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Chime - Undertale (Chime Remix) [OsuMania]

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Topic Starter
SourToast
This beatmap was submitted using in-game submission on 27 April 2021 at 21:09:39

Artist: Chime
Title: Undertale (Chime Remix)
Source: Undertale
Tags: Soundtrack Determination Soul Melodic Dubstep Heart Marathon Toby Fox
BPM: 140
Filesize: 7791kb
Play Time: 05:15
Difficulties Available:
  1. True Pacifist - 4Key (3.65 stars, 1999 notes)
Download: Chime - Undertale (Chime Remix)
Information: Scores/Beatmap Listing
---------------
To all who play this map, I hope you have a wonderful day.
Critical_Star
Hi~ mod as requested ;)


General

- Your BG size seems off a little (1228x768) , i would suggest the BG size 1366x768 or 1920x1200
-Your current audio file bitrate is too high, you should consider reducing it to 192kps
- no preview time?
- 04:34:285 - there is 2 inherited timing sections , u should delete one of it
- u can add tag something related to this song instead of empty it , maybe u can refer to https://osu.ppy.sh/s/454145 or any source for this song


column 1 2 3 4

True Pacifist
- 00:01:392 (1392|3) - should remove this note since there is no piano sound here
- 00:03:107 (3107|3) - 00:04:821 (4821|3) - 00:06:535 (6535|2) - same case here ^
- 00:08:250 (8250|0) - 00:09:964 (9964|2) - 00:11:678 (11678|2) - like above ^
- 00:15:107 (15107|2) - 00:16:821 (16821|3) - and so on for all these blue tick timing, there isnt any piano sound here. you might wanna recheck all these - part again till the end
- 00:37:285 - probarly you would'nt want to miss this sound, it is pretty obvious here
- 00:47:785 (47785|1) - feel much comfortable to play if this move to column 4
- 00:48:000 (48000|1,48000|0) - remove a W hitsound here, normaly we don't use 2 same hitsound at the same timing
- 00:48:857 (48857|0,48857|1) - ^ and so on
- 00:54:000 (54000|2) - how about move to 4? it will be better to make a descending stair for pitch relevancy
- 00:54:857 (54857|2,54857|1,54857|0) - doesn't seems need a triple note here since the sound are pretty soft at this part, would suggest to reduce it, (single - note should work)
- 01:08:571 - maybe u can add another note here for special clap sound
- 01:09:428 - 01:12:857 - should add another note here for clap according to your pattern layering at 01:11:142 (71142|0) -
- 01:14:571 - not sure if u intend not to add another note here since i saw you did this for every 2/1 beats here
- 01:15:428 - this part should be the same like 01:08:571 (68571|0,68571|3,69000|1) - ?
- 01:20:571 - how about this? > http://puu.sh/smtm9/0b64da6ea9.jpg ? instead the 2-3-2-3 layering
- 01:22:428 (82428|0) - would be nice to move to column 4 to make a 1/6 stair here
- 01:28:875 (88875|0) - wrong snapped, it should be at 01:28:928 -
- 01:29:142 (89142|3,89142|2,89250|0,89250|1,89357|2,89464|0,89571|3,89571|2,89678|1,89678|0,89785|3,89892|2,90000|1,90000|0,90107|3,90107|2,90214|0,90321|2,90428|1,90428|0,90535|3,90535|2,90642|1,90750|0,90857|2,90857|3,90964|1,90964|0,91071|3,91178|2,91285|0,91285|1,91392|3,91392|2,91500|0,91607|2,91714|1,91714|0,91821|3,91821|2,91928|0,92035|1,92142|3,92142|2,92250|1,92250|0,92357|2,92464|1,92571|3,92571|2,92678|1,92678|0,92785|3,92892|1,93000|3,93000|2,93107|1,93107|0,93214|2,93321|3,93428|1,93428|0,93535|3,93535|2,93642|0,93750|1,93857|2,93857|3,93964|1,93964|0) - hmm what are those double note following here? As much as i see your intention of pattern layering here, i would suggest to catch main sync sound with double here for example the sound like 01:27:642 (87642|0,87857|1,88071|3,88285|1,88500|3,88607|2,88875|0) - < hope you get the idea of it xD
- 01:35:142 - should be triple note here?
- 01:39:000 (99000|3,99053|2,99107|1,99160|0) - the 1/8 sound end at 01:39:428 -
- 01:45:535 - 01:45:642 - 01:45:750 - there is 1/4 sound here too, i think it would be nice to catch these sound here
- 01:51:642 (111642|1) - move to 4 would be much comfortable to play
- 01:52:714 (112714|3,112767|2,112821|1,112875|0) - just to say that the 1/8 sound end at 01:53:142 -
- 01:53:142 (113142|0,113142|2,113142|1,113142|3,113571|3,113571|0,113571|1,113571|2) - seems like a random quad note to me. if according to your pattern, here should be like > 01:39:428 (99428|3,99428|2,99428|1,99857|3,99857|1,99857|0) -
- 01:55:714 (115714|2,115767|1,115821|0,115875|2,115928|1,115982|0,116035|2,116089|1,116142|0,116196|1,116250|2,116303|0,116357|1) - 1/8 sound end at 01:56:571 -
- 02:34:285 - 02:37:714 - 02:41:142 - 02:48:000 - 02:51:428 - should triple for crash
for the other half the problem is the same repeating mod i going to give, maybe you should try to recheck again those ghost note i mentioned here :o




Hope these help! Good Luck! :)
living yell
Wew, the SVs in begin are nice.

