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Raujika - Lost Imagination

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Total Posts
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Topic Starter
meii18
This beatmap was submitted using in-game submission on Saturday, September 03, 2016 at 11:02:10 AM

Artist: Raujika
Title: Lost Imagination
Tags: pallete sounds collab collaboration shmiklak wajinshu ByBy_ChAn ByBy13
BPM: 91
Filesize: 4096kb
Play Time: 01:15
Difficulties Available:
  1. Easy (1.15 stars, 51 notes)
  2. Imagination (2.01 stars, 103 notes)
  3. Normal (1.47 stars, 78 notes)
Download: Raujika - Lost Imagination
Information: Scores/Beatmap Listing
---------------
#18!!
Collab mapset with my sis Waji <3
Collab Storyboard with Shmiklak (thanks to Irreversible for helping me out with the SB names

ezek | Pentori


Why have I submitted today on 13th May?
I will say simple.Because it's my father's bithday and he is precious for me because he gave me life.Today he turns 38 and I wanted to submit this beautiful and calm song just to celebrate 38 years since his birthday.Happy Birthday Daddy! <3
Kyouren
Happy Birthday for your dad, Bianca \w/
Topic Starter
meii18

KittyAdventure wrote:

Happy Birthday for your dad, Bianca \w/
Thanks :3
Nerova Riuz GX
M4M asked ingame: https://osu.ppy.sh/s/205107

tbh i don't really know how to get into this, it's quite calm and can't even find any problems on your objects, so I just drop some points that you should pay attention to. If you think that this doesn't deserve a mod back, you can just leave my map there.

[General & Storyboard]
unused files:
SB\3.png
SB\blank.jpg
SB\white.png

At around 00:15:511 - , you put two of your names on the background:

I don't really know what you think but imo it deserves an epilepsy warning cuz that noise in intro

Please set a Preview Point. And Combo Colors as well, unless it's intentionally to be in default.

[Easy]
enable widescreen support here.

00:27:356 - UNSNAPPED due to the BPM change. you should change it into something different to solve this problem.

00:29:999 (1) - Why this combo has only 1 object? Unlike 00:51:107 (1) - , it's not a unique slider, so leaving it in a single combo is pretty strange. Maybe you should try to switch NC on 00:31:332 (1,2) - .

[Normal]
00:56:052 (4) - maybe remove this note so the combo wont be too long to catch?

[Imagination]
00:53:744 (1,2,3) - nothing else, just think this pattern is kinda crowded, there might be a way to spread them for better looking

[]
that's all.
good luck!
wajinshu

Nerova Riuz GX wrote:

M4M asked ingame: https://osu.ppy.sh/s/205107

tbh i don't really know how to get into this, it's quite calm and can't even find any problems on your objects, so I just drop some points that you should pay attention to. If you think that this doesn't deserve a mod back, you can just leave my map there.

[General & Storyboard]
unused files:
SB\3.png
SB\blank.jpg
SB\white.png

At around 00:15:511 - , you put two of your names on the background:

I don't really know what you think but imo it deserves an epilepsy warning cuz that noise in intro

Please set a Preview Point. And Combo Colors as well, unless it's intentionally to be in default.

[Easy]
enable widescreen support here.

00:27:356 - UNSNAPPED due to the BPM change. you should change it into something different to solve this problem.

00:29:999 (1) - Why this combo has only 1 object? Unlike 00:51:107 (1) - , it's not a unique slider, so leaving it in a single combo is pretty strange. Maybe you should try to switch NC on 00:31:332 (1,2) - .

[Normal]
00:56:052 (4) - maybe remove this note so the combo wont be too long to catch?

[Imagination]
00:53:744 (1,2,3) - nothing else, just think this pattern is kinda crowded, there might be a way to spread them for better looking

[]
that's all.
good luck!
Fixed all! Thanks!
http://puu.sh/oVsK0/9c31461322.rar
Topic Starter
meii18
Thanks for mod N/A! Fixed everything but I left a spacing error on 00:28:666(5,1)- because there comes waji's part and i am not allowed to fix her parts ;w;
Updated!
EDIT: Added hitsounds!
Kyouren
I think you need to change a BG, ByBy13 (because already used from previously rankdd mapset by Jekate)

Trying this: http://wallpaperswa.com/Art_Design/Abst ... ers_124400
_handholding
from my modding queue

