Khelly wrote:
dem0nwing wrote:
It doesn't matter what your accuracy is, if somebody is consistently passing content that you can't pass at all, then you are worse. It doesn't matter how many low-level songs you can grind to SS.
Someone who can pass 7 star maps but not fc them is shittier than someone who can fc 6 stars and not pass 7. Passing is easy and generally means jack shit.
See: All those people who can pass airman and actually think they're good because they can 79% C it.
I didn't know what song you were talking about so I played it. . . and that song is legit broken. The healthbar leniancy is wayyyyyy too low. I can't pass any 7 star songs and I can pass that because the health bar is like a 2 star song on easy mode. I couldn't fail even if I tried because 1 note gives you back like your entire health bar. Bringing up the biggest outlier in the entire game is meaningless.
In songs with balanced healthbars (see 99% of them), pass/fail is the best indication of skill. You can grind a song until you get good acc and combo, it just happens through repetition. If you can't even pass a song, however, it doesn't matter how much you grind until you actually get good enough to start beating it. In a multiplay situation, when paired up with random unknown songs, the person who can pass the higher songs will win every time.
Anecdotal: I have a friend with higher accuracy and PP than me, yet I have a 90% win rate in multiple (any song, even the ones he chooses). He can't pass the songs I can pass, but he grinds more on individual maps and always exits out of a song if he's about to finish with less than like 97% accuracy. Remember, leaderboards are mostly single player, so you can grind your songs as much as you want and eventually you'll get them down as long as you can pass them.
Obviously, if you're at the level where everyone can pass every song, consistency and accuracy begin to come into play. The fraction of the playerbase that can pass practically any map in the game, however, is super small and, like the top 1% of most games, has to be looked at differently.