Columns ( 1 | 2 | 3 | 4 )

True Pacifist
I'd prefer if you mapped the more audible sound in this section 01:22:714 -



01:45:857 (105857|1) - I can't hear anything on this.

01:46:285 - This section feels kinda offsync.


01:52:714 (112714|3,112767|2,112821|1,112875|0) - This should start from 01:52:821 -


01:59:571 (119571|2) - refer to 01:45:857 (105857|1) - ghost note in my opinion.

02:00:428 (120428|1,120428|3,120428|2) - remove one note, no piano sound.

02:58:285 (178285|0,178285|1) - you could remove one note.

02:57:000 (177000|1) - you could add one note here.

02:57:428 (177428|3) - ^

03:37:285 (217285|3,217500|2) - Ctrl+G this?

04:03:000 (243000|1) - refer to 01:45:857 (105857|1) - ghost note in my opinion.

04:03:428 -Refer to 01:46:285 - , feels offsync.

04:16:714 (256714|1) - refer to 01:45:857 (105857|1) - ghost note in my opinion.

04:17:571 (257571|1,257571|3,257571|2) - remove on note maybe. refer to 02:00:428 (120428|1,120428|2,120428|3) -

04:34:285 (274285|2,274392|2) - this jack feels kinda inconsistent
Suggestion:



05:12:214 (312214|1) - refer to 01:45:857 (105857|1) - ghost note in my opinion.

05:13:928 (313928|2) - move to column 4.

05:14:142 (314142|2) - you could add one note.

05:14:571 (314571|3) - ^

Nice song and nice map. Hope to see this ranked. :P
Topic Starter
SourToast

Critical_Star wrote:

Hi~ mod as requested ;)


General

- Your BG size seems off a little (1228x768) , i would suggest the BG size 1366x768 or 1920x1200 Thanks, changed now!
-Your current audio file bitrate is too high, you should consider reducing it to 192kps I'm not entirely sure how to do this, could you give me a quick guide? Sorted now thank you for the help!
- no preview time? Sorted, thanks!
- 04:34:285 - there is 2 inherited timing sections , u should delete one of it Done! Sorry I didn't notice that
- u can add tag something related to this song instead of empty it , maybe u can refer to https://osu.ppy.sh/s/454145 or any source for this song Done!


column 1 2 3 4

True Pacifist
- 00:01:392 (1392|3) - should remove this note since there is no piano sound here I noticed this while mapping it but I decided to put it there anyway for some reason, not sure why, changed!
- 00:03:107 (3107|3) - 00:04:821 (4821|3) - 00:06:535 (6535|2) - same case here ^ Also changed
- 00:08:250 (8250|0) - 00:09:964 (9964|2) - 00:11:678 (11678|2) - like above ^ You're completely right and not sure why I didn't notice that, thanks
- 00:15:107 (15107|2) - 00:16:821 (16821|3) - and so on for all these blue tick timing, there isnt any piano sound here. you might wanna recheck all these - part again till the end Also done
- 00:37:285 - probarly you would'nt want to miss this sound, it is pretty obvious here You're right, added
- 00:47:785 (47785|1) - feel much comfortable to play if this move to column 4 I agree, changed
- 00:48:000 (48000|1,48000|0) - remove a W hitsound here, normaly we don't use 2 same hitsound at the same timing I didn't know this sorry, have changed all the way through the map
- 00:48:857 (48857|0,48857|1) - ^ and so on As above
- 00:54:000 (54000|2) - how about move to 4? it will be better to make a descending stair for pitch relevancy I thought about this at the time but thought it'd be boring to play that way, I think you're right though so moved
- 00:54:857 (54857|2,54857|1,54857|0) - doesn't seems need a triple note here since the sound are pretty soft at this part, would suggest to reduce it, (single - note should work) Reduced to 2 notes
- 01:08:571 - maybe u can add another note here for special clap sound No note added as I think that would but too much layering for a soft part of the song, added clap however
- 01:09:428 - 01:12:857 - should add another note here for clap according to your pattern layering at 01:11:142 (71142|0) - I think this is fine as it is, I agree that there is a significant clap sound but I don't want to make such a soft section of the song densely layered
- 01:14:571 - not sure if u intend not to add another note here since i saw you did this for every 2/1 beats here Same reason as above, trying to keep the density to a minimum!
- 01:15:428 - this part should be the same like 01:08:571 (68571|0,68571|3,69000|1) - ? There is a specific half beat melody at 01:08:571 which I don't think continues at 01:15:428. I also wanted to emphasise the held note at 01:15:428
- 01:20:571 - how about this? > http://puu.sh/smtm9/0b64da6ea9.jpg ? instead the 2-3-2-3 layering I like that, thanks for the suggestion
- 01:22:428 (82428|0) - would be nice to move to column 4 to make a 1/6 stair here I intended on changing this note and agree the stair is more enjoyable to play
- 01:28:875 (88875|0) - wrong snapped, it should be at 01:28:928 - Thanks for noticing!
- 01:29:142 (89142|3,89142|2,89250|0,89250|1,89357|2,89464|0,89571|3,89571|2,89678|1,89678|0,89785|3,89892|2,90000|1,90000|0,90107|3,90107|2,90214|0,90321|2,90428|1,90428|0,90535|3,90535|2,90642|1,90750|0,90857|2,90857|3,90964|1,90964|0,91071|3,91178|2,91285|0,91285|1,91392|3,91392|2,91500|0,91607|2,91714|1,91714|0,91821|3,91821|2,91928|0,92035|1,92142|3,92142|2,92250|1,92250|0,92357|2,92464|1,92571|3,92571|2,92678|1,92678|0,92785|3,92892|1,93000|3,93000|2,93107|1,93107|0,93214|2,93321|3,93428|1,93428|0,93535|3,93535|2,93642|0,93750|1,93857|2,93857|3,93964|1,93964|0) - hmm what are those double note following here? As much as i see your intention of pattern layering here, i would suggest to catch main sync sound with double here for example the sound like 01:27:642 (87642|0,87857|1,88071|3,88285|1,88500|3,88607|2,88875|0) - < hope you get the idea of it xD I think I understand what you mean, the single notes leading to the double notes are following the melody, it then swaps to the drum beat so I think I will keep it as it is for now
- 01:35:142 - should be triple note here? Agreed, I kept it as a double for playability but I don't think a triple makes it any harder
- 01:39:000 (99000|3,99053|2,99107|1,99160|0) - the 1/8 sound end at 01:39:428 - Changed and also changed following chord to a double instead of triple for playability
- 01:45:535 - 01:45:642 - 01:45:750 - there is 1/4 sound here too, i think it would be nice to catch these sound here I don't hear that sorry? Also I like to make the small single notes significant as it amplifies the importance of the pause in the song
- 01:51:642 (111642|1) - move to 4 would be much comfortable to play You're right, its much more fun
- 01:52:714 (112714|3,112767|2,112821|1,112875|0) - just to say that the 1/8 sound end at 01:53:142 - Changed
- 01:53:142 (113142|0,113142|2,113142|1,113142|3,113571|3,113571|0,113571|1,113571|2) - seems like a random quad note to me. if according to your pattern, here should be like > 01:39:428 (99428|3,99428|2,99428|1,99857|3,99857|1,99857|0) - Lowered to triple chord
- 01:55:714 (115714|2,115767|1,115821|0,115875|2,115928|1,115982|0,116035|2,116089|1,116142|0,116196|1,116250|2,116303|0,116357|1) - 1/8 sound end at 01:56:571 - I agree but I think that ruins the playability, extended to 01:56:464
- 02:34:285 - 02:37:714 - 02:41:142 - 02:48:000 - 02:51:428 - should triple for crash I agree that would go with the song however I don't think that is as fun to play so I will keep it as it is for now
for the other half the problem is the same repeating mod i going to give, maybe you should try to recheck again those ghost note i mentioned here :o No problem, been through 2nd half and made the same changes, thank you


