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Drumsound & Bassline Smith - Close (High Freque...

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Topic Starter
Skorpiik
This beatmap was submitted using in-game submission on Monday, March 2, 2020 at 11:11:58 PM

Artist: Drumsound & Bassline Smith
Title: Close (High Frequency Remix)
Tags: dnb drum and bass drumandbass marathon
BPM: 174
Filesize: 6214kb
Play Time: 02:56
Difficulties Available:
  1. Reach Out and Touch (6.07 stars, 683 notes)
Download: Drumsound & Bassline Smith - Close (High Frequency Remix)
Information: Scores/Beatmap Listing
---------------
4 years later.......
S1lentS0ng
great map! was a little lack-luster at the end, but all-in-all amazing! :D
Topic Starter
Skorpiik

S1lentS0ng wrote:

great map! was a little lack-luster at the end, but all-in-all amazing! :D
Thanks!
Ahntaea
Change BPM to 174.000

You will need to resnap EVERYTHING in the map because you had wrong bpm!
Topic Starter
Skorpiik

Ahntaea wrote:

Change BPM to 174.000

You will need to resnap EVERYTHING in the map because you had wrong bpm!
Yeah 174.00 fits it better, thanks for letting me know!
depzdai
#modreqs. Here I would point out some of aestheticism and what would make players feel hard to play. And you should ask someone else to mod your hitsounding since there are mistakes and hitsound lacks in the rhythm.

[Luntanu]
- Create your own color combos for your map.
- 00:12:156 (5) - Curve it to the left like this: https://puu.sh/rmhGx/346ae9496c.png. It will keep the blanket and also be more aesthetic.
- 00:17:157 (4,6) - Try ctrl+g this. This can help players jump more easily, but if you do that, you should also move 00:16:984 (3) to x:432 y:144.
- 00:24:915 (1,2,3,4) - Aesthetic reason, too. I suggest turning them into sth like this: https://puu.sh/rmiBD/a105de36b9.png
- 00:31:122 (3,4) - Like above. Make them parallel with each other. https://puu.sh/rmiAR/a141e423f7.png
- https://puu.sh/rmjaw/113fbde808.png
- 00:43:191 (1,2,3) - It would be kinda hard to move perfectly to the stream, so you can make the pattern like this: https://puu.sh/rmjaw/113fbde808.png
- 01:31:122 (3) - Make it parallel with 01:28:364 (1). https://puu.sh/rmOIC/94e0c3752b.png
- 01:33:881 (1,2) - These sliders should be adjusted like this: https://puu.sh/rmOYj/913865c5af.png and https://puu.sh/rmOYD/d4d974a25a.png
- 02:13:536 (6,7) - Ctrl+g. Easier to move to the stream.
- 02:28:709 (10) - Ctrl+g for better drop and jump.
- 03:01:122 (4,5,6,7,8) - What I suggest here is the smooth flow of 03:01:467 (8,1). It would be smoother if you did them like in my pic (attention to the blue oval): https://puu.sh/rmPM9/aaac3e897f.png
- 03:20:088 (1,2,3) - Make 03:20:088 (1) parallel with the others 03:20:260 (2,3) and ctrl+g 03:20:260 (2).
- 03:57:329 (1) - Make it like this: https://puu.sh/rmQwA/0aa7ee6c81.png
- 04:01:812 (2) - Ctrl+g.
- 04:44:398 (2) - Ctrl+g. Make 04:44:226 (1,2) parallel.
- 04:44:571 (3) - Ctrl+g. Make 04:44:571 (3,4) symmetric (different from parallel): https://puu.sh/rmQXX/3da31a9f21.png.
- 04:45:605 (1) - Don't curve this one. Make the pattern 04:45:605 (1,2,3,4) like in the image: https://puu.sh/rmR84/2c54fe2ec1.png
- 04:49:398 (9,10) - Parallelize them.
- 05:19:399 (3) - Ctrl+g.
- 05:32:502 (1,2,3,4) - Make them like this: https://puu.sh/rmRJY/f370e89e5b.png
- 05:43:364 (8) - Blanket. Move it to x:24 y:288.
- 05:43:537 (1,2,3,4,1) - This pattern is somewhat ugly. All that I'll mention below is only the temporary fix for that. You ought to think it over again.
  • + 05:43:537 (1) - Ctrl+g.
    + 05:43:881 (3) - Ctrl+g.
    + 05:44:226 (1) - It's quite hard to be seen and reach. Also, an anti-jump is better. Just basically move it to x:344 y:256.
- 05:50:433 (1) - Ctrl+g. Now 05:50:433 (1,2) looks better.

