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Ogura Yui - Honey Come!! (TV Size)

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Topic Starter
FreeSongs
This beatmap was submitted using in-game submission on 2020年5月7日 at 18:17:42

Artist: Ogura Yui
Title: Honey Come!! (TV Size)
Source: 城下町のダンデライオン
Tags: ed Ending Mikagura Seisa Sakurada Akane Sakurada Hikari Shiori Sakurada Joukamachi no Dandelion Castle Town
BPM: 184
Filesize: 2873kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.88 stars, 128 notes)
  2. Extra (5.47 stars, 355 notes)
  3. Hard (3.62 stars, 245 notes)
  4. Honey Come (6.52 stars, 408 notes)
  5. Insane (4.77 stars, 280 notes)
  6. Normal (2.59 stars, 195 notes)
Download: Ogura Yui - Honey Come!! (TV Size)
Information: Scores/Beatmap Listing
---------------
Seisa's Insane by Mikagura Seisa
Start
Extra
  1. 这cs,我选择死亡
  2. 00:36:473 (1) - 看上去跟你之前几个滑条没在一个圆上。
  3. 00:39:734 (1,2,3,4) - 突然就短了下来。不太友好。。
  4. 01:15:930 (1) - 噫!
    两个顶难度都丧病orz

Extra
  1. 卧槽,这CS牛逼啊。
  2. 整体看了一下,感觉至少有HW的一半屌了。。RANK难度也是一样。。
  3. 00:44:462 (1) - 这种貌似要炸,你把尾巴接在长滑条尾部应该可以
  4. 00:05:332 (4,6) - 这种大开大合的图风就不要摆这种错位堆叠了吧。而且整张图就这一个地方。。
  5. 00:19:190 (2,3,5) - 拉到331,56 类似的这种地方吧,这个节奏用你这间距太容易混淆。
  6. 00:40:386 (1,2) - 也是感觉距离有点近了
    牛逼啊!!

Another
  1. 00:40:386 (2,1) - 有点难看啊。。00:40:386 (2) - 调成朝上开口的如何
  2. 01:22:777 (1,2) - 这个pattern不太好看啊,把1做成折线试试?
    反复看了15分钟没找出什么缺点来。orz

HoneyHolic
  1. 这CS牛逼啊。。。
  2. 00:34:190 (3,4,5,6,1) - 这里应该是三分拍才对
  3. 00:41:038 (1,2,3,4,5,6) - 间距不考虑逐渐拉大点吗。
    没有什么特别要说的地方,非常不错的GD啊

Hard
  1. 00:16:745 (2,3) - 拉远一点吧不然容易搞混时间
  2. 00:03:864 (3,4) - ^
  3. 00:47:886 (2,4) - 个人觉得这个重叠不太好看
    很不错的Hard!

Normal
  1. 01:13:647 (1,2,3,4,5) - 艾玛,这估计要炸吧,还有这01:16:256 (1,2,3,4,5,6,7,8) -
    唉,这NM做的,顿时觉得我那就是一坨屎orz

EASY
  1. 00:46:256 (3) - 00:48:864 (2) - 01:15:440 (4) - blanket
  2. 00:54:897 (4) - 怎么不在这里加NC
  3. 01:09:734 (3) - 额,在第一段和第二段加个白色锚点变成弧线比较好吧
    妈的,这滑条设计好牛逼。学到了QAQ

Good luck XD
Topic Starter
FreeSongs

Remilia_CO wrote:

Extra
  1. 这cs,我选择死亡 ;w;
  2. 00:36:473 (1) - 看上去跟你之前几个滑条没在一个圆上。调了
  3. 00:39:734 (1,2,3,4) - 突然就短了下来。不太友好。。 加上了NC
  4. 01:15:930 (1) - 噫!整体ctrl+H了下
    两个顶难度都丧病orz

Extra
  1. 卧槽,这CS牛逼啊。
  2. 整体看了一下,感觉至少有HW的一半屌了。。RANK难度也是一样。。
  3. 00:44:462 (1) - 这种貌似要炸,你把尾巴接在长滑条尾部应该可以
  4. 00:05:332 (4,6) - 这种大开大合的图风就不要摆这种错位堆叠了吧。而且整张图就这一个地方。。 ^
  5. 00:19:190 (2,3,5) - 拉到331,56 类似的这种地方吧,这个节奏用你这间距太容易混淆。我觉得没问题, 跟前面节奏都一样, 不过好像没对齐233. 我稍微调了下
  6. 00:40:386 (1,2) - 也是感觉距离有点近了高AR下应该还好, 先不改了
    牛逼啊!!

Another
  1. 00:40:386 (2,1) - 有点难看啊。。00:40:386 (2) - 调成朝上开口的如何 我觉得还好, 00:41:038 (1,2,3,4,5,6,7) - 这里也都是同样开口的
  2. 01:22:777 (1,2) - 这个pattern不太好看啊,把1做成折线试试?重新拉了个滑条
    反复看了15分钟没找出什么缺点来。orz

Hard
  1. 00:16:745 (2,3) - 拉远一点吧不然容易搞混时间
  2. 00:03:864 (3,4) - ^ ^
  3. 00:47:886 (2,4) - 个人觉得这个重叠不太好看 我觉得还好。。我好像比较喜欢叠的样子 (因此还被说过overlap特别乱233)
    很不错的Hard!

Normal
  1. 01:13:647 (1,2,3,4,5) - 艾玛,这估计要炸吧,还有这01:16:256 (1,2,3,4,5,6,7,8) - 这我就不清楚了qwq 如果这里不下gap就太大了, 我估计最后还要补个diff
    唉,这NM做的,顿时觉得我那就是一坨屎orz

EASY
  1. 00:46:256 (3) - 00:48:864 (2) - 01:15:440 (4) - blanket fixed
  2. 00:54:897 (4) - 怎么不在这里加NC
  3. 01:09:734 (3) - 额,在第一段和第二段加个白色锚点变成弧线比较好吧
    妈的,这滑条设计好牛逼。学到了QAQ
其实是抄的233

Good luck XD
Thanks for modding!!
_Hou
m4m
mod back

General


  1. Nice cs spread, bruh. cs7 to hard tbh
  2. testplays if you mind
    Honey Come
    CS 7 TOO HARD, can't pass FeelsBadMan
  3. Linear flow is insane for such a high cs i think. Also I'll try to notice everything which i think isnt comfortable according to flow but being loyal a few.
  4. I'll cry about linear flow below, don't really mind it.