Easy

  1. 00:29:999 (1) - Pester Waji to fix this DS error xd
  2. 00:31:332 (1) - why is this NC'd? I get that its at the start of an uninherited timing point but for the sake of the combo and rhythm it doesnt need an NC
  3. 00:39:225 (4) - Blanket could be better
  4. 00:53:415 (1) - delete NC because its the same as 00:42:865 (2) and 00:21:768 (2) -
  5. 01:12:206 (1) - Personally I would add timing points throughout the spinner to lower the volume. Like this http://puu.sh/pwGCn/0618d7f88b.jpg
    Same goes for other diffs

Normal

  1. 00:27:377 (4) - The shape comes across as weird as the red point doesnt make a hug difference in direction. Imho it would be better to make as a normal curve
  2. 00:46:821 (2) - Not unrankable but it touches the hp bar with makes it look a bit ugly https://osu.ppy.sh/ss/5414550
  3. 00:51:107 (1) - Personal preference, would look better if it was shaped a bit like this http://puu.sh/pwH0z/e22fbec15f.jpg

Imagination

  1. 00:16:830 (1) - what do you think about ctrl + j ?
    Not really sure what to say about this diff because i would have mapped it completely different
[]
Add source as well as Wajinshu to the tags

Best of luck! I hope you didnt forget about our m4m :p
Topic Starter
meii18
Fixed all except 00:16:830 (1)- I don't need ctrl+J here :(
Other points are from waji's parts.Waiting for waji ;w; I got fully permission from her to fix her parts.Updated!
MokouSmoke
how do I even mod this -_-

General:
  1. considering muting the sliderslide. it's kinda noisy for calm song
Imagination:
  1. such an imaginative diff name lol
  2. 00:19:467 (1) - cymbal is kinda loud, maybe lower volume by ~10%? same with other diffs
  3. 01:01:656 (1) - if you think it's gameplay appropriate, a 1/6 repeat slider would be nice to give a nod to the piano sound here
Normal:
  1. 00:32:321 (4) - curved 1/4 sliders always look terrible to me
  2. 01:02:975 (3,4,1) - would make this a perfect triangle to keep visual spacing even http://puu.sh/qAfNX/f939f9b3b6.jpg
Easy:
  1. 00:19:467 (1,2,3) - I would have liked a sharper angle here, as (2) is the lead-in to the new phrase and could use a little more emphasis than what you did with the basically linear flow. Maybe something like this: http://puu.sh/qAgeI/1fa2ff4898.jpg
  2. 00:26:022 (2) - i dont think this is snapped properly http://puu.sh/qAgon/f564a77514.jpg
Smokeman
NM from Q

what you need mods for lol

Esy

Normal

  • 01:02:975 (3,1) - Mb put those a bit further away
imagination

  • 00:35:325 (4) - NC cause there is this lardge timing gap
mb you could add more volume changes since its sucha short song

good luck i guess ?!?!!?


>tfw never gonna celebrate dad's bday
Topic Starter
meii18
Thanks for mods! Will fix later tonight :)
@MokouSmoke: Fixed everything thanks for modding! :)
@Smokeman: Fixed 01:00:997 (3,1)- in Easy in another way and in Normal on 01:02:975 (3,1)- I made a blanket there.I can't put them far away ;(.Everything else has been fixed.Thanks!

Updated!
ZekeyHache


Sup, as requested~

General
  1. 01:00:338 - I think timing is off around here, the white tick sounds late imo .-. maybe you should get a second timing check~

Easy
wajinshu
  1. 00:29:999 (1,2) - What about keeping it as one single slider like at 00:19:467 (1) - ? It would be nice because the pattern would be less complex and hitting that 1/2 upcoming notes would be easier for beginners imo~
  2. 00:34:628 (6) - The sound at the tail (00:35:325 - ) is way stronger then the one in the head, and I believe it deserves more emphasis by making it clickable~ So you should start your slider at 00:35:325 - ~

Normal
ByBy13
  1. 00:18:149 (3,4) - You can still improve this blanket a bit~
wajinshu
  1. 00:36:617 (1) - I find weird the fact that you ended this slider pointing to the left and the next object is to the right :/ why not making it point directly to the next object for a slight better flow and appearance?

