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LAST ALLIANCE - HEKIREKI

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Total Posts
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Topic Starter
Nondt
This beatmap was submitted using in-game submission on 8 สิงหาคม 2559 at 9:45:15

Artist: LAST ALLIANCE
Title: HEKIREKI
Source: はじめの一歩: New Challenger
Tags: hajime no ippo rock estellia- Ameth Rianno
BPM: 258
Filesize: 2537kb
Play Time: 01:09
Difficulties Available:
  1. Ameth Rianno's Extra (5.92 stars, 291 notes)
  2. Easy (1.29 stars, 72 notes)
  3. estellia-'s Extra (7 stars, 306 notes)
  4. Hard (3.17 stars, 217 notes)
  5. Insane (4.57 stars, 254 notes)
  6. Normal (2.22 stars, 133 notes)
  7. Victory (7.4 stars, 338 notes)
Download: LAST ALLIANCE - HEKIREKI
Information: Scores/Beatmap Listing
---------------
Ill get back to this someday...
-easy
-normal
-hard
-insane
-Ameth Rianno's Extra by Ameth Rianno
-estellia-'s Extra by estellia-
-Victory

Thanks Modders :^)
propasy
estellia- (+GD)
Douky
Bukkake Blast
tutuhara
100bit
Zero__wind
CookieKivi
Ireiisu
st_stefan
Garden (+Star)
PhantomHunt3r
Lami
propasy
Easy
00:10:552 (3) – I think you should make this slider the same of as these two notes 00:14:273 (6,7) – or as an alternative, you can make 00:17:994 (3,4) – this differently to create variety, maybe a slow stream.
00:59:855 (4,5,1,2) - Since this is an easy difficulty map, I think this bit would be difficulty to read. Instead maybe move 4 under circle one or to circle 1’s right. Also lower circle 1 a little down so it aligns better to slider 2
01:02:645 (6) – I don’t think this slider works very well. Perhaps just a single long slider or two circles
01:03:575 (7) – This as well ^. I think it would be better if it was a slider that ends at 01:03:924 then a circle at 01:04:273.


Insane
00:25:203 (7) – I think you should just make this a circle since the introduction of the new instrument (I think it’s the bass guitar?? Not sure tho) comes in at 00:25:436 (1)
00:28:924 (8) – Same here too^


Victory
00:21:947 (2,3) – Due to the insane jumps before hand, it would be difficult to read this part for the first time, I recommend you set a new combo here. (00:22:296 (4,5) – and here, 00:22:645 (6) – and here)
00:38:459 to 00:44:738 – I think you should lower the slider velocity here to 0.75 as it would be more appropriate for that part of the music
01:01:482 (3) – Make this slider more horizontal
01:01:715 (4) – and move slider 4 so it aligns with slider 3 and circle 6. I think it’ll make the jump a bit more pleasing to the eyes
Really fun map xD
propasy
Also i should mention (purely out of greed :3 ) that if you are given a mod thats helpful, give that person a kudosu. (just don't give kudosu to useless mods)
Topic Starter
Nondt

propasy wrote:

00:17:994 (3,4) – this differently to create variety, maybe a slow stream.
I think this would make the map too difficult, It's already stepping into normal territory

propasy wrote:

00:25:203 (7) – I think you should just make this a circle since the introduction of the new instrument (I think it’s the bass guitar?? Not sure tho) comes in at 00:25:436 (1)
00:28:924 (8) – Same here too^
If I changed my slider into a note, It would leave an hole in the music, I did this instead to clarify the instrument change

propasy wrote:

01:01:715 (4) – and move slider 4 so it aligns with slider 3 and circle 6. I think it’ll make the jump a bit more pleasing to the eyes
for 01:01:482 (3,4,5) - I'm trying to keep it in a triangular shape so I dont want to move 01:01:715 (4)