Hope these help! Good Luck! :)
Thank you very much for the mod!
Squoggs
Whatup Toastman I'd give you an IRC but you're never on as late as me :cry:

Anyway I'll try my best, I don't think there's much to mod since CS's mod sorted most of the issues I found

True Pacifist
00:16:928 - Piano note is missing here

00:17:142 - as above
00:21:000 - ^
00:25:500 - ^

00:30:857 - Shouldn't this be a double note to match the beat and rest of the notes? I see that you're trying to improve playability but you needn't strictly adhere to a specific difficulty with a marathon

00:34:285 - As above and so forth with the rest

00:37:285 - What is this double note here for? I don't hear any sound

00:41:142 - This and every second triple chord doesn't sound like a triple, more like a double, beat sounds different to me

00:42:857 - Eg. as above

01:45:428 - Ln sound has not been mapped here

01:45:857 - This note should be at 01:46:071

01:48:857 - Double note for sound? Fits better with rest of map

01:55:714 - This bit was way better before update, sorry :( doesn't play nearly as nicely

01:56:571 - These parts previously started as a double ln trailing into 1, why change?

01:59:571 - This note should be at 01:59:785 ?

02:01:714 - Not sure what ln is for

02:09:642 - Delete, no sound

02:34:285 - Double note? Sorry I keep pointing these out but to me that's how it should sound it's cool if you disagree

02:37:714 - I would say the same as above for all of the longer lns

02:55:285 - same sound as previous double note you used, so should not be a triple

02:55:714 - make this the triple instead?

02:57:000 - Would be cool imo for some lns here like previous when this sound was made, while incorporating the piano sounds too, could be a creative segment, but not essential!

04:03:000 - This note should be at 04:03:214

04:16:714 - This note should be at 04:16:928 . This is consistent problem across the map

04:21:428 - These sounds should be doubles again sorry so picky

04:21:857 - Confused because you didn't map the same sound here as you did at 04:21:000? Same with whole segment. Intentional?

04:25:500 - These two notes can be lns?

04:34:285 - Awkward jack try moving to column 1?

04:48:000 - In the previous same part these lns were only singles - perhaps make the previous section doubles too? I think doubles sound better

04:48:857 - Missing an ln here

04:51:214 - We are missing an ln here for the sound?


I hope is helpful as you know it is my first mod. I hope I wasn't too picky, if anything was intentional I am sorry
Topic Starter
SourToast

Herkkupala wrote:

Wew, the SVs in begin are nice.

Columns ( 1 | 2 | 3 | 4 )

True Pacifist
I'd prefer if you mapped the more audible sound in this section 01:22:714 -

I've kept this as it is as I think it leads better into the buildup coming

01:45:857 (105857|1) - I can't hear anything on this.
This note is for the piano sound, there is one there!

01:46:285 - This section feels kinda offsync.

