 3 at (329, 57)
02:48:942 (2,3) - With these kind of "not so straight and not so curvy" slider the cursor almost makes 90 degree turn. It would flow better if you curve this slider more.
03:10:910 (4,1) - You stacked these notes in every next pattern. Feels inconsistent.
03:36:186 (2) - Why break the flow if you can just make this slider straight.

[Normal]

00:15:399 (1) - Flip the curvature for the sake of the flow
00:21:068 (1) - You can do the same here. There are also some occurences later.
00:39:375 (2) - This can be improved
00:43:154 (2,3) - Imo since there's a change in the polarity you shouldn't stack these notes. It would be easier for new players if you use distance snap since the beat may be misleading.
03:11:147 (3,4) - Align them for aesthetics
03:24:847 (1,2,3) - Same here
Topic Starter
MoodyRPG
Thanks for mod guys :)

Fixed most stuff
Atsuro
Hola, me pediste un mod asi que aqui lo tienes:

Normal
  1. 00:58:863 (3,1) - Estoy siendo algo nazi pero stackealos :p
  2. 01:09:257 (2) - Esto esta pelogrosamente abajo, se sale de mi pantalla y hace overlap con el hit-error meter. Quizas muevelo un poco para arriba?
  3. 01:23:902 (1,2) - No me parece una buena manera de cambiar el ritmo base, es la primera dificultad del set asi que hay que mantener todo simple y facil de predecir. Que tal algo mas simple como esto? Principalmente para que se parezca al ritmo siguiente que usas: http://puu.sh/qQlze/6c978ee55a.jpg (Si el problema es el ritmo de 1/4 :v)
  4. 01:53:666 (1) - Que tal extenderlo hasta el siguiente downbeat? Ahí termina el sonido ese que mappeaste con el slider asi que tendría mas sentido. Además suena mejor ritmicamente :^)
  5. 03:36:186 (2,4) - Nazi stack TM
Hard
  1. 00:28:036 (3,4) - Vi que aquí cambiaste el patrón del ritmo, ahora mappeas la linea azul y blanca en vez de roja y azul; y pues sí esta bien porque el énfazis de la canción cambia, pero debiste de haber hecho el cambio desde aquí 00:24:139 (3,4) - , ya que desde esta parte la linea blanca empieza a tener más énfazis.
  2. 02:46:580 (1,2) - Stackea estos de una manera más limpia y perfecta :^) http://puu.sh/qQn4r/fa76b2e7be.jpg
Eso es todo lo que pude encontrar, suerte!
Topic Starter
MoodyRPG

Atsuro wrote:

Hola, me pediste un mod asi que aqui lo tienes:

Normal
  1. 00:58:863 (3,1) - Estoy siendo algo nazi pero stackealos :p
  2. 01:09:257 (2) - Esto esta pelogrosamente abajo, se sale de mi pantalla y hace overlap con el hit-error meter. Quizas muevelo un poco para arriba?
  3. 01:23:902 (1,2) - No me parece una buena manera de cambiar el ritmo base, es la primera dificultad del set asi que hay que mantener todo simple y facil de predecir. Que tal algo mas simple como esto? Principalmente para que se parezca al ritmo siguiente que usas: http://puu.sh/qQlze/6c978ee55a.jpg (Si el problema es el ritmo de 1/4 :v)
  4. 01:53:666 (1) - Que tal extenderlo hasta el siguiente downbeat? Ahí termina el sonido ese que mappeaste con el slider asi que tendría mas sentido. Además suena mejor ritmicamente :^)
  5. 03:36:186 (2,4) - Nazi stack TM
Hard
  1. 00:28:036 (3,4) - Vi que aquí cambiaste el patrón del ritmo, ahora mappeas la linea azul y blanca en vez de roja y azul; y pues sí esta bien porque el énfazis de la canción cambia, pero debiste de haber hecho el cambio desde aquí 00:24:139 (3,4) - , ya que desde esta parte la linea blanca empieza a tener más énfazis.
  2. 02:46:580 (1,2) - Stackea estos de una manera más limpia y perfecta :^) http://puu.sh/qQn4r/fa76b2e7be.jpg
Eso es todo lo que pude encontrar, suerte!
Thanks Atsuro