Honey Come


  1. 00:04:517 (1,2,3) - These may be should have same directions as those 00:01:908 (1,2,4) -
  2. 00:12:017 (5,1) - Decrease spacing, double makes as to stop at 00:11:853 (4,5) - and spacing between 00:11:853 (4,5) - is almost the same to 00:12:017 (5,1) - uncomfortabel tho
  3. 00:31:745 (1,2,3) - set it somewhere between 00:31:093 (1,2,3,1,2,3) - i mean in horizontal plane
  4. 00:37:125 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - about this, may be make spacing between each 1,4 less randomly? 3.9 seems fine
  5. 01:00:114 (6) - doesn't really make sense i guess.
  6. 01:04:517 (1,2,3,4,1,2,3) - linear flow cs7 :(
  7. 01:08:756 (2,3,4,5,6,7) - kind hard to read
  8. 01:11:201 (1,2,3,4,5,6,7) - they doesn't make sense, REALLY
  9. 01:11:853 (1,2,3,4,5,6,7) - 01:12:506 (1,2,3,4,5,6,7) - 01:13:158 (1,2,3,4,5,6,1) - ^

Extra


  1. High CS flow issues aren't really noticeable so it will be few there
  2. 00:23:430 (3,4) - may be make them absolutely the same direction? as 00:22:614 (1,2) -
    what i mean(how they are currently)
    and i don't mean to move them, just spin spin them a bit
    https://osu.ppy.sh/ss/5219933
  3. 00:43:973 (1) - I think so huge SV isn't really good here, that sound doesn't really deserve it.
  4. 01:15:440 (1) - ^
  5. 00:44:462 (1) - also he isn't visible tbh, so easy to be misread
  6. 00:49:517 (2,3,4) - Feels kind of flow drop for me
  7. 01:03:864 (1,2,3,4,1) - sure it is overmapped, but fine more or less
  8. 01:11:201 (1,1,2,1,1,2,3,1,1,2,3,1,1,2,3,1) - ^
  9. 01:05:332 (1,1,1) - make them like those, they were so nice 00:54:897 (1,1,1) -
  10. 01:15:930 (2,3,4,1,2,1,2,1,2,1,2,3,1,2,1) - Insane to read, still okay, huh
  11. 01:27:343 (1) - Remove NC or not just notice that mighty NC isn't need

Another


  1. The most comfortable diff, huh
  2. 00:44:462 (1,2,3) - move them below to reach 2 stacking with 00:44:951 (1) - end, feels way better tho
  3. 00:47:886 (2) - ctrl+G
  4. 00:49:435 (3,4,5,6) - spacing feels way random
  5. 00:50:006 (7) - stack with 00:50:169 (1) - ?
  6. 00:51:799 (2) - ctrl+G
  7. 00:50:169 (1,2,3,4,5,6) - Nice oval flow, but feels a bit awkward. Hard to aim 1 right after it.
  8. 01:22:614 - add circle. May be stack with 01:22:777 (1) -
  9. 01:27:995 (1) - Move it a bit to match direction of 01:27:832 (3) - and start of 01:27:995 (1)

HoneyHolic


  1. A bit more cries about linear flow with cs....z.z.z.z.z.z.
  2. 00:53:430 (1,2,3,4,1,2,3,4) - too hard to read
  3. 00:56:364 (4,5) - Feels lind of flow drop
  4. 01:10:712 - 01:15:440 - This part is amazing, damn
  5. 01:27:913 - add circle

Not going further, it is already shitmod, light difficulties would be even worse.
Izzywing
From my queue

Easy looks good.

[Normal]

00:01:745 (2) - I'd move this slider to 00:01:745 - and adjust the length accordingly so it ends on the same spot as before
00:04:353 (4) - same thing as above
00:49:517 (6) - start at 00:49:353 but end in the same spot as it is now
00:56:527 - hit circle?
01:04:517 (4,5,6,7) - 4 stacks are usually too much for a normal
01:13:647 (1,2,3,4,5,6,7,8) - overkill its just a normal :C
01:16:256 (1,2,3,4,5,6,7,8) - same here :L

cool sliders near the end

[Hard]

00:00:930 (2,3) - not a fan of this pattern, i'd change it. up to you ofc, this is opinion
00:04:517 (4) - move this to 00:04:353 and then put a circle at 00:04:843
01:00:930 (2) - ctrl+G imo

This map is pretty hard for a "hard" lol, 3.9 stars is pretty high. Consider either toning it down a bit or renaming it from Hard and making a new difficulty at around 3.2-3.3 stars?

I looked at the other difficulties but I couldn't find something that someone of my modding abilities could point out x_x

That extra certainly is interesting. I'm a big fan of hard CS 2ish maps but this was...certainly different. Was fun though.

Good luck!