I agree it does seem a little out of sync but I mapped it this way for playability, please if you have a better idea do share I'm open for interpretation

01:52:714 (112714|3,112767|2,112821|1,112875|0) - This should start from 01:52:821 -
Changed! Thanks for spotting


01:59:571 (119571|2) - refer to 01:45:857 (105857|1) - ghost note in my opinion.
Same applies as above ^

02:00:428 (120428|1,120428|3,120428|2) - remove one note, no piano sound.
I'm gonna keep this is as it was mainly mapped to follow from the previous chord, I feel a 2 note chord just isn't as satisfying to play

02:58:285 (178285|0,178285|1) - you could remove one note.
Done, you're right it did seem a bit over the top for such a small sound

02:57:000 (177000|1) - you could add one note here.
Gonna keep this as it is to emphasise the fade out

02:57:428 (177428|3) - ^
Same as above ^

03:37:285 (217285|3,217500|2) - Ctrl+G this?
Agreed goes better with the pitch relevancy

04:03:000 (243000|1) - refer to 01:45:857 (105857|1) - ghost note in my opinion.
As above ^

04:03:428 -Refer to 01:46:285 - , feels offsync.
As above ^

04:16:714 (256714|1) - refer to 01:45:857 (105857|1) - ghost note in my opinion.
As above ^

04:17:571 (257571|1,257571|3,257571|2) - remove on note maybe. refer to 02:00:428 (120428|1,120428|2,120428|3) -
Also as above ^

04:34:285 (274285|2,274392|2) - this jack feels kinda inconsistent
Suggestion:

I agree some may not like the jack as it is different to the first time this melody plays but I think the jack makes the map more fun and also gets your hand bouncing ready for the trills in the stream


05:12:214 (312214|1) - refer to 01:45:857 (105857|1) - ghost note in my opinion.
I don't think it is quite a ghost note though I may be wrong, I think I just ignored the sound on the first time this happened and decided to add it in for the end of the map to symbolise the final time it will happen

05:13:928 (313928|2) - move to column 4.
I think this came up in CS's mod too and I disagreed with him but since it seems to be a recurring thing I have changed now

05:14:142 (314142|2) - you could add one note.
Same as last time this progression happened ^

05:14:571 (314571|3) - ^
As above ^


Nice song and nice map. Hope to see this ranked. :P
Thanks for the mod and kind words, and sorry for the slow reply!
Topic Starter
SourToast

Squoggs wrote:

Whatup Toastman I'd give you an IRC but you're never on as late as me :cry:

Anyway I'll try my best, I don't think there's much to mod since CS's mod sorted most of the issues I found

True Pacifist
00:16:928 - Piano note is missing here
I noticed this when mapping but since it is such a quiet part of the map I decided to only go with a single note

00:17:142 - as above
00:21:000 - ^
00:25:500 - ^
All the same

00:30:857 - Shouldn't this be a double note to match the beat and rest of the notes? I see that you're trying to improve playability but you needn't strictly adhere to a specific difficulty with a marathon
Similar to the one above, since its so slow and quiet I didn't want to make it too dense, I just don't think a quad would sit too well in this section of the map or with the mood.

00:34:285 - As above and so forth with the rest
As above ^

00:37:285 - What is this double note here for? I don't hear any sound
This was addressed in CS's mod and they thought I should add it for the piano noise which does exist, but I'm not fond of it either so I have removed again for now

00:41:142 - This and every second triple chord doesn't sound like a triple, more like a double, beat sounds different to me
Agreed and changed, however kept the last chord at 00:53:142 - as I think its good to end the section off with

00:42:857 - Eg. as above
As above ^

01:45:428 - Ln sound has not been mapped here
I like how its mapped here so I'll keep it, though I see what you're getting at I just think its more fun to pause here and add the SV changes

01:45:857 - This note should be at 01:46:071
If you listen carefully it does start as it is, its just masked for the first 1/4 beat as the rest of the song is overpowering it

01:48:857 - Double note for sound? Fits better with rest of map
Changed

01:55:714 - This bit was way better before update, sorry :( doesn't play nearly as nicely
I agree ever since the change it seems extremely awkward to change so I have tried altering it to still fit CS's mod and also make it better for playability

01:56:571 - These parts previously started as a double ln trailing into 1, why change?
Not sure what you mean sorry? Sort in-game some time with me

01:59:571 - This note should be at 01:59:785 ?
Same as last time ^

02:01:714 - Not sure what ln is for
LN is for the piano note as it rings out, I know what you mean it maybe should be a single note but I think its more fun this way

02:09:642 - Delete, no sound
Thanks well spotted

02:34:285 - Double note? Sorry I keep pointing these out but to me that's how it should sound it's cool if you disagree
Yeah I'm still sticking with my original thought that these feel and go better as triples rather than quads

02:37:714 - I would say the same as above for all of the longer lns
As above ^ but I see what you mean and I think that its covered by the fact theres a long note for the emphasised sound

02:55:285 - same sound as previous double note you used, so should not be a triple
Yeah agreed, changed

02:55:714 - make this the triple instead?
Because there's the additional snare sound here I feel it goes better, it also feels better as its the last chord

02:57:000 - Would be cool imo for some lns here like previous when this sound was made, while incorporating the piano sounds too, could be a creative segment, but not essential!
I think I know what you mean, I'm gonna leave it as it as though since I like how it symbolises the end of the section and the fade out

04:03:000 - This note should be at 04:03:214
Same as other times above ^

04:16:714 - This note should be at 04:16:928 . This is consistent problem across the map
As above, I don't think it is out of time I just think the beginning of the sound is slightly masked by the song

04:21:428 - These sounds should be doubles again sorry so picky
Its fine haha but same as the other times ^

04:21:857 - Confused because you didn't map the same sound here as you did at 04:21:000? Same with whole segment. Intentional?
Similar with the other soft sections, I know the soft cymbol sound is there but because its so relaxed I merged it with the melody of the song and just put one note

04:25:500 - These two notes can be lns?
I did try to make them LNs at first but it really just seemed annoying to play to have to hold them, I like the feel of how they are as single notes

04:34:285 - Awkward jack try moving to column 1?
Everyone seems to dislike this jack haha, I explained why I put it in my reply to Herk but since its a recurring problem I've implemented his suggestion

04:48:000 - In the previous same part these lns were only singles - perhaps make the previous section doubles too? I think doubles sound better
Agreed and have changed all of the map to be like this

04:48:857 - Missing an ln here
This was the funny part when I was mapping it, I actually mapped it to the sound you're referring to at first, but I then decided to change it to be mapped to the bass wobble instead. Its the same in the first chorus, not sure what you and others think of that?