Imagination
wajinshu
  1. 00:55:228 - What about mapping that 1/4 sound? A triplet would fit in that area~

Nothing else I would complain about~ Good luck~
kanor
Hi! From my modding Q><
[Easy]
there are some DS warnings in the AImod, I think you'd better fix them><
00:21:768 (2,3) -
00:22:105 (3,4) -
00:23:409 (4,5) -
00:26:080 (2,3) -
00:27:377 (3,4) -
00:28:036 (4,5) -
00:31:332 (2,3) -
00:43:195 (3,4) -
00:44:514 (4,5) -

Nothing else, I like the music! It always give me a sence of canon! :)
GL!
Topic Starter
meii18
@ezek fixed the blanket thx! :)
@kanor the spacing issues have been fixed thanks too! :D Updated and waiting for waji ;w;
wajinshu

ezek wrote:



Sup, as requested~

General
  1. 01:00:338 - I think timing is off around here, the white tick sounds late imo .-. maybe you should get a second timing check~

Easy
wajinshu
  1. 00:29:999 (1,2) - What about keeping it as one single slider like at 00:19:467 (1) - ? It would be nice because the pattern would be less complex and hitting that 1/2 upcoming notes would be easier for beginners imo~ okay
  2. 00:34:628 (6) - The sound at the tail (00:35:325 - ) is way stronger then the one in the head, and I believe it deserves more emphasis by making it clickable~ So you should start your slider at 00:35:325 - ~ already have slider here 00:35:325 - :/

Normal
ByBy13
  1. 00:18:149 (3,4) - You can still improve this blanket a bit~
wajinshu
  1. 00:36:617 (1) - I find weird the fact that you ended this slider pointing to the left and the next object is to the right :/ why not making it point directly to the next object for a slight better flow and appearance? You see, the idea of the pattern is to stress the beats by purposely making the flow here feel somewhat forced. It's been thought over and I believe that this kind of structure works well here.

Imagination
wajinshu
  1. 00:55:228 - What about mapping that 1/4 sound? A triplet would fit in that area~ I don't want here a triplet

Nothing else I would complain about~ Good luck~
Thanks!
Normal
osu file format v14

[General]
AudioFilename: Lost Imagination.mp3
AudioLeadIn: 0
PreviewTime: 19467
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14192,29999,40391,51107,61656
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Lost Imagination
TitleUnicode:Lost Imagination
Artist:Raujika
ArtistUnicode:Raujika
Creator:ByBy13
Version:Normal
Source:
Tags:pallete sounds collab collaboration shmiklak wajinshu ByBy_ChAn
BeatmapID:976179
BeatmapSetID:455412

[Difficulty]
HPDrainRate:4
CircleSize:3.7
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Arbre-ŕ-domicile-768x1366.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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73525,-100,4,2,1,15,0,0
74184,-100,4,2,1,10,0,0
74843,-100,4,2,1,5,0,0


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Imagnation
osu file format v14

[General]
AudioFilename: Lost Imagination.mp3
AudioLeadIn: 0
PreviewTime: 19467
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 1
EpilepsyWarning: 1
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[Editor]
Bookmarks: 14192,29999,40391,51107,61656
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:Lost Imagination
TitleUnicode:Lost Imagination
Artist:Raujika
ArtistUnicode:Raujika
Creator:ByBy13
Version:Imagination
Source:
Tags:pallete sounds collab collaboration shmiklak wajinshu ByBy_ChAn
BeatmapID:976178
BeatmapSetID:455412

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Arbre-ŕ-domicile-768x1366.jpg",0,0
//Break Periods
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//Storyboard Sound Samples

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Topic Starter
meii18
Updated!
Pachiru
Okay, so I will give a free mod, because I like your works and I would like to help you to rank a new map! Since the reason why you did it is very cute and beautiful ! So even if it's a short mod, I will also give a little star because it deserves shiny little cute stars ! >W<

[EASY]

  1. 00:19:467 (1) - I think this slider can be ctrl+H? I know there will be a problem with the distance snap then, but to me, it seems quite strange with the next notes ;-; But it's not a bad thing ! It's up to you :)
  2. 00:28:666 (5) - In my opinion, you can try to put the end of this slider and make it with a blanket, like something as this
    https://puu.sh/qKO5Q/bd9b37735f.png
  3. 00:36:617 (2) - Here on this slider, I don't know if you did, but you can still try to do a better symetry there? ;w; Because there is a blanket on this note → 00:38:573 (3) - but not on this one → 00:35:325 (1) -
  4. 00:49:788 (4) - You should try to "Alt" this note and put it a symetry like this slider → 00:47:151 (2) - As I can see, those two sliders aren't the same, maybe there is a good reason to do a symetry there since the timing allows it? ;w;
[IMAGINATION]