All fixed :)
Jonarwhal
NM req'd in-game
[General]
  1. Use kiai time 01:53:666 - / 02:08:784 - there
  2. Add "Come With Us", the album title, to the tags.
[Normal]
  1. 00:24:847 (1,2) - it looks like you were going for a blanket here, fix it
  2. 00:37:485 (2,1) - lower this, slight hp overlap doesn't look nice
  3. 00:46:934 (3,1) - (1) needs to be a little more curvy if you want them to align perfectly
  4. 00:49:414 (1,1) - it's recommended to have 2 beats of spinner recovery for Normal, ~400 ms is a little cruel, same with every spinner
  5. 02:17:288 (2,3) - fix blanket
  6. 02:51:304 (2) - stack with 02:49:414 (5) - that
  7. 03:39:965 (2,3,4) - make the flow here less sharp
[Hard]
  1. 00:43:273 (4,1) - make (1) more curvy if you want them perfectly parallel
  2. 01:24:847 (4,1) - fix blanket, if that's what that is
  3. 02:26:501 (2) - hp overlap doesn't look nice
  4. 02:10:202 (4,1) - same as 00:43:273 (4,1) - there
  5. 02:19:532 (3) - hitsounds are inconsistent, you skipped the clap 01:34:178 (5) - here because there's no clap noise, but you should make it consistent with 02:19:532 (3) - this and 00:48:824 (2) - this, etc.
  6. 03:37:603 (1,2) - fix blanket
Good Luck with this~!!
ErunamoJAZZ
Hola!

[General]
Yo sugeriría que pongas el preview point en 00:53:194 - mejor... porque al pasar por el menú se siente un poco aburrido.

[Hard]
  1. 00:28:627 (1,2) - blanket? (como en 00:30:517 (1,2) - lo hiciste, para que no desentonen)
  2. 00:53:666 (1) - viste que me equivoqué acá... quizás está demasiado en el borde?? :/
  3. 00:55:556 (2) - yo lo haría un poquito más curvo :3
  4. 01:12:091 (1) - yo le cambiaría la concavidad, me parecería mejor :P
  5. 01:33:351 (4,5) - Este lo sentí demasiado extraño... Yo haría un slider en 01:34:060 - para aprovechar el ambiente creciente del "wa wa wa wa...":
  6. 02:15:871 (3,1) - que raro ese flow xD
  7. 02:30:989 (6) - mejora el blanket?
  8. 03:24:847 (1) - Como el de antes, demasiado en el borde?
  9. 03:38:076 (2) - mejora este blanket pls!
  10. 03:40:556 (3,4) - que onda este stack. Está movido un poquitico xD
  11. Hay muchos otros blankets pero, mehh, hacer una lista exahustiva no vale la pena.
[Normal]
  1. 00:43:745 (1,3) - acá esto podría llevar a confuciones, procura que el camino hacia (2) sea más llamativo que hacia (3) {como hiciste en 00:17:288 (1,2) - }
    Como no tienes un easy hay que procurar que esta diff sea amigable para lo noobs :3
  2. 00:46:934 (3,1) - el blanket :cry:
  3. 00:49:414 (1,1) - :!: hum!, no estoy seguro de si esto es muy rápido para un normal... yo creería que sí. Pero pregunta más sobre eso.
  4. 01:53:666 (1,1,1,1) - Me da la impresión que... ¿no acaban en 1/6? o.o?
  5. 02:17:288 (2,3) - b-b-blanket!
  6. En general, sí tienes muchos blankets que se pueden mejorar (MUCHOS) :P
Me gustó mucho la canción.

