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Tiesto & KSHMR feat. VASSY - Secrets (Instant Party! Remix)

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Topic Starter
Asonate

Douky wrote:

Hey ! A little mod for your map ! So you can finish it on good basics :D

00:08:910 (2,3,4,5,6,7,8,9,10) - The jump between the note and the triple is big , and you've got to change sharp direction, this is a bit hard for the intro. You could make the triples in the direction of the jump or reduce spacing maybe ? We're at 140 bpm, this jump is very hittable, even my not quite highranked testplayers were able to hit that. Since the direction of the triple is exerted with really small speed, the direction isn't as bad.

00:10:839 (2) - This slider is a little ugly , try doing it more symmetrical was intentional, but i made it a bit more "ordinary"

00:23:910 (1,1) - You should place thoses two more line up, it will makes it smoother to play they are in a perfect line (its just curved), what you probably misunderstood is that the second slider is placed on the sliderpath where the first would be.

00:27:339 (7,1) - Try not to change combo in middle of jumps , some peoples really like followpoint ^^ NC because of 1. Downbeat 2. Rhythm in the song

00:29:267 (1,1,1,1) - I would have space them a bit more , it feels really heavy to play when they are so much close It's supposed to feel heavy, this is also supposed to act as a slowdown before the next section

00:49:410 (4,2) - The overlap between thoses 2 looks like a mistake , Not overlapping them would be better in my opinion while they are still overlapped, i made it look like an intentional overlap (it was intentional before as well, but i can understand why you would complain about it)

01:03:982 (2,3) - Here the slider direction goes away , and the next note is behind it , I could be easily missread should be perfectly readable, i dont see any reason as to why it wouldnt be

01:10:410 (2,3,4,5,6,7) - This is soooooooooooooooooooo sliderbreak potential, too much i know, i know, but i'll keep this for now. If theres more complaints in the future ill nerf the spacing

01:11:696 (9,10,11,12) - 2 sliders instead ? The timing is very hard to guess its easily readable? ive had 1/4 at similar spacing before, and i expect the players to be able to read a bit.

01:16:410 (9) - slider between 2 streams is a good optiion too ive thought of that before, the thing is, there isnt anything on the next blue tick. Will change if theres more complaints

01:18:553 (3,4,5,6) - usually , when mapping this pattern , you make the 2 doubles in the same direction i didnt have any of these doubles before tho? If you mean in general, even less reason, since this emphasizes the song way better. And again, 140 bpm, its way easier to aim.

01:21:553 (1,2) - this one is much more spaced than the one earlier the one before is 3.5 DS, this one is 3.3... Thats not a big difference

01:24:125 (1,2,3,4,5,6) - Same as before same as before

01:25:410 (8,9,10,11) - Same same

Globally The Map is very interessting to play, I like the fact that sliders are very short and the streams have very good shapes ! Glad you enjoy my turn on trap :3
I'm up for the end of this map :D Good Luck !
Thanks alot, also thanks for your time!
Sorry for rejecting so much, but i have a very clear way of mapping this already and as you misunderstood some of my intentions there were bound to be some rejections.

---

Also applied tons of suggestion by -M4x, as well as an AR change as suggested by Okorin!
Lets see how long it will take till the first "change to AR 9" gets in xD
-M4x
Nice BG choice ;)
Topic Starter
Asonate

-M4x wrote:

Nice BG choice ;)
thanks, a pretty cool guy chose it xd
Ashton
General: You should add a storyboard with names of all the collabers
and I think you should use this hitsound : http://puu.sh/q1ru6/4d746124a3.wav

Collab

02:58:410 (1,2,3,1,2,3,1,2,3,1) - this is just my opinion but I think these jumps should get bigger and bigger as the songs volume rises
00:57:125 (6,7) - ncs?
01:17:053 (4,5) - I think this would be better replaced with a reverse 1/4 slider
01:48:982 (3) - there's a little snare drum (I think I don't know much about instruments) so a clap hitsound would sound cool
01:50:696 - ^^^
01:52:410 - ^^^


can you keep it?

01:10:410 (2,3,4,5,6,7) - this is SOOO hard and diffucult for a 4* I would just replace it with a few reverse 1/4 sliders
01:24:125 (1,2,3,4,5,6) - same thing





Thanks!

this probably wasn't that good
Ashton
Graveyard :/
Topic Starter
Asonate

Canadian Baka wrote:

Graveyard :/
lets try again i guess
sYreNn
ayyyyyyy

00:08:910 (2,3,4,5,6,7,8,9,10) - NC on the first note of each triplet wouldn't be a bad idea, but either way should be fine.