  1. 00:16:830 (1) - In my opinion, you can try to reverse the side of this slider, as it could have more flow with the previous slider. Something like that → https://puu.sh/qKOyf/2e0db15523.png
  2. 00:43:195 (1) - Why this slider isn't the same as this one? ;-; → 00:43:854 (2) - Imo, this one is clearly prettiest than the first one :c So I think you can replace this slider by this one 00:43:854 (2) -
This is the end of this mod, I did my best to do a useful mod, I hope it will be helpful to you ! And good luck for ranking >w<
Shine little star ~ ★
Topic Starter
meii18

Spotty wrote:

Okay, so I will give a free mod, because I like your works and I would like to help you to rank a new map! Since the reason why you did it is very cute and beautiful ! So even if it's a short mod, I will also give a little star because it deserves shiny little cute stars ! >W<

[EASY]

  1. 00:19:467 (1) - I think this slider can be ctrl+H? I know there will be a problem with the distance snap then, but to me, it seems quite strange with the next notes ;-; But it's not a bad thing ! It's up to you :) sorry but I don't want to apply the CTRL+H.Thanks anyway!
  2. 00:28:666 (5) - In my opinion, you can try to put the end of this slider and make it with a blanket, like something as this
    https://puu.sh/qKO5Q/bd9b37735f.png but then it will be an overlap with 00:26:080 (2)- even if it's noticeable in game.I prefer to keep as it is rn
  3. 00:36:617 (2) - Here on this slider, I don't know if you did, but you can still try to do a better symetry there? ;w; Because there is a blanket on this note → 00:38:573 (3) - but not on this one → 00:35:325 (1) - wajinshu
  4. 00:49:788 (4) - You should try to "Alt" this note and put it a symetry like this slider → 00:47:151 (2) - As I can see, those two sliders aren't the same, maybe there is a good reason to do a symetry there since the timing allows it? ;w; maybe you are saying to do a copypasta from (2)- I guess.fixed
[IMAGINATION]

  1. 00:16:830 (1) - In my opinion, you can try to reverse the side of this slider, as it could have more flow with the previous slider. Something like that → https://puu.sh/qKOyf/2e0db15523.png done
  2. 00:43:195 (1) - Why this slider isn't the same as this one? ;-; → 00:43:854 (2) - Imo, this one is clearly prettiest than the first one :c So I think you can replace this slider by this one 00:43:854 (2) - oki fixed
This is the end of this mod, I did my best to do a useful mod, I hope it will be helpful to you ! And good luck for ranking >w<
Shine little star ~ ★ Thanks >w<
Updated!
wajinshu
@Spotty I make blanket with 00:35:325 (1,3) -
SPOILER
osu file format v14

[General]
AudioFilename: Lost Imagination.mp3
AudioLeadIn: 0
PreviewTime: 19467
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14192,29999,40391,51107,61656
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Lost Imagination
TitleUnicode:Lost Imagination
Artist:Raujika
ArtistUnicode:Raujika
Creator:ByBy13
Version:Easy
Source:
Tags:pallete sounds collab collaboration shmiklak wajinshu ByBy_ChAn
BeatmapID:976177
BeatmapSetID:455412

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Arbre-_-domicile-768x1366.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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73525,-100,4,2,1,15,0,0
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Thank you!
Topic Starter
meii18
Changed the creator name.RIP ByBy13
HelloSCV
from my queue

[General]
  1. i cannot see the bg file, maybe that is because of the difference of file name between this and this. you'd better check them
  2. duplicated osb file
  3. since some objects don't fit with the music due in timing section (like this 00:21:768 (3) - the...piano? sound actually starts at 00:21:726 - here ), i think you have to adjust some timing sections again
  4. add ByBy13 to tags

[Easy]
  1. 00:56:382 (5) - add NC
  2. 00:59:019 (1) - remove NC
[Normal]
  1. 00:22:105 (3) - add Nc for consistency
  2. 00:27:377 (4) - ^
  3. 00:32:650 (5,1) - reverse NC for same reason
  4. 00:35:325 (3,1) - ^
  5. 00:37:921 (3) - NC
[Hard]
  1. 00:29:999 - all other sections have consistent NC patterns except this part. i recommend you to rearrange NCs like other parts but if you wanted to make a difference then
    SPOILER
    00:32:650 (5) - add NC for consistency
    00:37:921 (3) - ^
  2. 00:38:573 (4,1) - the most important thing that i consider while mapping super calm songs is trying not to interrupt flows. and consider that you didn't add any jumps on this diff, it would be better if you can follow the flows well and make players feel calm as well. for example like this http://puu.sh/qNAeC/013719e5ee.jpg. well, other patterns already have quite reasonable flow btw
  3. 01:12:371 (1) - try adding some green lines to adjust volume, just like Normal diff
good to see you again! good luck!
BounceBabe
I'll mod this once you applied the previous mod.
wajinshu