Sorry for dinky mod :\
hyouri
[General]
  1. add some combo colors
  2. disable widescreen support for "Another", "Hard", "Normal", "Easy" and "HoneyHolic" diff (unless you plan on adding a storyboard.)
  3. LRS_DS - Snare.wav is useless, unless you change the name of it and you plan on using.
  4. Useless tags: holic, dandelion (you are using two of them), akane, sakurada (two of them),
  5. Add tags: Ending, ed
  6. HoneyHolic diffname should be InsaneHolic to be honest,
    as said in RC
    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
  7. Hard difficulty is not actually hard, Hard's are between 2.25-3.75* so you should nerf it or make another difficulty that's actually a Hard
[Honey Come]
  1. 01:02:234 (1,2) - Awkward spacing
  2. 01:04:190 (3,4,1) - spacing too big for this CS
  3. 01:07:451 (2,3,4) - ^
  4. 00:35:169 (2) - CTRL+G for cool flow
Froskya
Hi!~ Mod from my queue (M4M) :D
General

  1. Delete "Widescreen Support"
  2. Add combo colours .3.

Easy

  1. 00:14:788 (3) - ctrl + J + G + H
  2. 00:22:614 (3) - ctrl + G
  3. 01:26:690 (1) - ^
  4. 00:42:343 (1,2) - hard pattern
  5. 00:55:712 (2) - nc
  6. 00:54:897 (1) - delete nc
  7. 00:57:995 (1) - maybe looks like bad xd

Normal

  1. 00:01:908 (2) - ctrl + G
  2. 00:14:299 (3,4) - amateurs can broke combo here, because they can not see next slider (circle up to slider)
  3. 00:16:093 (8,1) - ^
  4. 00:17:071 (3,4,5,6) - ^
  5. 00:19:190 (2,3) - ^
  6. 00:22:125 (2,3) - ^
  7. 00:23:593 (6,7) - ^
  8. 00:25:060 (3,4) - ^
  9. 00:26:690 (1,2,3,4,5,6,7,8) - ^
  10. 00:29:951 (3,4,5,6) - ^
  11. 00:46:908 (6,7) - ^
  12. 00:53:919 (3,4) - ^
  13. 01:08:267 (7,1) - ^
  14. 01:11:853 (3,4) - ^
  15. 00:26:201 (6,7) - amateurs can not see this
  16. 00:42:343 (1,2) - ^
  17. 00:46:419 (4,5) - ^
  18. 00:49:027 (4,5) - ^
  19. 00:51:473 (2,3) - ^
  20. 00:54:408 (5,6) - ^
  21. 01:07:288 (4,5) - ^
  22. 01:12:506 (5,6) - ^
  23. 00:41:038 (1,2,3,4) - maybe hard pattern?
  24. 01:16:256 (1,2,3,4,5,6,7,8) - too hard xddd
  25. 00:52:777 (1,2) - looks like not good xd

Hard

  1. 00:00:930 (2,3) - maybe this is hard to read that
  2. 00:02:886 (8,1,2,3) - ^
  3. 00:33:212 (1) - delete nc
  4. 00:36:962 (1) - ^
  5. 00:53:919 (1) - ^
  6. 01:04:680 (1) - ^
  7. 00:37:125 (3) - nc
  8. 00:54:082 (3) - ^
  9. 01:04:517 (6) - ^
  10. 01:23:593 - add circle

Good Luck and rank that, please. i like this map :)
Mikagura Seisa
FS大爷爷几天没看骗了好多摸~

Remilia_CO wrote:

HoneyHolic
  1. 这CS牛逼啊。。。
  2. 00:34:190 (3,4,5,6,1) - 这里应该是三分拍才对 fixed<-FS看下这里要不要加nc帮我弄下~
  3. 00:41:038 (1,2,3,4,5,6) - 间距不考虑逐渐拉大点吗。 调了5
    没有什么特别要说的地方,非常不错的GD啊
Thank you~



Good luck XD

Hou Rearu wrote:

m4m


HoneyHolic


  1. A bit more cries about linear flow with cs....z.z.z.z.z.z.
  2. 00:53:430 (1,2,3,4,1,2,3,4) - too hard to read no
  3. 00:56:364 (4,5) - Feels lind of flow drop triangle!
  4. 01:10:712 - 01:15:440 - This part is amazing, damn
  5. 01:27:913 - add circle here is not follow music but drum,sorry
Thank you for mod
1233211234567
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44462
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Honey Come!! (TV Size)
TitleUnicode:Honey♥Come!! (TV Size)
Artist:Ogura Yui
ArtistUnicode:小倉 唯
Creator:FreeSongs
Version:Seisa's Insane
Source:城下町のダンデライオン
Tags:ed Ending Mikagura Seisa Sakurada Akane Sakurada Hikari Shiori Sakurada Joukamachi no Dandelion Castle Town
BeatmapID:978267
BeatmapSetID:455249

[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"01.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
604,326.086956521739,4,2,1,60,1,0
604,-133.333333333333,4,2,1,60,0,0
6473,-117.647058823529,4,2,1,60,0,0
7125,-105.263157894737,4,2,1,60,0,0
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11038,-83.3333333333333,4,2,1,60,0,0
31908,-133.333333333333,4,2,1,60,0,0
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43973,-66.6666666666667,4,2,1,60,0,0
44136,-66.6666666666667,4,2,1,5,0,0
44462,-66.6666666666667,4,2,1,60,0,0
44951,-83.3333333333333,4,2,1,60,0,1
65495,-74.0740740740741,4,2,1,60,0,1
78049,-50,4,2,1,60,0,1
78375,-100,4,2,1,60,0,1
78864,-133.333333333333,4,2,1,40,0,0
82777,-133.333333333333,4,2,1,60,0,0
84082,-100,4,2,1,60,0,0
87995,-125,4,2,1,60,0,0
88484,-71.4285714285714,4,2,1,60,0,0
88810,-71.4285714285714,4,2,1,5,0,0


