Giga - -BWW SCREAM-

posted
Total Posts
10
Topic Starter
Kui
This beatmap was submitted using in-game submission on Monday, 27 June, 2016 at 12:53:55 AM

Artist: Giga
Title: -BWW SCREAM-
Tags: Reol れをる No title+
BPM: 180
Filesize: 5462kb
Play Time: 01:17
Difficulties Available:
  1. Funky (5 stars, 383 notes)
  2. hi im Alveryn (5.64 stars, 411 notes)
  3. zosanfc's Insane (4.21 stars, 276 notes)
  4. aigoh's easy (1.48 stars, 75 notes)
  5. aigoh's insane (4.69 stars, 367 notes)


Download: Giga - -BWW SCREAM-
Information: Scores/Beatmap Listing
---------------
Hi again!

Focusing on Funky diff at the moment.
aigoh
Hey Kui! So as said before I’ll mod. Nice song :D I didn’t really take much time modding this map, so keep in mind XD
[general]
  1. Flow is not good—I think this post helped me out in understanding the flow. Of course, there are times when you need to break the flow...like when music is emphasized. But some fluid parts of the music is should remain to have good flow. For instance, in the funky difficulty, 00:00:643 (1,2) – I would make it more flowy by curving the slider and making it like this. Compared to the rest of the music, I don’t think this is very emphasized or as important.
  2. you seem to start sliders on stronger parts, so this is great. [strike]Sometimes baka Megatron ends sliders on stronger parts /runs[strike]
[Funky]
  1. 00:01:476 (3,4,5) – would look nicer if you used half of a hexagon (use the ctrl alt d). Right now it does not look very nice when playing.
  2. opening to 00:05:226 – I know you wanted some simplistic rhythm. However, the rhythm seems too dull to be an extra 5-star difficulty. Try adding a triplet to 00:02:476 -, or 00:03:809 -.
  3. 00:08:309 (1,2,3) –does not look perfectly linear. While having grid + distance snap on and pressing the shift key, move around the next note while pressing. Should create a perfect linear pattern.
  4. 00:35:975 –change into low-distance snap stream? :3
  5. 00:42:559 (1) – 01:05:309 (1) - whoa…..These are BAD. People can’t react that fast to hit the next note after a spinner. Even the ranking criteria has spinner rules. There should be some layover time between the spinner and the next note. I’d suggest replacing it with a slider.
  6. 00:45:809 (3) – ctrl G? Makes the flow nicer :)
  7. 00:57:309 (1) –personal opinion. This part of the music is funky, so I’d make it into an lfj slider? It gives a nice visual cue, and you can utilize this to blanket 00:57:142 (3,1) - .
  8. 01:02:642 (1,5) – blanket? As of now it looks disorganized.
  9. 01:04:142 (2,3) – nice blanketing!
  10. 01:04:642 (1,2) – make into triplet?
  11. 01:09:309 (1) - 01:11:975 (1) – slider velocity needs to be consistent here. Similar part of the song.
  12. 01:17:309 (1) – whoa cool :D The circle’s right on the eyeball on her palm lool
[hard]
  1. 00:00:643 – I’d go with a higher DS setting… like 1.3 or 1.4

Hope this helped! I came to like this song too…could I do an insane GD? :3
Topic Starter
Kui

aigoh wrote:

Hey Kui! So as said before I’ll mod. Nice song :D I didn’t really take much time modding this map, so keep in mind XD
[general]
  1. Flow is not good—I think this post helped me out in understanding the flow. Of course, there are times when you need to break the flow...like when music is emphasized. But some fluid parts of the music is should remain to have good flow. For instance, in the funky difficulty, 00:00:643 (1,2) – I would make it more flowy by curving the slider and making it like this. Compared to the rest of the music, I don’t think this is very emphasized or as important. Fixed. Thanks for the link. I will read over it. I appreciate the help!
  2. you seem to start sliders on stronger parts, so this is great. [strike]Sometimes baka Megatron ends sliders on stronger parts /runs[strike] Yea, I have a couple sliders ending on strong sounds I need to look into fixing though. :P
[Funky]
  1. 00:01:476 (3,4,5) – would look nicer if you used half of a hexagon (use the ctrl alt d). Right now it does not look very nice when playing. Fixed.
  2. opening to 00:05:226 – I know you wanted some simplistic rhythm. However, the rhythm seems too dull to be an extra 5-star difficulty. Try adding a triplet to 00:02:476 -, or 00:03:809 -. Fixed.
  3. 00:08:309 (1,2,3) –does not look perfectly linear. While having grid + distance snap on and pressing the shift key, move around the next note while pressing. Should create a perfect linear pattern. I tried... Not sure if it looks any better.
  4. 00:35:975 –change into low-distance snap stream? :3 Good idea. :D
  5. 00:42:559 (1) – 01:05:309 (1) - whoa…..These are BAD. People can’t react that fast to hit the next note after a spinner. Even the ranking criteria has spinner rules. There should be some layover time between the spinner and the next note. I’d suggest replacing it with a slider. Fixed. (I need to work on it more.)
  6. 00:45:809 (3) – ctrl G? Makes the flow nicer :)Fixed.
  7. 00:57:309 (1) –personal opinion. This part of the music is funky, so I’d make it into an lfj slider? It gives a nice visual cue, and you can utilize this to blanket 00:57:142 (3,1) - . I tried to recreate lol.
  8. 01:02:642 (1,5) – blanket? As of now it looks disorganized.I think I fixed it.
  9. 01:04:142 (2,3) – nice blanketing!Thanks. :)
  10. 01:04:642 (1,2) – make into triplet? I actually did this before I saw the mod. :P
  11. 01:09:309 (1) - 01:11:975 (1) – slider velocity needs to be consistent here. Similar part of the song. Fixed.
  12. 01:17:309 (1) – whoa cool :D The circle’s right on the eyeball on her palm lool I like it too. :D
[hard]
  1. 00:00:643 – I’d go with a higher DS setting… like 1.3 or 1.4 Yea I need to work on the Hard. I just made the Normal and Hard really quick to have something to work off of later. Will fix when I get the time.