HelloSCV wrote:

from my queue

[General]
  1. i cannot see the bg file, maybe that is because of the difference of file name between this and this. you'd better check them
  2. duplicated osb file
  3. since some objects don't fit with the music due in timing section (like this 00:21:768 (3) - the...piano? sound actually starts at 00:21:726 - here ), i think you have to adjust some timing sections again
  4. add ByBy13 to tags

[Easy]
  1. 00:56:382 (5) - add NC
  2. 00:59:019 (1) - remove NC
[Normal]
  1. 00:22:105 (3) - add Nc for consistency
  2. 00:27:377 (4) - ^
  3. 00:32:650 (5,1) - reverse NC for same reason
  4. 00:35:325 (3,1) - ^
  5. 00:37:921 (3) - NC
[Hard]
  1. 00:29:999 - all other sections have consistent NC patterns except this part. i recommend you to rearrange NCs like other parts but if you wanted to make a difference then Fixed all
    SPOILER
    00:32:650 (5) - add NC for consistency
    00:37:921 (3) - ^
  2. 00:38:573 (4,1) - the most important thing that i consider while mapping super calm songs is trying not to interrupt flows. and consider that you didn't add any jumps on this diff, it would be better if you can follow the flows well and make players feel calm as well. for example like this http://puu.sh/qNAeC/013719e5ee.jpg. well, other patterns already have quite reasonable flow btw I did it qwq
  3. 01:12:371 (1) - try adding some green lines to adjust volume, just like Normal diff
good to see you again! good luck!
I think Byby can fix problem with NC on another diffs. Thank you for mod!
qwq
osu file format v14

[General]
AudioFilename: Lost Imagination.mp3
AudioLeadIn: 0
PreviewTime: 19467
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14192,29999,40391,51107,61656
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:Lost Imagination
TitleUnicode:Lost Imagination
Artist:Raujika
ArtistUnicode:Raujika
Creator:ByBy
Version:Imagination
Source:
Tags:pallete sounds collab collaboration shmiklak wajinshu ByBy_ChAn
BeatmapID:976178
BeatmapSetID:455412

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Arbre-ŕ-domicile-768x1366.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
14193,659.340659340659,4,2,1,10,1,0
19467,645.161290322581,4,2,1,10,1,0
20757,674.157303370787,4,2,1,30,1,0
22105,652.173913043478,4,2,1,30,1,0
24061,722.89156626506,4,2,1,30,1,0
24783,600,4,2,1,30,1,0
25383,697.674418604651,4,2,1,30,1,0
26080,638.297872340426,4,2,1,30,1,0
26718,659.340659340659,4,2,1,30,1,0
28366,600,4,2,1,30,1,0
28666,666.666666666667,4,2,1,30,1,0
31332,659.340659340659,4,2,1,30,1,0
34628,697.674418604651,4,2,1,30,1,0
35325,618.556701030928,4,2,1,30,1,0
35943,674.157303370787,4,2,1,30,1,0
36617,652.173913043478,4,2,1,30,1,0
39225,666.666666666667,4,2,1,30,1,0
40558,659.340659340659,4,2,1,30,1,0


[Colours]
Combo1 : 255,146,94
Combo2 : 135,67,67
Combo3 : 225,225,0
Combo4 : 0,166,166

[HitObjects]
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Topic Starter
meii18

HelloSCV wrote:

from my queue

[General]
  1. i cannot see the bg file, maybe that is because of the difference of file name between this and this. you'd better check them renamed to BG.jpg.
  2. duplicated osb file deleted.
  3. since some objects don't fit with the music due in timing section (like this 00:21:768 (3) - the...piano? sound actually starts at 00:21:726 - here ), i think you have to adjust some timing sections again well Shiro did the timing (got the timing from MBomb's map) so I have to ask Shiro about timing ==
  4. add ByBy13 to tags
done.