GL~.
Topic Starter
Skorpiik

depzdai wrote:

#modreqs. Here I would point out some of aestheticism and what would make players feel hard to play. And you should ask someone else to mod your hitsounding since there are mistakes and hitsound lacks in the rhythm.

[Luntanu]
- Create your own color combos for your map.
- 00:12:156 (5) - Curve it to the left like this: https://puu.sh/rmhGx/346ae9496c.png. It will keep the blanket and also be more aesthetic. Changed
- 00:17:157 (4,6) - Try ctrl+g this. This can help players jump more easily, but if you do that, you should also move 00:16:984 (3) to x:432 y:144.Changed first part
- 00:24:915 (1,2,3,4) - Aesthetic reason, too. I suggest turning them into sth like this: https://puu.sh/rmiBD/a105de36b9.pngNot changing this
- 00:31:122 (3,4) - Like above. Make them parallel with each other. https://puu.sh/rmiAR/a141e423f7.pngPartially changed
- https://puu.sh/rmjaw/113fbde808.pngChanged
- 00:43:191 (1,2,3) - It would be kinda hard to move perfectly to the stream, so you can make the pattern like this: https://puu.sh/rmjaw/113fbde808.png^
- 01:31:122 (3) - Make it parallel with 01:28:364 (1). https://puu.sh/rmOIC/94e0c3752b.pngChanged
- 01:33:881 (1,2) - These sliders should be adjusted like this: https://puu.sh/rmOYj/913865c5af.png and https://puu.sh/rmOYD/d4d974a25a.pngGonna change that if more people mention it
- 02:13:536 (6,7) - Ctrl+g. Easier to move to the stream.Didn't do the ctrl+g but the stream is now more straight
- 02:28:709 (10) - Ctrl+g for better drop and jump.Gonna change if more people mention it
- 03:01:122 (4,5,6,7,8) - What I suggest here is the smooth flow of 03:01:467 (8,1). It would be smoother if you did them like in my pic (attention to the blue oval): https://puu.sh/rmPM9/aaac3e897f.pngChanged
- 03:20:088 (1,2,3) - Make 03:20:088 (1) parallel with the others 03:20:260 (2,3) and ctrl+g 03:20:260 (2).Changed
- 03:57:329 (1) - Make it like this: https://puu.sh/rmQwA/0aa7ee6c81.pngChanged
- 04:01:812 (2) - Ctrl+g.Not changing that
- 04:44:398 (2) - Ctrl+g. Make 04:44:226 (1,2) parallel.Changed
- 04:44:571 (3) - Ctrl+g. Make 04:44:571 (3,4) symmetric (different from parallel): https://puu.sh/rmQXX/3da31a9f21.png.Changed
- 04:45:605 (1) - Don't curve this one. Make the pattern 04:45:605 (1,2,3,4) like in the image: https://puu.sh/rmR84/2c54fe2ec1.pngChanged
- 04:49:398 (9,10) - Parallelize them.Partially changed
- 05:19:399 (3) - Ctrl+g.Changed
- 05:32:502 (1,2,3,4) - Make them like this: https://puu.sh/rmRJY/f370e89e5b.pngChanged
- 05:43:364 (8) - Blanket. Move it to x:24 y:288.Changed
- 05:43:537 (1,2,3,4,1) - This pattern is somewhat ugly. All that I'll mention below is only the temporary fix for that. You ought to think it over again.It's changed
  • + 05:43:537 (1) - Ctrl+g.
    + 05:43:881 (3) - Ctrl+g.
    + 05:44:226 (1) - It's quite hard to be seen and reach. Also, an anti-jump is better. Just basically move it to x:344 y:256.
- 05:50:433 (1) - Ctrl+g. Now 05:50:433 (1,2) looks better.Not changing that

GL~.
Thanks for the mod!
Ectomic
Hi from #modreqs ! :D

Luntanu

- 00:01:639 (2) : The slider should start on the white tick and not finish on it because there is a strong sound. (Prioritize sliders start on loud sounds and finish them on quiet sounds.)
- If you follow my previous advice those sliders should be moved on the timeline :
- 00:02:156 (4,5)
- 00:03:019 (2)
- 00:05:088 (6)
- 00:08:536 (2)
- 00:10:605 (4)
- 00:20:260 (5)
- 02:13:019 (4)
- 02:15:777 (6)
- 02:19:571 (3)
- 03:08:191 (6)
- 03:18:881 (2)
- 04:25:778 (6)
- 04:33:709 (3)
- 05:09:916 (7)
- 05:14:743 (2)

The first kiai time is good and fun to play.