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422,207,76175,1,0,0:0:0:0:
442,211,76256,1,12,0:0:0:0:
350,346,76419,1,8,0:0:0:0:
245,223,76582,2,0,P|235:179|246:140,1,67.5000002574921,8|8,0:0|0:0,0:0:0:0:
268,21,76908,6,0,P|273:67|267:92,1,67.5000002574921,8|8,0:0|0:0,0:0:0:0:
158,174,77234,5,8,0:0:0:0:
35,120,77397,1,2,0:0:0:0:
34,102,77478,1,0,0:0:0:0:
32,84,77560,1,8,0:0:0:0:
192,26,77723,1,8,0:0:0:0:
192,26,78049,2,0,P|126:43|116:21,1,100,12|0,0:0|0:0,0:0:0:0:
220,113,78375,6,0,L|278:113,1,50,0|0,0:0|0:0,0:0:0:0:
325,71,78701,1,0,0:0:0:0:
384,99,78864,2,0,P|352:161|277:181,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
248,180,80169,6,0,P|234:172|263:182,1,225.000008583069,0|0,0:0|0:0,0:0:0:0:
141,73,81473,6,0,P|126:152|162:222,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
213,255,82288,1,0,0:0:0:0:
213,255,82370,1,0,0:0:0:0:
213,255,82451,1,0,0:0:0:0:
341,217,82777,6,0,P|366:262|295:266,1,150.000005722046,0|0,0:0|0:0,0:0:0:0:
376,152,83593,2,0,P|350:138|332:136,2,37.5000014305115
431,213,84082,5,8,0:0:0:0:
58,251,84734,1,8,0:0:0:0:
430,196,85386,1,8,0:0:0:0:
70,180,86038,2,0,P|61:147|64:79,1,100,8|2,0:0|0:0,0:0:0:0:
161,65,86690,5,8,0:0:0:0:
276,139,86853,1,8,0:0:0:0:
147,126,87017,5,8,0:0:0:0:
276,106,87180,1,8,0:0:0:0:
166,186,87343,5,8,0:0:0:0:
327,60,87506,1,8,0:0:0:0:
341,87,87587,1,0,0:0:0:0:
346,118,87669,1,2,0:0:0:0:
342,149,87750,1,2,0:0:0:0:
329,177,87832,1,2,0:0:0:0:
214,140,87995,2,0,P|211:106|213:102,1,40,8|0,0:0|0:0,0:0:0:0:
412,56,88484,6,0,P|435:136|409:195,1,139.999995727539,12|0,0:0|0:0,0:0:0:0:
Mikagura Seisa
#随便写点摸骗星星(

[Another]
00:26:201 (5,6,7) - 挡血条(?
00:41:364 (2) - 这样flow可能顺一点
00:43:973 (5) - 可以有nc..
00:52:777 (1,2) - 感觉ctrl-g一下舒服一点 并且可以和后面重音的12有点区别
[Extra]
00:05:495 (5) - 180|81
00:05:821 (1) - 165|281 后面依次 不过改这个好像工作量挺大。。可以4不变 23均匀一下看看(
[Honey Come]
01:16:582 (1,2) - 我觉得这两个可以试试竖线看看,现在有点难读
01:27:995 (1) - 最后一个滑条我更喜欢extra里面那种的(直线的感觉不好)
不过都无所谓了 反正我来骗星星,请把星星给我上面的回复qwq我要两个(╯‵□′)╯︵┻━┻

GL;w;
Topic Starter
FreeSongs

Hou Rearu wrote:

Honey Come


  1. 00:04:517 (1,2,3) - These may be should have same directions as those 00:01:908 (1,2,4) - sure
  2. 00:12:017 (5,1) - Decrease spacing, double makes as to stop at 00:11:853 (4,5) - and spacing between 00:11:853 (4,5) - is almost the same to 00:12:017 (5,1) - uncomfortabel tho that spacing was done intentionally lol.. and I think they are fine
  3. 00:31:745 (1,2,3) - set it somewhere between 00:31:093 (1,2,3,1,2,3) - i mean in horizontal plane it didn't work out well imo ;_;
  4. 00:37:125 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - about this, may be make spacing between each 1,4 less randomly? 3.9 seems fine Didn't change that because I think the spacing should be fine
  5. 01:00:114 (6) - doesn't really make sense i guess. i think i need some explanation here ;_;
  6. 01:04:517 (1,2,3,4,1,2,3) - linear flow cs7 :(
  7. 01:08:756 (2,3,4,5,6,7) - kind hard to read
  8. 01:11:201 (1,2,3,4,5,6,7) - they doesn't make sense, REALLY
  9. 01:11:853 (1,2,3,4,5,6,7) - 01:12:506 (1,2,3,4,5,6,7) - 01:13:158 (1,2,3,4,5,6,1) - ^ I am not sure why they don't make sense so yeah ;_;

Extra


  1. High CS flow issues aren't really noticeable so it will be few there
  2. 00:23:430 (3,4) - may be make them absolutely the same direction? as 00:22:614 (1,2) -
    what i mean(how they are currently)
    and i don't mean to move them, just spin spin them a bit
    https://osu.ppy.sh/ss/5219933
  3. 00:43:973 (1) - I think so huge SV isn't really good here, that sound doesn't really deserve it.
  4. 01:15:440 (1) - ^
  5. 00:44:462 (1) - also he isn't visible tbh, so easy to be misread
  6. 00:49:517 (2,3,4) - Feels kind of flow drop for me
  7. 01:03:864 (1,2,3,4,1) - sure it is overmapped, but fine more or less
  8. 01:11:201 (1,1,2,1,1,2,3,1,1,2,3,1,1,2,3,1) - ^
  9. 01:05:332 (1,1,1) - make them like those, they were so nice 00:54:897 (1,1,1) -
  10. 01:15:930 (2,3,4,1,2,1,2,1,2,1,2,3,1,2,1) - Insane to read, still okay, huh
  11. 01:27:343 (1) - Remove NC or not just notice that mighty NC isn't need

I remapped the entire Extra after getting all the feedback

Another


  1. The most comfortable diff, huh
  2. 00:44:462 (1,2,3) - move them below to reach 2 stacking with 00:44:951 (1) - end, feels way better tho the flow is fine here imo
  3. 00:47:886 (2) - ctrl+G applied
  4. 00:49:435 (3,4,5,6) - spacing feels way random lowered it down
  5. 00:50:006 (7) - stack with 00:50:169 (1) - ? nice idea, but it might cause some readability issue
  6. 00:51:799 (2) - ctrl+G maybe not this time lol
  7. 00:50:169 (1,2,3,4,5,6) - Nice oval flow, but feels a bit awkward. Hard to aim 1 right after it. moved them a bit
  8. 01:22:614 - add circle. May be stack with 01:22:777 (1) - not following that tho
  9. 01:27:995 (1) - Move it a bit to match direction of 01:27:832 (3) - and start of 01:27:995 (1) i feel like some small deviation actually feels well