Hope this helped! I came to like this song too…could I do an insane GD? :3 Yes!!
Thank you very much!
hyouri
[General/Metadata]
  1. Artist: ギガ
    Romanized: Giga
  2. Tags: Reol れをる(collaborator), No title+ (album), _Genre_ (Either dubstep, drumstep or dnb??)
  3. Disable Countdown
  4. Add custom colors


[Funky]
  1. Check AiMod
  2. Kiai from 00:46:642 - to 01:05:309 -
  3. 00:02:476 (1,2,3) - stack properly
  4. 00:03:976 (1,2,3) - move to ~x:427|y:165
  5. 00:17:309 (4) - reverse curve
  6. 00:17:642 (5) - drum sampleset
  7. 00:24:975 (6) - ctrl +g
  8. 00:25:309 (7,1,2) - uneven placements and 00:25:309 (7) - needs nc
  9. 00:27:309 (1,2,3) - stack these
  10. 00:27:642 (4) - turn this upwards like this http://puu.sh/oWNkj/c05953d78a.jpg
  11. 00:28:642 - missing note
  12. 00:29:309 (1) - make this straight (remove middle gray point) or don't have it diagonal
  13. 00:29:975 (1,2) - plays poorly :/
  14. 00:30:309 (2) - SV change needs NC
  15. 00:30:975 (2) - ^
  16. 00:31:475 (1,2,3) - Not a good pattern, try have them like a triangle or smth
  17. 00:31:975 (1) - strong vocal (sound), needs higher SV
  18. 00:32:475 (1,2) - these should blanket 00:32:642 (3) -
  19. 00:37:975 (1,2) - stack proprly
  20. 00:42:642 (1,2,3,4) - could be a slider or something
  21. 00:44:225 (2) - ctrl +g
Topic Starter
Kui

Alveryn wrote:

[General/Metadata]
  1. Artist: ギガ Fixed.
  2. Romanized: Giga Fixed.
  3. Tags: Reol れをる(collaborator), No title+ (album), _Genre_ (Either dubstep, drumstep or dnb??) Fixed. I still need to add genre.
  4. Disable Countdown Fixed.
  5. Add custom colors Fixed.


[Funky]
  1. Check AiMod Fixed.
  2. Kiai from 00:46:642 - to 01:05:309 - Added.
  3. 00:02:476 (1,2,3) - stack properly Fixed.
  4. 00:03:976 (1,2,3) - move to ~x:427|y:165 Fixed.
  5. 00:17:309 (4) - reverse curve Fixed.
  6. 00:17:642 (5) - drum sampleset Fixed. Will do it throughout the map later.
  7. 00:24:975 (6) - ctrl +g Fixed.
  8. 00:25:309 (7,1,2) - uneven placements and 00:25:309 (7) - needs nc Fixed.
  9. 00:27:309 (1,2,3) - stack these Fixed.
  10. 00:27:642 (4) - turn this upwards like this http://puu.sh/oWNkj/c05953d78a.jpg Fixed.
  11. 00:28:642 - missing note Fixed.
  12. 00:29:309 (1) - make this straight (remove middle gray point) or don't have it diagonal Fixed.
  13. 00:29:975 (1,2) - plays poorly :/ Fixed.
  14. 00:30:309 (2) - SV change needs NC Fixed.
  15. 00:30:975 (2) - ^ Fixed.
  16. 00:31:475 (1,2,3) - Not a good pattern, try have them like a triangle or smth Fixed.
  17. 00:31:975 (1) - strong vocal (sound), needs higher SV Fixed.
  18. 00:32:475 (1,2) - these should blanket 00:32:642 (3) - I need to work on this more.
  19. 00:37:975 (1,2) - stack proprly Changed completely.
  20. 00:42:642 (1,2,3,4) - could be a slider or something Changed completely. Need to work on more.
  21. 00:44:225 (2) - ctrl +g Fixed.
Thanks! :) I was going to try to get into your que again next time it was up, but that fills up so fast.
Xilver15
hello o/ appreciate the mod on nightfall!