Suerte con el rank!!
Topic Starter
MoodyRPG
@ErunamoJAZZ: Gracias por modear, cambie bastantes blankets

@Jonawaga: Added tag, fixed blankets except the kiai, I don't think is necessary added one in that section you posted, thanks for mod

Thanks guys
Boruma
[Normal]

00:45:044 (3) - I recommend unstacking the hitcircle and slider as the timing of the previous stack is different from the timing of this stack.
03:02:525 - The instruments are still making rather clear rhythms. I advise mapping this part.

[Hard]

00:24:257 (4) - There's nothing in the music that indicates this hitcircle. I recommend moving the hitcircle to the previous red tick in the timeline.
00:26:147 (4) - There's the same issue here. There's no indication in the music that justifies this hitcircle being there. I again recommend moving the hitcircle to the previous red tick in the timeline.
00:43:154 (3,4) - Here it's fine though because of the pattern, but setting up the pattern earlier than when it's indicated in the instrumental offsets the rhythm imo.
02:46:107 (4,5,6) - Make the triple go in a straight line to match the pattern seen twice later.
riktoi
asked in pm nazi mod inc

[normal]

00:12:918 (3) - -3 degree angle change to make it blanket withount too much hassle

00:18:588 (3) - can be changed by -2 degrees here

01:53:666 (1,1,1,1) - technically you could have these end on the white tick. it can be a good compromise between following the silent claps (?) on the white ticks and following the electric sound that ends on the blue tick. I do count this as preference so feel free to ignore this

02:17:643 (3) - you can get this to blanket 02:17:288 (2) - by changing the angle by about -4 degrees and moving it a bit
03:14:336 (3,1) - changing the angle by 7 degrees here should be good

03:24:847 (1,3) - would also like if the angle was more straightforward with these sliders unless you're going for something else here (a 10 degree change on 03:24:847 (1) - and a -10 degree change on 03:26:737 (3) - should do it)

03:41:855 (5,6) - blanket can be improved here

[hard]

00:09:493 (5,1) - blanket can be improved

really lovely map. haven't listened to this artist much but this does bring up good feelings in me.
riffy
General
[]
  1. The combo colors you are using appear to be somewhat acidic. Not a bad thing, but feels way too intense for such a song. Try to add a bit of gray and dim the colours?
Normal
[]
  1. The difficulty settings and the whole difficulty set up feel somewhat harsh for the easiest diff of the set. Try something like OD3, HP 4 and AR 4,5. Let's make the thing more beginner-friendly.
    Note: the low OD thing is coming from vast amount of tricky rhythms that could be pretty confusing.
  2. 00:43:509 (3,1) - as there are a lot of 3/4 and 1/2 beats reading stacks can get somewhat confusing. Try to avoid them in the easiest difficulty?
    Note: 03:18:115 (3,4) - same here.
  3. 00:49:414 (1,1) - I would recommend to shorten the spinner or remove the first note after it, so that we could double the after-spinner recovery time. Again, for the sole purpose of making the difficulty work better as the easiest one.
    Note: 01:19:651 (1,1) - 02:20:123 (1,1) - 03:05:477 (1,1) - 03:20:595 (1,1) - same.
  4. 01:08:312 (1) - here and in si,milar cases a slider-whistle hitsound would fit in a pretty interesting way. Give it a try and let me know what you think of it!
  5. 01:34:178 (6) - I am not eaxctly sure, but it sounds a lot better to me when you snap the head of this slider to 01:34:296 - it just seems to emphasize the instruments better.
  6. 03:50:832 (1) - in comparison with the rest of the difficulty it feels way too simple, The 2/1 slider really does stand out. Why not split it into something else?