- 00:52:329 (4) : Remove this circle, the previous patern is 1,2,3 and now you add a circle, it's confusing.
- 00:57:846 (4) : Same here.
- 01:03:363 (4) : ^
- 01:42:157 (2,4) : I was expecting the slider to reverse one more time, remove the circles and make them reverse one more time. (It can be something else than just a reverse.)

The second and third kiai time are also very good. ^^
My mod was focused on the timeline but hope it helped you! :D
Topic Starter
Skorpiik

maximaxiU wrote:

Hi from #modreqs ! :D

Luntanu

- 00:01:639 (2) : The slider should start on the white tick and not finish on it because there is a strong sound. (Prioritize sliders start on loud sounds and finish them on quiet sounds.) Changed
- If you follow my previous advice those sliders should be moved on the timeline :
- 00:02:156 (4,5) Not changing this
- 00:03:019 (2) Not changing this
- 00:05:088 (6) Not changing this
- 00:08:536 (2) Not changing this
- 00:10:605 (4) Not changing this
- 00:20:260 (5) Not changing this
- 02:13:019 (4) Changed
- 02:15:777 (6) Not changing this
- 02:19:571 (3) Not changing this
- 03:08:191 (6) Not changing this
- 03:18:881 (2) Not changing this
- 04:25:778 (6) Not changing this
- 04:33:709 (3) Not changing this
- 05:09:916 (7) Not changing this
- 05:14:743 (2) Not changing this

The first kiai time is good and fun to play.

- 00:52:329 (4) : Remove this circle, the previous patern is 1,2,3 and now you add a circle, it's confusing. Moved the note bit more to the left
- 00:57:846 (4) : Same here. Not changing this
- 01:03:363 (4) : ^ Not changing this
- 01:42:157 (2,4) : I was expecting the slider to reverse one more time, remove the circles and make them reverse one more time. (It can be something else than just a reverse.) Not changing this

The second and third kiai time are also very good. ^^
My mod was focused on the timeline but hope it helped you! :D
Thanks for the mod!
Seni
this is the best advice I can give you honestly:

in one of the previous posts you refused to change a whole lot of legitimate things wrong with your map. same parts of the song repeat many times yet you map it differently every time. you use sliders completely randomly. music isn't random, and many parts of a song repeat more than once and they are exactly the same. that is how music works.

starting sliders on upbeats is very rarely a good idea. 02:15:777 (6) - this for example is completely wrong and you refused change it because you don't know it's wrong. you're also using completely random triples. how can triples in parts of the song that literally loop be at different positions. If I were you, I would listen to a person who took time out of their day to check through this whole mess which massively lacks overall quality to actually point out every single thing wrong with it and fix those things instead of trying to act snobby and typing Not changing this even though I still can't find the bpm of a song.

idk tho I'm just saying
Topic Starter
Skorpiik

Seni wrote:

this is the best advice I can give you honestly:

in one of the previous posts you refused to change a whole lot of legitimate things wrong with your map. same parts of the song repeat many times yet you map it differently every time. you use sliders completely randomly. music isn't random, and many parts of a song repeat more than once and they are exactly the same. that is how music works.

starting sliders on upbeats is very rarely a good idea. 02:15:777 (6) - this for example is completely wrong and you refused change it because you don't know it's wrong. you're also using completely random triples. how can triples in parts of the song that literally loop be at different positions. If I were you, I would listen to a person who took time out of their day to check through this whole mess which massively lacks overall quality to actually point out every single thing wrong with it and fix those things instead of trying to act snobby and typing Not changing this even though I still can't find the bpm of a song.

idk tho I'm just saying
Thanks, I appriciate your criticism. Gonna look into every single thing you have mentioned.
Hikomori
Hi!