Hobbes2 wrote:

[Normal]

00:01:745 (2) - I'd move this slider to 00:01:745 - and adjust the length accordingly so it ends on the same spot as before might be hard to follow for newbies imo
00:04:353 (4) - same thing as above
00:49:517 (6) - start at 00:49:353 but end in the same spot as it is now I kinda feel this drum is more important than the vocal lol, so i will keep it for now
00:56:527 - hit circle? ^
01:04:517 (4,5,6,7) - 4 stacks are usually too much for a normal
01:13:647 (1,2,3,4,5,6,7,8) - overkill its just a normal :C
01:16:256 (1,2,3,4,5,6,7,8) - same here :L
didn't change the last 3 because I think they are fine
cool sliders near the end thanks!

[Hard]

00:00:930 (2,3) - not a fan of this pattern, i'd change it. up to you ofc, this is opinion
00:04:517 (4) - move this to 00:04:353 and then put a circle at 00:04:843 feel like the current way is better..;_;
01:00:930 (2) - ctrl+G imo didn't change that one

This map is pretty hard for a "hard" lol, 3.9 stars is pretty high. Consider either toning it down a bit or renaming it from Hard and making a new difficulty at around 3.2-3.3 stars? I renamed it hyper and made another hard

I looked at the other difficulties but I couldn't find something that someone of my modding abilities could point out x_x

That extra certainly is interesting. I'm a big fan of hard CS 2ish maps but this was...certainly different. Was fun though.

Good luck!

Sorry for dinky mod :\ no its good :)

Alveryn wrote:

[General]
  1. add some combo colors
  2. disable widescreen support for "Another", "Hard", "Normal", "Easy" and "HoneyHolic" diff (unless you plan on adding a storyboard.)
  3. LRS_DS - Snare.wav is useless, unless you change the name of it and you plan on using.
  4. Useless tags: holic, dandelion (you are using two of them), akane, sakurada (two of them),
  5. Add tags: Ending, ed
  6. HoneyHolic diffname should be InsaneHolic to be honest,
    as said in RC
    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
  7. Hard difficulty is not actually hard, Hard's are between 2.25-3.75* so you should nerf it or make another difficulty that's actually a Hard
fixed everything above!
[Honey Come]
  1. 01:02:234 (1,2) - Awkward spacing lowered it down
  2. 01:04:190 (3,4,1) - spacing too big for this CS i will try keeping them for now ;_;
  3. 01:07:451 (2,3,4) - ^ ^
  4. 00:35:169 (2) - CTRL+G for cool flow awesome

Revialink wrote:

Hi!~ Mod from my queue (M4M) :D
General

  1. Delete "Widescreen Support"
  2. Add combo colours .3. Thanks for pointing that out. I will add them later

Easy

  1. 00:14:788 (3) - ctrl + J + G + H sure
  2. 00:22:614 (3) - ctrl + G didn't change that one..
  3. 01:26:690 (1) - ^ ^
  4. 00:42:343 (1,2) - hard pattern should be ok lol
  5. 00:55:712 (2) - nc applied
  6. 00:54:897 (1) - delete nc ^
  7. 00:57:995 (1) - maybe looks like bad xd lol not sure how to improve tho

Normal

  1. 00:01:908 (2) - ctrl + G
  2. 00:14:299 (3,4) - amateurs can broke combo here, because they can not see next slider (circle up to slider) should be ok imo
  3. 00:16:093 (8,1) - ^
  4. 00:17:071 (3,4,5,6) - ^
  5. 00:19:190 (2,3) - ^
  6. 00:22:125 (2,3) - ^
  7. 00:23:593 (6,7) - ^
  8. 00:25:060 (3,4) - ^
  9. 00:26:690 (1,2,3,4,5,6,7,8) - ^
  10. 00:29:951 (3,4,5,6) - ^
  11. 00:46:908 (6,7) - ^
  12. 00:53:919 (3,4) - ^
  13. 01:08:267 (7,1) - ^
  14. 01:11:853 (3,4) - ^
  15. 00:26:201 (6,7) - amateurs can not see this
  16. 00:42:343 (1,2) - ^
  17. 00:46:419 (4,5) - ^
  18. 00:49:027 (4,5) - ^
  19. 00:51:473 (2,3) - ^
  20. 00:54:408 (5,6) - ^
  21. 01:07:288 (4,5) - ^
  22. 01:12:506 (5,6) - ^
  23. 00:41:038 (1,2,3,4) - maybe hard pattern?
  24. 01:16:256 (1,2,3,4,5,6,7,8) - too hard xddd
  25. 00:52:777 (1,2) - looks like not good xd

Hard

  1. 00:00:930 (2,3) - maybe this is hard to read that It should be fine imo
  2. 00:02:886 (8,1,2,3) - ^ ^
  3. 00:33:212 (1) - delete nc yeah
  4. 00:36:962 (1) - ^
  5. 00:53:919 (1) - ^
  6. 01:04:680 (1) - ^
  7. 00:37:125 (3) - nc
  8. 00:54:082 (3) - ^
  9. 01:04:517 (6) - ^ applied a lot of NCs suggestion
  10. 01:23:593 - add circle it sounds fine as the way it is

Good Luck and rank that, please. i like this map :) Thanks!