[Easy]
  1. 00:56:382 (5) - add NC
  2. 00:59:019 (1) - remove NC
    fixed all.
[Normal]
  1. 00:22:105 (3) - add Nc for consistency
  2. 00:27:377 (4) - ^
  3. 00:32:650 (5,1) - reverse NC for same reason
  4. 00:35:325 (3,1) - ^
  5. 00:37:921 (3) - NC
    fixed all.
good to see you again! good luck! Thanks SCV updated!
BounceBabe
Request from my NON-Japanese Queue

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page

osu!wiki Ranking Criteria page


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✫ Background design, skin and SB (if available) and combo colouring
✓ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video
✓ Unrankable issues

🕗 Timing 🕗
✕ KIAI time and breaks
✕ Slider Velocity and changes
✕ Timing changes
✕ Timing points
✕ BPM & Offset
✕ Preview point
✕ Unrankable issues

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)
✓ Unrankable issues

🖰 Object Gameplay 🖰
✓ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✕ Overmapping
✫ Unrankable issues (In addition to the link at the top)
> objects hitting the accuracy bar, HP bar or are out of playfield with the osu!standard skin
> overlaps and stacking
> unreadable objects

👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✫ Blankets, symmetry
✓ Variety of different patterns and styles
✓ Unrankable issues


General - Apply the second and third on all difficulties.

> The hardest difficulty seems to be a bit too easy for it to have a "H" icon. Thus, the difficulty spread is a bit off. Try decreasing the circle size by 0,5 , increasing the overall difficulty and AR by 1. See if that changes anything regarding star rating and if you like it. It would definitely add to the gameplay and make it less easy and a bit more challenging, since it's the hardest difficulty of the map.
> You changed your name before the mapset was ranked so you need to change your name in the SB as well.
> 01:12:206 (1) - Remove NC in all difficulties.
NOTE: "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding
You don't have a pattern that follows this NC (you have a spinner), nor have a jump to justify a NC, a slider velocity or spacing change.

Easy

Appearance, Flow and Transition:
00:19:467 (1,2) - The flow and transition movement from 1 to 2 is a bit harsh, especially for beginners it will be more difficult to change direction in gameplay. Try flipping the slider 1 horizontally so the ending of the slider points into the direction of the following circle for easier and smoother gameplay.
01:03:634 (3) - This reversed slider plays a bit odd due to the position that is close to the outside of the playfield area. It also looks a bit clustered because you tried to squeeze it between outline of playfield area and this slider 01:01:656 (1) - . Try moving 01:01:656 (1) - a bit left and then 01:03:634 (3) - a bit to the left as well for it not to look and play so clustered. You can also point the ending of this slider 01:03:634 (3) - to the edge for smoother transition between 2 and 3 after if you want. Adjust the spacing after. https://osu.ppy.sh/ss/5942387
01:09:568 (3) - If you flip this slider vertically, it would create a nicer and cleaner looking blanket with 01:06:931 (1) - . Additionally, it would play a bit better too. Adjust the spacing after. https://osu.ppy.sh/ss/5942400

Normal

Appearance, Flow and Transition:
01:09:568 (3) - If you flip this slider horizontally, it would create a nicer and cleaner transition with the follwing elements. Additionally, it would play a bit better too. Adjust the spacing after.
01:00:338 (3,1) - Considering the sliders' shapes, the flow and transition between 01:00:338 (3,4) - and 01:01:327 (4,1) - play a little awkward. Adjusting the position of the elements a bit will make it play more smooth. Don't forget to adjust the spacing as well after. https://osu.ppy.sh/ss/5942458
01:04:294 (1) - Increase the gap between the slider's edge and the ending of 01:02:975 (3) - to make it look the same like 01:02:975 (3,4) - . It will just look better. https://osu.ppy.sh/ss/5942472

Possible Unrankable Issues:
00:35:325 (1) - This slider hits the accuracy bar when it's on at the bottom with the osu!standard skin. Simply move the slider a bit higher to fix this issue. https://osu.ppy.sh/ss/5942426

Imagination

Combo:
00:31:332 (1) - 00:33:969 (1) - and so on. Technically, looking at previous combo patterns, there shouldn't be a NC at this point since you used a 4 beat combo pattern. Suddenly you changed to a 2 beat combo pattern (because of the collab) starting at 00:29:999 (1) - Remove the NCs to fix it. After that you changed your pattern again at 00:40:558 - to a 4 beat pattern. Be consistent and only use one pattern, regardless of who mapped this section.

Appearance:
01:10:887 (4,5,6,1) - Looking at the shape of the previous slider (4), the pattern would conlcude more smoothly if you'd continue the curved shape. https://osu.ppy.sh/ss/5942309

Overall

Short and sweet mapset. No major problems, everything plays fine. There are just a few flow, transition and appearance suggestions you should take into consideration. Well done!