    Feels a bit over the top for the easiet difficulty, as I've already mentioned. Looks cool otherwise.
Hard
[]
  1. 00:26:265 (5,1) - minor - try to make the connection between these two smoother? Example
  2. 01:09:257 (2,3,4,5,6) - 01:11:147 (2,3,4,5,6) - these might come as a bit of a shock after relatively simple rhythm in the Normal. Try to use short kick sliders or 1/4 sliders with multiple repeats to introduce players to 1/4s, and then you can use these compressed streams later in the map.
    Note: basically, I want to reduce the difficulty of this part to make the spread work better.
  3. 01:32:879 (1,2,3) - use an 1/4 kick slider with a repeat? Haven't seen any stacked triplets in this part before, feels a bit inconsistent.
  4. 03:12:800 (5,1) - having a stacked 1/2 pattern right after a stacked 1/4 pattern can feel preetty uneasy to play. Test it to see if it works and consider unstacking?
    Note: if you change the previous one, this 03:14:690 (5,1) - can stay as it is as to give some difficulty progression or can also be unstackde. Either way should be fine.

    Looks fairly decent.
[]

I like the way you handle complex rhythms and keep things interesting and playable. Good job!

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
MoodyRPG

Boruma wrote:

[Normal]

00:45:044 (3) - I recommend unstacking the hitcircle and slider as the timing of the previous stack is different from the timing of this stack. Fixed
03:02:525 - The instruments are still making rather clear rhythms. I advise mapping this part. Nah, is fine as it

[Hard]

00:24:257 (4) - There's nothing in the music that indicates this hitcircle. I recommend moving the hitcircle to the previous red tick in the timeline. I'd would be inconsistent with the previous rhythms, if you can listen, there is indication of the music
00:26:147 (4) - There's the same issue here. There's no indication in the music that justifies this hitcircle being there. I again recommend moving the hitcircle to the previous red tick in the timeline. same
00:43:154 (3,4) - Here it's fine though because of the pattern, but setting up the pattern earlier than when it's indicated in the instrumental offsets the rhythm imo. Fixed
02:46:107 (4,5,6) - Make the triple go in a straight line to match the pattern seen twice later. Fixed
Thanks for mod

@riktoi and @Bakari all fixed, thanks :)
BounceBabe
Request from my NON-Japanese Theme Queue

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✓ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✕ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✕ Timing changes
✕ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✫ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✓ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns
✫ Flow and transition
✕ Overmapping, SV changes
✫ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓ Readability of objects
✫ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
General
[]

  1. You could remove "electronic" from the tags since it will probably be set as genre later.
  2. The music volume gradually increases and decreases in some parts of the song so the hitsounds should too. The 50% at the start also seems a bit loud for the beginning of the song.

Normal
[]

What I noticed immediately when looking at this difficulty is this http://puu.sh/rjjHT/0b857f7045.jpg Looks really awful on sliders with this length. Maybe use STR 1?


  • Appearance, Flow & Transition:
  1. 00:17:288 (1,2) - Flow is breaking a bit here due to the straight slider directing to the right and not leading to the next circle. Maybe you can adjust this a bit. Same here 01:02:643 (3,4) -
  2. 00:22:958 (1,2) - 00:24:847 (1,2) - 01:26:265 (3,1) - 02:11:973 (2,3) - 02:12:564 (3,4) - 02:17:288 (2,3) - blanket that could be better. Super duper pro tip nobody ever uses: Use the approach circle as guide line http://puu.sh/rjk1Z/7848bb348d.jpg

    Combo:
  3. 00:53:194 (1,1) - 2 NC? mistake?