Mikagura Seisa wrote:

#随便写点摸骗星星(

[Another]
00:26:201 (5,6,7) - 挡血条(? 往下移了
00:41:364 (2) - 这样flow可能顺一点
00:43:973 (5) - 可以有nc.. 加了
00:52:777 (1,2) - 感觉ctrl-g一下舒服一点 并且可以和后面重音的12有点区别 这样后面两次flow一样第一次不一样感觉有点奇怪.. 先保留了
[Extra] extra我给re了qwq
00:05:495 (5) - 180|81
00:05:821 (1) - 165|281 后面依次 不过改这个好像工作量挺大。。可以4不变 23均匀一下看看(
[Honey Come]
01:16:582 (1,2) - 我觉得这两个可以试试竖线看看,现在有点难读 嗯, 现在都不是横竖方向的了。。
01:27:995 (1) - 最后一个滑条我更喜欢extra里面那种的(直线的感觉不好) 我觉得还好。。
不过都无所谓了 反正我来骗星星,请把星星给我上面的回复qwq我要两个(╯‵□′)╯︵┻━┻
GL;w;

Thanks for modding!! and updated Seisa's Insane!
iMega
I hope FreeSongs senpai notice me
2016-06-27 21:49 iMega: ACTION is listening to [https://osu.ppy.sh/b/980481 Ogura Yui - Honey Come!! (TV Size)]
2016-06-27 21:49 iMega: can i try practicing modding?
2016-06-27 21:50 FreeSongs: wow :))
2016-06-27 21:50 FreeSongs: sure lol
2016-06-27 21:50 FreeSongs: thanks :DD
2016-06-27 21:50 FreeSongs: its actually ready for mod
2016-06-27 21:50 iMega: :DD
2016-06-27 21:50 iMega: I want to try
2016-06-27 21:51 FreeSongs: so go ahead if you want :)
2016-06-27 21:54 iMega: I always wanted to mod maps from famous mappers, but i always get afraid
2016-06-27 21:54 iMega: they can ignore since im "random" or whatever
2016-06-27 21:55 iMega: do you want a chat mod or post it?
2016-06-27 21:56 iMega: i dont even know if i can point that much stuff
2016-06-27 21:56 FreeSongs: ahh
2016-06-27 21:56 FreeSongs: it doesn't matter
2016-06-27 21:56 FreeSongs: do whatever you feel comfortable with :)
2016-06-27 21:57 iMega: i think chat is better if im not going to disturb your mapping
2016-06-27 21:58 FreeSongs: yeah sure, its fine :) we can just do chat
2016-06-27 21:58 iMega: good
2016-06-27 21:58 iMega: i'm on easy diff now
2016-06-27 21:59 iMega: 00:07:125 (2,3,1) - make a better triangle
2016-06-27 21:59 iMega: sliderend 3 and 1
2016-06-27 22:00 FreeSongs: yeah fixed that
2016-06-27 22:01 iMega: 00:18:864 (1,4) - this overlapping looks kinda strange, i dont know if you can change it without affecting next circles tho
2016-06-27 22:01 iMega: next and the blanket*
2016-06-27 22:02 FreeSongs: fixed that too :)
2016-06-27 22:03 iMega: hmmm
2016-06-27 22:03 iMega: i think thats it on easy diff
2016-06-27 22:03 FreeSongs: :D
2016-06-27 22:03 iMega: normal now
2016-06-27 22:03 iMega: \:D/
2016-06-27 22:04 FreeSongs: \o/
2016-06-27 22:05 iMega: just a question (i dont even know if its true)
2016-06-27 22:05 iMega: example: this slider 00:17:234 (4) -
2016-06-27 22:05 iMega: is it acceptable to have a sliderend on the big tick?
2016-06-27 22:05 FreeSongs: i don
2016-06-27 22:06 FreeSongs: i don't think its not acceptable
2016-06-27 22:06 iMega: like, its fitting the song
2016-06-27 22:06 FreeSongs: then its good :)
2016-06-27 22:07 iMega: i'm not finding anything that need mod on normal diff lol
2016-06-27 22:07 iMega: for me its pretty fine
2016-06-27 22:07 FreeSongs: lol :)
2016-06-27 22:07 iMega: oh wait
2016-06-27 22:08 iMega: 00:59:951 (5,6,7) - is not it too strong
2016-06-27 22:08 iMega: to a normal diff?
2016-06-27 22:08 FreeSongs: i guess the most controversial part should be 01:16:256 (1,2,3,4,5,6,7,8,9) -
2016-06-27 22:08 iMega: 01:04:517 (4,5,6,7) -
2016-06-27 22:08 iMega: this too
2016-06-27 22:08 iMega: yea this too
2016-06-27 22:08 FreeSongs: thats exactly what i am worrying about haha
2016-06-27 22:09 iMega: like, those are all strong beats
2016-06-27 22:09 iMega: it fits the song
2016-06-27 22:09 iMega: but i dont know, feels too strong for this diff
2016-06-27 22:09 iMega: 01:26:690 (4,5,6,7) -
2016-06-27 22:09 FreeSongs: but if QAT says no it could be a "no" LOL
2016-06-27 22:09 FreeSongs: yeah
2016-06-27 22:09 iMega: anyways
2016-06-27 22:09 iMega: i thing this is the only thing that i can point on normal diff
2016-06-27 22:09 iMega: lets go to hard
2016-06-27 22:09 FreeSongs: ok :)
2016-06-27 22:10 FreeSongs: will consider to change that if others say the same
2016-06-27 22:11 iMega: ohh okay
2016-06-27 22:11 iMega: on hard one pattern is bothering me (idk if its just me)
2016-06-27 22:12 iMega: wait
2016-06-27 22:12 iMega: 01:03:538 (2,3,4,5,1) - this is hard to read
2016-06-27 22:12 iMega: i think
2016-06-27 22:13 iMega: ohh i dont save the chat log
2016-06-27 22:13 iMega: lol
2016-06-27 22:13 FreeSongs: don't worry i can give to you after that lol
2016-06-27 22:13 iMega: ohh okay
2016-06-27 22:13 FreeSongs: and that pattern is indeed hard to read lol
2016-06-27 22:13 FreeSongs: im trying to fix that
2016-06-27 22:14 iMega: okay
2016-06-27 22:14 iMega: 01:04:517 (1,2,3) - the flow here is strange too