Add the question and one of the following options to your feedback on my mod please:
[u]Was the mod helpful?[/u]
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more.
2. The mod was helpful! Most suggestions were useful to me.
3. It was good but there is room for improvement. I could apply only a few suggestions.
4. The suggestions and advice weren't explained properly. I appreciated the effort but it didn't help me to improve my map, sadly.
5. Awful! I won't visit this queue again. It didn't help me at all.
Topic Starter
meii18

BounceBabe wrote:

Request from my NON-Japanese Queue

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page

osu!wiki Ranking Criteria page


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✫ Background design, skin and SB (if available) and combo colouring
✓ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video
✓ Unrankable issues

🕗 Timing 🕗
✕ KIAI time and breaks
✕ Slider Velocity and changes
✕ Timing changes
✕ Timing points
✕ BPM & Offset
✕ Preview point
✕ Unrankable issues

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)
✓ Unrankable issues

🖰 Object Gameplay 🖰
✓ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✕ Overmapping
✫ Unrankable issues (In addition to the link at the top)
> objects hitting the accuracy bar, HP bar or are out of playfield with the osu!standard skin
> overlaps and stacking
> unreadable objects

👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✫ Blankets, symmetry
✓ Variety of different patterns and styles
✓ Unrankable issues


General - Apply the second and third on all difficulties.

> The hardest difficulty seems to be a bit too easy for it to have a "H" icon. Thus, the difficulty spread is a bit off. Try decreasing the circle size by 0,5 , increasing the overall difficulty and AR by 1. See if that changes anything regarding star rating and if you like it. It would definitely add to the gameplay and make it less easy and a bit more challenging, since it's the hardest difficulty of the map. Alrighty fixed.
> You changed your name before the mapset was ranked so you need to change your name in the SB as well. Fixed.
> 01:12:206 (1) - Remove NC in all difficulties. okay removed.
NOTE: "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding
You don't have a pattern that follows this NC (you have a spinner), nor have a jump to justify a NC, a slider velocity or spacing change.

Easy

Appearance, Flow and Transition:
00:19:467 (1,2) - The flow and transition movement from 1 to 2 is a bit harsh, especially for beginners it will be more difficult to change direction in gameplay. Try flipping the slider 1 horizontally so the ending of the slider points into the direction of the following circle for easier and smoother gameplay. sure fixed.
01:03:634 (3) - This reversed slider plays a bit odd due to the position that is close to the outside of the playfield area. It also looks a bit clustered because you tried to squeeze it between outline of playfield area and this slider 01:01:656 (1) - . Try moving 01:01:656 (1) - a bit left and then 01:03:634 (3) - a bit to the left as well for it not to look and play so clustered. You can also point the ending of this slider 01:03:634 (3) - to the edge for smoother transition between 2 and 3 after if you want. Adjust the spacing after. https://osu.ppy.sh/ss/5942387 fixed.
01:09:568 (3) - If you flip this slider vertically, it would create a nicer and cleaner looking blanket with 01:06:931 (1) - . Additionally, it would play a bit better too. Adjust the spacing after. https://osu.ppy.sh/ss/5942400 done.
Normal

Appearance, Flow and Transition:
01:09:568 (3) - If you flip this slider horizontally, it would create a nicer and cleaner transition with the follwing elements. Additionally, it would play a bit better too. Adjust the spacing after. I just moved (3)- a bit up instead.
01:00:338 (3,1) - Considering the sliders' shapes, the flow and transition between 01:00:338 (3,4) - and 01:01:327 (4,1) - play a little awkward. Adjusting the position of the elements a bit will make it play more smooth. Don't forget to adjust the spacing as well after. https://osu.ppy.sh/ss/5942458 fixed for waji.
01:04:294 (1) - Increase the gap between the slider's edge and the ending of 01:02:975 (3) - to make it look the same like 01:02:975 (3,4) - . It will just look better. https://osu.ppy.sh/ss/5942472 I changed the pattern.. :(

Possible Unrankable Issues:
00:35:325 (1) - This slider hits the accuracy bar when it's on at the bottom with the osu!standard skin. Simply move the slider a bit higher to fix this issue. https://osu.ppy.sh/ss/5942426 done for waji.

Changed the spacing too.

Imagination

Combo:
00:31:332 (1) - 00:33:969 (1) - and so on. Technically, looking at previous combo patterns, there shouldn't be a NC at this point since you used a 4 beat combo pattern. Suddenly you changed to a 2 beat combo pattern (because of the collab) starting at 00:29:999 (1) - Remove the NCs to fix it. After that you changed your pattern again at 00:40:558 - to a 4 beat pattern. Be consistent and only use one pattern, regardless of who mapped this section. done.

Appearance:
01:10:887 (4,5,6,1) - Looking at the shape of the previous slider (4), the pattern would conlcude more smoothly if you'd continue the curved shape. https://osu.ppy.sh/ss/5942309 the patterns looks fine to me and i don't have any problem with it.