Thanks for the mod, it helped me flesh out my levels better :^)
emilia
gd soontm watch out i'll tko u outta nowhere B)
2016-05-16 20:27 estellia-: will start w EZ
2016-05-16 20:28 kayiedee: Ok
2016-05-16 20:28 estellia-: 00:01:133 (1) - this note happens before the red line
2016-05-16 20:28 estellia-: i highly suggest you put negative offset ;o
2016-05-16 20:28 kayiedee: ah thanks
2016-05-16 20:29 estellia-: i think -610 is appropriate
2016-05-16 20:29 estellia-: yea
2016-05-16 20:30 estellia-: ohh
2016-05-16 20:30 kayiedee: changed it
2016-05-16 20:30 estellia-: i see a very very big problem in your easy
2016-05-16 20:30 kayiedee: what might that be
2016-05-16 20:30 estellia-: you're supposed to keep distance snap on for the whole map ;w;
2016-05-16 20:30 kayiedee: Ah :(
2016-05-16 20:30 kayiedee: Ill go remap it
2016-05-16 20:30 estellia-: yep
2016-05-16 20:31 estellia-: quick note: try to avoid stacks in easy 00:38:459 (1,2,3) -
2016-05-16 20:31 kayiedee: Okay
2016-05-16 20:31 kayiedee: should i space them out?
2016-05-16 20:31 estellia-: yea
2016-05-16 20:32 kayiedee: maybe a triangle would work?
2016-05-16 20:32 estellia-: yea i guess
2016-05-16 20:32 estellia-: as long as you keep distance snap on its no problem
2016-05-16 20:32 estellia-: 01:00:784 (1,2,3,4,5,6,7,8,9,10,11,12) - this combo is too big
2016-05-16 20:32 kayiedee: should i cut the combo at 01:02:645 (6) -
2016-05-16 20:32 estellia-: yea sure
2016-05-16 20:32 estellia-: 01:00:087 (5) - normally you dont see such a short slider on easy, but idk if you want to change it
2016-05-16 20:33 estellia-: your rhythm on easy should mostly be ok, you just gotta remember that DS has to be on 100% of the time and remap it c:
2016-05-16 20:33 kayiedee: Ill remap these later ill keep that in mind
2016-05-16 20:33 estellia-: that is all for easy!
2016-05-16 20:33 kayiedee: Okay
2016-05-16 20:34 estellia-: moving onto hard
2016-05-16 20:34 estellia-: similar issue with timing too, just remember to fix for all diffs!
2016-05-16 20:35 kayiedee: Yep
2016-05-16 20:35 kayiedee: Also if you think its abit overmapped, i think so too
2016-05-16 20:36 estellia-: uh
2016-05-16 20:36 estellia-: its not that overmapped
2016-05-16 20:36 estellia-: its just that
2016-05-16 20:36 estellia-: some distances i dont quite understand
2016-05-16 20:37 kayiedee: like?
2016-05-16 20:37 estellia-: hmm
2016-05-16 20:37 estellia-: like
2016-05-16 20:37 estellia-: 00:03:110 (1,2,3) -
2016-05-16 20:38 estellia-: and 00:03:924 (3,4,5) -
2016-05-16 20:38 estellia-: ok in the 1st example, for 1,2,3, the thing is that they have the same distance visually
2016-05-16 20:38 estellia-: but the thing is that they don't have the same distance temporally
2016-05-16 20:38 estellia-: its similar to distance snap
2016-05-16 20:38 estellia-: what you have rn is this: http://puu.sh/oTSq1/de4df1479d.jpg
2016-05-16 20:39 estellia-: personally i would suggest something like http://puu.sh/oTSqP/8d7e0ecb35.jpg
2016-05-16 20:39 estellia-: which would make more sense, since the bpm of this map is rather odd
2016-05-16 20:39 estellia-: similarly for 3,4,5, what you have rn is http://puu.sh/oTSso/aeddb97cea.jpg
2016-05-16 20:39 estellia-: i would recommend this http://puu.sh/oTSsV/e820a8eced.jpg
2016-05-16 20:40 estellia-: do you get my drift? ;o
2016-05-16 20:40 kayiedee: yep
2016-05-16 20:40 estellia-: ok thats good c:
2016-05-16 20:40 kayiedee: Also the Bpm thing
2016-05-16 20:40 estellia-: what about ?
2016-05-16 20:40 kayiedee: I took the bpm from the Mania mapset so its like this
2016-05-16 20:40 estellia-: oh
2016-05-16 20:40 estellia-: no
2016-05-16 20:40 estellia-: dont worry
2016-05-16 20:40 estellia-: the bpm should be correct
2016-05-16 20:41 estellia-: otherwise it should be doubled
2016-05-16 20:41 estellia-: but that isnt a big issue
2016-05-16 20:41 kayiedee: I thought it could go for 258 but i couldnt find any place for a triplet on that bpm
2016-05-16 20:41 estellia-: what do you mean?
2016-05-16 20:41 estellia-: its not that a map has to contain a triplet for it to be justified as 258 ;o
2016-05-16 20:41 estellia-: because remember the beat snap divisor can change too
2016-05-16 20:41 kayiedee: Ah
2016-05-16 20:42 estellia-: i could map 258 on 1/2, it'd be the same as 129 on 1/4
2016-05-16 20:42 kayiedee: ohh ok
2016-05-16 20:42 estellia-: yea if anything i feel like its supposed to be 258, but changing it would be s u c h a hassle rn <:
2016-05-16 20:43 estellia-: well i'll just point out some of the distances i felt were confusing
2016-05-16 20:43 estellia-: you should look through the whole diff yourself if anything, i might miss out some
2016-05-16 20:43 estellia-: but that should be the only issue, else your map is a-ok!
2016-05-16 20:43 kayiedee: thanks
2016-05-16 20:44 kayiedee: Do you think there are too many streams for a hard diff?
2016-05-16 20:45 estellia-: 00:15:319 (4,5,1) - 00:25:436 (1,2,3,4) - 00:29:156 (1,2,3,4) - 00:45:784 (8,1) - 00:53:808 (2,3,4) -
2016-05-16 20:45 estellia-: uhh
2016-05-16 20:45 estellia-: if the diff reflects as H
2016-05-16 20:45 estellia-: and if you can bridge the difficulty gap
2016-05-16 20:45 estellia-: it shouldnt be a problem
2016-05-16 20:45 kayiedee: oh ok
2016-05-16 20:45 estellia-: and the streams mostly fit the music too ;o
2016-05-16 20:46 kayiedee: thanks :)
2016-05-16 20:46 kayiedee: Btw,
2016-05-16 20:46 estellia-: yea?
2016-05-16 20:46 kayiedee: Is the gap between hard and insane okay?
2016-05-16 20:46 estellia-: seems a little high for me
2016-05-16 20:46 estellia-: but i guess with the bpm you cant help it sometimes
2016-05-16 20:47 kayiedee: Ah
2016-05-16 20:47 kayiedee: I think maybe insane could be nerfed a little
2016-05-16 20:47 estellia-: im not sure tbh, you should check with a pro ;o
2016-05-16 20:47 estellia-: im horrible with spreads x)
2016-05-16 20:47 estellia-: i'll look at your insane and lets see what we can do ;o
2016-05-16 20:47 kayiedee: okay then
2016-05-16 20:48 estellia-: woah
2016-05-16 20:48 estellia-: i see why your difficulty is so high
2016-05-16 20:48 estellia-: your singletaps are as fast as your streams no wonder :o
2016-05-16 20:48 kayiedee: ah, :p
2016-05-16 20:50 estellia-: hmmm
2016-05-16 20:50 estellia-: ok i can see certain similar issues, with the distancing thing
2016-05-16 20:51 estellia-: but tbh the singletaps arent a big problem, its just that it seems too hard for an insane diff to have such high level jumps
2016-05-16 20:51 estellia-: at least to me, these patterns strictly belong in Extra/Extreme diffs
2016-05-16 20:51 kayiedee: Maybe make the jumps smaller?
2016-05-16 20:51 kayiedee: Like a spaced stream
2016-05-16 20:52 estellia-: i guess you could go for that
2016-05-16 20:52 estellia-: ok uh i'll point out some weird distances for u to relook
2016-05-16 20:52 kayiedee: Is it still within insane territory if there are some longer jumps
2016-05-16 20:55 estellia-: 00:03:924 (6,7,8) - 00:05:784 (6,7) - 00:20:668 (4,5,6,7,8) - 00:22:063 (2,1,2,1,2,1) - (might be confusing) 00:31:831 (3,4,5) - 00:35:436 (4,5,6) - 00:45:203 (3,4,5,1) - 00:55:203 (1,2,3) -
2016-05-16 20:56 estellia-: uh idk
2016-05-16 20:57 estellia-: having jumps in that bpm tbh seems a bit too overboard for my tastes
2016-05-16 20:57 kayiedee: Maybe thats where i can nerf the map abit
2016-05-16 20:57 estellia-: its all up to you tbh, even im not very sure ;w;
2016-05-16 20:57 estellia-: but at this bpm i guess what you're mapping is justifiable
2016-05-16 20:58 estellia-: although the spread is kinda wonky
2016-05-16 20:58 kayiedee: Ah no problem :)
2016-05-16 20:58 kayiedee: If i nerf the insane down
2016-05-16 20:58 estellia-: if theres a good way to do it
2016-05-16 20:58 estellia-: its to turn them singletaps into streams
2016-05-16 20:58 estellia-: thats all tbh
2016-05-16 20:58 kayiedee: Is 4.6-7 better
2016-05-16 20:58 estellia-: uh you intend on getting something in between right
2016-05-16 20:59 kayiedee: Yeah that would work
2016-05-16 20:59 kayiedee: You mean between hard and insane?
2016-05-16 20:59 estellia-: nono
2016-05-16 20:59 estellia-: when you said 4.6 -7
2016-05-16 20:59 estellia-: you were referring to insane-extra?
2016-05-16 20:59 kayiedee: Yea
2016-05-16 21:00 kayiedee: maybe 4.5 to 7
2016-05-16 21:00 kayiedee: ?
2016-05-16 21:00 kayiedee: Between the insane and last diff?
2016-05-16 21:00 estellia-: uh
2016-05-16 21:00 estellia-: if you're only going to have 4.5-7 thats INSANE LOL
2016-05-16 21:01 estellia-: thats why you want something in between for sure
2016-05-16 21:01 kayiedee: lmao
2016-05-16 21:01 kayiedee: at least two extras
2016-05-16 21:01 kayiedee: 1 would be still too wide?
2016-05-16 21:01 estellia-: 1 is kinda wide i guess
2016-05-16 21:02 estellia-: but when it comes to extras the bridging isnt as strenuous
2016-05-16 21:02 estellia-: they're more relaxed when it comes to extra diffs
2016-05-16 21:02 kayiedee: btw you also accepted for GD right?
2016-05-16 21:02 estellia-: perhaps 1 would be enough
2016-05-16 21:02 estellia-: yea yea c:
2016-05-16 21:02 kayiedee: Maybe a 5.5-6.5?
2016-05-16 21:04 estellia-: sure
2016-05-16 21:04 estellia-: okok i'll move onto extra
2016-05-16 21:04 kayiedee: anything else for insane?
2016-05-16 21:05 estellia-: oh
2016-05-16 21:05 estellia-: shit there was more
2016-05-16 21:10 estellia-: 00:57:063 (1) - this combo is too massive xd
2016-05-16 21:10 estellia-: you just died on me ;_;
2016-05-16 21:11 kayiedee: Ah i didnt see that :p
2016-05-16 21:11 estellia-: ;w;
2016-05-16 21:11 estellia-: oh i think there are more wait
2016-05-16 21:14 estellia-: 01:03:924 (6) - 00:07:412 (4) -
2016-05-16 21:14 estellia-: these reverses arent readable cuz theyre hidden ;w;
2016-05-16 21:15 kayiedee: Oh i see
2016-05-16 21:17 estellia-: yea
2016-05-16 21:17 estellia-: i think thats mostly it for insane
2016-05-16 21:17 estellia-: just give it a recheck for confusing distances
2016-05-16 21:18 kayiedee: okay
2016-05-16 21:19 estellia-: oh yea i think there was some massive combo somewhere in hard too
2016-05-16 21:19 estellia-: might wanna give it a check ;o
2016-05-16 21:19 estellia-: i'll move onto extra for now
2016-05-16 21:19 kayiedee: k
2016-05-16 21:23 estellia-: oh
2016-05-16 21:23 estellia-: i can only spot like
2016-05-16 21:23 estellia-: 1 problem
2016-05-16 21:23 estellia-: 01:00:087 (2,3) - this distance is a little confusing, either make them stack or make them super far apart
2016-05-16 21:24 kayiedee: Oh no ;w;
2016-05-16 21:25 estellia-: yeaa
2016-05-16 21:25 estellia-: else extra is pretty nice to play
2016-05-16 21:25 estellia-: i can pass with mouse
2016-05-16 21:25 estellia-: that means it should mostly be readable ;o
2016-05-16 21:25 kayiedee: there was supposed to be another note there
2016-05-16 21:25 kayiedee: No wonder :(
2016-05-16 21:25 estellia-: OH
2016-05-16 21:25 estellia-: LOL
2016-05-16 21:25 estellia-: yea it sounds so off ;w;
2016-05-16 21:25 kayiedee: haha :D
2016-05-16 21:26 estellia-: uhh
2016-05-16 21:26 estellia-: one super super nazi thing i can point out in your extra
2016-05-16 21:26 kayiedee: Yes?
2016-05-16 21:27 estellia-: 00:28:226 (5,7) - 00:53:808 (3,6) - when notes touch uncomfortably it can be undesireable when it comes to reading
2016-05-16 21:27 estellia-: but its not that bad of an issue, its just rather common so its something i'd rather point out than not ;o
2016-05-16 21:28 kayiedee: Okay then
2016-05-16 21:29 estellia-: oh this beat 00:08:691 - are you sure you want to skip mapping it?
2016-05-16 21:29 kayiedee: I think i can change that so its easier to read
2016-05-16 21:29 estellia-: 00:19:854 - imo beats like that should be mapped
2016-05-16 21:29 kayiedee: Oh i didnt actually hear that note :P
2016-05-16 21:29 estellia-: but its kinda up to you
2016-05-16 21:29 estellia-: yeaa have a look through on missing beats too ;o
2016-05-16 21:30 estellia-: it seems that you're more focused on mapping vocals, thats fine too i guess
2016-05-16 21:30 estellia-: but i'd prefer if drums were mapped ;o
2016-05-16 21:30 kayiedee: Maybe i can alter the map a little
2016-05-16 21:31 estellia-: sure sure, whatever floats your boat c:
2016-05-16 21:31 kayiedee: Is that all?
2016-05-16 21:31 estellia-: well thats the end of my mod, are you happy with it? c:
2016-05-16 21:31 estellia-: yep!
2016-05-16 21:31 kayiedee: Thank you so much!
2016-05-16 21:31 kayiedee: It really helped
2016-05-16 21:31 estellia-: thats good to know :D
Douky
Hey ! Passing By , tried the insane diff, a like this kind of maps ! Little mod , mostly about esthetics in your insane diff :D