00:22:410 (1,2,3,4,5,6) - 1 and 5, and 2 and 6 feel like they should be overlaps.

00:59:267 (3) - Remove reverse on this and add a slider here 00:59:696 - and here 01:00:125 - . This should fit the music better.

01:02:696 (3,4,5) - Similar issue to the one above.

01:05:696 (2) - I'm not entirely sure if this slider is offscreen, but it might be a good idea to move it up just in case.

01:06:125 (3,4,1) - Same

01:11:696 (9) - NC

01:25:410 (8) - ^

01:27:553 (1,2,3,4,5,6,7,8) - This pattern just doesn't fit in with the rest of the map. Either go with triangles or squares, not both.

01:52:839 (8) - NC

02:06:553 (8) - ^

02:26:160 (2,3) - Might want to move these a bit closer to 02:25:839 (1) - , but I think either should be fine

02:29:589 (2,3) - Similar issue here, but definitely move the notes in front of the slider, as it would be pretty awkward otherwise.

03:23:267 (3,4,1) - Same issue as the previous chorus

03:26:696 (3,4,1) - ^

03:30:125 (3,4,1) - ^

03:35:696 (9) - NC

03:49:410 (8) - ^

04:16:839 (8) - ^

NC either here: 04:26:053 (8) - or here: 04:26:267 (10) -

04:30:553 (8) - NC

04:44:267 (1,1,1,1) - Why are all of these NC'd?

04:57:982 (1,1,1,1,1) - ^

Also, there are a lot of sliders that look really weird and/or ugly. Could just be me, but I would change a few of them.
Examples: 01:29:267 (1) - , 01:06:767 (4) - , 01:05:267 (1) -

Alright, that's all I found. Good luck! :)
Topic Starter
Asonate

sYreNn wrote:

ayyyyyyy

00:08:910 (2,3,4,5,6,7,8,9,10) - NC on the first note of each triplet wouldn't be a bad idea, but either way should be fine. thinnk its fine like this, dont want to spam ncs when its not too necessary for drain/clarity

00:22:410 (1,2,3,4,5,6) - 1 and 5, and 2 and 6 feel like they should be overlaps. They are overlaps tho?

00:59:267 (3) - Remove reverse on this and add a slider here 00:59:696 - and here 01:00:125 - . This should fit the music better. No, because that defeats the entire point of mapping the main hittable objects to the heavy drums. I have the synths hitsounded via sliderends, too.

01:02:696 (3,4,5) - Similar issue to the one above. ^

01:05:696 (2) - I'm not entirely sure if this slider is offscreen, but it might be a good idea to move it up just in case. did just that

01:06:125 (3,4,1) - Same Same

01:11:696 (9) - NC done

01:25:410 (8) - ^ done

01:27:553 (1,2,3,4,5,6,7,8) - This pattern just doesn't fit in with the rest of the map. Either go with triangles or squares, not both. disagree here, i think this pattern works really well

01:52:839 (8) - NC color=#00BFFF]done[/color]

02:06:553 (8) - ^ color=#00BFFF]done[/color]

02:26:160 (2,3) - Might want to move these a bit closer to 02:25:839 (1) - , but I think either should be fine 02:26:160 (2) - want emphasis on this, mixed with lowish bpm thats really doable

02:29:589 (2,3) - Similar issue here, but definitely move the notes in front of the slider, as it would be pretty awkward otherwise. as with here

03:23:267 (3,4,1) - Same issue as the previous chorus same response

03:26:696 (3,4,1) - ^ ^

03:30:125 (3,4,1) - ^ ^


03:35:696 (9) - NC done

03:49:410 (8) - ^ done

04:16:839 (8) - ^ done

NC either here: 04:26:053 (8) - or here: 04:26:267 (10) - gonna get more opinions

04:30:553 (8) - NC done

04:44:267 (1,1,1,1) - Why are all of these NC'd? no idea, ill fix it however!

04:57:982 (1,1,1,1,1) - ^ as well as here

Also, there are a lot of sliders that look really weird and/or ugly. Could just be me, but I would change a few of them.
Examples: 01:29:267 (1) - , 01:06:767 (4) - , 01:05:267 (1) - Now thats where it gets really subjective, and while i can change some of these, id rather wait for more opinions on them

Alright, that's all I found. Good luck! :)
Thanks man!

gonna redo all ncs later on, so for now i didnt change anything. Theres so much off to me with those, ill have to renc anything anyways, so ill fix stuff then!
sYreNn
no kd?
:(
Topic Starter
Asonate
Woops, mb
LifeJumb
increase AR to 9
Topic Starter
Asonate

LifeJumb wrote:

increase AR to 9
I do not plan to go Ar 9, sorry
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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