2016-06-27 22:14 iMega: if you cant fix it i think increasing the ar could help
2016-06-27 22:19 FreeSongs: i think i fixed it somehow lol
2016-06-27 22:19 iMega: lol
2016-06-27 22:19 iMega: thats good then xD
2016-06-27 22:20 iMega: 01:16:908 (3) -
2016-06-27 22:20 iMega: nc?
2016-06-27 22:20 iMega: 01:17:560 (5) -
2016-06-27 22:20 iMega: here too
2016-06-27 22:21 iMega: i think thats it on hard diff
2016-06-27 22:21 FreeSongs: added
2016-06-27 22:21 iMega: good
2016-06-27 22:21 iMega: hyper now
2016-06-27 22:22 iMega: 00:04:517 (4) -
2016-06-27 22:22 iMega: like
2016-06-27 22:22 iMega: you changed what you was following
2016-06-27 22:22 iMega: is not it better to add nc?
2016-06-27 22:23 FreeSongs: added :)
2016-06-27 22:24 iMega: lemme check auto playing it
2016-06-27 22:25 iMega: the only thing i can point are the doubles and triples
2016-06-27 22:25 iMega: they can be a bit confusing at sightread
2016-06-27 22:25 iMega: with hd
2016-06-27 22:26 iMega: but i dont think it can be a problem
2016-06-27 22:26 FreeSongs: you are probably right
2016-06-27 22:26 FreeSongs: yeah, it shouldn't be a problem
2016-06-27 22:26 iMega: ohh
2016-06-27 22:26 iMega: let me point the doubles and triples then
2016-06-27 22:27 iMega: 01:06:799 (4,1) -
2016-06-27 22:27 iMega: 01:07:614 (3,4) -
2016-06-27 22:27 iMega: those two are the most "problematic" i think
2016-06-27 22:28 iMega: 01:14:299 (3,4,1,2,3) -
2016-06-27 22:29 iMega: but i dont think you really need to change them
2016-06-27 22:29 iMega: next diff?
2016-06-27 22:30 FreeSongs: yeah I tried to change them but didn't work out :(
2016-06-27 22:30 iMega: :(
2016-06-27 22:30 iMega: thats ok then
2016-06-27 22:31 iMega: i dont think im going to mod seisa's insane
2016-06-27 22:31 iMega: lol
2016-06-27 22:31 FreeSongs: lol thats k
2016-06-27 22:31 iMega: thats ok for you?
2016-06-27 22:31 iMega: oh k
2016-06-27 22:31 iMega: ACTION is editing [https://osu.ppy.sh/b/975834 Ogura Yui - Honey Come!! (TV Size) [Extra]]
2016-06-27 22:31 iMega: extra now
2016-06-27 22:32 FreeSongs: \o/
2016-06-27 22:32 FreeSongs: i just remapped it lol
2016-06-27 22:32 iMega: oh lol
2016-06-27 22:32 iMega: is it right another having more stars than extra?
2016-06-27 22:32 FreeSongs: and its probably even weirder than before lol
2016-06-27 22:33 iMega: lol
2016-06-27 22:33 iMega: lmao
2016-06-27 22:33 FreeSongs: i think it doesn't matter.. does it?
2016-06-27 22:34 iMega: hmmm
2016-06-27 22:34 iMega: i dont know lol
2016-06-27 22:34 iMega: like usually i think extra is harder than another
2016-06-27 22:34 iMega: you could just rename the diff
2016-06-27 22:35 iMega: but i dont think it can be a problem lol
2016-06-27 22:35 iMega: actually i don't know xD
2016-06-27 22:35 FreeSongs: me either lol
2016-06-27 22:35 FreeSongs: we will see :)
2016-06-27 22:35 iMega: kay
2016-06-27 22:36 iMega: lol this jump 00:08:593 (2,1,2,1,2,1,2,1) -
2016-06-27 22:36 FreeSongs: lol
2016-06-27 22:36 iMega: i don't know if it can be a problem
2016-06-27 22:36 iMega: i wish i could test it
2016-06-27 22:36 iMega: but i'll leave it for now
2016-06-27 22:37 FreeSongs: kk :)
2016-06-27 22:37 iMega: 00:22:125 (1) -
2016-06-27 22:37 iMega: is not this one too fast?
2016-06-27 22:38 iMega: same to the other
2016-06-27 22:38 iMega: 00:24:734 (1) -
2016-06-27 22:38 FreeSongs: after 00:21:392 (9,1,1) - built up, should be fine imo (its an experimental thing tho
2016-06-27 22:39 iMega: oh okay
2016-06-27 22:39 FreeSongs: so basically the slider speed goes from the slowest to the fastest and then goes to the slowest
2016-06-27 22:40 iMega: yea, like, i would say that 1,2 to 1,8 is a little too much but if you want to keep thats ok :D
2016-06-27 22:41 iMega: 00:39:734 (1,1,1,1,1,2,1,2,1,2,1,2,1,2) -
2016-06-27 22:41 iMega: nice pattern lol
2016-06-27 22:41 FreeSongs: :))
2016-06-27 22:41 FreeSongs: thanks :D
2016-06-27 22:42 iMega: 00:47:071 (1,1,1) - is this nc ok? like
2016-06-27 22:43 iMega: i dont know how to explain lol
2016-06-27 22:43 FreeSongs: maybe not lol
2016-06-27 22:43 FreeSongs: yeah i will just remove them (they actually don't make much sense
2016-06-27 22:44 iMega: ohh ok
2016-06-27 22:44 iMega: 00:47:560 (1,1) - fix blanket and
2016-06-27 22:44 iMega: 00:47:560 (1,1,1) -
2016-06-27 22:45 iMega: triangle on sliderend?
2016-06-27 22:46 iMega: ohh just noticed, you was snapping those two sliders 00:48:212 (1,1) -
2016-06-27 22:46 FreeSongs: yeah fixed both
2016-06-27 22:47 iMega: if you are going to move the