00:02:063 (5,8) - Stack The 8 under the end of 5

00:03:691 (4,5) - The map already gave up close spacing , so why don't you try not to overlap the notes on the slider ? It woud be much nicer

00:04:854 (1,2,3,4,5,6) - Same here , and plus , you could try to make the start of 6 correspond with the end of 1 and reciprocal maybe

00:11:831 (5,1) - avoid overlap ?

00:12:296 (1,3) - Make the blanket Cleaner ?

00:14:273 (1,2) - Sliders are touching even tho they shouldn't

00:14:622 (2,4) - Thoses are not stacked

00:16:017 (1,4) - Same , they are touching

00:19:622 (6,1) - Stack Sliderend on 6 ?

00:24:505 (5,2) - Not stacked

00:31:017 (1,3) - Same

00:48:459 (4,6) - Slider touch the other one here too

00:49:622 (1,4) - Not stacked here too

00:50:784 (7,9) - Avoid Overlap By rotating the 7 ?

00:52:529 (4,5) - Either you overlap thoses 2 , or you don't , right now they are awkwardly flirting ^^

00:54:273 (5,6,7,8) - This would look better if they were a bit more spaced in order to separate them

00:56:133 (11,1) - Not stacked

00:58:226 (4,1) - Same, and the blanket is not clean

01:00:784 (1,3) - Not stacked too

01:03:343 (5,6,7,8,9) - This is fairly unreadable

Voila ! That's the things that bothered me in your map ! Otherwise it's an original map with high bpm , I like it !

Just a Question , are you mapping with the default skin or your personnal skin ? because this could explaine the stack and touching problems in your map :D
Topic Starter
Nondt

Douky wrote:

00:52:529 (4,5) - Either you overlap those 2 , or you don't , right now they are awkwardly flirting ^^
00:52:180 (2,4) is the same as 00:52:413 (3,5) , maybe they want to keep flirting.

Douky wrote:

00:54:273 (5,6,7,8) - This would look better if they were a bit more spaced in order to separate them
It would look better but 00:54:505 (6) aligns with 00:53:343 (1) and I don't really want to change that.

I've already changed a few beforehand but most still helped.

I'm mapping with a custom skin, I should probably be using the default :p

Anyway, thanks for the mod :^)
KiririnIchiban
HI from my modding queue
Victory
00:01:715 (3) - Move this back so it stacks perfectly with the 1 (Gotta look nice)
00:15:668 (10,11,1) - Move the 10 so it makes a straight line with the 11 and overlaps with the blue 1 (same reason)
00:20:319 (3,5) - Move the 3 onto the head of 5 \
00:57:412 (2) - Place the 2 under the end of the 3
01:03:691 (5,6) - Mirror the 5 to the 6 ex. http://puu.sh/oXMiM/b77d844f09.jpg
Normally I play through the maps before I mod them but 7 stars lol

Insane
00:28:808 (7,8) - I'd move these cause the overlap with your slider ladder makes it look bad
00:58:924 (1) - Id adjust this curve so it perfectly blankets the end of the slider 4 that was there earlier (Looks nice in editor lol) http://puu.sh/oXMDO/cb1dd68d1f.jpg

Hard
00:21:947 (1,2,1,2,1,2) - I have no idea if hard players can do doubles maybe make them kicksliders instead
Id be careful with all the overlaps in the hard actually, some guy told me on my map that hard players can't do them that well so I took alot of them out, just food for thought.

M4M whenever your ready
Hope it was helpful and good luck with ranked
Topic Starter
Nondt

Bukkake Blast wrote:

00:20:319 (3,5) - Move the 3 onto the head of 5
That part would kinda be hard to read if I did that so I kept it the same,

Everything else I've fixed.

I'll be doing your mod soon on this map:https://osu.ppy.sh/s/446216

Thanks for the mod :^)
tutuhara
MLG Mod Queue {M4M}

Hard
00:26:831 (4) - delete reverse slider and add slider or circle - lyrics )
00:30:552 (4) - ^
00:52:878 (7,8) - may bee add slider or 2 circle ???)0 This nice flow ( You can not put. I just love when these parts finish in beatmap) it's so cool!)
00:59:622 (2,3,4,5,6,1) - maybe ??? http://prntscr.com/b69lmc nice try )

Insane
00:22:296 (1,2,1,2) - Change the other It is not pretty and can not be read Let them be under each other http://prntscr.com/b69mwf
00:37:645 (2) - Move to a different location - do not read
00:45:669 - add note and create this NICE PLACE MLG 100500% http://prntscr.com/b69o7u
00:50:319 (5) - FLOW ! Make a smooth transition at such a rate

Victory


Hmmmm sorry I can not edit this )

Good luck ! And EAT MORE DORITOS !!! :) :)
▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼Sorry, I've dropped my bag of Doritos™ brand chips▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ► ▼ ◄ ◄ ▲▲ ► ▼ ◄▼ ◄ ◄ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ►
Edit Quote
Topic Starter
Nondt

tutuhara wrote:

00:26:831 (4) - delete reverse slider and add slider or circle - lyrics )
00:30:552 (4) - ^
I was focusing more on the drums at that part, I think it fits fine.

