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xi - Finder keepers

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Patchouli
8-)
m i z u k i
hi
Sigillum
8-)
rrtyui
;)
y u c a
(・∀・)
y u z u k i
ごwwwwwwwww
Orgol
:P
S o r d a
:oops:
Rigeru_old
遅れた・・ :oops:
Orange
star :)
Thite
:oops: :oops:
taNa_Coppola
nice >~<
chocomint
~
Cyril Scarlet
ぺたり
Lalarun
:twisted:
Explosive
Gj
Semi_Semi
nice!

star


my pending

viewtopic.php?f=10&t=48053
Reisyth
:)
PeaChick
しじぇー('A`*)!!
swish
abalee
Still I suggest to add a [Hard] :|

add at least 1 second lead-in in every diff.s

oh by the way, move your map to pending if you think you'd done it.
Tomoka Rin
star~
yeahyeahyeahhh
Just some suggestion on some rhythm and hitsound stuff, change what you will.

Another:

Hitsounds:
- 00:07:312 (2) - Finish on begin
- 00:08:062 (4) - ^
- 00:08:812 (6) - ^
- 00:10:312 (2) - Finish on beginning and end
- 00:11:062 (4) - ^

Rhythm/spacing:
- 00:13:125 (3) - Delete this note
- 00:16:875 (6) - ^ (though I assume you have this to follow the drum, but i suggest delete cause you follow piano it seem too hmm)
- 00:38:437 (1) - Move closer to 3?
- 00:38:531 - Add a note here
- 00:50:156 (2) - Delete this note?
- 00:50:343 (2) - ^
- 00:50:531 (3) - Move to blue tick?
This is what your rhythm should be like this then

- 01:26:812 (4) - Delete this note
- 01:30:375 (6) - Delete this note
yeahyeahyeahhh
hmm I do too think it would be nice if you could make adding more of a hard or something a bit easier than Hyper. The mapset right now feels EII and I don't think thats too good, possible for you to make a diff lower than Hyper but Higher than standard? ~.~ :(
swish
yeahyeahyeahhh
much better ^^ gl!
Muya
01:47:062 (1) - I think 1/6 timing is better orz

go rank :)
yeahyeahyeahhh

Muya wrote:

01:47:062 (1) - I think 1/6 timing is better orz

go rank :)

My miss, i agree. Self pop, fix and call me back plz

rebub~
Nyan
go rank! :)
Mafiamaster
No preview point is set on any difficulty.

[taka's diff]
01:43:000 (2,3,4) - The ends of these sliders aren't snapped to 1/3 ticks.
01:44:125 (1) - Move this 1/8 tick forward so it's on the same tick as the other difficulties. Shorten afterwards by a 1/8 tick!


Edit: Just rechecked it. 01:43:000 (2,3,4) weren't snapped still.

Here is your problem.


Yeah... make sure to recheck this area for misplaced notes on the timeline i.e. 01:29:250 (6,7).

Edit 2: Rebubbled.
Gabi
I was gonna suggest some rythm changes but i'll leave it alone :P

Great map 8-) <3
whymeman
If the song wasn't so unstable, then it wouldn't be confusing. Though honestly, I think an easier difficulty could be made for this map. I won't choose to pop or rank it just yet though... Sorry, but the pop has to happen.

I can see the struggle in [swish's diff] where 1/4 is mostly used instead of 1/6 notes so it kinda sounds like it just misses the beat somewhere in between. I'll create a rough sample so you can start an Easy difficulty while you remap swish's difficulty. It uses the same concept like swish's but more simple and using thew 1/6 & 1/4 a bit more balanced.

Also, you don't have to strictly follow the rough copy. I only made it to use as a guide to control the beat flow that makes the most sense.

Hmm.... bubbled.

Download: xi - Finder keepers (gowww) [Rough Copy - Easy].osu
xierbaliti
;_;

/me late again
KanaRin
Good job>w<
phoon
gogo!!!
soulfear
+1 AR on all diffs.
Andrea
Some IRC Mod.

- Disabled the unused Countdown on every difficulty.

Ranked~
Cyril Scarlet
(ノ^^)ノ―――――――※※☆★congratulations!!★☆
thatguy0815
The Another diff is awkward.