04:51:214 - We are missing an ln here for the sound?
Well spotted, not sure why I missed that one, changed



I hope is helpful as you know it is my first mod. I hope I wasn't too picky, if anything was intentional I am sorry
Thanks for the mod, Squoggsy! Made some changes and need to talk about some parts too <3
riunosk
other
i think HP9 is too harsh for this, maybe 8.2 or something
the bitrate of the audio is higher than 192kbps, convert it to 192kbps here
most likely because of ^, the map filesize is larger than 10mb
time to pacify a baby
00:03:642 (3642|1,3857|3) - flip for pitch
00:05:357 (5357|1,5571|3,5785|2,6000|3) - maybe 1 2 4 3?
00:06:214 (6214|0,6321|1) - flip for pitch
00:06:857 (6857|3,7071|2,7285|3) - maybe 1 3 2?
00:08:357 (8357|3) - imo i think this should be 3 since it isnt that high pitched
00:08:785 (8785|2,9000|1,9214|3) - 2 3 2?
00:09:642 (9642|2,9750|1) - flip for pitch
00:10:071 (10071|3) - same as 00:08:357 (8357|3) -
00:10:500 (10500|1,10714|2) - flip for pitch
00:12:214 (12214|1,12428|3,12642|0,12857|1) - 1 2 4 3?
00:13:071 (13071|2) - move to 2 for pitch
00:18:857 - https://osu.ppy.sh/ss/6731615 for pitch
00:19:928 (19928|1,20035|2) - this is a downward pitch, so flip somehow
00:22:500 (22500|1,22714|3,22928|2) - make this a trill somehow, making first and third note the same column
00:24:214 (24214|1) - move to 3 for pitch
00:33:428 (33428|2) - ^ 2
00:34:500 (34500|1,34714|3) - 4 3?
00:37:071 (37071|3,37285|3,37500|3,37714|3) - try avoiding this
00:40:500 (40500|1,40607|3) - downward pitch
00:48:857 - after this column 1 is empty, try rearranging notes there
01:25:714 (85714|1,85928|2,86142|0) - 1 3 2?
01:28:285 (88285|1,88607|2,88928|0) - 3 2 3?
01:42:214 (102214|1,102267|2,102321|3,102375|1,102428|2,102482|3,102535|1,102589|2,102642|3,102696|2,102750|1) - this is very hard for 3.65* i suggest nerfing it
01:49:285 (109285|2,109392|2,109500|2,109607|2) - ^
01:55:714 (115714|2,115767|1,115821|0,115875|2,115928|1,115982|0,116035|2,116089|1,116142|0,116196|2,116250|1,116303|0,116357|2,116410|1,116464|2) - ^
02:05:142 (125142|1) - move to 3 so the following suggestion can take place;
02:05:357 (125357|2,125571|1,125785|3) - 2 3 2?
02:06:857 (126857|1,126857|0,127071|3,127285|2) - https://osu.ppy.sh/ss/6731672
02:08:785 (128785|1,129000|2,129214|3,129428|1,129428|0,129428|2) - https://osu.ppy.sh/ss/6731675
02:12:000 (132000|2) - move to 1 (try avoiding these unnessecary minijacks)
02:17:142 - this section you didnt add SVs to 02:17:571 (137571|0,137642|2,137714|0,137785|2) - patterns, but you added it in the previous sections
02:30:428 (150428|2,150535|2,150642|2,150750|2) - same as 01:42:214 -
02:31:928 (151928|1,152571|2,153214|2,153857|3,154071|2) - i suggest shortening these to 1/4 LNs since the sounds are short
02:35:357 (155357|3,156000|3,156642|3,157285|0,157500|2) - ^ (02:37:285 (157285|0,157500|2) - downward pitch)
02:38:785 (158785|2,159428|1,160071|1,160714|0,160928|1) - ^
02:42:214 (162214|2,162857|3,163500|3,164142|2,164357|0) - ^
02:45:642 (165642|0,166285|3,166928|2,167571|3,167785|2) - ^
02:49:071 (169071|3,169714|0,170357|1,171000|3,171214|2) - ^
02:52:500 (172500|2,173142|0,173785|3,174428|2,174642|0) - ^ (02:54:428 (174428|2,174642|0) - upward pitch)
02:57:000 - what happened to mapping the kicks and snares?
03:12:000 (192000|1) - move to 3 for playability
03:52:714 (232714|2,232821|2,232928|2,233035|2) - same as 01:42:214 -
03:59:357 (239357|1,239410|2,239464|3,239517|1,239571|2,239625|3,239678|1,239732|2,239785|3,239839|2,239892|1) - ^
04:06:428 (246428|3,246535|3,246642|3,246750|3) - ^
04:12:857 (252857|0,252910|1,252964|2,253017|0,253071|1,253125|2,253178|1,253232|0,253285|2,253339|1,253392|0,253446|1,253500|2) - ^
04:34:285 - same as 02:17:142 -
04:47:571 (287571|1,287678|1,287785|1,287892|1) - same as 01:42:214 -
04:48:857 - to 05:12:000 - same as 02:31:928 -
05:12:000 (312000|2,312214|2,312428|2,312642|2,312857|2) - avoid this
05:14:142 - kicks and snares?
relatively problematic with pitch issues but can be better
good luck with your map~
AlisceaSparku
Hayooo~ mod requested :>
cool song, hope I can make a GD of 7K for it xD

moddu~
cikra (the guy above me) mentioned lowering the HP. Personally, I'll make OD and HP 8.4 and 8.8, respectively.
1/2/3/4

00:25:714 (25714|3,25785|2,25857|3) - Comfortability, Pitch Relevancy I recommend something like this since imo it's way comfortable than a trill and fits better with the sounds that were followed.