tutuhara wrote:

00:52:878 (7,8) - may bee add slider or 2 circle ???)0 This nice flow ( You can not put. I just love when these parts finish in beatmap) it's so cool!)
I don't have a 7,8 there ?

tutuhara wrote:

00:45:669 - add note and create this NICE PLACE MLG 100500% http://prntscr.com/b69o7u
Your edit would make it harder to read, I did shift the note a little to the right so it flows better

tutuhara wrote:

00:50:319 (5) - FLOW ! Make a smooth transition at such a rate
I don't see the flow being too bad, if you had an edit for that maybe you should include it

Th▲nks for the mod!
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song ang beatmaps
You have strange BG-ratio, change to 1366x768 or 1024x768
You have non-snapped kiai-time; fix it.
You have uninherited timing point in your highdiff.
Easy
Fix all mistakes with non-snapped objects (from AIMod)
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Chech distance snap
If you have some problems with fixing overlaps - change Distance Spacing to ~1.1
00:01:133 (1) - 1/4 not rankable in Easy
00:03:110 (2,4) - don't overlap
p.s. 00:04:970 (4,5) - it's allowed because it's a sliderbow
00:10:552 (3,5) - fix overlap
00:12:412 (5) - nc
00:17:994 (3,4) - make blanket
00:21:715 (1,1) - you should have at least 2 white ticks after spinner for add new objects
00:23:576 (1,2) - make blanket or fix this very strange overlap. Also you can rotate 1 (like in %image%)
00:25:436 (2,3) - also fix overlap
00:27:296 (4) - nc
00:26:366 (3,5) - stack
00:29:156 (6,1) - ^
00:30:087 (7,1) - fix this overlap or rotate 7
00:31:017 (1,2) - yep, it's sliderbow, but very strange; i think you can fix it
00:33:808 (3,4) - ^
00:44:040 (5,1) - ^
00:34:738 (4,5) - make more smooth blanket
00:52:413 (5) - make 1 repeat (like 00:51:482 (3) )
01:00:087 (4) - ^
00:57:063 (1,3) - fix overlap again
01:01:017 (2,3,4,5) - it looks very strange. All the same you should increase Distance Spacing (and Slider Velosity too)
Normal
You have so many overlaps... Increase Distance Spacing :!:
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Chech distance snap
00:02:645 (5) - nc. I don't like big combos in Easy/Normals. I think, other players too.
00:05:785 (4) - strange slider...:D
00:06:366 (5) - nc
00:08:227 (9) - end in 00:08:459 - because it's confused
00:10:088 (5) - nc
00:11:948 (9) - end in 00:12:180
00:13:809 (5) - nc
00:15:669 (9) - end in 00:15:901
00:17:530 (5) - nc
00:17:530 (5) - end in 00:19:622
00:21:250 (5,6,7,8) - you have strange overlap and no blanket here, fix by increasing Distance Spacing
00:23:576 (1,3) - make in the same height
00:25:436 (5,6) - strange sliders in this diff, i think... It's rankable?
00:29:157 (5,6) - ^
00:32:878 (5,6) - ^
00:27:296 (1,2,3) - oh... make sliderbow (remove 2)
00:39:389 (4,5,6) - ^ (remove 5)
00:34:738 (1,3) - stack
00:36:599 (5) - make more readable
00:42:180 (1) - MAKE
00:42:645 (2) - SAME
00:43:110 (3) - JUMPS
00:43:576 (4) - IN NOORMAAAAALS
...sorry. You should follow your Distance Spacing in Easy and Normals and don't avoid it. It's rules.
00:46:599 (2,5) - stack
00:47:762 (5) - nc
00:47:296 (4,8) - stack too
00:49:622 (1,2,3,4,5,6,7) - it's VERY strange pattern. Can you remap?
00:53:343 (1) - make sliderpoints closer to each other
00:55:203 (1,3) - stack
00:58:227 (3,1) - strange pattern too
00:59:855 (2,3) - this sliders not identical, fix because it's confused
01:02:645 (5) - nc
Hard
00:01:715 (2,3,4) - don't make so big jumps
00:02:645 (5,6,1) - ^
00:03:575 (2,3,4) - it's good pattern :!:
00:05:436 (2,3,4) - don't make so big jumps
00:06:366 (5,6,1) - ^
00:10:552 (1,2,3,4,5) - ^
00:14:622 (2,3) - ^
00:16:017 (1,2) - ^
00:17:994 (1,2,3,4,5) - ^
00:25:436 (1,2,3,4) - in HARD diffs you can make strange sliders with many repeats like in Normal
00:29:156 (1,2,3,4) - ^
00:38:459 (1,2,3) - good idea, but i don't know about rankable
00:42:180 (1,2,3) - ^
00:40:319 (1,2,3) - don't make so big jumps
00:41:249 (1,2,3) - ^
00:48:226 (2,3,4) - ^
Good luck!
{end of mod}
Topic Starter
Nondt
Concerning all overlaps, I think it shouldn't be a problem because the player should have enough time to react.
easy and mapset

100bit wrote:

You have strange BG-ratio, change to 1366x768 or 1024x768
I took this from the ranked mania diffset so it should be fine

100bit wrote:

You have uninherited timing point in your highdiff.
Sorry, I dont really know what this means :p

100bit wrote:

00:01:133 (1) - 1/4 not rankable in Easy
Its the start of the song and plus, it is a long slider so it should work

normal

100bit wrote:

00:05:785 (4) - strange slider...
I think its okay

100bit wrote:

00:23:576 (1,3) - make in the same height
Eh, its fine. It's distance snap so it should be okay

100bit wrote:

00:27:296 (1,2,3) - oh... make sliderbow (remove 2)
00:39:389 (4,5,6) - ^ (remove 5)
There's a beat in between and I don't want to miss it

100bit wrote:

00:36:599 (5) - make more readable
Um, I think the shape is fine, it doesn't overlap or anything.

100bit wrote:

00:42:180 (1) - MAKE
00:42:645 (2) - SAME
00:43:110 (3) - JUMPS
00:43:576 (4) - IN NOORMAAAAALS
...sorry. You should follow your Distance Spacing in Easy and Normals and don't avoid it. It's rules.
Okay, okay, Fixed.

100bit wrote:

00:46:599 (2,5) - stack
It wouldnt stack bc distance distance snap.

100bit wrote:

00:47:296 (4,8) - stack too
I wanted a square.

100bit wrote:

00:49:622 (1,2,3,4,5,6,7) - it's VERY strange pattern. Can you remap?
I think it's strange but not THAT strange, I think it fits well with the map

100bit wrote:

00:58:227 (3,1) - strange pattern too
I'm pretty sure it's fine

hard

100bit wrote:

00:01:715 (2,3,4) - don't make so big jumps
Considering the way it's mapped, This difficulty should be around this hard. This refers to all the other large jumps too.
These jumps are either to a slider so it is easier or to a note, slider combo which is alittle trickier but should still be fine because of the low bpm.

100bit wrote:

00:02:645 (5,6,1) - ^
I kinda went overboard here though so I've fixed any jump similar to that

100bit wrote:

00:25:436 (1,2,3,4) - in HARD diffs you can make strange sliders with many repeats like in Normal
00:29:156 (1,2,3,4) - ^
In a different mod, I was told otherwise :/ im kinda torn between the two rn.