    Spacing:
  4. 02:47:525 (2,3,4) - Small visible spacing inconsistency due to the grid snap http://puu.sh/rjk6Z/eb5bd91a97.jpg Err, may i suggest to polish that up overall? for visual appearance too so it looks cleaner

    Other Issues:
  5. 03:28:154 (1,3) - They are really high placed and overlap with the HP bar. Don't recommend overlapping objects with the interface.
  6. 03:36:186 (2,4) - They are not stacked properly
Hard
[]


  • Appearance, Flow & Transition:
  1. 00:17:052 (6,1) - 00:12:091 (2,3) - Would look better if they were at the same position when stacked http://puu.sh/rjedo/69a4a2933e.jpg Same for 00:15:871 (3,4,5,6,1) - http://puu.sh/rjeiu/6b78c71951.jpg
  2. 00:21:540 (2,3) - Flow could be slightly enhanced here by angling the slider ending point a bit more to the left. Same but on the right 00:22:958 (1,2) - http://puu.sh/rjhBv/001b828763.jpg
  3. 00:57:918 (3,4,1) - Don't like how this flows here between them. Spacing also is an issue to me. Why not create something paralell like you did here? 00:59:808 (3,4,1) - or something similar to this http://puu.sh/rjiFy/c2ed57e1cd.jpg
  4. ^ Same here 01:06:895 (2,3,4) - jump from 2 to 3 could be less harsh and more natural http://puu.sh/rjiMV/1da7666359.jpg Would make a good transition between 01:07:840 (4,1) - too
  5. 01:27:210 (1,2) - Transition could be a bit better between those, its a bit unnatural due to the linear slider. Better here for example 01:29:099 (1,2,3) -

    Spacing:
  6. 01:11:855 (3,1) - Jump. 01:13:745 (3,1) - 01:15:635 (4,1) - 01:17:525 (4,1) - No jumps
  7. Apart from these jumps 01:03:115 (5) - 03:26:737 (4) - the map is pretty fluent and the rest of your jumpy patterns are fitting. I don't quite understand the jumps here. They seem sort of out of place.
Overall
[]

  1. Modding Time: 1.5-2h
  2. Relaxing song. Overall fluent gameplay. Hitsounds are good too. Just a few changes here and there in regards to flow other than that , can't complain. Definitely a keeper ;) Have a star for support
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
Topic Starter
MoodyRPG

BounceBabe wrote:

Request from my NON-Japanese Theme Queue

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✓ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✕ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✕ Timing changes
✕ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✫ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✓ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns
✫ Flow and transition
✕ Overmapping, SV changes
✫ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓ Readability of objects
✫ Blankets, symmetry
✓ Variety of patterns

Icon Legend
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  1. Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
General
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  1. You could remove "electronic" from the tags since it will probably be set as genre later.
  2. The music volume gradually increases and decreases in some parts of the song so the hitsounds should too. The 50% at the start also seems a bit loud for the beginning of the song. Added to 40% volume

Normal
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What I noticed immediately when looking at this difficulty is this http://puu.sh/rjjHT/0b857f7045.jpg Looks really awful on sliders with this length. Maybe use STR 1? I keep this, I have many sliders with this length xD


  • Appearance, Flow & Transition:
  1. 00:17:288 (1,2) - Flow is breaking a bit here due to the straight slider directing to the right and not leading to the next circle. Maybe you can adjust this a bit. Same here 01:02:643 (3,4) -
  2. 00:22:958 (1,2) - 00:24:847 (1,2) - 01:26:265 (3,1) - 02:11:973 (2,3) - 02:12:564 (3,4) - 02:17:288 (2,3) - blanket that could be better. Super duper pro tip nobody ever uses: Use the approach circle as guide line http://puu.sh/rjk1Z/7848bb348d.jpg

    Combo:
  3. 00:53:194 (1,1) - 2 NC? mistake?