00:49:285 (49285|3,49428|3) - Comfortability, Note Distribution move these to 1 since column 1 is kinda empty at that part and also it jacks with 00:49:071 (49071|3) - which is kinda strainy for the right hand.

00:50:214 (50214|1) - Comfortability, Note Distribution ^

02:44:642 (164642|3) - Comfortability move to column 2, since again a single hand trill is straining especially when the same hand is used recently and the other hand feels unused

General Stuff
*Since there are kinda a lot to state I just made this xD
*Note that these are just suggestions and shouldn't be accepted if it somehow conflicts with your mapping style >w<

Comfortability: I like how the flow of some parts are really smooth. The 1/4 jacks aren't really a problem since it fits with the song and the 1/8 bursts as well. Even though how hard a pattern is, as long as it fits with the song, it'll be comfortable! :D

There are a few parts that were uncomfortable though, like the trills I mentioned in the mods with the timestamps. Better look out for those ^w^

Pattern Consistency: You really stay true to your patterns. Keeping your patterns consistent throughout the map really helps the map become a solid one. To add, you're good at deciding which pattern to use on a current section of the song. It fits really well!

However, some players may get -bored- if you're -too- consistent with your patterns. I, myself prefer a variety of patterns since sometimes the parts become too predictable. All maps deserve something surprising to have a great impact for the players :>

Slider Usage: I'm someone who really likes playing beatmaps with long note patterns, be it confusing or just normal (even though I'm not really an expert at it xD). The slider usage for this beatmap is really, really bringing out the mood of the song. That's how sliders use their magic :p.

Pitch Relevancy: This isn't really a problem for most maps since it will -conflict- with their mapping style, but it's kinda rare to see PR in this map. Don't worry, the note structures are built well and they don't make the patterns uncomfortable, despite the negligence of pitch relevancy.

Slider Velocities: I'm not really an expert of this, but the SVs are appealing! There are a lot of sections where you can insert cool velocity changes, however I cannot help you with that because I can barely make a proper SV in 5 minutes t_t

To add, some current SVs need some polishing, so it can bring out the mood of the song better :D.

//
If you need help regarding the "General Mod" part, I'll be glad to help and elaborate :)

Good luck! \o/
DeletedUser_259972

Hi, SourToast! :)
Didn't expect me coming, did ya?
oh, you did? ok.

1|2|3|4


General


  1. BG:
  2. MP3: mp3 should be 128~192kbps to be rankable. Yours is 320kbps. I converted it for u, thank me l8r (DL)
  3. Diff Spread:
  4. AIMod: well reducing kiai time is optional, and you can set kiai wherever you wanna emphasize, but just questioning:
    1. 00:41:142 - ~ 00:53:142 -
    2. 02:17:142 - ~ 02:29:142 -
    3. 04:34:285 - ~ 04:46:285 -
    are these really needed?
  5. Hitsound:
  6. Timing:
  7. Etc:
    1. Source: Undertale UNDERTALE
    2. Artist: Toby Fox toby fox Chime
      yes, I know the official track used Toby Fox

      but as you can see from other UNDERTALE ranked maps,
      you can see that it is all toby fox.

      but I think the best solution is to put toby fox in the Tags, and set the Artist to Chime, since he made the song.

Treu Pasifst


  1. 00:00:000 - ~ 00:41:142 - Can apply some pitch relevancy, so higher pitch goes to left/right. Applying that a bit more would be nice.
  2. 00:13:928 (13928|3,14142|0,14357|2) - Delete, since using two notes for melody is both not recommended and not used farther on the map.
  3. 00:15:428 (15428|3) - 00:17:142 (17142|1) - Add one more note. You used two notes for that ride cymbal-ish sound as in 00:18:857 (18857|2,18857|0) - 00:20:571 (20571|3,20571|2) - etc.
  4. 00:25:714 (25714|3,25785|2,25857|3) - Think snapping is a bit off. I think this is better:
    (1/16 Snap)
    Place notes at 00:25:714 - 00:25:794 - 00:25:875 - if the image doesn't load.
  5. 00:37:285 (37285|3,37285|1) - I think single note for melody is good enough.
    Also is Finish hitsound intended? Seems a bit weird.
    Also 00:37:285 (37285|3,37500|3,37714|3) - scramble this triple "jack".
    Also I'm not done with modding, I'll continue soon(tm).