Thanks for the mod!
Zero__wind
NM from my queue

General
I think the BPM should be 258 instead. halve the sv settings after you changed BPM
hitsound suggestions apply to all diffs

Easy
00:01:133 (1) - try to use finish on this kind of downbeats
00:10:552 (3,4,1,2) - hmm, it seems the blanket can be further polished
00:21:715 (1) - the spinner is too short for a Easy diff and doesn't make much sense with the music, please just replace it with circles and sliders instead
00:23:576 (1,2) - you should better avoid this kind of slider overlaps in Easy and Normal diffs, they can be hard to read for beginners, you can try moving 00:23:576 (1) - to the right at this point
00:31:017 (1) - why not stacking to the end of 00:29:156 (3) - ?
00:45:901 (1) - please use finish on head as it's very important downbeat. also 00:53:343 (1) - and other similar points
00:45:901 (1,2,3,4) - these overlaps don't look so nice tbh, try to rearrange them to avoid the overlap, maybe something like this
01:00:784 (1,2,3,4,5,6,7,8) - the rhythm here is too hard here, try to simplify them by using some longer sliders

Hard
00:04:505 (5,1) - the jump is too big compared to the spacing between the other notes
00:16:598 (2,3,4) - it's really weird to have 2.0x spacing from 00:16:017 (1) - , but only 1.0x spacing to 00:17:063 (5) - . try to make your spacing more consistent
00:40:320 (1,2,3,1) - this might really confuse players, try to unstack 00:41:017 (3,1) - because people may think 00:41:250 (1) - starts from 00:41:134 - while you're stacking them like 00:41:947 (3,4,1) -
00:54:738 (6,1) - this is also hard to read, better rework this pattern to avoid this overlap

Insane
00:20:784 (5,6,7) - the spacing suddenly becomes small at this point, try to make them more intuitive with a reasonable bigger spacing
00:22:645 (1) - the NC seems redundtant, better remove it
00:45:203 (3,4,1,2) - the spacing here is also weird, try to move 00:45:552 (4) - to the left to around (184,124) to make the spacing even
00:52:529 (4,5) - this jump might be too big for this diff

Victory
didn't have much to say about this high level maps
just try to avoid sudden small spacings like 00:04:273 (2,3) - which is pretty inconsistent with the other ones and may make players confused
also try to avoid slider overlaps like 00:55:203 (1,2) - which doesn't look really nice imo

I can't really make many specific suggestions as this mapset still needs a lot more polishment. Just generally remember to make your spacing more consistent, not suddenly big then suddenly small without any reasons. and I'm not sure if the difficulty of Victory diff is suitable for this song tbh ;w;

that's all
Good luck
Topic Starter
Nondt

Zero__wind wrote:

I think the BPM should be 258 instead. halve the sv settings after you changed BPM
The mania diff was 129 bpm and I also thought about this so I think I'll keep it at 129 bpm

Regarding the Victory difficulty, I might be having a GD or two to keep the difficulty spread more constant.

I've fixed everything so I cant say much in this reply.

Anyways, thanks for the mod!
emilia
o

diff
osu file format v14

[General]
AudioFilename: HNI Op.mp3
AudioLeadIn: 0
PreviewTime: 45668
Countdown: 1
SampleSet: None
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28459,28924
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:HEKIREKI
TitleUnicode:HEKIREKI
Artist:LAST ALLIANCE
ArtistUnicode:LAST ALLIANCE
Creator:kayiedee
Version:estellia-'s Extra
Source:はじめの一歩: New Challenger
Tags:hajime no ippo rock
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"hajime-no-ippo-2551135-1920x1200.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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1250,465.116279069767,4,3,1,80,1,0
8808,-100,4,3,1,100,0,0
9040,-100,4,3,1,80,0,0
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23575,-90.9090909090909,4,3,1,80,0,0
38459,-133.333333333333,4,3,1,50,0,0
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45901,-90.9090909090909,4,3,1,40,0,1
52877,-200,4,3,1,40,0,0
53343,-90.9090909090909,4,3,1,80,0,1
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185,345,34389,1,0,0:0:0:0:
177,138,34505,1,0,0:0:0:0:
312,302,34622,1,0,0:0:0:0:
80,219,34738,6,0,P|25:206|-22:198,1,82.5000025177003
152,88,34970,2,0,P|168:136|159:196,1,82.5000025177003
67,298,35203,2,0,L|74:382,2,82.5000025177003
247,171,35552,6,0,L|240:255,1,82.5000025177003
310,103,35784,1,0,0:0:0:0:
303,305,35901,2,0,P|254:332|177:306,1,82.5000025177003
434,177,36133,2,0,P|481:186|537:217,1,82.5000025177003
418,369,36366,2,0,P|394:327|382:264,1,82.5000025177003
346,102,36598,5,0,0:0:0:0:
264,281,36715,1,0,0:0:0:0:
262,98,36831,1,0,0:0:0:0:
441,215,36947,1,0,0:0:0:0:
215,172,37063,1,0,0:0:0:0:
413,51,37180,1,0,0:0:0:0:
356,289,37296,1,0,0:0:0:0:
256,92,37412,1,0,0:0:0:0:
452,186,37529,5,0,0:0:0:0:
235,258,37645,1,0,0:0:0:0:
332,51,37761,1,0,0:0:0:0:
361,281,37877,1,0,0:0:0:0:
161,197,37994,1,0,0:0:0:0:
392,127,38110,1,0,0:0:0:0:
277,338,38226,1,0,0:0:0:0:
241,149,38343,1,0,0:0:0:0:
385,258,38459,6,0,B|445:256|484:288|484:288|502:256|448:232,1,168.750006437302
308,231,38924,2,0,P|245:282|153:240,1,168.750006437302
296,163,39389,2,0,B|300:243|300:243|306:255|306:255|314:381,1,168.750006437302
380,117,39854,2,0,L|377:200,1,56.2500021457673
298,70,40087,1,0,0:0:0:0:
445,215,40319,6,0,P|402:248|321:229,1,112.500004291535
226,211,40668,2,0,P|270:191|301:185,1,56.2500021457673
478,296,41017,1,0,0:0:0:0:
277,384,41249,2,0,P|271:322|277:262,1,112.500004291535
356,166,41598,2,0,P|358:194|353:229,1,56.2500021457673
194,347,41947,1,0,0:0:0:0:
198,139,42180,6,0,P|263:120|243:197,1,168.750006437302
124,255,42645,2,0,B|113:217|143:185|182:186|182:186|195:152|171:121,1,168.750006437302
247,35,43110,2,0,B|257:102|257:102|262:117|262:117|262:133|262:133|273:200,1,168.750006437302
247,331,43575,2,0,P|232:283|230:236,1,56.2500021457673
352,182,43808,1,0,0:0:0:0:
161,355,44040,5,0,0:0:0:0:
161,355,44156,1,0,0:0:0:0:
198,174,44389,1,0,0:0:0:0:
198,174,44505,1,0,0:0:0:0:
85,297,44738,2,0,P|42:293|16:293,1,56.2500021457673
261,243,44970,2,0,P|318:246|370:183,1,112.500004291535
109,102,45436,2,0,P|118:137|121:166,2,56.2500021457673
32,152,45784,1,0,0:0:0:0:
85,232,45901,6,0,P|146:236|202:154,1,165.000005035401
32,152,46249,1,0,0:0:0:0:
26,287,46366,2,0,P|39:312|52:368,1,82.5000025177003
190,302,46598,6,0,B|279:289|259:343|357:321,1,165.000005035401
250,220,46947,1,0,0:0:0:0:
409,372,47063,2,0,P|454:338|468:291,1,82.5000025177003
323,131,47296,2,0,L|332:237,1,82.5000025177003
506,252,47529,2,0,L|512:166,1,82.5000025177003
271,270,47761,6,0,P|313:291|377:278,1,82.5000025177003
108,323,47994,2,0,P|62:328|10:351,1,82.5000025177003
199,378,48226,2,0,L|190:285,1,82.5000025177003
252,162,48459,1,0,0:0:0:0:
441,155,48575,6,0,P|402:215|304:209,1,165.000005035401
315,11,48924,2,0,P|333:55|331:112,1,82.5000025177003
162,181,49156,2,0,P|166:137|184:98,1,82.5000025177003
253,281,49389,2,0,L|261:368,1,82.5000025177003
287,190,49622,6,0,L|368:181,1,82.5000025177003
512,233,49854,2,0,L|429:240,1,82.5000025177003
434,74,50087,2,0,P|458:129|431:206,1,82.5000025177003
365,349,50319,2,0,P|340:293|367:216,1,82.5000025177003
343,114,50552,5,0,0:0:0:0:
240,264,50668,1,0,0:0:0:0:
185,82,50784,2,0,B|132:78|132:78|84:89|84:89|22:84,1,165.000005035401
137,170,51133,1,0,0:0:0:0:
243,185,51249,2,0,P|260:144|265:99,1,82.5000025177003
156,270,51482,6,0,P|168:315|174:376,1,82.5000025177003
33,251,51715,6,0,L|81:242,1,41.2500012588501
391,339,51947,2,0,L|343:330,1,41.2500012588501
139,147,52180,5,0,0:0:0:0:
92,357,52296,1,0,0:0:0:0:
64,101,52412,1,0,0:0:0:0:
230,193,52529,1,0,0:0:0:0:
10,303,52645,1,0,0:0:0:0:
239,278,52877,6,0,P|316:292|371:308,1,112.5
424,338,53343,6,0,P|475:283|401:184,2,165.000005035401
348,123,54040,2,0,P|364:189|367:245,1,82.5000025177003
284,364,54273,6,0,P|290:323|301:283,1,82.5000025177003
436,119,54505,1,0,0:0:0:0:
208,224,54738,2,0,P|161:277|41:239,1,165.000005035401
121,192,55087,1,0,0:0:0:0:
175,55,55203,6,0,L|189:169,1,82.5000025177003
294,331,55436,2,0,L|304:249,1,82.5000025177003
330,77,55668,1,0,0:0:0:0:
339,81,55901,2,0,P|399:97|439:128,1,82.5000025177003
263,166,56133,6,0,P|220:211|106:176,1,165.000005035401
119,192,56598,1,0,0:0:0:0:
319,250,56715,1,0,0:0:0:0:
323,256,57063,6,0,B|383:248|383:248|420:255|420:255|501:244,2,165.000005035401
406,100,57761,2,0,P|426:137|437:195,1,82.5000025177003
374,331,57994,6,0,P|295:360|203:291,1,165.000005035401
305,25,58459,2,0,B|328:119|274:107|301:206,1,165.000005035401
448,366,58924,6,0,P|470:308|460:258,1,82.5000025177003
423,198,59156,1,0,0:0:0:0:
214,303,59389,2,0,L|158:293,1,41.2500012588501
16,80,59622,2,0,L|72:70,1,41.2500012588501
281,236,59854,5,0,0:0:0:0:
43,274,59970,1,0,0:0:0:0:
193,180,60087,1,0,0:0:0:0:
136,367,60203,1,0,0:0:0:0:
115,151,60319,1,0,0:0:0:0:
241,365,60436,1,0,0:0:0:0:
35,185,60552,1,0,0:0:0:0:
268,125,60668,1,0,0:0:0:0:
34,29,60784,6,0,P|46:74|52:129,1,82.5000025177003
81,315,61017,2,0,P|86:274|97:234,1,82.5000025177003
230,167,61249,2,0,L|106:160,1,82.5000025177003
325,200,61482,1,0,0:0:0:0:
325,200,61598,6,0,P|362:104|306:36,1,165.000005035401
242,253,61947,2,0,P|254:290|262:354,1,82.5000025177003
441,159,62180,2,0,P|429:196|421:260,1,82.5000025177003
203,160,62412,2,0,P|247:129|320:138,1,82.5000025177003
156,248,62645,5,0,0:0:0:0:
119,45,62761,1,0,0:0:0:0:
5,198,62877,2,0,L|106:204,1,82.5000025177003
313,291,63110,2,0,L|212:297,1,82.5000025177003
93,368,63343,2,0,P|84:318|85:268,1,82.5000025177003
183,81,63575,5,0,0:0:0:0:
165,240,63691,1,0,0:0:0:0:
31,88,63808,2,0,P|86:57|131:57,1,82.5000025177003
248,198,64040,2,0,L|239:306,1,82.5000025177003
302,97,64273,2,0,L|295:14,1,82.5000025177003
438,208,64505,6,0,P|396:191|322:181,1,82.5000025177003
235,355,64738,2,0,P|284:344|317:285,1,82.5000025177003
164,205,64970,1,0,0:0:0:0:
384,295,65087,1,0,0:0:0:0:
106,335,65203,1,0,0:0:0:0:
209,98,65319,1,0,0:0:0:0:
148,193,66133,6,0,B|221:228|282:179|282:179|276:240|337:331|479:311|530:210|509:104|412:19|296:109,1,675
Topic Starter
Nondt