    Spacing:
  4. 02:47:525 (2,3,4) - Small visible spacing inconsistency due to the grid snap http://puu.sh/rjk6Z/eb5bd91a97.jpg Err, may i suggest to polish that up overall? for visual appearance too so it looks cleaner

    Other Issues:
  5. 03:28:154 (1,3) - They are really high placed and overlap with the HP bar. Don't recommend overlapping objects with the interface.
  6. 03:36:186 (2,4) - They are not stacked properly
Hard
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  • Appearance, Flow & Transition:
  1. 00:17:052 (6,1) - 00:12:091 (2,3) - Would look better if they were at the same position when stacked http://puu.sh/rjedo/69a4a2933e.jpg Same for 00:15:871 (3,4,5,6,1) - http://puu.sh/rjeiu/6b78c71951.jpg
  2. 00:21:540 (2,3) - Flow could be slightly enhanced here by angling the slider ending point a bit more to the left. Same but on the right 00:22:958 (1,2) - http://puu.sh/rjhBv/001b828763.jpg
  3. 00:57:918 (3,4,1) - Don't like how this flows here between them. Spacing also is an issue to me. Why not create something paralell like you did here? 00:59:808 (3,4,1) - or something similar to this http://puu.sh/rjiFy/c2ed57e1cd.jpg
  4. ^ Same here 01:06:895 (2,3,4) - jump from 2 to 3 could be less harsh and more natural http://puu.sh/rjiMV/1da7666359.jpg Would make a good transition between 01:07:840 (4,1) - too
  5. 01:27:210 (1,2) - Transition could be a bit better between those, its a bit unnatural due to the linear slider. Better here for example 01:29:099 (1,2,3) -

    Spacing:
  6. 01:11:855 (3,1) - Jump. 01:13:745 (3,1) - 01:15:635 (4,1) - 01:17:525 (4,1) - No jumps
  7. Apart from these jumps 01:03:115 (5) - 03:26:737 (4) - the map is pretty fluent and the rest of your jumpy patterns are fitting. I don't quite understand the jumps here. They seem sort of out of place.
Overall
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  1. Modding Time: 1.5-2h
  2. Relaxing song. Overall fluent gameplay. Hitsounds are good too. Just a few changes here and there in regards to flow other than that , can't complain. Definitely a keeper ;) Have a star for support
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:Most of the mod[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:Nothing[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:Nothing, you have a very good eye in sliders and flow
Thanks BounceBabe, nice suggestions and nice mod, just one thing I didn't fixed about the sliders in Normal, otherwise, all fixed :)
Seijiro
yo, as we talked about... over 1 week ago lol. Sorry for delay

Hard:
- 00:15:399 (1,2) - I'd rather stack 2 under 1, instead of stacking it on the slider, since you move the cursor towards a red tick (aka weak beat)
- 00:19:178 (1,2) - same
- 01:09:965 (3) - why not moving this to around x120 y188? The current overlap is hinting at some sort of 1/4 snap while it actually isn't
- 01:11:147 (2,3) - heh... this is the same but I don't really have a solution actually, nvm. It is consistent and I guess it becomes easier once you get used to it. Keep them all as they are.
- 01:13:981 (1,2) - usually, this sort of rhythm is represented as slider + circle tho... (notice the strong beat on the slider end right now)
- 02:19:532 (3,4) - I wanted to point out that this part is identical to 01:34:060 (3) - , yet pattern is clearly different. Whether you choose a pattern or the other, make sure they are consistent

Normal:
- 00:49:414 (1,1) - as of recently, there is a guideline regarding recovery time after a spinner. In this case, on Normal diffs you need at least 2 beats (2 white ticks) of break after each spinner, so do you mind shortening this spinner?
- 01:34:296 (6) - I'd move this one 1/4 earlier and make it a 3/4 slider, to make it easier to play (considering the map's style)
- 03:05:477 (1,1) - same concept for spinner recovery, but this time I'd rather change the slider after it in a single circle at 03:10:202 - , since this spinner needs to end on that white tick

General:
- is it possible to reduce file size of the video?
- I also need confirmation for official metadata, so do you have an official site or a scan of a CS cover for this song?