M4M will be nice :^)
Topic Starter
SourToast

riunosk wrote:

other
i think HP9 is too harsh for this, maybe 8.2 or something
I have changed the OD to 8.2 and HP to 8.4 I think this is better
the bitrate of the audio is higher than 192kbps, convert it to 192kbps here
most likely because of ^, the map filesize is larger than 10mb
Sorted thank you for the help!
time to pacify a baby
00:03:642 (3642|1,3857|3) - flip for pitch
Yes I agree and think it plays better like this too
00:05:357 (5357|1,5571|3,5785|2,6000|3) - maybe 1 2 4 3?
I have gone for 1 3 2 4 instead as I do want some level of pitch relevancy but I think it is more important to have patterns which feel good
00:06:214 (6214|0,6321|1) - flip for pitch
I'm, going to keep this as it is as I think it plays better
00:06:857 (6857|3,7071|2,7285|3) - maybe 1 3 2?
I think this is fine as it is, the pitch matches from what I hear and it also plays better
00:08:357 (8357|3) - imo i think this should be 3 since it isnt that high pitched
Likewise I am going to leave this as it plays better, it is also an increase in pitch
00:08:785 (8785|2,9000|1,9214|3) - 2 3 2?
I have changed to 1 3 2
00:09:642 (9642|2,9750|1) - flip for pitch
I think this is right as it is
00:10:071 (10071|3) - same as 00:08:357 (8357|3) -
I am going to leave this as it is too
00:10:500 (10500|1,10714|2) - flip for pitch
I am keeping this as it is as I think it is more important to vary patterns than it is to match pitch 100%
00:12:214 (12214|1,12428|3,12642|0,12857|1) - 1 2 4 3?
I have changed to 1 2 4 2
00:13:071 (13071|2) - move to 2 for pitch
Keeping this as it is
00:18:857 - https://osu.ppy.sh/ss/6731615 for pitch
I am keeping this as it is
00:19:928 (19928|1,20035|2) - this is a downward pitch, so flip somehow
This increases in pitch?
00:22:500 (22500|1,22714|3,22928|2) - make this a trill somehow, making first and third note the same column
I think it plays better as it is so I am leaving it
00:24:214 (24214|1) - move to 3 for pitch
I think moving this to column 3 makes an awkward follow to the LN just before it so I will leave it as it is
00:33:428 (33428|2) - ^ 2
With these patterns I have done adjacent chords for the kick and separated chords for the snare so I will keep this
00:34:500 (34500|1,34714|3) - 4 3?
Changed to 3 4 as I think that plays better
00:37:071 (37071|3,37285|3,37500|3,37714|3) - try avoiding this
Yes I agree there is too much on the 4th column, changed
00:40:500 (40500|1,40607|3) - downward pitch
This is an increase in pitch?
00:48:857 - after this column 1 is empty, try rearranging notes there
Well spotted, changed
01:25:714 (85714|1,85928|2,86142|0) - 1 3 2?
Agreed that flows much better
01:28:285 (88285|1,88607|2,88928|0) - 3 2 3?
I'm going to leave this as it is I think it plays better
01:42:214 (102214|1,102267|2,102321|3,102375|1,102428|2,102482|3,102535|1,102589|2,102642|3,102696|2,102750|1) - this is very hard for 3.65* i suggest nerfing it
It matches the song and this is also a single difficulty mapset so I will keep it
01:49:285 (109285|2,109392|2,109500|2,109607|2) - ^
As above ^
01:55:714 (115714|2,115767|1,115821|0,115875|2,115928|1,115982|0,116035|2,116089|1,116142|0,116196|2,116250|1,116303|0,116357|2,116410|1,116464|2) - ^
As above ^
02:05:142 (125142|1) - move to 3 so the following suggestion can take place;
I like how this pattern plays so I will keep it
02:05:357 (125357|2,125571|1,125785|3) - 2 3 2?
As above ^
02:06:857 (126857|1,126857|0,127071|3,127285|2) - https://osu.ppy.sh/ss/6731672
I don't like how this plays so I will keep the original
02:08:785 (128785|1,129000|2,129214|3,129428|1,129428|0,129428|2) - https://osu.ppy.sh/ss/6731675
Changed but to slightly different pattern
02:12:000 (132000|2) - move to 1 (try avoiding these unnessecary minijacks)
At this bpm I wouldn't call a 1/4 beat a jack really its too slow and I like how they play so I will keep
02:17:142 - this section you didnt add SVs to 02:17:571 (137571|0,137642|2,137714|0,137785|2) - patterns, but you added it in the previous sections
Yes it makes it very hard to play the streams with the SV change there but at the start the patterns are much slower
02:30:428 (150428|2,150535|2,150642|2,150750|2) - same as 01:42:214 -
These jacks go with the song so I will keep them
02:31:928 (151928|1,152571|2,153214|2,153857|3,154071|2) - i suggest shortening these to 1/4 LNs since the sounds are short
I don't think this plays very well I will keep it as it is
02:35:357 (155357|3,156000|3,156642|3,157285|0,157500|2) - ^ (02:37:285 (157285|0,157500|2) - downward pitch)
Same as above ^
02:38:785 (158785|2,159428|1,160071|1,160714|0,160928|1) - ^
As above ^
02:42:214 (162214|2,162857|3,163500|3,164142|2,164357|0) - ^
As above ^
02:45:642 (165642|0,166285|3,166928|2,167571|3,167785|2) - ^
As above ^
02:49:071 (169071|3,169714|0,170357|1,171000|3,171214|2) - ^
As above ^
02:52:500 (172500|2,173142|0,173785|3,174428|2,174642|0) - ^ (02:54:428 (174428|2,174642|0) - upward pitch)
As above ^
02:57:000 - what happened to mapping the kicks and snares?
Discussed this in earlier mod, kept single notes as it gives a nice calm fade out
03:12:000 (192000|1) - move to 3 for playability
Agreed, changed
03:52:714 (232714|2,232821|2,232928|2,233035|2) - same as 01:42:214 -
Explained above
03:59:357 (239357|1,239410|2,239464|3,239517|1,239571|2,239625|3,239678|1,239732|2,239785|3,239839|2,239892|1) - ^
^
04:06:428 (246428|3,246535|3,246642|3,246750|3) - ^
^
04:12:857 (252857|0,252910|1,252964|2,253017|0,253071|1,253125|2,253178|1,253232|0,253285|2,253339|1,253392|0,253446|1,253500|2) - ^
^
04:34:285 - same as 02:17:142 -
Explained above
04:47:571 (287571|1,287678|1,287785|1,287892|1) - same as 01:42:214 -
^
04:48:857 - to 05:12:000 - same as 02:31:928 -
Explained above
05:12:000 (312000|2,312214|2,312428|2,312642|2,312857|2) - avoid this
Changed thank you for spotting
05:14:142 - kicks and snares?
Same reason as before
relatively problematic with pitch issues but can be better
good luck with your map~
Thank you for the mod, appreciated. Just want to say that I do value pitch relevancy, but if it makes the patterns less fun or more awkward then I will choose to value pattern structure over pitch relevancy. Just wanted to clarify this in case you think I have ignored most of your mod. I have been through and tried making it relevant to pitch but it makes it less enjoyable to play in places
Topic Starter
SourToast