estellia- wrote:

o
O!

Added, Thanks for the GD!
Lully
Froм мy мoddιɴɢ qυeυe.

ɢeɴerαl

ѕeт coмвo ςlг

easy
00:15:668 (4,1) - change them like this http://puu.sh/puQU4.jpg
00:19:389 (4) - blanket error
00:25:436 (2) - blanket with 1 please or don't overlap.
00:40:319 (5) - NC
00:44:040 (5) - NC
00:48:692 (5) - they shouldn't hug.
01:02:645 (4) - NC

hard
00:01:715 (2) - Please no overlap
00:04:854 (1) - change the sliderart that it looks like this http://puu.sh/puR76.jpg
00:10:552 (1,2,3,4) - Should be a clean pattern. that looks just ugly and overmapped.
00:14:273 (1,2,3,4) - ^
the idea of the second kiai is good.. but in hards something like this isn't really that good.. suggest you to remap that part
Topic Starter
Nondt

CookieKivi wrote:

the idea of the second kiai is good.. but in hards something like this isn't really that good.. suggest you to remap that part
Fixed everything, Still need to think about how I should remap that part though.

Thanks for the mod!
Ireiisu
Hi from my queue

Check aimod to check distance snap for easy and normal

Normal
  1. Distance snap need to be used
  2. There's probably some problem with the bpm or something , like 00:17:994 (1,2) - why is the slider end on a blue tick?
  3. 00:19:389 (3,1) - 00:33:808 (6,1) 00:26:366 (6,1) - 00:30:087 (6,1) - try to avoid using these - ( like end reverse slider 1 tick away from the slider like 00:11:948 (3,1) - and 00:15:669 (3,1) - )
  4. 00:51:483 (3,4) - fix blanket
  5. 01:01:017 (1,2) - ^
estellia-'s Extra
  1. enable custom combo colours
  2. Different offset from other diff
  3. same approach rate , overall diff and hp drain as Insane?
  4. I have no idea how to mod 7 stars maps :?
I have no idea how to 7 stars :? You just need more gd the cover up the 5-6 star jump for diff. Good luck!
Topic Starter
Nondt

Ireiisu wrote:

Distance snap need to be used
I'm pretty sure distance snap was used for the entire map.

Ireiisu wrote:

There's probably some problem with the bpm or something , like 00:17:994 (1,2) - why is the slider end on a blue tick?
That's where the beat ends, at least that's what I hear.

Ireiisu wrote:

You just need more gd the cover up the 5-6 star jump for diff.
Working on it :)
I've fixed everything else.

Thanks for the mod!
Ameth Rianno
Can i make the GD? (Also this is the first time mapping anime, not going to joke, i amazed at how energetic the music was.) still unfinished: http://puu.sh/pIKv3/a4f4f47db3.osu probably will reach 5.8 star only, previously it was for practice mapping
Topic Starter
Nondt

Ameth Rianno wrote:

Can i make the GD? (Also this is the first time mapping anime, not going to joke, i amazed at how energetic the music was.) still unfinished: http://puu.sh/pIKv3/a4f4f47db3.osu probably will reach 5.8 star only, previously it was for practice mapping
Sure thing! I took a look at your diff and it's going great. Just remember to use the current difficulties' BPM and Offset and timing points (129 bpm and -610 offset)
Ameth Rianno
whoops the offset. Also i agree with Zero_wind that the BPM must be 258, because it lacks 1/4 of 129 BPM. take a look of an example with this song: https://osu.ppy.sh/s/390619, this song vibes was supposed to be the same with your map's song. The mania map is using 129 because if it's 258, it would be too fast for its velocity speed. edit: even if it's 258 BPM that have no 1/4 rhythm on it, 258 is 258. editagainaftermap: actually there was some triplet while mapping

And your combo colors needs a little correction, especially with the red and yellow color, it was really bright so i really recommend you to make it a bit dark. Thanks for accepting! Will continue <:

edit2: the kiai end on the second kiai must be at 01:05:436, you may want to see the where music's chorus ends and its instrumental background <:
edit3: finally finished, http://puu.sh/pISsQ/700eb27855.osu but still without hitsounds
Topic Starter
Nondt

Ameth Rianno wrote:

. The mania map is using 129 because if it's 258, it would be too fast for its velocity speed.
Oh, I didn't know that. I've changed the bpm for all my maps but the other GD

Ameth Rianno wrote:

the kiai end on the second kiai must be at 01:05:436
Fixed it.