Call me back :3~
Topic Starter
MoodyRPG

MrSergio wrote:

yo, as we talked about... over 1 week ago lol. Sorry for delay

Hard:
- 00:15:399 (1,2) - I'd rather stack 2 under 1, instead of stacking it on the slider, since you move the cursor towards a red tick (aka weak beat)
- 00:19:178 (1,2) - same
- 01:09:965 (3) - why not moving this to around x120 y188? The current overlap is hinting at some sort of 1/4 snap while it actually isn't Well that's a good idea, fixed
- 01:11:147 (2,3) - heh... this is the same but I don't really have a solution actually, nvm. It is consistent and I guess it becomes easier once you get used to it. Keep them all as they are. Fixed the next patterns
- 01:13:981 (1,2) - usually, this sort of rhythm is represented as slider + circle tho... (notice the strong beat on the slider end right now)
- 02:19:532 (3,4) - I wanted to point out that this part is identical to 01:34:060 (3) - , yet pattern is clearly different. Whether you choose a pattern or the other, make sure they are consistent

All fixed

Normal:
- 00:49:414 (1,1) - as of recently, there is a guideline regarding recovery time after a spinner. In this case, on Normal diffs you need at least 2 beats (2 white ticks) of break after each spinner, so do you mind shortening this spinner?
- 01:34:296 (6) - I'd move this one 1/4 earlier and make it a 3/4 slider, to make it easier to play (considering the map's style)
- 03:05:477 (1,1) - same concept for spinner recovery, but this time I'd rather change the slider after it in a single circle at 03:10:202 - , since this spinner needs to end on that white tick

Fixed all

General:
- is it possible to reduce file size of the video? I'll try to reduce but I can't down more the file size :(
- I also need confirmation for official metadata, so do you have an official site or a scan of a CS cover for this song? This is an official band, and the song is very known but here is the metadata Wikipedia Discogs


Call me back :3~
Thanks Sergio :>
Seijiro
Pattern changes feel nice and metadata is good to go (wikipedia is not a good source btw, but the second one is perfect :p)
Also, I just wanted to see if it was possible to reduce file size even more. The current one is fine since it's within the 30MB limit.

Bul bul bul bul~
Topic Starter
MoodyRPG

MrSergio wrote:

Pattern changes feel nice and metadata is good to go (wikipedia is not a good source btw, but the second one is perfect :p)
Also, I just wanted to see if it was possible to reduce file size even more. The current one is fine since it's within the 30MB limit.

Bul bul bul bul~
Thanks Sergio again :)
BounceBabe
ZekeyHache



[General]
  1. What about moving preview time to 00:53:076 - ? catches the beat better imo~
[Normal]
  1. 03:41:855 (5,6) - Blanket looks off (the circle is closer to the left part of the slider)
[Hard]
  1. 01:34:178 - Feels awkward how this strong beat gets trapped in the slider repeat, what about starting with a circle on 01:34:060 - then another circle on 01:34:178 - and a slider that starts on 01:34:296 - and ends on 01:34:532 - ? (yee, deleting that circle before the spinner) picture
lanzame una piedra cuando estés listo~
Topic Starter
MoodyRPG

ezek wrote:




[General]
  1. What about moving preview time to 00:53:076 - ? catches the beat better imo~ Fixed
[Normal]
  1. 03:41:855 (5,6) - Blanket looks off (the circle is closer to the left part of the slider) Uhm well, I don't like this blanket D:, I move the (6) more to the left
[Hard]
  1. 01:34:178 - Feels awkward how this strong beat gets trapped in the slider repeat, what about starting with a circle on 01:34:060 - then another circle on 01:34:178 - and a slider that starts on 01:34:296 - and ends on 01:34:532 - ? (yee, deleting that circle before the spinner) picture Fixed


lanzame una piedra cuando estés listo~
Thanks ezek :)

@BounceBabe: Thanks for support and getting BN for this map, really appreciated
ZekeyHache
Good~
Topic Starter
MoodyRPG

ezek wrote:

Good~
Thanks dude :>
Sies
2 page wow, gratz! :D
BounceBabe

ReFaller
Welcome back to mapping RPG
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