AlisceaSparku wrote:

Hayooo~ mod requested :>
cool song, hope I can make a GD of 7K for it xD
Its a great song, I'm so close to saying yes but since this is my first map I'm trying to get ranked I'd like to keep it as my own work, thanks for the offer though :)

moddu~
cikra (the guy above me) mentioned lowering the HP. Personally, I'll make OD and HP 8.4 and 8.8, respectively.
Yes I have changed the OD to 8.2 and the HP to 8.4 thank you
1/2/3/4

00:25:714 (25714|3,25785|2,25857|3) - Comfortability, Pitch Relevancy I recommend something like this since imo it's way comfortable than a trill and fits better with the sounds that were followed.
I like the flick effect that the trill creates with the right hand, I feel it goes well with the song. I don't think it is too difficult to play either as there is nothing in columns 3 or 4 approaching so the hand can be ready.

00:49:285 (49285|3,49428|3) - Comfortability, Note Distribution move these to 1 since column 1 is kinda empty at that part and also it jacks with 00:49:071 (49071|3) - which is kinda strainy for the right hand.
Changed the pattern slightly, hope it is better now

00:50:214 (50214|1) - Comfortability, Note Distribution ^
I am going to leave this as it is, I think it isn't too bad and makes a small trill I don't think there's any intense jack

02:44:642 (164642|3) - Comfortability move to column 2, since again a single hand trill is straining especially when the same hand is used recently and the other hand feels unused
I will leave this too as explained above it makes a flick to match the song

General Stuff
*Since there are kinda a lot to state I just made this xD
*Note that these are just suggestions and shouldn't be accepted if it somehow conflicts with your mapping style >w<

Comfortability: I like how the flow of some parts are really smooth. The 1/4 jacks aren't really a problem since it fits with the song and the 1/8 bursts as well. Even though how hard a pattern is, as long as it fits with the song, it'll be comfortable! :D

There are a few parts that were uncomfortable though, like the trills I mentioned in the mods with the timestamps. Better look out for those ^w^
I think some parts do need a little polishing up, I'm not aiming to create a completely comfortable map as it is a single difficulty mapset. If you want to message in game about specific sections I'd be happy to talk.

Pattern Consistency: You really stay true to your patterns. Keeping your patterns consistent throughout the map really helps the map become a solid one. To add, you're good at deciding which pattern to use on a current section of the song. It fits really well!
Thanks! I try my best and put a in a lot of time trying out lots of different patterns so many parts of the map are results of trial and error

However, some players may get -bored- if you're -too- consistent with your patterns. I, myself prefer a variety of patterns since sometimes the parts become too predictable. All maps deserve something surprising to have a great impact for the players :>

Slider Usage: I'm someone who really likes playing beatmaps with long note patterns, be it confusing or just normal (even though I'm not really an expert at it xD). The slider usage for this beatmap is really, really bringing out the mood of the song. That's how sliders use their magic :p.
Thanks, I'm not great at mapping long notes so they took me a while to decide what I wanted

Pitch Relevancy: This isn't really a problem for most maps since it will -conflict- with their mapping style, but it's kinda rare to see PR in this map. Don't worry, the note structures are built well and they don't make the patterns uncomfortable, despite the negligence of pitch relevancy.
I agree and I've been through riunosk's mod and changed quite a few places to make them more relevant, as stated in his mod though I prefer playability and fun in the patterns rather than pitch relevancy!

Slider Velocities: I'm not really an expert of this, but the SVs are appealing! There are a lot of sections where you can insert cool velocity changes, however I cannot help you with that because I can barely make a proper SV in 5 minutes t_t
I'm no expert either haha, but thanks they took a while to map. If you want to just timestamp and describe what you think should happen I could do my best to add some more SV changes?

To add, some current SVs need some polishing, so it can bring out the mood of the song better :D.

//
If you need help regarding the "General Mod" part, I'll be glad to help and elaborate :)

Good luck! \o/

Thank you very much for the mod, I appreciate it. If you wouldn't mind just explaining a few of the things I have mentioned in my comments above? Feel free to message in game if you want
Davin Fortune
Based on Soundcloud

Chime is the uploader user soundcloud, toby fox is the artist and Undertale is the title
Chime has no any connection with this song so remove it

Gonna mod this soon :")
ArcherLove
Ah this is in graveyard, PM me again if you still want me to mod it!

Sorry took long enough... IRL stuff happen and stuff :'(
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