Overall

Short and sweet mapset. No major problems, everything plays fine. There are just a few flow, transition and appearance suggestions you should take into consideration. Well done! Thanks! :)

Add the question and one of the following options to your feedback on my mod please: Ok here is my answer:
[u]Was the mod helpful?[/u]
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more.
Thanks BounceBabe updated!

EDIT: Updated with fixed timing and added a soft-sliderslide!
ZekeyHache
  1. All the green lines starting from 01:02:151 - were unsnapped~
  2. Easy had the spinner a bit longer than the other diffs~
  3. We struggled a lot with sliderslide.wav because it kept renaming itself with another ".wav" at the end, but we finally solved it~
log
12:28 ByBy: \owo/ hype
12:29 *ezek closes editor*
12:29 ezek: okno
12:29 ezek: :v
12:29 ByBy: ;w;
12:29 ByBy: oops
12:29 *ByBy slapss
12:30 ezek: ouch! ;w;
12:39 ezek: You have a custom hitsound to silence your sliders, right?
12:40 ByBy: yes I have soft-sliderslide.wav o.o
12:40 ezek: Well, the game isn't detecting it because the name has ".wav" repeated twice :v
12:40 ezek: http://puu.sh/qQxup/4114f9e0c4.png
12:41 ByBy: oops
12:41 ezek: I can hear the slider noise~
12:42 ezek: it should get fixed after you name it correctly :v
12:42 ByBy: yeah
12:42 ByBy: fixed~
12:42 ByBy: it works now
12:42 ezek: cool~
12:44 ezek: 01:02:151 - All your green lines are unsnapped starting from this one~
12:44 ByBy: ;w;
12:45 ezek: lol, they're like that on all the diffs :v
12:45 ByBy: i know ..
12:45 ByBy: I copied all the lines on all diffs
12:50 ByBy: done~
12:51 ezek: I don't see anything wothy of mentioning for the mapping part~
12:51 ezek: update it and let's see~
12:51 ByBy: oki
12:51 ByBy: I updated xD
12:51 ezek: oki
13:00 ezek: after redownloading I see the .wav.wav is still there ;w;
13:00 ByBy: oh no ;w;
13:01 ByBy: I don't see wav.wav in my folder ;w;
13:01 ByBy: let me replace the sliderslide
13:01 ezek: wait
13:01 ezek: just redownload your own map and fix it, it may work
13:03 ByBy: oh oki owo
13:03 ezek: tell me when you're done~
13:03 ByBy: okay
13:12 ByBy: updated.
13:12 ByBy: replaced the hitsound with another one.hope it works now
13:13 ezek: and your spinner on easy is a bit longer than on the other diffs~ idk if you should do something about it since you're both the same mappers
13:14 ByBy: oops
13:14 ByBy: I forgot to fix
13:14 ezek: I think extending the others to end up in the same place as Easy is the best thing you can do~
13:14 ezek: you have a green line there after all :v
13:14 ezek: and the sound fits~
13:15 ByBy: yup
13:15 ezek: tell me after you update~
13:15 ByBy: oki
13:15 ByBy: o3o)7
13:17 ByBy: updated
13:19 ezek: I should get supporter to redownload your map a thousand more times :v
13:19 ByBy: ;w;
13:20 ByBy: I would give you but I don't have money ;____;
13:20 ezek: I have, but I don't want to spend much here~
13:20 ByBy: i see
13:20 ezek: omg
13:20 ByBy: that's a good thing owo)b
13:20 ByBy: :o?
13:20 ezek: that .wav.wav thing is still here
13:20 ezek: ;w;
13:21 ByBy: ;w;
13:21 ByBy: how???
13:21 ezek: something is causing this and idk what it could be ;w;
13:21 ByBy: hm
13:22 ByBy: can you ask someone to see if he/she have the same as you do?
13:22 ezek: wait, I got an idea~
13:24 ezek: use [http://puu.sh/qQAbg/6074d3d1a4.zip this one]
13:24 ezek: and update~
13:24 ByBy: ok owo
13:27 ezek: tell me when you're done~
13:27 ByBy: ok
13:28 ByBy: updated o3o
13:28 ezek: OMG
13:28 ezek: x.x
13:29 ezek: it works now! \:D/
13:30 ezek: nothing else to add? are you ready?
13:30 ByBy: i'm ready :)
13:30 ezek: kk

Alright~

Bubbled!
Topic Starter
meii18
Thank you ezek!! <3
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