General

It's a good mindset to keep your slider curves consistent throughout the whole map for the same type of beats. Gonna make your map look a lot nicer and help with any flow issues you have.

It's also a good mindset to NC everytime there's a tall white tick in your timeline (that indicates a reset in your timing), it's usually what people follow when NCing their maps

I also recommend reducing the tick rate from 2 to 1

[Funky]

00:03:309 (5,6,7) - probably want to make this a repeat slider into a note as it was the same rhythm you used in the start for the sake of consistency
00:13:975 (1) - personally kind of off-putting and awkward to play, will catch some people off guard
00:15:475 (2) - should ctrlg this for better flow and match with 00:15:809 (3,4) -
00:28:642 - kind of weird pause, try placing a note there, i'd personally do this http://puu.sh/peYej/5c401751b8.jpg
00:35:975 (5,6,7,8) - try to increase the spacing here, the way you made it makes it look like a 1/6
00:40:809 (4) - try a 1/8th repeat slider here? fits the song better
00:42:642 (1,2,3,4) - kind of overmapped, nothing in the song indicates the use of kicksliders, there's just this kinda "wob" sound you hear
00:44:059 - for this part, IMO it'd be better if you slowed down the sv and then made it faster at 00:46:642 (1) - to indicate the "drop" kind of effect the song is doing
00:58:809 (2,1) - that's a pretty major spacing decrease :p why's that?
01:07:975 (3,5) - a bit anticlimactic, try repeat sliders instead i think it'd work better for ya
01:11:975 (1) - nice slider shape :o
01:12:725 (1,2,3,4,5,6,7,8) - you probably want to start this on a white tick instead of a blue, maybe try reducing the slider before that stream a little bit

Good luck with your map! I appreciate the mod on nightfall again :D
Topic Starter
Kui

Xilver wrote:

hello o/ appreciate the mod on nightfall!



General

It's a good mindset to keep your slider curves consistent throughout the whole map for the same type of beats. Gonna make your map look a lot nicer and help with any flow issues you have. I will keep this in mind.

It's also a good mindset to NC everytime there's a tall white tick in your timeline (that indicates a reset in your timing), it's usually what people follow when NCing their maps I like to NC on changing sounds, not just the normal white ticks. More depth this way imo. I do need to clean it up a little though.

I also recommend reducing the tick rate from 2 to 1 Fixed.

[Funky]

00:03:309 (5,6,7) - probably want to make this a repeat slider into a note as it was the same rhythm you used in the start for the sake of consistency Fixed.
00:13:975 (1) - personally kind of off-putting and awkward to play, will catch some people off guard Fixed, I think.
00:15:475 (2) - should ctrlg this for better flow and match with 00:15:809 (3,4) - Fixed.
00:28:642 - kind of weird pause, try placing a note there, i'd personally do this http://puu.sh/peYej/5c401751b8.jpg Fixed.
00:35:975 (5,6,7,8) - try to increase the spacing here, the way you made it makes it look like a 1/6 Fixed.
00:40:809 (4) - try a 1/8th repeat slider here? fits the song better Fixed.
00:42:642 (1,2,3,4) - kind of overmapped, nothing in the song indicates the use of kicksliders, there's just this kinda "wob" sound you hear I was going for each kickslider representing the sound getting lower. Going to keep for now until I think of something better.
00:44:059 - for this part, IMO it'd be better if you slowed down the sv and then made it faster at 00:46:642 (1) - to indicate the "drop" kind of effect the song is doing Fixed.
00:58:809 (2,1) - that's a pretty major spacing decrease :p why's that? Forgot to fix from what I changed around before. Was originally in a different order. Fixed.
01:07:975 (3,5) - a bit anticlimactic, try repeat sliders instead i think it'd work better for ya Fixed.
01:11:975 (1) - nice slider shape :oI ruined it trying to fix below ;w;
01:12:725 (1,2,3,4,5,6,7,8) - you probably want to start this on a white tick instead of a blue, maybe try reducing the slider before that stream a little bit Fixed.

Good luck with your map! I appreciate the mod on nightfall again :D
Thanks for the mod!
hyouri
omg pro map
Topic Starter
Kui

Alveryn wrote:

omg pro map
woaw man tanks lolxd
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