Mod from modreqs


Luntanu

  1. 00:01:467 (1,4) - they contact
  1. 00:03:881 (6,1) - the contact v2
  1. 00:05:605 (1) - that slider isnt very good, change it so it would have better gameplay
  1. 00:08:191 (7,4) - they contact v3
  1. 00:08:708 (4) - that slider tho...
  1. 00:08:708 (4,6) - they contact v4
  1. 00:09:915 (2,2) - they contact v5
  1. 00:09:743 (1,1) - they contact v6
  1. IN GENERAL ALL THINGS THAT CONTACT JUST MAKE THAT THEY NOT
  1. 00:32:674 (2,1,2) - that jump is very awful men...
  1. 00:32:070 (4,1,2,1,2) - that jumps...
  1. 00:46:984 (1,2,3) - change that so it would have better gameplay
  1. 00:55:950 (5,6) - not this plz...
  1. 01:06:381 (1) - add a inherited point in the end of the slider so it would not sound and would be better
  1. 01:28:364 (1,2) - move them plz
  1. 01:35:260 (2) - make a new slider here please
  1. 01:39:398 (1) - ?
  1. 01:44:915 (1,2) - uhhhh...
  1. 01:55:950 (1) - 1. dont add new combo 2. move it to the right
  1. 02:09:743 (1,2,3,4,5,6,7,8) - those jumps are very awful tho
  1. 02:15:605 (5) - not this...
  1. 03:20:605 (4) - what is doing this here?
  1. 03:57:329 (1,1,1) - change them plz
  1. 04:13:191 (2) - what?
  1. 04:57:502 (6) - this up. 04:57:674 (7) - this down
  1. 05:00:433 (8,9,10,11) - dont stack them
  1. 05:14:398 (10,11) - what?
Requests

  1. Why not make a storyboard (or someone makes it) with lyrics and extra effects? (i dont create them)
Topic Starter
Skorpiik

[A L P H A] wrote:

Hi!

Mod from modreqs


Luntanu

  1. 00:01:467 (1,4) - they contact
Going to change if more people mention it
  1. 00:03:881 (6,1) - the contact v2
No they don't (assuming by contact you mean overlap)
  1. 00:05:605 (1) - that slider isnt very good, change it so it would have better gameplay
Changed
  1. 00:08:191 (7,4) - they contact v3
Going to change if more people mention it
  1. 00:08:708 (4) - that slider tho...
It's ok the way it is
  1. 00:08:708 (4,6) - they contact v4
Going to change if more people mention it
  1. 00:09:915 (2,2) - they contact v5
No they don't (again assuming contact means overlap)
  1. 00:09:743 (1,1) - they contact v6
No they don't (again assuming contact means overlap)
  1. IN GENERAL ALL THINGS THAT CONTACT JUST MAKE THAT THEY NOT
  1. 00:32:674 (2,1,2) - that jump is very awful men...
I think it's ok
  1. 00:32:070 (4,1,2,1,2) - that jumps...
^
  1. 00:46:984 (1,2,3) - change that so it would have better gameplay
Going to change if more people mention it
  1. 00:55:950 (5,6) - not this plz...
Yeah, those sliders looked quite awful, changed
  1. 01:06:381 (1) - add a inherited point in the end of the slider so it would not sound and would be better
Changed
  1. 01:28:364 (1,2) - move them plz
Why and where
  1. 01:35:260 (2) - make a new slider here please
Why and how
  1. 01:39:398 (1) - ?
I kind of like it the way it is
  1. 01:44:915 (1,2) - uhhhh...
^
  1. 01:55:950 (1) - 1. dont add new combo 2. move it to the right
No.
  1. 02:09:743 (1,2,3,4,5,6,7,8) - those jumps are very awful tho
Why do you think so
  1. 02:15:605 (5) - not this...
Why not
  1. 03:20:605 (4) - what is doing this here?
Going to change if more people mention it
  1. 03:57:329 (1,1,1) - change them plz
Why and how
  1. 04:13:191 (2) - what?
Changed
  1. 04:57:502 (6) - this up. 04:57:674 (7) - this down
It's fine the way it is
  1. 05:00:433 (8,9,10,11) - dont stack them
Going to change if more people mention it
  1. 05:14:398 (10,11) - what?
that!

Requests

  1. Why not make a storyboard (or someone makes it) with lyrics and extra effects? (i dont create them)
Cause I can't make storyboards, and I don't wanna learn how to make them yet

Thanks for the mod, I just want to ask you if next time you mod a map, you could explain a bit better why do you think certain parts of the song should be changed, cause if you just say "what?" over something that I think it's fine, it gets a bt weird :)
Hikomori
i know the last post was a long time ago but you improved this a lot!

i hope someday you rank this!!
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