Ameth Rianno wrote:

finally finished, http://puu.sh/pISsQ/700eb27855.osu but still without hitsounds
Should I do the hit sounds myself or are you going to do it?

Ameth Rianno wrote:

combo colors needs a little correction
Working on it :-)
Not sure if i should give your post a kudos or not

Thanks for the GD!
Ameth Rianno
I'm going to do it c:
st_stefan
Heres my mod as requested
Easy
00:17:064 (2) - The look of this slider could be Improved, just copy 00:16:134 (1) - rotate it by 180 degrees and voila
00:52:180 (4,5) - Move thes two a bit up so they flow better they could be pretty hard for beginners when flown badly even at this slow speed
Normal
00:21:715 (3) - I normaly don't do blanket mods but this blanket hurts my eyes
00:25:436 (5,6) - A Normal difficulty player is usually not used to this kind of pattern
00:29:157 (5,6) - same
01:05:669 (2) - the end of this slider isn't on the beat the vocals end earlyer
Hard
HP Drain is pretty high, probably too high because of the fast music
00:04:506 (5) - Bad flow try to rotate anti-clockwise by 90 degrees
00:17:064 (5,6,1,2,3,4,5,6,7,8,1) - The spacing between these notes is too big compared to the rest of the map
00:26:831 (4) - Because of the Previous 3 sliders I wouldn't expect this one to repeat 2 times this would cause me to break
[box]
[box=Insane]
00:07:180 (3,1) - why not make these two symetrycal like that https://osu.ppy.sh/ss/5521628
00:10:087 (7,8) - Ctrl + G these two so the flow of these two 00:09:971 (6,7) - gets better
also the flow of 00:10:320 (8,1) - these two gets better
00:14:971 (3,4) - Bad flow between those Ctrl + G on 00:15:320 (4) - would improve the flow
but if you do make sure to move 00:15:669 (5) - a bit up
00:51:483 (1) - moving this slider like that https://osu.ppy.sh/ss/5521682
would improve flow
00:52:878 and 00:53:110 have some strong vocals maybe antijumps on that
Ameth Rianno's Extra
00:14:623 (2) - Ctrl + G ?
00:44:855 (6,1) - Bad flow betwen these two
00:52:878 (1,1) - The SV forces you to go somwehre else, your cursor doesn't want to last on the ending so put 00:53:343 (1) - somewhere else
or Ctrl + G it
00:57:064 (1) - same maybe ctrl + g on 00:57:064 (1) - this time
01:06:192 (1) - would end this spinner 2 beats earlyer because its the last time you here some sound
love this diff :)
estilla-'s Extra too hard for me cant analyze flow properly
Victory same
Topic Starter
Nondt

st_stefan wrote:

00:21:715 (3) - I normaly don't do blanket mods but this blanket hurts my eyes
I don't think ill change this one yet, it looks fine to me.

st_stefan wrote:

01:05:669 (2) - the end of this slider isn't on the beat the vocals end earlyer
When i converted the map from 129 to 258 bpm, many of the sliders messed up. I guess I missed one.

st_stefan wrote:

00:04:506 (5) - Bad flow try to rotate anti-clockwise by 90 degrees
I anti-clockwise 60 instead.

st_stefan wrote:

00:17:064 (5,6,1,2,3,4,5,6,7,8,1) - The spacing between these notes is too big compared to the rest of the map
It may be harder but I want to keep the rhythm going, might Nerf later if more people find it too challenging

st_stefan wrote:

00:07:180 (3,1) - why not make these two symetrycal like that https://osu.ppy.sh/ss/5521628
.
Tbh I think it looks better, I changed from that formation a while ago.

st_stefan wrote:

00:51:483 (1) - moving this slider like that https://osu.ppy.sh/ss/5521682 would improve flow
The distance between That note and 00:52:180 (2) would be too huge.

st_stefan wrote:

00:52:878 and 00:53:110 have some strong vocals maybe antijumps on that
I want the player to have a break from the long 1/2 258 bpm jumps prior so I wont put anything there.

For your mod, You should refrain from using vague statements such as:

st_stefan wrote:

00:25:436 (5,6) - A Normal difficulty player is usually not used to this kind of pattern
Some people might not understand what you are trying to say because you didn't say what was wrong with the pattern.
Maybe you could instead say that the two repeated sliders are too close to each other and the player cant play at that speed.

Anyways, I've fixed everything else now just to wait for Ameth Rianno to finish their difficulty :)
Thanks for the Mod!
Ameth Rianno
Sorry for many days break, it was my holidays. Reserved post ._.

Edit: Thanks for the mod st_stefan, halfway hitsound done: http://puu.sh/pVGtE/ae42bb3c20.osu will done if have possible time
Ameth Rianno
Doublepost to notice, done now: http://puu.sh/pYI4Z/744971dbcb.osu
Topic Starter
Nondt
new page ayy

Ameth Rianno wrote:

Doublepost to notice, done now: http://puu.sh/pYI4Z/744971dbcb.osu
Added, Thanks for the GD!
Garden
[General]
  1. tag conflict in Ameth Rianno's Extra, maybe help estellia- fix his timing as well
  2. disable countdown & widescreen in all diffs, if u think they work in some way then at least disable letterbox cuz there's literally no breaks
[ez]
  1. 00:03:110 (2) - 2->3 wrong ds, in lower diffs only + - 0.05 is tolerable as i know
  2. 00:15:669 (4,1) - the overlap is noticeable and not that neat imo, can pull 00:17:064 (1) - away and rearrange the latter objects a bit
  3. 00:40:320 (1,2,1) - kinda hard to read for beginners, might consider simplifying the rhythm here
  4. 00:49:622 (1) - 1->2 ds
  5. 00:56:831 (4) - 4->1 ds
[nm]
  1. consider increasing sv a little to leave the 1/1 gap like 00:05:785 (4,1) - untouched, would make the whole diff neater imo
  2. 00:06:366 (1) - 1->2 ds
  3. 00:08:227 (5) - 5->1 ds
  4. 00:15:669 (3) - pretty sure u want a 1/2 reversed instead of 3/4 here
  5. 00:25:436 (5,6) - 00:29:157 (5,6) - 00:32:878 (5,6) - 00:52:180 (4) - cancer rhythm pattern for a normal diff ..
[hd]
  1. 00:02:645 (5,1) - 00:03:110 (1,2) - same 1/1 gap but distances vary so much
  2. 00:15:669 (5,1) - the distance is killing me, some jumps are nice for emphasizing but antiflow jump is not a wise choice in hard diffs
  3. 00:17:064 (5) - should be 1/1 reversed slider im sure
  4. 00:17:994 (1,2,3,4) - 1/2 gaps, 00:25:436 (1,2,3,4) - 1/1 gaps applied with similar spacing, i dont get ur point here
  5. 00:36:599 (1,2) - i think leave it unstacked plays better
  6. 00:59:622 (3,4) - this 1/2 jump is hard to read considering the spacing of 00:59:390 (2,3) -
[in]
  1. 00:22:994 (5,6) - 01:01:250 (2,3) - the antiflow 1/2 jumps are pretty hard
  2. 00:36:599 (1) - 00:36:948 (2) - ctrlg plays much better imo
  3. 00:37:296 (3,5) - this stack is barely readable considering the high bpm, unstacking a bit is much safer
  4. 00:45:203 (3,4,5,1) - the 1/1 gap from 4 to 5 is hard to read with the spacing u use, simply following ds here is more intuitive
  5. 00:54:273 (5,6,7,8) - nice pattern but leaving them untouched is neater
  6. 01:04:506 (9,1) - easily read as a 1/2 gap, similar spacing problem as mentioned above. try thismaybe, making 01:05:203 (3,4) - easier to read as well
[Ameth Rianno's]
  1. od5?? even gimmicky maps nowadays are using od7+
  2. 00:01:948 (4) - wrong rhythm to follow guitar, can refer to 00:05:669 (4,5) - which is proper
  3. 00:08:227 (5) - nothing in music supports the 1/4 slider, in such high bpm this pattern only increases reading and aiming difficulty, imo a simple circle instead can be fine
  4. 00:22:878 (3,1,2,3) - the 4-notes straight pattern is quite hard, considering u r designing a 3,3 pattern here, try this maybe
    the highest diff i can enjoy in this set ww https://osu.ppy.sh/ss/5625762
[estellia-'s]
  1. higher ar maybe? combo colour is missing as well
    nice diff, but i cant tap that fast
[Victory]
  1. 00:43:110 (5,7) - same reading problem as mentioned in insane
    cant play well so im not gonna say much
nice song, good luck on this~
Topic Starter
Nondt