I took the pain and looked through the map, here's my list:
00:01:312 (2) There is ONE note in the song, why a repeat-slider?
00:03:281 (3) There is nothing that would justify the sound, the stream feels to be too early
00:05:437 (5) A finish where there is no note, feels just awkward, especially at the slider end
00:08:062 (4) A reverse-slider? Loop-slider would fit way better
00:08:625 (5) Non-existent note
00:11:812 (1,2,3,4,5,6) Spacing changes too drastically, puts you off the anticipated speed of the map
00:12:937 (1,2,3,4,5) Does not match the music
00:15:000 (4) Destroys feeling of the rhythm the music gives you again
00:16:031 (1,2,3,4,5) Not readable at first sight
00:16:875 (6) Again, the map differs from the music and destroy the rhythm-feeling
00:19:593 (2,3,4,5,6,7,8) Does not match the music
00:22:875 (10) 1 Tick too early
00:24:375 (6) You set a reverse arrow where the music suddenly stops this keeps the map flowing, which just feels wrong
00:25:218 (4) Does not exist in the music, feels bad again
00:27:000 (3) Music is only on the white and the red tick here, wrong again
00:27:375 (4) This slider should start from the red tick before
00:28:875 (4) One tick too late
00:30:000 (3) Slider is one tick too short
00:30:375 (4) A stream would fit better here, or at least remove the reverse-arrow
00:31:500 (5) One tick too short
00:34:218 (2) Does not exist
00:34:312 (3) Double that lands on red and blue ticks instead of slider would fit way better
00:35:250 (2) No stream? But I clearly here one!
00:36:468 (2,3) One tick too early
00:45:937 (1,2,3,4,5,6,7) Ignore the rhythm in a rhythm game, nice way to map a song :/
00:48:187 (6) This DOES go with the rhythm, but the note that is mapped here is not audible if you play this, thus feels out of place
00:48:468 (8,1) One tick too early
00:51:468 (5) Does not exist in the song again
00:51:656 (7) One tick earlier
00:55:593 (4) Does not exist
00:55:687 (5) Reverse? Why??
00:58:031 (1,2,3,4) One tick too early, the triple is one tick after the 1 and the slider doesn't go with the music
00:58:593 (1) Accordingly, this one has to be removed, because there's no note on the red tick
00:59:718 (3,4,5,6) Would be much cooler to play if youd make jumps that go with the pitches of the music
01:00:468 (7) Silence the slider end or make it less audible? Sounds awkward
01:01:687 (5) Entirely out of place
01:05:437 (1,2,3,4,5,6) Nothing in the music justifies a stream here
01:06:187 (8) Does not exist
01:07:031 (2) Does not exist
01:08:718 (1) Does not exist
01:08:812 (2) Nothing hits with the reverse arrow
01:09:375 (1) Does not fit at all
01:10:125 (3) Mapped silence, don't we love it now?
01:10:687 (1,2,3,4,5) This should continue to be a stream until you go on with the reverse-sliders
01:15:375 (3) This ends on a small breather of the stream, why not map it?
01:20:250 (3) Sudden change in hitsounding, what for? Doesn't make sense
01:21:656 (7) Finisher note in song, almost non-audible hitsound, wtf?
01:27:281 (1) I could argue about that one a lot, idk, it feels unsatisfying to play
01:27:937 (1) The upward motion in the music leads straight to the stream, the hitsound and small break do not fit. At all.
01:28:687 (6) [sarcasm]Let's just spam reverse-sliders instead of care for the rhythm, that's the way to go[/sarcasm]
01:30:375 (6) Constant notes in music but suddenly you decide to add triples, why?
01:31:781 (6,7) Definitely no stream there.
01:33:093 (2,3,4,5,6,7,8) Definitely no stream there, too.
01:36:375 (10) One too early again
01:37:500 (5) Too short, this one should end on the blue tick
01:37:875 (6) Out of place
01:39:000 (5) The music is spaced by 3 ticks, not 2, out of place
01:40:031 (1,2,3,4,5) I don't hear a stream
01:40:500 (6) The music is spaced by 3 ticks, not 2, out of place again

Why does stuff like this get ranked? Also, if you get awesome music, make awesome maps, not things that leave me saying WTF
I only care for Another diff, Im not going to try to complain about anything else.

Best Regards
thelewa
Wow you must really have a grudge against gowww
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