2016-06-27 22:47 iMega: slider
2016-06-27 22:47 iMega: fix the snap too
2016-06-27 22:47 iMega: snap or stack
2016-06-27 22:47 iMega: whatever
2016-06-27 22:47 iMega: i think you know what im talking about lol
2016-06-27 22:47 FreeSongs: yeah :))
2016-06-27 22:47 FreeSongs: fixed :DD
2016-06-27 22:48 iMega: kay
2016-06-27 22:48 iMega: 00:54:897 (1,1,1) -
2016-06-27 22:48 iMega: same to the first nc
2016-06-27 22:48 iMega: and for the next
2016-06-27 22:48 FreeSongs: yeah already changed all that
2016-06-27 22:48 iMega: ohh kay
2016-06-27 22:49 iMega: nice ending
2016-06-27 22:49 iMega: i would choke on it lol
2016-06-27 22:50 FreeSongs: yay :)
2016-06-27 22:50 iMega: another now
2016-06-27 22:50 FreeSongs: lol
2016-06-27 22:50 FreeSongs: did you actually notice extra is AR8?
2016-06-27 22:50 FreeSongs: or nvm lol
2016-06-27 22:50 iMega: yea i did
2016-06-27 22:50 iMega: i think that's not a problem
2016-06-27 22:50 iMega: at least for me lol
2016-06-27 22:50 FreeSongs: i was actually suprised you didn't complain that lol
2016-06-27 22:51 iMega: lol
2016-06-27 22:51 iMega: well just wait
2016-06-27 22:51 iMega: a lot of players will xD
2016-06-27 22:51 FreeSongs: lol yes
2016-06-27 22:54 iMega: 00:20:984 (6) - i would put nc here
2016-06-27 22:54 iMega: because of the kickslider
2016-06-27 22:55 FreeSongs: sure
2016-06-27 22:56 iMega: 01:15:440 (5) - my hp bar was overlapping this slider
2016-06-27 22:56 iMega: i dont know if it can be a problem though
2016-06-27 22:57 FreeSongs: good catch
2016-06-27 22:57 FreeSongs: its actually an unrankable thing
2016-06-27 22:57 iMega: ohh
2016-06-27 22:57 iMega: lol
2016-06-27 22:57 FreeSongs: btw i NC that too
2016-06-27 22:57 iMega: ohh okay :D
2016-06-27 22:58 iMega: i think thats it for another
2016-06-27 23:00 iMega: man this cs xD
2016-06-27 23:00 FreeSongs: xD
2016-06-27 23:00 iMega: Freerreversible
2016-06-27 23:00 FreeSongs: hah
2016-06-27 23:00 FreeSongs: haha*
2016-06-27 23:01 iMega: 00:02:886 (4) - is this slider intuitive?
2016-06-27 23:01 iMega: i mean
2016-06-27 23:01 iMega: 00:01:908 (1,2,3) -
2016-06-27 23:01 iMega: three repeat and it on center
2016-06-27 23:02 iMega: I wish I could express better but I suck so hard at english lol
2016-06-27 23:02 FreeSongs: ah im doing this because the sound at 00:02:234 (2) - has higher pitch than 00:02:886 (4) -
2016-06-27 23:03 FreeSongs: its like the feeling of separating away at first and then getting closer
2016-06-27 23:03 FreeSongs: lol my english is definitely worse
2016-06-27 23:03 iMega: ohh okay
2016-06-27 23:03 iMega: lol but are you from canada, no?
2016-06-27 23:04 FreeSongs: i live in Canada now
2016-06-27 23:05 FreeSongs: but not born in Canada
2016-06-27 23:06 iMega: ohh got it
2016-06-27 23:06 iMega: 00:32:723 (1,2,3) -
2016-06-27 23:06 iMega: distance between then is inconsistent
2016-06-27 23:06 iMega: i mean
2016-06-27 23:06 iMega: not the jump, i think you got what i want to say
2016-06-27 23:07 FreeSongs: nice catch :)
2016-06-27 23:07 FreeSongs: fixed it
2016-06-27 23:07 iMega: :D
2016-06-27 23:08 iMega: geeeeeeeeez
2016-06-27 23:08 FreeSongs: lol
2016-06-27 23:08 iMega: 00:38:430 (1,2,3,4,1,2,3,4) -
2016-06-27 23:08 iMega: this is so hard
2016-06-27 23:08 iMega: lol
2016-06-27 23:09 iMega: 00:38:430 (1,2,3,4,1,2,3,4,1,1,1,1,1,2,3,4,1,2,3,4,5,6,7,8) - the whole pattern is toooooooooooooooo linear
2016-06-27 23:09 iMega: (not saying to change it tho)
2016-06-27 23:09 FreeSongs: the first one i put them closer
2016-06-27 23:09 iMega: yea
2016-06-27 23:09 FreeSongs: lol
2016-06-27 23:09 FreeSongs: you will see more linear later on lol
2016-06-27 23:10 iMega: omg lol
2016-06-27 23:10 iMega: holy
2016-06-27 23:10 FreeSongs: lol
2016-06-27 23:10 iMega: this is so hard lol
2016-06-27 23:11 iMega: or i just suck at this cs
2016-06-27 23:11 iMega: i dont know lol
2016-06-27 23:11 iMega: i think this diff is ok since i cant play it well
2016-06-27 23:12 iMega: you will need better mappers to mod this diff
2016-06-27 23:12 iMega: i think thats it for the modding \;D
2016-06-27 23:12 iMega: \:D/
2016-06-27 23:12 FreeSongs: \o/
2016-06-27 23:12 FreeSongs: thank you so much :))
2016-06-27 23:12 iMega: can you send me the log?
2016-06-27 23:12 iMega: ahh np :D
2016-06-27 23:12 FreeSongs: yeah ofc
2016-06-27 23:12 FreeSongs: gimme a sec
2016-06-27 23:13 iMega: kay

I really want you to rank it, the whole mapset is pretty unique. \:DD/
Ayesha Altugle
hani camu
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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