Garden wrote:

00:17:994 (1,2,3,4) - 1/2 gaps, 00:25:436 (1,2,3,4) - 1/1 gaps applied with similar spacing, i dont get ur point here
I changed the first set of repeats so it's easier to read

Garden wrote:

00:25:436 (5,6) - 00:29:157 (5,6) - 00:32:878 (5,6) - 00:52:180 (4) - cancer rhythm pattern for a normal diff ..
Yeah, I've been told that a lot. I've finally changed it so it shouldn't have much of a problem now.

I've fixed mostly everything you've said so i cant write much in this post.

Anyways, thanks for the mod and star! :D
PhantomHunt3r
hello, my end of the M4M from my queue

alternation map?

Hard
00:22:878 - add a note here
00:28:227 (5,6) - fix blanketing

Insane
00:01:948 (4,5) - overlap 4 with the end of the slider (5)
00:25:203 (7,1,2,1,2,1,2,1,2) - maybe set these outwards then facing eachother
00:28:924 (8,1,2,1,2,1,2,1) - ^

estellia-'s Extra
00:02:877 (4,1) - fix planket
00:10:319 (4,1) - unstack
00:36:598 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - can you fix up this section please
01:06:133 (1) - replace with spinner?
Topic Starter
Nondt

PhantomHunt3r wrote:

00:01:948 (4,5) - overlap 4 with the end of the slider (5)
I Didn't quite overlap the two because that would make it too hard to read, I instead shifted it closer to the end of the slider.

PhantomHunt3r wrote:

00:25:203 (7,1,2,1,2,1,2,1,2) - maybe set these outwards then facing eachother
00:28:924 (8,1,2,1,2,1,2,1) - ^
If they faced inwards, That segment would be too easy, the distances between would be too small.

Thanks for the mod!
Ameth Rianno

Garden wrote:

[Ameth Rianno's]
  1. od5?? even gimmicky maps nowadays are using od7+ > Raised to 6.5.
  2. 00:01:948 (4) - wrong rhythm to follow guitar, can refer to 00:05:669 (4,5) - which is proper > This and that seems okay to me, "that" guitar was supposed to be 1/2 that i cannot hear that quickly, so i do some different rhythms.
  3. 00:08:227 (5) - nothing in music supports the 1/4 slider, in such high bpm this pattern only increases reading and aiming difficulty, imo a simple circle instead can be fine > Yeah changed.
  4. 00:22:878 (3,1,2,3) - the 4-notes straight pattern is quite hard, considering u r designing a 3,3 pattern here, try this maybe > Changed in my way.
    the highest diff i can enjoy in this set ww https://osu.ppy.sh/ss/5625762 > lmao thanks :-D
Thank you for the mod, a placeholder atm :3 whoooop

update box
osu file format v14

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Title:HEKIREKI
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Artist:LAST ALLIANCE
ArtistUnicode:LAST ALLIANCE
Creator:kayiedee
Version:Ameth Rianno's Extra
Source:はじめの一歩: New Challenger
Tags:hajime no ippo rock estellia- Ameth Rianno
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286,299,47413,1,0,0:0:0:0:
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60,42,50785,2,0,P|8:92|22:198,1,179.999990463257,8|0,1:3|0:0,0:0:0:0:
158,332,51134,1,0,0:0:0:0:
182,94,51250,1,8,1:3:0:0:
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301,204,52180,5,2,0:0:0:0:
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256,309,52413,5,10,1:3:0:0:
230,41,52529,1,10,1:3:0:0:
411,191,52645,5,10,1:3:0:0:
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187,141,54855,2,0,P|243:160|234:286,1,179.999990463257,0|8,0:0|1:3,0:0:0:0:
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2,239,55320,1,8,0:0:0:0:
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353,354,55669,2,0,B|331:257|376:283|352:177,1,179.999990463257,8|0,1:3|0:0,0:0:0:0:
294,92,56017,6,0,P|250:53|210:36,1,89.9999952316285,8|0,1:3|0:0,0:0:0:0:
370,182,56250,2,0,P|424:178|462:161,1,89.9999952316285,8|0,1:3|0:0,0:0:0:0:
456,164,56599,1,8,1:3:0:0:
222,39,56715,2,0,P|168:57|132:167,1,179.999990463257,0|8,0:0|0:0,0:0:0:0:
263,304,57064,6,0,L|445:298,2,179.999990463257,0|0|8,0:0|0:0|1:3,0:0:0:0:
263,304,57762,2,0,P|278:254|274:205,1,89.9999952316285,0|8,0:0|1:3,0:0:0:0:
80,16,57994,2,0,P|65:66|69:115,1,89.9999952316285,0|8,0:0|1:3,0:0:0:0:
170,207,58227,2,0,B|115:238|115:238|-26:214,1,179.999990463257,0|8,0:0|1:3,0:0:0:0:
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397,357,58924,5,8,0:0:0:0:
373,248,59041,1,8,0:0:0:0:
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51,148,60320,1,8,1:3:0:0:
134,227,60436,1,8,1:3:0:0:
72,355,60552,5,8,0:0:0:0:
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244,232,60785,6,0,L|142:235,1,89.9999952316285,12|0,0:0|0:0,0:0:0:0:
47,110,61017,1,8,1:3:0:0:
157,124,61134,1,0,0:0:0:0:
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308,177,61599,6,0,P|231:186|151:108,1,179.999990463257
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421,188,62413,1,8,1:3:0:0:
301,183,62529,6,0,B|228:179|228:179|198:194|198:194|118:189,1,179.999990463257
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262,55,64855,1,0,0:0:0:0:
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267,188,65320,5,8,0:0:0:0:
279,200,65669,1,8,0:0:0:0:
459,182,65901,1,8,0:0:0:0:
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256,192,66250,12,0,69157,0:0:0:0:
Topic Starter
Nondt

Ameth Rianno wrote:

Thank you for the mod
Updated!
Lami
estellia

inconsistent timing (bpm 129) and general setting.

00:23:110 (1) - pretty off-ed on music @_@
00:25:436 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - tbh, i don't think this part really need circle mapping.
because drum isn't really strong than others.
this partten make for jumping diffculty, as compare with overall parttens.

Victory

00:50:901 (7,1) - little danger on hide reverse arrow
00:51:483 (1,1) - 01:04:506 (10,1) - 01:05:320 (5,1) - 00:24:390 (6,7,8) - 00:27:296 (1,2) -
etc.. imo, some anti-jump break on playing flow. because it's over 7 stars.
player want more dense rhythm in high skill diff. i think
Topic Starter
Nondt

Lami wrote:

00:50:901 (7,1) - little danger on hide reverse arrow
I think there's enough time to react to that, I'ts a 7 star they should be able to read this

Lami wrote:

01:05:320 (5,1)
I think that one's fine, being the end of the map and all.

I've fixed the others on my diff, now just to wait for estellia- for their response.
Thanks for the mod :)
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